From 9771eb403739fbf007e43c8b2f99e0d34310569c Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 25 Oct 2009 21:18:12 +0000 Subject: (svn r17873) -Codechange: make the advanced settings window nested --- src/settings_gui.cpp | 70 +++++++++++++++++++++++++--------------------------- 1 file changed, 33 insertions(+), 37 deletions(-) (limited to 'src') diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 283fa36e3..41858e3d3 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -779,8 +779,8 @@ void ShowGameDifficulty() new GameDifficultyWindow(&_game_difficulty_desc); } -static const int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels -static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels +static int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels +static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels /** * Flags for #SettingEntry @@ -1435,23 +1435,18 @@ enum GameSettingsWidgets { }; struct GameSettingsWindow : Window { - static const int SETTINGTREE_LEFT_OFFSET; ///< Position of left edge of setting values - static const int SETTINGTREE_TOP_OFFSET; ///< Position of top edge of setting values + static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values + static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values + static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values + static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button) - GameSettingsWindow(const WindowDesc *desc) : Window(desc) + GameSettingsWindow(const WindowDesc *desc) : Window() { - /* Check that the widget doesn't get moved without adapting the constant as well. - * - SETTINGTREE_LEFT_OFFSET should be 5 pixels to the right of the left edge of the panel - * - SETTINGTREE_TOP_OFFSET should be 5 pixels below the top edge of the panel - */ - assert(this->widget[SETTINGSEL_OPTIONSPANEL].left + 5 == SETTINGTREE_LEFT_OFFSET); - assert(this->widget[SETTINGSEL_OPTIONSPANEL].top + 5 == SETTINGTREE_TOP_OFFSET); - static bool first_time = true; settings_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; @@ -1466,33 +1461,45 @@ struct GameSettingsWindow : Window { this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened this->clicked_entry = NULL; // No numeric setting buttons are depressed - this->vscroll.SetCapacity((this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT); + + this->InitNested(desc, 0); + + this->vscroll.SetCapacity((this->GetWidget(SETTINGSEL_OPTIONSPANEL)->current_y - SETTINGTREE_TOP_OFFSET - SETTINGTREE_BOTTOM_OFFSET) / this->resize.step_height); this->vscroll.SetCount(_settings_main_page.Length()); + } + + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize) + { + if (widget != SETTINGSEL_OPTIONSPANEL) return; - this->resize.step_height = SETTING_HEIGHT; - this->resize.height = this->height; - this->resize.step_width = 1; - this->resize.width = this->width; + resize->height = SETTING_HEIGHT = max(11, FONT_HEIGHT_NORMAL + 1); + resize->width = 1; - this->FindWindowPlacementAndResize(desc); + size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET; + } + + virtual void DrawWidget(const Rect &r, int widget) const + { + if (widget != SETTINGSEL_OPTIONSPANEL) return; + + _settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET, + r.right - SETTINGTREE_RIGHT_OFFSET, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity()); } virtual void OnPaint() { this->DrawWidgets(); - _settings_main_page.Draw(settings_ptr, SETTINGTREE_LEFT_OFFSET, SETTINGTREE_TOP_OFFSET, - this->width - 13, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity()); } virtual void OnClick(Point pt, int widget) { if (widget != SETTINGSEL_OPTIONSPANEL) return; - int y = pt.y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate + int y = pt.y - this->GetWidget(widget)->pos_y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate if (y < 0) return; // Clicked above first entry - byte btn = this->vscroll.GetPosition() + y / SETTING_HEIGHT; // Compute which setting is selected - if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return; // Clicked too low at the setting + byte btn = this->vscroll.GetPosition() + y / this->resize.step_height; // Compute which setting is selected + if (y % this->resize.step_height > this->resize.step_height - 2) return; // Clicked too low at the setting uint cur_row = 0; SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row); @@ -1625,22 +1632,11 @@ struct GameSettingsWindow : Window { virtual void OnResize() { - this->vscroll.SetCapacity((this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT); + this->vscroll.SetCapacity((this->GetWidget(SETTINGSEL_OPTIONSPANEL)->current_y - SETTINGTREE_TOP_OFFSET - SETTINGTREE_BOTTOM_OFFSET) / this->resize.step_height); } }; GameSettings *GameSettingsWindow::settings_ptr = NULL; -const int GameSettingsWindow::SETTINGTREE_LEFT_OFFSET = 5; -const int GameSettingsWindow::SETTINGTREE_TOP_OFFSET = 19; - -static const Widget _settings_selection_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // SETTINGSEL_CLOSEBOX -{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 411, 0, 13, STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // SETTINGSEL_CAPTION -{ WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 399, 14, 187, 0x0, STR_NULL}, // SETTINGSEL_OPTIONSPANEL -{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 400, 411, 14, 175, 0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // SETTINGSEL_SCROLLBAR -{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 400, 411, 176, 187, 0x0, STR_TOOLTIP_RESIZE}, // SETTINGSEL_RESIZE -{ WIDGETS_END}, -}; static const NWidgetPart _nested_settings_selection_widgets[] = { NWidget(NWID_HORIZONTAL), @@ -1648,7 +1644,7 @@ static const NWidgetPart _nested_settings_selection_widgets[] = { NWidget(WWT_CAPTION, COLOUR_MAUVE, SETTINGSEL_CAPTION), SetDataTip(STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(NWID_HORIZONTAL), - NWidget(WWT_PANEL, COLOUR_MAUVE, SETTINGSEL_OPTIONSPANEL), SetMinimalSize(400, 174), SetResize(1, SETTING_HEIGHT), EndContainer(), + NWidget(WWT_PANEL, COLOUR_MAUVE, SETTINGSEL_OPTIONSPANEL), SetMinimalSize(400, 174), EndContainer(), NWidget(NWID_VERTICAL), NWidget(WWT_SCROLLBAR, COLOUR_MAUVE, SETTINGSEL_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_MAUVE, SETTINGSEL_RESIZE), @@ -1660,7 +1656,7 @@ static const WindowDesc _settings_selection_desc( WDP_CENTER, WDP_CENTER, 412, 188, 450, 397, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE, - _settings_selection_widgets, _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets) + NULL, _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets) ); void ShowGameSettings() -- cgit v1.2.3-70-g09d2