From 96dc0d04ecb12ee83909782b9a2c39f336de7d9a Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Wed, 28 Apr 2021 23:09:03 +0200 Subject: Fix b3003dd1: swap SERVER_GAME_INFO with CLIENT_GAME_INFO (#9129) The idea is that if you query an older server that does not support this packet yet, the client receives an error. The assumption was that on every "illegal packet" the connection would be closed. This turns out to be false. Now CLIENT_GAME_INFO aligns with the old PACKET_CLIENT_NEWGRFS_CHECKED, which does a pre-check (which fails), and an error is sent back and the connection is closed. This is not a nice solution, but it is the best we got. --- src/network/core/tcp_game.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 6dcc0bd01..5fe9cd465 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -43,8 +43,8 @@ enum PacketGameType { PACKET_SERVER_COMPANY_INFO, ///< Information about a single company. /* Packets used to get the game info. */ - PACKET_CLIENT_GAME_INFO, ///< Request information about the server. PACKET_SERVER_GAME_INFO, ///< Information about the server. + PACKET_CLIENT_GAME_INFO, ///< Request information about the server. /* * Packets after here assume that the client -- cgit v1.2.3-70-g09d2