From bb89e98ec25e531fb6bcd028f355eb2f3af4a712 Mon Sep 17 00:00:00 2001 From: peter1138 <peter1138@openttd.org> Date: Tue, 4 Mar 2008 12:15:33 +0000 Subject: (svn r12336) -Fix [FS#1733]: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs. --- src/misc_gui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index ee121488d..9b6434d02 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -1634,7 +1634,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) case WE_DESTROY: /* pause is only used in single-player, non-editor mode, non menu mode */ if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) { - DoCommandP(0, 0, 0, NULL, CMD_PAUSE); + if (_pause_game >= 0) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); } FiosFreeSavegameList(); ClrBit(_no_scroll, SCROLL_SAVE); @@ -1726,7 +1726,7 @@ void ShowSaveLoadDialog(SaveLoadDialogMode mode) /* pause is only used in single-player, non-editor mode, non-menu mode. It * will be unpaused in the WE_DESTROY event handler. */ if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) { - DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + if (_pause_game >= 0) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); } BuildFileList(); -- cgit v1.2.3-70-g09d2