From 741fc265225e879d77515d14f056c8969f6fde82 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Wed, 1 Mar 2006 23:14:03 +0000 Subject: (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour. --- table/sprites.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'table') diff --git a/table/sprites.h b/table/sprites.h index c29ffddf1..54ef424ee 100644 --- a/table/sprites.h +++ b/table/sprites.h @@ -51,7 +51,8 @@ enum Sprites { SPR_CANALS_BASE = 5382, SPR_SLOPES_BASE = SPR_CANALS_BASE + 70, SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78, - SPR_OPENTTD_BASE = SPR_AUTORAIL_BASE + 55, + SPR_2CCMAP_BASE = SPR_AUTORAIL_BASE + 55, + SPR_OPENTTD_BASE = SPR_2CCMAP_BASE + 256, SPR_BLOT = SPR_OPENTTD_BASE + 29, // colored circle (mainly used as vehicle profit marker and for sever compatibility) @@ -1071,7 +1072,7 @@ enum SpriteSetup { TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite RECOLOR_BIT = 15, ///< toggles recoloring in the sprite PALETTE_SPRITE_START = 16, ///< number of the first bit of the sprite containing the recolor palette - PALETTE_SPRITE_WIDTH = 11, ///< number of bits of the sprite containing the recolor palette + PALETTE_SPRITE_WIDTH = 14, ///< number of bits of the sprite containing the recolor palette SPRITE_WIDTH = 14, ///< number of bits for the sprite number }; -- cgit v1.2.3-70-g09d2