From 6d5db058e1d75e132ee69bedc7b97bfeaad9a56e Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 31 Dec 2006 13:24:44 +0000 Subject: (svn r7698) -Fix (r7573): towns did not grow beyond bridges. --- town_cmd.c | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'town_cmd.c') diff --git a/town_cmd.c b/town_cmd.c index bcffa01c0..9c00cf25a 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -612,15 +612,16 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town* } else { int i; - // Reached a tunnel? Then continue at the other side of it. - if (IsTunnelTile(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) { - *tile_ptr = GetOtherTunnelEnd(tile); + // Reached a tunnel/bridge? Then continue at the other side of it. + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) { + *tile_ptr = GetOtherTunnelEnd(tile); + } else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD) { + *tile_ptr = GetOtherBridgeEnd(tile); + } return; } - // For any other kind of tunnel/bridge, bail out. - if (IsTileType(tile, MP_TUNNELBRIDGE)) return; - // Possibly extend the road in a direction. // Randomize a direction and if it has a road, bail out. i = GB(Random(), 0, 2); -- cgit v1.2.3-70-g09d2