From bb9f29ae1f49d4d935d343dd2e24d8d66ce938ce Mon Sep 17 00:00:00 2001 From: truelight Date: Sat, 26 Aug 2006 18:05:05 +0000 Subject: (svn r6149) -Codechange: DeleteTown removes a town from the pool -Codechange: DestroyTown is called by DeleteTown to remove all things where a town depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon. --- town_cmd.c | 79 +++++++++++++++++++++++++++++--------------------------------- 1 file changed, 37 insertions(+), 42 deletions(-) (limited to 'town_cmd.c') diff --git a/town_cmd.c b/town_cmd.c index eb7b19966..d7550ed62 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -51,6 +51,43 @@ static void TownPoolNewBlock(uint start_item) /* Initialize the town-pool */ MemoryPool _town_pool = { "Towns", TOWN_POOL_MAX_BLOCKS, TOWN_POOL_BLOCK_SIZE_BITS, sizeof(Town), &TownPoolNewBlock, NULL, 0, 0, NULL }; +void DestroyTown(Town *t) +{ + Industry *i; + TileIndex tile; + + /* Delete town authority window + * and remove from list of sorted towns */ + DeleteWindowById(WC_TOWN_VIEW, t->index); + _town_sort_dirty = true; + + /* Delete all industries belonging to the town */ + FOR_ALL_INDUSTRIES(i) if (i->town == t) DeleteIndustry(i); + + /* Go through all tiles and delete those belonging to the town */ + for (tile = 0; tile < MapSize(); ++tile) { + switch (GetTileType(tile)) { + case MP_HOUSE: + if (GetTownByTile(tile) == t) DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + break; + + case MP_STREET: + case MP_TUNNELBRIDGE: + if (IsTileOwner(tile, OWNER_TOWN) && + ClosestTownFromTile(tile, (uint)-1) == t) + DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + break; + + default: + break; + } + } + + DeleteName(t->townnametype); + + MarkWholeScreenDirty(); +} + // Local static int _grow_town_result; @@ -1362,48 +1399,6 @@ int32 CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return 0; } -// Called from GUI -void DeleteTown(Town *t) -{ - Industry *i; - TileIndex tile; - - // Delete town authority window - // and remove from list of sorted towns - DeleteWindowById(WC_TOWN_VIEW, t->index); - _town_sort_dirty = true; - - // Delete all industries belonging to the town - FOR_ALL_INDUSTRIES(i) { - if (i->town == t) DeleteIndustry(i); - } - - // Go through all tiles and delete those belonging to the town - for (tile = 0; tile < MapSize(); ++tile) { - switch (GetTileType(tile)) { - case MP_HOUSE: - if (GetTownByTile(tile) == t) - DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - break; - - case MP_STREET: - case MP_TUNNELBRIDGE: - if (IsTileOwner(tile, OWNER_TOWN) && - ClosestTownFromTile(tile, (uint)-1) == t) - DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - break; - - default: - break; - } - } - - t->xy = 0; - DeleteName(t->townnametype); - - MarkWholeScreenDirty(); -} - // Called from GUI void ExpandTown(Town *t) { -- cgit v1.2.3-70-g09d2