From ee8272bacc5e6e21de33188d98169e932b76d1e6 Mon Sep 17 00:00:00 2001 From: terkhen Date: Sat, 18 Sep 2010 20:44:13 +0000 Subject: (svn r20828) -Add: Take into account tree group placement at the world generation progress bar. --- src/tree_cmd.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 5572a0f96..31d114258 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -196,6 +196,8 @@ static void PlaceTreeGroups(uint num_groups) uint dist = abs(x) + abs(y); TileIndex cur_tile = TileAddWrap(center_tile, x, y); + IncreaseGeneratingWorldProgress(GWP_TREE); + if (cur_tile != INVALID_TILE && dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) { PlaceTree(cur_tile, r); } @@ -300,8 +302,6 @@ void GenerateTrees() if (_settings_game.game_creation.tree_placer == TP_NONE) return; - if (_settings_game.game_creation.landscape != LT_TOYLAND) PlaceTreeGroups(ScaleByMapSize(GB(Random(), 0, 5) + 25)); - switch (_settings_game.game_creation.tree_placer) { case TP_ORIGINAL: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 15 : 6; break; case TP_IMPROVED: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 4 : 2; break; @@ -311,8 +311,12 @@ void GenerateTrees() total = ScaleByMapSize(DEFAULT_TREE_STEPS); if (_settings_game.game_creation.landscape == LT_TROPIC) total += ScaleByMapSize(DEFAULT_RAINFOREST_TREE_STEPS); total *= i; + uint num_groups = (_settings_game.game_creation.landscape != LT_TOYLAND) ? ScaleByMapSize(GB(Random(), 0, 5) + 25) : 0; + total += num_groups * DEFAULT_TREE_STEPS; SetGeneratingWorldProgress(GWP_TREE, total); + if (num_groups != 0) PlaceTreeGroups(num_groups); + for (; i != 0; i--) { PlaceTreesRandomly(); } -- cgit v1.2.3-70-g09d2