From bb89e98ec25e531fb6bcd028f355eb2f3af4a712 Mon Sep 17 00:00:00 2001
From: peter1138 <peter1138@openttd.org>
Date: Tue, 4 Mar 2008 12:15:33 +0000
Subject: (svn r12336) -Fix [FS#1733]: Don't pause/unpause the game when
 showing load/save windows when the game is paused due to missing GRFs.

---
 src/misc_gui.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src')

diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index ee121488d..9b6434d02 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -1634,7 +1634,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
 	case WE_DESTROY:
 		/* pause is only used in single-player, non-editor mode, non menu mode */
 		if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
-			DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+			if (_pause_game >= 0) DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
 		}
 		FiosFreeSavegameList();
 		ClrBit(_no_scroll, SCROLL_SAVE);
@@ -1726,7 +1726,7 @@ void ShowSaveLoadDialog(SaveLoadDialogMode mode)
 	/* pause is only used in single-player, non-editor mode, non-menu mode. It
 	 * will be unpaused in the WE_DESTROY event handler. */
 	if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
-		DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+		if (_pause_game >= 0) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 	}
 
 	BuildFileList();
-- 
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