From 478da38d2b1c6174417e683616d3e3ea4559f467 Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 14 Nov 2010 16:16:28 +0000 Subject: (svn r21192) -Fix (r15505)[FS#4226]: Use non-interactive randomness for townnames on map generation, so they are controlled by the generation-seed as well. --- src/townname.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/townname.cpp b/src/townname.cpp index f734f549b..5377a7ae5 100644 --- a/src/townname.cpp +++ b/src/townname.cpp @@ -16,6 +16,7 @@ #include "core/alloc_func.hpp" #include "strings_func.h" #include "core/random_func.hpp" +#include "genworld.h" #include "table/townname.h" @@ -118,7 +119,7 @@ bool GenerateTownName(uint32 *townnameparts) TownNameParams par(_settings_game.game_creation.town_name); for (int i = 1000; i != 0; i--) { - uint32 r = InteractiveRandom(); + uint32 r = _generating_world ? Random() : InteractiveRandom(); if (!VerifyTownName(r, &par)) continue; *townnameparts = r; -- cgit v1.2.3-70-g09d2