From 94aa04948c35a08fadc26a1213440f83fc1f6825 Mon Sep 17 00:00:00 2001 From: belugas Date: Wed, 30 Jan 2008 03:34:24 +0000 Subject: (svn r12018) -Fix(FS#1721,r9563): Restore initial intent on the invisible tree while transparent building patch setting --- src/main_gui.cpp | 5 +---- src/transparency_gui.cpp | 6 ++++++ src/tree_cmd.cpp | 3 ++- 3 files changed, 9 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 1e9f327ec..c5a4ac5b6 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -176,10 +176,7 @@ static void MenuClickSettings(int index) case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break; case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break; case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break; - case 12: - ToggleTransparency(TO_TREES); - ToggleTransparency(TO_HOUSES); - break; + case 12: ToggleTransparency(TO_HOUSES); break; case 13: ToggleTransparency(TO_SIGNS); break; } MarkWholeScreenDirty(); diff --git a/src/transparency_gui.cpp b/src/transparency_gui.cpp index f09d73c3a..df214e81d 100644 --- a/src/transparency_gui.cpp +++ b/src/transparency_gui.cpp @@ -7,6 +7,7 @@ #include "variables.h" #include "transparency.h" #include "sound_func.h" +#include "settings_type.h" #include "table/sprites.h" #include "table/strings.h" @@ -37,6 +38,11 @@ static void TransparencyToolbWndProc(Window *w, WindowEvent *e) for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) { w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS))); } + + /* Disabling the trees button allows to make it very evident that it has no effect + * upon current situation */ + w->SetWidgetDisabledState(TTW_WIDGET_TREES, _patches.invisible_trees && IsTransparencySet(TO_HOUSES)); + DrawWindowWidgets(w); break; diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 6a9526958..7fc9c133c 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -428,7 +428,8 @@ static void DrawTile_Trees(TileInfo *ti) StartSpriteCombine(); - if (!(IsTransparencySet(TO_TREES) && _patches.invisible_trees)) { + /* Do not draw trees when buildings are transparent and when the invisile trees patch is on */ + if (!(_patches.invisible_trees && IsTransparencySet(TO_HOUSES))) { TreeListEnt te[4]; uint i; -- cgit v1.2.3-54-g00ecf