From ce9cbb9c47beb6d17a8bf7743a8c25c1989b6ece Mon Sep 17 00:00:00 2001 From: tron Date: Wed, 16 Nov 2005 12:01:46 +0000 Subject: (svn r3196) Use structs instead of magic offsets into arrays --- table/tree_land.h | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) (limited to 'table/tree_land.h') diff --git a/table/tree_land.h b/table/tree_land.h index 1dd1409d8..d94ef1be4 100644 --- a/table/tree_land.h +++ b/table/tree_land.h @@ -13,11 +13,16 @@ static const SpriteID _tree_sprites_1[4] = { static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32}; static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9}; -static const byte _tree_layout_xy[4][8] = { -{9, 3, 1, 8, 0, 0, 8, 9}, -{4, 4, 9, 1, 6, 9, 0, 9}, -{9, 1, 0, 9, 6, 6, 3, 0}, -{3, 9, 8, 2, 9, 9, 1, 5}, +typedef struct TreePos { + uint8 x; + uint8 y; +} TreePos; + +static const TreePos _tree_layout_xy[][4] = { + { { 9, 3 }, { 1, 8 }, { 0, 0 }, { 8, 9 } }, + { { 4, 4 }, { 9, 1 }, { 6, 9 }, { 0, 9 } }, + { { 9, 1 }, { 0, 9 }, { 6, 6 }, { 3, 0 } }, + { { 3, 9 }, { 8, 2 }, { 9, 9 }, { 1, 5 } } }; static const PalSpriteID _tree_layout_sprite[164+(79-48+1)][4] = { -- cgit v1.2.3-70-g09d2