From 9d958ff581a4ca06912228812a89d087aa0dceb8 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 6 Jan 2012 19:49:44 +0000 Subject: (svn r23763) -Fix [FS#4956]: check whether a water tile is really empty when overbuilding it with an object --- src/object_cmd.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index 103e7b6c0..9f1a8377f 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -33,6 +33,7 @@ #include "newgrf_object.h" #include "date_func.h" #include "newgrf_debug.h" +#include "vehicle_func.h" #include "table/strings.h" #include "table/object_land.h" @@ -227,6 +228,9 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 /* Can't build on water owned by another company. */ Owner o = GetTileOwner(t); if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t)); + + /* However, the tile has to be clear of vehicles. */ + cost.AddCost(EnsureNoVehicleOnGround(t)); } } else { if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER); -- cgit v1.2.3-70-g09d2