From d7d89bc80610beae24ab24b7368f4c28e1ad1cda Mon Sep 17 00:00:00 2001 From: frosch Date: Mon, 9 Apr 2012 12:35:01 +0000 Subject: (svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings. --- src/ai/ai_core.cpp | 4 ++-- src/ai/ai_instance.cpp | 2 +- src/game/game_core.cpp | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp index ed2945cf3..82e2c7809 100644 --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -39,7 +39,7 @@ /* Clients shouldn't start AIs */ if (_networking && !_network_server) return; - AIConfig *config = AIConfig::GetConfig(company); + AIConfig *config = AIConfig::GetConfig(company, AIConfig::SSS_FORCE_GAME); AIInfo *info = config->GetInfo(); if (info == NULL || (rerandomise_ai && config->IsRandom())) { info = AI::scanner_info->SelectRandomAI(); @@ -283,7 +283,7 @@ { /* Find the first company which doesn't exist yet */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { - if (!Company::IsValidID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date"); + if (!Company::IsValidID(c)) return AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->GetSetting("start_date"); } /* Currently no AI can be started, check again in a year. */ diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp index 6c71fef76..b1eb25b5a 100644 --- a/src/ai/ai_instance.cpp +++ b/src/ai/ai_instance.cpp @@ -222,7 +222,7 @@ void AIInstance::Died() ShowAIDebugWindow(_current_company); - const AIInfo *info = AIConfig::GetConfig(_current_company)->GetInfo(); + const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo(); if (info != NULL) { ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING); diff --git a/src/game/game_core.cpp b/src/game/game_core.cpp index add5c7fd8..c1892097f 100644 --- a/src/game/game_core.cpp +++ b/src/game/game_core.cpp @@ -72,7 +72,7 @@ /* Clients shouldn't start GameScripts */ if (_networking && !_network_server) return; - GameConfig *config = GameConfig::GetConfig(); + GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME); GameInfo *info = config->GetInfo(); if (info == NULL) return; -- cgit v1.2.3-70-g09d2