From 6df6b163201ad541fb4e1829bb671c46eb7e9d0d Mon Sep 17 00:00:00 2001 From: frosch Date: Wed, 19 Jun 2013 20:03:10 +0000 Subject: (svn r25429) -Fix [FS#5603] (r25140): When town creation failed, removing remnants of the construction failed on protected houses. --- src/newgrf_house.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index d8cd3b767..2f03060a6 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -535,9 +535,9 @@ bool CanDeleteHouse(TileIndex tile) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); - /* Humans are always allowed to remove buildings, as is water and + /* Humans are always allowed to remove buildings, as is water and disasters and * anyone using the scenario editor. */ - if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE) { + if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE || _game_mode == GM_EDITOR || _generating_world) { return true; } -- cgit v1.2.3-70-g09d2