From f8a5fa09212c9f80d14b3581ba6365ba0f073ac2 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Sun, 4 Mar 2007 22:14:32 +0000 Subject: (svn r9009) -Fix (r1): Determine whether to play a sound or not when entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now. --- src/tunnelbridge_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 14dfcf154..4b7e49f3c 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1265,7 +1265,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y if (v->u.rail.track != TRACK_BIT_WORMHOLE && dir == vdir) { if (IsFrontEngine(v) && fc == _tunnel_fractcoord_1[dir]) { - if (!PlayVehicleSound(v, VSE_TUNNEL) && v->spritenum < 4) { + if (!PlayVehicleSound(v, VSE_TUNNEL) && RailVehInfo(v->engine_type)->engclass == 0) { SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v); } return VETSB_CONTINUE; -- cgit v1.2.3-70-g09d2