From fa6abe16463de8f252bac2322c9f84b6d02c9abc Mon Sep 17 00:00:00 2001 From: Rubidium Date: Wed, 21 Apr 2021 18:40:37 +0200 Subject: Cleanup: remove the old FIO slot functions --- src/fileio.cpp | 124 ------------------------------------------------------ src/fileio_func.h | 13 ------ src/fios.h | 14 ------ src/openttd.cpp | 3 -- 4 files changed, 154 deletions(-) (limited to 'src') diff --git a/src/fileio.cpp b/src/fileio.cpp index 6d5e2da28..bd05a4e7d 100644 --- a/src/fileio.cpp +++ b/src/fileio.cpp @@ -30,136 +30,12 @@ #include "safeguards.h" -static SpriteFile *_fio_current_file; ///< current file handle for the Fio functions -static std::array _fio_files; ///< array of random access files we can have open - /** Whether the working directory should be scanned. */ static bool _do_scan_working_directory = true; extern std::string _config_file; extern std::string _highscore_file; -/** - * Transition helper to get the SpriteFile associated with a given slot. - */ -SpriteFile *FioGetSpriteFile(int slot) -{ - return _fio_files[slot]; -} - -/** - * Get position in the current file. - * @return Position in the file. - */ -size_t FioGetPos() -{ - return _fio_current_file->GetPos(); -} - -/** - * Get the filename associated with a slot. - * @param slot Index of queried file. - * @return Name of the file. - */ -const char *FioGetFilename(uint8 slot) -{ - return _fio_current_file->GetSimplifiedFilename().c_str(); -} - -/** - * Seek in the current file. - * @param pos New position. - * @param mode Type of seek (\c SEEK_CUR means \a pos is relative to current position, \c SEEK_SET means \a pos is absolute). - */ -void FioSeekTo(size_t pos, int mode) -{ - _fio_current_file->SeekTo(pos, mode); -} - -/** - * Switch to a different file and seek to a position. - * @param slot Slot number of the new file. - * @param pos New absolute position in the new file. - */ -void FioSeekToFile(uint8 slot, size_t pos) -{ - SpriteFile *file = _fio_files[slot]; - assert(file != nullptr); - _fio_current_file = file; - _fio_current_file->SeekTo(pos, SEEK_SET); -} - -/** - * Read a byte from the file. - * @return Read byte. - */ -byte FioReadByte() -{ - return _fio_current_file->ReadByte(); -} - -/** - * Skip \a n bytes ahead in the file. - * @param n Number of bytes to skip reading. - */ -void FioSkipBytes(int n) -{ - return _fio_current_file->SkipBytes(n); -} - -/** - * Read a word (16 bits) from the file (in low endian format). - * @return Read word. - */ -uint16 FioReadWord() -{ - return _fio_current_file->ReadWord(); -} - -/** - * Read a double word (32 bits) from the file (in low endian format). - * @return Read word. - */ -uint32 FioReadDword() -{ - return _fio_current_file->ReadDword(); -} - -/** - * Read a block. - * @param ptr Destination buffer. - * @param size Number of bytes to read. - */ -void FioReadBlock(void *ptr, size_t size) -{ - _fio_current_file->ReadBlock(ptr, size); -} - -/** Close all slotted open files. */ -void FioCloseAll() -{ - for (int i = 0; i != lengthof(_fio_files); i++) { - delete _fio_files[i]; - _fio_files[i] = nullptr; - } -} - -/** - * Open a slotted file. - * @param slot Index to assign. - * @param filename Name of the file at the disk. - * @param subdir The sub directory to search this file in. - * @param palette_remap Whether palette remapping needs to take place. - */ -SpriteFile &FioOpenFile(int slot, const std::string &filename, Subdirectory subdir, bool palette_remap) -{ - SpriteFile *file = new SpriteFile(filename, subdir, palette_remap); - delete _fio_files[slot]; - _fio_files[slot] = file; - _fio_current_file = file; - return *file; -} - static const char * const _subdirs[] = { "", "save" PATHSEP, diff --git a/src/fileio_func.h b/src/fileio_func.h index b3ed9e138..baa8cb1bb 100644 --- a/src/fileio_func.h +++ b/src/fileio_func.h @@ -15,19 +15,6 @@ #include #include -void FioSeekTo(size_t pos, int mode); -void FioSeekToFile(uint8 slot, size_t pos); -size_t FioGetPos(); -const char *FioGetFilename(uint8 slot); -byte FioReadByte(); -uint16 FioReadWord(); -uint32 FioReadDword(); -void FioCloseAll(); -class SpriteFile &FioOpenFile(int slot, const std::string &filename, Subdirectory subdir, bool palette_remap = false); -void FioReadBlock(void *ptr, size_t size); -void FioSkipBytes(int n); -class SpriteFile *FioGetSpriteFile(int slot); - void FioFCloseFile(FILE *f); FILE *FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize = nullptr); bool FioCheckFileExists(const std::string &filename, Subdirectory subdir); diff --git a/src/fios.h b/src/fios.h index 5029d4862..34504d5e0 100644 --- a/src/fios.h +++ b/src/fios.h @@ -83,20 +83,6 @@ struct LoadCheckData { extern LoadCheckData _load_check_data; - -enum FileSlots { - /** - * Slot used for the GRF scanning and such. - * This slot is used for all temporary accesses to files when scanning/testing files, - * and thus cannot be used for files, which are continuously accessed during a game. - */ - CONFIG_SLOT = 0, - /** First slot usable for (New)GRFs used during the game. */ - FIRST_GRF_SLOT = 2, - /** Maximum number of slots. */ - MAX_FILE_SLOTS = 128, -}; - /** Deals with finding savegames */ struct FiosItem { FiosType type; diff --git a/src/openttd.cpp b/src/openttd.cpp index d8b197466..ea802b3db 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -324,9 +324,6 @@ static void ShutdownGame() /* No NewGRFs were loaded when it was still bootstrapping. */ if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData(); - /* Close all and any open filehandles */ - FioCloseAll(); - UninitFreeType(); } -- cgit v1.2.3-70-g09d2