From f7e39977de019d2bf20c4850fa3aa28deeb75854 Mon Sep 17 00:00:00 2001 From: dominik Date: Wed, 19 Jan 2005 20:55:23 +0000 Subject: (svn r1571) Feature: Visually enhanced autorail placing When using the autorail tool, the rail pieces which are going to be build are highlighted. If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water. --- table/autorail.h | 70 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 table/autorail.h (limited to 'table/autorail.h') diff --git a/table/autorail.h b/table/autorail.h new file mode 100644 index 000000000..f219f1c7d --- /dev/null +++ b/table/autorail.h @@ -0,0 +1,70 @@ +/* Rail selection types (directions): + / \ / \ / \ / \ / \ / \ +/ /\ /\ \ /===\ / \ /| \ / |\ +\/ / \ \/ \ / \===/ \| / \ |/ + \ / \ / \ / \ / \ / \ / + 0 1 2 3 4 5 +*/ + +// mark invalid tiles red +#define RED(c) c | PALETTE_SEL_TILE_RED + +// table maps each of the six rail directions and tileh combinations to a sprite +// invalid entries are required to make sure that this array can be quickly accessed +const int AutorailTilehSprite[31][6] = { +// type 0 1 2 3 4 5 + { 0, 8, 16, 25, 34, 42 }, // tileh = 0 + { 5, 13, RED(22), RED(31), 35, 42 }, // tileh = 1 + { 5, 10, 16, 26, RED(38), RED(46) }, // tileh = 2 + { 5, 9, RED(23), 26, 35, RED(46) }, // tileh = 3 + { 2, 10, RED(19), RED(28), 34, 43 }, // tileh = 4 + { 1, 9, 17, 26, 35, 43 }, // tileh = 5 + { 1, 10, RED(20), 26, RED(38), 43 }, // tileh = 6 + { 1, 9, 17, 26, 35, 43 }, // tileh = 7 + { 2, 13, 17, 25, RED(40), RED(48) }, // tileh = 8 + { 1, 13, 17, RED(32), 35, RED(48) }, // tileh = 9 + { 2, 9, 17, 26, 35, 43 }, // tileh = 10 + { 1, 9, 17, 26, 35, 43 }, // tileh = 11 + { 2, 9, 17, RED(29), RED(40), 43 }, // tileh = 12 + { 1, 9, 17, 26, 35, 43 }, // tileh = 13 + { 1, 9, 17, 26, 35, 43 }, // tileh = 14 + { 0, 1, 2, 3, 4, 5 }, // invalid (15) + { 0, 1, 2, 3, 4, 5 }, // invalid (16) + { 0, 1, 2, 3, 4, 5 }, // invalid (17) + { 0, 1, 2, 3, 4, 5 }, // invalid (18) + { 0, 1, 2, 3, 4, 5 }, // invalid (19) + { 0, 1, 2, 3, 4, 5 }, // invalid (20) + { 0, 1, 2, 3, 4, 5 }, // invalid (21) + { 0, 1, 2, 3, 4, 5 }, // invalid (22) + { RED(6), RED(11), RED(17), RED(27), RED(39), RED(47) }, // tileh = 23 + { 0, 1, 2, 3, 4, 5 }, // invalid (24) + { 0, 1, 2, 3, 4, 5 }, // invalid (25) + { 0, 1, 2, 3, 4, 5 }, // invalid (26) + { RED(7), RED(15), RED(24), RED(33), RED(36), RED(44) }, // tileh = 27 + { 0, 1, 2, 3, 4, 5 }, // invalid (28) + { RED(3), RED(14), RED(18), RED(26), RED(41), RED(49) }, // tileh = 29 + { RED(4), RED(12), RED(21), RED(30), RED(37), RED(45) }, // tileh = 30 +}; +#undef RED + + +// maps each pixel of a tile (16x16) to a selection type +// (0,0) is the top corner, (16,16) the bottom corner +const int AutorailPiece[16][16] = { + { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 }, + { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 }, + { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 }, + { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 }, + { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 }, + { 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 }, + { 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, + { 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1 }, + { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 }, + { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 }, + { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 }, + { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 }, + { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 }, + { 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 } +}; -- cgit v1.2.3-54-g00ecf