From ebe03109ad125330648138f6da6e20e5d7ee4104 Mon Sep 17 00:00:00 2001 From: smatz Date: Sat, 16 Feb 2008 17:54:29 +0000 Subject: (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town --- src/town_cmd.cpp | 26 ++++++++++++++++---------- 1 file changed, 16 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 7ffbeaf9e..6ef67f03e 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1651,10 +1651,11 @@ static void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, Hou * Checks if a house can be built here. Important is slope, bridge above * and ability to clear the land. * @param tile tile to check + * @param town town that is checking * @param noslope are slopes (foundations) allowed? * @return true iff house can be built here */ -static inline bool CanBuildHouseHere(TileIndex tile, bool noslope) +static inline bool CanBuildHouseHere(TileIndex tile, TownID town, bool noslope) { /* cannot build on these slopes... */ Slope slope = GetTileSlope(tile, NULL); @@ -1663,6 +1664,9 @@ static inline bool CanBuildHouseHere(TileIndex tile, bool noslope) /* building under a bridge? */ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; + /* do not try to build over house owned by another town */ + if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) != town) return false; + /* can we clear the land? */ return CmdSucceeded(DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR)); } @@ -1671,14 +1675,15 @@ static inline bool CanBuildHouseHere(TileIndex tile, bool noslope) /** * Checks if a house can be built at this tile, must have the same max z as parameter. * @param tile tile to check + * @param town town that is checking * @param z max z of this tile so more parts of a house are at the same height (with foundation) * @param noslope are slopes (foundations) allowed? * @return true iff house can be built here * @see CanBuildHouseHere() */ -static inline bool CheckBuildHouseSameZ(TileIndex tile, uint z, bool noslope) +static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, uint z, bool noslope) { - if (!CanBuildHouseHere(tile, noslope)) return false; + if (!CanBuildHouseHere(tile, town, noslope)) return false; /* if building on slopes is allowed, there will be flattening foundation (to tile max z) */ if (GetTileMaxZ(tile) != z) return false; @@ -1690,19 +1695,20 @@ static inline bool CheckBuildHouseSameZ(TileIndex tile, uint z, bool noslope) /** * Checks if a house of size 2x2 can be built at this tile * @param tile tile, N corner + * @param town town that is checking * @param z maximum tile z so all tile have the same max z * @param noslope are slopes (foundations) allowed? * @return true iff house can be built * @see CheckBuildHouseSameZ() */ -static bool CheckFree2x2Area(TileIndex tile, uint z, bool noslope) +static bool CheckFree2x2Area(TileIndex tile, TownID town, uint z, bool noslope) { /* we need to check this tile too because we can be at different tile now */ - if (!CheckBuildHouseSameZ(tile, z, noslope)) return false; + if (!CheckBuildHouseSameZ(tile, town, z, noslope)) return false; for (DiagDirection d = DIAGDIR_SE; d < DIAGDIR_END; d++) { tile += TileOffsByDiagDir(d); - if (!CheckBuildHouseSameZ(tile, z, noslope)) return false; + if (!CheckBuildHouseSameZ(tile, town, z, noslope)) return false; } return true; @@ -1782,10 +1788,10 @@ static bool CheckTownBuild2House(TileIndex *tile, Town *t, uint maxz, bool noslo /* 'tile' is already checked in BuildTownHouse() - CanBuildHouseHere() and slope test */ TileIndex tile2 = *tile + TileOffsByDiagDir(second); - if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) return true; + if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, t->index, maxz, noslope)) return true; tile2 = *tile + TileOffsByDiagDir(ReverseDiagDir(second)); - if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) { + if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, t->index, maxz, noslope)) { *tile = tile2; return true; } @@ -1807,7 +1813,7 @@ static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, uint maxz, bool nos TileIndex tile2 = *tile; for (DiagDirection d = DIAGDIR_SE;;d++) { // 'd' goes through DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_END - if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, maxz, noslope)) { + if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, t->index, maxz, noslope)) { *tile = tile2; return true; } @@ -1831,7 +1837,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile) if (!TownLayoutAllowsHouseHere(t, tile)) return false; /* no house allowed at all, bail out */ - if (!CanBuildHouseHere(tile, false)) return false; + if (!CanBuildHouseHere(tile, t->index, false)) return false; uint z; Slope slope = GetTileSlope(tile, &z); -- cgit v1.2.3-54-g00ecf