From e4af35d316158767ddd19d87ac1c92086be7a71c Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 9 Jan 2010 14:43:08 +0000 Subject: (svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal wait counter; sometimes they might get into eachother's way --- src/aircraft.h | 3 +++ src/aircraft_cmd.cpp | 6 +++--- src/economy.cpp | 10 +++++----- src/newgrf_engine.cpp | 4 ++-- src/saveload/afterload.cpp | 13 +++++++++++++ src/saveload/oldloader_sl.cpp | 2 +- src/saveload/saveload.cpp | 2 +- src/saveload/vehicle_sl.cpp | 6 +++++- src/train.h | 3 +++ src/train_cmd.cpp | 42 +++++++++++++++++------------------------- src/vehicle.cpp | 2 +- src/vehicle_base.h | 9 ++------- 12 files changed, 56 insertions(+), 46 deletions(-) (limited to 'src') diff --git a/src/aircraft.h b/src/aircraft.h index 983d3e0e9..7ad8c92ea 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -85,6 +85,9 @@ struct Aircraft : public SpecializedVehicle { DirectionByte last_direction; byte number_consecutive_turns; + /** Ticks between each turn to prevent > 45 degree turns. */ + byte turn_counter; + /** We don't want GCC to zero our struct! It already is zeroed and has an index! */ Aircraft() : SpecializedVehicle() {} /** We want to 'destruct' the right class. */ diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index dfc9de1db..b51dc5954 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -979,7 +979,7 @@ static bool AircraftController(Aircraft *v) count = UpdateAircraftSpeed(v, speed_limit, hard_limit); if (count == 0) return false; - if (v->time_counter != 0) v->time_counter--; + if (v->turn_counter != 0) v->turn_counter--; do { @@ -1003,13 +1003,13 @@ static bool AircraftController(Aircraft *v) Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y); if (newdir != v->direction) { if (amd->flag & AMED_SLOWTURN && v->number_consecutive_turns < 8 && v->subtype == AIR_AIRCRAFT) { - if (v->time_counter == 0 || newdir == v->last_direction) { + if (v->turn_counter == 0 || newdir == v->last_direction) { if (newdir == v->last_direction) { v->number_consecutive_turns = 0; } else { v->number_consecutive_turns++; } - v->time_counter = 2 * _settings_game.vehicle.plane_speed; + v->turn_counter = 2 * _settings_game.vehicle.plane_speed; v->last_direction = v->direction; v->direction = newdir; } diff --git a/src/economy.cpp b/src/economy.cpp index 187b97b5d..83fa47b0b 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1084,7 +1084,7 @@ void PrepareUnload(Vehicle *front_v) ClrBit(front_v->vehicle_flags, VF_LOADING_FINISHED); /* Start unloading in at the first possible moment */ - front_v->time_counter = 1; + front_v->load_unload_ticks = 1; if ((front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) { for (Vehicle *v = front_v; v != NULL; v = v->Next()) { @@ -1110,10 +1110,10 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) { assert(v->current_order.IsType(OT_LOADING)); - assert(v->time_counter != 0); + assert(v->load_unload_ticks != 0); /* We have not waited enough time till the next round of loading/unloading */ - if (--v->time_counter != 0) { + if (--v->load_unload_ticks != 0) { if (_settings_game.order.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) { /* 'Reserve' this cargo for this vehicle, because we were first. */ for (; v != NULL; v = v->Next()) { @@ -1131,7 +1131,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) /* The train reversed in the station. Take the "easy" way * out and let the train just leave as it always did. */ SetBit(v->vehicle_flags, VF_LOADING_FINISHED); - v->time_counter = 1; + v->load_unload_ticks = 1; return; } @@ -1364,7 +1364,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) } /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */ - v->time_counter = max(1, unloading_time); + v->load_unload_ticks = max(1, unloading_time); if (completely_emptied) { TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY); diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index b49f9dbfb..dfd1199d5 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -709,8 +709,8 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by case 0x0B: return v->current_order.GetDestination(); case 0x0C: return v->GetNumOrders(); case 0x0D: return v->cur_order_index; - case 0x10: return v->time_counter; - case 0x11: return GB(v->time_counter, 8, 8); + case 0x10: return v->load_unload_ticks; + case 0x11: return GB(v->load_unload_ticks, 8, 8); case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0); case 0x13: return GB(max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0), 8, 8); case 0x14: return v->service_interval; diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index d5eb046bc..a7399431d 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1997,6 +1997,19 @@ bool AfterLoadGame() } } + /* Wait counter and load/unload ticks got split. */ + if (CheckSavegameVersion(136)) { + Aircraft *a; + FOR_ALL_AIRCRAFT(a) { + a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks; + } + + Train *t; + FOR_ALL_TRAINS(t) { + t->wait_counter = t->current_order.IsType(OT_LOADING) ? 0 : t->load_unload_ticks; + } + } + /* Road stops is 'only' updating some caches */ AfterLoadRoadStops(); AfterLoadLabelMaps(); diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index d24991b9e..a78a45244 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1129,7 +1129,7 @@ static const OldChunks vehicle_chunk[] = { OCL_NULL ( 1 ), ///< num_orders, now calculated OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ), OCL_SVAR( OC_TILE, Vehicle, dest_tile ), - OCL_SVAR( OC_UINT16, Vehicle, time_counter ), + OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ), OCL_SVAR( OC_UINT16, Vehicle, service_interval ), OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ), diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index ed899e550..2126d54a4 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -47,7 +47,7 @@ #include "saveload_internal.h" -extern const uint16 SAVEGAME_VERSION = 135; +extern const uint16 SAVEGAME_VERSION = 136; SavegameType _savegame_type; ///< type of savegame we are loading diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index cf646141e..e78742073 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -495,7 +495,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), SLE_CONDVAR(Vehicle, build_year, SLE_INT32, 31, SL_MAX_VERSION), - SLE_VAR(Vehicle, time_counter, SLE_UINT16), + SLE_VAR(Vehicle, load_unload_ticks, SLE_UINT16), SLEG_CONDVAR( _cargo_paid_for, SLE_UINT16, 45, SL_MAX_VERSION), SLE_CONDVAR(Vehicle, vehicle_flags, SLE_UINT8, 40, SL_MAX_VERSION), @@ -540,6 +540,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) SLE_CONDVAR(Train, flags, SLE_UINT16, 100, SL_MAX_VERSION), SLE_CONDNULL(2, 2, 59), + SLE_CONDVAR(Train, wait_counter, SLE_UINT16, 136, SL_MAX_VERSION), + SLE_CONDNULL(2, 2, 19), /* reserve extra space in savegame here. (currently 11 bytes) */ SLE_CONDNULL(11, 2, SL_MAX_VERSION), @@ -593,6 +595,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) SLE_CONDVAR(Aircraft, last_direction, SLE_UINT8, 2, SL_MAX_VERSION), SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8, 2, SL_MAX_VERSION), + SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, 136, SL_MAX_VERSION), + /* reserve extra space in savegame here. (currently 13 bytes) */ SLE_CONDNULL(13, 2, SL_MAX_VERSION), diff --git a/src/train.h b/src/train.h index be0239d8e..ba8a4dcb1 100644 --- a/src/train.h +++ b/src/train.h @@ -114,6 +114,9 @@ struct Train : public SpecializedVehicle { RailTypeByte railtype; RailTypes compatible_railtypes; + /** Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. */ + uint16 wait_counter; + /** We don't want GCC to zero our struct! It already is zeroed and has an index! */ Train() : SpecializedVehicle() {} /** We want to 'destruct' the right class. */ diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index a8f4dd2f1..352e0969e 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1614,10 +1614,7 @@ static void MarkTrainAsStuck(Train *v) /* It is the first time the problem occured, set the "train stuck" flag. */ SetBit(v->flags, VRF_TRAIN_STUCK); - /* When loading the vehicle is already stopped. No need to change that. */ - if (v->current_order.IsType(OT_LOADING)) return; - - v->time_counter = 0; + v->wait_counter = 0; /* Stop train */ v->cur_speed = 0; @@ -1957,7 +1954,7 @@ static void ReverseTrainDirection(Train *v) } else if (HasBit(v->flags, VRF_TRAIN_STUCK)) { /* A train not inside a PBS block can't be stuck. */ ClrBit(v->flags, VRF_TRAIN_STUCK); - v->time_counter = 0; + v->wait_counter = 0; } } @@ -2304,12 +2301,12 @@ static bool CheckTrainStayInDepot(Train *v) if (v->force_proceed == 0) { /* force proceed was not pressed */ - if (++v->time_counter < 37) { + if (++v->wait_counter < 37) { SetWindowClassesDirty(WC_TRAINS_LIST); return true; } - v->time_counter = 0; + v->wait_counter = 0; seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner); if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) { @@ -2914,12 +2911,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay) } if (HasBit(v->flags, VRF_TRAIN_STUCK)) { - /* This might be called when a train is loading. At that time the counter - * is (mis)used (or rather PBS misuses it) for determining how long to wait - * till going to the next load cycle. If that number is set to 0 the wait - * for loading will be 65535 ticks, which is not what we want. Actually, We - * do not want to reset the waiting period during loading in any case. */ - if (!v->current_order.IsType(OT_LOADING)) v->time_counter = 0; + v->wait_counter = 0; SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } ClrBit(v->flags, VRF_TRAIN_STUCK); @@ -3396,12 +3388,12 @@ static void TrainController(Train *v, Vehicle *nomove) v->cur_speed = 0; v->subspeed = 0; v->progress = 255 - 100; - if (_settings_game.pf.wait_oneway_signal == 255 || ++v->time_counter < _settings_game.pf.wait_oneway_signal * 20) return; + if (_settings_game.pf.wait_oneway_signal == 255 || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return; } else if (HasSignalOnTrackdir(gp.new_tile, i)) { v->cur_speed = 0; v->subspeed = 0; v->progress = 255 - 10; - if (_settings_game.pf.wait_twoway_signal == 255 || ++v->time_counter < _settings_game.pf.wait_twoway_signal * 73) { + if (_settings_game.pf.wait_twoway_signal == 255 || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) { DiagDirection exitdir = TrackdirToExitdir(i); TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir); @@ -3415,7 +3407,7 @@ static void TrainController(Train *v, Vehicle *nomove) /* If we would reverse but are currently in a PBS block and * reversing of stuck trains is disabled, don't reverse. */ if (_settings_game.pf.wait_for_pbs_path == 255 && UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) { - v->time_counter = 0; + v->wait_counter = 0; return; } goto reverse_train_direction; @@ -3509,7 +3501,7 @@ static void TrainController(Train *v, Vehicle *nomove) } if (v->IsFrontEngine()) { - v->time_counter = 0; + v->wait_counter = 0; /* If we are approching a crossing that is reserved, play the sound now. */ TileIndex crossing = TrainApproachingCrossingTile(v); @@ -3601,7 +3593,7 @@ invalid_rail: if (prev != NULL) error("Disconnecting train"); reverse_train_direction: - v->time_counter = 0; + v->wait_counter = 0; v->cur_speed = 0; v->subspeed = 0; ReverseTrainDirection(v); @@ -3979,7 +3971,7 @@ static bool TrainLocoHandler(Train *v, bool mode) bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL; if (ProcessOrders(v) && CheckReverseTrain(v)) { - v->time_counter = 0; + v->wait_counter = 0; v->cur_speed = 0; v->subspeed = 0; ReverseTrainDirection(v); @@ -4001,17 +3993,17 @@ static bool TrainLocoHandler(Train *v, bool mode) /* Handle stuck trains. */ if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) { - ++v->time_counter; + ++v->wait_counter; /* Should we try reversing this tick if still stuck? */ - bool turn_around = v->time_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.wait_for_pbs_path < 255; + bool turn_around = v->wait_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.wait_for_pbs_path < 255; - if (!turn_around && v->time_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == 0) return true; + if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == 0) return true; if (!TryPathReserve(v)) { /* Still stuck. */ if (turn_around) ReverseTrainDirection(v); - if (HasBit(v->flags, VRF_TRAIN_STUCK) && v->time_counter > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) { + if (HasBit(v->flags, VRF_TRAIN_STUCK) && v->wait_counter > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) { /* Show message to player. */ if (_settings_client.gui.lost_train_warn && v->owner == _local_company) { SetDParam(0, v->index); @@ -4021,12 +4013,12 @@ static bool TrainLocoHandler(Train *v, bool mode) v->index ); } - v->time_counter = 0; + v->wait_counter = 0; } /* Exit if force proceed not pressed, else reset stuck flag anyway. */ if (v->force_proceed == 0) return true; ClrBit(v->flags, VRF_TRAIN_STUCK); - v->time_counter = 0; + v->wait_counter = 0; SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } } diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 9422db456..6b625f782 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -998,7 +998,7 @@ void VehicleEnterDepot(Vehicle *v) if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(t->tile); UpdateSignalsOnSegment(t->tile, INVALID_DIAGDIR, t->owner); - t->time_counter = 0; + t->wait_counter = 0; ClrBit(t->flags, VRF_TOGGLE_REVERSE); TrainConsistChanged(t, true); break; diff --git a/src/vehicle_base.h b/src/vehicle_base.h index f01a6e935..b032b44e4 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -184,13 +184,8 @@ public: byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum) - /** - * Multi purpose variable used as counter for: - * - loading/unloading: ticks to wait before starting next cycle. - * - aircraft: ticks between each turn to prevent > 45 degree turns. - * - trains: ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. - */ - uint16 time_counter; + /** Ticks to wait before starting next cycle. */ + uint16 load_unload_ticks; GroupID group_id; ///< Index of group Pool array -- cgit v1.2.3-70-g09d2