From cdf9ada59987fdc5dbac8faa1420f5234c194d30 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 4 May 2008 22:19:44 +0000 Subject: (svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway. --- src/misc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/misc.cpp b/src/misc.cpp index 796f937fa..7963520bc 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -68,6 +68,7 @@ void InitializeGame(int mode, uint size_x, uint size_y) if ((mode & IG_DATE_RESET) == IG_DATE_RESET) { SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1)); + InitializeOldNames(); } InitializeEngines(); @@ -92,7 +93,6 @@ void InitializeGame(int mode, uint size_x, uint size_y) InitializeIndustries(); InitializeBuildingCounts(); - InitializeOldNames(); InitializeVehiclesGuiList(); InitializeTrains(); InitializeNPF(); -- cgit v1.2.3-70-g09d2