From 9e69fc8114012c85cc1194a2ae73fb716dc95dde Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 3 Nov 2007 23:34:12 +0000 Subject: (svn r11373) -Fix [FS#1398]: do not even think about building disabled industries. --- src/industry_cmd.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index f3bf356aa..4e846cec5 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1784,11 +1784,14 @@ static void MaybeNewIndustry(void) /* Generate a list of all possible industries that can be built. */ for (j = 0; j < NUM_INDUSTRYTYPES; j++) { - byte chance = GetIndustrySpec(j)->appear_ingame[_opt.landscape]; + ind_spc = GetIndustrySpec(j); + byte chance = ind_spc->appear_ingame[_opt.landscape]; + + if (!ind_spc->enabled || chance == 0) continue; /* If there is no Callback CBID_INDUSTRY_AVAILABLE or if this one did anot failed, * and if appearing chance for this landscape is above 0, this industry can be chosen */ - if (CheckIfCallBackAllowsAvailability(j, IACT_RANDOMCREATION) && chance != 0) { + if (CheckIfCallBackAllowsAvailability(j, IACT_RANDOMCREATION)) { probability_max += chance; /* adds the result for this industry */ cumulative_probs[num].ind = j; -- cgit v1.2.3-70-g09d2