From fa33b92b0f3fae58a7fee4dd9a74fd43bf7d1f9a Mon Sep 17 00:00:00 2001 From: alberth Date: Fri, 18 Sep 2009 19:59:05 +0000 Subject: (svn r17569) -Codechange: Town view window runs with nested widgets. --- src/town_gui.cpp | 162 ++++++++++++++++++++++++++++++------------------------- 1 file changed, 90 insertions(+), 72 deletions(-) (limited to 'src') diff --git a/src/town_gui.cpp b/src/town_gui.cpp index c97e77693..11d3446eb 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -13,6 +13,7 @@ #include "openttd.h" #include "town.h" #include "viewport_func.h" +#include "window_func.h" #include "gfx_func.h" #include "gui.h" #include "window_gui.h" @@ -246,6 +247,7 @@ enum TownViewWidgets { TVW_STICKY, TVW_VIEWPORTPANEL, TVW_VIEWPORTINSET, + TVW_VIEWPORT, TVW_INFOPANEL, TVW_CENTERVIEW, TVW_SHOWAUTHORITY, @@ -254,70 +256,62 @@ enum TownViewWidgets { TVW_DELETE, }; +/* Town view window. */ struct TownViewWindow : Window { private: - Town *town; + Town *town; ///< Town displayed by the window. public: enum { TVW_HEIGHT_NORMAL = 150, }; - TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) + TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { + this->CreateNestedTree(desc); + this->town = Town::Get(this->window_number); - bool ingame = _game_mode != GM_EDITOR; + if (this->town->larger_town) this->nested_array[TVW_CAPTION]->widget_data = STR_TOWN_VIEW_CITY_CAPTION; + + this->FinishInitNested(desc, window_number); this->flags4 |= WF_DISABLE_VP_SCROLL; - int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1; - int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1; - InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN); - - if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_TOWN_VIEW_CITY_CAPTION; - - if (ingame) { - /* Hide the expand button, and put the authority button over it. */ - this->HideWidget(TVW_EXPAND); - this->widget[TVW_SHOWAUTHORITY].right = this->widget[TVW_EXPAND].right; - /* Resize caption bar */ - this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1; - /* Hide the delete button, and move the rename button from top on scenario to bottom in game. */ - this->HideWidget(TVW_DELETE); - this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top; - this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom; - this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right; - } else { - /* Hide the authority button, and put the expand button over it. */ - this->HideWidget(TVW_SHOWAUTHORITY); - this->widget[TVW_EXPAND].left = this->widget[TVW_SHOWAUTHORITY].left; - } + NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[TVW_VIEWPORT]; + nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS); this->ResizeWindowAsNeeded(); - this->FindWindowPlacementAndResize(desc); + /* disable renaming town in network games if you are not the server */ + this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server); } virtual void OnPaint() { - /* disable renaming town in network games if you are not the server */ - this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server); - - SetDParam(0, this->town->index); this->DrawWidgets(); + } - uint y = 107; + virtual void SetStringParameters(int widget) const + { + if (widget == TVW_CAPTION) SetDParam(0, this->town->index); + } + + virtual void DrawWidget(const Rect &r, int widget) const + { + if (widget != TVW_INFOPANEL) return; + + uint y = r.top + WD_FRAMERECT_TOP; SetDParam(0, this->town->population); SetDParam(1, this->town->num_houses); - DrawString(2, this->width - 2, y, STR_TOWN_VIEW_POPULATION_HOUSES); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES); SetDParam(0, this->town->act_pass); SetDParam(1, this->town->max_pass); - DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX); SetDParam(0, this->town->act_mail); SetDParam(1, this->town->max_mail); - DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX); uint cargo_needed_for_growth = 0; switch (_settings_game.game_creation.landscape) { @@ -333,7 +327,7 @@ public: } if (cargo_needed_for_growth > 0) { - DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH); CargoID first_food_cargo = CT_INVALID; StringID food_name = STR_CARGO_PLURAL_FOOD; @@ -354,31 +348,29 @@ public: if (first_food_cargo != CT_INVALID && this->town->act_food > 0) { SetDParam(0, first_food_cargo); SetDParam(1, this->town->act_food); - DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH); } else { SetDParam(0, food_name); - DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED); } if (cargo_needed_for_growth > 1) { if (first_water_cargo != CT_INVALID && this->town->act_water > 0) { SetDParam(0, first_water_cargo); SetDParam(1, this->town->act_water); - DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH); } else { SetDParam(0, water_name); - DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED); } } } - this->DrawViewport(); - /* only show the town noise, if the noise option is activated. */ if (_settings_game.economy.station_noise_level) { SetDParam(0, this->town->noise_reached); SetDParam(1, this->town->MaxTownNoise()); - DrawString(2, this->width - 2, y += 10, STR_TOWN_VIEW_NOISE_IN_TOWN); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN); } } @@ -414,23 +406,34 @@ public: void ResizeWindowAsNeeded() { - int aimed_height = TVW_HEIGHT_NORMAL; + uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: - if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 20; + if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL; break; case LT_TROPIC: - if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 30; + if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL; break; default: break; } - if (_settings_game.economy.station_noise_level) aimed_height += 10; + if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL; - if (this->height != aimed_height) ResizeWindowForWidget(this, TVW_INFOPANEL, 0, aimed_height - this->height); + NWidgetCore *nwid_info = this->nested_array[TVW_INFOPANEL]; + if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) { + ResizeWindow(this, 0, aimed_height - nwid_info->current_y); + } + } + + virtual void OnResize(Point delta) + { + if (this->viewport != NULL) { + NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[TVW_VIEWPORT]; + nvp->UpdateViewportCoordinates(this); + } } virtual void OnInvalidateData(int data = 0) @@ -448,23 +451,33 @@ public: } }; - -static const Widget _town_view_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // TVW_CLOSEBOX -{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 171, 0, 13, STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // TVW_CAPTION -{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_TOOLTIP_STICKY}, // TVW_STICKY -{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL}, // TVW_VIEWPORTPANEL -{ WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL}, // TVW_VIEWPORTINSET -{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL}, // TVW_INFOPANEL -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP}, // TVW_CENTERVIEW -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 127, 138, 149, STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP}, // TVW_SHOWAUTHORITY -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP}, // TVW_CHANGENAME -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 128, 171, 138, 149, STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP}, // TVW_EXPAND -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP}, // TVW_DELETE -{ WIDGETS_END}, +static const NWidgetPart _nested_town_game_view_widgets[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX), + NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL), + NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetPadding(2, 2, 2, 2), + NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(true, false), SetPadding(1, 1, 1, 1), + EndContainer(), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(0, 1), SetFill(true, false), EndContainer(), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), + NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), + NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP), + NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP), + EndContainer(), }; -static const NWidgetPart _nested_town_view_widgets[] = { +static const WindowDesc _town_game_view_desc( + WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL, + WC_TOWN_VIEW, WC_NONE, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, + NULL, _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets) +); + +static const NWidgetPart _nested_town_editor_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN, TVW_CLOSEBOX), NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), @@ -472,27 +485,32 @@ static const NWidgetPart _nested_town_view_widgets[] = { NWidget(WWT_STICKYBOX, COLOUR_BROWN, TVW_STICKY), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, TVW_VIEWPORTPANEL), - NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetMinimalSize(256, 88), SetPadding(2, 2, 2, 2), EndContainer(), + NWidget(WWT_INSET, COLOUR_BROWN, TVW_VIEWPORTINSET), SetPadding(2, 2, 2, 2), + NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(true, false), SetPadding(1, 1, 1, 1), + EndContainer(), EndContainer(), - NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), EndContainer(), - NWidget(NWID_HORIZONTAL), - NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(86, 12), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), - NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(42, 12), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP), - NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(44, 12), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP), - NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(88, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP), + NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(0, 1), SetFill(true, false), EndContainer(), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), + NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), + NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP), + NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(80, 12), SetFill(true, true), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP), EndContainer(), }; -static const WindowDesc _town_view_desc( +static const WindowDesc _town_editor_view_desc( WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, - _town_view_widgets, _nested_town_view_widgets, lengthof(_nested_town_view_widgets) + NULL, _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets) ); void ShowTownViewWindow(TownID town) { - AllocateWindowDescFront(&_town_view_desc, town); + if (_game_mode == GM_EDITOR) { + AllocateWindowDescFront(&_town_editor_view_desc, town); + } else { + AllocateWindowDescFront(&_town_game_view_desc, town); + } } /** Widget numbers of town directory window. */ -- cgit v1.2.3-54-g00ecf