From e07efc2370b0c846f792a4f5d3f8695c21895583 Mon Sep 17 00:00:00 2001 From: alberth Date: Sun, 20 Sep 2009 21:09:27 +0000 Subject: (svn r17595) -Codechange: Tree build window uses pure nested widgets. --- src/tree_gui.cpp | 76 ++++++++++++++++++++++---------------------------------- 1 file changed, 30 insertions(+), 46 deletions(-) (limited to 'src') diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp index fa4f21ae2..e09b0e17f 100644 --- a/src/tree_gui.cpp +++ b/src/tree_gui.cpp @@ -52,24 +52,34 @@ enum BuildTreesWidgets { */ class BuildTreesWindow : public Window { - uint16 base; - uint16 count; - uint tree_to_plant; + uint16 base; ///< Base tree number used for drawing the window. + uint16 count; ///< Number of different trees available. + uint tree_to_plant; ///< Tree number to plant, \c UINT_MAX for a random tree. public: - BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) + BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { + this->InitNested(desc, window_number); + ResetObjectToPlace(); + } + + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize) + { + if (widget != BTW_MANY_RANDOM) return; + if (_game_mode != GM_EDITOR) { - this->HideWidget(BTW_MANY_RANDOM); - int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top; - this->height -= offset; - this->widget[BTW_BACKGROUND].bottom -= offset; + size->width = 0; + size->height = 0; } - ResetObjectToPlace(); - this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() + { + this->OnInvalidateData(0); + this->DrawWidgets(); + } + + virtual void DrawWidget(const Rect &r, int widget) const { static const PalSpriteID tree_sprites[] = { { 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE }, @@ -84,21 +94,10 @@ public: { 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED } }; - this->DrawWidgets(); - - int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape]; - int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape]; + if (widget < BTW_TYPE_11 || widget > BTW_TYPE_34 || widget - BTW_TYPE_11 >= this->count) return; - int x = 18; - int y = 54; - do { - DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y); - x += 35; - if (!(++i & 3)) { - x -= 35 * 4; - y += 47; - } - } while (--count); + int i = this->base + widget - BTW_TYPE_11; + DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2, r.bottom - 7); } virtual void OnClick(Point pt, int widget) @@ -149,6 +148,12 @@ public: } } + virtual void OnInvalidateData(int data = 0) + { + this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape]; + this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape]; + } + virtual void OnTimeout() { this->RaiseWidget(BTW_MANY_RANDOM); @@ -161,27 +166,6 @@ public: } }; -static const Widget _build_trees_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // BTW_CLOSE -{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 142, 0, 13, STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // BTW_CAPTION -{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 142, 14, 183, 0x0, STR_NULL}, // BTW_BACKGROUND -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_11 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_12 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_13 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 16, 61, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_14 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_21 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_22 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_23 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 63, 108, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_24 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 2, 35, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_31 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 37, 70, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_32 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 72, 105, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_33 -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 107, 140, 110, 155, 0x0, STR_PLANT_TREE_TOOLTIP}, // BTW_TYPE_34 -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 140, 157, 168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP}, // BTW_TYPE_RANDOM -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 140, 170, 181, STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP}, // BTW_MANY_RANDOM -{ WIDGETS_END}, -}; - static const NWidgetPart _nested_build_trees_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, BTW_CLOSE), @@ -248,7 +232,7 @@ static const WindowDesc _build_trees_desc( WDP_AUTO, WDP_AUTO, 143, 184, 143, 184, WC_BUILD_TREES, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_CONSTRUCTION, - _build_trees_widgets, _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets) + NULL, _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets) ); void ShowBuildTreesToolbar() -- cgit v1.2.3-70-g09d2