From e3ac127617f4bc4024d64cd192ab84e1174500eb Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 20 Feb 2009 00:03:29 +0000 Subject: (svn r15529) -Fix [FS#2644]: the local command queue didn't get properly cleaned when leaving a game meaning you could end up executing commands of the previous network game. --- src/network/network.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/network/network.cpp b/src/network/network.cpp index 02121b347..9cd974aa2 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -619,6 +619,8 @@ static void NetworkClose() _networking = false; _network_server = false; + NetworkFreeLocalCommandQueue(); + free(_network_company_states); _network_company_states = NULL; -- cgit v1.2.3-70-g09d2