From b53da6a6f58bf47b7d1c69de516857bad42fae67 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 25 Nov 2013 16:26:50 +0000 Subject: (svn r26111) -Fix: theoretical case where sprite table could be overread for aqueducts that start at flat land --- src/tunnelbridge_cmd.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index d3f584711..e33f8224e 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1223,10 +1223,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti) /* HACK Wizardry to convert the bridge ramp direction into a sprite offset */ base_offset += (6 - tunnelbridge_direction) % 4; - if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head - /* Table number BRIDGE_PIECE_HEAD always refers to the bridge heads for any bridge type */ if (transport_type != TRANSPORT_WATER) { + if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD)[base_offset]; } else { psid = _aqueduct_sprites + base_offset; -- cgit v1.2.3-54-g00ecf