From 947fc8a8ec7eec13b0c405b4019c068706b5f3cf Mon Sep 17 00:00:00 2001 From: Darkvater Date: Mon, 7 Nov 2005 16:19:45 +0000 Subject: (svn r3153) - Feature: [ 1276827 ] Drag and drop rocky areas in scenario editor (MeusH-ish) --- terraform_gui.c | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) (limited to 'terraform_gui.c') diff --git a/terraform_gui.c b/terraform_gui.c index 78bb87cd0..4bb27a611 100644 --- a/terraform_gui.c +++ b/terraform_gui.c @@ -62,6 +62,33 @@ static void GenerateDesertArea(TileIndex end, TileIndex start) _generating_world = false; } +/** Scenario editor command that generates desert areas */ +static void GenerateRockyArea(TileIndex end, TileIndex start) +{ + int size_x, size_y; + bool success = false; + int sx = TileX(start); + int sy = TileY(start); + int ex = TileX(end); + int ey = TileY(end); + + if (_game_mode != GM_EDITOR) return; + + if (ex < sx) intswap(ex, sx); + if (ey < sy) intswap(ey, sy); + size_x = (ex - sx) + 1; + size_y = (ey - sy) + 1; + + BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { + if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) { + ModifyTile(tile, MP_SETTYPE(MP_CLEAR) | MP_MAP5, (_m[tile].m5 & ~0x1C) | 0xB); + success = true; + } + } END_TILE_LOOP(tile, size_x, size_y, 0); + + if (success) SndPlayTileFx(SND_1F_SPLAT, end); +} + /** * A central place to handle all X_AND_Y dragged GUI functions. * @param we @WindowEvent variable holding in its higher bits (excluding the lower @@ -82,6 +109,9 @@ bool GUIPlaceProcDragXY(const WindowEvent *we) case GUI_PlaceProc_LevelArea >> 4: DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND | CMD_AUTO); break; + case GUI_PlaceProc_RockyArea >> 4: + GenerateRockyArea(end_tile, start_tile); + break; case GUI_PlaceProc_DesertArea >> 4: GenerateDesertArea(end_tile, start_tile); break; -- cgit v1.2.3-54-g00ecf