From d9c143669b8b4cf5650a27b5d170d2013cfc588c Mon Sep 17 00:00:00 2001 From: peter1138 Date: Mon, 2 Feb 2009 21:38:36 +0000 Subject: (svn r15320) -Codechange: Increase 'realistic' acceleration 'resolution' by one bit by reducing a division and removing a multiplication: 3/4*2 = 0; 3/2 = 1. And a smidgeon less CPU usage, hah. --- src/train_cmd.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 50c815f6a..0d1b69d47 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -504,9 +504,9 @@ static int GetTrainAcceleration(Vehicle *v, bool mode) } if (mode == AM_ACCEL) { - return (force - resistance) / (mass * 4); + return (force - resistance) / (mass * 2); } else { - return min((-force - resistance) / (mass * 4), -10000 / (mass * 4)); + return min((-force - resistance) / mass, -10000 / mass); } } @@ -3255,18 +3255,18 @@ static int UpdateTrainSpeed(Vehicle *v) if (v->vehstatus & VS_STOPPED || HasBit(v->u.rail.flags, VRF_REVERSING) || HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) { switch (_settings_game.vehicle.train_acceleration_model) { default: NOT_REACHED(); - case TAM_ORIGINAL: accel = v->acceleration * -2; break; - case TAM_REALISTIC: accel = GetTrainAcceleration(v, AM_BRAKE) * 2; break; + case TAM_ORIGINAL: accel = v->acceleration * -4; break; + case TAM_REALISTIC: accel = GetTrainAcceleration(v, AM_BRAKE); break; } } else { switch (_settings_game.vehicle.train_acceleration_model) { default: NOT_REACHED(); - case TAM_ORIGINAL: accel = v->acceleration; break; + case TAM_ORIGINAL: accel = v->acceleration * 2; break; case TAM_REALISTIC: accel = GetTrainAcceleration(v, AM_ACCEL); break; } } - uint spd = v->subspeed + accel * 2; + uint spd = v->subspeed + accel; v->subspeed = (byte)spd; { int tempmax = v->max_speed; -- cgit v1.2.3-54-g00ecf