From aad988c99ad5002c34d378f548727ebeceb5ff5a Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 2 Aug 2009 19:49:22 +0000 Subject: (svn r17047) -Fix: Mark house tiles dirty when triggers were triggered. --- src/newgrf_house.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index faaf4a6eb..9bab54571 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -583,6 +583,7 @@ bool NewHouseTileLoop(TileIndex tile) } SetHouseProcessingTime(tile, hs->processing_time); + MarkTileDirtyByTile(tile); return true; } @@ -618,7 +619,11 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando break; case HOUSE_TRIGGER_TILE_LOOP_TOP: - if (!first) break; + if (!first) { + /* The top tile is marked dirty by the usual TileLoop */ + MarkTileDirtyByTile(tile); + break; + } /* Random value of first tile already set. */ if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false); if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false); -- cgit v1.2.3-54-g00ecf