From d3dd9c65660756ceb40a148f3ab21046aa325f63 Mon Sep 17 00:00:00 2001
From: belugas <belugas@openttd.org>
Date: Thu, 21 Aug 2008 01:42:21 +0000
Subject: (svn r14118) -Fix(r14104): typos creeping like bugs

---
 src/vehicle_gui.cpp | 6 +++---
 src/vehicle_gui.h   | 2 +-
 src/vehiclelist.cpp | 4 ++--
 3 files changed, 6 insertions(+), 6 deletions(-)

(limited to 'src')

diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index d2e262666..6ccc7ce79 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -800,7 +800,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
 				}
 				break;
 
-			case VLM_WAYPOINT_LIST:
+			case VLW_WAYPOINT_LIST:
 				this->widget[VLW_WIDGET_CAPTION].data = STR_WAYPOINT_VIEWPORT;
 				break;
 
@@ -899,7 +899,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
 				SetDParam(1, this->vscroll.count);
 				break;
 
-			case VLM_WAYPOINT_LIST:
+			case VLW_WAYPOINT_LIST:
 				SetDParam(0, index);
 				break;
 
@@ -1180,7 +1180,7 @@ void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type)
 void ShowVehicleListWindow(const Waypoint *wp)
 {
 	if (wp == NULL) return;
-	ShowVehicleListWindowLocal(GetTileOwner(wp->xy), VLM_WAYPOINT_LIST, VEH_TRAIN, wp->index);
+	ShowVehicleListWindowLocal(GetTileOwner(wp->xy), VLW_WAYPOINT_LIST, VEH_TRAIN, wp->index);
 }
 
 void ShowVehicleListWindow(const Vehicle *v)
diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h
index a6c35cdc7..1d11b349a 100644
--- a/src/vehicle_gui.h
+++ b/src/vehicle_gui.h
@@ -52,7 +52,7 @@ enum {
 	VLW_STATION_LIST  = 2 << 8,
 	VLW_DEPOT_LIST    = 3 << 8,
 	VLW_GROUP_LIST    = 4 << 8,
-	VLM_WAYPOINT_LIST = 5 << 8,
+	VLW_WAYPOINT_LIST = 5 << 8,
 	VLW_MASK          = 0x700,
 };
 
diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp
index 14798b655..46762b247 100644
--- a/src/vehiclelist.cpp
+++ b/src/vehiclelist.cpp
@@ -67,7 +67,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
  *      <li>VLW_STANDARD: not used<li>
  *      <li>VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for</li>
  *      <li>VLW_GROUP_LIST: index of group to generate a list for</li>
- *      <li>VLM_WAYPOINT_LIST: index of waypoint to generate a list for</li>
+ *      <li>VLW_WAYPOINT_LIST: index of waypoint to generate a list for</li>
  *    </ul>
  * @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h
  */
@@ -123,7 +123,7 @@ void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner
 			}
 			break;
 
-		case VLM_WAYPOINT_LIST:
+		case VLW_WAYPOINT_LIST:
 			FOR_ALL_VEHICLES(v) {
 				if (v->type == type && v->IsPrimaryVehicle()) {
 					const Order *order;
-- 
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