From 52d83de8d876c30f32152e9ad90b82727d9c6e58 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 14 Apr 2008 20:31:21 +0000 Subject: (svn r12709) -Feature: show the last joined server. Heavily based on a patch by Yexo. --- src/lang/english.txt | 2 + src/network/network_gamelist.cpp | 2 + src/network/network_gui.cpp | 81 ++++++++++++++++++++++++++-------------- src/settings.cpp | 2 + 4 files changed, 60 insertions(+), 27 deletions(-) (limited to 'src') diff --git a/src/lang/english.txt b/src/lang/english.txt index 892d72f63..35f576601 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1363,6 +1363,8 @@ STR_NETWORK_GAME_NAME :{BLACK}Name STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc. STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it +STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time: +STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time STR_NETWORK_FIND_SERVER :{BLACK}Find server STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index 91c469537..f821c063f 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -25,6 +25,8 @@ NetworkGameList *_network_game_list = NULL; * @return a point to the newly added or already existing item */ NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port) { + if (ip == 0) return NULL; + NetworkGameList *item, *prev_item; prev_item = NULL; diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 425f8fbff..36313b5ee 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -233,6 +233,9 @@ enum NetworkGameWindowWidgets { NGWW_MATRIX, ///< Panel with list of games NGWW_SCROLLBAR, ///< Scrollbar of matrix + NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:" + NGWW_LASTJOINED, ///< Info about the last joined server + NGWW_DETAILS, ///< Panel with game details NGWW_JOIN, ///< 'Join game' button NGWW_REFRESH, ///< 'Refresh server' button @@ -244,6 +247,39 @@ enum NetworkGameWindowWidgets { NGWW_CANCEL, ///< 'Cancel' button }; +/** + * Draw a single server line. + * @param cur_item the server to draw. + * @param y from where to draw? + * @param highlight does the line need to be highlighted? + */ +static void DrawServerLine(const Window *w, const NetworkGameList *cur_item, uint y, bool highlight) +{ + /* show highlighted item with a different colour */ + if (highlight) GfxFillRect(w->widget[NGWW_NAME].left + 1, y - 2, w->widget[NGWW_INFO].right - 1, y + 9, 10); + + SetDParamStr(0, cur_item->info.server_name); + DrawStringTruncated(w->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, w->widget[NGWW_NAME].right - w->widget[NGWW_NAME].left - 5); + + SetDParam(0, cur_item->info.clients_on); + SetDParam(1, cur_item->info.clients_max); + SetDParam(2, cur_item->info.companies_on); + SetDParam(3, cur_item->info.companies_max); + DrawStringCentered(w->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD); + + /* only draw icons if the server is online */ + if (cur_item->online) { + /* draw a lock if the server is password protected */ + if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[NGWW_INFO].left + 5, y - 1); + + /* draw red or green icon, depending on compatibility with server */ + DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[NGWW_INFO].left + 15, y); + + /* draw flag according to server language */ + DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[NGWW_INFO].left + 25, y); + } +} + /** * Handler of actions done in the NetworkStartServer window * @@ -261,7 +297,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) switch (e->event) { case WE_CREATE: // Focus input box - w->vscroll.cap = 13; + w->vscroll.cap = 11; w->resize.step_height = NET_PRC__SIZE_OF_ROW; nd->field = NGWW_PLAYER; @@ -314,7 +350,6 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3; int32 n = 0; int32 pos = w->vscroll.pos; - uint max_name_width = w->widget[NGWW_NAME].right - w->widget[NGWW_NAME].left - 5; const NetworkGameList *cur_item = _network_game_list; while (pos > 0 && cur_item != NULL) { @@ -323,35 +358,17 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) } while (cur_item != NULL) { - /* show highlighted item with a different colour */ - if (cur_item == sel) GfxFillRect(w->widget[NGWW_NAME].left + 1, y - 2, w->widget[NGWW_INFO].right - 1, y + 9, 10); - - SetDParamStr(0, cur_item->info.server_name); - DrawStringTruncated(w->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, max_name_width); - - SetDParam(0, cur_item->info.clients_on); - SetDParam(1, cur_item->info.clients_max); - SetDParam(2, cur_item->info.companies_on); - SetDParam(3, cur_item->info.companies_max); - DrawStringCentered(w->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD); - - /* only draw icons if the server is online */ - if (cur_item->online) { - /* draw a lock if the server is password protected */ - if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[NGWW_INFO].left + 5, y - 1); - - /* draw red or green icon, depending on compatibility with server */ - DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[NGWW_INFO].left + 15, y); - - /* draw flag according to server language */ - DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[NGWW_INFO].left + 25, y); - } + DrawServerLine(w, cur_item, y, cur_item == sel); cur_item = cur_item->next; y += NET_PRC__SIZE_OF_ROW; if (++n == w->vscroll.cap) break; // max number of games in the window } + const NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port); + /* Draw the last joined server, if any */ + if (last_joined != NULL) DrawServerLine(w, last_joined, y = w->widget[NGWW_LASTJOINED].top + 3, last_joined == sel); + /* Draw the right menu */ GfxFillRect(w->widget[NGWW_DETAILS].left + 1, 43, w->widget[NGWW_DETAILS].right - 1, 92, 157); if (sel == NULL) { @@ -467,6 +484,14 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) SetWindowDirty(w); } break; + case NGWW_LASTJOINED: { + NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port); + if (last_joined != NULL) { + nd->server = last_joined; + SetWindowDirty(w); + } + } break; + case NGWW_FIND: // Find server automatically switch (_network_lan_internet) { case 0: NetworkUDPSearchGame(); break; @@ -597,8 +622,10 @@ static const Widget _network_game_window_widgets[] = { { WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, // NGWW_CLIENTS { WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, // NGWW_INFO -{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 236, (11 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX -{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 236, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR +{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 208, (11 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX +{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 208, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR +{ WWT_TEXT, RESIZE_RTB, BGC, 10, 190, 211, 222, STR_NETWORK_LAST_JOINED_SERVER, STR_NULL}, // NGWW_LASTJOINED_LABEL +{ WWT_PANEL, RESIZE_RTB, BGC, 10, 190, 223, 236, 0x0, STR_NETWORK_CLICK_TO_SELECT_LAST}, // NGWW_LASTJOINED /* RIGHT SIDE */ { WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL}, // NGWW_DETAILS diff --git a/src/settings.cpp b/src/settings.cpp index 2478c4365..e4a98942d 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1339,6 +1339,8 @@ static const SettingDescGlobVarList _network_settings[] = { SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL), SDTG_OMANY("server_lang", SLE_UINT8, S, 0, _network_game_info.server_lang, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL), SDTG_BOOL("reload_cfg", S, 0, _network_reload_cfg, false, STR_NULL, NULL), + SDTG_STR("last_host", SLE_STRB, S, 0, _network_last_host, "0.0.0.0", STR_NULL, NULL), + SDTG_VAR("last_port", SLE_UINT16, S, 0, _network_last_port, 0, 0, UINT16_MAX, 0, STR_NULL ,NULL), SDTG_END() }; #endif /* ENABLE_NETWORK */ -- cgit v1.2.3-70-g09d2