From b52c4dea25b2c635614213f90ae787632f646b77 Mon Sep 17 00:00:00 2001 From: glx Date: Fri, 9 Mar 2007 00:15:43 +0000 Subject: (svn r9074) -Codechange: win32 dedicated console now doesn't need an extra 'enter' to fully quit --- src/video/dedicated_v.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index 268027402..b3e11a118 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -76,8 +76,10 @@ static char _win_console_thread_buffer[200]; /* Windows Console thread. Just loop and signal when input has been received */ static void WINAPI CheckForConsoleInput() { + DWORD nb; + HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE); while (true) { - fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin); + ReadFile(hStdin, _win_console_thread_buffer, lengthof(_win_console_thread_buffer), &nb, NULL); /* Signal input waiting that input is read and wait for it being handled * SignalObjectAndWait() should be used here, but it's unsupported in Win98< */ SetEvent(_hInputReady); -- cgit v1.2.3-54-g00ecf