From 490f013c588b46d95e44c978357bc5f78d3de6ea Mon Sep 17 00:00:00 2001 From: belugas Date: Mon, 30 Jun 2008 14:58:58 +0000 Subject: (svn r13663) -Codechange: Use a default parameter, hoping to reduce the different signatures of functions in menus --- src/toolbar_gui.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index f54508334..bb9d1e847 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -281,7 +281,7 @@ static void ToolbarScenSaveOrLoad(Window *w) PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT); } -static void MenuClickSaveLoad(int index) +static void MenuClickSaveLoad(int index = 0) { if (_game_mode == GM_EDITOR) { switch (index) { @@ -939,7 +939,7 @@ struct MainToolbarWindow : Window { switch (keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break; case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F3: MenuClickSaveLoad(); break; case WKC_F4: ShowSmallMap(); break; case WKC_F5: ShowTownDirectory(); break; case WKC_F6: ShowSubsidiesList(); break; @@ -1144,7 +1144,7 @@ public: switch (keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break; case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F3: MenuClickSaveLoad(); break; case WKC_F4: ToolbarScenGenLand(this); break; case WKC_F5: ToolbarScenGenTown(this); break; case WKC_F6: ToolbarScenGenIndustry(this); break; -- cgit v1.2.3-70-g09d2