From e5b456f289b5ca97199d846fe71b9bdfd6c6dfa5 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 4 Dec 2010 13:04:19 +0000 Subject: (svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion --- src/saveload/afterload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 8be8e2861..6e95f5a90 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2370,7 +2370,7 @@ bool AfterLoadGame() switch (v->type) { case VEH_TRAIN: Train::From(v)->track = DiagDirToDiagTrackBits(vdir); break; - case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); break; + case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); RoadVehicle::From(v)->frame = frame; break; default: NOT_REACHED(); } } -- cgit v1.2.3-54-g00ecf