From 4adb91202d7c0118b52daeab2c4e6b040b30e4a9 Mon Sep 17 00:00:00 2001 From: SamuXarick <43006711+SamuXarick@users.noreply.github.com> Date: Sat, 23 Feb 2019 12:16:12 +0000 Subject: Fix: Remove desert around lakes upon generation --- src/landscape.cpp | 8 +++++++- src/water.h | 1 + src/water_cmd.cpp | 2 +- 3 files changed, 9 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/landscape.cpp b/src/landscape.cpp index b173709f3..b36f5c884 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1063,6 +1063,9 @@ static bool MakeLake(TileIndex tile, void *user_data) TileIndex t2 = tile + TileOffsByDiagDir(d); if (IsWaterTile(t2)) { MakeRiver(tile, Random()); + /* Remove desert directly around the river tile. */ + TileIndex t = tile; + CircularTileSearch(&t, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); return false; } } @@ -1134,7 +1137,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current) if (!IsWaterTile(tile)) { MakeRiver(tile, Random()); /* Remove desert directly around the river tile. */ - CircularTileSearch(&tile, 5, RiverModifyDesertZone, NULL); + CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); } } } @@ -1245,6 +1248,9 @@ static bool FlowRiver(TileIndex spring, TileIndex begin) DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) { end = lakeCenter; MakeRiver(lakeCenter, Random()); + /* Remove desert directly around the river tile. */ + CircularTileSearch(&lakeCenter, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); + lakeCenter = end; uint range = RandomRange(8) + 3; CircularTileSearch(&lakeCenter, range, MakeLake, &height); /* Call the search a second time so artefacts from going circular in one direction get (mostly) hidden. */ diff --git a/src/water.h b/src/water.h index cb7237fc7..1b804720f 100644 --- a/src/water.h +++ b/src/water.h @@ -40,6 +40,7 @@ void DrawShoreTile(Slope tileh); void MakeWaterKeepingClass(TileIndex tile, Owner o); bool RiverModifyDesertZone(TileIndex tile, void *data); +static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search radius to create non-desert around a river tile. bool IsWateredTile(TileIndex tile, Direction from); diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 31dafe57f..03b321e68 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -428,7 +428,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 MakeRiver(tile, Random()); if (_game_mode == GM_EDITOR) { TileIndex tile2 = tile; - CircularTileSearch(&tile2, 5, RiverModifyDesertZone, NULL); + CircularTileSearch(&tile2, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); } break; -- cgit v1.2.3-70-g09d2