From 3c31722825fd17ccc787348f153d7e54966b131f Mon Sep 17 00:00:00 2001 From: truelight Date: Sun, 9 Sep 2007 23:47:55 +0000 Subject: (svn r11079) -Fix: dirty fix to allow big-screenshots with 32bpp-anim --- src/blitter/32bpp_anim.cpp | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp index f3f60b337..7bbad66ee 100644 --- a/src/blitter/32bpp_anim.cpp +++ b/src/blitter/32bpp_anim.cpp @@ -12,7 +12,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL { const SpriteLoader::CommonPixel *src, *src_line; uint32 *dst, *dst_line; - uint8 *anim, *anim_line; + uint8 *anim, *anim_line, *anim_end; if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) { /* The size of the screen changed; we can assume we can wipe all data from our buffer */ @@ -21,6 +21,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL this->anim_buf_width = _screen.width; this->anim_buf_height = _screen.height; } + anim_end = this->anim_buf + this->anim_buf_width + this->anim_buf_height * this->anim_buf_width; /* Find where to start reading in the source sprite */ src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); @@ -44,7 +45,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL dst += skip; /* Make sure the anim-buffer is cleared */ - memset(anim, 0, skip); + if (anim < anim_end) memset(anim, 0, skip); anim += skip; x += skip - 1; src += ScaleByZoom(1, zoom) * skip; @@ -56,11 +57,11 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL /* In case the m-channel is zero, do not remap this pixel in any way */ if (src->m == 0) { *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); - *anim = 0; + if (anim < anim_end) *anim = 0; } else { if (bp->remap[src->m] != 0) { *dst = ComposeColourPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst); - *anim = bp->remap[src->m]; + if (anim < anim_end) *anim = bp->remap[src->m]; } } break; @@ -72,14 +73,14 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL /* Make the current color a bit more black, so it looks like this image is transparent */ *dst = MakeTransparent(*dst, 192); - *anim = bp->remap[*anim]; + if (anim < anim_end) *anim = bp->remap[*anim]; break; default: /* Above 217 is palette animation */ if (src->m >= 217) *dst = ComposeColourPA(this->LookupColourInPalette(src->m), src->a, *dst); else *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); - *anim = src->m; + if (anim < anim_end) *anim = src->m; break; } dst++; -- cgit v1.2.3-70-g09d2