From 5659cbe6fe4f162999009871b2464748e04064e7 Mon Sep 17 00:00:00 2001 From: frosch Date: Wed, 16 Jan 2008 15:06:48 +0000 Subject: (svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.) --- src/industry_cmd.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 005296143..dd55b24ca 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1524,11 +1524,11 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind SetIndustryConstructionCounter(cur_tile, 3); SetIndustryConstructionStage(cur_tile, 2); } - if (it->gfx >= NEW_INDUSTRYTILEOFFSET) { - /* New industry */ - const IndustryTileSpec *its = GetIndustryTileSpec(it->gfx); - if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile); - } + + /* it->gfx is stored in the map. But the translated ID cur_gfx is the interesting one */ + IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx); + const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx); + if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile); } } while ((++it)->ti.x != -0x80); -- cgit v1.2.3-70-g09d2