From e75e4e8f74614e360414c7ec43899b8c461c911f Mon Sep 17 00:00:00 2001 From: celestar Date: Tue, 18 Apr 2006 08:50:17 +0000 Subject: (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted. -Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings. -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain) --- station.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'station.h') diff --git a/station.h b/station.h index e448c14fa..2869708d5 100644 --- a/station.h +++ b/station.h @@ -7,7 +7,6 @@ #include "pool.h" #include "sprite.h" #include "tile.h" -#include "vehicle.h" #include "newgrf_station.h" typedef struct GoodsEntry { @@ -72,7 +71,7 @@ struct Station { uint32 airport_flags; StationID index; - VehicleID last_vehicle; + byte last_vehicle_type; GoodsEntry goods[NUM_CARGO]; /* Stuff that is no longer used, but needed for conversion */ -- cgit v1.2.3-54-g00ecf