From c40f2815457e322c63f86a3c9eff257ff554cf9c Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 14 Nov 2013 19:31:10 +0000 Subject: (svn r25997) -Codechange: make it slightly more clear what ports are coming from where in the debug output when listening --- src/network/network.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/network/network.cpp b/src/network/network.cpp index 9601df50f..57a6412c6 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -713,12 +713,17 @@ bool NetworkServerStart() NetworkDisconnect(false, false); NetworkInitialize(false); + DEBUG(net, 1, "starting listeners for clients"); if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false; /* Only listen for admins when the password isn't empty. */ - if (!StrEmpty(_settings_client.network.admin_password) && !ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false; + if (!StrEmpty(_settings_client.network.admin_password)) { + DEBUG(net, 1, "starting listeners for admins"); + if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false; + } /* Try to start UDP-server */ + DEBUG(net, 1, "starting listeners for incoming server queries"); _network_udp_server = _udp_server_socket->Listen(); _network_company_states = CallocT(MAX_COMPANIES); -- cgit v1.2.3-54-g00ecf