From 4a986e43d4c6e91fae4404d2c92125e6e8fa6cc2 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 15 Nov 2006 18:57:00 +0000 Subject: (svn r7152) -Feature (FS#396): allow towns to be built on top of trees in the scenario editor. --- town_cmd.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'town_cmd.c') diff --git a/town_cmd.c b/town_cmd.c index eb80448f1..d9bc799ae 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -1020,8 +1020,8 @@ int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (DistanceFromEdge(tile) < 12) return_cmd_error(STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP); - // Can only build on clear flat areas. - if (!IsTileType(tile, MP_CLEAR) || GetTileSlope(tile, NULL) != SLOPE_FLAT) { + // Can only build on clear flat areas, possibly with trees. + if ((!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES)) || GetTileSlope(tile, NULL) != SLOPE_FLAT) { return_cmd_error(STR_0239_SITE_UNSUITABLE); } -- cgit v1.2.3-70-g09d2