From 3b798599b63067c2e92aa49906ea66a07ae8de44 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 30 Sep 2008 20:39:50 +0000 Subject: (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. --- src/ai/ai.cpp | 94 +- src/ai/ai.h | 10 +- src/ai/default/default.cpp | 1856 +++++++++++++++++++------------------- src/ai/default/default.h | 8 +- src/ai/trolly/build.cpp | 54 +- src/ai/trolly/pathfinder.cpp | 6 +- src/ai/trolly/shared.cpp | 20 +- src/ai/trolly/trolly.cpp | 719 ++++++++------- src/ai/trolly/trolly.h | 30 +- src/aircraft_cmd.cpp | 46 +- src/airport_gui.cpp | 2 +- src/autoreplace_cmd.cpp | 30 +- src/autoreplace_func.h | 48 +- src/autoreplace_gui.cpp | 38 +- src/autoreplace_type.h | 4 +- src/autoslope.h | 8 +- src/build_vehicle_gui.cpp | 18 +- src/cheat_gui.cpp | 36 +- src/cheat_type.h | 2 +- src/clear_cmd.cpp | 2 +- src/command.cpp | 68 +- src/command_type.h | 8 +- src/console.cpp | 2 +- src/console_cmds.cpp | 118 +-- src/console_gui.cpp | 2 +- src/core/random_func.cpp | 2 +- src/date.cpp | 8 +- src/depot_gui.cpp | 4 +- src/disaster_cmd.cpp | 26 +- src/dock_gui.cpp | 2 +- src/dummy_land.cpp | 2 +- src/economy.cpp | 417 ++++----- src/economy_func.h | 8 +- src/elrail.cpp | 4 +- src/engine.cpp | 154 ++-- src/engine_base.h | 4 +- src/engine_func.h | 2 +- src/engine_type.h | 4 +- src/functions.h | 8 +- src/genworld.cpp | 12 +- src/genworld.h | 2 +- src/graph_gui.cpp | 232 ++--- src/group.h | 12 +- src/group_cmd.cpp | 58 +- src/group_gui.cpp | 34 +- src/group_gui.h | 2 +- src/industry_cmd.cpp | 64 +- src/industry_gui.cpp | 4 +- src/landscape.cpp | 8 +- src/livery.h | 8 +- src/main_gui.cpp | 16 +- src/misc.cpp | 6 +- src/misc_cmd.cpp | 126 +-- src/misc_gui.cpp | 26 +- src/network/core/config.h | 4 +- src/network/core/game.h | 2 +- src/network/core/tcp.h | 4 +- src/network/network.cpp | 68 +- src/network/network.h | 4 +- src/network/network_chat_gui.cpp | 4 +- src/network/network_client.cpp | 102 +-- src/network/network_data.cpp | 16 +- src/network/network_func.h | 14 +- src/network/network_gui.cpp | 114 +-- src/network/network_gui.h | 2 +- src/network/network_internal.h | 2 +- src/network/network_server.cpp | 258 +++--- src/network/network_type.h | 24 +- src/network/network_udp.cpp | 28 +- src/newgrf_callbacks.h | 2 +- src/newgrf_engine.cpp | 10 +- src/newgrf_house.cpp | 6 +- src/newgrf_industries.cpp | 10 +- src/newgrf_station.cpp | 10 +- src/news_gui.cpp | 78 +- src/news_type.h | 12 +- src/npf.cpp | 2 +- src/oldloader.cpp | 359 ++++---- src/openttd.cpp | 217 +++-- src/order_cmd.cpp | 8 +- src/order_gui.cpp | 24 +- src/order_type.h | 2 +- src/player_base.h | 58 +- src/player_face.h | 242 ++--- src/player_func.h | 36 +- src/player_gui.cpp | 937 ++++++++++--------- src/player_gui.h | 22 +- src/player_type.h | 40 +- src/players.cpp | 872 +++++++++--------- src/rail.cpp | 18 +- src/rail.h | 24 +- src/rail_cmd.cpp | 52 +- src/rail_gui.cpp | 8 +- src/road.cpp | 14 +- src/road_cmd.cpp | 48 +- src/road_func.h | 16 +- src/road_gui.cpp | 4 +- src/roadveh_cmd.cpp | 38 +- src/saveload.cpp | 4 +- src/saveload.h | 2 +- src/screenshot.cpp | 4 +- src/settings.cpp | 24 +- src/settings_type.h | 16 +- src/ship_cmd.cpp | 18 +- src/signal.cpp | 10 +- src/signs.cpp | 8 +- src/signs_base.h | 6 +- src/signs_gui.cpp | 4 +- src/smallmap_gui.cpp | 10 +- src/sprite.h | 2 +- src/station.cpp | 2 +- src/station_base.h | 2 +- src/station_cmd.cpp | 104 +-- src/station_func.h | 4 +- src/station_gui.cpp | 68 +- src/station_gui.h | 4 +- src/statusbar_gui.cpp | 18 +- src/strings.cpp | 34 +- src/subsidy_gui.cpp | 3 +- src/table/sprites.h | 4 +- src/terraform_gui.cpp | 20 +- src/tile_cmd.h | 4 +- src/tile_map.h | 2 +- src/timetable_gui.cpp | 2 +- src/toolbar_gui.cpp | 88 +- src/town.h | 16 +- src/town_cmd.cpp | 100 +- src/town_gui.cpp | 42 +- src/train_cmd.cpp | 36 +- src/transparency.h | 2 +- src/transparency_gui.cpp | 4 +- src/tree_cmd.cpp | 6 +- src/tree_gui.cpp | 2 +- src/tunnelbridge_cmd.cpp | 38 +- src/unmovable.h | 2 +- src/unmovable_cmd.cpp | 72 +- src/variables.h | 4 +- src/vehicle.cpp | 90 +- src/vehicle_base.h | 4 +- src/vehicle_func.h | 14 +- src/vehicle_gui.cpp | 64 +- src/vehicle_gui.h | 8 +- src/vehicle_gui_base.h | 2 +- src/vehiclelist.cpp | 4 +- src/vehiclelist.h | 2 +- src/video/dedicated_v.cpp | 4 +- src/viewport.cpp | 8 +- src/water_cmd.cpp | 32 +- src/waypoint.cpp | 4 +- src/waypoint.h | 2 +- src/widget.cpp | 2 +- src/window.cpp | 36 +- src/window_func.h | 2 +- src/window_gui.h | 2 +- src/window_type.h | 4 +- src/yapf/follow_track.hpp | 2 +- src/yapf/yapf_base.hpp | 2 +- src/yapf/yapf_destrail.hpp | 4 +- 158 files changed, 4684 insertions(+), 4698 deletions(-) (limited to 'src') diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index 182831702..d6e616883 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -16,16 +16,16 @@ #include "../signal_func.h" AIStruct _ai; -AIPlayer _ai_player[MAX_PLAYERS]; +AICompany _ai_company[MAX_COMPANIES]; /** * Dequeues commands put in the queue via AI_PutCommandInQueue. */ -static void AI_DequeueCommands(PlayerID player) +static void AI_DequeueCommands(CompanyID company) { AICommand *com, *entry_com; - entry_com = _ai_player[player].queue; + entry_com = _ai_company[company].queue; /* It happens that DoCommandP issues a new DoCommandAI which adds a new command * to this very same queue (don't argue about this, if it currently doesn't @@ -33,12 +33,12 @@ static void AI_DequeueCommands(PlayerID player) * do not make the queue NULL, that commands will be dequeued immediatly. * Therefor we safe the entry-point to entry_com, and make the queue NULL, so * the new queue can be safely built up. */ - _ai_player[player].queue = NULL; - _ai_player[player].queue_tail = NULL; + _ai_company[company].queue = NULL; + _ai_company[company].queue_tail = NULL; /* Dequeue all commands */ while ((com = entry_com) != NULL) { - _current_player = player; + _current_company = company; _cmd_text = com->text; DoCommandP(com->tile, com->p1, com->p2, com->callback, com->procc); @@ -54,22 +54,22 @@ static void AI_DequeueCommands(PlayerID player) * Needed for SP; we need to delay DoCommand with 1 tick, because else events * will make infinite loops (AIScript). */ -static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uint32 p2, uint32 procc, CommandCallback* callback) +static void AI_PutCommandInQueue(CompanyID company, TileIndex tile, uint32 p1, uint32 p2, uint32 procc, CommandCallback* callback) { AICommand *com; - if (_ai_player[player].queue_tail == NULL) { + if (_ai_company[company].queue_tail == NULL) { /* There is no item in the queue yet, create the queue */ - _ai_player[player].queue = MallocT(1); - _ai_player[player].queue_tail = _ai_player[player].queue; + _ai_company[company].queue = MallocT(1); + _ai_company[company].queue_tail = _ai_company[company].queue; } else { /* Add an item at the end */ - _ai_player[player].queue_tail->next = MallocT(1); - _ai_player[player].queue_tail = _ai_player[player].queue_tail->next; + _ai_company[company].queue_tail->next = MallocT(1); + _ai_company[company].queue_tail = _ai_company[company].queue_tail->next; } /* This is our new item */ - com = _ai_player[player].queue_tail; + com = _ai_company[company].queue_tail; /* Assign the info */ com->tile = tile; @@ -92,7 +92,7 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin */ CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 procc, CommandCallback* callback) { - PlayerID old_lp; + CompanyID old_local_company; CommandCost res; const char* tmp_cmdtext; @@ -113,10 +113,10 @@ CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, u /* Restore _cmd_text */ _cmd_text = tmp_cmdtext; - /* NetworkSend_Command needs _local_player to be set correctly, so + /* NetworkSend_Command needs _local_company to be set correctly, so * adjust it, and put it back right after the function */ - old_lp = _local_player; - _local_player = _current_player; + old_local_company = _local_company; + _local_company = _current_company; #ifdef ENABLE_NETWORK /* Send the command */ @@ -129,11 +129,11 @@ CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, u #endif /* If we execute BuildCommands directly in SP, we have a big problem with events * so we need to delay is for 1 tick */ - AI_PutCommandInQueue(_current_player, tile, p1, p2, procc, callback); + AI_PutCommandInQueue(_current_company, tile, p1, p2, procc, callback); } - /* Set _local_player back */ - _local_player = old_lp; + /* Set _local_company back */ + _local_company = old_local_company; return res; } @@ -148,20 +148,20 @@ CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uin /** * Run 1 tick of the AI. Don't overdo it, keep it realistic. */ -static void AI_RunTick(PlayerID player) +static void AI_RunTick(CompanyID company) { - extern void AiNewDoGameLoop(Player *p); + extern void AiNewDoGameLoop(Company *c); - Player *p = GetPlayer(player); - _current_player = player; + Company *c = GetCompany(company); + _current_company = company; if (_settings_game.ai.ainew_active) { - AiNewDoGameLoop(p); + AiNewDoGameLoop(c); } else { /* Enable all kind of cheats the old AI needs in order to operate correctly... */ - _is_old_ai_player = true; - AiDoGameLoop(p); - _is_old_ai_player = false; + _is_old_ai_company = true; + AiDoGameLoop(c); + _is_old_ai_company = false; } /* AI could change some track, so update signals */ @@ -191,47 +191,47 @@ void AI_RunGameLoop() /* Check for AI-client (so joining a network with an AI) */ if (!_networking || _network_server) { /* Check if we want to run AIs (server or SP only) */ - const Player* p; + const Company *c; - FOR_ALL_PLAYERS(p) { - if (p->is_ai) { + FOR_ALL_COMPANIES(c) { + if (c->is_ai) { /* This should always be true, else something went wrong... */ - assert(_ai_player[p->index].active); + assert(_ai_company[c->index].active); /* Run the script */ - AI_DequeueCommands(p->index); - AI_RunTick(p->index); + AI_DequeueCommands(c->index); + AI_RunTick(c->index); } } } - _current_player = OWNER_NONE; + _current_company = OWNER_NONE; } /** * A new AI sees the day of light. You can do here what ever you think is needed. */ -void AI_StartNewAI(PlayerID player) +void AI_StartNewAI(CompanyID company) { - assert(IsValidPlayerID(player)); + assert(IsValidCompanyID(company)); /* Called if a new AI is booted */ - _ai_player[player].active = true; + _ai_company[company].active = true; } /** - * This AI player died. Give it some chance to make a final puf. + * This AI company died. Give it some chance to make a final puf. */ -void AI_PlayerDied(PlayerID player) +void AI_CompanyDied(CompanyID company) { /* Called if this AI died */ - _ai_player[player].active = false; + _ai_company[company].active = false; - if (_players_ainew[player].pathfinder == NULL) return; + if (_companies_ainew[company].pathfinder == NULL) return; - AyStarMain_Free(_players_ainew[player].pathfinder); - delete _players_ainew[player].pathfinder; - _players_ainew[player].pathfinder = NULL; + AyStarMain_Free(_companies_ainew[company].pathfinder); + delete _companies_ainew[company].pathfinder; + _companies_ainew[company].pathfinder = NULL; } @@ -244,7 +244,7 @@ void AI_Initialize() AI_Uninitialize(); memset(&_ai, 0, sizeof(_ai)); - memset(&_ai_player, 0, sizeof(_ai_player)); + memset(&_ai_company, 0, sizeof(_ai_company)); _ai.enabled = true; } @@ -254,5 +254,5 @@ void AI_Initialize() */ void AI_Uninitialize() { - for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) AI_PlayerDied(p); + for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) AI_CompanyDied(c); } diff --git a/src/ai/ai.h b/src/ai/ai.h index e7c1b1f64..89cddea11 100644 --- a/src/ai/ai.h +++ b/src/ai/ai.h @@ -24,8 +24,8 @@ struct AICommand { AICommand *next; }; -/* The struct for an AIScript Player */ -struct AIPlayer { +/* The struct for an AIScript Company */ +struct AICompany { bool active; ///< Is this AI active? AICommand *queue; ///< The commands that he has in his queue AICommand *queue_tail; ///< The tail of this queue @@ -39,11 +39,11 @@ struct AIStruct { }; extern AIStruct _ai; -extern AIPlayer _ai_player[MAX_PLAYERS]; +extern AICompany _ai_company[MAX_COMPANIES]; // ai.c -void AI_StartNewAI(PlayerID player); -void AI_PlayerDied(PlayerID player); +void AI_StartNewAI(CompanyID company); +void AI_CompanyDied(CompanyID company); void AI_RunGameLoop(); void AI_Initialize(); void AI_Uninitialize(); diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 6b26622cf..e269535ae 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -37,9 +37,9 @@ // remove some day perhaps? static uint _ai_service_interval; -PlayerAI _players_ai[MAX_PLAYERS]; +CompanyAI _companies_ai[MAX_COMPANIES]; -typedef void AiStateAction(Player *p); +typedef void AiStateAction(Company *c); enum { AIS_0 = 0, @@ -75,27 +75,27 @@ static inline TrackBits GetRailTrackStatus(TileIndex tile) } -static void AiCase0(Player *p) +static void AiCase0(Company *c) { - _players_ai[p->index].state = AIS_REMOVE_TRACK; - _players_ai[p->index].state_counter = 0; + _companies_ai[c->index].state = AIS_REMOVE_TRACK; + _companies_ai[c->index].state_counter = 0; } -static void AiCase1(Player *p) +static void AiCase1(Company *c) { - _players_ai[p->index].cur_veh = NULL; - _players_ai[p->index].state = AIS_VEH_LOOP; + _companies_ai[c->index].cur_veh = NULL; + _companies_ai[c->index].state = AIS_VEH_LOOP; } -static void AiStateVehLoop(Player *p) +static void AiStateVehLoop(Company *c) { Vehicle *v; uint index; - index = (_players_ai[p->index].cur_veh == NULL) ? 0 : _players_ai[p->index].cur_veh->index + 1; + index = (_companies_ai[c->index].cur_veh == NULL) ? 0 : _companies_ai[c->index].cur_veh->index + 1; FOR_ALL_VEHICLES_FROM(v, index) { - if (v->owner != _current_player) continue; + if (v->owner != _current_company) continue; if ((v->type == VEH_TRAIN && v->subtype == 0) || v->type == VEH_ROAD || @@ -103,9 +103,9 @@ static void AiStateVehLoop(Player *p) v->type == VEH_SHIP) { /* replace engine? */ if (v->type == VEH_TRAIN && v->engine_type < 3 && - (_price.build_railvehicle >> 3) < p->player_money) { - _players_ai[p->index].state = AIS_VEH_CHECK_REPLACE_VEHICLE; - _players_ai[p->index].cur_veh = v; + (_price.build_railvehicle >> 3) < c->money) { + _companies_ai[c->index].state = AIS_VEH_CHECK_REPLACE_VEHICLE; + _companies_ai[c->index].cur_veh = v; return; } @@ -113,9 +113,9 @@ static void AiStateVehLoop(Player *p) if (v->age >= 730 && v->profit_last_year < _price.station_value * 5 * 256 && v->profit_this_year < _price.station_value * 5 * 256) { - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].state = AIS_SELL_VEHICLE; - _players_ai[p->index].cur_veh = v; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].state = AIS_SELL_VEHICLE; + _companies_ai[c->index].cur_veh = v; return; } @@ -124,15 +124,15 @@ static void AiStateVehLoop(Player *p) v->age != 0 && GetEngine(v->engine_type)->reliability < 35389 )) { - _players_ai[p->index].state = AIS_VEH_CHECK_REPLACE_VEHICLE; - _players_ai[p->index].cur_veh = v; + _companies_ai[c->index].state = AIS_VEH_CHECK_REPLACE_VEHICLE; + _companies_ai[c->index].cur_veh = v; return; } } } - _players_ai[p->index].state = AIS_WANT_NEW_ROUTE; - _players_ai[p->index].state_counter = 0; + _companies_ai[c->index].state = AIS_WANT_NEW_ROUTE; + _companies_ai[c->index].state_counter = 0; } static EngineID AiChooseTrainToBuild(RailType railtype, Money money, byte flag, TileIndex tile) @@ -148,7 +148,7 @@ static EngineID AiChooseTrainToBuild(RailType railtype, Money money, byte flag, if (!IsCompatibleRail(rvi->railtype, railtype) || rvi->railveh_type == RAILVEH_WAGON || (rvi->railveh_type == RAILVEH_MULTIHEAD && flag & 1) || - !HasBit(e->player_avail, _current_player) || + !HasBit(e->company_avail, _current_company) || e->reliability < 0x8A3D) { continue; } @@ -176,7 +176,7 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, Money money, TileIndex til EngineID i = e->index; const RoadVehicleInfo *rvi = &e->u.road; - if (!HasBit(e->player_avail, _current_player) || e->reliability < 0x8A3D) { + if (!HasBit(e->company_avail, _current_company) || e->reliability < 0x8A3D) { continue; } @@ -217,7 +217,7 @@ static EngineID AiChooseAircraftToBuild(Money money, byte forbidden) EngineID i = e->index; const AircraftVehicleInfo *avi = &e->u.air; - if (!HasBit(e->player_avail, _current_player) || e->reliability < 0x8A3D) { + if (!HasBit(e->company_avail, _current_company) || e->reliability < 0x8A3D) { continue; } @@ -233,12 +233,12 @@ static EngineID AiChooseAircraftToBuild(Money money, byte forbidden) return best_veh_index; } -static Money AiGetBasePrice(const Player* p) +static Money AiGetBasePrice(const Company *c) { Money base = _price.station_value; // adjust base price when more expensive vehicles are available - switch (_players_ai[p->index].railtype_to_use) { + switch (_companies_ai[c->index].railtype_to_use) { default: NOT_REACHED(); case RAILTYPE_RAIL: break; case RAILTYPE_ELECTRIC: break; @@ -249,15 +249,15 @@ static Money AiGetBasePrice(const Player* p) return base; } -static EngineID AiChooseRoadVehToReplaceWith(const Player* p, const Vehicle* v) +static EngineID AiChooseRoadVehToReplaceWith(const Company *c, const Vehicle *v) { - Money avail_money = p->player_money + v->value; + Money avail_money = c->money + v->value; return AiChooseRoadVehToBuild(v->cargo_type, avail_money, v->tile); } -static EngineID AiChooseAircraftToReplaceWith(const Player* p, const Vehicle* v) +static EngineID AiChooseAircraftToReplaceWith(const Company *c, const Vehicle *v) { - Money avail_money = p->player_money + v->value; + Money avail_money = c->money + v->value; /* determine forbidden aircraft bits */ byte forbidden = 0; @@ -279,10 +279,10 @@ static EngineID AiChooseAircraftToReplaceWith(const Player* p, const Vehicle* v) ); } -static EngineID AiChooseTrainToReplaceWith(const Player* p, const Vehicle* v) +static EngineID AiChooseTrainToReplaceWith(const Company *c, const Vehicle *v) { - Money avail_money = p->player_money + v->value; - const Vehicle* u = v; + Money avail_money = c->money + v->value; + const Vehicle *u = v; int num = 0; while (++num, u->Next() != NULL) { @@ -293,25 +293,25 @@ static EngineID AiChooseTrainToReplaceWith(const Player* p, const Vehicle* v) return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0, v->tile); } -static EngineID AiChooseShipToReplaceWith(const Player* p, const Vehicle* v) +static EngineID AiChooseShipToReplaceWith(const Company *p, const Vehicle *v) { /* Ships are not implemented in this (broken) AI */ return INVALID_ENGINE; } -static void AiHandleGotoDepot(Player *p, int cmd) +static void AiHandleGotoDepot(Company *c, int cmd) { - if (!_players_ai[p->index].cur_veh->current_order.IsType(OT_GOTO_DEPOT)) - DoCommand(0, _players_ai[p->index].cur_veh->index, 0, DC_EXEC, cmd); + if (!_companies_ai[c->index].cur_veh->current_order.IsType(OT_GOTO_DEPOT)) + DoCommand(0, _companies_ai[c->index].cur_veh->index, 0, DC_EXEC, cmd); - if (++_players_ai[p->index].state_counter <= 1387) { - _players_ai[p->index].state = AIS_VEH_DO_REPLACE_VEHICLE; + if (++_companies_ai[c->index].state_counter <= 1387) { + _companies_ai[c->index].state = AIS_VEH_DO_REPLACE_VEHICLE; return; } - if (_players_ai[p->index].cur_veh->current_order.IsType(OT_GOTO_DEPOT)) { - _players_ai[p->index].cur_veh->current_order.MakeDummy(); - InvalidateWindow(WC_VEHICLE_VIEW, _players_ai[p->index].cur_veh->index); + if (_companies_ai[c->index].cur_veh->current_order.IsType(OT_GOTO_DEPOT)) { + _companies_ai[c->index].cur_veh->current_order.MakeDummy(); + InvalidateWindow(WC_VEHICLE_VIEW, _companies_ai[c->index].cur_veh->index); } } @@ -325,19 +325,19 @@ static void AiRestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak) } } -static void AiHandleReplaceTrain(Player *p) +static void AiHandleReplaceTrain(Company *c) { - const Vehicle* v = _players_ai[p->index].cur_veh; + const Vehicle* v = _companies_ai[c->index].cur_veh; BackuppedOrders orderbak; EngineID veh; // wait until the vehicle reaches the depot. if (!IsRailDepotTile(v->tile) || v->u.rail.track != TRACK_BIT_DEPOT || !(v->vehstatus & VS_STOPPED)) { - AiHandleGotoDepot(p, CMD_SEND_TRAIN_TO_DEPOT); + AiHandleGotoDepot(c, CMD_SEND_TRAIN_TO_DEPOT); return; } - veh = AiChooseTrainToReplaceWith(p, v); + veh = AiChooseTrainToReplaceWith(c, v); if (veh != INVALID_ENGINE) { TileIndex tile; @@ -355,18 +355,18 @@ static void AiHandleReplaceTrain(Player *p) } } -static void AiHandleReplaceRoadVeh(Player *p) +static void AiHandleReplaceRoadVeh(Company *c) { - const Vehicle* v = _players_ai[p->index].cur_veh; + const Vehicle* v = _companies_ai[c->index].cur_veh; BackuppedOrders orderbak; EngineID veh; if (!v->IsStoppedInDepot()) { - AiHandleGotoDepot(p, CMD_SEND_ROADVEH_TO_DEPOT); + AiHandleGotoDepot(c, CMD_SEND_ROADVEH_TO_DEPOT); return; } - veh = AiChooseRoadVehToReplaceWith(p, v); + veh = AiChooseRoadVehToReplaceWith(c, v); if (veh != INVALID_ENGINE) { TileIndex tile; @@ -384,18 +384,18 @@ static void AiHandleReplaceRoadVeh(Player *p) } } -static void AiHandleReplaceAircraft(Player *p) +static void AiHandleReplaceAircraft(Company *c) { - const Vehicle* v = _players_ai[p->index].cur_veh; + const Vehicle* v = _companies_ai[c->index].cur_veh; BackuppedOrders orderbak; EngineID veh; if (!v->IsStoppedInDepot()) { - AiHandleGotoDepot(p, CMD_SEND_AIRCRAFT_TO_HANGAR); + AiHandleGotoDepot(c, CMD_SEND_AIRCRAFT_TO_HANGAR); return; } - veh = AiChooseAircraftToReplaceWith(p, v); + veh = AiChooseAircraftToReplaceWith(c, v); if (veh != INVALID_ENGINE) { TileIndex tile; @@ -413,12 +413,12 @@ static void AiHandleReplaceAircraft(Player *p) } } -static void AiHandleReplaceShip(Player *p) +static void AiHandleReplaceShip(Company *c) { /* Ships are not implemented in this (broken) AI */ } -typedef EngineID CheckReplaceProc(const Player* p, const Vehicle* v); +typedef EngineID CheckReplaceProc(const Company *c, const Vehicle* v); static CheckReplaceProc* const _veh_check_replace_proc[] = { AiChooseTrainToReplaceWith, @@ -427,7 +427,7 @@ static CheckReplaceProc* const _veh_check_replace_proc[] = { AiChooseAircraftToReplaceWith, }; -typedef void DoReplaceProc(Player *p); +typedef void DoReplaceProc(Company *c); static DoReplaceProc* const _veh_do_replace_proc[] = { AiHandleReplaceTrain, AiHandleReplaceRoadVeh, @@ -435,29 +435,29 @@ static DoReplaceProc* const _veh_do_replace_proc[] = { AiHandleReplaceAircraft }; -static void AiStateCheckReplaceVehicle(Player *p) +static void AiStateCheckReplaceVehicle(Company *c) { - const Vehicle* v = _players_ai[p->index].cur_veh; + const Vehicle* v = _companies_ai[c->index].cur_veh; if (!v->IsValid() || - v->owner != _current_player || + v->owner != _current_company || v->type > VEH_SHIP || - _veh_check_replace_proc[v->type - VEH_TRAIN](p, v) == INVALID_ENGINE) { - _players_ai[p->index].state = AIS_VEH_LOOP; + _veh_check_replace_proc[v->type - VEH_TRAIN](c, v) == INVALID_ENGINE) { + _companies_ai[c->index].state = AIS_VEH_LOOP; } else { - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].state = AIS_VEH_DO_REPLACE_VEHICLE; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].state = AIS_VEH_DO_REPLACE_VEHICLE; } } -static void AiStateDoReplaceVehicle(Player *p) +static void AiStateDoReplaceVehicle(Company *c) { - const Vehicle* v = _players_ai[p->index].cur_veh; + const Vehicle* v = _companies_ai[c->index].cur_veh; - _players_ai[p->index].state = AIS_VEH_LOOP; - // vehicle is not owned by the player anymore, something went very wrong. - if (!v->IsValid() || v->owner != _current_player) return; - _veh_do_replace_proc[v->type - VEH_TRAIN](p); + _companies_ai[c->index].state = AIS_VEH_LOOP; + // vehicle is not owned by the company anymore, something went very wrong. + if (!v->IsValid() || v->owner != _current_company) return; + _veh_do_replace_proc[v->type - VEH_TRAIN](c); } struct FoundRoute { @@ -620,7 +620,7 @@ static void AiFindRandomPassengerRoute(FoundRoute *fr) // Warn: depends on 'xy' being the first element in both Town and Industry #define GET_TOWN_OR_INDUSTRY_TILE(p) (((Town*)(p))->xy) -static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) +static bool AiCheckIfRouteIsGood(Company *c, FoundRoute *fr, byte bitmask) { TileIndex from_tile, to_tile; Station *st; @@ -634,7 +634,7 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) FOR_ALL_STATIONS(st) { int cur; - if (st->owner != _current_player) continue; + if (st->owner != _current_company) continue; cur = DistanceMax(from_tile, st->xy); if (cur < dist) dist = cur; cur = DistanceMax(to_tile, st->xy); @@ -664,8 +664,8 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) /* Make sure distance to closest station is < min_distance tiles. */ if (dist != 0xFFFF && dist > min_distance) return false; - if (_players_ai[p->index].route_type_mask != 0 && - !(_players_ai[p->index].route_type_mask & bitmask) && + if (_companies_ai[c->index].route_type_mask != 0 && + !(_companies_ai[c->index].route_type_mask & bitmask) && !Chance16(1, 5)) { return false; } @@ -680,8 +680,8 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) } // Make sure it has a reasonably good rating - if (from->ratings[_current_player] < -100 || - to->ratings[_current_player] < -100) { + if (from->ratings[_current_company] < -100 || + to->ratings[_current_company] < -100) { return false; } } else { @@ -693,7 +693,7 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) } } - _players_ai[p->index].route_type_mask |= bitmask; + _companies_ai[c->index].route_type_mask |= bitmask; return true; } @@ -712,7 +712,7 @@ static TileIndex AiGetPctTileBetween(TileIndex a, TileIndex b, byte pct) ); } -static void AiWantLongIndustryRoute(Player *p) +static void AiWantLongIndustryRoute(Company *c) { int i; FoundRoute fr; @@ -731,91 +731,91 @@ static void AiWantLongIndustryRoute(Player *p) if (--i == 0) return; } - if (!AiCheckIfRouteIsGood(p, &fr, 1)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 1)) return; // Fill the source field - _players_ai[p->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); - _players_ai[p->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); - - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 9; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.unk6 = 1; - _players_ai[p->index].src.unk7 = 0; - _players_ai[p->index].src.buildcmd_a = 0x24; - _players_ai[p->index].src.buildcmd_b = 0xFF; - _players_ai[p->index].src.direction = AiGetDirectionBetweenTiles( - _players_ai[p->index].src.spec_tile, - _players_ai[p->index].dst.spec_tile + _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); + _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); + + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 9; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.unk6 = 1; + _companies_ai[c->index].src.unk7 = 0; + _companies_ai[c->index].src.buildcmd_a = 0x24; + _companies_ai[c->index].src.buildcmd_b = 0xFF; + _companies_ai[c->index].src.direction = AiGetDirectionBetweenTiles( + _companies_ai[c->index].src.spec_tile, + _companies_ai[c->index].dst.spec_tile ); - _players_ai[p->index].src.cargo = fr.cargo | 0x80; + _companies_ai[c->index].src.cargo = fr.cargo | 0x80; // Fill the dest field - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 9; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.unk6 = 1; - _players_ai[p->index].dst.unk7 = 0; - _players_ai[p->index].dst.buildcmd_a = 0x34; - _players_ai[p->index].dst.buildcmd_b = 0xFF; - _players_ai[p->index].dst.direction = AiGetDirectionBetweenTiles( - _players_ai[p->index].dst.spec_tile, - _players_ai[p->index].src.spec_tile + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 9; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.unk6 = 1; + _companies_ai[c->index].dst.unk7 = 0; + _companies_ai[c->index].dst.buildcmd_a = 0x34; + _companies_ai[c->index].dst.buildcmd_b = 0xFF; + _companies_ai[c->index].dst.direction = AiGetDirectionBetweenTiles( + _companies_ai[c->index].dst.spec_tile, + _companies_ai[c->index].src.spec_tile ); - _players_ai[p->index].dst.cargo = fr.cargo; + _companies_ai[c->index].dst.cargo = fr.cargo; // Fill middle field 1 - _players_ai[p->index].mid1.spec_tile = AiGetPctTileBetween( - _players_ai[p->index].src.spec_tile, - _players_ai[p->index].dst.spec_tile, + _companies_ai[c->index].mid1.spec_tile = AiGetPctTileBetween( + _companies_ai[c->index].src.spec_tile, + _companies_ai[c->index].dst.spec_tile, 0x55 ); - _players_ai[p->index].mid1.use_tile = 0; - _players_ai[p->index].mid1.rand_rng = 6; - _players_ai[p->index].mid1.cur_building_rule = 0xFF; - _players_ai[p->index].mid1.unk6 = 2; - _players_ai[p->index].mid1.unk7 = 1; - _players_ai[p->index].mid1.buildcmd_a = 0x30; - _players_ai[p->index].mid1.buildcmd_b = 0xFF; - _players_ai[p->index].mid1.direction = _players_ai[p->index].src.direction; - _players_ai[p->index].mid1.cargo = fr.cargo; + _companies_ai[c->index].mid1.use_tile = 0; + _companies_ai[c->index].mid1.rand_rng = 6; + _companies_ai[c->index].mid1.cur_building_rule = 0xFF; + _companies_ai[c->index].mid1.unk6 = 2; + _companies_ai[c->index].mid1.unk7 = 1; + _companies_ai[c->index].mid1.buildcmd_a = 0x30; + _companies_ai[c->index].mid1.buildcmd_b = 0xFF; + _companies_ai[c->index].mid1.direction = _companies_ai[c->index].src.direction; + _companies_ai[c->index].mid1.cargo = fr.cargo; // Fill middle field 2 - _players_ai[p->index].mid2.spec_tile = AiGetPctTileBetween( - _players_ai[p->index].src.spec_tile, - _players_ai[p->index].dst.spec_tile, + _companies_ai[c->index].mid2.spec_tile = AiGetPctTileBetween( + _companies_ai[c->index].src.spec_tile, + _companies_ai[c->index].dst.spec_tile, 0xAA ); - _players_ai[p->index].mid2.use_tile = 0; - _players_ai[p->index].mid2.rand_rng = 6; - _players_ai[p->index].mid2.cur_building_rule = 0xFF; - _players_ai[p->index].mid2.unk6 = 2; - _players_ai[p->index].mid2.unk7 = 1; - _players_ai[p->index].mid2.buildcmd_a = 0xFF; - _players_ai[p->index].mid2.buildcmd_b = 0xFF; - _players_ai[p->index].mid2.direction = _players_ai[p->index].dst.direction; - _players_ai[p->index].mid2.cargo = fr.cargo; + _companies_ai[c->index].mid2.use_tile = 0; + _companies_ai[c->index].mid2.rand_rng = 6; + _companies_ai[c->index].mid2.cur_building_rule = 0xFF; + _companies_ai[c->index].mid2.unk6 = 2; + _companies_ai[c->index].mid2.unk7 = 1; + _companies_ai[c->index].mid2.buildcmd_a = 0xFF; + _companies_ai[c->index].mid2.buildcmd_b = 0xFF; + _companies_ai[c->index].mid2.direction = _companies_ai[c->index].dst.direction; + _companies_ai[c->index].mid2.cargo = fr.cargo; // Fill common fields - _players_ai[p->index].cargo_type = fr.cargo; - _players_ai[p->index].num_wagons = 3; - _players_ai[p->index].build_kind = 2; - _players_ai[p->index].num_build_rec = 4; - _players_ai[p->index].num_loco_to_build = 2; - _players_ai[p->index].num_want_fullload = 2; - _players_ai[p->index].wagon_list[0] = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - - _players_ai[p->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - _players_ai[p->index].state_mode = UCHAR_MAX; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].cargo_type = fr.cargo; + _companies_ai[c->index].num_wagons = 3; + _companies_ai[c->index].build_kind = 2; + _companies_ai[c->index].num_build_rec = 4; + _companies_ai[c->index].num_loco_to_build = 2; + _companies_ai[c->index].num_want_fullload = 2; + _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + + _companies_ai[c->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; + _companies_ai[c->index].state_mode = UCHAR_MAX; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantMediumIndustryRoute(Player *p) +static void AiWantMediumIndustryRoute(Company *c) { int i; FoundRoute fr; @@ -834,56 +834,56 @@ static void AiWantMediumIndustryRoute(Player *p) if (--i == 0) return; } - if (!AiCheckIfRouteIsGood(p, &fr, 1)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 1)) return; // Fill the source field - _players_ai[p->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 9; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.unk6 = 1; - _players_ai[p->index].src.unk7 = 0; - _players_ai[p->index].src.buildcmd_a = 0x10; - _players_ai[p->index].src.buildcmd_b = 0xFF; - _players_ai[p->index].src.direction = AiGetDirectionBetweenTiles( + _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 9; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.unk6 = 1; + _companies_ai[c->index].src.unk7 = 0; + _companies_ai[c->index].src.buildcmd_a = 0x10; + _companies_ai[c->index].src.buildcmd_b = 0xFF; + _companies_ai[c->index].src.direction = AiGetDirectionBetweenTiles( GET_TOWN_OR_INDUSTRY_TILE(fr.from), GET_TOWN_OR_INDUSTRY_TILE(fr.to) ); - _players_ai[p->index].src.cargo = fr.cargo | 0x80; + _companies_ai[c->index].src.cargo = fr.cargo | 0x80; // Fill the dest field - _players_ai[p->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 9; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.unk6 = 1; - _players_ai[p->index].dst.unk7 = 0; - _players_ai[p->index].dst.buildcmd_a = 0xFF; - _players_ai[p->index].dst.buildcmd_b = 0xFF; - _players_ai[p->index].dst.direction = AiGetDirectionBetweenTiles( + _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 9; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.unk6 = 1; + _companies_ai[c->index].dst.unk7 = 0; + _companies_ai[c->index].dst.buildcmd_a = 0xFF; + _companies_ai[c->index].dst.buildcmd_b = 0xFF; + _companies_ai[c->index].dst.direction = AiGetDirectionBetweenTiles( GET_TOWN_OR_INDUSTRY_TILE(fr.to), GET_TOWN_OR_INDUSTRY_TILE(fr.from) ); - _players_ai[p->index].dst.cargo = fr.cargo; + _companies_ai[c->index].dst.cargo = fr.cargo; // Fill common fields - _players_ai[p->index].cargo_type = fr.cargo; - _players_ai[p->index].num_wagons = 3; - _players_ai[p->index].build_kind = 1; - _players_ai[p->index].num_build_rec = 2; - _players_ai[p->index].num_loco_to_build = 1; - _players_ai[p->index].num_want_fullload = 1; - _players_ai[p->index].wagon_list[0] = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - _players_ai[p->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - _players_ai[p->index].state_mode = UCHAR_MAX; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].cargo_type = fr.cargo; + _companies_ai[c->index].num_wagons = 3; + _companies_ai[c->index].build_kind = 1; + _companies_ai[c->index].num_build_rec = 2; + _companies_ai[c->index].num_loco_to_build = 1; + _companies_ai[c->index].num_want_fullload = 1; + _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + _companies_ai[c->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; + _companies_ai[c->index].state_mode = UCHAR_MAX; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantShortIndustryRoute(Player *p) +static void AiWantShortIndustryRoute(Company *c) { int i; FoundRoute fr; @@ -902,56 +902,56 @@ static void AiWantShortIndustryRoute(Player *p) if (--i == 0) return; } - if (!AiCheckIfRouteIsGood(p, &fr, 1)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 1)) return; // Fill the source field - _players_ai[p->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 9; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.unk6 = 1; - _players_ai[p->index].src.unk7 = 0; - _players_ai[p->index].src.buildcmd_a = 0x10; - _players_ai[p->index].src.buildcmd_b = 0xFF; - _players_ai[p->index].src.direction = AiGetDirectionBetweenTiles( + _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 9; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.unk6 = 1; + _companies_ai[c->index].src.unk7 = 0; + _companies_ai[c->index].src.buildcmd_a = 0x10; + _companies_ai[c->index].src.buildcmd_b = 0xFF; + _companies_ai[c->index].src.direction = AiGetDirectionBetweenTiles( GET_TOWN_OR_INDUSTRY_TILE(fr.from), GET_TOWN_OR_INDUSTRY_TILE(fr.to) ); - _players_ai[p->index].src.cargo = fr.cargo | 0x80; + _companies_ai[c->index].src.cargo = fr.cargo | 0x80; // Fill the dest field - _players_ai[p->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 9; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.unk6 = 1; - _players_ai[p->index].dst.unk7 = 0; - _players_ai[p->index].dst.buildcmd_a = 0xFF; - _players_ai[p->index].dst.buildcmd_b = 0xFF; - _players_ai[p->index].dst.direction = AiGetDirectionBetweenTiles( + _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 9; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.unk6 = 1; + _companies_ai[c->index].dst.unk7 = 0; + _companies_ai[c->index].dst.buildcmd_a = 0xFF; + _companies_ai[c->index].dst.buildcmd_b = 0xFF; + _companies_ai[c->index].dst.direction = AiGetDirectionBetweenTiles( GET_TOWN_OR_INDUSTRY_TILE(fr.to), GET_TOWN_OR_INDUSTRY_TILE(fr.from) ); - _players_ai[p->index].dst.cargo = fr.cargo; + _companies_ai[c->index].dst.cargo = fr.cargo; // Fill common fields - _players_ai[p->index].cargo_type = fr.cargo; - _players_ai[p->index].num_wagons = 2; - _players_ai[p->index].build_kind = 1; - _players_ai[p->index].num_build_rec = 2; - _players_ai[p->index].num_loco_to_build = 1; - _players_ai[p->index].num_want_fullload = 1; - _players_ai[p->index].wagon_list[0] = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - _players_ai[p->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - _players_ai[p->index].state_mode = UCHAR_MAX; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].cargo_type = fr.cargo; + _companies_ai[c->index].num_wagons = 2; + _companies_ai[c->index].build_kind = 1; + _companies_ai[c->index].num_build_rec = 2; + _companies_ai[c->index].num_loco_to_build = 1; + _companies_ai[c->index].num_want_fullload = 1; + _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + _companies_ai[c->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; + _companies_ai[c->index].state_mode = UCHAR_MAX; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantMailRoute(Player *p) +static void AiWantMailRoute(Company *c) { int i; FoundRoute fr; @@ -971,88 +971,88 @@ static void AiWantMailRoute(Player *p) } fr.cargo = CT_MAIL; - if (!AiCheckIfRouteIsGood(p, &fr, 1)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 1)) return; // Fill the source field - _players_ai[p->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 7; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.unk6 = 1; - _players_ai[p->index].src.unk7 = 0; - _players_ai[p->index].src.buildcmd_a = 0x24; - _players_ai[p->index].src.buildcmd_b = 0xFF; - _players_ai[p->index].src.direction = AiGetDirectionBetweenTiles( + _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 7; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.unk6 = 1; + _companies_ai[c->index].src.unk7 = 0; + _companies_ai[c->index].src.buildcmd_a = 0x24; + _companies_ai[c->index].src.buildcmd_b = 0xFF; + _companies_ai[c->index].src.direction = AiGetDirectionBetweenTiles( GET_TOWN_OR_INDUSTRY_TILE(fr.from), GET_TOWN_OR_INDUSTRY_TILE(fr.to) ); - _players_ai[p->index].src.cargo = fr.cargo; + _companies_ai[c->index].src.cargo = fr.cargo; // Fill the dest field - _players_ai[p->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 7; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.unk6 = 1; - _players_ai[p->index].dst.unk7 = 0; - _players_ai[p->index].dst.buildcmd_a = 0x34; - _players_ai[p->index].dst.buildcmd_b = 0xFF; - _players_ai[p->index].dst.direction = AiGetDirectionBetweenTiles( + _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 7; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.unk6 = 1; + _companies_ai[c->index].dst.unk7 = 0; + _companies_ai[c->index].dst.buildcmd_a = 0x34; + _companies_ai[c->index].dst.buildcmd_b = 0xFF; + _companies_ai[c->index].dst.direction = AiGetDirectionBetweenTiles( GET_TOWN_OR_INDUSTRY_TILE(fr.to), GET_TOWN_OR_INDUSTRY_TILE(fr.from) ); - _players_ai[p->index].dst.cargo = fr.cargo; + _companies_ai[c->index].dst.cargo = fr.cargo; // Fill middle field 1 - _players_ai[p->index].mid1.spec_tile = AiGetPctTileBetween( + _companies_ai[c->index].mid1.spec_tile = AiGetPctTileBetween( GET_TOWN_OR_INDUSTRY_TILE(fr.from), GET_TOWN_OR_INDUSTRY_TILE(fr.to), 0x55 ); - _players_ai[p->index].mid1.use_tile = 0; - _players_ai[p->index].mid1.rand_rng = 6; - _players_ai[p->index].mid1.cur_building_rule = 0xFF; - _players_ai[p->index].mid1.unk6 = 2; - _players_ai[p->index].mid1.unk7 = 1; - _players_ai[p->index].mid1.buildcmd_a = 0x30; - _players_ai[p->index].mid1.buildcmd_b = 0xFF; - _players_ai[p->index].mid1.direction = _players_ai[p->index].src.direction; - _players_ai[p->index].mid1.cargo = fr.cargo; + _companies_ai[c->index].mid1.use_tile = 0; + _companies_ai[c->index].mid1.rand_rng = 6; + _companies_ai[c->index].mid1.cur_building_rule = 0xFF; + _companies_ai[c->index].mid1.unk6 = 2; + _companies_ai[c->index].mid1.unk7 = 1; + _companies_ai[c->index].mid1.buildcmd_a = 0x30; + _companies_ai[c->index].mid1.buildcmd_b = 0xFF; + _companies_ai[c->index].mid1.direction = _companies_ai[c->index].src.direction; + _companies_ai[c->index].mid1.cargo = fr.cargo; // Fill middle field 2 - _players_ai[p->index].mid2.spec_tile = AiGetPctTileBetween( + _companies_ai[c->index].mid2.spec_tile = AiGetPctTileBetween( GET_TOWN_OR_INDUSTRY_TILE(fr.from), GET_TOWN_OR_INDUSTRY_TILE(fr.to), 0xAA ); - _players_ai[p->index].mid2.use_tile = 0; - _players_ai[p->index].mid2.rand_rng = 6; - _players_ai[p->index].mid2.cur_building_rule = 0xFF; - _players_ai[p->index].mid2.unk6 = 2; - _players_ai[p->index].mid2.unk7 = 1; - _players_ai[p->index].mid2.buildcmd_a = 0xFF; - _players_ai[p->index].mid2.buildcmd_b = 0xFF; - _players_ai[p->index].mid2.direction = _players_ai[p->index].dst.direction; - _players_ai[p->index].mid2.cargo = fr.cargo; + _companies_ai[c->index].mid2.use_tile = 0; + _companies_ai[c->index].mid2.rand_rng = 6; + _companies_ai[c->index].mid2.cur_building_rule = 0xFF; + _companies_ai[c->index].mid2.unk6 = 2; + _companies_ai[c->index].mid2.unk7 = 1; + _companies_ai[c->index].mid2.buildcmd_a = 0xFF; + _companies_ai[c->index].mid2.buildcmd_b = 0xFF; + _companies_ai[c->index].mid2.direction = _companies_ai[c->index].dst.direction; + _companies_ai[c->index].mid2.cargo = fr.cargo; // Fill common fields - _players_ai[p->index].cargo_type = fr.cargo; - _players_ai[p->index].num_wagons = 3; - _players_ai[p->index].build_kind = 2; - _players_ai[p->index].num_build_rec = 4; - _players_ai[p->index].num_loco_to_build = 2; - _players_ai[p->index].num_want_fullload = 0; - _players_ai[p->index].wagon_list[0] = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - _players_ai[p->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - _players_ai[p->index].state_mode = UCHAR_MAX; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].cargo_type = fr.cargo; + _companies_ai[c->index].num_wagons = 3; + _companies_ai[c->index].build_kind = 2; + _companies_ai[c->index].num_build_rec = 4; + _companies_ai[c->index].num_loco_to_build = 2; + _companies_ai[c->index].num_want_fullload = 0; + _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + _companies_ai[c->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; + _companies_ai[c->index].state_mode = UCHAR_MAX; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantPassengerRoute(Player *p) +static void AiWantPassengerRoute(Company *c) { int i; FoundRoute fr; @@ -1072,75 +1072,75 @@ static void AiWantPassengerRoute(Player *p) } fr.cargo = CT_PASSENGERS; - if (!AiCheckIfRouteIsGood(p, &fr, 1)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 1)) return; // Fill the source field - _players_ai[p->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 7; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.unk6 = 1; - _players_ai[p->index].src.unk7 = 0; - _players_ai[p->index].src.buildcmd_a = 0x10; - _players_ai[p->index].src.buildcmd_b = 0xFF; - _players_ai[p->index].src.direction = AiGetDirectionBetweenTiles( + _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 7; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.unk6 = 1; + _companies_ai[c->index].src.unk7 = 0; + _companies_ai[c->index].src.buildcmd_a = 0x10; + _companies_ai[c->index].src.buildcmd_b = 0xFF; + _companies_ai[c->index].src.direction = AiGetDirectionBetweenTiles( GET_TOWN_OR_INDUSTRY_TILE(fr.from), GET_TOWN_OR_INDUSTRY_TILE(fr.to) ); - _players_ai[p->index].src.cargo = fr.cargo; + _companies_ai[c->index].src.cargo = fr.cargo; // Fill the dest field - _players_ai[p->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 7; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.unk6 = 1; - _players_ai[p->index].dst.unk7 = 0; - _players_ai[p->index].dst.buildcmd_a = 0xFF; - _players_ai[p->index].dst.buildcmd_b = 0xFF; - _players_ai[p->index].dst.direction = AiGetDirectionBetweenTiles( + _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 7; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.unk6 = 1; + _companies_ai[c->index].dst.unk7 = 0; + _companies_ai[c->index].dst.buildcmd_a = 0xFF; + _companies_ai[c->index].dst.buildcmd_b = 0xFF; + _companies_ai[c->index].dst.direction = AiGetDirectionBetweenTiles( GET_TOWN_OR_INDUSTRY_TILE(fr.to), GET_TOWN_OR_INDUSTRY_TILE(fr.from) ); - _players_ai[p->index].dst.cargo = fr.cargo; + _companies_ai[c->index].dst.cargo = fr.cargo; // Fill common fields - _players_ai[p->index].cargo_type = fr.cargo; - _players_ai[p->index].num_wagons = 2; - _players_ai[p->index].build_kind = 1; - _players_ai[p->index].num_build_rec = 2; - _players_ai[p->index].num_loco_to_build = 1; - _players_ai[p->index].num_want_fullload = 0; - _players_ai[p->index].wagon_list[0] = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - _players_ai[p->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - _players_ai[p->index].state_mode = UCHAR_MAX; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].cargo_type = fr.cargo; + _companies_ai[c->index].num_wagons = 2; + _companies_ai[c->index].build_kind = 1; + _companies_ai[c->index].num_build_rec = 2; + _companies_ai[c->index].num_loco_to_build = 1; + _companies_ai[c->index].num_want_fullload = 0; + _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + _companies_ai[c->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; + _companies_ai[c->index].state_mode = UCHAR_MAX; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantTrainRoute(Player *p) +static void AiWantTrainRoute(Company *c) { uint16 r = GB(Random(), 0, 16); - _players_ai[p->index].railtype_to_use = GetBestRailtype(p->index); + _companies_ai[c->index].railtype_to_use = GetBestRailtype(c->index); if (r > 0xD000) { - AiWantLongIndustryRoute(p); + AiWantLongIndustryRoute(c); } else if (r > 0x6000) { - AiWantMediumIndustryRoute(p); + AiWantMediumIndustryRoute(c); } else if (r > 0x1000) { - AiWantShortIndustryRoute(p); + AiWantShortIndustryRoute(c); } else if (r > 0x800) { - AiWantPassengerRoute(p); + AiWantPassengerRoute(c); } else { - AiWantMailRoute(p); + AiWantMailRoute(c); } } -static void AiWantLongRoadIndustryRoute(Player *p) +static void AiWantLongRoadIndustryRoute(Company *c) { int i; FoundRoute fr; @@ -1159,44 +1159,44 @@ static void AiWantLongRoadIndustryRoute(Player *p) if (--i == 0) return; } - if (!AiCheckIfRouteIsGood(p, &fr, 2)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 2)) return; // Fill the source field - _players_ai[p->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 9; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.buildcmd_a = 1; - _players_ai[p->index].src.direction = 0; - _players_ai[p->index].src.cargo = fr.cargo | 0x80; + _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 9; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.buildcmd_a = 1; + _companies_ai[c->index].src.direction = 0; + _companies_ai[c->index].src.cargo = fr.cargo | 0x80; // Fill the dest field - _players_ai[p->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 9; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.buildcmd_a = 0xFF; - _players_ai[p->index].dst.direction = 0; - _players_ai[p->index].dst.cargo = fr.cargo; + _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 9; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.buildcmd_a = 0xFF; + _companies_ai[c->index].dst.direction = 0; + _companies_ai[c->index].dst.cargo = fr.cargo; // Fill common fields - _players_ai[p->index].cargo_type = fr.cargo; - _players_ai[p->index].num_build_rec = 2; - _players_ai[p->index].num_loco_to_build = 5; - _players_ai[p->index].num_want_fullload = 5; - -// _players_ai[p->index].loco_id = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - - _players_ai[p->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - _players_ai[p->index].state_mode = UCHAR_MAX; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].cargo_type = fr.cargo; + _companies_ai[c->index].num_build_rec = 2; + _companies_ai[c->index].num_loco_to_build = 5; + _companies_ai[c->index].num_want_fullload = 5; + +// _companies_ai[c->index].loco_id = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + + _companies_ai[c->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; + _companies_ai[c->index].state_mode = UCHAR_MAX; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantMediumRoadIndustryRoute(Player *p) +static void AiWantMediumRoadIndustryRoute(Company *c) { int i; FoundRoute fr; @@ -1215,44 +1215,44 @@ static void AiWantMediumRoadIndustryRoute(Player *p) if (--i == 0) return; } - if (!AiCheckIfRouteIsGood(p, &fr, 2)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 2)) return; // Fill the source field - _players_ai[p->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 9; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.buildcmd_a = 1; - _players_ai[p->index].src.direction = 0; - _players_ai[p->index].src.cargo = fr.cargo | 0x80; + _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 9; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.buildcmd_a = 1; + _companies_ai[c->index].src.direction = 0; + _companies_ai[c->index].src.cargo = fr.cargo | 0x80; // Fill the dest field - _players_ai[p->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 9; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.buildcmd_a = 0xFF; - _players_ai[p->index].dst.direction = 0; - _players_ai[p->index].dst.cargo = fr.cargo; + _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 9; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.buildcmd_a = 0xFF; + _companies_ai[c->index].dst.direction = 0; + _companies_ai[c->index].dst.cargo = fr.cargo; // Fill common fields - _players_ai[p->index].cargo_type = fr.cargo; - _players_ai[p->index].num_build_rec = 2; - _players_ai[p->index].num_loco_to_build = 3; - _players_ai[p->index].num_want_fullload = 3; - -// _players_ai[p->index].loco_id = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - - _players_ai[p->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - _players_ai[p->index].state_mode = UCHAR_MAX; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].cargo_type = fr.cargo; + _companies_ai[c->index].num_build_rec = 2; + _companies_ai[c->index].num_loco_to_build = 3; + _companies_ai[c->index].num_want_fullload = 3; + +// _companies_ai[c->index].loco_id = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + + _companies_ai[c->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; + _companies_ai[c->index].state_mode = UCHAR_MAX; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantLongRoadPassengerRoute(Player *p) +static void AiWantLongRoadPassengerRoute(Company *c) { int i; FoundRoute fr; @@ -1273,44 +1273,44 @@ static void AiWantLongRoadPassengerRoute(Player *p) fr.cargo = CT_PASSENGERS; - if (!AiCheckIfRouteIsGood(p, &fr, 2)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 2)) return; // Fill the source field - _players_ai[p->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 10; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.buildcmd_a = 1; - _players_ai[p->index].src.direction = 0; - _players_ai[p->index].src.cargo = CT_PASSENGERS; + _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 10; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.buildcmd_a = 1; + _companies_ai[c->index].src.direction = 0; + _companies_ai[c->index].src.cargo = CT_PASSENGERS; // Fill the dest field - _players_ai[p->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 10; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.buildcmd_a = 0xFF; - _players_ai[p->index].dst.direction = 0; - _players_ai[p->index].dst.cargo = CT_PASSENGERS; + _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 10; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.buildcmd_a = 0xFF; + _companies_ai[c->index].dst.direction = 0; + _companies_ai[c->index].dst.cargo = CT_PASSENGERS; // Fill common fields - _players_ai[p->index].cargo_type = CT_PASSENGERS; - _players_ai[p->index].num_build_rec = 2; - _players_ai[p->index].num_loco_to_build = 4; - _players_ai[p->index].num_want_fullload = 0; - -// _players_ai[p->index].loco_id = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - - _players_ai[p->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - _players_ai[p->index].state_mode = UCHAR_MAX; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].cargo_type = CT_PASSENGERS; + _companies_ai[c->index].num_build_rec = 2; + _companies_ai[c->index].num_loco_to_build = 4; + _companies_ai[c->index].num_want_fullload = 0; + +// _companies_ai[c->index].loco_id = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + + _companies_ai[c->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; + _companies_ai[c->index].state_mode = UCHAR_MAX; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantPassengerRouteInsideTown(Player *p) +static void AiWantPassengerRouteInsideTown(Company *c) { int i; FoundRoute fr; @@ -1329,59 +1329,59 @@ static void AiWantPassengerRouteInsideTown(Player *p) fr.cargo = CT_PASSENGERS; fr.from = fr.to = t; - if (!AiCheckIfRouteIsGood(p, &fr, 2)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 2)) return; // Fill the source field - _players_ai[p->index].src.spec_tile = t->xy; - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 10; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.buildcmd_a = 1; - _players_ai[p->index].src.direction = 0; - _players_ai[p->index].src.cargo = CT_PASSENGERS; + _companies_ai[c->index].src.spec_tile = t->xy; + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 10; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.buildcmd_a = 1; + _companies_ai[c->index].src.direction = 0; + _companies_ai[c->index].src.cargo = CT_PASSENGERS; // Fill the dest field - _players_ai[p->index].dst.spec_tile = t->xy; - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 10; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.buildcmd_a = 0xFF; - _players_ai[p->index].dst.direction = 0; - _players_ai[p->index].dst.cargo = CT_PASSENGERS; + _companies_ai[c->index].dst.spec_tile = t->xy; + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 10; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.buildcmd_a = 0xFF; + _companies_ai[c->index].dst.direction = 0; + _companies_ai[c->index].dst.cargo = CT_PASSENGERS; // Fill common fields - _players_ai[p->index].cargo_type = CT_PASSENGERS; - _players_ai[p->index].num_build_rec = 2; - _players_ai[p->index].num_loco_to_build = 2; - _players_ai[p->index].num_want_fullload = 0; - -// _players_ai[p->index].loco_id = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - - _players_ai[p->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - _players_ai[p->index].state_mode = UCHAR_MAX; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].cargo_type = CT_PASSENGERS; + _companies_ai[c->index].num_build_rec = 2; + _companies_ai[c->index].num_loco_to_build = 2; + _companies_ai[c->index].num_want_fullload = 0; + +// _companies_ai[c->index].loco_id = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + + _companies_ai[c->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; + _companies_ai[c->index].state_mode = UCHAR_MAX; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantRoadRoute(Player *p) +static void AiWantRoadRoute(Company *c) { uint16 r = GB(Random(), 0, 16); if (r > 0x4000) { - AiWantLongRoadIndustryRoute(p); + AiWantLongRoadIndustryRoute(c); } else if (r > 0x2000) { - AiWantMediumRoadIndustryRoute(p); + AiWantMediumRoadIndustryRoute(c); } else if (r > 0x1000) { - AiWantLongRoadPassengerRoute(p); + AiWantLongRoadPassengerRoute(c); } else { - AiWantPassengerRouteInsideTown(p); + AiWantPassengerRouteInsideTown(c); } } -static void AiWantPassengerAircraftRoute(Player *p) +static void AiWantPassengerAircraftRoute(Company *c) { FoundRoute fr; int i; @@ -1389,7 +1389,7 @@ static void AiWantPassengerAircraftRoute(Player *p) /* Get aircraft that would be bought for this route * (probably, as conditions may change before the route is fully built, * like running out of money and having to select different aircraft, etc ...) */ - EngineID veh = AiChooseAircraftToBuild(p->player_money, _players_ai[p->index].build_kind != 0 ? AIR_CTOL : 0); + EngineID veh = AiChooseAircraftToBuild(c->money, _companies_ai[c->index].build_kind != 0 ? AIR_CTOL : 0); /* No aircraft buildable mean no aircraft route */ if (veh == INVALID_ENGINE) return; @@ -1441,28 +1441,28 @@ static void AiWantPassengerAircraftRoute(Player *p) } fr.cargo = CT_PASSENGERS; - if (!AiCheckIfRouteIsGood(p, &fr, 4)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 4)) return; // Fill the source field - _players_ai[p->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 12; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.cargo = fr.cargo; + _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 12; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.cargo = fr.cargo; // Fill the dest field - _players_ai[p->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 12; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.cargo = fr.cargo; + _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 12; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.cargo = fr.cargo; // Fill common fields - _players_ai[p->index].cargo_type = fr.cargo; - _players_ai[p->index].build_kind = 0; - _players_ai[p->index].num_build_rec = 2; - _players_ai[p->index].num_loco_to_build = 1; + _companies_ai[c->index].cargo_type = fr.cargo; + _companies_ai[c->index].build_kind = 0; + _companies_ai[c->index].num_build_rec = 2; + _companies_ai[c->index].num_loco_to_build = 1; /* Using full load always may not be the best. * Pick random value and rely on selling the vehicle & route * afterwards if the choice was utterly wrong (or maybe altering the value if AI is improved) @@ -1475,17 +1475,17 @@ static void AiWantPassengerAircraftRoute(Player *p) * Also, non-full load is more resistant against starving (by building better stations * or using exclusive rights) */ - _players_ai[p->index].num_want_fullload = Chance16(1, 5); // 20% chance -// _players_ai[p->index].loco_id = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - - _players_ai[p->index].state = AIS_AIRPORT_STUFF; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].num_want_fullload = Chance16(1, 5); // 20% chance +// _companies_ai[c->index].loco_id = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + + _companies_ai[c->index].state = AIS_AIRPORT_STUFF; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantOilRigAircraftRoute(Player *p) +static void AiWantOilRigAircraftRoute(Company *c) { int i; FoundRoute fr; @@ -1512,57 +1512,57 @@ static void AiWantOilRigAircraftRoute(Player *p) fr.cargo = CT_PASSENGERS; fr.from = fr.to = t; - if (!AiCheckIfRouteIsGood(p, &fr, 4)) return; + if (!AiCheckIfRouteIsGood(c, &fr, 4)) return; // Fill the source field - _players_ai[p->index].src.spec_tile = t->xy; - _players_ai[p->index].src.use_tile = 0; - _players_ai[p->index].src.rand_rng = 12; - _players_ai[p->index].src.cur_building_rule = 0xFF; - _players_ai[p->index].src.cargo = CT_PASSENGERS; + _companies_ai[c->index].src.spec_tile = t->xy; + _companies_ai[c->index].src.use_tile = 0; + _companies_ai[c->index].src.rand_rng = 12; + _companies_ai[c->index].src.cur_building_rule = 0xFF; + _companies_ai[c->index].src.cargo = CT_PASSENGERS; // Fill the dest field - _players_ai[p->index].dst.spec_tile = in->xy; - _players_ai[p->index].dst.use_tile = 0; - _players_ai[p->index].dst.rand_rng = 5; - _players_ai[p->index].dst.cur_building_rule = 0xFF; - _players_ai[p->index].dst.cargo = CT_PASSENGERS; + _companies_ai[c->index].dst.spec_tile = in->xy; + _companies_ai[c->index].dst.use_tile = 0; + _companies_ai[c->index].dst.rand_rng = 5; + _companies_ai[c->index].dst.cur_building_rule = 0xFF; + _companies_ai[c->index].dst.cargo = CT_PASSENGERS; // Fill common fields - _players_ai[p->index].cargo_type = CT_PASSENGERS; - _players_ai[p->index].build_kind = 1; - _players_ai[p->index].num_build_rec = 2; - _players_ai[p->index].num_loco_to_build = 1; - _players_ai[p->index].num_want_fullload = 0; -// _players_ai[p->index].loco_id = INVALID_VEHICLE; - _players_ai[p->index].order_list_blocks[0] = 0; - _players_ai[p->index].order_list_blocks[1] = 1; - _players_ai[p->index].order_list_blocks[2] = 255; - - _players_ai[p->index].state = AIS_AIRPORT_STUFF; - _players_ai[p->index].timeout_counter = 0; + _companies_ai[c->index].cargo_type = CT_PASSENGERS; + _companies_ai[c->index].build_kind = 1; + _companies_ai[c->index].num_build_rec = 2; + _companies_ai[c->index].num_loco_to_build = 1; + _companies_ai[c->index].num_want_fullload = 0; +// _companies_ai[c->index].loco_id = INVALID_VEHICLE; + _companies_ai[c->index].order_list_blocks[0] = 0; + _companies_ai[c->index].order_list_blocks[1] = 1; + _companies_ai[c->index].order_list_blocks[2] = 255; + + _companies_ai[c->index].state = AIS_AIRPORT_STUFF; + _companies_ai[c->index].timeout_counter = 0; } -static void AiWantAircraftRoute(Player *p) +static void AiWantAircraftRoute(Company *c) { uint16 r = (uint16)Random(); if (r >= 0x2AAA || _date < 0x3912 + DAYS_TILL_ORIGINAL_BASE_YEAR) { - AiWantPassengerAircraftRoute(p); + AiWantPassengerAircraftRoute(c); } else { - AiWantOilRigAircraftRoute(p); + AiWantOilRigAircraftRoute(c); } } -static void AiStateWantNewRoute(Player *p) +static void AiStateWantNewRoute(Company *c) { uint16 r; int i; - if (p->player_money < AiGetBasePrice(p) * 500) { - _players_ai[p->index].state = AIS_0; + if (c->money < AiGetBasePrice(c) * 500) { + _companies_ai[c->index].state = AIS_0; return; } @@ -1579,23 +1579,23 @@ static void AiStateWantNewRoute(Player *p) if (r < 0x7626) { if (_settings_game.ai.ai_disable_veh_train) continue; - AiWantTrainRoute(p); + AiWantTrainRoute(c); } else if (r < 0xC4EA) { if (_settings_game.ai.ai_disable_veh_roadveh) continue; - AiWantRoadRoute(p); + AiWantRoadRoute(c); } else if (r < 0xD89B) { if (_settings_game.ai.ai_disable_veh_aircraft) continue; - AiWantAircraftRoute(p); + AiWantAircraftRoute(c); } else { /* Ships are not implemented in this (broken) AI */ } // got a route? - if (_players_ai[p->index].state != AIS_WANT_NEW_ROUTE) break; + if (_companies_ai[c->index].state != AIS_WANT_NEW_ROUTE) break; // time out? if (--i == 0) { - if (++_players_ai[p->index].state_counter == 556) _players_ai[p->index].state = AIS_0; + if (++_companies_ai[c->index].state_counter == 556) _companies_ai[c->index].state = AIS_0; break; } } @@ -1725,7 +1725,7 @@ clear_town_stuff:; } if (!(flag & DC_EXEC)) { - if (t != NULL && rating > t->ratings[_current_player]) { + if (t != NULL && rating > t->ratings[_current_company]) { return CMD_ERROR; } } @@ -1775,13 +1775,13 @@ static const byte _terraform_down_flags[] = { static void AiDoTerraformLand(TileIndex tile, DiagDirection dir, int unk, int mode) { - PlayerID old_player; + CompanyID old_company; uint32 r; Slope slope; uint h; - old_player = _current_player; - _current_player = OWNER_NONE; + old_company = _current_company; + _current_company = OWNER_NONE; r = Random(); @@ -1810,10 +1810,10 @@ static void AiDoTerraformLand(TileIndex tile, DiagDirection dir, int unk, int mo } } - _current_player = old_player; + _current_company = old_company; } -static void AiStateBuildDefaultRailBlocks(Player *p) +static void AiStateBuildDefaultRailBlocks(Company *c) { uint i; int j; @@ -1822,16 +1822,16 @@ static void AiStateBuildDefaultRailBlocks(Player *p) CommandCost cost; // time out? - if (++_players_ai[p->index].timeout_counter == 1388) { - _players_ai[p->index].state = AIS_DELETE_RAIL_BLOCKS; + if (++_companies_ai[c->index].timeout_counter == 1388) { + _companies_ai[c->index].state = AIS_DELETE_RAIL_BLOCKS; return; } // do the following 8 times for (i = 0; i < 8; i++) { // check if we can build the default track - aib = &_players_ai[p->index].src; - j = _players_ai[p->index].num_build_rec; + aib = &_companies_ai[c->index].src; + j = _companies_ai[c->index].num_build_rec; do { // this item has already been built? if (aib->cur_building_rule != 255) continue; @@ -1842,31 +1842,31 @@ static void AiStateBuildDefaultRailBlocks(Player *p) // check if the track can be build there. rule = AiBuildDefaultRailTrack(aib->use_tile, - _players_ai[p->index].build_kind, _players_ai[p->index].num_wagons, + _companies_ai[c->index].build_kind, _companies_ai[c->index].num_wagons, aib->unk6, aib->unk7, aib->direction, aib->cargo, - _players_ai[p->index].railtype_to_use, + _companies_ai[c->index].railtype_to_use, &cost ); if (rule == -1) { // cannot build, terraform after a while - if (_players_ai[p->index].state_counter >= 600) { - AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)_players_ai[p->index].state_mode); + if (_companies_ai[c->index].state_counter >= 600) { + AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)_companies_ai[c->index].state_mode); } // also try the other terraform direction - if (++_players_ai[p->index].state_counter >= 1000) { - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].state_mode = -_players_ai[p->index].state_mode; + if (++_companies_ai[c->index].state_counter >= 1000) { + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].state_mode = -_companies_ai[c->index].state_mode; } - } else if (CheckPlayerHasMoney(cost)) { - // player has money, build it. + } else if (CheckCompanyHasMoney(cost)) { + // company has money, build it. aib->cur_building_rule = rule; AiDoBuildDefaultRailTrack( aib->use_tile, _default_rail_track_data[rule]->data, - _players_ai[p->index].railtype_to_use, + _companies_ai[c->index].railtype_to_use, DC_EXEC | DC_NO_TOWN_RATING ); } @@ -1874,15 +1874,15 @@ static void AiStateBuildDefaultRailBlocks(Player *p) } // check if we're done with all of them - aib = &_players_ai[p->index].src; - j = _players_ai[p->index].num_build_rec; + aib = &_companies_ai[c->index].src; + j = _companies_ai[c->index].num_build_rec; do { if (aib->cur_building_rule == 255) return; } while (++aib, --j); // yep, all are done. switch state to the rail building state. - _players_ai[p->index].state = AIS_BUILD_RAIL; - _players_ai[p->index].state_mode = 255; + _companies_ai[c->index].state = AIS_BUILD_RAIL; + _companies_ai[c->index].state_mode = 255; } static TileIndex AiGetEdgeOfDefaultRailBlock(byte rule, TileIndex tile, byte cmd, DiagDirection *dir) @@ -1915,15 +1915,15 @@ static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track, return false; } -static bool AiDoFollowTrack(const Player* p) +static bool AiDoFollowTrack(const Company *c) { AiRailPathFindData arpfd; - arpfd.tile = _players_ai[p->index].start_tile_a; - arpfd.tile2 = _players_ai[p->index].cur_tile_a; + arpfd.tile = _companies_ai[c->index].start_tile_a; + arpfd.tile2 = _companies_ai[c->index].cur_tile_a; arpfd.flag = false; arpfd.count = 0; - FollowTrack(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(_players_ai[p->index].cur_dir_a), PATHFIND_FLAGS_NONE, TRANSPORT_RAIL, 0, ReverseDiagDir(_players_ai[p->index].cur_dir_a), + FollowTrack(_companies_ai[c->index].cur_tile_a + TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a), PATHFIND_FLAGS_NONE, TRANSPORT_RAIL, 0, ReverseDiagDir(_companies_ai[c->index].cur_dir_a), (TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd); return arpfd.count > 8; } @@ -1942,7 +1942,7 @@ struct AiRailFinder { uint best_dist; TileIndex cur_best_tile, best_tile; TileIndex bridge_end_tile; - Player *player; + Company *company; }; static const byte _ai_table_15[4][8] = { @@ -1953,32 +1953,32 @@ static const byte _ai_table_15[4][8] = { }; -static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val) +static bool AiIsTileBanned(const Company *c, TileIndex tile, byte val) { int i; - for (i = 0; i != _players_ai[p->index].banned_tile_count; i++) { - if (_players_ai[p->index].banned_tiles[i] == tile && _players_ai[p->index].banned_val[i] == val) { + for (i = 0; i != _companies_ai[c->index].banned_tile_count; i++) { + if (_companies_ai[c->index].banned_tiles[i] == tile && _companies_ai[c->index].banned_val[i] == val) { return true; } } return false; } -static void AiBanTile(Player* p, TileIndex tile, byte val) +static void AiBanTile(Company *c, TileIndex tile, byte val) { uint i; - for (i = lengthof(_players_ai[p->index].banned_tiles) - 1; i != 0; i--) { - _players_ai[p->index].banned_tiles[i] = _players_ai[p->index].banned_tiles[i - 1]; - _players_ai[p->index].banned_val[i] = _players_ai[p->index].banned_val[i - 1]; + for (i = lengthof(_companies_ai[c->index].banned_tiles) - 1; i != 0; i--) { + _companies_ai[c->index].banned_tiles[i] = _companies_ai[c->index].banned_tiles[i - 1]; + _companies_ai[c->index].banned_val[i] = _companies_ai[c->index].banned_val[i - 1]; } - _players_ai[p->index].banned_tiles[0] = tile; - _players_ai[p->index].banned_val[0] = val; + _companies_ai[c->index].banned_tiles[0] = tile; + _companies_ai[c->index].banned_val[0] = val; - if (_players_ai[p->index].banned_tile_count != lengthof(_players_ai[p->index].banned_tiles)) { - _players_ai[p->index].banned_tile_count++; + if (_companies_ai[c->index].banned_tile_count != lengthof(_companies_ai[c->index].banned_tiles)) { + _companies_ai[c->index].banned_tile_count++; } } @@ -2045,7 +2045,7 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile, } // Is building a (rail)bridge possible at this place (type doesn't matter)? - if (CmdFailed(DoCommand(tile_new, tile, _players_ai[arf->player->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE))) { + if (CmdFailed(DoCommand(tile_new, tile, _companies_ai[arf->company->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE))) { return; } AiBuildRailRecursive(arf, tile_new, dir2); @@ -2062,9 +2062,9 @@ static inline void AiCheckBuildRailTunnelHere(AiRailFinder *arf, TileIndex tile, uint z; if (GetTileSlope(tile, &z) == InclinedSlope((DiagDirection)(p[0] & 3)) && z != 0) { - CommandCost cost = DoCommand(tile, _players_ai[arf->player->index].railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL); + CommandCost cost = DoCommand(tile, _companies_ai[arf->company->index].railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL); - if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) { + if (CmdSucceeded(cost) && cost.GetCost() <= (arf->company->money >> 4)) { AiBuildRailRecursive(arf, _build_tunnel_endtile, (DiagDirection)(p[0] & 3)); if (arf->depth == 1) AiCheckRailPathBetter(arf, p); } @@ -2117,8 +2117,8 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, DiagDirectio } else { do { // Make sure the tile is not in the list of banned tiles and that a rail can be built here. - if (!AiIsTileBanned(arf->player, tile, p[0]) && - CmdSucceeded(DoCommand(tile, _players_ai[arf->player->index].railtype_to_use, p[0], DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL))) { + if (!AiIsTileBanned(arf->company, tile, p[0]) && + CmdSucceeded(DoCommand(tile, _companies_ai[arf->company->index].railtype_to_use, p[0], DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL))) { AiBuildRailRecursive(arf, tile, (DiagDirection)p[1]); } @@ -2136,25 +2136,25 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, DiagDirectio } -static void AiBuildRailConstruct(Player *p) +static void AiBuildRailConstruct(Company *c) { AiRailFinder arf; int i; // Check too much lookahead? - if (AiDoFollowTrack(p)) { - _players_ai[p->index].state_counter = (Random()&0xE)+6; // Destruct this amount of blocks - _players_ai[p->index].state_mode = 1; // Start destruct + if (AiDoFollowTrack(c)) { + _companies_ai[c->index].state_counter = (Random()&0xE)+6; // Destruct this amount of blocks + _companies_ai[c->index].state_mode = 1; // Start destruct // Ban this tile and don't reach it for a while. - AiBanTile(p, _players_ai[p->index].cur_tile_a, FindFirstBit(GetRailTrackStatus(_players_ai[p->index].cur_tile_a))); + AiBanTile(c, _companies_ai[c->index].cur_tile_a, FindFirstBit(GetRailTrackStatus(_companies_ai[c->index].cur_tile_a))); return; } // Setup recursive finder and call it. - arf.player = p; - arf.final_tile = _players_ai[p->index].cur_tile_b; - arf.final_dir = _players_ai[p->index].cur_dir_b; + arf.company = c; + arf.final_tile = _companies_ai[c->index].cur_tile_b; + arf.final_dir = _companies_ai[c->index].cur_dir_b; arf.depth = 0; arf.recursive_mode = 0; arf.best_ptr = NULL; @@ -2164,11 +2164,11 @@ static void AiBuildRailConstruct(Player *p) arf.best_depth = 0xff; arf.cur_best_tile = 0; arf.best_tile = 0; - AiBuildRailRecursive(&arf, _players_ai[p->index].cur_tile_a, _players_ai[p->index].cur_dir_a); + AiBuildRailRecursive(&arf, _companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a); // Reached destination? if (arf.recursive_mode == 2 && arf.cur_best_depth == 0) { - _players_ai[p->index].state_mode = 255; + _companies_ai[c->index].state_mode = 255; return; } @@ -2176,23 +2176,23 @@ static void AiBuildRailConstruct(Player *p) if (arf.best_ptr == NULL) { // Terraform some for (i = 0; i != 5; i++) { - AiDoTerraformLand(_players_ai[p->index].cur_tile_a, _players_ai[p->index].cur_dir_a, 3, 0); + AiDoTerraformLand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a, 3, 0); } - if (++_players_ai[p->index].state_counter == 21) { - _players_ai[p->index].state_counter = 40; - _players_ai[p->index].state_mode = 1; + if (++_companies_ai[c->index].state_counter == 21) { + _companies_ai[c->index].state_counter = 40; + _companies_ai[c->index].state_mode = 1; // Ban this tile - AiBanTile(p, _players_ai[p->index].cur_tile_a, FindFirstBit(GetRailTrackStatus(_players_ai[p->index].cur_tile_a))); + AiBanTile(c, _companies_ai[c->index].cur_tile_a, FindFirstBit(GetRailTrackStatus(_companies_ai[c->index].cur_tile_a))); } return; } - _players_ai[p->index].cur_tile_a += TileOffsByDiagDir(_players_ai[p->index].cur_dir_a); + _companies_ai[c->index].cur_tile_a += TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a); if (arf.best_ptr[0] & 0x80) { - TileIndex t1 = _players_ai[p->index].cur_tile_a; + TileIndex t1 = _companies_ai[c->index].cur_tile_a; TileIndex t2 = arf.bridge_end_tile; int32 bridge_len = GetTunnelBridgeLength(t1, t2); @@ -2209,7 +2209,7 @@ static void AiBuildRailConstruct(Player *p) /* try to build one rail on each tile - can't use CMD_BUILD_RAILROAD_TRACK now, it can build one part of track without failing */ do { - cost = DoCommand(t, _players_ai[p->index].railtype_to_use, track, DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL); + cost = DoCommand(t, _companies_ai[c->index].railtype_to_use, track, DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL); /* do not allow building over existing track */ if (CmdFailed(cost) || IsTileType(t, MP_RAILWAY)) { fail = true; @@ -2219,10 +2219,10 @@ static void AiBuildRailConstruct(Player *p) } while (t != t2); /* can we build long track? */ - if (!fail) cost = DoCommand(t1, t2, _players_ai[p->index].railtype_to_use | (track << 4), DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_TRACK); + if (!fail) cost = DoCommand(t1, t2, _companies_ai[c->index].railtype_to_use | (track << 4), DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_TRACK); - if (!fail && CmdSucceeded(cost) && cost.GetCost() <= p->player_money) { - DoCommand(t1, t2, _players_ai[p->index].railtype_to_use | (track << 4), DC_AUTO | DC_NO_WATER | DC_EXEC, CMD_BUILD_RAILROAD_TRACK); + if (!fail && CmdSucceeded(cost) && cost.GetCost() <= c->money) { + DoCommand(t1, t2, _companies_ai[c->index].railtype_to_use | (track << 4), DC_AUTO | DC_NO_WATER | DC_EXEC, CMD_BUILD_RAILROAD_TRACK); } else { /* Figure out which (rail)bridge type to build @@ -2231,28 +2231,28 @@ static void AiBuildRailConstruct(Player *p) int i; for (i = MAX_BRIDGES - 1; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { - CommandCost cost = DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE); - if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break; + CommandCost cost = DoCommand(t1, t2, i | _companies_ai[c->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE); + if (CmdSucceeded(cost) && cost.GetCost() < (c->money >> 1) && cost.GetCost() < ((c->money + _economy.max_loan - c->current_loan) >> 5)) break; } } /* Build it */ - DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); + DoCommand(t1, t2, i | _companies_ai[c->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); } - _players_ai[p->index].cur_tile_a = t2; - _players_ai[p->index].state_counter = 0; + _companies_ai[c->index].cur_tile_a = t2; + _companies_ai[c->index].state_counter = 0; } else if (arf.best_ptr[0] & 0x40) { // tunnel - DoCommand(_players_ai[p->index].cur_tile_a, _players_ai[p->index].railtype_to_use, 0, DC_AUTO | DC_EXEC, CMD_BUILD_TUNNEL); - _players_ai[p->index].cur_tile_a = _build_tunnel_endtile; - _players_ai[p->index].state_counter = 0; + DoCommand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].railtype_to_use, 0, DC_AUTO | DC_EXEC, CMD_BUILD_TUNNEL); + _companies_ai[c->index].cur_tile_a = _build_tunnel_endtile; + _companies_ai[c->index].state_counter = 0; } else { // rail - _players_ai[p->index].cur_dir_a = (DiagDirection)(arf.best_ptr[1] & 3); - DoCommand(_players_ai[p->index].cur_tile_a, _players_ai[p->index].railtype_to_use, arf.best_ptr[0], + _companies_ai[c->index].cur_dir_a = (DiagDirection)(arf.best_ptr[1] & 3); + DoCommand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].railtype_to_use, arf.best_ptr[0], DC_EXEC | DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL); - _players_ai[p->index].state_counter = 0; + _companies_ai[c->index].state_counter = 0; } if (arf.best_tile != 0) { @@ -2262,10 +2262,10 @@ static void AiBuildRailConstruct(Player *p) } } -static bool AiRemoveTileAndGoForward(Player *p) +static bool AiRemoveTileAndGoForward(Company *c) { const byte *ptr; - TileIndex tile = _players_ai[p->index].cur_tile_a; + TileIndex tile = _companies_ai[c->index].cur_tile_a; TileIndex tilenew; if (IsTileType(tile, MP_TUNNELBRIDGE)) { @@ -2273,26 +2273,26 @@ static bool AiRemoveTileAndGoForward(Player *p) // Clear the tunnel and continue at the other side of it. if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) return false; - _players_ai[p->index].cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(_players_ai[p->index].cur_dir_a)); + _companies_ai[c->index].cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a)); return true; } else { // IsBridge(tile) // Check if the bridge points in the right direction. // This is not really needed the first place AiRemoveTileAndGoForward is called. - if (DiagDirToAxis(GetTunnelBridgeDirection(tile)) != (_players_ai[p->index].cur_dir_a & 1)) return false; + if (DiagDirToAxis(GetTunnelBridgeDirection(tile)) != (_companies_ai[c->index].cur_dir_a & 1)) return false; tile = GetOtherBridgeEnd(tile); - tilenew = TILE_MASK(tile - TileOffsByDiagDir(_players_ai[p->index].cur_dir_a)); + tilenew = TILE_MASK(tile - TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a)); // And clear the bridge. if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) return false; - _players_ai[p->index].cur_tile_a = tilenew; + _companies_ai[c->index].cur_tile_a = tilenew; return true; } } // Find the railtype at the position. Quit if no rail there. - TrackBits bits = GetRailTrackStatus(tile) & DiagdirReachesTracks(ReverseDiagDir(_players_ai[p->index].cur_dir_a)); + TrackBits bits = GetRailTrackStatus(tile) & DiagdirReachesTracks(ReverseDiagDir(_companies_ai[c->index].cur_dir_a)); if (bits == TRACK_BIT_NONE) return false; // Convert into a bit position that CMD_REMOVE_SINGLE_RAIL expects. @@ -2309,41 +2309,41 @@ static bool AiRemoveTileAndGoForward(Player *p) return false; // Find the direction at the other edge of the rail. - ptr = _ai_table_15[ReverseDiagDir(_players_ai[p->index].cur_dir_a)]; + ptr = _ai_table_15[ReverseDiagDir(_companies_ai[c->index].cur_dir_a)]; while (ptr[0] != track) ptr += 2; - _players_ai[p->index].cur_dir_a = ReverseDiagDir((DiagDirection)ptr[1]); + _companies_ai[c->index].cur_dir_a = ReverseDiagDir((DiagDirection)ptr[1]); // And then also switch tile. - _players_ai[p->index].cur_tile_a = TILE_MASK(_players_ai[p->index].cur_tile_a - TileOffsByDiagDir(_players_ai[p->index].cur_dir_a)); + _companies_ai[c->index].cur_tile_a = TILE_MASK(_companies_ai[c->index].cur_tile_a - TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a)); return true; } -static void AiBuildRailDestruct(Player *p) +static void AiBuildRailDestruct(Company *c) { // Decrease timeout. - if (!--_players_ai[p->index].state_counter) { - _players_ai[p->index].state_mode = 2; - _players_ai[p->index].state_counter = 0; + if (!--_companies_ai[c->index].state_counter) { + _companies_ai[c->index].state_mode = 2; + _companies_ai[c->index].state_counter = 0; } // Don't do anything if the destination is already reached. - if (_players_ai[p->index].cur_tile_a == _players_ai[p->index].start_tile_a) return; + if (_companies_ai[c->index].cur_tile_a == _companies_ai[c->index].start_tile_a) return; - AiRemoveTileAndGoForward(p); + AiRemoveTileAndGoForward(c); } -static void AiBuildRail(Player *p) +static void AiBuildRail(Company *c) { - switch (_players_ai[p->index].state_mode) { + switch (_companies_ai[c->index].state_mode) { case 0: // Construct mode, build new rail. - AiBuildRailConstruct(p); + AiBuildRailConstruct(c); break; case 1: // Destruct mode, destroy the rail currently built. - AiBuildRailDestruct(p); + AiBuildRailDestruct(c); break; case 2: { @@ -2351,12 +2351,12 @@ static void AiBuildRail(Player *p) // Terraform some and then try building again. for (i = 0; i != 4; i++) { - AiDoTerraformLand(_players_ai[p->index].cur_tile_a, _players_ai[p->index].cur_dir_a, 3, 0); + AiDoTerraformLand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a, 3, 0); } - if (++_players_ai[p->index].state_counter == 4) { - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].state_mode = 0; + if (++_companies_ai[c->index].state_counter == 4) { + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].state_mode = 0; } } @@ -2364,7 +2364,7 @@ static void AiBuildRail(Player *p) } } -static void AiStateBuildRail(Player *p) +static void AiStateBuildRail(Company *c) { int num; AiBuildRec *aib; @@ -2373,26 +2373,26 @@ static void AiStateBuildRail(Player *p) DiagDirection dir; // time out? - if (++_players_ai[p->index].timeout_counter == 1388) { - _players_ai[p->index].state = AIS_DELETE_RAIL_BLOCKS; + if (++_companies_ai[c->index].timeout_counter == 1388) { + _companies_ai[c->index].state = AIS_DELETE_RAIL_BLOCKS; return; } // Currently building a rail between two points? - if (_players_ai[p->index].state_mode != 255) { - AiBuildRail(p); + if (_companies_ai[c->index].state_mode != 255) { + AiBuildRail(c); // Alternate between edges - Swap(_players_ai[p->index].start_tile_a, _players_ai[p->index].start_tile_b); - Swap(_players_ai[p->index].cur_tile_a, _players_ai[p->index].cur_tile_b); - Swap(_players_ai[p->index].start_dir_a, _players_ai[p->index].start_dir_b); - Swap(_players_ai[p->index].cur_dir_a, _players_ai[p->index].cur_dir_b); + Swap(_companies_ai[c->index].start_tile_a, _companies_ai[c->index].start_tile_b); + Swap(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_tile_b); + Swap(_companies_ai[c->index].start_dir_a, _companies_ai[c->index].start_dir_b); + Swap(_companies_ai[c->index].cur_dir_a, _companies_ai[c->index].cur_dir_b); return; } // Now, find two new points to build between - num = _players_ai[p->index].num_build_rec; - aib = &_players_ai[p->index].src; + num = _companies_ai[c->index].num_build_rec; + aib = &_companies_ai[c->index].src; for (;;) { cmd = aib->buildcmd_a; @@ -2405,37 +2405,37 @@ static void AiStateBuildRail(Player *p) aib++; if (--num == 0) { - _players_ai[p->index].state = AIS_BUILD_RAIL_VEH; - _players_ai[p->index].state_counter = 0; // timeout + _companies_ai[c->index].state = AIS_BUILD_RAIL_VEH; + _companies_ai[c->index].state_counter = 0; // timeout return; } } // Find first edge to build from. tile = AiGetEdgeOfDefaultRailBlock(aib->cur_building_rule, aib->use_tile, cmd & 3, &dir); - _players_ai[p->index].start_tile_a = tile; - _players_ai[p->index].cur_tile_a = tile; - _players_ai[p->index].start_dir_a = dir; - _players_ai[p->index].cur_dir_a = dir; + _companies_ai[c->index].start_tile_a = tile; + _companies_ai[c->index].cur_tile_a = tile; + _companies_ai[c->index].start_dir_a = dir; + _companies_ai[c->index].cur_dir_a = dir; DoCommand(TILE_MASK(tile + TileOffsByDiagDir(dir)), 0, (dir & 1) ? 1 : 0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL); assert(TILE_MASK(tile) != 0xFF00); // Find second edge to build to - aib = (&_players_ai[p->index].src) + ((cmd >> 4) & 0xF); + aib = (&_companies_ai[c->index].src) + ((cmd >> 4) & 0xF); tile = AiGetEdgeOfDefaultRailBlock(aib->cur_building_rule, aib->use_tile, (cmd >> 2) & 3, &dir); - _players_ai[p->index].start_tile_b = tile; - _players_ai[p->index].cur_tile_b = tile; - _players_ai[p->index].start_dir_b = dir; - _players_ai[p->index].cur_dir_b = dir; + _companies_ai[c->index].start_tile_b = tile; + _companies_ai[c->index].cur_tile_b = tile; + _companies_ai[c->index].start_dir_b = dir; + _companies_ai[c->index].cur_dir_b = dir; DoCommand(TILE_MASK(tile + TileOffsByDiagDir(dir)), 0, (dir & 1) ? 1 : 0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL); assert(TILE_MASK(tile) != 0xFF00); // And setup state. - _players_ai[p->index].state_mode = 2; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].banned_tile_count = 0; + _companies_ai[c->index].state_mode = 2; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].banned_tile_count = 0; } static StationID AiGetStationIdByDef(TileIndex tile, int id) @@ -2459,7 +2459,7 @@ static EngineID AiFindBestWagon(CargoID cargo, RailType railtype) if (!IsCompatibleRail(rvi->railtype, railtype) || rvi->railveh_type != RAILVEH_WAGON || - !HasBit(e->player_avail, _current_player)) { + !HasBit(e->company_avail, _current_company)) { continue; } @@ -2478,7 +2478,7 @@ static EngineID AiFindBestWagon(CargoID cargo, RailType railtype) return best_veh_index; } -static void AiStateBuildRailVeh(Player *p) +static void AiStateBuildRailVeh(Company *c) { const AiDefaultBlockData *ptr; TileIndex tile; @@ -2489,40 +2489,40 @@ static void AiStateBuildRailVeh(Player *p) Vehicle *v; VehicleID loco_id; - ptr = _default_rail_track_data[_players_ai[p->index].src.cur_building_rule]->data; + ptr = _default_rail_track_data[_companies_ai[c->index].src.cur_building_rule]->data; while (ptr->mode != 0) ptr++; - tile = TILE_ADD(_players_ai[p->index].src.use_tile, ToTileIndexDiff(ptr->tileoffs)); + tile = TILE_ADD(_companies_ai[c->index].src.use_tile, ToTileIndexDiff(ptr->tileoffs)); - cargo = _players_ai[p->index].cargo_type; + cargo = _companies_ai[c->index].cargo_type; for (i = 0;;) { - if (_players_ai[p->index].wagon_list[i] == INVALID_VEHICLE) { - veh = AiFindBestWagon(cargo, _players_ai[p->index].railtype_to_use); + if (_companies_ai[c->index].wagon_list[i] == INVALID_VEHICLE) { + veh = AiFindBestWagon(cargo, _companies_ai[c->index].railtype_to_use); /* veh will return INVALID_ENGINE if no suitable wagon is available. * We shall treat this in the same way as having no money */ if (veh == INVALID_ENGINE) goto handle_nocash; cost = DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE); if (CmdFailed(cost)) goto handle_nocash; - _players_ai[p->index].wagon_list[i] = _new_vehicle_id; - _players_ai[p->index].wagon_list[i + 1] = INVALID_VEHICLE; + _companies_ai[c->index].wagon_list[i] = _new_vehicle_id; + _companies_ai[c->index].wagon_list[i + 1] = INVALID_VEHICLE; return; } if (cargo == CT_MAIL) cargo = CT_PASSENGERS; - if (++i == _players_ai[p->index].num_wagons * 2 - 1) break; + if (++i == _companies_ai[c->index].num_wagons * 2 - 1) break; } // Which locomotive to build? - veh = AiChooseTrainToBuild(_players_ai[p->index].railtype_to_use, p->player_money, cargo != CT_PASSENGERS ? 1 : 0, tile); + veh = AiChooseTrainToBuild(_companies_ai[c->index].railtype_to_use, c->money, cargo != CT_PASSENGERS ? 1 : 0, tile); if (veh == INVALID_ENGINE) { handle_nocash: // after a while, if AI still doesn't have cash, get out of this block by selling the wagons. - if (++_players_ai[p->index].state_counter == 1000) { - for (i = 0; _players_ai[p->index].wagon_list[i] != INVALID_VEHICLE; i++) { - cost = DoCommand(tile, _players_ai[p->index].wagon_list[i], 0, DC_EXEC, CMD_SELL_RAIL_WAGON); + if (++_companies_ai[c->index].state_counter == 1000) { + for (i = 0; _companies_ai[c->index].wagon_list[i] != INVALID_VEHICLE; i++) { + cost = DoCommand(tile, _companies_ai[c->index].wagon_list[i], 0, DC_EXEC, CMD_SELL_RAIL_WAGON); assert(CmdSucceeded(cost)); } - _players_ai[p->index].state = AIS_0; + _companies_ai[c->index].state = AIS_0; } return; } @@ -2535,29 +2535,29 @@ handle_nocash: // Sell a vehicle if the train is double headed. v = GetVehicle(loco_id); if (v->Next() != NULL) { - i = _players_ai[p->index].wagon_list[_players_ai[p->index].num_wagons * 2 - 2]; - _players_ai[p->index].wagon_list[_players_ai[p->index].num_wagons * 2 - 2] = INVALID_VEHICLE; + i = _companies_ai[c->index].wagon_list[_companies_ai[c->index].num_wagons * 2 - 2]; + _companies_ai[c->index].wagon_list[_companies_ai[c->index].num_wagons * 2 - 2] = INVALID_VEHICLE; DoCommand(tile, i, 0, DC_EXEC, CMD_SELL_RAIL_WAGON); } // Move the wagons onto the train - for (i = 0; _players_ai[p->index].wagon_list[i] != INVALID_VEHICLE; i++) { - DoCommand(tile, _players_ai[p->index].wagon_list[i] | (loco_id << 16), 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE); + for (i = 0; _companies_ai[c->index].wagon_list[i] != INVALID_VEHICLE; i++) { + DoCommand(tile, _companies_ai[c->index].wagon_list[i] | (loco_id << 16), 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE); } - for (i = 0; _players_ai[p->index].order_list_blocks[i] != 0xFF; i++) { - const AiBuildRec* aib = &_players_ai[p->index].src + _players_ai[p->index].order_list_blocks[i]; + for (i = 0; _companies_ai[c->index].order_list_blocks[i] != 0xFF; i++) { + const AiBuildRec* aib = &_companies_ai[c->index].src + _companies_ai[c->index].order_list_blocks[i]; bool is_pass = ( - _players_ai[p->index].cargo_type == CT_PASSENGERS || - _players_ai[p->index].cargo_type == CT_MAIL || - (_settings_game.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES) + _companies_ai[c->index].cargo_type == CT_PASSENGERS || + _companies_ai[c->index].cargo_type == CT_MAIL || + (_settings_game.game_creation.landscape == LT_TEMPERATE && _companies_ai[c->index].cargo_type == CT_VALUABLES) ); Order order; order.MakeGoToStation(AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule)); if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD); - if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0)) + if (_companies_ai[c->index].num_want_fullload != 0 && (is_pass || i == 0)) order.SetLoadType(OLFB_FULL_LOAD); DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); @@ -2567,20 +2567,20 @@ handle_nocash: DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT); - if (_players_ai[p->index].num_want_fullload != 0) _players_ai[p->index].num_want_fullload--; + if (_companies_ai[c->index].num_want_fullload != 0) _companies_ai[c->index].num_want_fullload--; - if (--_players_ai[p->index].num_loco_to_build != 0) { -// _players_ai[p->index].loco_id = INVALID_VEHICLE; - _players_ai[p->index].wagon_list[0] = INVALID_VEHICLE; + if (--_companies_ai[c->index].num_loco_to_build != 0) { +// _companies_ai[c->index].loco_id = INVALID_VEHICLE; + _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE; } else { - _players_ai[p->index].state = AIS_0; + _companies_ai[c->index].state = AIS_0; } } -static void AiStateDeleteRailBlocks(Player *p) +static void AiStateDeleteRailBlocks(Company *c) { - const AiBuildRec* aib = &_players_ai[p->index].src; - uint num = _players_ai[p->index].num_build_rec; + const AiBuildRec* aib = &_companies_ai[c->index].src; + uint num = _companies_ai[c->index].num_build_rec; do { const AiDefaultBlockData* b; @@ -2591,7 +2591,7 @@ static void AiStateDeleteRailBlocks(Player *p) } } while (++aib, --num); - _players_ai[p->index].state = AIS_0; + _companies_ai[c->index].state = AIS_0; } static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo) @@ -2711,16 +2711,16 @@ clear_town_stuff:; if (!_want_road_truck_station && !(roadflag & 2)) return CMD_ERROR; if (!(flag & DC_EXEC)) { - if (t != NULL && rating > t->ratings[_current_player]) return CMD_ERROR; + if (t != NULL && rating > t->ratings[_current_company]) return CMD_ERROR; } return total_cost; } // Make sure the blocks are not too close to each other -static bool AiCheckBlockDistances(Player *p, TileIndex tile) +static bool AiCheckBlockDistances(Company *c, TileIndex tile) { - const AiBuildRec* aib = &_players_ai[p->index].src; - uint num = _players_ai[p->index].num_build_rec; + const AiBuildRec* aib = &_companies_ai[c->index].src; + uint num = _companies_ai[c->index].num_build_rec; do { if (aib->cur_building_rule != 255) { @@ -2732,7 +2732,7 @@ static bool AiCheckBlockDistances(Player *p, TileIndex tile) } -static void AiStateBuildDefaultRoadBlocks(Player *p) +static void AiStateBuildDefaultRoadBlocks(Company *c) { uint i; int j; @@ -2741,16 +2741,16 @@ static void AiStateBuildDefaultRoadBlocks(Player *p) CommandCost cost; // time out? - if (++_players_ai[p->index].timeout_counter == 1388) { - _players_ai[p->index].state = AIS_DELETE_RAIL_BLOCKS; + if (++_companies_ai[c->index].timeout_counter == 1388) { + _companies_ai[c->index].state = AIS_DELETE_RAIL_BLOCKS; return; } // do the following 8 times for (i = 0; i != 8; i++) { // check if we can build the default track - aib = &_players_ai[p->index].src; - j = _players_ai[p->index].num_build_rec; + aib = &_companies_ai[c->index].src; + j = _companies_ai[c->index].num_build_rec; do { // this item has already been built? if (aib->cur_building_rule != 255) continue; @@ -2766,18 +2766,18 @@ static void AiStateBuildDefaultRoadBlocks(Player *p) if (rule == -1) { // cannot build, terraform after a while - if (_players_ai[p->index].state_counter >= 600) { - AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)_players_ai[p->index].state_mode); + if (_companies_ai[c->index].state_counter >= 600) { + AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)_companies_ai[c->index].state_mode); } // also try the other terraform direction - if (++_players_ai[p->index].state_counter >= 1000) { - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].state_mode = -_players_ai[p->index].state_mode; + if (++_companies_ai[c->index].state_counter >= 1000) { + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].state_mode = -_companies_ai[c->index].state_mode; } - } else if (CheckPlayerHasMoney(cost) && AiCheckBlockDistances(p, aib->use_tile)) { + } else if (CheckCompanyHasMoney(cost) && AiCheckBlockDistances(c, aib->use_tile)) { CommandCost r; - // player has money, build it. + // company has money, build it. aib->cur_building_rule = rule; r = AiDoBuildDefaultRoadBlock( @@ -2791,15 +2791,15 @@ static void AiStateBuildDefaultRoadBlocks(Player *p) } // check if we're done with all of them - aib = &_players_ai[p->index].src; - j = _players_ai[p->index].num_build_rec; + aib = &_companies_ai[c->index].src; + j = _companies_ai[c->index].num_build_rec; do { if (aib->cur_building_rule == 255) return; } while (++aib, --j); // yep, all are done. switch state to the rail building state. - _players_ai[p->index].state = AIS_BUILD_ROAD; - _players_ai[p->index].state_mode = 255; + _companies_ai[c->index].state = AIS_BUILD_ROAD; + _companies_ai[c->index].state_mode = 255; } struct AiRoadFinder { @@ -2816,7 +2816,7 @@ struct AiRoadFinder { uint best_dist; TileIndex cur_best_tile, best_tile; TileIndex bridge_end_tile; - Player *player; + Company *company; }; struct AiRoadEnum { @@ -2879,14 +2879,14 @@ static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, Trackdir track, uint return false; } -static bool AiCheckRoadFinished(Player *p) +static bool AiCheckRoadFinished(Company *c) { AiRoadEnum are; TileIndex tile; - DiagDirection dir = _players_ai[p->index].cur_dir_a; + DiagDirection dir = _companies_ai[c->index].cur_dir_a; - are.dest = _players_ai[p->index].cur_tile_b; - tile = TILE_MASK(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(dir)); + are.dest = _companies_ai[c->index].cur_tile_b; + tile = TILE_MASK(_companies_ai[c->index].cur_tile_a + TileOffsByDiagDir(dir)); if (IsRoadStopTile(tile) || IsRoadDepotTile(tile)) return false; TrackdirBits bits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ROADTYPES_ROAD)) & DiagdirReachesTrackdirs(dir); @@ -2903,8 +2903,8 @@ static bool AiCheckRoadFinished(Player *p) if (are.best_dist == 0) return true; - _players_ai[p->index].cur_tile_a = are.best_tile; - _players_ai[p->index].cur_dir_a = TrackdirToExitdir(are.best_track); + _companies_ai[c->index].cur_tile_a = are.best_tile; + _companies_ai[c->index].cur_dir_a = TrackdirToExitdir(are.best_track); return false; } @@ -2972,7 +2972,7 @@ static inline void AiCheckBuildRoadTunnelHere(AiRoadFinder *arf, TileIndex tile, if (GetTileSlope(tile, &z) == InclinedSlope((DiagDirection)(p[0] & 3)) && z != 0) { CommandCost cost = DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL); - if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) { + if (CmdSucceeded(cost) && cost.GetCost() <= (arf->company->money >> 4)) { AiBuildRoadRecursive(arf, _build_tunnel_endtile, (DiagDirection)(p[0] & 3)); if (arf->depth == 1) AiCheckRoadPathBetter(arf, p); } @@ -3039,22 +3039,22 @@ static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, DiagDirectio } -static void AiBuildRoadConstruct(Player *p) +static void AiBuildRoadConstruct(Company *c) { AiRoadFinder arf; int i; TileIndex tile; // Reached destination? - if (AiCheckRoadFinished(p)) { - _players_ai[p->index].state_mode = 255; + if (AiCheckRoadFinished(c)) { + _companies_ai[c->index].state_mode = 255; return; } // Setup recursive finder and call it. - arf.player = p; - arf.final_tile = _players_ai[p->index].cur_tile_b; - arf.final_dir = _players_ai[p->index].cur_dir_b; + arf.company = c; + arf.final_tile = _companies_ai[c->index].cur_tile_b; + arf.final_dir = _companies_ai[c->index].cur_dir_b; arf.depth = 0; arf.recursive_mode = 0; arf.best_ptr = NULL; @@ -3064,11 +3064,11 @@ static void AiBuildRoadConstruct(Player *p) arf.best_depth = 0xff; arf.cur_best_tile = 0; arf.best_tile = 0; - AiBuildRoadRecursive(&arf, _players_ai[p->index].cur_tile_a, _players_ai[p->index].cur_dir_a); + AiBuildRoadRecursive(&arf, _companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a); // Reached destination? if (arf.recursive_mode == 2 && arf.cur_best_depth == 0) { - _players_ai[p->index].state_mode = 255; + _companies_ai[c->index].state_mode = 255; return; } @@ -3077,19 +3077,19 @@ static void AiBuildRoadConstruct(Player *p) // Terraform some do_some_terraform: for (i = 0; i != 5; i++) - AiDoTerraformLand(_players_ai[p->index].cur_tile_a, _players_ai[p->index].cur_dir_a, 3, 0); + AiDoTerraformLand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a, 3, 0); - if (++_players_ai[p->index].state_counter == 21) { - _players_ai[p->index].state_mode = 1; + if (++_companies_ai[c->index].state_counter == 21) { + _companies_ai[c->index].state_mode = 1; - _players_ai[p->index].cur_tile_a = TILE_MASK(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(_players_ai[p->index].cur_dir_a)); - _players_ai[p->index].cur_dir_a = ReverseDiagDir(_players_ai[p->index].cur_dir_a); - _players_ai[p->index].state_counter = 0; + _companies_ai[c->index].cur_tile_a = TILE_MASK(_companies_ai[c->index].cur_tile_a + TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a)); + _companies_ai[c->index].cur_dir_a = ReverseDiagDir(_companies_ai[c->index].cur_dir_a); + _companies_ai[c->index].state_counter = 0; } return; } - tile = TILE_MASK(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(_players_ai[p->index].cur_dir_a)); + tile = TILE_MASK(_companies_ai[c->index].cur_tile_a + TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a)); if (arf.best_ptr[0] & 0x80) { TileIndex t1 = tile; @@ -3102,7 +3102,7 @@ do_some_terraform: /* try to build a long road instead of bridge - CMD_BUILD_LONG_ROAD has to fail if it couldn't build at least one piece! */ CommandCost cost = DoCommand(t2, t1, (t2 < t1 ? 1 : 2) | (axis << 2) | (ROADTYPE_ROAD << 3), DC_AUTO | DC_NO_WATER, CMD_BUILD_LONG_ROAD); - if (CmdSucceeded(cost) && cost.GetCost() <= p->player_money) { + if (CmdSucceeded(cost) && cost.GetCost() <= c->money) { DoCommand(t2, t1, (t2 < t1 ? 1 : 2) | (axis << 2) | (ROADTYPE_ROAD << 3), DC_AUTO | DC_EXEC | DC_NO_WATER, CMD_BUILD_LONG_ROAD); } else { int i; @@ -3113,7 +3113,7 @@ do_some_terraform: for (i = MAX_BRIDGES - 1; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { CommandCost cost = DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE); - if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break; + if (CmdSucceeded(cost) && cost.GetCost() < (c->money >> 1) && cost.GetCost() < ((c->money + _economy.max_loan - c->current_loan) >> 5)) break; } } @@ -3121,21 +3121,21 @@ do_some_terraform: DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); } - _players_ai[p->index].cur_tile_a = t2; - _players_ai[p->index].state_counter = 0; + _companies_ai[c->index].cur_tile_a = t2; + _companies_ai[c->index].state_counter = 0; } else if (arf.best_ptr[0] & 0x40) { // tunnel DoCommand(tile, 0x200, 0, DC_AUTO | DC_EXEC, CMD_BUILD_TUNNEL); - _players_ai[p->index].cur_tile_a = _build_tunnel_endtile; - _players_ai[p->index].state_counter = 0; + _companies_ai[c->index].cur_tile_a = _build_tunnel_endtile; + _companies_ai[c->index].state_counter = 0; } else { // road if (!AiBuildRoadHelper(tile, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, arf.best_ptr[0])) goto do_some_terraform; - _players_ai[p->index].cur_dir_a = (DiagDirection)(arf.best_ptr[1] & 3); - _players_ai[p->index].cur_tile_a = tile; - _players_ai[p->index].state_counter = 0; + _companies_ai[c->index].cur_dir_a = (DiagDirection)(arf.best_ptr[1] & 3); + _companies_ai[c->index].cur_tile_a = tile; + _companies_ai[c->index].state_counter = 0; } if (arf.best_tile != 0) { @@ -3145,26 +3145,26 @@ do_some_terraform: } -static void AiBuildRoad(Player *p) +static void AiBuildRoad(Company *c) { - if (_players_ai[p->index].state_mode < 1) { + if (_companies_ai[c->index].state_mode < 1) { // Construct mode, build new road. - AiBuildRoadConstruct(p); - } else if (_players_ai[p->index].state_mode == 1) { + AiBuildRoadConstruct(c); + } else if (_companies_ai[c->index].state_mode == 1) { // Destruct mode, not implemented for roads. - _players_ai[p->index].state_mode = 2; - _players_ai[p->index].state_counter = 0; - } else if (_players_ai[p->index].state_mode == 2) { + _companies_ai[c->index].state_mode = 2; + _companies_ai[c->index].state_counter = 0; + } else if (_companies_ai[c->index].state_mode == 2) { uint i; // Terraform some and then try building again. for (i = 0; i != 4; i++) { - AiDoTerraformLand(_players_ai[p->index].cur_tile_a, _players_ai[p->index].cur_dir_a, 3, 0); + AiDoTerraformLand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a, 3, 0); } - if (++_players_ai[p->index].state_counter == 4) { - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].state_mode = 0; + if (++_companies_ai[c->index].state_counter == 4) { + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].state_mode = 0; } } } @@ -3178,7 +3178,7 @@ static TileIndex AiGetRoadBlockEdge(byte rule, TileIndex tile, DiagDirection *di } -static void AiStateBuildRoad(Player *p) +static void AiStateBuildRoad(Company *c) { int num; AiBuildRec *aib; @@ -3187,27 +3187,27 @@ static void AiStateBuildRoad(Player *p) DiagDirection dir; // time out? - if (++_players_ai[p->index].timeout_counter == 1388) { - _players_ai[p->index].state = AIS_DELETE_ROAD_BLOCKS; + if (++_companies_ai[c->index].timeout_counter == 1388) { + _companies_ai[c->index].state = AIS_DELETE_ROAD_BLOCKS; return; } // Currently building a road between two points? - if (_players_ai[p->index].state_mode != 255) { - AiBuildRoad(p); + if (_companies_ai[c->index].state_mode != 255) { + AiBuildRoad(c); // Alternate between edges - Swap(_players_ai[p->index].start_tile_a, _players_ai[p->index].start_tile_b); - Swap(_players_ai[p->index].cur_tile_a, _players_ai[p->index].cur_tile_b); - Swap(_players_ai[p->index].start_dir_a, _players_ai[p->index].start_dir_b); - Swap(_players_ai[p->index].cur_dir_a, _players_ai[p->index].cur_dir_b); + Swap(_companies_ai[c->index].start_tile_a, _companies_ai[c->index].start_tile_b); + Swap(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_tile_b); + Swap(_companies_ai[c->index].start_dir_a, _companies_ai[c->index].start_dir_b); + Swap(_companies_ai[c->index].cur_dir_a, _companies_ai[c->index].cur_dir_b); return; } // Now, find two new points to build between - num = _players_ai[p->index].num_build_rec; - aib = &_players_ai[p->index].src; + num = _companies_ai[c->index].num_build_rec; + aib = &_companies_ai[c->index].src; for (;;) { cmd = aib->buildcmd_a; @@ -3216,30 +3216,30 @@ static void AiStateBuildRoad(Player *p) aib++; if (--num == 0) { - _players_ai[p->index].state = AIS_BUILD_ROAD_VEHICLES; + _companies_ai[c->index].state = AIS_BUILD_ROAD_VEHICLES; return; } } // Find first edge to build from. tile = AiGetRoadBlockEdge(aib->cur_building_rule, aib->use_tile, &dir); - _players_ai[p->index].start_tile_a = tile; - _players_ai[p->index].cur_tile_a = tile; - _players_ai[p->index].start_dir_a = dir; - _players_ai[p->index].cur_dir_a = dir; + _companies_ai[c->index].start_tile_a = tile; + _companies_ai[c->index].cur_tile_a = tile; + _companies_ai[c->index].start_dir_a = dir; + _companies_ai[c->index].cur_dir_a = dir; // Find second edge to build to - aib = (&_players_ai[p->index].src) + (cmd & 0xF); + aib = (&_companies_ai[c->index].src) + (cmd & 0xF); tile = AiGetRoadBlockEdge(aib->cur_building_rule, aib->use_tile, &dir); - _players_ai[p->index].start_tile_b = tile; - _players_ai[p->index].cur_tile_b = tile; - _players_ai[p->index].start_dir_b = dir; - _players_ai[p->index].cur_dir_b = dir; + _companies_ai[c->index].start_tile_b = tile; + _companies_ai[c->index].cur_tile_b = tile; + _companies_ai[c->index].start_dir_b = dir; + _companies_ai[c->index].cur_dir_b = dir; // And setup state. - _players_ai[p->index].state_mode = 2; - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].banned_tile_count = 0; + _companies_ai[c->index].state_mode = 2; + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].banned_tile_count = 0; } static StationID AiGetStationIdFromRoadBlock(TileIndex tile, int id) @@ -3249,7 +3249,7 @@ static StationID AiGetStationIdFromRoadBlock(TileIndex tile, int id) return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))); } -static void AiStateBuildRoadVehicles(Player *p) +static void AiStateBuildRoadVehicles(Company *c) { const AiDefaultBlockData *ptr; TileIndex tile; @@ -3257,13 +3257,13 @@ static void AiStateBuildRoadVehicles(Player *p) EngineID veh; uint i; - ptr = _road_default_block_data[_players_ai[p->index].src.cur_building_rule]->data; + ptr = _road_default_block_data[_companies_ai[c->index].src.cur_building_rule]->data; for (; ptr->mode != 0; ptr++) {} - tile = TILE_ADD(_players_ai[p->index].src.use_tile, ToTileIndexDiff(ptr->tileoffs)); + tile = TILE_ADD(_companies_ai[c->index].src.use_tile, ToTileIndexDiff(ptr->tileoffs)); - veh = AiChooseRoadVehToBuild(_players_ai[p->index].cargo_type, p->player_money, tile); + veh = AiChooseRoadVehToBuild(_companies_ai[c->index].cargo_type, c->money, tile); if (veh == INVALID_ENGINE) { - _players_ai[p->index].state = AIS_0; + _companies_ai[c->index].state = AIS_0; return; } @@ -3271,28 +3271,28 @@ static void AiStateBuildRoadVehicles(Player *p) loco_id = _new_vehicle_id; - if (GetVehicle(loco_id)->cargo_type != _players_ai[p->index].cargo_type) { + if (GetVehicle(loco_id)->cargo_type != _companies_ai[c->index].cargo_type) { /* Cargo type doesn't match, so refit it */ - if (CmdFailed(DoCommand(tile, loco_id, _players_ai[p->index].cargo_type, DC_EXEC, CMD_REFIT_ROAD_VEH))) { + if (CmdFailed(DoCommand(tile, loco_id, _companies_ai[c->index].cargo_type, DC_EXEC, CMD_REFIT_ROAD_VEH))) { /* Refit failed... sell the vehicle */ DoCommand(tile, loco_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH); return; } } - for (i = 0; _players_ai[p->index].order_list_blocks[i] != 0xFF; i++) { - const AiBuildRec* aib = &_players_ai[p->index].src + _players_ai[p->index].order_list_blocks[i]; + for (i = 0; _companies_ai[c->index].order_list_blocks[i] != 0xFF; i++) { + const AiBuildRec* aib = &_companies_ai[c->index].src + _companies_ai[c->index].order_list_blocks[i]; bool is_pass = ( - _players_ai[p->index].cargo_type == CT_PASSENGERS || - _players_ai[p->index].cargo_type == CT_MAIL || - (_settings_game.game_creation.landscape == LT_TEMPERATE && _players_ai[p->index].cargo_type == CT_VALUABLES) + _companies_ai[c->index].cargo_type == CT_PASSENGERS || + _companies_ai[c->index].cargo_type == CT_MAIL || + (_settings_game.game_creation.landscape == LT_TEMPERATE && _companies_ai[c->index].cargo_type == CT_VALUABLES) ); Order order; order.MakeGoToStation(AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule)); if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD); - if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0)) + if (_companies_ai[c->index].num_want_fullload != 0 && (is_pass || i == 0)) order.SetLoadType(OLFB_FULL_LOAD); DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); @@ -3301,14 +3301,14 @@ static void AiStateBuildRoadVehicles(Player *p) DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE); DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT); - if (_players_ai[p->index].num_want_fullload != 0) _players_ai[p->index].num_want_fullload--; - if (--_players_ai[p->index].num_loco_to_build == 0) _players_ai[p->index].state = AIS_0; + if (_companies_ai[c->index].num_want_fullload != 0) _companies_ai[c->index].num_want_fullload--; + if (--_companies_ai[c->index].num_loco_to_build == 0) _companies_ai[c->index].state = AIS_0; } -static void AiStateDeleteRoadBlocks(Player *p) +static void AiStateDeleteRoadBlocks(Company *c) { - const AiBuildRec* aib = &_players_ai[p->index].src; - uint num = _players_ai[p->index].num_build_rec; + const AiBuildRec* aib = &_companies_ai[c->index].src; + uint num = _companies_ai[c->index].num_build_rec; do { const AiDefaultBlockData* b; @@ -3320,11 +3320,11 @@ static void AiStateDeleteRoadBlocks(Player *p) } } while (++aib, --num); - _players_ai[p->index].state = AIS_0; + _companies_ai[c->index].state = AIS_0; } -static void AiStateAirportStuff(Player *p) +static void AiStateAirportStuff(Company *c) { const Station* st; int i; @@ -3341,19 +3341,19 @@ static void AiStateAirportStuff(Player *p) // We do this all twice - once for the source (town in the case // of oilrig route) and then for the destination (oilrig in the // case of oilrig route). - aib = &_players_ai[p->index].src + i; + aib = &_companies_ai[c->index].src + i; FOR_ALL_STATIONS(st) { // Is this an airport? if (!(st->facilities & FACIL_AIRPORT)) continue; // Do we own the airport? (Oilrigs aren't owned, though.) - if (st->owner != OWNER_NONE && st->owner != _current_player) continue; + if (st->owner != OWNER_NONE && st->owner != _current_company) continue; AirportFTAClass::Flags flags = st->Airport()->flags; /* if airport doesn't accept our kind of plane, dismiss it */ - if (!(flags & (_players_ai[p->index].build_kind == 1 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) { + if (!(flags & (_companies_ai[c->index].build_kind == 1 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) { continue; } @@ -3392,11 +3392,11 @@ static void AiStateAirportStuff(Player *p) aib->use_tile = st->airport_tile; break; } - } while (++i != _players_ai[p->index].num_build_rec); + } while (++i != _companies_ai[c->index].num_build_rec); - _players_ai[p->index].state = AIS_BUILD_DEFAULT_AIRPORT_BLOCKS; - _players_ai[p->index].state_mode = 255; - _players_ai[p->index].state_counter = 0; + _companies_ai[c->index].state = AIS_BUILD_DEFAULT_AIRPORT_BLOCKS; + _companies_ai[c->index].state_mode = 255; + _companies_ai[c->index].state_counter = 0; } static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag) @@ -3470,7 +3470,7 @@ static int AiFindBestDefaultAirportBlock(TileIndex tile, byte cargo, byte heli, return -1; } -static void AiStateBuildDefaultAirportBlocks(Player *p) +static void AiStateBuildDefaultAirportBlocks(Company *c) { int i, j; AiBuildRec *aib; @@ -3478,8 +3478,8 @@ static void AiStateBuildDefaultAirportBlocks(Player *p) CommandCost cost; // time out? - if (++_players_ai[p->index].timeout_counter == 1388) { - _players_ai[p->index].state = AIS_0; + if (++_companies_ai[c->index].timeout_counter == 1388) { + _companies_ai[c->index].state = AIS_0; return; } @@ -3487,8 +3487,8 @@ static void AiStateBuildDefaultAirportBlocks(Player *p) i = 8; do { // check if we can build the default - aib = &_players_ai[p->index].src; - j = _players_ai[p->index].num_build_rec; + aib = &_companies_ai[c->index].src; + j = _companies_ai[c->index].num_build_rec; do { // this item has already been built? if (aib->cur_building_rule != 255) continue; @@ -3498,22 +3498,22 @@ static void AiStateBuildDefaultAirportBlocks(Player *p) aib->use_tile = AdjustTileCoordRandomly(aib->spec_tile, aib->rand_rng); // check if the aircraft stuff can be built there. - rule = AiFindBestDefaultAirportBlock(aib->use_tile, aib->cargo, _players_ai[p->index].build_kind, &cost); + rule = AiFindBestDefaultAirportBlock(aib->use_tile, aib->cargo, _companies_ai[c->index].build_kind, &cost); // SetRedErrorSquare(aib->use_tile); if (rule == -1) { // cannot build, terraform after a while - if (_players_ai[p->index].state_counter >= 600) { - AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)_players_ai[p->index].state_mode); + if (_companies_ai[c->index].state_counter >= 600) { + AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)_companies_ai[c->index].state_mode); } // also try the other terraform direction - if (++_players_ai[p->index].state_counter >= 1000) { - _players_ai[p->index].state_counter = 0; - _players_ai[p->index].state_mode = -_players_ai[p->index].state_mode; + if (++_companies_ai[c->index].state_counter >= 1000) { + _companies_ai[c->index].state_counter = 0; + _companies_ai[c->index].state_mode = -_companies_ai[c->index].state_mode; } - } else if (CheckPlayerHasMoney(cost) && AiCheckBlockDistances(p, aib->use_tile)) { - // player has money, build it. + } else if (CheckCompanyHasMoney(cost) && AiCheckBlockDistances(c, aib->use_tile)) { + // company has money, build it. CommandCost r; aib->cur_building_rule = rule; @@ -3529,14 +3529,14 @@ static void AiStateBuildDefaultAirportBlocks(Player *p) } while (--i); // check if we're done with all of them - aib = &_players_ai[p->index].src; - j = _players_ai[p->index].num_build_rec; + aib = &_companies_ai[c->index].src; + j = _companies_ai[c->index].num_build_rec; do { if (aib->cur_building_rule == 255) return; } while (++aib, --j); // yep, all are done. switch state. - _players_ai[p->index].state = AIS_BUILD_AIRCRAFT_VEHICLES; + _companies_ai[c->index].state = AIS_BUILD_AIRCRAFT_VEHICLES; } static StationID AiGetStationIdFromAircraftBlock(TileIndex tile, int id) @@ -3546,7 +3546,7 @@ static StationID AiGetStationIdFromAircraftBlock(TileIndex tile, int id) return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))); } -static void AiStateBuildAircraftVehicles(Player *p) +static void AiStateBuildAircraftVehicles(Company *c) { const AiDefaultBlockData *ptr; TileIndex tile; @@ -3554,15 +3554,15 @@ static void AiStateBuildAircraftVehicles(Player *p) int i; VehicleID loco_id; - ptr = _airport_default_block_data[_players_ai[p->index].src.cur_building_rule]; + ptr = _airport_default_block_data[_companies_ai[c->index].src.cur_building_rule]; for (; ptr->mode != 0; ptr++) {} - tile = TILE_ADD(_players_ai[p->index].src.use_tile, ToTileIndexDiff(ptr->tileoffs)); + tile = TILE_ADD(_companies_ai[c->index].src.use_tile, ToTileIndexDiff(ptr->tileoffs)); /* determine forbidden aircraft bits */ byte forbidden = 0; - for (i = 0; _players_ai[p->index].order_list_blocks[i] != 0xFF; i++) { - const AiBuildRec *aib = (&_players_ai[p->index].src) + _players_ai[p->index].order_list_blocks[i]; + for (i = 0; _companies_ai[c->index].order_list_blocks[i] != 0xFF; i++) { + const AiBuildRec *aib = (&_companies_ai[c->index].src) + _companies_ai[c->index].order_list_blocks[i]; const Station *st = GetStationByTile(aib->use_tile); if (st == NULL || !(st->facilities & FACIL_AIRPORT)) continue; @@ -3572,7 +3572,7 @@ static void AiStateBuildAircraftVehicles(Player *p) if (flags & AirportFTAClass::SHORT_STRIP) forbidden |= AIR_FAST; // no fast planes for small airports } - veh = AiChooseAircraftToBuild(p->player_money, forbidden); + veh = AiChooseAircraftToBuild(c->money, forbidden); if (veh == INVALID_ENGINE) return; if (GetStationByTile(tile)->Airport()->nof_depots == 0) return; @@ -3582,15 +3582,15 @@ static void AiStateBuildAircraftVehicles(Player *p) if (CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return; loco_id = _new_vehicle_id; - for (i = 0; _players_ai[p->index].order_list_blocks[i] != 0xFF; i++) { - AiBuildRec *aib = (&_players_ai[p->index].src) + _players_ai[p->index].order_list_blocks[i]; - bool is_pass = (_players_ai[p->index].cargo_type == CT_PASSENGERS || _players_ai[p->index].cargo_type == CT_MAIL); + for (i = 0; _companies_ai[c->index].order_list_blocks[i] != 0xFF; i++) { + AiBuildRec *aib = (&_companies_ai[c->index].src) + _companies_ai[c->index].order_list_blocks[i]; + bool is_pass = (_companies_ai[c->index].cargo_type == CT_PASSENGERS || _companies_ai[c->index].cargo_type == CT_MAIL); Order order; order.MakeGoToStation(AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule)); if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD); - if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0)) + if (_companies_ai[c->index].num_want_fullload != 0 && (is_pass || i == 0)) order.SetLoadType(OLFB_FULL_LOAD); DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); @@ -3600,31 +3600,31 @@ static void AiStateBuildAircraftVehicles(Player *p) DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT); - if (_players_ai[p->index].num_want_fullload != 0) _players_ai[p->index].num_want_fullload--; + if (_companies_ai[c->index].num_want_fullload != 0) _companies_ai[c->index].num_want_fullload--; - if (--_players_ai[p->index].num_loco_to_build == 0) _players_ai[p->index].state = AIS_0; + if (--_companies_ai[c->index].num_loco_to_build == 0) _companies_ai[c->index].state = AIS_0; } -static void AiStateCheckShipStuff(Player *p) +static void AiStateCheckShipStuff(Company *c) { /* Ships are not implemented in this (broken) AI */ } -static void AiStateBuildDefaultShipBlocks(Player *p) +static void AiStateBuildDefaultShipBlocks(Company *c) { /* Ships are not implemented in this (broken) AI */ } -static void AiStateDoShipStuff(Player *p) +static void AiStateDoShipStuff(Company *c) { /* Ships are not implemented in this (broken) AI */ } -static void AiStateSellVeh(Player *p) +static void AiStateSellVeh(Company *c) { - Vehicle *v = _players_ai[p->index].cur_veh; + Vehicle *v = _companies_ai[c->index].cur_veh; - if (v->owner == _current_player) { + if (v->owner == _current_company) { if (v->type == VEH_TRAIN) { if (!IsRailDepotTile(v->tile) || v->u.rail.track != TRACK_BIT_DEPOT || !(v->vehstatus & VS_STOPPED)) { @@ -3659,17 +3659,17 @@ static void AiStateSellVeh(Player *p) goto return_to_loop; going_to_depot:; - if (++_players_ai[p->index].state_counter <= 832) return; + if (++_companies_ai[c->index].state_counter <= 832) return; if (v->current_order.IsType(OT_GOTO_DEPOT)) { v->current_order.MakeDummy(); InvalidateWindow(WC_VEHICLE_VIEW, v->index); } return_to_loop:; - _players_ai[p->index].state = AIS_VEH_LOOP; + _companies_ai[c->index].state = AIS_VEH_LOOP; } -static void AiStateRemoveStation(Player *p) +static void AiStateRemoveStation(Company *c) { // Remove stations that aren't in use by any vehicle const Order *ord; @@ -3677,7 +3677,7 @@ static void AiStateRemoveStation(Player *p) TileIndex tile; // Go to this state when we're done. - _players_ai[p->index].state = AIS_1; + _companies_ai[c->index].state = AIS_1; // Get a list of all stations that are in use by a vehicle byte *in_use = MallocT(GetMaxStationIndex() + 1); @@ -3688,7 +3688,7 @@ static void AiStateRemoveStation(Player *p) // Go through all stations and delete those that aren't in use FOR_ALL_STATIONS(st) { - if (st->owner == _current_player && !in_use[st->index] && + if (st->owner == _current_company && !in_use[st->index] && ( (st->bus_stops != NULL && (tile = st->bus_stops->xy) != 0) || (st->truck_stops != NULL && (tile = st->truck_stops->xy)) != 0 || (tile = st->train_tile) != 0 || @@ -3701,12 +3701,12 @@ static void AiStateRemoveStation(Player *p) free(in_use); } -static void AiRemovePlayerRailOrRoad(Player *p, TileIndex tile) +static void AiRemoveCompanyRailOrRoad(Company *c, TileIndex tile) { TrackBits rails; if (IsTileType(tile, MP_RAILWAY)) { - if (!IsTileOwner(tile, _current_player)) return; + if (!IsTileOwner(tile, _current_company)) return; if (IsPlainRailTile(tile)) { is_rail_crossing:; @@ -3717,9 +3717,9 @@ is_rail_crossing:; if (rails & TRACK_BIT_3WAY_NE) { pos_0: if ((GetRailTrackStatus(TILE_MASK(tile - TileDiffXY(1, 0))) & TRACK_BIT_3WAY_SW) == 0) { - _players_ai[p->index].cur_dir_a = DIAGDIR_NE; - _players_ai[p->index].cur_tile_a = tile; - _players_ai[p->index].state = AIS_REMOVE_SINGLE_RAIL_TILE; + _companies_ai[c->index].cur_dir_a = DIAGDIR_NE; + _companies_ai[c->index].cur_tile_a = tile; + _companies_ai[c->index].state = AIS_REMOVE_SINGLE_RAIL_TILE; return; } } @@ -3727,9 +3727,9 @@ pos_0: if (rails & TRACK_BIT_3WAY_SE) { pos_1: if ((GetRailTrackStatus(TILE_MASK(tile + TileDiffXY(0, 1))) & TRACK_BIT_3WAY_NW) == 0) { - _players_ai[p->index].cur_dir_a = DIAGDIR_SE; - _players_ai[p->index].cur_tile_a = tile; - _players_ai[p->index].state = AIS_REMOVE_SINGLE_RAIL_TILE; + _companies_ai[c->index].cur_dir_a = DIAGDIR_SE; + _companies_ai[c->index].cur_tile_a = tile; + _companies_ai[c->index].state = AIS_REMOVE_SINGLE_RAIL_TILE; return; } } @@ -3737,9 +3737,9 @@ pos_1: if (rails & TRACK_BIT_3WAY_SW) { pos_2: if ((GetRailTrackStatus(TILE_MASK(tile + TileDiffXY(1, 0))) & TRACK_BIT_3WAY_NE) == 0) { - _players_ai[p->index].cur_dir_a = DIAGDIR_SW; - _players_ai[p->index].cur_tile_a = tile; - _players_ai[p->index].state = AIS_REMOVE_SINGLE_RAIL_TILE; + _companies_ai[c->index].cur_dir_a = DIAGDIR_SW; + _companies_ai[c->index].cur_tile_a = tile; + _companies_ai[c->index].state = AIS_REMOVE_SINGLE_RAIL_TILE; return; } } @@ -3747,9 +3747,9 @@ pos_2: if (rails & TRACK_BIT_3WAY_NW) { pos_3: if ((GetRailTrackStatus(TILE_MASK(tile - TileDiffXY(0, 1))) & TRACK_BIT_3WAY_SE) == 0) { - _players_ai[p->index].cur_dir_a = DIAGDIR_NW; - _players_ai[p->index].cur_tile_a = tile; - _players_ai[p->index].state = AIS_REMOVE_SINGLE_RAIL_TILE; + _companies_ai[c->index].cur_dir_a = DIAGDIR_NW; + _companies_ai[c->index].cur_tile_a = tile; + _companies_ai[c->index].state = AIS_REMOVE_SINGLE_RAIL_TILE; return; } } @@ -3767,23 +3767,23 @@ pos_3: if (IsLevelCrossing(tile)) goto is_rail_crossing; if (IsRoadDepot(tile)) { - if (!IsTileOwner(tile, _current_player)) return; + if (!IsTileOwner(tile, _current_company)) return; DiagDirection dir; TileIndex t; // Check if there are any stations around. t = tile + TileDiffXY(-1, 0); - if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_player)) return; + if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_company)) return; t = tile + TileDiffXY(1, 0); - if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_player)) return; + if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_company)) return; t = tile + TileDiffXY(0, -1); - if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_player)) return; + if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_company)) return; t = tile + TileDiffXY(0, 1); - if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_player)) return; + if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_company)) return; dir = GetRoadDepotDirection(tile); @@ -3796,7 +3796,7 @@ pos_3: CMD_REMOVE_ROAD); } } else if (IsTileType(tile, MP_TUNNELBRIDGE)) { - if (!IsTileOwner(tile, _current_player) || + if (!IsTileOwner(tile, _current_company) || !IsBridge(tile) || GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) { return; @@ -3814,30 +3814,30 @@ pos_3: } } -static void AiStateRemoveTrack(Player *p) +static void AiStateRemoveTrack(Company *c) { /* Was 1000 for standard 8x8 maps. */ int num = MapSizeX() * 4; do { - TileIndex tile = ++_players_ai[p->index].state_counter; + TileIndex tile = ++_companies_ai[c->index].state_counter; // Iterated all tiles? if (tile >= MapSize()) { - _players_ai[p->index].state = AIS_REMOVE_STATION; + _companies_ai[c->index].state = AIS_REMOVE_STATION; return; } - // Remove player stuff in that tile - AiRemovePlayerRailOrRoad(p, tile); - if (_players_ai[p->index].state != AIS_REMOVE_TRACK) return; + // Remove company stuff in that tile + AiRemoveCompanyRailOrRoad(c, tile); + if (_companies_ai[c->index].state != AIS_REMOVE_TRACK) return; } while (--num); } -static void AiStateRemoveSingleRailTile(Player *p) +static void AiStateRemoveSingleRailTile(Company *c) { // Remove until we can't remove more. - if (!AiRemoveTileAndGoForward(p)) _players_ai[p->index].state = AIS_REMOVE_TRACK; + if (!AiRemoveTileAndGoForward(c)) _companies_ai[c->index].state = AIS_REMOVE_TRACK; } static AiStateAction * const _ai_actions[] = { @@ -3873,101 +3873,101 @@ static AiStateAction * const _ai_actions[] = { AiStateRemoveSingleRailTile }; -extern void ShowBuyCompanyDialog(uint player); +extern void ShowBuyCompanyDialog(CompanyID company); -static void AiHandleTakeover(Player *p) +static void AiHandleTakeover(Company *c) { - if (p->bankrupt_timeout != 0) { - p->bankrupt_timeout -= 8; - if (p->bankrupt_timeout > 0) return; - p->bankrupt_timeout = 0; - DeleteWindowById(WC_BUY_COMPANY, _current_player); - if (IsLocalPlayer()) { + if (c->bankrupt_timeout != 0) { + c->bankrupt_timeout -= 8; + if (c->bankrupt_timeout > 0) return; + c->bankrupt_timeout = 0; + DeleteWindowById(WC_BUY_COMPANY, _current_company); + if (IsLocalCompany()) { AskExitToGameMenu(); return; } - if (IsHumanPlayer(_current_player)) return; + if (IsHumanCompany(_current_company)) return; } - if (p->bankrupt_asked == 255) return; + if (c->bankrupt_asked == 255) return; { - uint asked = p->bankrupt_asked; - Player *pp, *best_pl = NULL; + uint asked = c->bankrupt_asked; + Company *company, *best_company = NULL; int32 best_val = -1; // Ask the guy with the highest performance hist. - FOR_ALL_PLAYERS(pp) { + FOR_ALL_COMPANIES(company) { if (!(asked & 1) && - pp->bankrupt_asked == 0 && - best_val < pp->old_economy[1].performance_history) { - best_val = pp->old_economy[1].performance_history; - best_pl = pp; + company->bankrupt_asked == 0 && + best_val < company->old_economy[1].performance_history) { + best_val = company->old_economy[1].performance_history; + best_company = company; } asked >>= 1; } - // Asked all players? + // Asked all companies? if (best_val == -1) { - p->bankrupt_asked = 255; + c->bankrupt_asked = 255; return; } - SetBit(p->bankrupt_asked, best_pl->index); + SetBit(c->bankrupt_asked, best_company->index); - if (best_pl->index == _local_player) { - p->bankrupt_timeout = 4440; - ShowBuyCompanyDialog(_current_player); + if (best_company->index == _local_company) { + c->bankrupt_timeout = 4440; + ShowBuyCompanyDialog(_current_company); return; } - if (IsHumanPlayer(best_pl->index)) return; + if (IsHumanCompany(best_company->index)) return; // Too little money for computer to buy it? - if (best_pl->player_money >> 1 >= p->bankrupt_value) { + if (best_company->money >> 1 >= c->bankrupt_value) { // Computer wants to buy it. - PlayerID old_p = _current_player; - _current_player = best_pl->index; - DoCommand(0, old_p, 0, DC_EXEC, CMD_BUY_COMPANY); - _current_player = old_p; + CompanyID old_company = _current_company; + _current_company = best_company->index; + DoCommand(0, old_company, 0, DC_EXEC, CMD_BUY_COMPANY); + _current_company = old_company; } } } -static void AiAdjustLoan(const Player* p) +static void AiAdjustLoan(const Company *c) { - Money base = AiGetBasePrice(p); + Money base = AiGetBasePrice(c); - if (p->player_money > base * 1400) { + if (c->money > base * 1400) { // Decrease loan - if (p->current_loan != 0) { + if (c->current_loan != 0) { DoCommand(0, 0, 0, DC_EXEC, CMD_DECREASE_LOAN); } - } else if (p->player_money < base * 500) { + } else if (c->money < base * 500) { // Increase loan - if (p->current_loan < _economy.max_loan && - p->num_valid_stat_ent >= 2 && - -(p->old_economy[0].expenses + p->old_economy[1].expenses) < base * 60) { + if (c->current_loan < _economy.max_loan && + c->num_valid_stat_ent >= 2 && + -(c->old_economy[0].expenses + c->old_economy[1].expenses) < base * 60) { DoCommand(0, 0, 0, DC_EXEC, CMD_INCREASE_LOAN); } } } -static void AiBuildCompanyHQ(Player *p) +static void AiBuildCompanyHQ(Company *c) { TileIndex tile; - if (p->location_of_HQ == 0 && - p->last_build_coordinate != 0) { - tile = AdjustTileCoordRandomly(p->last_build_coordinate, 8); + if (c->location_of_HQ == 0 && + c->last_build_coordinate != 0) { + tile = AdjustTileCoordRandomly(c->last_build_coordinate, 8); DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ); } } -void AiDoGameLoop(Player *p) +void AiDoGameLoop(Company *c) { - if (p->bankrupt_asked != 0) { - AiHandleTakeover(p); + if (c->bankrupt_asked != 0) { + AiHandleTakeover(c); return; } @@ -3977,10 +3977,10 @@ void AiDoGameLoop(Player *p) // or in % _ai_service_interval = _settings_game.vehicle.servint_ispercent ? 80 : 180; - if (IsHumanPlayer(_current_player)) return; + if (IsHumanCompany(_current_company)) return; - AiAdjustLoan(p); - AiBuildCompanyHQ(p); + AiAdjustLoan(c); + AiBuildCompanyHQ(c); #if 0 { @@ -4013,11 +4013,11 @@ void AiDoGameLoop(Player *p) "AiStateRemoveSingleRailTile" }; - if (_players_ai[p->index].state != old_state) { + if (_companies_ai[c->index].state != old_state) { if (hasdots) printf("\n"); hasdots = false; - printf("AiState: %s\n", _ai_state_names[old_state=_players_ai[p->index].state]); + printf("AiState: %s\n", _ai_state_names[old_state=_companies_ai[c->index].state]); } else { printf("."); hasdots = true; @@ -4025,55 +4025,55 @@ void AiDoGameLoop(Player *p) } #endif - _ai_actions[_players_ai[p->index].state](p); + _ai_actions[_companies_ai[c->index].state](c); } -static const SaveLoad _player_ai_desc[] = { - SLE_VAR(PlayerAI, state, SLE_UINT8), - SLE_VAR(PlayerAI, tick, SLE_UINT8), - SLE_CONDVAR(PlayerAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12), - SLE_CONDVAR(PlayerAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION), - SLE_VAR(PlayerAI, timeout_counter, SLE_UINT16), +static const SaveLoad _company_ai_desc[] = { + SLE_VAR(CompanyAI, state, SLE_UINT8), + SLE_VAR(CompanyAI, tick, SLE_UINT8), + SLE_CONDVAR(CompanyAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12), + SLE_CONDVAR(CompanyAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION), + SLE_VAR(CompanyAI, timeout_counter, SLE_UINT16), - SLE_VAR(PlayerAI, state_mode, SLE_UINT8), - SLE_VAR(PlayerAI, banned_tile_count, SLE_UINT8), - SLE_VAR(PlayerAI, railtype_to_use, SLE_UINT8), + SLE_VAR(CompanyAI, state_mode, SLE_UINT8), + SLE_VAR(CompanyAI, banned_tile_count, SLE_UINT8), + SLE_VAR(CompanyAI, railtype_to_use, SLE_UINT8), - SLE_VAR(PlayerAI, cargo_type, SLE_UINT8), - SLE_VAR(PlayerAI, num_wagons, SLE_UINT8), - SLE_VAR(PlayerAI, build_kind, SLE_UINT8), - SLE_VAR(PlayerAI, num_build_rec, SLE_UINT8), - SLE_VAR(PlayerAI, num_loco_to_build, SLE_UINT8), - SLE_VAR(PlayerAI, num_want_fullload, SLE_UINT8), + SLE_VAR(CompanyAI, cargo_type, SLE_UINT8), + SLE_VAR(CompanyAI, num_wagons, SLE_UINT8), + SLE_VAR(CompanyAI, build_kind, SLE_UINT8), + SLE_VAR(CompanyAI, num_build_rec, SLE_UINT8), + SLE_VAR(CompanyAI, num_loco_to_build, SLE_UINT8), + SLE_VAR(CompanyAI, num_want_fullload, SLE_UINT8), - SLE_VAR(PlayerAI, route_type_mask, SLE_UINT8), + SLE_VAR(CompanyAI, route_type_mask, SLE_UINT8), - SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(PlayerAI, start_dir_a, SLE_UINT8), - SLE_VAR(PlayerAI, cur_dir_a, SLE_UINT8), + SLE_CONDVAR(CompanyAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(CompanyAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_VAR(CompanyAI, start_dir_a, SLE_UINT8), + SLE_VAR(CompanyAI, cur_dir_a, SLE_UINT8), - SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(PlayerAI, start_dir_b, SLE_UINT8), - SLE_VAR(PlayerAI, cur_dir_b, SLE_UINT8), + SLE_CONDVAR(CompanyAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(CompanyAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_VAR(CompanyAI, start_dir_b, SLE_UINT8), + SLE_VAR(CompanyAI, cur_dir_b, SLE_UINT8), - SLE_REF(PlayerAI, cur_veh, REF_VEHICLE), + SLE_REF(CompanyAI, cur_veh, REF_VEHICLE), - SLE_ARR(PlayerAI, wagon_list, SLE_UINT16, 9), - SLE_ARR(PlayerAI, order_list_blocks, SLE_UINT8, 20), - SLE_ARR(PlayerAI, banned_tiles, SLE_UINT16, 16), + SLE_ARR(CompanyAI, wagon_list, SLE_UINT16, 9), + SLE_ARR(CompanyAI, order_list_blocks, SLE_UINT8, 20), + SLE_ARR(CompanyAI, banned_tiles, SLE_UINT16, 16), SLE_CONDNULL(64, 2, SL_MAX_VERSION), SLE_END() }; -static const SaveLoad _player_ai_build_rec_desc[] = { +static const SaveLoad _company_ai_build_rec_desc[] = { SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), @@ -4090,11 +4090,11 @@ static const SaveLoad _player_ai_build_rec_desc[] = { }; -void SaveLoad_AI(PlayerID id) +void SaveLoad_AI(CompanyID company) { - PlayerAI *pai = &_players_ai[id]; - SlObject(pai, _player_ai_desc); - for (int i = 0; i != pai->num_build_rec; i++) { - SlObject(&pai->src + i, _player_ai_build_rec_desc); + CompanyAI *cai = &_companies_ai[company]; + SlObject(cai, _company_ai_desc); + for (int i = 0; i != cai->num_build_rec; i++) { + SlObject(&cai->src + i, _company_ai_build_rec_desc); } } diff --git a/src/ai/default/default.h b/src/ai/default/default.h index b0a4163be..69d65a396 100644 --- a/src/ai/default/default.h +++ b/src/ai/default/default.h @@ -9,8 +9,8 @@ #include "../../vehicle_type.h" #include "../../rail_type.h" -void AiDoGameLoop(Player*); -void SaveLoad_AI(PlayerID id); +void AiDoGameLoop(Company *c); +void SaveLoad_AI(CompanyID company); struct AiBuildRec { TileIndex spec_tile; @@ -25,7 +25,7 @@ struct AiBuildRec { CargoID cargo; }; -struct PlayerAI { +struct CompanyAI { byte state; byte tick; ///< Used to determine how often to move uint32 state_counter; ///< Can hold tile index! @@ -65,6 +65,6 @@ struct PlayerAI { byte banned_val[16]; }; -extern PlayerAI _players_ai[MAX_PLAYERS]; +extern CompanyAI _companies_ai[MAX_COMPANIES]; #endif diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp index ac35b0251..311ca71f2 100644 --- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -23,7 +23,7 @@ // Build HQ // Params: // tile : tile where HQ is going to be build -bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile) +bool AiNew_Build_CompanyHQ(Company *c, TileIndex tile) { if (CmdFailed(AI_DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ))) return false; @@ -40,7 +40,7 @@ bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile) // numtracks : in case of AI_TRAIN: tracks of station // direction : the direction of the station // flag : flag passed to DoCommand (normally 0 to get the cost or DC_EXEC to build it) -CommandCost AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag) +CommandCost AiNew_Build_Station(Company *c, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag) { if (type == AI_TRAIN) return AI_DoCommand(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION); @@ -52,12 +52,12 @@ CommandCost AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte lengt } -// Builds a brdige. The second best out of the ones available for this player +// Builds a brdige. The second best out of the ones available for this company // Params: // tile_a : starting point // tile_b : end point // flag : flag passed to DoCommand -CommandCost AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag) +CommandCost AiNew_Build_Bridge(Company *c, TileIndex tile_a, TileIndex tile_b, byte flag) { int bridge_type, bridge_len, type, type2; @@ -76,7 +76,7 @@ CommandCost AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, by if (type2 == 0 && type != 0) type2 = type; // Now, simply, build the bridge! - if (_players_ainew[p->index].tbt == AI_TRAIN) { + if (_companies_ainew[c->index].tbt == AI_TRAIN) { return AI_DoCommand(tile_a, tile_b, type2 | RAILTYPE_RAIL << 8 | TRANSPORT_RAIL << 15, flag | DC_AUTO, CMD_BUILD_BRIDGE); } else { return AI_DoCommand(tile_a, tile_b, type2 | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, flag | DC_AUTO, CMD_BUILD_BRIDGE); @@ -94,7 +94,7 @@ CommandCost AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, by // part : Which part we need to build // // TODO: skip already builded road-pieces (e.g.: cityroad) -CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag) +CommandCost AiNew_Build_RoutePart(Company *c, Ai_PathFinderInfo *PathFinderInfo, byte flag) { int part = PathFinderInfo->position; byte *route_extra = PathFinderInfo->route_extra; @@ -127,7 +127,7 @@ CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, } // Bridge code if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) { - cost.AddCost(AiNew_Build_Bridge(p, route[part], route[part - 1], flag)); + cost.AddCost(AiNew_Build_Bridge(c, route[part], route[part - 1], flag)); PathFinderInfo->position++; // TODO: problems! if (CmdFailed(cost)) { @@ -150,7 +150,7 @@ CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, res = AI_DoCommand(route[part], 0, dir, flag, CMD_BUILD_SINGLE_RAIL); if (CmdFailed(res)) { // Problem.. let's just abort it all! - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; return CommandCost(); } cost.AddCost(res); @@ -177,7 +177,7 @@ CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, } // Bridge code if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) { - cost.AddCost(AiNew_Build_Bridge(p, route[part], route[part + 1], flag)); + cost.AddCost(AiNew_Build_Bridge(c, route[part], route[part + 1], flag)); PathFinderInfo->position++; // TODO: problems! if (CmdFailed(cost)) { @@ -206,7 +206,7 @@ CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_ROAD) && !EnsureNoVehicleOnGround(route[part])) { // Problem.. let's just abort it all! DEBUG(ai, 0, "[BuidPath] route building failed at tile 0x%X, aborting", route[part]); - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; return CommandCost(); } @@ -230,9 +230,9 @@ CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, // This functions tries to find the best vehicle for this type of cargo // It returns INVALID_ENGINE if not suitable engine is found -EngineID AiNew_PickVehicle(Player *p) +EngineID AiNew_PickVehicle(Company *c) { - if (_players_ainew[p->index].tbt == AI_TRAIN) { + if (_companies_ainew[c->index].tbt == AI_TRAIN) { // Not supported yet return INVALID_ENGINE; } else { @@ -246,14 +246,14 @@ EngineID AiNew_PickVehicle(Player *p) const RoadVehicleInfo *rvi = &e->u.road; /* Skip vehicles which can't take our cargo type */ - if (rvi->cargo_type != _players_ainew[p->index].cargo && !CanRefitTo(i, _players_ainew[p->index].cargo)) continue; + if (rvi->cargo_type != _companies_ainew[c->index].cargo && !CanRefitTo(i, _companies_ainew[c->index].cargo)) continue; /* Skip trams */ if (HasBit(EngInfo(i)->misc_flags, EF_ROAD_TRAM)) continue; // Is it availiable? // Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY - if (!HasBit(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue; + if (!HasBit(e->company_avail, _current_company) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue; /* Rate and compare the engine by speed & capacity */ int rating = rvi->max_speed * rvi->capacity; @@ -274,34 +274,34 @@ EngineID AiNew_PickVehicle(Player *p) void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2) { - Player* p = GetPlayer(_current_player); + Company *c = GetCompany(_current_company); if (success) { - _players_ainew[p->index].state = AI_STATE_GIVE_ORDERS; - _players_ainew[p->index].veh_id = _new_vehicle_id; + _companies_ainew[c->index].state = AI_STATE_GIVE_ORDERS; + _companies_ainew[c->index].veh_id = _new_vehicle_id; - if (GetVehicle(_players_ainew[p->index].veh_id)->cargo_type != _players_ainew[p->index].cargo) { + if (GetVehicle(_companies_ainew[c->index].veh_id)->cargo_type != _companies_ainew[c->index].cargo) { /* Cargo type doesn't match, so refit it */ - if (CmdFailed(DoCommand(tile, _players_ainew[p->index].veh_id, _players_ainew[p->index].cargo, DC_EXEC, CMD_REFIT_ROAD_VEH))) { + if (CmdFailed(DoCommand(tile, _companies_ainew[c->index].veh_id, _companies_ainew[c->index].cargo, DC_EXEC, CMD_REFIT_ROAD_VEH))) { /* Refit failed, so sell the vehicle */ - DoCommand(tile, _players_ainew[p->index].veh_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH); - _players_ainew[p->index].state = AI_STATE_NOTHING; + DoCommand(tile, _companies_ainew[c->index].veh_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH); + _companies_ainew[c->index].state = AI_STATE_NOTHING; } } } else { /* XXX this should be handled more gracefully */ - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; } } // Builds the best vehicle possible -CommandCost AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag) +CommandCost AiNew_Build_Vehicle(Company *c, TileIndex tile, byte flag) { - EngineID i = AiNew_PickVehicle(p); + EngineID i = AiNew_PickVehicle(c); if (i == INVALID_ENGINE) return CMD_ERROR; - if (_players_ainew[p->index].tbt == AI_TRAIN) return CMD_ERROR; + if (_companies_ainew[c->index].tbt == AI_TRAIN) return CMD_ERROR; if (flag & DC_EXEC) { return AI_DoCommandCc(tile, i, 0, flag, CMD_BUILD_ROAD_VEH, CcAI); @@ -310,10 +310,10 @@ CommandCost AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag) } } -CommandCost AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag) +CommandCost AiNew_Build_Depot(Company *c, TileIndex tile, DiagDirection direction, byte flag) { CommandCost ret, ret2; - if (_players_ainew[p->index].tbt == AI_TRAIN) { + if (_companies_ainew[c->index].tbt == AI_TRAIN) { return AI_DoCommand(tile, 0, direction, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRAIN_DEPOT); } else { ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT); diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp index dbb43fc55..258243f23 100644 --- a/src/ai/trolly/pathfinder.cpp +++ b/src/ai/trolly/pathfinder.cpp @@ -24,21 +24,21 @@ // TODO: make it train compatible static bool TestCanBuildStationHere(TileIndex tile, byte dir) { - Player *p = GetPlayer(_current_player); + Company *c = GetCompany(_current_company); if (dir == TEST_STATION_NO_DIR) { CommandCost ret; // TODO: currently we only allow spots that can be access from al 4 directions... // should be fixed!!! for (dir = 0; dir < 4; dir++) { - ret = AiNew_Build_Station(p, _players_ainew[p->index].tbt, tile, 1, 1, dir, DC_QUERY_COST); + ret = AiNew_Build_Station(c, _companies_ainew[c->index].tbt, tile, 1, 1, dir, DC_QUERY_COST); if (CmdSucceeded(ret)) return true; } return false; } // return true if command succeeded, so the inverse of CmdFailed() - return CmdSucceeded(AiNew_Build_Station(p, _players_ainew[p->index].tbt, tile, 1, 1, dir, DC_QUERY_COST)); + return CmdSucceeded(AiNew_Build_Station(c, _companies_ainew[c->index].tbt, tile, 1, 1, dir, DC_QUERY_COST)); } diff --git a/src/ai/trolly/shared.cpp b/src/ai/trolly/shared.cpp index 9f990b554..d08bfd723 100644 --- a/src/ai/trolly/shared.cpp +++ b/src/ai/trolly/shared.cpp @@ -78,13 +78,13 @@ DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b) // This functions looks up if this vehicle is special for this AI // and returns his flag -uint AiNew_GetSpecialVehicleFlag(Player* p, Vehicle* v) +uint AiNew_GetSpecialVehicleFlag(Company *c, Vehicle *v) { uint i; for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) { - if (_players_ainew[p->index].special_vehicles[i].veh_id == v->index) { - return _players_ainew[p->index].special_vehicles[i].flag; + if (_companies_ainew[c->index].special_vehicles[i].veh_id == v->index) { + return _companies_ainew[c->index].special_vehicles[i].flag; } } @@ -93,19 +93,19 @@ uint AiNew_GetSpecialVehicleFlag(Player* p, Vehicle* v) } -bool AiNew_SetSpecialVehicleFlag(Player* p, Vehicle* v, uint flag) +bool AiNew_SetSpecialVehicleFlag(Company *c, Vehicle *v, uint flag) { int new_id = -1; uint i; for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) { - if (_players_ainew[p->index].special_vehicles[i].veh_id == v->index) { - _players_ainew[p->index].special_vehicles[i].flag |= flag; + if (_companies_ainew[c->index].special_vehicles[i].veh_id == v->index) { + _companies_ainew[c->index].special_vehicles[i].flag |= flag; return true; } if (new_id == -1 && - _players_ainew[p->index].special_vehicles[i].veh_id == 0 && - _players_ainew[p->index].special_vehicles[i].flag == 0) { + _companies_ainew[c->index].special_vehicles[i].veh_id == 0 && + _companies_ainew[c->index].special_vehicles[i].flag == 0) { new_id = i; } } @@ -115,7 +115,7 @@ bool AiNew_SetSpecialVehicleFlag(Player* p, Vehicle* v, uint flag) DEBUG(ai, 1, "special_vehicles list is too small"); return false; } - _players_ainew[p->index].special_vehicles[new_id].veh_id = v->index; - _players_ainew[p->index].special_vehicles[new_id].flag = flag; + _companies_ainew[c->index].special_vehicles[new_id].veh_id = v->index; + _companies_ainew[c->index].special_vehicles[new_id].flag = flag; return true; } diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index bbd630673..9ec6b937d 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -43,37 +43,37 @@ #include "table/strings.h" -PlayerAiNew _players_ainew[MAX_PLAYERS]; +CompanyAiNew _companies_ainew[MAX_COMPANIES]; // This function is called after StartUp. It is the init of an AI -static void AiNew_State_FirstTime(Player *p) +static void AiNew_State_FirstTime(Company *c) { // This assert is used to protect those function from misuse // You have quickly a small mistake in the state-array // With that, everything would go wrong. Finding that, is almost impossible // With this assert, that problem can never happen. - assert(_players_ainew[p->index].state == AI_STATE_FIRST_TIME); + assert(_companies_ainew[c->index].state == AI_STATE_FIRST_TIME); // We first have to init some things - if (_current_player == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_IN_PROGRESS, 0, 0); + if (_current_company == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_IN_PROGRESS, 0, 0); // The PathFinder (AyStar) // TODO: Maybe when an AI goes bankrupt, this is de-init // or when coming from a savegame.. should be checked out! - _players_ainew[p->index].path_info.start_tile_tl = 0; - _players_ainew[p->index].path_info.start_tile_br = 0; - _players_ainew[p->index].path_info.end_tile_tl = 0; - _players_ainew[p->index].path_info.end_tile_br = 0; - _players_ainew[p->index].pathfinder = new_AyStar_AiPathFinder(12, &_players_ainew[p->index].path_info); + _companies_ainew[c->index].path_info.start_tile_tl = 0; + _companies_ainew[c->index].path_info.start_tile_br = 0; + _companies_ainew[c->index].path_info.end_tile_tl = 0; + _companies_ainew[c->index].path_info.end_tile_br = 0; + _companies_ainew[c->index].pathfinder = new_AyStar_AiPathFinder(12, &_companies_ainew[c->index].path_info); - _players_ainew[p->index].idle = 0; - _players_ainew[p->index].last_vehiclecheck_date = _date; + _companies_ainew[c->index].idle = 0; + _companies_ainew[c->index].last_vehiclecheck_date = _date; // We ALWAYS start with a bus route.. just some basic money ;) - _players_ainew[p->index].action = AI_ACTION_BUS_ROUTE; + _companies_ainew[c->index].action = AI_ACTION_BUS_ROUTE; // Let's popup the news, and after that, start building.. - _players_ainew[p->index].state = AI_STATE_WAKE_UP; + _companies_ainew[c->index].state = AI_STATE_WAKE_UP; } @@ -84,15 +84,15 @@ static void AiNew_State_FirstTime(Player *p) // // Let's say, we sleep between one and three days if the AI is put on Very Fast. // This means that on Very Slow it will be between 16 and 48 days.. slow enough? -static void AiNew_State_Nothing(Player *p) +static void AiNew_State_Nothing(Company *c) { - assert(_players_ainew[p->index].state == AI_STATE_NOTHING); + assert(_companies_ainew[c->index].state == AI_STATE_NOTHING); // If we are done idling, start over again - if (_players_ainew[p->index].idle == 0) _players_ainew[p->index].idle = AI_RandomRange(DAY_TICKS * 2) + DAY_TICKS; - if (--_players_ainew[p->index].idle == 0) { + if (_companies_ainew[c->index].idle == 0) _companies_ainew[c->index].idle = AI_RandomRange(DAY_TICKS * 2) + DAY_TICKS; + if (--_companies_ainew[c->index].idle == 0) { // We are done idling.. what you say? Let's do something! // I mean.. the next tick ;) - _players_ainew[p->index].state = AI_STATE_WAKE_UP; + _companies_ainew[c->index].state = AI_STATE_WAKE_UP; } } @@ -102,118 +102,117 @@ static void AiNew_State_Nothing(Player *p) // - Make new route // - Check route // - Build HQ -static void AiNew_State_WakeUp(Player *p) +static void AiNew_State_WakeUp(Company *c) { - int c; - assert(_players_ainew[p->index].state == AI_STATE_WAKE_UP); + assert(_companies_ainew[c->index].state == AI_STATE_WAKE_UP); // First, check if we have a HQ - if (p->location_of_HQ == 0) { + if (c->location_of_HQ == 0) { // We have no HQ yet, build one on a random place // Random till we found a place for it! // TODO: this should not be on a random place.. - AiNew_Build_CompanyHQ(p, AI_Random() % MapSize()); + AiNew_Build_CompanyHQ(c, AI_Random() % MapSize()); // Enough for now, but we want to come back here the next time // so we do not change any status return; } - Money money = p->player_money - AI_MINIMUM_MONEY; + Money money = c->money - AI_MINIMUM_MONEY; // Let's pick an action! - if (_players_ainew[p->index].action == AI_ACTION_NONE) { - c = AI_Random() & 0xFF; - if (p->current_loan > 0 && - p->old_economy[1].income > AI_MINIMUM_INCOME_FOR_LOAN && - c < 10) { - _players_ainew[p->index].action = AI_ACTION_REPAY_LOAN; - } else if (_players_ainew[p->index].last_vehiclecheck_date + AI_DAYS_BETWEEN_VEHICLE_CHECKS < _date) { + if (_companies_ainew[c->index].action == AI_ACTION_NONE) { + int r = AI_Random() & 0xFF; + if (c->current_loan > 0 && + c->old_economy[1].income > AI_MINIMUM_INCOME_FOR_LOAN && + r < 10) { + _companies_ainew[c->index].action = AI_ACTION_REPAY_LOAN; + } else if (_companies_ainew[c->index].last_vehiclecheck_date + AI_DAYS_BETWEEN_VEHICLE_CHECKS < _date) { // Check all vehicles once in a while - _players_ainew[p->index].action = AI_ACTION_CHECK_ALL_VEHICLES; - _players_ainew[p->index].last_vehiclecheck_date = _date; - } else if (c < 100 && !_settings_game.ai.ai_disable_veh_roadveh) { + _companies_ainew[c->index].action = AI_ACTION_CHECK_ALL_VEHICLES; + _companies_ainew[c->index].last_vehiclecheck_date = _date; + } else if (r < 100 && !_settings_game.ai.ai_disable_veh_roadveh) { // Do we have any spots for road-vehicles left open? if (GetFreeUnitNumber(VEH_ROAD) <= _settings_game.vehicle.max_roadveh) { - if (c < 85) { - _players_ainew[p->index].action = AI_ACTION_TRUCK_ROUTE; + if (r < 85) { + _companies_ainew[c->index].action = AI_ACTION_TRUCK_ROUTE; } else { - _players_ainew[p->index].action = AI_ACTION_BUS_ROUTE; + _companies_ainew[c->index].action = AI_ACTION_BUS_ROUTE; } } #if 0 - } else if (c < 200 && !_settings_game.ai.ai_disable_veh_train) { + } else if (r < 200 && !_settings_game.ai.ai_disable_veh_train) { if (GetFreeUnitNumber(VEH_TRAIN) <= _settings_game.vehicle.max_trains) { - _players_ainew[p->index].action = AI_ACTION_TRAIN_ROUTE; + _companies_ainew[c->index].action = AI_ACTION_TRAIN_ROUTE; } #endif } - _players_ainew[p->index].counter = 0; + _companies_ainew[c->index].counter = 0; } - if (_players_ainew[p->index].counter++ > AI_MAX_TRIES_FOR_SAME_ROUTE) { - _players_ainew[p->index].action = AI_ACTION_NONE; + if (_companies_ainew[c->index].counter++ > AI_MAX_TRIES_FOR_SAME_ROUTE) { + _companies_ainew[c->index].action = AI_ACTION_NONE; return; } if (_settings_game.ai.ai_disable_veh_roadveh && ( - _players_ainew[p->index].action == AI_ACTION_BUS_ROUTE || - _players_ainew[p->index].action == AI_ACTION_TRUCK_ROUTE + _companies_ainew[c->index].action == AI_ACTION_BUS_ROUTE || + _companies_ainew[c->index].action == AI_ACTION_TRUCK_ROUTE )) { - _players_ainew[p->index].action = AI_ACTION_NONE; + _companies_ainew[c->index].action = AI_ACTION_NONE; return; } - if (_players_ainew[p->index].action == AI_ACTION_REPAY_LOAN && + if (_companies_ainew[c->index].action == AI_ACTION_REPAY_LOAN && money > AI_MINIMUM_LOAN_REPAY_MONEY) { // We start repaying some money.. - _players_ainew[p->index].state = AI_STATE_REPAY_MONEY; + _companies_ainew[c->index].state = AI_STATE_REPAY_MONEY; return; } - if (_players_ainew[p->index].action == AI_ACTION_CHECK_ALL_VEHICLES) { - _players_ainew[p->index].state = AI_STATE_CHECK_ALL_VEHICLES; + if (_companies_ainew[c->index].action == AI_ACTION_CHECK_ALL_VEHICLES) { + _companies_ainew[c->index].state = AI_STATE_CHECK_ALL_VEHICLES; return; } // It is useless to start finding a route if we don't have enough money // to build the route anyway.. - if (_players_ainew[p->index].action == AI_ACTION_BUS_ROUTE && + if (_companies_ainew[c->index].action == AI_ACTION_BUS_ROUTE && money > AI_MINIMUM_BUS_ROUTE_MONEY) { if (GetFreeUnitNumber(VEH_ROAD) > _settings_game.vehicle.max_roadveh) { - _players_ainew[p->index].action = AI_ACTION_NONE; + _companies_ainew[c->index].action = AI_ACTION_NONE; return; } - _players_ainew[p->index].cargo = AI_NEED_CARGO; - _players_ainew[p->index].state = AI_STATE_LOCATE_ROUTE; - _players_ainew[p->index].tbt = AI_BUS; // Bus-route + _companies_ainew[c->index].cargo = AI_NEED_CARGO; + _companies_ainew[c->index].state = AI_STATE_LOCATE_ROUTE; + _companies_ainew[c->index].tbt = AI_BUS; // Bus-route return; } - if (_players_ainew[p->index].action == AI_ACTION_TRUCK_ROUTE && + if (_companies_ainew[c->index].action == AI_ACTION_TRUCK_ROUTE && money > AI_MINIMUM_TRUCK_ROUTE_MONEY) { if (GetFreeUnitNumber(VEH_ROAD) > _settings_game.vehicle.max_roadveh) { - _players_ainew[p->index].action = AI_ACTION_NONE; + _companies_ainew[c->index].action = AI_ACTION_NONE; return; } - _players_ainew[p->index].cargo = AI_NEED_CARGO; - _players_ainew[p->index].last_id = 0; - _players_ainew[p->index].state = AI_STATE_LOCATE_ROUTE; - _players_ainew[p->index].tbt = AI_TRUCK; + _companies_ainew[c->index].cargo = AI_NEED_CARGO; + _companies_ainew[c->index].last_id = 0; + _companies_ainew[c->index].state = AI_STATE_LOCATE_ROUTE; + _companies_ainew[c->index].tbt = AI_TRUCK; return; } - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; } -static void AiNew_State_ActionDone(Player *p) +static void AiNew_State_ActionDone(Company *c) { - _players_ainew[p->index].action = AI_ACTION_NONE; - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].action = AI_ACTION_NONE; + _companies_ainew[c->index].state = AI_STATE_NOTHING; } // Check if a city or industry is good enough to start a route there -static bool AiNew_Check_City_or_Industry(Player *p, int ic, byte type) +static bool AiNew_Check_City_or_Industry(Company *c, int ic, byte type) { if (type == AI_CITY) { const Town* t = GetTown(ic); @@ -226,7 +225,7 @@ static bool AiNew_Check_City_or_Industry(Player *p, int ic, byte type) // Check if the rating in a city is high enough // If not, take a chance if we want to continue - if (t->ratings[_current_player] < 0 && AI_CHANCE16(1, 4)) return false; + if (t->ratings[_current_company] < 0 && AI_CHANCE16(1, 4)) return false; if (t->max_pass - t->act_pass < AI_CHECKCITY_NEEDED_CARGO && !AI_CHANCE16(1, AI_CHECKCITY_CITY_CHANCE)) return false; @@ -236,9 +235,9 @@ static bool AiNew_Check_City_or_Industry(Player *p, int ic, byte type) // This way we don't get 12 busstations in one city of 100 population ;) FOR_ALL_STATIONS(st) { // Do we own it? - if (st->owner == _current_player) { + if (st->owner == _current_company) { // Are we talking busses? - if (_players_ainew[p->index].tbt == AI_BUS && (FACIL_BUS_STOP & st->facilities) != FACIL_BUS_STOP) continue; + if (_companies_ainew[c->index].tbt == AI_BUS && (FACIL_BUS_STOP & st->facilities) != FACIL_BUS_STOP) continue; // Is it the same city as we are in now? if (st->town != t) continue; // When was this station build? @@ -281,7 +280,7 @@ static bool AiNew_Check_City_or_Industry(Player *p, int ic, byte type) int count = 0; int j = 0; - if (i->town != NULL && i->town->ratings[_current_player] < 0 && AI_CHANCE16(1, 4)) return false; + if (i->town != NULL && i->town->ratings[_current_company] < 0 && AI_CHANCE16(1, 4)) return false; // No limits on delevering stations! // Or for industry that does not give anything yet @@ -294,9 +293,9 @@ static bool AiNew_Check_City_or_Industry(Player *p, int ic, byte type) // and sometimes it takes up to 4 months before the stats are corectly. FOR_ALL_STATIONS(st) { // Do we own it? - if (st->owner == _current_player) { + if (st->owner == _current_company) { // Are we talking trucks? - if (_players_ainew[p->index].tbt == AI_TRUCK && (FACIL_TRUCK_STOP & st->facilities) != FACIL_TRUCK_STOP) continue; + if (_companies_ainew[c->index].tbt == AI_TRUCK && (FACIL_TRUCK_STOP & st->facilities) != FACIL_TRUCK_STOP) continue; // Is it the same city as we are in now? if (st->town != i->town) continue; // When was this station build? @@ -338,32 +337,32 @@ static bool AiNew_Check_City_or_Industry(Player *p, int ic, byte type) // This functions tries to locate a good route -static void AiNew_State_LocateRoute(Player *p) +static void AiNew_State_LocateRoute(Company *c) { - assert(_players_ainew[p->index].state == AI_STATE_LOCATE_ROUTE); + assert(_companies_ainew[c->index].state == AI_STATE_LOCATE_ROUTE); // For now, we only support PASSENGERS, CITY and BUSSES // We don't have a route yet - if (_players_ainew[p->index].cargo == AI_NEED_CARGO) { - _players_ainew[p->index].new_cost = 0; // No cost yet - _players_ainew[p->index].temp = -1; + if (_companies_ainew[c->index].cargo == AI_NEED_CARGO) { + _companies_ainew[c->index].new_cost = 0; // No cost yet + _companies_ainew[c->index].temp = -1; // Reset the counter - _players_ainew[p->index].counter = 0; + _companies_ainew[c->index].counter = 0; - _players_ainew[p->index].from_ic = -1; - _players_ainew[p->index].to_ic = -1; - if (_players_ainew[p->index].tbt == AI_BUS) { + _companies_ainew[c->index].from_ic = -1; + _companies_ainew[c->index].to_ic = -1; + if (_companies_ainew[c->index].tbt == AI_BUS) { // For now we only have a passenger route - _players_ainew[p->index].cargo = CT_PASSENGERS; + _companies_ainew[c->index].cargo = CT_PASSENGERS; // Find a route to cities - _players_ainew[p->index].from_type = AI_CITY; - _players_ainew[p->index].to_type = AI_CITY; - } else if (_players_ainew[p->index].tbt == AI_TRUCK) { - _players_ainew[p->index].cargo = AI_NO_CARGO; + _companies_ainew[c->index].from_type = AI_CITY; + _companies_ainew[c->index].to_type = AI_CITY; + } else if (_companies_ainew[c->index].tbt == AI_TRUCK) { + _companies_ainew[c->index].cargo = AI_NO_CARGO; - _players_ainew[p->index].from_type = AI_INDUSTRY; - _players_ainew[p->index].to_type = AI_INDUSTRY; + _companies_ainew[c->index].from_type = AI_INDUSTRY; + _companies_ainew[c->index].to_type = AI_INDUSTRY; } // Now we are doing initing, we wait one tick @@ -371,63 +370,63 @@ static void AiNew_State_LocateRoute(Player *p) } // Increase the counter and abort if it is taking too long! - _players_ainew[p->index].counter++; - if (_players_ainew[p->index].counter > AI_LOCATE_ROUTE_MAX_COUNTER) { + _companies_ainew[c->index].counter++; + if (_companies_ainew[c->index].counter > AI_LOCATE_ROUTE_MAX_COUNTER) { // Switch back to doing nothing! - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; return; } // We are going to locate a city from where we are going to connect - if (_players_ainew[p->index].from_ic == -1) { - if (_players_ainew[p->index].temp == -1) { + if (_companies_ainew[c->index].from_ic == -1) { + if (_companies_ainew[c->index].temp == -1) { // First, we pick a random spot to search from - if (_players_ainew[p->index].from_type == AI_CITY) { - _players_ainew[p->index].temp = AI_RandomRange(GetMaxTownIndex() + 1); + if (_companies_ainew[c->index].from_type == AI_CITY) { + _companies_ainew[c->index].temp = AI_RandomRange(GetMaxTownIndex() + 1); } else { - _players_ainew[p->index].temp = AI_RandomRange(GetMaxIndustryIndex() + 1); + _companies_ainew[c->index].temp = AI_RandomRange(GetMaxIndustryIndex() + 1); } } - if (!AiNew_Check_City_or_Industry(p, _players_ainew[p->index].temp, _players_ainew[p->index].from_type)) { + if (!AiNew_Check_City_or_Industry(c, _companies_ainew[c->index].temp, _companies_ainew[c->index].from_type)) { // It was not a valid city // increase the temp with one, and return. We will come back later here // to try again - _players_ainew[p->index].temp++; - if (_players_ainew[p->index].from_type == AI_CITY) { - if (_players_ainew[p->index].temp > GetMaxTownIndex()) _players_ainew[p->index].temp = 0; + _companies_ainew[c->index].temp++; + if (_companies_ainew[c->index].from_type == AI_CITY) { + if (_companies_ainew[c->index].temp > GetMaxTownIndex()) _companies_ainew[c->index].temp = 0; } else { - if (_players_ainew[p->index].temp > GetMaxIndustryIndex()) _players_ainew[p->index].temp = 0; + if (_companies_ainew[c->index].temp > GetMaxIndustryIndex()) _companies_ainew[c->index].temp = 0; } // Don't do an attempt if we are trying the same id as the last time... - if (_players_ainew[p->index].last_id == _players_ainew[p->index].temp) return; - _players_ainew[p->index].last_id = _players_ainew[p->index].temp; + if (_companies_ainew[c->index].last_id == _companies_ainew[c->index].temp) return; + _companies_ainew[c->index].last_id = _companies_ainew[c->index].temp; return; } // We found a good city/industry, save the data of it - _players_ainew[p->index].from_ic = _players_ainew[p->index].temp; + _companies_ainew[c->index].from_ic = _companies_ainew[c->index].temp; // Start the next tick with finding a to-city - _players_ainew[p->index].temp = -1; + _companies_ainew[c->index].temp = -1; return; } // Find a to-city - if (_players_ainew[p->index].temp == -1) { + if (_companies_ainew[c->index].temp == -1) { // First, we pick a random spot to search to - if (_players_ainew[p->index].to_type == AI_CITY) { - _players_ainew[p->index].temp = AI_RandomRange(GetMaxTownIndex() + 1); + if (_companies_ainew[c->index].to_type == AI_CITY) { + _companies_ainew[c->index].temp = AI_RandomRange(GetMaxTownIndex() + 1); } else { - _players_ainew[p->index].temp = AI_RandomRange(GetMaxIndustryIndex() + 1); + _companies_ainew[c->index].temp = AI_RandomRange(GetMaxIndustryIndex() + 1); } } // The same city is not allowed // Also check if the city is valid - if (_players_ainew[p->index].temp != _players_ainew[p->index].from_ic && AiNew_Check_City_or_Industry(p, _players_ainew[p->index].temp, _players_ainew[p->index].to_type)) { + if (_companies_ainew[c->index].temp != _companies_ainew[c->index].from_ic && AiNew_Check_City_or_Industry(c, _companies_ainew[c->index].temp, _companies_ainew[c->index].to_type)) { // Maybe it is valid.. /* We need to know if they are not to far apart from eachother.. @@ -435,9 +434,9 @@ static void AiNew_State_LocateRoute(Player *p) * route is. */ - if (_players_ainew[p->index].from_type == AI_CITY && _players_ainew[p->index].tbt == AI_BUS) { - const Town* town_from = GetTown(_players_ainew[p->index].from_ic); - const Town* town_temp = GetTown(_players_ainew[p->index].temp); + if (_companies_ainew[c->index].from_type == AI_CITY && _companies_ainew[c->index].tbt == AI_BUS) { + const Town* town_from = GetTown(_companies_ainew[c->index].from_ic); + const Town* town_temp = GetTown(_companies_ainew[c->index].temp); uint distance = DistanceManhattan(town_from->xy, town_temp->xy); int max_cargo; @@ -448,23 +447,23 @@ static void AiNew_State_LocateRoute(Player *p) // If it is more than the distance, we allow it if (distance <= max_cargo * AI_LOCATEROUTE_BUS_CARGO_DISTANCE) { // We found a good city/industry, save the data of it - _players_ainew[p->index].to_ic = _players_ainew[p->index].temp; - _players_ainew[p->index].state = AI_STATE_FIND_STATION; + _companies_ainew[c->index].to_ic = _companies_ainew[c->index].temp; + _companies_ainew[c->index].state = AI_STATE_FIND_STATION; DEBUG(ai, 1, "[LocateRoute] found bus-route of %d tiles long (from %d to %d)", distance, - _players_ainew[p->index].from_ic, - _players_ainew[p->index].temp + _companies_ainew[c->index].from_ic, + _companies_ainew[c->index].temp ); - _players_ainew[p->index].from_tile = 0; - _players_ainew[p->index].to_tile = 0; + _companies_ainew[c->index].from_tile = 0; + _companies_ainew[c->index].to_tile = 0; return; } - } else if (_players_ainew[p->index].tbt == AI_TRUCK) { - const Industry* ind_from = GetIndustry(_players_ainew[p->index].from_ic); - const Industry* ind_temp = GetIndustry(_players_ainew[p->index].temp); + } else if (_companies_ainew[c->index].tbt == AI_TRUCK) { + const Industry* ind_from = GetIndustry(_companies_ainew[c->index].from_ic); + const Industry* ind_temp = GetIndustry(_companies_ainew[c->index].temp); bool found = false; int max_cargo = 0; uint i; @@ -478,8 +477,8 @@ static void AiNew_State_LocateRoute(Player *p) // Found a compatible industry max_cargo = ind_from->last_month_production[0] - ind_from->last_month_transported[0]; found = true; - _players_ainew[p->index].from_deliver = true; - _players_ainew[p->index].to_deliver = false; + _companies_ainew[c->index].from_deliver = true; + _companies_ainew[c->index].to_deliver = false; break; } } @@ -492,8 +491,8 @@ static void AiNew_State_LocateRoute(Player *p) // Found a compatbiel industry found = true; max_cargo = ind_temp->last_month_production[0] - ind_temp->last_month_transported[0]; - _players_ainew[p->index].from_deliver = false; - _players_ainew[p->index].to_deliver = true; + _companies_ainew[c->index].from_deliver = false; + _companies_ainew[c->index].to_deliver = true; break; } } @@ -505,22 +504,22 @@ static void AiNew_State_LocateRoute(Player *p) if (distance > AI_LOCATEROUTE_TRUCK_MIN_DISTANCE && distance <= max_cargo * AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE) { - _players_ainew[p->index].to_ic = _players_ainew[p->index].temp; - if (_players_ainew[p->index].from_deliver) { - _players_ainew[p->index].cargo = ind_from->produced_cargo[0]; + _companies_ainew[c->index].to_ic = _companies_ainew[c->index].temp; + if (_companies_ainew[c->index].from_deliver) { + _companies_ainew[c->index].cargo = ind_from->produced_cargo[0]; } else { - _players_ainew[p->index].cargo = ind_temp->produced_cargo[0]; + _companies_ainew[c->index].cargo = ind_temp->produced_cargo[0]; } - _players_ainew[p->index].state = AI_STATE_FIND_STATION; + _companies_ainew[c->index].state = AI_STATE_FIND_STATION; DEBUG(ai, 1, "[LocateRoute] found truck-route of %d tiles long (from %d to %d)", distance, - _players_ainew[p->index].from_ic, - _players_ainew[p->index].temp + _companies_ainew[c->index].from_ic, + _companies_ainew[c->index].temp ); - _players_ainew[p->index].from_tile = 0; - _players_ainew[p->index].to_tile = 0; + _companies_ainew[c->index].from_tile = 0; + _companies_ainew[c->index].to_tile = 0; return; } @@ -531,29 +530,29 @@ static void AiNew_State_LocateRoute(Player *p) // It was not a valid city // increase the temp with one, and return. We will come back later here // to try again - _players_ainew[p->index].temp++; - if (_players_ainew[p->index].to_type == AI_CITY) { - if (_players_ainew[p->index].temp > GetMaxTownIndex()) _players_ainew[p->index].temp = 0; + _companies_ainew[c->index].temp++; + if (_companies_ainew[c->index].to_type == AI_CITY) { + if (_companies_ainew[c->index].temp > GetMaxTownIndex()) _companies_ainew[c->index].temp = 0; } else { - if (_players_ainew[p->index].temp > GetMaxIndustryIndex()) _players_ainew[p->index].temp = 0; + if (_companies_ainew[c->index].temp > GetMaxIndustryIndex()) _companies_ainew[c->index].temp = 0; } // Don't do an attempt if we are trying the same id as the last time... - if (_players_ainew[p->index].last_id == _players_ainew[p->index].temp) return; - _players_ainew[p->index].last_id = _players_ainew[p->index].temp; + if (_companies_ainew[c->index].last_id == _companies_ainew[c->index].temp) return; + _companies_ainew[c->index].last_id = _companies_ainew[c->index].temp; } // Check if there are not more than a certain amount of vehicles pointed to a certain // station. This to prevent 10 busses going to one station, which gives... problems ;) -static bool AiNew_CheckVehicleStation(Player *p, Station *st) +static bool AiNew_CheckVehicleStation(Company *c, Station *st) { int count = 0; Vehicle *v; // Also check if we don't have already a lot of busses to this city... FOR_ALL_VEHICLES(v) { - if (v->owner == _current_player) { + if (v->owner == _current_company) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { @@ -570,7 +569,7 @@ static bool AiNew_CheckVehicleStation(Player *p, Station *st) } // This function finds a good spot for a station -static void AiNew_State_FindStation(Player *p) +static void AiNew_State_FindStation(Company *c) { TileIndex tile; Station *st; @@ -579,50 +578,50 @@ static void AiNew_State_FindStation(Player *p) TileIndex new_tile = 0; DiagDirection direction = DIAGDIR_NE; Town *town = NULL; - assert(_players_ainew[p->index].state == AI_STATE_FIND_STATION); + assert(_companies_ainew[c->index].state == AI_STATE_FIND_STATION); - if (_players_ainew[p->index].from_tile == 0) { + if (_companies_ainew[c->index].from_tile == 0) { // First we scan for a station in the from-city - if (_players_ainew[p->index].from_type == AI_CITY) { - town = GetTown(_players_ainew[p->index].from_ic); + if (_companies_ainew[c->index].from_type == AI_CITY) { + town = GetTown(_companies_ainew[c->index].from_ic); tile = town->xy; } else { - tile = GetIndustry(_players_ainew[p->index].from_ic)->xy; + tile = GetIndustry(_companies_ainew[c->index].from_ic)->xy; } - } else if (_players_ainew[p->index].to_tile == 0) { + } else if (_companies_ainew[c->index].to_tile == 0) { // Second we scan for a station in the to-city - if (_players_ainew[p->index].to_type == AI_CITY) { - town = GetTown(_players_ainew[p->index].to_ic); + if (_companies_ainew[c->index].to_type == AI_CITY) { + town = GetTown(_companies_ainew[c->index].to_ic); tile = town->xy; } else { - tile = GetIndustry(_players_ainew[p->index].to_ic)->xy; + tile = GetIndustry(_companies_ainew[c->index].to_ic)->xy; } } else { // Unsupported request // Go to FIND_PATH - _players_ainew[p->index].temp = -1; - _players_ainew[p->index].state = AI_STATE_FIND_PATH; + _companies_ainew[c->index].temp = -1; + _companies_ainew[c->index].state = AI_STATE_FIND_PATH; return; } // First, we are going to look at the stations that already exist inside the city // If there is enough cargo left in the station, we take that station // If that is not possible, and there are more than 2 stations in the city, abort - i = AiNew_PickVehicle(p); + i = AiNew_PickVehicle(c); // Euhmz, this should not happen _EVER_ // Quit finding a route... if (i == INVALID_ENGINE) { - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; return; } FOR_ALL_STATIONS(st) { - if (st->owner == _current_player) { - if (_players_ainew[p->index].tbt == AI_BUS && (FACIL_BUS_STOP & st->facilities) == FACIL_BUS_STOP) { + if (st->owner == _current_company) { + if (_companies_ainew[c->index].tbt == AI_BUS && (FACIL_BUS_STOP & st->facilities) == FACIL_BUS_STOP) { if (st->town == town) { // Check how much cargo there is left in the station - if ((int)st->goods[_players_ainew[p->index].cargo].cargo.Count() > RoadVehInfo(i)->capacity * AI_STATION_REUSE_MULTIPLER) { - if (AiNew_CheckVehicleStation(p, st)) { + if ((int)st->goods[_companies_ainew[c->index].cargo].cargo.Count() > RoadVehInfo(i)->capacity * AI_STATION_REUSE_MULTIPLER) { + if (AiNew_CheckVehicleStation(c, st)) { // We did found a station that was good enough! new_tile = st->xy; direction = GetRoadStopDir(st->xy); @@ -639,11 +638,11 @@ static void AiNew_State_FindStation(Player *p) // No more than 2 stations allowed in a city // This is because only the best 2 stations of one cargo do get any cargo if (count > 2) { - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; return; } - if (new_tile == 0 && _players_ainew[p->index].tbt == AI_BUS) { + if (new_tile == 0 && _companies_ainew[c->index].tbt == AI_BUS) { uint x, y, i = 0; CommandCost r; uint best; @@ -663,20 +662,20 @@ static void AiNew_State_FindStation(Player *p) // XXX - Get the catchment area GetAcceptanceAroundTiles(accepts, new_tile, 1, 1, 4); // >> 3 == 0 means no cargo - if (accepts[_players_ainew[p->index].cargo] >> 3 == 0) continue; + if (accepts[_companies_ainew[c->index].cargo] >> 3 == 0) continue; // See if we can build the station - r = AiNew_Build_Station(p, _players_ainew[p->index].tbt, new_tile, 0, 0, 0, DC_QUERY_COST); + r = AiNew_Build_Station(c, _companies_ainew[c->index].tbt, new_tile, 0, 0, 0, DC_QUERY_COST); if (CmdFailed(r)) continue; // We can build it, so add it to found_spot found_spot[i] = new_tile; - found_best[i++] = accepts[_players_ainew[p->index].cargo]; + found_best[i++] = accepts[_companies_ainew[c->index].cargo]; } } } // If i is still zero, we did not find anything if (i == 0) { - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; return; } @@ -693,11 +692,11 @@ static void AiNew_State_FindStation(Player *p) } // See how much it is going to cost us... - r = AiNew_Build_Station(p, _players_ainew[p->index].tbt, new_tile, 0, 0, 0, DC_QUERY_COST); - _players_ainew[p->index].new_cost += r.GetCost(); + r = AiNew_Build_Station(c, _companies_ainew[c->index].tbt, new_tile, 0, 0, 0, DC_QUERY_COST); + _companies_ainew[c->index].new_cost += r.GetCost(); direction = (DiagDirection)AI_PATHFINDER_NO_DIRECTION; - } else if (new_tile == 0 && _players_ainew[p->index].tbt == AI_TRUCK) { + } else if (new_tile == 0 && _companies_ainew[c->index].tbt == AI_TRUCK) { // Truck station locater works differently.. a station can be on any place // as long as it is in range. So we give back code AI_STATION_RANGE // so the pathfinder routine can work it out! @@ -705,76 +704,76 @@ static void AiNew_State_FindStation(Player *p) direction = (DiagDirection)AI_PATHFINDER_NO_DIRECTION; } - if (_players_ainew[p->index].from_tile == 0) { - _players_ainew[p->index].from_tile = new_tile; - _players_ainew[p->index].from_direction = direction; + if (_companies_ainew[c->index].from_tile == 0) { + _companies_ainew[c->index].from_tile = new_tile; + _companies_ainew[c->index].from_direction = direction; // Now we found thisone, go in for to_tile return; - } else if (_players_ainew[p->index].to_tile == 0) { - _players_ainew[p->index].to_tile = new_tile; - _players_ainew[p->index].to_direction = direction; + } else if (_companies_ainew[c->index].to_tile == 0) { + _companies_ainew[c->index].to_tile = new_tile; + _companies_ainew[c->index].to_direction = direction; // K, done placing stations! - _players_ainew[p->index].temp = -1; - _players_ainew[p->index].state = AI_STATE_FIND_PATH; + _companies_ainew[c->index].temp = -1; + _companies_ainew[c->index].state = AI_STATE_FIND_PATH; return; } } // We try to find a path between 2 points -static void AiNew_State_FindPath(Player *p) +static void AiNew_State_FindPath(Company *c) { int r; - assert(_players_ainew[p->index].state == AI_STATE_FIND_PATH); + assert(_companies_ainew[c->index].state == AI_STATE_FIND_PATH); // First time, init some data - if (_players_ainew[p->index].temp == -1) { + if (_companies_ainew[c->index].temp == -1) { // Init path_info - if (_players_ainew[p->index].from_tile == AI_STATION_RANGE) { - const Industry* i = GetIndustry(_players_ainew[p->index].from_ic); + if (_companies_ainew[c->index].from_tile == AI_STATION_RANGE) { + const Industry* i = GetIndustry(_companies_ainew[c->index].from_ic); // For truck routes we take a range around the industry - _players_ainew[p->index].path_info.start_tile_tl = i->xy - TileDiffXY(1, 1); - _players_ainew[p->index].path_info.start_tile_br = i->xy + TileDiffXY(i->width + 1, i->height + 1); - _players_ainew[p->index].path_info.start_direction = _players_ainew[p->index].from_direction; + _companies_ainew[c->index].path_info.start_tile_tl = i->xy - TileDiffXY(1, 1); + _companies_ainew[c->index].path_info.start_tile_br = i->xy + TileDiffXY(i->width + 1, i->height + 1); + _companies_ainew[c->index].path_info.start_direction = _companies_ainew[c->index].from_direction; } else { - _players_ainew[p->index].path_info.start_tile_tl = _players_ainew[p->index].from_tile; - _players_ainew[p->index].path_info.start_tile_br = _players_ainew[p->index].from_tile; - _players_ainew[p->index].path_info.start_direction = _players_ainew[p->index].from_direction; + _companies_ainew[c->index].path_info.start_tile_tl = _companies_ainew[c->index].from_tile; + _companies_ainew[c->index].path_info.start_tile_br = _companies_ainew[c->index].from_tile; + _companies_ainew[c->index].path_info.start_direction = _companies_ainew[c->index].from_direction; } - if (_players_ainew[p->index].to_tile == AI_STATION_RANGE) { - const Industry* i = GetIndustry(_players_ainew[p->index].to_ic); + if (_companies_ainew[c->index].to_tile == AI_STATION_RANGE) { + const Industry* i = GetIndustry(_companies_ainew[c->index].to_ic); - _players_ainew[p->index].path_info.end_tile_tl = i->xy - TileDiffXY(1, 1); - _players_ainew[p->index].path_info.end_tile_br = i->xy + TileDiffXY(i->width + 1, i->height + 1); - _players_ainew[p->index].path_info.end_direction = _players_ainew[p->index].to_direction; + _companies_ainew[c->index].path_info.end_tile_tl = i->xy - TileDiffXY(1, 1); + _companies_ainew[c->index].path_info.end_tile_br = i->xy + TileDiffXY(i->width + 1, i->height + 1); + _companies_ainew[c->index].path_info.end_direction = _companies_ainew[c->index].to_direction; } else { - _players_ainew[p->index].path_info.end_tile_tl = _players_ainew[p->index].to_tile; - _players_ainew[p->index].path_info.end_tile_br = _players_ainew[p->index].to_tile; - _players_ainew[p->index].path_info.end_direction = _players_ainew[p->index].to_direction; + _companies_ainew[c->index].path_info.end_tile_tl = _companies_ainew[c->index].to_tile; + _companies_ainew[c->index].path_info.end_tile_br = _companies_ainew[c->index].to_tile; + _companies_ainew[c->index].path_info.end_direction = _companies_ainew[c->index].to_direction; } - _players_ainew[p->index].path_info.rail_or_road = (_players_ainew[p->index].tbt == AI_TRAIN); + _companies_ainew[c->index].path_info.rail_or_road = (_companies_ainew[c->index].tbt == AI_TRAIN); // First, clean the pathfinder with our new begin and endpoints - clean_AyStar_AiPathFinder(_players_ainew[p->index].pathfinder, &_players_ainew[p->index].path_info); + clean_AyStar_AiPathFinder(_companies_ainew[c->index].pathfinder, &_companies_ainew[c->index].path_info); - _players_ainew[p->index].temp = 0; + _companies_ainew[c->index].temp = 0; } // Start the pathfinder - r = _players_ainew[p->index].pathfinder->main(_players_ainew[p->index].pathfinder); + r = _companies_ainew[c->index].pathfinder->main(_companies_ainew[c->index].pathfinder); switch (r) { case AYSTAR_NO_PATH: DEBUG(ai, 1, "No route found by pathfinder"); // Start all over again - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; break; case AYSTAR_FOUND_END_NODE: // We found the end-point - _players_ainew[p->index].temp = -1; - _players_ainew[p->index].state = AI_STATE_FIND_DEPOT; + _companies_ainew[c->index].temp = -1; + _companies_ainew[c->index].state = AI_STATE_FIND_DEPOT; break; // In any other case, we are still busy finding the route @@ -784,7 +783,7 @@ static void AiNew_State_FindPath(Player *p) // This function tries to locate a good place for a depot! -static void AiNew_State_FindDepot(Player *p) +static void AiNew_State_FindDepot(Company *c) { // To place the depot, we walk through the route, and if we find a lovely spot (MP_CLEAR, MP_TREES), we place it there.. // Simple, easy, works! @@ -795,21 +794,21 @@ static void AiNew_State_FindDepot(Player *p) CommandCost r; DiagDirection j; TileIndex tile; - assert(_players_ainew[p->index].state == AI_STATE_FIND_DEPOT); + assert(_companies_ainew[c->index].state == AI_STATE_FIND_DEPOT); - _players_ainew[p->index].depot_tile = 0; + _companies_ainew[c->index].depot_tile = 0; - for (i = 2; i < _players_ainew[p->index].path_info.route_length - 2; i++) { - tile = _players_ainew[p->index].path_info.route[i]; + for (i = 2; i < _companies_ainew[c->index].path_info.route_length - 2; i++) { + tile = _companies_ainew[c->index].path_info.route[i]; for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) { TileIndex t = tile + TileOffsByDiagDir(j); if (IsRoadDepotTile(t) && - IsTileOwner(t, _current_player) && + IsTileOwner(t, _current_company) && GetRoadDepotDirection(t) == ReverseDiagDir(j)) { - _players_ainew[p->index].depot_tile = t; - _players_ainew[p->index].depot_direction = ReverseDiagDir(j); - _players_ainew[p->index].state = AI_STATE_VERIFY_ROUTE; + _companies_ainew[c->index].depot_tile = t; + _companies_ainew[c->index].depot_direction = ReverseDiagDir(j); + _companies_ainew[c->index].state = AI_STATE_VERIFY_ROUTE; return; } } @@ -817,19 +816,19 @@ static void AiNew_State_FindDepot(Player *p) // This routine let depot finding start in the middle, and work his way to the stations // It makes depot placing nicer :) - i = _players_ainew[p->index].path_info.route_length / 2; + i = _companies_ainew[c->index].path_info.route_length / 2; g = 1; - while (i > 1 && i < _players_ainew[p->index].path_info.route_length - 2) { + while (i > 1 && i < _companies_ainew[c->index].path_info.route_length - 2) { i += g; g *= -1; (g < 0 ? g-- : g++); - if (_players_ainew[p->index].path_info.route_extra[i] != 0 || _players_ainew[p->index].path_info.route_extra[i + 1] != 0) { + if (_companies_ainew[c->index].path_info.route_extra[i] != 0 || _companies_ainew[c->index].path_info.route_extra[i + 1] != 0) { // Bridge or tunnel.. we can't place a depot there continue; } - tile = _players_ainew[p->index].path_info.route[i]; + tile = _companies_ainew[c->index].path_info.route[i]; for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) { TileIndex t = tile + TileOffsByDiagDir(j); @@ -837,32 +836,32 @@ static void AiNew_State_FindDepot(Player *p) // It may not be placed on the road/rail itself // And because it is not build yet, we can't see it on the tile.. // So check the surrounding tiles :) - if (t == _players_ainew[p->index].path_info.route[i - 1] || - t == _players_ainew[p->index].path_info.route[i + 1]) { + if (t == _companies_ainew[c->index].path_info.route[i - 1] || + t == _companies_ainew[c->index].path_info.route[i + 1]) { continue; } // Not around a bridge? - if (_players_ainew[p->index].path_info.route_extra[i] != 0) continue; + if (_companies_ainew[c->index].path_info.route_extra[i] != 0) continue; if (IsTileType(tile, MP_TUNNELBRIDGE)) continue; // Is the terrain clear? if (IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)) { // If the current tile is on a slope then we do not allow this if (GetTileSlope(tile, NULL) != SLOPE_FLAT) continue; // Check if everything went okay.. - r = AiNew_Build_Depot(p, t, ReverseDiagDir(j), 0); + r = AiNew_Build_Depot(c, t, ReverseDiagDir(j), 0); if (CmdFailed(r)) continue; // Found a spot! - _players_ainew[p->index].new_cost += r.GetCost(); - _players_ainew[p->index].depot_tile = t; - _players_ainew[p->index].depot_direction = ReverseDiagDir(j); // Reverse direction - _players_ainew[p->index].state = AI_STATE_VERIFY_ROUTE; + _companies_ainew[c->index].new_cost += r.GetCost(); + _companies_ainew[c->index].depot_tile = t; + _companies_ainew[c->index].depot_direction = ReverseDiagDir(j); // Reverse direction + _companies_ainew[c->index].state = AI_STATE_VERIFY_ROUTE; return; } } } // Failed to find a depot? - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; } @@ -871,17 +870,17 @@ static void AiNew_State_FindDepot(Player *p) // It works pretty simple: get the length, see how much we move around // and hussle that, and you know how many vehicles there are needed. // It returns the cost for the vehicles -static int AiNew_HowManyVehicles(Player *p) +static int AiNew_HowManyVehicles(Company *c) { - if (_players_ainew[p->index].tbt == AI_BUS) { + if (_companies_ainew[c->index].tbt == AI_BUS) { // For bus-routes we look at the time before we are back in the station EngineID i; int length, tiles_a_day; int amount; - i = AiNew_PickVehicle(p); + i = AiNew_PickVehicle(c); if (i == INVALID_ENGINE) return 0; // Passenger run.. how long is the route? - length = _players_ainew[p->index].path_info.route_length; + length = _companies_ainew[c->index].path_info.route_length; // Calculating tiles a day a vehicle moves is not easy.. this is how it must be done! tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16; if (tiles_a_day == 0) tiles_a_day = 1; @@ -890,22 +889,22 @@ static int AiNew_HowManyVehicles(Player *p) amount = length * 2 * 2 / tiles_a_day / 30; if (amount == 0) amount = 1; return amount; - } else if (_players_ainew[p->index].tbt == AI_TRUCK) { + } else if (_companies_ainew[c->index].tbt == AI_TRUCK) { // For truck-routes we look at the cargo EngineID i; int length, amount, tiles_a_day; int max_cargo; - i = AiNew_PickVehicle(p); + i = AiNew_PickVehicle(c); if (i == INVALID_ENGINE) return 0; // Passenger run.. how long is the route? - length = _players_ainew[p->index].path_info.route_length; + length = _companies_ainew[c->index].path_info.route_length; // Calculating tiles a day a vehicle moves is not easy.. this is how it must be done! tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16; if (tiles_a_day == 0) tiles_a_day = 1; - if (_players_ainew[p->index].from_deliver) { - max_cargo = GetIndustry(_players_ainew[p->index].from_ic)->last_month_production[0]; + if (_companies_ainew[c->index].from_deliver) { + max_cargo = GetIndustry(_companies_ainew[c->index].from_ic)->last_month_production[0]; } else { - max_cargo = GetIndustry(_players_ainew[p->index].to_ic)->last_month_production[0]; + max_cargo = GetIndustry(_companies_ainew[c->index].to_ic)->last_month_production[0]; } // This is because moving 60% is more than we can dream of! @@ -928,116 +927,116 @@ static int AiNew_HowManyVehicles(Player *p) // - If the route went okay // - Calculates the amount of money needed to build the route // - Calculates how much vehicles needed for the route -static void AiNew_State_VerifyRoute(Player *p) +static void AiNew_State_VerifyRoute(Company *c) { int res, i; - assert(_players_ainew[p->index].state == AI_STATE_VERIFY_ROUTE); + assert(_companies_ainew[c->index].state == AI_STATE_VERIFY_ROUTE); // Let's calculate the cost of the path.. // new_cost already contains the cost of the stations - _players_ainew[p->index].path_info.position = -1; + _companies_ainew[c->index].path_info.position = -1; do { - _players_ainew[p->index].path_info.position++; - _players_ainew[p->index].new_cost += AiNew_Build_RoutePart(p, &_players_ainew[p->index].path_info, DC_QUERY_COST).GetCost(); - } while (_players_ainew[p->index].path_info.position != -2); + _companies_ainew[c->index].path_info.position++; + _companies_ainew[c->index].new_cost += AiNew_Build_RoutePart(c, &_companies_ainew[c->index].path_info, DC_QUERY_COST).GetCost(); + } while (_companies_ainew[c->index].path_info.position != -2); // Now we know the price of build station + path. Now check how many vehicles // we need and what the price for that will be - res = AiNew_HowManyVehicles(p); + res = AiNew_HowManyVehicles(c); // If res == 0, no vehicle was found, or an other problem did occour if (res == 0) { - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; return; } - _players_ainew[p->index].amount_veh = res; - _players_ainew[p->index].cur_veh = 0; + _companies_ainew[c->index].amount_veh = res; + _companies_ainew[c->index].cur_veh = 0; // Check how much it it going to cost us.. for (i = 0; i < res; i++) { - _players_ainew[p->index].new_cost += AiNew_Build_Vehicle(p, 0, DC_QUERY_COST).GetCost(); + _companies_ainew[c->index].new_cost += AiNew_Build_Vehicle(c, 0, DC_QUERY_COST).GetCost(); } // Now we know how much the route is going to cost us // Check if we have enough money for it! - if (_players_ainew[p->index].new_cost > p->player_money - AI_MINIMUM_MONEY) { + if (_companies_ainew[c->index].new_cost > c->money - AI_MINIMUM_MONEY) { // Too bad.. - DEBUG(ai, 1, "Insufficient funds to build route (%" OTTD_PRINTF64 "d)", (int64)_players_ainew[p->index].new_cost); - _players_ainew[p->index].state = AI_STATE_NOTHING; + DEBUG(ai, 1, "Insufficient funds to build route (%" OTTD_PRINTF64 "d)", (int64)_companies_ainew[c->index].new_cost); + _companies_ainew[c->index].state = AI_STATE_NOTHING; return; } // Now we can build the route, check the direction of the stations! - if (_players_ainew[p->index].from_direction == AI_PATHFINDER_NO_DIRECTION) { - _players_ainew[p->index].from_direction = AiNew_GetDirection(_players_ainew[p->index].path_info.route[_players_ainew[p->index].path_info.route_length - 1], _players_ainew[p->index].path_info.route[_players_ainew[p->index].path_info.route_length - 2]); + if (_companies_ainew[c->index].from_direction == AI_PATHFINDER_NO_DIRECTION) { + _companies_ainew[c->index].from_direction = AiNew_GetDirection(_companies_ainew[c->index].path_info.route[_companies_ainew[c->index].path_info.route_length - 1], _companies_ainew[c->index].path_info.route[_companies_ainew[c->index].path_info.route_length - 2]); } - if (_players_ainew[p->index].to_direction == AI_PATHFINDER_NO_DIRECTION) { - _players_ainew[p->index].to_direction = AiNew_GetDirection(_players_ainew[p->index].path_info.route[0], _players_ainew[p->index].path_info.route[1]); + if (_companies_ainew[c->index].to_direction == AI_PATHFINDER_NO_DIRECTION) { + _companies_ainew[c->index].to_direction = AiNew_GetDirection(_companies_ainew[c->index].path_info.route[0], _companies_ainew[c->index].path_info.route[1]); } - if (_players_ainew[p->index].from_tile == AI_STATION_RANGE) - _players_ainew[p->index].from_tile = _players_ainew[p->index].path_info.route[_players_ainew[p->index].path_info.route_length - 1]; - if (_players_ainew[p->index].to_tile == AI_STATION_RANGE) - _players_ainew[p->index].to_tile = _players_ainew[p->index].path_info.route[0]; + if (_companies_ainew[c->index].from_tile == AI_STATION_RANGE) + _companies_ainew[c->index].from_tile = _companies_ainew[c->index].path_info.route[_companies_ainew[c->index].path_info.route_length - 1]; + if (_companies_ainew[c->index].to_tile == AI_STATION_RANGE) + _companies_ainew[c->index].to_tile = _companies_ainew[c->index].path_info.route[0]; - _players_ainew[p->index].state = AI_STATE_BUILD_STATION; - _players_ainew[p->index].temp = 0; + _companies_ainew[c->index].state = AI_STATE_BUILD_STATION; + _companies_ainew[c->index].temp = 0; - DEBUG(ai, 1, "The route is set and buildable, building 0x%X to 0x%X...", _players_ainew[p->index].from_tile, _players_ainew[p->index].to_tile); + DEBUG(ai, 1, "The route is set and buildable, building 0x%X to 0x%X...", _companies_ainew[c->index].from_tile, _companies_ainew[c->index].to_tile); } // Build the stations -static void AiNew_State_BuildStation(Player *p) +static void AiNew_State_BuildStation(Company *c) { CommandCost res; - assert(_players_ainew[p->index].state == AI_STATE_BUILD_STATION); - if (_players_ainew[p->index].temp == 0) { - if (!IsTileType(_players_ainew[p->index].from_tile, MP_STATION)) - res = AiNew_Build_Station(p, _players_ainew[p->index].tbt, _players_ainew[p->index].from_tile, 0, 0, _players_ainew[p->index].from_direction, DC_EXEC); + assert(_companies_ainew[c->index].state == AI_STATE_BUILD_STATION); + if (_companies_ainew[c->index].temp == 0) { + if (!IsTileType(_companies_ainew[c->index].from_tile, MP_STATION)) + res = AiNew_Build_Station(c, _companies_ainew[c->index].tbt, _companies_ainew[c->index].from_tile, 0, 0, _companies_ainew[c->index].from_direction, DC_EXEC); } else { - if (!IsTileType(_players_ainew[p->index].to_tile, MP_STATION)) - res = AiNew_Build_Station(p, _players_ainew[p->index].tbt, _players_ainew[p->index].to_tile, 0, 0, _players_ainew[p->index].to_direction, DC_EXEC); - _players_ainew[p->index].state = AI_STATE_BUILD_PATH; + if (!IsTileType(_companies_ainew[c->index].to_tile, MP_STATION)) + res = AiNew_Build_Station(c, _companies_ainew[c->index].tbt, _companies_ainew[c->index].to_tile, 0, 0, _companies_ainew[c->index].to_direction, DC_EXEC); + _companies_ainew[c->index].state = AI_STATE_BUILD_PATH; } if (CmdFailed(res)) { - DEBUG(ai, 0, "[BuildStation] station could not be built (0x%X)", _players_ainew[p->index].to_tile); - _players_ainew[p->index].state = AI_STATE_NOTHING; + DEBUG(ai, 0, "[BuildStation] station could not be built (0x%X)", _companies_ainew[c->index].to_tile); + _companies_ainew[c->index].state = AI_STATE_NOTHING; // If the first station _was_ build, destroy it - if (_players_ainew[p->index].temp != 0) - AI_DoCommand(_players_ainew[p->index].from_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + if (_companies_ainew[c->index].temp != 0) + AI_DoCommand(_companies_ainew[c->index].from_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); return; } - _players_ainew[p->index].temp++; + _companies_ainew[c->index].temp++; } // Build the path -static void AiNew_State_BuildPath(Player *p) +static void AiNew_State_BuildPath(Company *c) { - assert(_players_ainew[p->index].state == AI_STATE_BUILD_PATH); - // _players_ainew[p->index].temp is set to -1 when this function is called for the first time - if (_players_ainew[p->index].temp == -1) { + assert(_companies_ainew[c->index].state == AI_STATE_BUILD_PATH); + // _companies_ainew[c->index].temp is set to -1 when this function is called for the first time + if (_companies_ainew[c->index].temp == -1) { DEBUG(ai, 1, "Starting to build new path"); // Init the counter - _players_ainew[p->index].counter = (4 - _settings_game.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1; + _companies_ainew[c->index].counter = (4 - _settings_game.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1; // Set the position to the startingplace (-1 because in a minute we do ++) - _players_ainew[p->index].path_info.position = -1; + _companies_ainew[c->index].path_info.position = -1; // And don't do this again - _players_ainew[p->index].temp = 0; + _companies_ainew[c->index].temp = 0; } // Building goes very fast on normal rate, so we are going to slow it down.. // By let the counter count from AI_BUILDPATH_PAUSE to 0, we have a nice way :) - if (--_players_ainew[p->index].counter != 0) return; - _players_ainew[p->index].counter = (4 - _settings_game.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1; + if (--_companies_ainew[c->index].counter != 0) return; + _companies_ainew[c->index].counter = (4 - _settings_game.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1; // Increase the building position - _players_ainew[p->index].path_info.position++; + _companies_ainew[c->index].path_info.position++; // Build route - AiNew_Build_RoutePart(p, &_players_ainew[p->index].path_info, DC_EXEC); - if (_players_ainew[p->index].path_info.position == -2) { + AiNew_Build_RoutePart(c, &_companies_ainew[c->index].path_info, DC_EXEC); + if (_companies_ainew[c->index].path_info.position == -2) { // This means we are done building! - if (_players_ainew[p->index].tbt == AI_TRUCK && !_settings_game.pf.roadveh_queue) { + if (_companies_ainew[c->index].tbt == AI_TRUCK && !_settings_game.pf.roadveh_queue) { // If they not queue, they have to go up and down to try again at a station... // We don't want that, so try building some road left or right of the station DiagDirection dir1, dir2, dir3; @@ -1045,15 +1044,15 @@ static void AiNew_State_BuildPath(Player *p) CommandCost ret; for (int i = 0; i < 2; i++) { if (i == 0) { - tile = _players_ainew[p->index].from_tile + TileOffsByDiagDir(_players_ainew[p->index].from_direction); - dir1 = ChangeDiagDir(_players_ainew[p->index].from_direction, DIAGDIRDIFF_90LEFT); - dir2 = ChangeDiagDir(_players_ainew[p->index].from_direction, DIAGDIRDIFF_90RIGHT); - dir3 = _players_ainew[p->index].from_direction; + tile = _companies_ainew[c->index].from_tile + TileOffsByDiagDir(_companies_ainew[c->index].from_direction); + dir1 = ChangeDiagDir(_companies_ainew[c->index].from_direction, DIAGDIRDIFF_90LEFT); + dir2 = ChangeDiagDir(_companies_ainew[c->index].from_direction, DIAGDIRDIFF_90RIGHT); + dir3 = _companies_ainew[c->index].from_direction; } else { - tile = _players_ainew[p->index].to_tile + TileOffsByDiagDir(_players_ainew[p->index].to_direction); - dir1 = ChangeDiagDir(_players_ainew[p->index].to_direction, DIAGDIRDIFF_90LEFT); - dir2 = ChangeDiagDir(_players_ainew[p->index].to_direction, DIAGDIRDIFF_90RIGHT); - dir3 = _players_ainew[p->index].to_direction; + tile = _companies_ainew[c->index].to_tile + TileOffsByDiagDir(_companies_ainew[c->index].to_direction); + dir1 = ChangeDiagDir(_companies_ainew[c->index].to_direction, DIAGDIRDIFF_90LEFT); + dir2 = ChangeDiagDir(_companies_ainew[c->index].to_direction, DIAGDIRDIFF_90RIGHT); + dir3 = _companies_ainew[c->index].to_direction; } ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); @@ -1094,152 +1093,152 @@ static void AiNew_State_BuildPath(Player *p) } } - DEBUG(ai, 1, "Finished building path, cost: %" OTTD_PRINTF64 "d", (int64)_players_ainew[p->index].new_cost); - _players_ainew[p->index].state = AI_STATE_BUILD_DEPOT; + DEBUG(ai, 1, "Finished building path, cost: %" OTTD_PRINTF64 "d", (int64)_companies_ainew[c->index].new_cost); + _companies_ainew[c->index].state = AI_STATE_BUILD_DEPOT; } } // Builds the depot -static void AiNew_State_BuildDepot(Player *p) +static void AiNew_State_BuildDepot(Company *c) { CommandCost res; - assert(_players_ainew[p->index].state == AI_STATE_BUILD_DEPOT); + assert(_companies_ainew[c->index].state == AI_STATE_BUILD_DEPOT); - if (IsRoadDepotTile(_players_ainew[p->index].depot_tile)) { - if (IsTileOwner(_players_ainew[p->index].depot_tile, _current_player)) { + if (IsRoadDepotTile(_companies_ainew[c->index].depot_tile)) { + if (IsTileOwner(_companies_ainew[c->index].depot_tile, _current_company)) { // The depot is already built - _players_ainew[p->index].state = AI_STATE_BUILD_VEHICLE; + _companies_ainew[c->index].state = AI_STATE_BUILD_VEHICLE; return; } else { // There is a depot, but not of our team! :( - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; return; } } // There is a bus on the tile we want to build road on... idle till he is gone! (BAD PERSON! :p) - if (!EnsureNoVehicleOnGround(_players_ainew[p->index].depot_tile + TileOffsByDiagDir(_players_ainew[p->index].depot_direction))) + if (!EnsureNoVehicleOnGround(_companies_ainew[c->index].depot_tile + TileOffsByDiagDir(_companies_ainew[c->index].depot_direction))) return; - res = AiNew_Build_Depot(p, _players_ainew[p->index].depot_tile, _players_ainew[p->index].depot_direction, DC_EXEC); + res = AiNew_Build_Depot(c, _companies_ainew[c->index].depot_tile, _companies_ainew[c->index].depot_direction, DC_EXEC); if (CmdFailed(res)) { - DEBUG(ai, 0, "[BuildDepot] depot could not be built (0x%X)", _players_ainew[p->index].depot_tile); - _players_ainew[p->index].state = AI_STATE_NOTHING; + DEBUG(ai, 0, "[BuildDepot] depot could not be built (0x%X)", _companies_ainew[c->index].depot_tile); + _companies_ainew[c->index].state = AI_STATE_NOTHING; return; } - _players_ainew[p->index].state = AI_STATE_BUILD_VEHICLE; - _players_ainew[p->index].idle = 10; - _players_ainew[p->index].veh_main_id = INVALID_VEHICLE; + _companies_ainew[c->index].state = AI_STATE_BUILD_VEHICLE; + _companies_ainew[c->index].idle = 10; + _companies_ainew[c->index].veh_main_id = INVALID_VEHICLE; } // Build vehicles -static void AiNew_State_BuildVehicle(Player *p) +static void AiNew_State_BuildVehicle(Company *c) { CommandCost res; - assert(_players_ainew[p->index].state == AI_STATE_BUILD_VEHICLE); + assert(_companies_ainew[c->index].state == AI_STATE_BUILD_VEHICLE); // Check if we need to build a vehicle - if (_players_ainew[p->index].amount_veh == 0) { + if (_companies_ainew[c->index].amount_veh == 0) { // Nope, we are done! // This means: we are all done! The route is open.. go back to NOTHING // He will idle some time and it will all start over again.. :) - _players_ainew[p->index].state = AI_STATE_ACTION_DONE; + _companies_ainew[c->index].state = AI_STATE_ACTION_DONE; return; } - if (--_players_ainew[p->index].idle != 0) return; + if (--_companies_ainew[c->index].idle != 0) return; // It is realistic that the AI can only build 1 vehicle a day.. // This makes sure of that! - _players_ainew[p->index].idle = AI_BUILD_VEHICLE_TIME_BETWEEN; + _companies_ainew[c->index].idle = AI_BUILD_VEHICLE_TIME_BETWEEN; // Build the vehicle - res = AiNew_Build_Vehicle(p, _players_ainew[p->index].depot_tile, DC_EXEC); + res = AiNew_Build_Vehicle(c, _companies_ainew[c->index].depot_tile, DC_EXEC); if (CmdFailed(res)) { // This happens when the AI can't build any more vehicles! - _players_ainew[p->index].state = AI_STATE_NOTHING; + _companies_ainew[c->index].state = AI_STATE_NOTHING; return; } // Increase the current counter - _players_ainew[p->index].cur_veh++; + _companies_ainew[c->index].cur_veh++; // Decrease the total counter - _players_ainew[p->index].amount_veh--; + _companies_ainew[c->index].amount_veh--; // Go give some orders! - _players_ainew[p->index].state = AI_STATE_WAIT_FOR_BUILD; + _companies_ainew[c->index].state = AI_STATE_WAIT_FOR_BUILD; } // Put the stations in the order list -static void AiNew_State_GiveOrders(Player *p) +static void AiNew_State_GiveOrders(Company *c) { int idx; Order order; - assert(_players_ainew[p->index].state == AI_STATE_GIVE_ORDERS); + assert(_companies_ainew[c->index].state == AI_STATE_GIVE_ORDERS); - if (_players_ainew[p->index].veh_main_id != INVALID_VEHICLE) { - AI_DoCommand(0, _players_ainew[p->index].veh_id + (_players_ainew[p->index].veh_main_id << 16), CO_SHARE, DC_EXEC, CMD_CLONE_ORDER); + if (_companies_ainew[c->index].veh_main_id != INVALID_VEHICLE) { + AI_DoCommand(0, _companies_ainew[c->index].veh_id + (_companies_ainew[c->index].veh_main_id << 16), CO_SHARE, DC_EXEC, CMD_CLONE_ORDER); - _players_ainew[p->index].state = AI_STATE_START_VEHICLE; + _companies_ainew[c->index].state = AI_STATE_START_VEHICLE; return; } else { - _players_ainew[p->index].veh_main_id = _players_ainew[p->index].veh_id; + _companies_ainew[c->index].veh_main_id = _companies_ainew[c->index].veh_id; } // Very handy for AI, goto depot.. but yeah, it needs to be activated ;) if (_settings_game.order.gotodepot) { idx = 0; - order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, ODTFB_PART_OF_ORDERS); - AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); + order.MakeGoToDepot(GetDepotByTile(_companies_ainew[c->index].depot_tile)->index, ODTFB_PART_OF_ORDERS); + AI_DoCommand(0, _companies_ainew[c->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); } idx = 0; - order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].to_tile)); - if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver) order.SetLoadType(OLFB_FULL_LOAD); - AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); + order.MakeGoToStation(GetStationIndex(_companies_ainew[c->index].to_tile)); + if (_companies_ainew[c->index].tbt == AI_TRUCK && _companies_ainew[c->index].to_deliver) order.SetLoadType(OLFB_FULL_LOAD); + AI_DoCommand(0, _companies_ainew[c->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); idx = 0; - order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].from_tile)); - if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver) order.SetLoadType(OLFB_FULL_LOAD); - AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); + order.MakeGoToStation(GetStationIndex(_companies_ainew[c->index].from_tile)); + if (_companies_ainew[c->index].tbt == AI_TRUCK && _companies_ainew[c->index].from_deliver) order.SetLoadType(OLFB_FULL_LOAD); + AI_DoCommand(0, _companies_ainew[c->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); // Start the engines! - _players_ainew[p->index].state = AI_STATE_START_VEHICLE; + _companies_ainew[c->index].state = AI_STATE_START_VEHICLE; } // Start the vehicle -static void AiNew_State_StartVehicle(Player *p) +static void AiNew_State_StartVehicle(Company *c) { - assert(_players_ainew[p->index].state == AI_STATE_START_VEHICLE); + assert(_companies_ainew[c->index].state == AI_STATE_START_VEHICLE); // Skip the first order if it is a second vehicle // This to make vehicles go different ways.. - if (_players_ainew[p->index].cur_veh & 1) - AI_DoCommand(0, _players_ainew[p->index].veh_id, 1, DC_EXEC, CMD_SKIP_TO_ORDER); + if (_companies_ainew[c->index].cur_veh & 1) + AI_DoCommand(0, _companies_ainew[c->index].veh_id, 1, DC_EXEC, CMD_SKIP_TO_ORDER); // 3, 2, 1... go! (give START_STOP command ;)) - AI_DoCommand(0, _players_ainew[p->index].veh_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE); + AI_DoCommand(0, _companies_ainew[c->index].veh_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE); // Try to build an other vehicle (that function will stop building when needed) - _players_ainew[p->index].idle = 10; - _players_ainew[p->index].state = AI_STATE_BUILD_VEHICLE; + _companies_ainew[c->index].idle = 10; + _companies_ainew[c->index].state = AI_STATE_BUILD_VEHICLE; } // Repays money -static void AiNew_State_RepayMoney(Player *p) +static void AiNew_State_RepayMoney(Company *c) { uint i; for (i = 0; i < AI_LOAN_REPAY; i++) { AI_DoCommand(0, 0, 0, DC_EXEC, CMD_DECREASE_LOAN); } - _players_ainew[p->index].state = AI_STATE_ACTION_DONE; + _companies_ainew[c->index].state = AI_STATE_ACTION_DONE; } -static void AiNew_CheckVehicle(Player *p, Vehicle *v) +static void AiNew_CheckVehicle(Company *c, Vehicle *v) { // When a vehicle is under the 6 months, we don't check for anything if (v->age < 180) return; @@ -1259,7 +1258,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) // We are already sending him back - if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) { + if (AiNew_GetSpecialVehicleFlag(c, v) & AI_VEHICLEFLAG_SELL) { if (v->type == VEH_ROAD && IsRoadDepotTile(v->tile) && (v->vehstatus & VS_STOPPED)) { // We are at the depot, sell the vehicle @@ -1268,7 +1267,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) return; } - if (!AiNew_SetSpecialVehicleFlag(p, v, AI_VEHICLEFLAG_SELL)) return; + if (!AiNew_SetSpecialVehicleFlag(c, v, AI_VEHICLEFLAG_SELL)) return; { CommandCost ret; if (v->type == VEH_ROAD) @@ -1282,19 +1281,19 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) // Checks all vehicles if they are still valid and make money and stuff -static void AiNew_State_CheckAllVehicles(Player *p) +static void AiNew_State_CheckAllVehicles(Company *c) { Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->owner != p->index) continue; + if (v->owner != c->index) continue; // Currently, we only know how to handle road-vehicles if (v->type != VEH_ROAD) continue; - AiNew_CheckVehicle(p, v); + AiNew_CheckVehicle(c, v); } - _players_ainew[p->index].state = AI_STATE_ACTION_DONE; + _companies_ainew[c->index].state = AI_STATE_ACTION_DONE; } @@ -1324,27 +1323,27 @@ static AiNew_StateFunction* const _ainew_state[] = { NULL, }; -static void AiNew_OnTick(Player *p) +static void AiNew_OnTick(Company *c) { - if (_ainew_state[_players_ainew[p->index].state] != NULL) - _ainew_state[_players_ainew[p->index].state](p); + if (_ainew_state[_companies_ainew[c->index].state] != NULL) + _ainew_state[_companies_ainew[c->index].state](c); } -void AiNewDoGameLoop(Player *p) +void AiNewDoGameLoop(Company *c) { - if (_players_ainew[p->index].state == AI_STATE_STARTUP) { + if (_companies_ainew[c->index].state == AI_STATE_STARTUP) { // The AI just got alive! - _players_ainew[p->index].state = AI_STATE_FIRST_TIME; - _players_ainew[p->index].tick = 0; + _companies_ainew[c->index].state = AI_STATE_FIRST_TIME; + _companies_ainew[c->index].tick = 0; // Only startup the AI return; } // We keep a ticker. We use it for competitor_speed - _players_ainew[p->index].tick++; + _companies_ainew[c->index].tick++; // If we come here, we can do a tick.. do so! - AiNew_OnTick(p); + AiNew_OnTick(c); } diff --git a/src/ai/trolly/trolly.h b/src/ai/trolly/trolly.h index ac81dcdff..2b11623e9 100644 --- a/src/ai/trolly/trolly.h +++ b/src/ai/trolly/trolly.h @@ -120,7 +120,7 @@ // Minimum % of reliabilty a vehicle has to have before the AI buys it #define AI_VEHICLE_MIN_RELIABILTY 60 -// The minimum amount of money a player should always have +// The minimum amount of money a company should always have #define AI_MINIMUM_MONEY 15000 // If the most cheap route is build, how much is it going to cost.. @@ -148,7 +148,7 @@ // How many days must there between vehicle checks // The more often, the less non-money-making lines there will be -// but the unfair it may seem to a human player +// but the unfair it may seem to a human company #define AI_DAYS_BETWEEN_VEHICLE_CHECKS 30 // How money profit does a vehicle needs to make to stay in order @@ -239,10 +239,10 @@ enum { #define AI_PATHFINDER_FLAG_BRIDGE 1 #define AI_PATHFINDER_FLAG_TUNNEL 2 -typedef void AiNew_StateFunction(Player *p); +typedef void AiNew_StateFunction(Company *c); // ai_new.c -void AiNewDoGameLoop(Player *p); +void AiNewDoGameLoop(Company *c); struct Ai_PathFinderInfo { TileIndex start_tile_tl; ///< tl = top-left @@ -268,17 +268,17 @@ void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c); int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c); DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b); -bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag); -uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v); +bool AiNew_SetSpecialVehicleFlag(Company *c, Vehicle *v, uint flag); +uint AiNew_GetSpecialVehicleFlag(Company *c, Vehicle *v); // ai_build.c -bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile); -CommandCost AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag); -CommandCost AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag); -CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag); -EngineID AiNew_PickVehicle(Player *p); -CommandCost AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag); -CommandCost AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag); +bool AiNew_Build_CompanyHQ(Company *c, TileIndex tile); +CommandCost AiNew_Build_Station(Company *c, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag); +CommandCost AiNew_Build_Bridge(Company *c, TileIndex tile_a, TileIndex tile_b, byte flag); +CommandCost AiNew_Build_RoutePart(Company *c, Ai_PathFinderInfo *PathFinderInfo, byte flag); +EngineID AiNew_PickVehicle(Company *c); +CommandCost AiNew_Build_Vehicle(Company *c, TileIndex tile, byte flag); +CommandCost AiNew_Build_Depot(Company *c, TileIndex tile, DiagDirection direction, byte flag); /* The amount of memory reserved for the AI-special-vehicles */ #define AI_MAX_SPECIAL_VEHICLES 100 @@ -288,7 +288,7 @@ struct Ai_SpecialVehicle { uint32 flag; }; -struct PlayerAiNew { +struct CompanyAiNew { uint8 state; uint tick; uint idle; @@ -338,6 +338,6 @@ struct PlayerAiNew { int to_ic; byte to_type; }; -extern PlayerAiNew _players_ainew[MAX_PLAYERS]; +extern CompanyAiNew _companies_ainew[MAX_COMPANIES]; #endif /* AI_TROLLY_H */ diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index ebabe544d..16cce3252 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -104,7 +104,7 @@ enum HelicopterRotorStates { }; /** Find the nearest hangar to v - * INVALID_STATION is returned, if the player does not have any suitable + * INVALID_STATION is returned, if the company does not have any suitable * airports (like helipads only) * @param v vehicle looking for a hangar * @return the StationID if one is found, otherwise, INVALID_STATION @@ -266,7 +266,7 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi) */ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!IsEngineBuildable(p1, VEH_AIRCRAFT, _current_player)) return_cmd_error(STR_AIRCRAFT_NOT_AVAILABLE); + if (!IsEngineBuildable(p1, VEH_AIRCRAFT, _current_company)) return_cmd_error(STR_AIRCRAFT_NOT_AVAILABLE); const AircraftVehicleInfo *avi = AircraftVehInfo(p1); CommandCost value = EstimateAircraftCost(p1, avi); @@ -274,7 +274,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* to just query the cost, it is not neccessary to have a valid tile (automation/AI) */ if (flags & DC_QUERY_COST) return value; - if (!IsHangarTile(tile) || !IsTileOwner(tile, _current_player)) return CMD_ERROR; + if (!IsHangarTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR; /* Prevent building aircraft types at places which can't handle them */ if (!CanAircraftUseStation(p1, tile)) return CMD_ERROR; @@ -299,7 +299,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->unitnumber = unit_num; v->direction = DIR_SE; - v->owner = u->owner = _current_player; + v->owner = u->owner = _current_company; v->tile = tile; // u->tile = 0; @@ -428,7 +428,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) w = new (w) Aircraft(); w->direction = DIR_N; - w->owner = _current_player; + w->owner = _current_company; w->x_pos = v->x_pos; w->y_pos = v->y_pos; w->z_pos = v->z_pos + 5; @@ -448,10 +448,10 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0); InvalidateWindow(WC_COMPANY, v->owner); - if (IsLocalPlayer()) + if (IsLocalCompany()) InvalidateAutoreplaceWindow(v->engine_type, v->group_id); //updates the replace Aircraft window - GetPlayer(_current_player)->num_engines[p1]++; + GetCompany(_current_company)->num_engines[p1]++; } return value; @@ -529,7 +529,7 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uin if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; - return SendAllVehiclesToDepot(VEH_AIRCRAFT, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); + return SendAllVehiclesToDepot(VEH_AIRCRAFT, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1); } if (!IsValidVehicleID(p1)) return CMD_ERROR; @@ -597,7 +597,7 @@ CommandCost CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) _returned_refit_capacity = pass; CommandCost cost; - if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) { + if (IsHumanCompany(v->owner) && new_cid != v->cargo_type) { cost = GetRefitCost(v->engine_type); } @@ -660,7 +660,7 @@ void Aircraft::OnNewDay() this->profit_this_year -= cost.GetCost(); this->running_ticks = 0; - SubtractMoneyFromPlayerFract(this->owner, cost); + SubtractMoneyFromCompanyFract(this->owner, cost); InvalidateWindow(WC_VEHICLE_DETAILS, this->index); InvalidateWindowClasses(WC_AIRCRAFT_LIST); @@ -1312,11 +1312,11 @@ void HandleMissingAircraftOrders(Vehicle *v) const Station *st = GetTargetAirportIfValid(v); if (st == NULL) { CommandCost ret; - PlayerID old_player = _current_player; + CompanyID old_company = _current_company; - _current_player = v->owner; + _current_company = v->owner; ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR); - _current_player = old_player; + _current_company = old_company; if (CmdFailed(ret)) CrashAirplane(v); } else if (!v->current_order.IsType(OT_GOTO_DEPOT)) { @@ -1413,7 +1413,7 @@ static void AircraftEntersTerminal(Vehicle *v) /* show newsitem of celebrating citizens */ AddNewsItem( STR_A033_CITIZENS_CELEBRATE_FIRST, - (v->owner == _local_player) ? NS_ARRIVAL_PLAYER : NS_ARRIVAL_OTHER, + (v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER, v->index, st->index ); @@ -1477,28 +1477,28 @@ static void AircraftLeaveHangar(Vehicle *v) static inline bool CheckSendAircraftToHangarForReplacement(const Vehicle *v) { EngineID new_engine; - Player *p = GetPlayer(v->owner); + Company *c = GetCompany(v->owner); if (VehicleHasDepotOrders(v)) return false; // The aircraft will end up in the hangar eventually on it's own - new_engine = EngineReplacementForPlayer(p, v->engine_type, v->group_id); + new_engine = EngineReplacementForCompany(c, v->engine_type, v->group_id); if (new_engine == INVALID_ENGINE) { /* There is no autoreplace assigned to this EngineID so we will set it to renew to the same type if needed */ new_engine = v->engine_type; - if (!v->NeedsAutorenewing(p)) { + if (!v->NeedsAutorenewing(c)) { /* No need to replace the aircraft */ return false; } } - if (!HasBit(GetEngine(new_engine)->player_avail, v->owner)) { + if (!HasBit(GetEngine(new_engine)->company_avail, v->owner)) { /* Engine is not buildable anymore */ return false; } - if (p->player_money < (p->engine_renew_money + (2 * DoCommand(0, new_engine, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT).GetCost()))) { + if (c->money < (c->engine_renew_money + (2 * DoCommand(0, new_engine, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT).GetCost()))) { /* We lack enough money to request the replacement right away. * We want 2*(the price of the new vehicle) and not looking at the value of the vehicle we are going to sell. * The reason is that we don't want to send a whole lot of vehicles to the hangars when we only have enough money to replace a single one. @@ -1652,9 +1652,9 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass * /* Send the helicopter to a hangar if needed for replacement */ if (CheckSendAircraftToHangarForReplacement(v)) { - _current_player = v->owner; + _current_company = v->owner; DoCommand(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR); - _current_player = OWNER_NONE; + _current_company = OWNER_NONE; } } @@ -1704,9 +1704,9 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc) /* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */ if (CheckSendAircraftToHangarForReplacement(v)) { - _current_player = v->owner; + _current_company = v->owner; DoCommand(v->tile, v->index, DEPOT_SERVICE, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR); - _current_player = OWNER_NONE; + _current_company = OWNER_NONE; } } diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp index 538fd7b71..da6e11664 100644 --- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -146,7 +146,7 @@ static const WindowDesc _air_toolbar_desc = { void ShowBuildAirToolbar() { - if (!IsValidPlayerID(_current_player)) return; + if (!IsValidCompanyID(_current_company)) return; DeleteWindowByClass(WC_BUILD_TOOLBAR); AllocateWindowDescFront(&_air_toolbar_desc, TRANSPORT_AIR); diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index f162f0d3f..b7df99acb 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -39,10 +39,10 @@ static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b, Vehicl * Checks some basic properties whether autoreplace is allowed * @param from Origin engine * @param to Destination engine - * @param player Player to check for + * @param company Company to check for * @return true if autoreplace is allowed */ -bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player) +bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company) { /* First we make sure that it's a valid type the user requested * check that it's an engine that is in the engine array */ @@ -53,8 +53,8 @@ bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player) VehicleType type = GetEngine(from)->type; - /* check that the new vehicle type is available to the player and its type is the same as the original one */ - if (!IsEngineBuildable(to, type, player)) return false; + /* check that the new vehicle type is available to the company and its type is the same as the original one */ + if (!IsEngineBuildable(to, type, company)) return false; switch (type) { case VEH_TRAIN: { @@ -213,10 +213,10 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool /** Get the EngineID of the replacement for a vehicle * @param v The vehicle to find a replacement for - * @param p The vehicle's owner (it's faster to forward the pointer than refinding it) + * @param c The vehicle's owner (it's faster to forward the pointer than refinding it) * @return the EngineID of the replacement. INVALID_ENGINE if no buildable replacement is found */ -static EngineID GetNewEngineType(const Vehicle *v, const Player *p) +static EngineID GetNewEngineType(const Vehicle *v, const Company *c) { assert(v->type != VEH_TRAIN || !IsArticulatedPart(v)); @@ -225,14 +225,14 @@ static EngineID GetNewEngineType(const Vehicle *v, const Player *p) return INVALID_ENGINE; } - EngineID e = EngineReplacementForPlayer(p, v->engine_type, v->group_id); + EngineID e = EngineReplacementForCompany(c, v->engine_type, v->group_id); - if (e != INVALID_ENGINE && IsEngineBuildable(e, v->type, _current_player)) { + if (e != INVALID_ENGINE && IsEngineBuildable(e, v->type, _current_company)) { return e; } - if (v->NeedsAutorenewing(p) && // replace if engine is too old - IsEngineBuildable(v->engine_type, v->type, _current_player)) { // engine can still be build + if (v->NeedsAutorenewing(c) && // replace if engine is too old + IsEngineBuildable(v->engine_type, v->type, _current_company)) { // engine can still be build return v->engine_type; } @@ -251,8 +251,8 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic *new_vehicle = NULL; /* Shall the vehicle be replaced? */ - const Player *p = GetPlayer(_current_player); - EngineID e = GetNewEngineType(old_veh, p); + const Company *c = GetCompany(_current_company); + EngineID e = GetNewEngineType(old_veh, c); if (e == INVALID_ENGINE) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered /* Does it need to be refitted */ @@ -627,14 +627,14 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, uint32 flags, uint32 p1, uint3 if (!v->IsPrimaryVehicle()) return CMD_ERROR; } - const Player *p = GetPlayer(_current_player); - bool wagon_removal = p->renew_keep_length; + const Company *c = GetCompany(_current_company); + bool wagon_removal = c->renew_keep_length; /* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */ Vehicle *w = v; bool any_replacements = false; while (w != NULL && !any_replacements) { - any_replacements = (GetNewEngineType(w, p) != INVALID_ENGINE); + any_replacements = (GetNewEngineType(w, c) != INVALID_ENGINE); w = (!free_wagon && w->type == VEH_TRAIN ? GetNextUnit(w) : NULL); } diff --git a/src/autoreplace_func.h b/src/autoreplace_func.h index 0b5129818..6ca44fde0 100644 --- a/src/autoreplace_func.h +++ b/src/autoreplace_func.h @@ -9,9 +9,9 @@ #include "player_base.h" /** - * Remove all engine replacement settings for the player. - * @param erl The renewlist for a given player. - * @return The new renewlist for the player. + * Remove all engine replacement settings for the company. + * @param erl The renewlist for a given company. + * @return The new renewlist for the company. */ void RemoveAllEngineReplacement(EngineRenewList *erl); @@ -44,62 +44,62 @@ CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, Engi CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags); /** - * Remove all engine replacement settings for the given player. - * @param p Player. + * Remove all engine replacement settings for the given company. + * @param c the company. */ -static inline void RemoveAllEngineReplacementForPlayer(Player *p) +static inline void RemoveAllEngineReplacementForCompany(Company *c) { - RemoveAllEngineReplacement(&p->engine_renew_list); + RemoveAllEngineReplacement(&c->engine_renew_list); } /** - * Retrieve the engine replacement for the given player and original engine type. - * @param p Player. + * Retrieve the engine replacement for the given company and original engine type. + * @param c company. * @param engine Engine type. * @return The engine type to replace with, or INVALID_ENGINE if no * replacement is in the list. */ -static inline EngineID EngineReplacementForPlayer(const Player *p, EngineID engine, GroupID group) +static inline EngineID EngineReplacementForCompany(const Company *c, EngineID engine, GroupID group) { - return EngineReplacement(p->engine_renew_list, engine, group); + return EngineReplacement(c->engine_renew_list, engine, group); } /** - * Check if a player has a replacement set up for the given engine. - * @param p Player. + * Check if a company has a replacement set up for the given engine. + * @param c Company. * @param engine Engine type to be replaced. * @return true if a replacement was set up, false otherwise. */ -static inline bool EngineHasReplacementForPlayer(const Player *p, EngineID engine, GroupID group) +static inline bool EngineHasReplacementForCompany(const Company *c, EngineID engine, GroupID group) { - return EngineReplacementForPlayer(p, engine, group) != INVALID_ENGINE; + return EngineReplacementForCompany(c, engine, group) != INVALID_ENGINE; } /** - * Add an engine replacement for the player. - * @param p Player. + * Add an engine replacement for the company. + * @param c Company. * @param old_engine The original engine type. * @param new_engine The replacement engine type. * @param flags The calling command flags. * @return 0 on success, CMD_ERROR on failure. */ -static inline CommandCost AddEngineReplacementForPlayer(Player *p, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) +static inline CommandCost AddEngineReplacementForCompany(Company *c, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) { - return AddEngineReplacement(&p->engine_renew_list, old_engine, new_engine, group, flags); + return AddEngineReplacement(&c->engine_renew_list, old_engine, new_engine, group, flags); } /** - * Remove an engine replacement for the player. - * @param p Player. + * Remove an engine replacement for the company. + * @param c Company. * @param engine The original engine type. * @param flags The calling command flags. * @return 0 on success, CMD_ERROR on failure. */ -static inline CommandCost RemoveEngineReplacementForPlayer(Player *p, EngineID engine, GroupID group, uint32 flags) +static inline CommandCost RemoveEngineReplacementForCompany(Company *c, EngineID engine, GroupID group, uint32 flags) { - return RemoveEngineReplacement(&p->engine_renew_list, engine, group, flags); + return RemoveEngineReplacement(&c->engine_renew_list, engine, group, flags); } -bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player); +bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company); #endif /* AUTOREPLACE_FUNC_H */ diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp index 7b6645e66..71100f271 100644 --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -71,10 +71,10 @@ static int CDECL EngineNumberSorter(const void *a, const void *b) */ void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g) { - Player *p = GetPlayer(_local_player); - uint num_engines = GetGroupNumEngines(_local_player, id_g, e); + Company *c = GetCompany(_local_company); + uint num_engines = GetGroupNumEngines(_local_company, id_g, e); - if (num_engines == 0 || p->num_engines[e] == 0) { + if (num_engines == 0 || c->num_engines[e] == 0) { /* We don't have any of this engine type. * Either we just sold the last one, we build a new one or we stopped replacing it. * In all cases, we need to update the left list */ @@ -147,12 +147,12 @@ class ReplaceVehicleWindow : public Window { if (draw_left) { const GroupID selected_group = this->sel_group; - const uint num_engines = GetGroupNumEngines(_local_player, selected_group, eid); + const uint num_engines = GetGroupNumEngines(_local_company, selected_group, eid); /* Skip drawing the engines we don't have any of and haven't set for replacement */ - if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), eid, selected_group) == INVALID_ENGINE) continue; + if (num_engines == 0 && EngineReplacementForCompany(GetCompany(_local_company), eid, selected_group) == INVALID_ENGINE) continue; } else { - if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_player)) continue; + if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_company)) continue; } *list->Append() = eid; @@ -244,7 +244,7 @@ public: this->resize.width = this->width; this->resize.height = this->height; - this->caption_color = _local_player; + this->caption_color = _local_company; this->sel_group = id_g; this->vscroll2.cap = this->vscroll.cap; // these two are always the same @@ -262,7 +262,7 @@ public: if (this->update_left || this->update_right) this->GenerateLists(); - Player *p = GetPlayer(_local_player); + Company *c = GetCompany(_local_company); EngineID selected_id[2]; const GroupID selected_group = this->sel_group; @@ -276,29 +276,29 @@ public: this->SetWidgetDisabledState(RVW_WIDGET_START_REPLACE, selected_id[0] == INVALID_ENGINE || selected_id[1] == INVALID_ENGINE || - EngineReplacementForPlayer(p, selected_id[1], selected_group) != INVALID_ENGINE || - EngineReplacementForPlayer(p, selected_id[0], selected_group) == selected_id[1]); + EngineReplacementForCompany(c, selected_id[1], selected_group) != INVALID_ENGINE || + EngineReplacementForCompany(c, selected_id[0], selected_group) == selected_id[1]); /* Disable the "Stop Replacing" button if: * The left list (existing vehicle) is empty * or The selected vehicle has no replacement set up */ this->SetWidgetDisabledState(RVW_WIDGET_STOP_REPLACE, selected_id[0] == INVALID_ENGINE || - !EngineHasReplacementForPlayer(p, selected_id[0], selected_group)); + !EngineHasReplacementForCompany(c, selected_id[0], selected_group)); /* now the actual drawing of the window itself takes place */ SetDParam(0, _vehicle_type_names[this->window_number]); if (this->window_number == VEH_TRAIN) { /* set on/off for renew_keep_length */ - SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); + SetDParam(1, c->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); /* set wagon/engine button */ SetDParam(2, this->wagon_btnstate ? STR_ENGINES : STR_WAGONS); /* sets the colour of that art thing */ - this->widget[RVW_WIDGET_TRAIN_FLUFF_LEFT].color = _player_colors[_local_player]; - this->widget[RVW_WIDGET_TRAIN_FLUFF_RIGHT].color = _player_colors[_local_player]; + this->widget[RVW_WIDGET_TRAIN_FLUFF_LEFT].color = _company_colours[_local_company]; + this->widget[RVW_WIDGET_TRAIN_FLUFF_RIGHT].color = _company_colours[_local_company]; } if (this->window_number == VEH_TRAIN) { @@ -311,11 +311,11 @@ public: /* sets up the string for the vehicle that is being replaced to */ if (selected_id[0] != INVALID_ENGINE) { - if (!EngineHasReplacementForPlayer(p, selected_id[0], selected_group)) { + if (!EngineHasReplacementForCompany(c, selected_id[0], selected_group)) { SetDParam(0, STR_NOT_REPLACING); } else { SetDParam(0, STR_ENGINE_NAME); - SetDParam(1, EngineReplacementForPlayer(p, selected_id[0], selected_group)); + SetDParam(1, EngineReplacementForCompany(c, selected_id[0], selected_group)); } } else { SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED); @@ -358,19 +358,19 @@ public: break; case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: { /* Railtype selection dropdown menu */ - const Player *p = GetPlayer(_local_player); + const Company *c = GetCompany(_local_company); DropDownList *list = new DropDownList(); for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { const RailtypeInfo *rti = GetRailTypeInfo(rt); - list->push_back(new DropDownListStringItem(rti->strings.replace_text, rt, !HasBit(p->avail_railtypes, rt))); + list->push_back(new DropDownListStringItem(rti->strings.replace_text, rt, !HasBit(c->avail_railtypes, rt))); } ShowDropDownList(this, list, sel_railtype, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN); break; } case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: /* toggle renew_keep_length */ - DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, 5, GetCompany(_local_company)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE); break; case RVW_WIDGET_START_REPLACE: { /* Start replacing */ diff --git a/src/autoreplace_type.h b/src/autoreplace_type.h index 6dbdd5299..d66c12587 100644 --- a/src/autoreplace_type.h +++ b/src/autoreplace_type.h @@ -8,8 +8,8 @@ struct EngineRenew; /** - * A list to group EngineRenew directives together (such as per-player). + * A list to group EngineRenew directives together (such as per-company). */ -typedef EngineRenew* EngineRenewList; +typedef EngineRenew *EngineRenewList; #endif /* AUTOREPLACE_TYPE_H */ diff --git a/src/autoslope.h b/src/autoslope.h index 9b5766c09..b5ae320f0 100644 --- a/src/autoslope.h +++ b/src/autoslope.h @@ -30,17 +30,17 @@ static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slo } /** - * Tests if autoslope is enabled for _current_player. + * Tests if autoslope is enabled for _current_company. * - * Autoslope is disabled for town/industry construction and old ai players. + * Autoslope is disabled for town/industry construction and old ai companies. * * @return true iff autoslope is enabled. */ static inline bool AutoslopeEnabled() { return (_settings_game.construction.autoslope && - ((_current_player < MAX_PLAYERS && !_is_old_ai_player) || - (_current_player == OWNER_NONE && _game_mode == GM_EDITOR))); + ((_current_company < MAX_COMPANIES && !_is_old_ai_company) || + (_current_company == OWNER_NONE && _game_mode == GM_EDITOR))); } #endif /* AUTOSLOPE_H */ diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index d668e98f0..995cf8857 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -776,12 +776,12 @@ void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList * for (; min < max; min++, y += step_size) { const EngineID engine = (*eng_list)[min]; - /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_player here. */ - const uint num_engines = GetGroupNumEngines(_local_player, selected_group, engine); + /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */ + const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine); SetDParam(0, engine); DrawStringTruncated(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK, maxw); - DrawVehicleEngine(type, x, y + y_offset, engine, (count_location != 0 && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player)); + DrawVehicleEngine(type, x, y + y_offset, engine, (count_location != 0 && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company)); if (count_location != 0) { SetDParam(0, num_engines); DrawStringRightAligned(count_location, y + (GetVehicleListHeight(type) == 14 ? 3 : 8), STR_TINY_BLACK, TC_FROMSTRING); @@ -818,7 +818,7 @@ struct BuildVehicleWindow : Window { this->resize.width = this->width; this->resize.height = this->height; - this->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_player; + this->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_company; this->sel_engine = INVALID_ENGINE; this->regenerate_list = false; @@ -925,7 +925,7 @@ struct BuildVehicleWindow : Window { const RailVehicleInfo *rvi = &e->u.rail; if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue; - if (!IsEngineBuildable(eid, VEH_TRAIN, _local_player)) continue; + if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue; *this->eng_list.Append() = eid; @@ -962,7 +962,7 @@ struct BuildVehicleWindow : Window { const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) { EngineID eid = e->index; - if (!IsEngineBuildable(eid, VEH_ROAD, _local_player)) continue; + if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue; if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue; *this->eng_list.Append() = eid; @@ -980,7 +980,7 @@ struct BuildVehicleWindow : Window { const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) { EngineID eid = e->index; - if (!IsEngineBuildable(eid, VEH_SHIP, _local_player)) continue; + if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue; *this->eng_list.Append() = eid; if (eid == this->sel_engine) sel_id = eid; @@ -1002,7 +1002,7 @@ struct BuildVehicleWindow : Window { const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) { EngineID eid = e->index; - if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_player)) continue; + if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue; /* First VEH_END window_numbers are fake to allow a window open for all different types at once */ if (!this->listview_mode && !CanAircraftUseStation(eid, this->window_number)) continue; @@ -1207,7 +1207,7 @@ void ShowBuildVehicleWindow(TileIndex tile, VehicleType type) * number. */ uint num = (tile == 0) ? (int)type : tile; - assert(IsPlayerBuildableVehicleType(type)); + assert(IsCompanyBuildableVehicleType(type)); DeleteWindowById(WC_BUILD_VEHICLE, num); diff --git a/src/cheat_gui.cpp b/src/cheat_gui.cpp index fd0e90eeb..7c6e5a696 100644 --- a/src/cheat_gui.cpp +++ b/src/cheat_gui.cpp @@ -39,22 +39,22 @@ static int32 ClickMoneyCheat(int32 p1, int32 p2) } /** - * @param p1 player to set to + * @param p1 company to set to * @param p2 is -1 or +1 (down/up) */ -static int32 ClickChangePlayerCheat(int32 p1, int32 p2) +static int32 ClickChangeCompanyCheat(int32 p1, int32 p2) { - while ((uint)p1 < GetPlayerPoolSize()) { - if (IsValidPlayerID((PlayerID)p1)) { - SetLocalPlayer((PlayerID)p1); + while ((uint)p1 < GetCompanyPoolSize()) { + if (IsValidCompanyID((CompanyID)p1)) { + SetLocalCompany((CompanyID)p1); MarkWholeScreenDirty(); - return _local_player; + return _local_company; } p1 += p2; } - return _local_player; + return _local_company; } /** @@ -106,15 +106,15 @@ struct CheatEntry { }; static const CheatEntry _cheats_ui[] = { - {SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat }, - {SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat }, - {SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL }, - {SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL }, - {SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL }, - {SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL }, - {SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL }, - {SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat}, - {SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat }, + {SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat }, + {SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat }, + {SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL }, + {SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL }, + {SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL }, + {SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL }, + {SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL }, + {SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat }, + {SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat }, }; @@ -163,11 +163,11 @@ struct CheatWindow : Window { /* Display date for change date cheat */ case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break; - /* Draw colored flag for change player cheat */ + /* Draw colored flag for change company cheat */ case STR_CHEAT_CHANGE_PLAYER: SetDParam(0, val); GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf)); - DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2); + DrawCompanyIcon(_current_company, 60 + GetStringBoundingBox(buf).width, y + 2); break; /* Set correct string for switch climate cheat */ diff --git a/src/cheat_type.h b/src/cheat_type.h index 4fd802017..5dbf08106 100644 --- a/src/cheat_type.h +++ b/src/cheat_type.h @@ -20,7 +20,7 @@ struct Cheat { */ struct Cheats { Cheat magic_bulldozer; ///< dynamite industries, unmovables - Cheat switch_player; ///< change to another player + Cheat switch_company; ///< change to another company Cheat money; ///< get rich or poor Cheat crossing_tunnels; ///< allow tunnels that cross each other Cheat build_in_pause; ///< build while in pause mode diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index c5eb652a5..74687f5f0 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -339,7 +339,7 @@ static void GetTileDesc_Clear(TileIndex tile, TileDesc *td) td->owner[0] = GetTileOwner(tile); } -static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner) { return; } diff --git a/src/command.cpp b/src/command.cpp index 034848271..ad5a9cf12 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -105,8 +105,8 @@ DEF_COMMAND(CmdRestoreOrderIndex); DEF_COMMAND(CmdBuildIndustry); DEF_COMMAND(CmdBuildCompanyHQ); -DEF_COMMAND(CmdSetPlayerFace); -DEF_COMMAND(CmdSetPlayerColor); +DEF_COMMAND(CmdSetCompanyManagerFace); +DEF_COMMAND(CmdSetCompanyColor); DEF_COMMAND(CmdIncreaseLoan); DEF_COMMAND(CmdDecreaseLoan); @@ -165,7 +165,7 @@ DEF_COMMAND(CmdMoneyCheat); DEF_COMMAND(CmdBuildCanal); DEF_COMMAND(CmdBuildLock); -DEF_COMMAND(CmdPlayerCtrl); +DEF_COMMAND(CmdCompanyCtrl); DEF_COMMAND(CmdLevelLand); @@ -255,8 +255,8 @@ static const Command _command_proc_table[] = { {CmdBuildIndustry, 0}, /* CMD_BUILD_INDUSTRY */ {CmdBuildCompanyHQ, CMD_AUTO}, /* CMD_BUILD_COMPANY_HQ */ - {CmdSetPlayerFace, 0}, /* CMD_SET_PLAYER_FACE */ - {CmdSetPlayerColor, 0}, /* CMD_SET_PLAYER_COLOR */ + {CmdSetCompanyManagerFace, 0}, /* CMD_SET_COMPANY_MANAGER_FACE */ + {CmdSetCompanyColor, 0}, /* CMD_SET_COMPANY_COLOR */ {CmdIncreaseLoan, 0}, /* CMD_INCREASE_LOAN */ {CmdDecreaseLoan, 0}, /* CMD_DECREASE_LOAN */ @@ -310,7 +310,7 @@ static const Command _command_proc_table[] = { {CmdMoneyCheat, CMD_OFFLINE}, /* CMD_MONEY_CHEAT */ {CmdBuildCanal, CMD_AUTO}, /* CMD_BUILD_CANAL */ - {CmdPlayerCtrl, 0}, /* CMD_PLAYER_CTRL */ + {CmdCompanyCtrl, 0}, /* CMD_COMPANY_CTRL */ {CmdLevelLand, CMD_AUTO}, /* CMD_LEVEL_LAND */ @@ -417,7 +417,7 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 !(flags & DC_QUERY_COST) && !(flags & DC_BANKRUPT) && res.GetCost() != 0 && - !CheckPlayerHasMoney(res)) { + !CheckCompanyHasMoney(res)) { goto error; } @@ -441,10 +441,10 @@ error: /* if toplevel, subtract the money. */ if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) { - SubtractMoneyFromPlayer(res); - /* XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player */ - if (tile != 0 && IsValidPlayerID(_current_player)) { - GetPlayer(_current_player)->last_build_coordinate = tile; + SubtractMoneyFromCompany(res); + /* XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of company */ + if (tile != 0 && IsValidCompanyID(_current_company)) { + GetCompany(_current_company)->last_build_coordinate = tile; } } @@ -454,30 +454,30 @@ error: /*! * This functions returns the money which can be used to execute a command. - * This is either the money of the current player or INT64_MAX if there - * is no such a player "at the moment" like the server itself. + * This is either the money of the current company or INT64_MAX if there + * is no such a company "at the moment" like the server itself. * - * @return The available money of a player or INT64_MAX + * @return The available money of a company or INT64_MAX */ Money GetAvailableMoneyForCommand() { - PlayerID pid = _current_player; - if (!IsValidPlayerID(pid)) return INT64_MAX; - return GetPlayer(pid)->player_money; + CompanyID company = _current_company; + if (!IsValidCompanyID(company)) return INT64_MAX; + return GetCompany(company)->money; } /*! - * Toplevel network safe docommand function for the current player. Must not be called recursively. + * Toplevel network safe docommand function for the current company. Must not be called recursively. * The callback is called when the command succeeded or failed. The parameters * tile, p1 and p2 are from the #CommandProc function. The paramater cmd is the command to execute. - * The parameter my_cmd is used to indicate if the command is from a player or the server. + * The parameter my_cmd is used to indicate if the command is from a company or the server. * * @param tile The tile to perform a command on (see #CommandProc) * @param p1 Additional data for the command (see #CommandProc) * @param p2 Additional data for the command (see #CommandProc) * @param callback A callback function to call after the command is finished * @param cmd The command to execute (a CMD_* value) - * @param my_cmd indicator if the command is from a player or server (to display error messages for a user) + * @param my_cmd indicator if the command is from a company or server (to display error messages for a user) * @return true if the command succeeded, else false */ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd) @@ -505,7 +505,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, /** Spectator has no rights except for the (dedicated) server which * is/can be a spectator but as the server it can do anything */ - if (_current_player == PLAYER_SPECTATOR && !_network_server) { + if (_current_company == COMPANY_SPECTATOR && !_network_server) { if (my_cmd) ShowErrorMessage(_error_message, error_part1, x, y); _cmd_text = NULL; return false; @@ -547,7 +547,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, /* cost estimation only? */ if (!IsGeneratingWorld() && _shift_pressed && - IsLocalPlayer() && + IsLocalCompany() && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR)) && (cmd & 0xFF) != CMD_PAUSE) { /* estimate the cost. */ @@ -578,33 +578,33 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, goto show_error; } /* no money? Only check if notest is off */ - if (!notest && res.GetCost() != 0 && !CheckPlayerHasMoney(res)) goto show_error; + if (!notest && res.GetCost() != 0 && !CheckCompanyHasMoney(res)) goto show_error; } #ifdef ENABLE_NETWORK /** If we are in network, and the command is not from the network * send it to the command-queue and abort execution - * If we are a dedicated server temporarily switch local player, otherwise + * If we are a dedicated server temporarily switch local company, otherwise * the other parties won't be able to execute our command and will desync. * We also need to do this if the server's company has gone bankrupt * @todo Rewrite (dedicated) server to something more than a dirty hack! */ if (_networking && !(cmd & CMD_NETWORK_COMMAND)) { - PlayerID pbck = _local_player; - if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = PLAYER_FIRST; + CompanyID pbck = _local_company; + if (_network_dedicated || (_network_server && pbck == COMPANY_SPECTATOR)) _local_company = COMPANY_FIRST; NetworkSend_Command(tile, p1, p2, cmd, callback); - if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = pbck; + if (_network_dedicated || (_network_server && pbck == COMPANY_SPECTATOR)) _local_company = pbck; _docommand_recursive = 0; _cmd_text = NULL; ClearStorageChanges(false); return true; } #endif /* ENABLE_NETWORK */ - DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)_current_player, tile, p1, p2, cmd, _cmd_text); + DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd, _cmd_text); - /* update last build coordinate of player. */ - if (tile != 0 && IsValidPlayerID(_current_player)) { - GetPlayer(_current_player)->last_build_coordinate = tile; + /* update last build coordinate of company. */ + if (tile != 0 && IsValidCompanyID(_current_company)) { + GetCompany(_current_company)->last_build_coordinate = tile; } /* Actually try and execute the command. If no cost-type is given @@ -622,12 +622,12 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, } } - SubtractMoneyFromPlayer(res2); + SubtractMoneyFromCompany(res2); /* update signals if needed */ UpdateSignalsInBuffer(); - if (IsLocalPlayer() && _game_mode != GM_EDITOR) { + if (IsLocalCompany() && _game_mode != GM_EDITOR) { if (res2.GetCost() != 0 && tile != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost()); if (_additional_cash_required != 0) { SetDParam(0, _additional_cash_required); @@ -645,7 +645,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, show_error: /* show error message if the command fails? */ - if (IsLocalPlayer() && error_part1 != 0 && my_cmd) { + if (IsLocalCompany() && error_part1 != 0 && my_cmd) { ShowErrorMessage(_error_message, error_part1, x, y); } diff --git a/src/command_type.h b/src/command_type.h index 0e75187d5..c990f1a2c 100644 --- a/src/command_type.h +++ b/src/command_type.h @@ -201,8 +201,8 @@ enum { CMD_BUILD_INDUSTRY, ///< build a new industry CMD_BUILD_COMPANY_HQ, ///< build the company headquarter - CMD_SET_PLAYER_FACE, ///< set the face of the player/company - CMD_SET_PLAYER_COLOR, ///< set the color of the player/company + CMD_SET_COMPANY_MANAGER_FACE, ///< set the manager's face of the company + CMD_SET_COMPANY_COLOR, ///< set the color of the company CMD_INCREASE_LOAN, ///< increase the loan from the bank CMD_DECREASE_LOAN, ///< decrease the loan from the bank @@ -254,7 +254,7 @@ enum { CMD_MONEY_CHEAT, ///< do the money cheat CMD_BUILD_CANAL, ///< build a canal - CMD_PLAYER_CTRL, ///< used in multiplayer to create a new player etc. + CMD_COMPANY_CTRL, ///< used in multiplayer to create a new companies etc. CMD_LEVEL_LAND, ///< level land CMD_REFIT_RAIL_VEHICLE, ///< refit the cargo space of a train @@ -264,7 +264,7 @@ enum { CMD_BUILD_SIGNAL_TRACK, ///< add signals along a track (by dragging) CMD_REMOVE_SIGNAL_TRACK, ///< remove signals along a track (by dragging) - CMD_GIVE_MONEY, ///< give money to an other player + CMD_GIVE_MONEY, ///< give money to another company CMD_CHANGE_PATCH_SETTING, ///< change a patch setting CMD_SET_AUTOREPLACE, ///< set an autoreplace entry diff --git a/src/console.cpp b/src/console.cpp index 48bb2f941..60851cc2f 100644 --- a/src/console.cpp +++ b/src/console.cpp @@ -79,7 +79,7 @@ void IConsoleFree() /** * Handle the printing of text entered into the console or redirected there - * by any other means. Text can be redirected to other players in a network game + * by any other means. Text can be redirected to other clients in a network game * as well as to a logfile. If the network server is a dedicated server, all activities * are also logged. All lines to print are added to a temporary buffer which can be * used as a history to print them onscreen diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index c0a7b1c7d..d2eb3db4f 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -375,7 +375,7 @@ DEF_CONSOLE_CMD(ConBan) uint32 index; if (argc == 0) { - IConsoleHelp("Ban a player from a network game. Usage: 'ban '"); + IConsoleHelp("Ban a client from a network game. Usage: 'ban '"); IConsoleHelp("For client-id's, see the command 'clients'"); IConsoleHelp("If the client is no longer online, you can still ban his/her IP"); return true; @@ -408,7 +408,7 @@ DEF_CONSOLE_CMD(ConBan) if (ci != NULL) { IConsolePrint(CC_DEFAULT, "Client banned"); - banip = GetPlayerIP(ci); + banip = GetClientIP(ci); NetworkServerSendError(index, NETWORK_ERROR_KICKED); } else { IConsolePrint(CC_DEFAULT, "Client not online, banned IP"); @@ -430,7 +430,7 @@ DEF_CONSOLE_CMD(ConUnBan) uint i, index; if (argc == 0) { - IConsoleHelp("Unban a player from a network game. Usage: 'unban '"); + IConsoleHelp("Unban a client from a network game. Usage: 'unban '"); IConsoleHelp("For a list of banned IP's, see the command 'banlist'"); return true; } @@ -540,13 +540,13 @@ DEF_CONSOLE_CMD(ConStatus) DEF_CONSOLE_CMD(ConServerInfo) { if (argc == 0) { - IConsoleHelp("List current and maximum client/player limits. Usage 'server_info'"); + IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'"); IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'"); return true; } IConsolePrintF(CC_DEFAULT, "Current/maximum clients: %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients); - IConsolePrintF(CC_DEFAULT, "Current/maximum companies: %2d/%2d", ActivePlayerCount(), _settings_client.network.max_companies); + IConsolePrintF(CC_DEFAULT, "Current/maximum companies: %2d/%2d", ActiveCompanyCount(), _settings_client.network.max_companies); IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators); return true; @@ -558,7 +558,7 @@ DEF_CONSOLE_CMD(ConKick) uint32 index; if (argc == 0) { - IConsoleHelp("Kick a player from a network game. Usage: 'kick '"); + IConsoleHelp("Kick a client from a network game. Usage: 'kick '"); IConsoleHelp("For client-id's, see the command 'clients'"); return true; } @@ -594,32 +594,32 @@ DEF_CONSOLE_CMD(ConKick) DEF_CONSOLE_CMD(ConResetCompany) { - PlayerID index; + CompanyID index; if (argc == 0) { IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company '"); - IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Player 1 is 1, etc."); + IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc."); return true; } if (argc != 2) return false; - index = (PlayerID)(atoi(argv[1]) - 1); + index = (CompanyID)(atoi(argv[1]) - 1); /* Check valid range */ - if (!IsValidPlayerID(index)) { - IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS); + if (!IsValidCompanyID(index)) { + IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES); return true; } - const Player *p = GetPlayer(index); + const Company *c = GetCompany(index); - if (p->is_ai) { + if (c->is_ai) { IConsoleError("Company is owned by an AI."); return true; } - if (NetworkCompanyHasPlayers(index)) { + if (NetworkCompanyHasClients(index)) { IConsoleError("Cannot remove company: a client is connected to that company."); return false; } @@ -630,7 +630,7 @@ DEF_CONSOLE_CMD(ConResetCompany) } /* It is safe to remove this company */ - DoCommandP(0, 2, index, NULL, CMD_PLAYER_CTRL); + DoCommandP(0, 2, index, NULL, CMD_COMPANY_CTRL); IConsolePrint(CC_DEFAULT, "Company deleted."); return true; @@ -648,8 +648,8 @@ DEF_CONSOLE_CMD(ConNetworkClients) FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s", ci->client_index, ci->client_name, - ci->client_playas + (IsValidPlayerID(ci->client_playas) ? 1 : 0), - GetPlayerIP(ci)); + ci->client_playas + (IsValidCompanyID(ci->client_playas) ? 1 : 0), + GetClientIP(ci)); } return true; @@ -659,13 +659,13 @@ DEF_CONSOLE_CMD(ConNetworkConnect) { char *ip; const char *port = NULL; - const char *player = NULL; + const char *company = NULL; uint16 rport; if (argc == 0) { IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect '"); - IConsoleHelp("IP can contain port and player: 'IP[[#Player]:Port]', eg: 'server.ottd.org#2:443'"); - IConsoleHelp("Player #255 is spectator all others are a certain company with Company 1 being #1"); + IConsoleHelp("IP can contain port and company: 'IP[[#Company]:Port]', eg: 'server.ottd.org#2:443'"); + IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1"); return true; } @@ -675,20 +675,20 @@ DEF_CONSOLE_CMD(ConNetworkConnect) ip = argv[1]; /* Default settings: default port and new company */ rport = NETWORK_DEFAULT_PORT; - _network_playas = PLAYER_NEW_COMPANY; + _network_playas = COMPANY_NEW_COMPANY; - ParseConnectionString(&player, &port, ip); + ParseConnectionString(&company, &port, ip); IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip); - if (player != NULL) { - _network_playas = (PlayerID)atoi(player); - IConsolePrintF(CC_DEFAULT, " player-no: %d", _network_playas); + if (company != NULL) { + _network_playas = (CompanyID)atoi(company); + IConsolePrintF(CC_DEFAULT, " company-no: %d", _network_playas); - /* From a user pov 0 is a new player, internally it's different and all - * players are offset by one to ease up on users (eg players 1-8 not 0-7) */ - if (_network_playas != PLAYER_SPECTATOR) { + /* From a user pov 0 is a new company, internally it's different and all + * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */ + if (_network_playas != COMPANY_SPECTATOR) { _network_playas--; - if (!IsValidPlayerID(_network_playas)) return false; + if (!IsValidCompanyID(_network_playas)) return false; } } if (port != NULL) { @@ -1138,24 +1138,24 @@ DEF_CONSOLE_CMD(ConSay) return true; } -DEF_CONSOLE_CMD(ConPlayers) +DEF_CONSOLE_CMD(ConCompanies) { - Player *p; + Company *c; if (argc == 0) { - IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'players'"); + IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'companies'"); return true; } NetworkPopulateCompanyInfo(); - FOR_ALL_PLAYERS(p) { + FOR_ALL_COMPANIES(c) { char buffer[512]; - const NetworkPlayerInfo *npi = &_network_player_info[p->index]; + const NetworkCompanyInfo *npi = &_network_company_info[c->index]; - GetString(buffer, STR_00D1_DARK_BLUE + _player_colors[p->index], lastof(buffer)); + GetString(buffer, STR_00D1_DARK_BLUE + _company_colours[c->index], lastof(buffer)); IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %" OTTD_PRINTF64 "d Loan: %" OTTD_PRINTF64 "d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d) %sprotected", - p->index + 1, buffer, npi->company_name, p->inaugurated_year, (int64)p->player_money, (int64)p->current_loan, (int64)CalculateCompanyValue(p), + c->index + 1, buffer, npi->company_name, c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c), /* trains */ npi->num_vehicle[0], /* lorry + bus */ npi->num_vehicle[1] + npi->num_vehicle[2], /* planes */ npi->num_vehicle[3], @@ -1166,26 +1166,26 @@ DEF_CONSOLE_CMD(ConPlayers) return true; } -DEF_CONSOLE_CMD(ConSayPlayer) +DEF_CONSOLE_CMD(ConSayCompany) { if (argc == 0) { - IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_player \"\"'"); - IConsoleHelp("PlayerNo is the player that plays as company , 1 through max_players"); + IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company \"\"'"); + IConsoleHelp("CompanyNo is the company that plays as company , 1 through max_companies"); return true; } if (argc != 3) return false; - PlayerID player_id = (PlayerID)(atoi(argv[1]) - 1); - if (!IsValidPlayerID(player_id)) { - IConsolePrintF(CC_DEFAULT, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS); + CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1); + if (!IsValidCompanyID(company_id)) { + IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES); return true; } if (!_network_server) { - NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, player_id, argv[2]); + NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]); } else { - NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, player_id, argv[2], NETWORK_SERVER_INDEX); + NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], NETWORK_SERVER_INDEX); } return true; @@ -1194,7 +1194,7 @@ DEF_CONSOLE_CMD(ConSayPlayer) DEF_CONSOLE_CMD(ConSayClient) { if (argc == 0) { - IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_client \"\"'"); + IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client \"\"'"); IConsoleHelp("For client-id's, see the command 'clients'"); return true; } @@ -1212,16 +1212,16 @@ DEF_CONSOLE_CMD(ConSayClient) extern void HashCurrentCompanyPassword(); -/* Also use from within player_gui to change the password graphically */ +/* Also use from within company_gui to change the password graphically */ bool NetworkChangeCompanyPassword(byte argc, char *argv[]) { if (argc == 0) { - if (!IsValidPlayerID(_local_player)) return true; // dedicated server - IConsolePrintF(CC_WARNING, "Current value for 'company_pw': %s", _network_player_info[_local_player].password); + if (!IsValidCompanyID(_local_company)) return true; // dedicated server + IConsolePrintF(CC_WARNING, "Current value for 'company_pw': %s", _network_company_info[_local_company].password); return true; } - if (!IsValidPlayerID(_local_player)) { + if (!IsValidCompanyID(_local_company)) { IConsoleError("You have to own a company to make use of this command."); return false; } @@ -1230,7 +1230,7 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[]) if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0'; - ttd_strlcpy(_network_player_info[_local_player].password, argv[0], sizeof(_network_player_info[_local_player].password)); + ttd_strlcpy(_network_company_info[_local_company].password, argv[0], sizeof(_network_company_info[_local_company].password)); if (!_network_server) { NetworkClientSetPassword(); @@ -1238,7 +1238,7 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[]) HashCurrentCompanyPassword(); } - IConsolePrintF(CC_WARNING, "'company_pw' changed to: %s", _network_player_info[_local_player].password); + IConsolePrintF(CC_WARNING, "'company_pw' changed to: %s", _network_company_info[_local_company].password); return true; } @@ -1248,7 +1248,7 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[]) DEF_CONSOLE_CMD(ConPatch) { if (argc == 0) { - IConsoleHelp("Change patch variables for all players. Usage: 'patch []'"); + IConsoleHelp("Change patch variables for all clients. Usage: 'patch []'"); IConsoleHelp("Omitting will print out the current value of the patch-setting."); return true; } @@ -1384,10 +1384,12 @@ void IConsoleStdLibRegister() /*** Networking commands ***/ IConsoleCmdRegister("say", ConSay); IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); - IConsoleCmdRegister("players", ConPlayers); - IConsoleCmdHookAdd("players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleCmdRegister("say_player", ConSayPlayer); - IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); + IConsoleCmdRegister("companies", ConCompanies); + IConsoleCmdHookAdd("companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); + IConsoleAliasRegister("players", "companies"); + IConsoleCmdRegister("say_company", ConSayCompany); + IConsoleCmdHookAdd("say_company", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); + IConsoleAliasRegister("say_player", "say_company %+"); IConsoleCmdRegister("say_client", ConSayClient); IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); @@ -1433,7 +1435,7 @@ void IConsoleStdLibRegister() IConsoleAliasRegister("server_password", "patch server_password %+"); IConsoleAliasRegister("rcon_pw", "patch rcon_password %+"); IConsoleAliasRegister("rcon_password", "patch rcon_password %+"); - IConsoleAliasRegister("name", "patch player_name %+"); + IConsoleAliasRegister("name", "patch client_name %+"); IConsoleAliasRegister("server_name", "patch server_name %+"); IConsoleAliasRegister("server_port", "patch server_port %+"); IConsoleAliasRegister("server_ip", "patch server_bind_ip %+"); @@ -1450,7 +1452,7 @@ void IConsoleStdLibRegister() IConsoleAliasRegister("autoclean_protected", "patch autoclean_protected %+"); IConsoleAliasRegister("autoclean_unprotected", "patch autoclean_unprotected %+"); IConsoleAliasRegister("restart_game_year", "patch restart_game_year %+"); - IConsoleAliasRegister("min_players", "patch min_players %+"); + IConsoleAliasRegister("min_players", "patch min_clients %+"); IConsoleAliasRegister("reload_cfg", "patch reload_cfg %+"); #endif /* ENABLE_NETWORK */ diff --git a/src/console_gui.cpp b/src/console_gui.cpp index 295d461d7..ebca6f9bf 100644 --- a/src/console_gui.cpp +++ b/src/console_gui.cpp @@ -436,7 +436,7 @@ static void IConsoleHistoryNavigate(int direction) /** * Handle the printing of text entered into the console or redirected there - * by any other means. Text can be redirected to other players in a network game + * by any other means. Text can be redirected to other clients in a network game * as well as to a logfile. If the network server is a dedicated server, all activities * are also logged. All lines to print are added to a temporary buffer which can be * used as a history to print them onscreen diff --git a/src/core/random_func.cpp b/src/core/random_func.cpp index c2ff9d49e..d47be6a4f 100644 --- a/src/core/random_func.cpp +++ b/src/core/random_func.cpp @@ -42,7 +42,7 @@ void SetRandomSeed(uint32 seed) uint32 DoRandom(int line, const char *file) { if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) { - printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line); + printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_company, file, line); } return _random.Next(); diff --git a/src/date.cpp b/src/date.cpp index 180781ce5..d477b7359 100644 --- a/src/date.cpp +++ b/src/date.cpp @@ -160,13 +160,13 @@ extern void WaypointsDailyLoop(); extern void EnginesDailyLoop(); extern void DisasterDailyLoop(); extern void IndustryDailyLoop(); -extern void PlayersMonthlyLoop(); +extern void CompaniesMonthlyLoop(); extern void EnginesMonthlyLoop(); extern void TownsMonthlyLoop(); extern void IndustryMonthlyLoop(); extern void StationMonthlyLoop(); -extern void PlayersYearlyLoop(); +extern void CompaniesYearlyLoop(); extern void TrainsYearlyLoop(); extern void RoadVehiclesYearlyLoop(); extern void AircraftYearlyLoop(); @@ -255,7 +255,7 @@ void IncreaseDate() } InvalidateWindowClasses(WC_CHEATS); - PlayersMonthlyLoop(); + CompaniesMonthlyLoop(); EnginesMonthlyLoop(); TownsMonthlyLoop(); IndustryMonthlyLoop(); @@ -270,7 +270,7 @@ void IncreaseDate() _cur_year = ymd.year; /* yes, call various yearly loops */ - PlayersYearlyLoop(); + CompaniesYearlyLoop(); TrainsYearlyLoop(); RoadVehiclesYearlyLoop(); AircraftYearlyLoop(); diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index f09386a3a..12cc79f25 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -314,7 +314,7 @@ struct DepotWindow : Window { uint16 boxes_in_each_row = this->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; /* setup disabled buttons */ - this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_player), + this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company), DEPOT_WIDGET_STOP_ALL, DEPOT_WIDGET_START_ALL, DEPOT_WIDGET_SELL, @@ -702,7 +702,7 @@ struct DepotWindow : Window { this->type = type; _backup_orders_tile = 0; - assert(IsPlayerBuildableVehicleType(type)); // ensure that we make the call with a valid type + assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type /* Resize the window according to the vehicle type */ diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp index fba812766..81d7bfaa6 100644 --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -69,11 +69,11 @@ static void DisasterClearSquare(TileIndex tile) switch (GetTileType(tile)) { case MP_RAILWAY: - if (IsHumanPlayer(GetTileOwner(tile)) && !IsRailWaypoint(tile)) { - PlayerID p = _current_player; - _current_player = OWNER_WATER; + if (IsHumanCompany(GetTileOwner(tile)) && !IsRailWaypoint(tile)) { + CompanyID old_company = _current_company; + _current_company = OWNER_WATER; DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - _current_player = p; + _current_company = old_company; /* update signals in buffer */ UpdateSignalsInBuffer(); @@ -81,10 +81,10 @@ static void DisasterClearSquare(TileIndex tile) break; case MP_HOUSE: { - PlayerID p = _current_player; - _current_player = OWNER_NONE; + CompanyID old_company = _current_company; + _current_company = OWNER_NONE; DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - _current_player = p; + _current_company = old_company; break; } @@ -229,7 +229,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v) if (IsValidTile(tile) && IsTileType(tile, MP_STATION) && IsAirport(tile) && - IsHumanPlayer(GetTileOwner(tile))) { + IsHumanCompany(GetTileOwner(tile))) { v->current_order.SetDestination(1); v->age = 0; @@ -253,7 +253,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v) if (IsValidTile(tile) && IsTileType(tile, MP_STATION) && IsAirport(tile) && - IsHumanPlayer(GetTileOwner(tile))) { + IsHumanCompany(GetTileOwner(tile))) { st = GetStationByTile(tile); CLRBITS(st->airport_flags, RUNWAY_IN_block); } @@ -294,7 +294,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v) if (IsValidTile(tile) && IsTileType(tile, MP_STATION) && IsAirport(tile) && - IsHumanPlayer(GetTileOwner(tile))) { + IsHumanCompany(GetTileOwner(tile))) { st = GetStationByTile(tile); SETBITS(st->airport_flags, RUNWAY_IN_block); } @@ -331,7 +331,7 @@ static void DisasterTick_Ufo(Vehicle *v) v->current_order.SetDestination(1); FOR_ALL_VEHICLES(u) { - if (u->type == VEH_ROAD && IsRoadVehFront(u) && IsHumanPlayer(u->owner)) { + if (u->type == VEH_ROAD && IsRoadVehFront(u) && IsHumanCompany(u->owner)) { v->dest_tile = u->index; v->age = 0; return; @@ -644,7 +644,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v) do { if (IsTileType(tile, MP_RAILWAY) && IsPlainRailTile(tile) && - IsHumanPlayer(GetTileOwner(tile))) { + IsHumanCompany(GetTileOwner(tile))) { break; } tile = TILE_MASK(tile + 1); @@ -773,7 +773,7 @@ static void Disaster_Zeppeliner_Init() FOR_ALL_STATIONS(st) { if (st->airport_tile != 0 && st->airport_type <= 1 && - IsHumanPlayer(st->owner)) { + IsHumanCompany(st->owner)) { x = (TileX(st->xy) + 2) * TILE_SIZE; break; } diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index 001813828..b8a785162 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -278,7 +278,7 @@ static const WindowDesc _build_docks_toolbar_desc = { void ShowBuildDocksToolbar() { - if (!IsValidPlayerID(_current_player)) return; + if (!IsValidCompanyID(_current_company)) return; DeleteWindowByClass(WC_BUILD_TOOLBAR); AllocateWindowDescFront(&_build_docks_toolbar_desc, TRANSPORT_WATER); diff --git a/src/dummy_land.cpp b/src/dummy_land.cpp index 423d7db41..67eac6214 100644 --- a/src/dummy_land.cpp +++ b/src/dummy_land.cpp @@ -59,7 +59,7 @@ static void ClickTile_Dummy(TileIndex tile) /* not used */ } -static void ChangeTileOwner_Dummy(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_Dummy(TileIndex tile, Owner old_owner, Owner new_owner) { /* not used */ } diff --git a/src/economy.cpp b/src/economy.cpp index 8629fc270..7523d4d5d 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -96,18 +96,18 @@ const ScoreInfo _score_info[] = { { SCORE_TOTAL, 0, 0 } }; -int _score_part[MAX_PLAYERS][SCORE_END]; +int _score_part[MAX_COMPANIES][SCORE_END]; Economy _economy; -Subsidy _subsidies[MAX_PLAYERS]; +Subsidy _subsidies[MAX_COMPANIES]; Prices _price; uint16 _price_frac[NUM_PRICES]; Money _cargo_payment_rates[NUM_CARGO]; uint16 _cargo_payment_rates_frac[NUM_CARGO]; Money _additional_cash_required; -Money CalculateCompanyValue(const Player* p) +Money CalculateCompanyValue(const Company *c) { - PlayerID owner = p->index; + Owner owner = c->index; Money value = 0; Station *st; @@ -132,8 +132,8 @@ Money CalculateCompanyValue(const Player* p) } /* Add real money value */ - value -= p->current_loan; - value += p->player_money; + value -= c->current_loan; + value += c->money; return max(value, (Money)1); } @@ -141,17 +141,17 @@ Money CalculateCompanyValue(const Player* p) /** if update is set to true, the economy is updated with this score * (also the house is updated, should only be true in the on-tick event) * @param update the economy with calculated score - * @param p player been evaluated - * @return actual score of this player + * @param c company been evaluated + * @return actual score of this company * */ -int UpdateCompanyRatingAndValue(Player *p, bool update) +int UpdateCompanyRatingAndValue(Company *c, bool update) { - byte owner = p->index; + Owner owner = c->index; int score = 0; memset(_score_part[owner], 0, sizeof(_score_part[owner])); -/* Count vehicles */ + /* Count vehicles */ { Vehicle *v; Money min_profit = 0; @@ -160,7 +160,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update) FOR_ALL_VEHICLES(v) { if (v->owner != owner) continue; - if (IsPlayerBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) { + if (IsCompanyBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) { num++; if (v->age > 730) { /* Find the vehicle with the lowest amount of profit */ @@ -180,7 +180,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update) _score_part[owner][SCORE_MIN_PROFIT] = ClampToI32(min_profit); } -/* Count stations */ + /* Count stations */ { uint num = 0; const Station* st; @@ -191,61 +191,62 @@ int UpdateCompanyRatingAndValue(Player *p, bool update) _score_part[owner][SCORE_STATIONS] = num; } -/* Generate statistics depending on recent income statistics */ + /* Generate statistics depending on recent income statistics */ { - int numec = min(p->num_valid_stat_ent, 12); + int numec = min(c->num_valid_stat_ent, 12); if (numec != 0) { - const PlayerEconomyEntry *pee = p->old_economy; - Money min_income = pee->income + pee->expenses; - Money max_income = pee->income + pee->expenses; + const CompanyEconomyEntry *cee = c->old_economy; + Money min_income = cee->income + cee->expenses; + Money max_income = cee->income + cee->expenses; do { - min_income = min(min_income, pee->income + pee->expenses); - max_income = max(max_income, pee->income + pee->expenses); - } while (++pee,--numec); + min_income = min(min_income, cee->income + cee->expenses); + max_income = max(max_income, cee->income + cee->expenses); + } while (++cee,--numec); - if (min_income > 0) + if (min_income > 0) { _score_part[owner][SCORE_MIN_INCOME] = ClampToI32(min_income); + } _score_part[owner][SCORE_MAX_INCOME] = ClampToI32(max_income); } } -/* Generate score depending on amount of transported cargo */ + /* Generate score depending on amount of transported cargo */ { - const PlayerEconomyEntry* pee; + const CompanyEconomyEntry *cee; int numec; uint32 total_delivered; - numec = min(p->num_valid_stat_ent, 4); + numec = min(c->num_valid_stat_ent, 4); if (numec != 0) { - pee = p->old_economy; + cee = c->old_economy; total_delivered = 0; do { - total_delivered += pee->delivered_cargo; - } while (++pee,--numec); + total_delivered += cee->delivered_cargo; + } while (++cee,--numec); _score_part[owner][SCORE_DELIVERED] = total_delivered; } } -/* Generate score for variety of cargo */ + /* Generate score for variety of cargo */ { - uint num = CountBits(p->cargo_types); + uint num = CountBits(c->cargo_types); _score_part[owner][SCORE_CARGO] = num; - if (update) p->cargo_types = 0; + if (update) c->cargo_types = 0; } -/* Generate score for player money */ + /* Generate score for company's money */ { - if (p->player_money > 0) { - _score_part[owner][SCORE_MONEY] = ClampToI32(p->player_money); + if (c->money > 0) { + _score_part[owner][SCORE_MONEY] = ClampToI32(c->money); } } -/* Generate score for loan */ + /* Generate score for loan */ { - _score_part[owner][SCORE_LOAN] = ClampToI32(_score_info[SCORE_LOAN].needed - p->current_loan); + _score_part[owner][SCORE_LOAN] = ClampToI32(_score_info[SCORE_LOAN].needed - c->current_loan); } /* Now we calculate the score for each item.. */ @@ -269,92 +270,92 @@ int UpdateCompanyRatingAndValue(Player *p, bool update) } if (update) { - p->old_economy[0].performance_history = score; - UpdateCompanyHQ(p, score); - p->old_economy[0].company_value = CalculateCompanyValue(p); + c->old_economy[0].performance_history = score; + UpdateCompanyHQ(c, score); + c->old_economy[0].company_value = CalculateCompanyValue(c); } InvalidateWindow(WC_PERFORMANCE_DETAIL, 0); return score; } -/* use PLAYER_SPECTATOR as new_player to delete the player. */ -void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) +/* use INVALID_OWNER as new_owner to delete the company. */ +void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) { Town *t; - PlayerID old = _current_player; + CompanyID old = _current_company; - assert(old_player != new_player); + assert(old_owner != new_owner); { - Player *p; + Company *c; uint i; - /* See if the old_player had shares in other companies */ - _current_player = old_player; - FOR_ALL_PLAYERS(p) { + /* See if the old_owner had shares in other companies */ + _current_company = old_owner; + FOR_ALL_COMPANIES(c) { for (i = 0; i < 4; i++) { - if (p->share_owners[i] == old_player) { + if (c->share_owners[i] == old_owner) { /* Sell his shares */ - CommandCost res = DoCommand(0, p->index, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY); + CommandCost res = DoCommand(0, c->index, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY); /* Because we are in a DoCommand, we can't just execute an other one and * expect the money to be removed. We need to do it ourself! */ - SubtractMoneyFromPlayer(res); + SubtractMoneyFromCompany(res); } } } /* Sell all the shares that people have on this company */ - p = GetPlayer(old_player); + c = GetCompany(old_owner); for (i = 0; i < 4; i++) { - _current_player = p->share_owners[i]; - if (_current_player != PLAYER_SPECTATOR) { + _current_company = c->share_owners[i]; + if (_current_company != INVALID_OWNER) { /* Sell the shares */ - CommandCost res = DoCommand(0, old_player, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY); + CommandCost res = DoCommand(0, old_owner, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY); /* Because we are in a DoCommand, we can't just execute an other one and * expect the money to be removed. We need to do it ourself! */ - SubtractMoneyFromPlayer(res); + SubtractMoneyFromCompany(res); } } } - _current_player = old_player; + _current_company = old_owner; - /* Temporarily increase the player's money, to be sure that + /* Temporarily increase the company's money, to be sure that * removing his/her property doesn't fail because of lack of money. * Not too drastically though, because it could overflow */ - if (new_player == PLAYER_SPECTATOR) { - GetPlayer(old_player)->player_money = UINT64_MAX >> 2; // jackpot ;p + if (new_owner == INVALID_OWNER) { + GetCompany(old_owner)->money = UINT64_MAX >> 2; // jackpot ;p } - if (new_player == PLAYER_SPECTATOR) { + if (new_owner == INVALID_OWNER) { Subsidy *s; for (s = _subsidies; s != endof(_subsidies); s++) { if (s->cargo_type != CT_INVALID && s->age >= 12) { - if (GetStation(s->to)->owner == old_player) s->cargo_type = CT_INVALID; + if (GetStation(s->to)->owner == old_owner) s->cargo_type = CT_INVALID; } } } /* Take care of rating in towns */ FOR_ALL_TOWNS(t) { - /* If a player takes over, give the ratings to that player. */ - if (new_player != PLAYER_SPECTATOR) { - if (HasBit(t->have_ratings, old_player)) { - if (HasBit(t->have_ratings, new_player)) { + /* If a company takes over, give the ratings to that company. */ + if (new_owner != INVALID_OWNER) { + if (HasBit(t->have_ratings, old_owner)) { + if (HasBit(t->have_ratings, new_owner)) { // use max of the two ratings. - t->ratings[new_player] = max(t->ratings[new_player], t->ratings[old_player]); + t->ratings[new_owner] = max(t->ratings[new_owner], t->ratings[old_owner]); } else { - SetBit(t->have_ratings, new_player); - t->ratings[new_player] = t->ratings[old_player]; + SetBit(t->have_ratings, new_owner); + t->ratings[new_owner] = t->ratings[old_owner]; } } } - /* Reset the ratings for the old player */ - t->ratings[old_player] = RATING_INITIAL; - ClrBit(t->have_ratings, old_player); + /* Reset the ratings for the old owner */ + t->ratings[old_owner] = RATING_INITIAL; + ClrBit(t->have_ratings, old_owner); } { @@ -366,7 +367,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) /* Determine Ids for the new vehicles */ FOR_ALL_VEHICLES(v) { - if (v->owner == new_player) { + if (v->owner == new_owner) { switch (v->type) { case VEH_TRAIN: if (IsFrontEngine(v)) num_train++; break; case VEH_ROAD: if (IsRoadVehFront(v)) num_road++; break; @@ -378,8 +379,8 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) } FOR_ALL_VEHICLES(v) { - if (v->owner == old_player && IsInsideMM(v->type, VEH_TRAIN, VEH_AIRCRAFT + 1)) { - if (new_player == PLAYER_SPECTATOR) { + if (v->owner == old_owner && IsInsideMM(v->type, VEH_TRAIN, VEH_AIRCRAFT + 1)) { + if (new_owner == INVALID_OWNER) { DeleteWindowById(WC_VEHICLE_VIEW, v->index); DeleteWindowById(WC_VEHICLE_DETAILS, v->index); DeleteWindowById(WC_VEHICLE_ORDERS, v->index); @@ -408,10 +409,10 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) } } } else { - v->owner = new_player; + v->owner = new_owner; v->colormap = PAL_NONE; v->group_id = DEFAULT_GROUP; - if (IsEngineCountable(v)) GetPlayer(new_player)->num_engines[v->engine_type]++; + if (IsEngineCountable(v)) GetCompany(new_owner)->num_engines[v->engine_type]++; switch (v->type) { case VEH_TRAIN: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break; case VEH_ROAD: if (IsRoadVehFront(v)) v->unitnumber = ++num_road; break; @@ -428,24 +429,24 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) { TileIndex tile = 0; do { - ChangeTileOwner(tile, old_player, new_player); + ChangeTileOwner(tile, old_owner, new_owner); } while (++tile != MapSize()); - if (new_player != PLAYER_SPECTATOR) { - /* Update all signals because there can be new segment that was owned by two players + if (new_owner != INVALID_OWNER) { + /* Update all signals because there can be new segment that was owned by two companies * and signals were not propagated * Similiar with crossings - it is needed to bar crossings that weren't before * because of different owner of crossing and approaching train */ tile = 0; do { - if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, new_player) && HasSignals(tile)) { + if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, new_owner) && HasSignals(tile)) { TrackBits tracks = GetTrackBits(tile); do { // there may be two tracks with signals for TRACK_BIT_HORZ and TRACK_BIT_VERT Track track = RemoveFirstTrack(&tracks); - if (HasSignalOnTrack(tile, track)) AddTrackToSignalBuffer(tile, track, new_player); + if (HasSignalOnTrack(tile, track)) AddTrackToSignalBuffer(tile, track, new_owner); } while (tracks != TRACK_BIT_NONE); - } else if (IsLevelCrossingTile(tile) && IsTileOwner(tile, new_player)) { + } else if (IsLevelCrossingTile(tile) && IsTileOwner(tile, new_owner)) { UpdateLevelCrossing(tile); } } while (++tile != MapSize()); @@ -457,60 +458,60 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) /* In all cases clear replace engine rules. * Even if it was copied, it could interfere with new owner's rules */ - RemoveAllEngineReplacementForPlayer(GetPlayer(old_player)); + RemoveAllEngineReplacementForCompany(GetCompany(old_owner)); - if (new_player == PLAYER_SPECTATOR) { - RemoveAllGroupsForPlayer(old_player); + if (new_owner == INVALID_OWNER) { + RemoveAllGroupsForCompany(old_owner); } else { Group *g; FOR_ALL_GROUPS(g) { - if (g->owner == old_player) g->owner = new_player; + if (g->owner == old_owner) g->owner = new_owner; } } Sign *si; FOR_ALL_SIGNS(si) { - if (si->owner == old_player) si->owner = new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player; + if (si->owner == old_owner) si->owner = new_owner == INVALID_OWNER ? OWNER_NONE : new_owner; } /* Change color of existing windows */ - if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player); + if (new_owner != INVALID_OWNER) ChangeWindowOwner(old_owner, new_owner); - _current_player = old; + _current_company = old; MarkWholeScreenDirty(); } -static void ChangeNetworkOwner(PlayerID current_player, PlayerID new_player) +static void ChangeNetworkOwner(Owner current_owner, Owner new_owner) { #ifdef ENABLE_NETWORK if (!_networking) return; - if (current_player == _local_player) { - _network_playas = new_player; - SetLocalPlayer(new_player); + if (current_owner == _local_company) { + _network_playas = new_owner; + SetLocalCompany(new_owner); } if (!_network_server) return; - NetworkServerChangeOwner(current_player, new_player); + NetworkServerChangeOwner(current_owner, new_owner); #endif /* ENABLE_NETWORK */ } -static void PlayersCheckBankrupt(Player *p) +static void CompanyCheckBankrupt(Company *c) { - /* If the player has money again, it does not go bankrupt */ - if (p->player_money >= 0) { - p->quarters_of_bankrupcy = 0; + /* If the company has money again, it does not go bankrupt */ + if (c->money >= 0) { + c->quarters_of_bankrupcy = 0; return; } - p->quarters_of_bankrupcy++; + c->quarters_of_bankrupcy++; CompanyNewsInformation *cni = MallocT(1); - cni->FillData(p); + cni->FillData(c); - switch (p->quarters_of_bankrupcy) { + switch (c->quarters_of_bankrupcy) { default: free(cni); break; @@ -522,9 +523,9 @@ static void PlayersCheckBankrupt(Player *p) AddNewsItem(STR_02B6, NS_COMPANY_TROUBLE, 0, 0, cni); break; case 3: { - /* XXX - In multiplayer, should we ask other players if it wants to take + /* XXX - In multiplayer, should we ask other companies if it wants to take over when it is a human company? -- TrueLight */ - if (IsHumanPlayer(p->index)) { + if (IsHumanCompany(c->index)) { SetDParam(0, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE); SetDParam(1, STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED); SetDParamStr(2, cni->company_name); @@ -534,11 +535,11 @@ static void PlayersCheckBankrupt(Player *p) /* Check if the company has any value.. if not, declare it bankrupt * right now */ - Money val = CalculateCompanyValue(p); + Money val = CalculateCompanyValue(c); if (val > 0) { - p->bankrupt_value = val; - p->bankrupt_asked = 1 << p->index; // Don't ask the owner - p->bankrupt_timeout = 0; + c->bankrupt_value = val; + c->bankrupt_asked = 1 << c->index; // Don't ask the owner + c->bankrupt_timeout = 0; free(cni); break; } @@ -546,7 +547,7 @@ static void PlayersCheckBankrupt(Player *p) } case 4: { /* Close everything the owner has open */ - DeletePlayerWindows(p->index); + DeleteCompanyWindows(c->index); /* Show bankrupt news */ SetDParam(0, STR_705C_BANKRUPT); @@ -554,56 +555,56 @@ static void PlayersCheckBankrupt(Player *p) SetDParamStr(2, cni->company_name); AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, 0, cni); - if (IsHumanPlayer(p->index)) { - /* XXX - If we are in offline mode, leave the player playing. Eg. there - * is no THE-END, otherwise mark the player as spectator to make sure + if (IsHumanCompany(c->index)) { + /* XXX - If we are in offline mode, leave the company playing. Eg. there + * is no THE-END, otherwise mark the client as spectator to make sure * he/she is no long in control of this company */ if (!_networking) { - p->bankrupt_asked = 0xFF; - p->bankrupt_timeout = 0x456; + c->bankrupt_asked = 0xFF; + c->bankrupt_timeout = 0x456; break; } - ChangeNetworkOwner(p->index, PLAYER_SPECTATOR); + ChangeNetworkOwner(c->index, COMPANY_SPECTATOR); } - /* Remove the player */ - ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); - /* Register the player as not-active */ + /* Remove the company */ + ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER); + /* Register the company as not-active */ - if (!IsHumanPlayer(p->index) && (!_networking || _network_server) && _ai.enabled) - AI_PlayerDied(p->index); + if (!IsHumanCompany(c->index) && (!_networking || _network_server) && _ai.enabled) + AI_CompanyDied(c->index); - delete p; + delete c; } } } -static void PlayersGenStatistics() +static void CompaniesGenStatistics() { Station *st; - Player *p; + Company *c; FOR_ALL_STATIONS(st) { - _current_player = st->owner; + _current_company = st->owner; CommandCost cost(EXPENSES_PROPERTY, _price.station_value >> 1); - SubtractMoneyFromPlayer(cost); + SubtractMoneyFromCompany(cost); } if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month)) return; - FOR_ALL_PLAYERS(p) { - memmove(&p->old_economy[1], &p->old_economy[0], sizeof(p->old_economy) - sizeof(p->old_economy[0])); - p->old_economy[0] = p->cur_economy; - memset(&p->cur_economy, 0, sizeof(p->cur_economy)); + FOR_ALL_COMPANIES(c) { + memmove(&c->old_economy[1], &c->old_economy[0], sizeof(c->old_economy) - sizeof(c->old_economy[0])); + c->old_economy[0] = c->cur_economy; + memset(&c->cur_economy, 0, sizeof(c->cur_economy)); - if (p->num_valid_stat_ent != 24) p->num_valid_stat_ent++; + if (c->num_valid_stat_ent != 24) c->num_valid_stat_ent++; - UpdateCompanyRatingAndValue(p, true); - PlayersCheckBankrupt(p); + UpdateCompanyRatingAndValue(c, true); + CompanyCheckBankrupt(c); - if (p->block_preview != 0) p->block_preview--; + if (c->block_preview != 0) c->block_preview--; } InvalidateWindow(WC_INCOME_GRAPH, 0); @@ -676,17 +677,17 @@ static void AddInflation(bool check_year = true) InvalidateWindow(WC_PAYMENT_RATES, 0); } -static void PlayersPayInterest() +static void CompaniesPayInterest() { - const Player* p; + const Company *c; int interest = _economy.interest_rate * 54; - FOR_ALL_PLAYERS(p) { - _current_player = p->index; + FOR_ALL_COMPANIES(c) { + _current_company = c->index; - SubtractMoneyFromPlayer(CommandCost(EXPENSES_LOAN_INT, (Money)BigMulSU(p->current_loan, interest, 16))); + SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INT, (Money)BigMulSU(c->current_loan, interest, 16))); - SubtractMoneyFromPlayer(CommandCost(EXPENSES_OTHER, _price.station_value >> 2)); + SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price.station_value >> 2)); } } @@ -1097,7 +1098,7 @@ static void SubsidyMonthlyHandler() modified = true; } else if (s->age == 2*12-1) { st = GetStation(s->to); - if (st->owner == _local_player) { + if (st->owner == _local_company) { pair = SetupSubsidyDecodeParam(s, 1); AddNewsItem(STR_202F_SUBSIDY_WITHDRAWN_SERVICE, NS_SUBSIDIES, pair.a, pair.b); } @@ -1352,7 +1353,7 @@ static bool CheckSubsidised(Station *from, Station *to, CargoID cargo_type) pair = SetupSubsidyDecodeParam(s, 0); InjectDParam(1); - SetDParam(0, _current_player); + SetDParam(0, _current_company); AddNewsItem( STR_2031_SERVICE_SUBSIDY_AWARDED + _settings_game.difficulty.subsidy_multiplier, NS_SUBSIDIES, @@ -1374,11 +1375,11 @@ static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID source, assert(num_pieces > 0); - /* Update player statistics */ + /* Update company statistics */ { - Player *p = GetPlayer(_current_player); - p->cur_economy.delivered_cargo += num_pieces; - SetBit(p->cargo_types, cargo_type); + Company *c = GetCompany(_current_company); + c->cur_economy.delivered_cargo += num_pieces; + SetBit(c->cargo_types, cargo_type); } /* Get station pointers. */ @@ -1428,8 +1429,8 @@ void VehiclePayment(Vehicle *front_v) Station *st = GetStation(last_visited); /* The owner of the train wants to be paid */ - PlayerID old_player = _current_player; - _current_player = front_v->owner; + CompanyID old_company = _current_company; + _current_company = front_v->owner; /* At this moment loading cannot be finished */ ClrBit(front_v->vehicle_flags, VF_LOADING_FINISHED); @@ -1496,16 +1497,16 @@ void VehiclePayment(Vehicle *front_v) if (route_profit != 0) { front_v->profit_this_year += vehicle_profit << 8; - SubtractMoneyFromPlayer(CommandCost(front_v->GetExpenseType(true), -route_profit)); + SubtractMoneyFromCompany(CommandCost(front_v->GetExpenseType(true), -route_profit)); - if (IsLocalPlayer() && !PlayVehicleSound(front_v, VSE_LOAD_UNLOAD)) { + if (IsLocalCompany() && !PlayVehicleSound(front_v, VSE_LOAD_UNLOAD)) { SndPlayVehicleFx(SND_14_CASHTILL, front_v); } ShowCostOrIncomeAnimation(front_v->x_pos, front_v->y_pos, front_v->z_pos, -vehicle_profit); } - _current_player = old_player; + _current_company = old_company; } /** @@ -1726,10 +1727,10 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) /* Calculate the loading indicator fill percent and display * In the Game Menu do not display indicators * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 ) - * if _settings_client.gui.loading_indicators == 1, _local_player must be the owner or must be a spectator to show ind., so 1 > 0 + * if _settings_client.gui.loading_indicators == 1, _local_company must be the owner or must be a spectator to show ind., so 1 > 0 * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything */ - if (_game_mode != GM_MENU && (_settings_client.gui.loading_indicators > (uint)(v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) { + if (_game_mode != GM_MENU && (_settings_client.gui.loading_indicators > (uint)(v->owner != _local_company && _local_company != COMPANY_SPECTATOR))) { StringID percent_up_down = STR_NULL; int percent = CalcPercentVehicleFilled(v, &percent_up_down); if (v->fill_percent_te_id == INVALID_TE_ID) { @@ -1774,68 +1775,68 @@ void LoadUnloadStation(Station *st) } } -void PlayersMonthlyLoop() +void CompaniesMonthlyLoop() { - PlayersGenStatistics(); + CompaniesGenStatistics(); if (_settings_game.economy.inflation) AddInflation(); - PlayersPayInterest(); - /* Reset the _current_player flag */ - _current_player = OWNER_NONE; + CompaniesPayInterest(); + /* Reset the _current_company flag */ + _current_company = OWNER_NONE; HandleEconomyFluctuations(); SubsidyMonthlyHandler(); } -static void DoAcquireCompany(Player *p) +static void DoAcquireCompany(Company *c) { - Player *owner; + Company *owner; int i; Money value; CompanyNewsInformation *cni = MallocT(1); - cni->FillData(p, GetPlayer(_current_player)); + cni->FillData(c, GetCompany(_current_company)); SetDParam(0, STR_7059_TRANSPORT_COMPANY_MERGER); - SetDParam(1, p->bankrupt_value == 0 ? STR_707F_HAS_BEEN_TAKEN_OVER_BY : STR_705A_HAS_BEEN_SOLD_TO_FOR); + SetDParam(1, c->bankrupt_value == 0 ? STR_707F_HAS_BEEN_TAKEN_OVER_BY : STR_705A_HAS_BEEN_SOLD_TO_FOR); SetDParamStr(2, cni->company_name); SetDParamStr(3, cni->other_company_name); - SetDParam(4, p->bankrupt_value); + SetDParam(4, c->bankrupt_value); AddNewsItem(STR_02B6, NS_COMPANY_MERGER, 0, 0, cni); /* original code does this a little bit differently */ - PlayerID pi = p->index; - ChangeNetworkOwner(pi, _current_player); - ChangeOwnershipOfPlayerItems(pi, _current_player); + CompanyID ci = c->index; + ChangeNetworkOwner(ci, _current_company); + ChangeOwnershipOfCompanyItems(ci, _current_company); - if (p->bankrupt_value == 0) { - owner = GetPlayer(_current_player); - owner->current_loan += p->current_loan; + if (c->bankrupt_value == 0) { + owner = GetCompany(_current_company); + owner->current_loan += c->current_loan; } - value = CalculateCompanyValue(p) >> 2; - PlayerID old_player = _current_player; + value = CalculateCompanyValue(c) >> 2; + CompanyID old_company = _current_company; for (i = 0; i != 4; i++) { - if (p->share_owners[i] != PLAYER_SPECTATOR) { - _current_player = p->share_owners[i]; - SubtractMoneyFromPlayer(CommandCost(EXPENSES_OTHER, -value)); + if (c->share_owners[i] != COMPANY_SPECTATOR) { + _current_company = c->share_owners[i]; + SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -value)); } } - _current_player = old_player; + _current_company = old_company; - DeletePlayerWindows(pi); + DeleteCompanyWindows(ci); InvalidateWindowClassesData(WC_TRAINS_LIST, 0); InvalidateWindowClassesData(WC_SHIPS_LIST, 0); InvalidateWindowClassesData(WC_ROADVEH_LIST, 0); InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0); - delete p; + delete c; } -extern int GetAmountOwnedBy(const Player *p, PlayerID owner); +extern int GetAmountOwnedBy(const Company *c, Owner owner); /** Acquire shares in an opposing company. * @param tile unused * @param flags type of operation - * @param p1 player to buy the shares from + * @param p1 company to buy the shares from * @param p2 unused */ CommandCost CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) @@ -1844,31 +1845,31 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 /* Check if buying shares is allowed (protection against modified clients) */ /* Cannot buy own shares */ - if (!IsValidPlayerID((PlayerID)p1) || !_settings_game.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; + if (!IsValidCompanyID((CompanyID)p1) || !_settings_game.economy.allow_shares || _current_company == (CompanyID)p1) return CMD_ERROR; - Player *p = GetPlayer((PlayerID)p1); + Company *c = GetCompany((CompanyID)p1); /* Protect new companies from hostile takeovers */ - if (_cur_year - p->inaugurated_year < 6) return_cmd_error(STR_PROTECTED); + if (_cur_year - c->inaugurated_year < 6) return_cmd_error(STR_PROTECTED); /* Those lines are here for network-protection (clients can be slow) */ - if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0) return cost; + if (GetAmountOwnedBy(c, COMPANY_SPECTATOR) == 0) return cost; - /* We can not buy out a real player (temporarily). TODO: well, enable it obviously */ - if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) return cost; + /* We can not buy out a real company (temporarily). TODO: well, enable it obviously */ + if (GetAmountOwnedBy(c, COMPANY_SPECTATOR) == 1 && !c->is_ai) return cost; - cost.AddCost(CalculateCompanyValue(p) >> 2); + cost.AddCost(CalculateCompanyValue(c) >> 2); if (flags & DC_EXEC) { - PlayerByte* b = p->share_owners; + OwnerByte *b = c->share_owners; int i; - while (*b != PLAYER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one PLAYER_SPECTATOR */ - *b = _current_player; + while (*b != COMPANY_SPECTATOR) b++; /* share owners is guaranteed to contain at least one COMPANY_SPECTATOR */ + *b = _current_company; - for (i = 0; p->share_owners[i] == _current_player;) { + for (i = 0; c->share_owners[i] == _current_company;) { if (++i == 4) { - p->bankrupt_value = 0; - DoAcquireCompany(p); + c->bankrupt_value = 0; + DoAcquireCompany(c); break; } } @@ -1880,28 +1881,28 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 /** Sell shares in an opposing company. * @param tile unused * @param flags type of operation - * @param p1 player to sell the shares from + * @param p1 company to sell the shares from * @param p2 unused */ CommandCost CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { /* Check if selling shares is allowed (protection against modified clients) */ /* Cannot sell own shares */ - if (!IsValidPlayerID((PlayerID)p1) || !_settings_game.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; + if (!IsValidCompanyID((CompanyID)p1) || !_settings_game.economy.allow_shares || _current_company == (CompanyID)p1) return CMD_ERROR; - Player *p = GetPlayer((PlayerID)p1); + Company *c = GetCompany((CompanyID)p1); /* Those lines are here for network-protection (clients can be slow) */ - if (GetAmountOwnedBy(p, _current_player) == 0) return CommandCost(); + if (GetAmountOwnedBy(c, _current_company) == 0) return CommandCost(); /* adjust it a little to make it less profitable to sell and buy */ - Money cost = CalculateCompanyValue(p) >> 2; + Money cost = CalculateCompanyValue(c) >> 2; cost = -(cost - (cost >> 7)); if (flags & DC_EXEC) { - PlayerByte* b = p->share_owners; - while (*b != _current_player) b++; // share owners is guaranteed to contain player - *b = PLAYER_SPECTATOR; + OwnerByte *b = c->share_owners; + while (*b != _current_company) b++; // share owners is guaranteed to contain company + *b = COMPANY_SPECTATOR; InvalidateWindow(WC_COMPANY, p1); } return CommandCost(EXPENSES_OTHER, cost); @@ -1910,30 +1911,30 @@ CommandCost CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint3 /** Buy up another company. * When a competing company is gone bankrupt you get the chance to purchase * that company. - * @todo currently this only works for AI players + * @todo currently this only works for AI companies * @param tile unused * @param flags type of operation - * @param p1 player/company to buy up + * @param p1 company to buy up * @param p2 unused */ CommandCost CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - PlayerID pid = (PlayerID)p1; + CompanyID cid = (CompanyID)p1; /* Disable takeovers in multiplayer games */ - if (!IsValidPlayerID(pid) || _networking) return CMD_ERROR; + if (!IsValidCompanyID(cid) || _networking) return CMD_ERROR; - /* Do not allow players to take over themselves */ - if (pid == _current_player) return CMD_ERROR; + /* Do not allow companies to take over themselves */ + if (cid == _current_company) return CMD_ERROR; - Player *p = GetPlayer(pid); + Company *c = GetCompany(cid); - if (!p->is_ai) return CMD_ERROR; + if (!c->is_ai) return CMD_ERROR; if (flags & DC_EXEC) { - DoAcquireCompany(p); + DoAcquireCompany(c); } - return CommandCost(EXPENSES_OTHER, p->bankrupt_value); + return CommandCost(EXPENSES_OTHER, c->bankrupt_value); } /** Prices */ diff --git a/src/economy_func.h b/src/economy_func.h index f458ad1c6..11f10207a 100644 --- a/src/economy_func.h +++ b/src/economy_func.h @@ -15,23 +15,21 @@ #include "player_type.h" #include "station_type.h" -struct Player; - void ResetPriceBaseMultipliers(); void SetPriceBaseMultiplier(uint price, byte factor); void ResetEconomy(); extern const ScoreInfo _score_info[]; -extern int _score_part[MAX_PLAYERS][SCORE_END]; +extern int _score_part[MAX_COMPANIES][SCORE_END]; extern Economy _economy; -extern Subsidy _subsidies[MAX_PLAYERS]; +extern Subsidy _subsidies[MAX_COMPANIES]; /* Prices and also the fractional part. */ extern Prices _price; extern uint16 _price_frac[NUM_PRICES]; extern Money _cargo_payment_rates[NUM_CARGO]; extern uint16 _cargo_payment_rates_frac[NUM_CARGO]; -int UpdateCompanyRatingAndValue(Player *p, bool update); +int UpdateCompanyRatingAndValue(Company *c, bool update); Pair SetupSubsidyDecodeParam(const Subsidy *s, bool mode); void DeleteSubsidyWithTown(TownID index); void DeleteSubsidyWithIndustry(IndustryID index); diff --git a/src/elrail.cpp b/src/elrail.cpp index 7558c9ded..627c7584c 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -465,7 +465,7 @@ void DrawCatenary(const TileInfo *ti) int32 SettingsDisableElrail(int32 p1) { Vehicle *v; - Player *p; + Company *c; bool disable = (p1 != 0); /* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/ @@ -506,7 +506,7 @@ int32 SettingsDisableElrail(int32 p1) } } - FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index); + FOR_ALL_COMPANIES(c) c->avail_railtypes = GetCompanyRailtypes(c->index); /* This resets the _last_built_railtype, which will be invalid for electric * rails. It may have unintended consequences if that function is ever diff --git a/src/engine.cpp b/src/engine.cpp index 91d52f5cb..f6dff726d 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -114,17 +114,17 @@ Engine::~Engine() free(this->name); } -/** Sets cached values in Player::num_vehicles and Group::num_vehicles +/** Sets cached values in Company::num_vehicles and Group::num_vehicles */ void SetCachedEngineCounts() { uint engines = GetEnginePoolSize(); - /* Set up the engine count for all players */ - Player *p; - FOR_ALL_PLAYERS(p) { - free(p->num_engines); - p->num_engines = CallocT(engines); + /* Set up the engine count for all companies */ + Company *c; + FOR_ALL_COMPANIES(c) { + free(c->num_engines); + c->num_engines = CallocT(engines); } /* Recalculate */ @@ -140,7 +140,7 @@ void SetCachedEngineCounts() assert(v->engine_type < engines); - GetPlayer(v->owner)->num_engines[v->engine_type]++; + GetCompany(v->owner)->num_engines[v->engine_type]++; if (v->group_id == DEFAULT_GROUP) continue; @@ -195,12 +195,12 @@ static void CalcEngineReliability(Engine *e) uint age = e->age; /* Check for early retirement */ - if (e->player_avail != 0 && !_settings_game.vehicle.never_expire_vehicles) { + if (e->company_avail != 0 && !_settings_game.vehicle.never_expire_vehicles) { int retire_early = e->info.retire_early; uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12); if (retire_early != 0 && age >= retire_early_max_age) { /* Early retirement is enabled and we're past the date... */ - e->player_avail = 0; + e->company_avail = 0; AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); } } @@ -218,7 +218,7 @@ static void CalcEngineReliability(Engine *e) } else { /* time's up for this engine. * We will now completely retire this design */ - e->player_avail = 0; + e->company_avail = 0; e->reliability = e->reliability_final; /* Kick this engine out of the lists */ AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); @@ -239,7 +239,7 @@ void StartupEngines() e->age = 0; e->flags = 0; - e->player_avail = 0; + e->company_avail = 0; /* The magic value of 729 days below comes from the NewGRF spec. If the * base intro date is before 1922 then the random number of days is not @@ -248,7 +248,7 @@ void StartupEngines() e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro; if (e->intro_date <= _date) { e->age = (aging_date - e->intro_date) >> 5; - e->player_avail = (byte)-1; + e->company_avail = (CompanyMask)-1; e->flags |= ENGINE_AVAILABLE; } @@ -275,63 +275,63 @@ void StartupEngines() /* prevent certain engines from ever appearing. */ if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) { e->flags |= ENGINE_AVAILABLE; - e->player_avail = 0; + e->company_avail = 0; } } /* Update the bitmasks for the vehicle lists */ - Player *p; - FOR_ALL_PLAYERS(p) { - p->avail_railtypes = GetPlayerRailtypes(p->index); - p->avail_roadtypes = GetPlayerRoadtypes(p->index); + Company *c; + FOR_ALL_COMPANIES(c) { + c->avail_railtypes = GetCompanyRailtypes(c->index); + c->avail_roadtypes = GetCompanyRoadtypes(c->index); } } -static void AcceptEnginePreview(EngineID eid, PlayerID player) +static void AcceptEnginePreview(EngineID eid, CompanyID company) { Engine *e = GetEngine(eid); - Player *p = GetPlayer(player); + Company *c = GetCompany(company); - SetBit(e->player_avail, player); + SetBit(e->company_avail, company); if (e->type == VEH_TRAIN) { const RailVehicleInfo *rvi = RailVehInfo(eid); assert(rvi->railtype < RAILTYPE_END); - SetBit(p->avail_railtypes, rvi->railtype); + SetBit(c->avail_railtypes, rvi->railtype); } else if (e->type == VEH_ROAD) { - SetBit(p->avail_roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); + SetBit(c->avail_roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); } - e->preview_player_rank = 0xFF; - if (player == _local_player) { + e->preview_company_rank = 0xFF; + if (company == _local_company) { AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); } } -static PlayerID GetBestPlayer(uint8 pp) +static CompanyID GetBestCompany(uint8 pp) { - const Player *p; + const Company *c; int32 best_hist; - PlayerID best_player; + CompanyID best_company; uint mask = 0; do { best_hist = -1; - best_player = PLAYER_SPECTATOR; - FOR_ALL_PLAYERS(p) { - if (p->block_preview == 0 && !HasBit(mask, p->index) && - p->old_economy[0].performance_history > best_hist) { - best_hist = p->old_economy[0].performance_history; - best_player = p->index; + best_company = INVALID_COMPANY; + FOR_ALL_COMPANIES(c) { + if (c->block_preview == 0 && !HasBit(mask, c->index) && + c->old_economy[0].performance_history > best_hist) { + best_hist = c->old_economy[0].performance_history; + best_company = c->index; } } - if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR; + if (best_company == INVALID_COMPANY) return INVALID_COMPANY; - SetBit(mask, best_player); + SetBit(mask, best_company); } while (--pp != 0); - return best_player; + return best_company; } void EnginesDailyLoop() @@ -343,33 +343,33 @@ void EnginesDailyLoop() EngineID i = e->index; if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) { if (e->flags & ENGINE_OFFER_WINDOW_OPEN) { - if (e->preview_player_rank != 0xFF && !--e->preview_wait) { + if (e->preview_company_rank != 0xFF && !--e->preview_wait) { e->flags &= ~ENGINE_OFFER_WINDOW_OPEN; DeleteWindowById(WC_ENGINE_PREVIEW, i); - e->preview_player_rank++; + e->preview_company_rank++; } - } else if (e->preview_player_rank != 0xFF) { - PlayerID best_player = GetBestPlayer(e->preview_player_rank); + } else if (e->preview_company_rank != 0xFF) { + CompanyID best_company = GetBestCompany(e->preview_company_rank); - if (best_player == PLAYER_SPECTATOR) { - e->preview_player_rank = 0xFF; + if (best_company == INVALID_COMPANY) { + e->preview_company_rank = 0xFF; continue; } - if (!IsHumanPlayer(best_player)) { + if (!IsHumanCompany(best_company)) { /* XXX - TTDBUG: TTD has a bug here ???? */ - AcceptEnginePreview(i, best_player); + AcceptEnginePreview(i, best_company); } else { e->flags |= ENGINE_OFFER_WINDOW_OPEN; e->preview_wait = 20; - if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i); + if (IsInteractiveCompany(best_company)) ShowEnginePreviewWindow(i); } } } } } -/** Accept an engine prototype. XXX - it is possible that the top-player +/** Accept an engine prototype. XXX - it is possible that the top-company * changes while you are waiting to accept the offer? Then it becomes invalid * @param tile unused * @param flags operation to perfom @@ -382,9 +382,9 @@ CommandCost CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 if (!IsEngineIndex(p1)) return CMD_ERROR; e = GetEngine(p1); - if (GetBestPlayer(e->preview_player_rank) != _current_player) return CMD_ERROR; + if (GetBestCompany(e->preview_company_rank) != _current_company) return CMD_ERROR; - if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_player); + if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company); return CommandCost(); } @@ -394,26 +394,26 @@ StringID GetEngineCategoryName(EngineID engine); static void NewVehicleAvailable(Engine *e) { Vehicle *v; - Player *p; + Company *c; EngineID index = e->index; - /* In case the player didn't build the vehicle during the intro period, - * prevent that player from getting future intro periods for a while. */ + /* In case the company didn't build the vehicle during the intro period, + * prevent that company from getting future intro periods for a while. */ if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) { - FOR_ALL_PLAYERS(p) { - uint block_preview = p->block_preview; + FOR_ALL_COMPANIES(c) { + uint block_preview = c->block_preview; - if (!HasBit(e->player_avail, p->index)) continue; + if (!HasBit(e->company_avail, c->index)) continue; /* We assume the user did NOT build it.. prove me wrong ;) */ - p->block_preview = 20; + c->block_preview = 20; FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP || (v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) { - if (v->owner == p->index && v->engine_type == index) { + if (v->owner == c->index && v->engine_type == index) { /* The user did prove me wrong, so restore old value */ - p->block_preview = block_preview; + c->block_preview = block_preview; break; } } @@ -424,8 +424,8 @@ static void NewVehicleAvailable(Engine *e) e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); - /* Now available for all players */ - e->player_avail = (PlayerMask)-1; + /* Now available for all companies */ + e->company_avail = (CompanyMask)-1; /* Do not introduce new rail wagons */ if (IsWagon(index)) return; @@ -434,10 +434,10 @@ static void NewVehicleAvailable(Engine *e) /* maybe make another rail type available */ RailType railtype = e->u.rail.railtype; assert(railtype < RAILTYPE_END); - FOR_ALL_PLAYERS(p) SetBit(p->avail_railtypes, railtype); + FOR_ALL_COMPANIES(c) SetBit(c->avail_railtypes, railtype); } else if (e->type == VEH_ROAD) { /* maybe make another road type available */ - FOR_ALL_PLAYERS(p) SetBit(p->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); + FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); } SetDParam(0, GetEngineCategoryName(index)); @@ -457,15 +457,15 @@ void EnginesMonthlyLoop() } if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) { - /* Introduce it to all players */ + /* Introduce it to all companies */ NewVehicleAvailable(e); } else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) { - /* Introduction date has passed.. show introducing dialog to one player. */ + /* Introduction date has passed.. show introducing dialog to one companies. */ e->flags |= ENGINE_EXCLUSIVE_PREVIEW; /* Do not introduce new rail wagons */ if (!IsWagon(e->index)) - e->preview_player_rank = 1; // Give to the player with the highest rating. + e->preview_company_rank = 1; // Give to the company with the highest rating. } } } @@ -529,13 +529,13 @@ CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Check if an engine is buildable. - * @param engine index of the engine to check. - * @param type the type the engine should be. - * @param player index of the player. + * @param engine index of the engine to check. + * @param type the type the engine should be. + * @param company index of the company. * @return True if an engine is valid, of the specified type, and buildable by - * the given player. + * the given company. */ -bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player) +bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company) { /* check if it's an engine that is in the engine array */ if (!IsEngineIndex(engine)) return false; @@ -546,12 +546,12 @@ bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player) if (e->type != type) return false; /* check if it's available */ - if (!HasBit(e->player_avail, player)) return false; + if (!HasBit(e->company_avail, company)) return false; if (type == VEH_TRAIN) { - /* Check if the rail type is available to this player */ - const Player *p = GetPlayer(player); - if (!HasBit(p->avail_railtypes, RailVehInfo(engine)->railtype)) return false; + /* Check if the rail type is available to this company */ + const Company *c = GetCompany(company); + if (!HasBit(c->avail_railtypes, RailVehInfo(engine)->railtype)) return false; } return true; @@ -602,10 +602,10 @@ static const SaveLoad _engine_desc[] = { SLE_VAR(Engine, lifelength, SLE_UINT8), SLE_VAR(Engine, flags, SLE_UINT8), - SLE_VAR(Engine, preview_player_rank, SLE_UINT8), + SLE_VAR(Engine, preview_company_rank,SLE_UINT8), SLE_VAR(Engine, preview_wait, SLE_UINT8), SLE_CONDNULL(1, 0, 44), - SLE_VAR(Engine, player_avail, SLE_UINT8), + SLE_VAR(Engine, company_avail, SLE_UINT8), SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION), /* reserve extra space in savegame here. (currently 16 bytes) */ @@ -664,9 +664,9 @@ void CopyTempEngineData() e->duration_phase_3 = se->duration_phase_3; e->lifelength = se->lifelength; e->flags = se->flags; - e->preview_player_rank = se->preview_player_rank; + e->preview_company_rank= se->preview_company_rank; e->preview_wait = se->preview_wait; - e->player_avail = se->player_avail; + e->company_avail = se->company_avail; if (se->name != NULL) e->name = strdup(se->name); } diff --git a/src/engine_base.h b/src/engine_base.h index 40ece643c..aee07e81a 100644 --- a/src/engine_base.h +++ b/src/engine_base.h @@ -20,9 +20,9 @@ struct Engine : PoolItem { uint16 duration_phase_1, duration_phase_2, duration_phase_3; byte lifelength; byte flags; - uint8 preview_player_rank; + uint8 preview_company_rank; byte preview_wait; - PlayerMask player_avail; + CompanyMask company_avail; uint8 image_index; ///< Original vehicle image index VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc. diff --git a/src/engine_func.h b/src/engine_func.h index 2e5049948..595644375 100644 --- a/src/engine_func.h +++ b/src/engine_func.h @@ -25,7 +25,7 @@ void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal); void LoadCustomEngineNames(); void DeleteCustomEngineNames(); -bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player); +bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company); CargoID GetEngineCargoType(EngineID engine); void SetCachedEngineCounts(); diff --git a/src/engine_type.h b/src/engine_type.h index 5760d3ac6..cfe284367 100644 --- a/src/engine_type.h +++ b/src/engine_type.h @@ -134,8 +134,8 @@ enum { */ enum { ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone. - ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player. - ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player. + ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a company. + ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a company. }; enum { diff --git a/src/functions.h b/src/functions.h index f42eb573e..166f7accb 100644 --- a/src/functions.h +++ b/src/functions.h @@ -15,10 +15,10 @@ void DrawClearLandTile(const TileInfo *ti, byte set); void DrawClearLandFence(const TileInfo *ti); void TileLoopClearHelper(TileIndex tile); -/* players.cpp */ -bool CheckPlayerHasMoney(CommandCost cost); -void SubtractMoneyFromPlayer(CommandCost cost); -void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cost); +/* company_cmd.cpp */ +bool CheckCompanyHasMoney(CommandCost cost); +void SubtractMoneyFromCompany(CommandCost cost); +void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost); bool CheckOwnership(Owner owner); bool CheckTileOwnership(TileIndex tile); diff --git a/src/genworld.cpp b/src/genworld.cpp index dcbe15dbc..edccdbfc8 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -36,7 +36,7 @@ bool GenerateTowns(); void GenerateTrees(); void StartupEconomy(); -void StartupPlayers(); +void StartupCompanies(); void StartupDisasters(); void InitializeGame(uint size_x, uint size_y, bool reset_date); @@ -126,7 +126,7 @@ static void _GenerateWorld(void *arg) /* These are probably pointless when inside the scenario editor. */ SetGeneratingWorldProgress(GWP_GAME_INIT, 3); - StartupPlayers(); + StartupCompanies(); IncreaseGeneratingWorldProgress(GWP_GAME_INIT); StartupEngines(); IncreaseGeneratingWorldProgress(GWP_GAME_INIT); @@ -145,7 +145,7 @@ static void _GenerateWorld(void *arg) } ResetObjectToPlace(); - _local_player = _gw.lp; + _local_company = _gw.lc; SetGeneratingWorldProgress(GWP_GAME_START, 1); /* Call any callback */ @@ -259,15 +259,15 @@ void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y) _gw.active = true; _gw.abort = false; _gw.abortp = NULL; - _gw.lp = _local_player; + _gw.lc = _local_company; _gw.wait_for_draw = false; _gw.quit_thread = false; _gw.threaded = true; /* This disables some commands and stuff */ - SetLocalPlayer(PLAYER_SPECTATOR); + SetLocalCompany(COMPANY_SPECTATOR); /* Make sure everything is done via OWNER_NONE */ - _current_player = OWNER_NONE; + _current_company = OWNER_NONE; /* Set the date before loading sprites as some newgrfs check it */ SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); diff --git a/src/genworld.h b/src/genworld.h index c0a192333..3739db874 100644 --- a/src/genworld.h +++ b/src/genworld.h @@ -36,7 +36,7 @@ struct gw_info { bool quit_thread; ///< Do we want to quit the active thread bool threaded; ///< Whether we run _GenerateWorld threaded GenerateWorldMode mode;///< What mode are we making a world in - PlayerID lp; ///< The local_player before generating + CompanyID lc; ///< The local_company before generating uint size_x; ///< X-size of the map uint size_y; ///< Y-size of the map gw_done_proc *proc; ///< Proc that is called when done (can be NULL) diff --git a/src/graph_gui.cpp b/src/graph_gui.cpp index 3392fabc1..1488e9abd 100644 --- a/src/graph_gui.cpp +++ b/src/graph_gui.cpp @@ -21,8 +21,8 @@ #include "table/strings.h" #include "table/sprites.h" -/* Bitmasks of player and cargo indices that shouldn't be drawn. */ -static uint _legend_excluded_players; +/* Bitmasks of company and cargo indices that shouldn't be drawn. */ +static uint _legend_excluded_companies; static uint _legend_excluded_cargo; /* Apparently these don't play well with enums. */ @@ -37,7 +37,7 @@ struct GraphLegendWindow : Window { GraphLegendWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { for (uint i = 3; i < this->widget_count; i++) { - if (!HasBit(_legend_excluded_players, i - 3)) this->LowerWidget(i); + if (!HasBit(_legend_excluded_companies, i - 3)) this->LowerWidget(i); } this->FindWindowPlacementAndResize(desc); @@ -45,22 +45,22 @@ struct GraphLegendWindow : Window { virtual void OnPaint() { - for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) { - if (IsValidPlayerID(p)) continue; + for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { + if (IsValidCompanyID(c)) continue; - SetBit(_legend_excluded_players, p); - this->RaiseWidget(p + 3); + SetBit(_legend_excluded_companies, c); + this->RaiseWidget(c + 3); } this->DrawWidgets(); - const Player *p; - FOR_ALL_PLAYERS(p) { - DrawPlayerIcon(p->index, 4, 18 + p->index * 12); + const Company *c; + FOR_ALL_COMPANIES(c) { + DrawCompanyIcon(c->index, 4, 18 + c->index * 12); - SetDParam(0, p->index); - SetDParam(1, p->index); - DrawString(21, 17 + p->index * 12, STR_7021, HasBit(_legend_excluded_players, p->index) ? TC_BLACK : TC_WHITE); + SetDParam(0, c->index); + SetDParam(1, c->index); + DrawString(21, 17 + c->index * 12, STR_7021, HasBit(_legend_excluded_companies, c->index) ? TC_BLACK : TC_WHITE); } } @@ -68,7 +68,7 @@ struct GraphLegendWindow : Window { { if (!IsInsideMM(widget, 3, 11)) return; - ToggleBit(_legend_excluded_players, widget - 3); + ToggleBit(_legend_excluded_companies, widget - 3); this->ToggleWidgetLoweredState(widget); this->SetDirty(); InvalidateWindow(WC_INCOME_GRAPH, 0); @@ -155,8 +155,8 @@ protected: int x_axis_offset; ///< Distance from the top of the graph to the x axis. /* the colors and cost array of GraphDrawer must accomodate - * both values for cargo and players. So if any are higher, quit */ - assert(GRAPH_MAX_DATASETS >= (int)NUM_CARGO && GRAPH_MAX_DATASETS >= (int)MAX_PLAYERS); + * both values for cargo and companies. So if any are higher, quit */ + assert(GRAPH_MAX_DATASETS >= (int)NUM_CARGO && GRAPH_MAX_DATASETS >= (int)MAX_COMPANIES); assert(this->num_vert_lines > 0); byte grid_colour = _colour_gradient[COLOUR_GREY][4]; @@ -354,19 +354,19 @@ public: { this->DrawWidgets(); - uint excluded_players = _legend_excluded_players; + uint excluded_companies = _legend_excluded_companies; - /* Exclude the players which aren't valid */ - for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) { - if (!IsValidPlayerID(p)) SetBit(excluded_players, p); + /* Exclude the companies which aren't valid */ + for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { + if (!IsValidCompanyID(c)) SetBit(excluded_companies, c); } - this->excluded_data = excluded_players; + this->excluded_data = excluded_companies; this->num_vert_lines = 24; byte nums = 0; - const Player *p; - FOR_ALL_PLAYERS(p) { - nums = max(nums, p->num_valid_stat_ent); + const Company *c; + FOR_ALL_COMPANIES(c) { + nums = max(nums, c->num_valid_stat_ent); } this->num_on_x_axis = min(nums, 24); @@ -381,12 +381,12 @@ public: this->month = mo; int numd = 0; - for (PlayerID k = PLAYER_FIRST; k < MAX_PLAYERS; k++) { - if (IsValidPlayerID(k)) { - p = GetPlayer(k); - this->colors[numd] = _colour_gradient[p->player_color][6]; + for (CompanyID k = COMPANY_FIRST; k < MAX_COMPANIES; k++) { + if (IsValidCompanyID(k)) { + c = GetCompany(k); + this->colors[numd] = _colour_gradient[c->colour][6]; for (int j = this->num_on_x_axis, i = 0; --j >= 0;) { - this->cost[numd][i] = (j >= p->num_valid_stat_ent) ? INVALID_DATAPOINT : GetGraphData(p, j); + this->cost[numd][i] = (j >= c->num_valid_stat_ent) ? INVALID_DATAPOINT : GetGraphData(c, j); i++; } } @@ -398,7 +398,7 @@ public: this->DrawGraph(); } - virtual OverflowSafeInt64 GetGraphData(const Player *p, int j) + virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) { return INVALID_DATAPOINT; } @@ -421,9 +421,9 @@ struct OperatingProfitGraphWindow : BaseGraphWindow { this->FindWindowPlacementAndResize(desc); } - virtual OverflowSafeInt64 GetGraphData(const Player *p, int j) + virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) { - return p->old_economy[j].income + p->old_economy[j].expenses; + return c->old_economy[j].income + c->old_economy[j].expenses; } }; @@ -460,9 +460,9 @@ struct IncomeGraphWindow : BaseGraphWindow { this->FindWindowPlacementAndResize(desc); } - virtual OverflowSafeInt64 GetGraphData(const Player *p, int j) + virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) { - return p->old_economy[j].income; + return c->old_economy[j].income; } }; @@ -497,9 +497,9 @@ struct DeliveredCargoGraphWindow : BaseGraphWindow { this->FindWindowPlacementAndResize(desc); } - virtual OverflowSafeInt64 GetGraphData(const Player *p, int j) + virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) { - return p->old_economy[j].delivered_cargo; + return c->old_economy[j].delivered_cargo; } }; @@ -534,9 +534,9 @@ struct PerformanceHistoryGraphWindow : BaseGraphWindow { this->FindWindowPlacementAndResize(desc); } - virtual OverflowSafeInt64 GetGraphData(const Player *p, int j) + virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) { - return p->old_economy[j].performance_history; + return c->old_economy[j].performance_history; } virtual void OnClick(Point pt, int widget) @@ -578,9 +578,9 @@ struct CompanyValueGraphWindow : BaseGraphWindow { this->FindWindowPlacementAndResize(desc); } - virtual OverflowSafeInt64 GetGraphData(const Player *p, int j) + virtual OverflowSafeInt64 GetGraphData(const Company *c, int j) { - return p->old_economy[j].company_value; + return c->old_economy[j].company_value; } }; @@ -668,13 +668,13 @@ struct PaymentRatesGraphWindow : BaseGraphWindow { if (!cs->IsValid()) continue; /* Only draw labels for widgets that exist. If the widget doesn't - * exist then the local player has used the climate cheat or - * changed the NewGRF configuration with this window open. */ + * exist then the local company has used the climate cheat or + * changed the NewGRF configuration with this window open. */ if (i + 3 < this->widget_count) { /* Since the buttons have no text, no images, - * both the text and the colored box have to be manually painted. - * clk_dif will move one pixel down and one pixel to the right - * when the button is clicked */ + * both the text and the colored box have to be manually painted. + * clk_dif will move one pixel down and one pixel to the right + * when the button is clicked */ byte clk_dif = this->IsWidgetLowered(i + 3) ? 1 : 0; GfxFillRect(x + clk_dif, y + clk_dif, x + 8 + clk_dif, y + 5 + clk_dif, 0); @@ -759,63 +759,63 @@ static inline StringID GetPerformanceTitleFromValue(uint value) class CompanyLeagueWindow : public Window { private: - GUIList players; + GUIList companies; /** * (Re)Build the company league list */ - void BuildPlayerList() + void BuildCompanyList() { - if (!this->players.NeedRebuild()) return; + if (!this->companies.NeedRebuild()) return; - this->players.Clear(); + this->companies.Clear(); - const Player *p; - FOR_ALL_PLAYERS(p) { - *this->players.Append() = p; + const Company *c; + FOR_ALL_COMPANIES(c) { + *this->companies.Append() = c; } - this->players.Compact(); - this->players.RebuildDone(); + this->companies.Compact(); + this->companies.RebuildDone(); } /** Sort the company league by performance history */ - static int CDECL PerformanceSorter(const Player* const *p1, const Player* const *p2) + static int CDECL PerformanceSorter(const Company* const *c1, const Company* const *c2) { - return (*p2)->old_economy[1].performance_history - (*p1)->old_economy[1].performance_history; + return (*c2)->old_economy[1].performance_history - (*c1)->old_economy[1].performance_history; } public: CompanyLeagueWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { - this->players.ForceRebuild(); - this->players.NeedResort(); + this->companies.ForceRebuild(); + this->companies.NeedResort(); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { - this->BuildPlayerList(); - this->players.Sort(&PerformanceSorter); + this->BuildCompanyList(); + this->companies.Sort(&PerformanceSorter); this->DrawWidgets(); - for (uint i = 0; i != this->players.Length(); i++) { - const Player *p = this->players[i]; + for (uint i = 0; i != this->companies.Length(); i++) { + const Company *c = this->companies[i]; SetDParam(0, i + STR_01AC_1ST); - SetDParam(1, p->index); - SetDParam(2, p->index); - SetDParam(3, GetPerformanceTitleFromValue(p->old_economy[1].performance_history)); + SetDParam(1, c->index); + SetDParam(2, c->index); + SetDParam(3, GetPerformanceTitleFromValue(c->old_economy[1].performance_history)); DrawString(2, 15 + i * 10, i == 0 ? STR_7054 : STR_7055, TC_FROMSTRING); - DrawPlayerIcon(p->index, 27, 16 + i * 10); + DrawCompanyIcon(c->index, 27, 16 + i * 10); } } virtual void OnTick() { - if (this->players.NeedResort()) { + if (this->companies.NeedResort()) { this->SetDirty(); } } @@ -823,9 +823,9 @@ public: virtual void OnInvalidateData(int data) { if (data == 0) { - this->players.ForceRebuild(); + this->companies.ForceRebuild(); } else { - this->players.ForceResort(); + this->companies.ForceResort(); } } }; @@ -858,35 +858,35 @@ void ShowCompanyLeagueTable() struct PerformanceRatingDetailWindow : Window { private: enum PerformanteRatingWidgets { - PRW_PLAYER_FIRST = 13, - PRW_PLAYER_LAST = 20, + PRW_COMPANY_FIRST = 13, + PRW_COMPANY_LAST = 20, }; public: - static PlayerID player; + static CompanyID company; int timeout; PerformanceRatingDetailWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { - /* Disable the players who are not active */ - for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { - this->SetWidgetDisabledState(i + PRW_PLAYER_FIRST, !IsValidPlayerID(i)); + /* Disable the companies who are not active */ + for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { + this->SetWidgetDisabledState(i + PRW_COMPANY_FIRST, !IsValidCompanyID(i)); } - this->UpdatePlayerStats(); + this->UpdateCompanyStats(); - if (player != INVALID_PLAYER) this->LowerWidget(player + PRW_PLAYER_FIRST); + if (company != INVALID_COMPANY) this->LowerWidget(company + PRW_COMPANY_FIRST); this->FindWindowPlacementAndResize(desc); } - void UpdatePlayerStats() + void UpdateCompanyStats() { - /* Update all player stats with the current data + /* Update all company stats with the current data * (this is because _score_info is not saved to a savegame) */ - Player *p; - FOR_ALL_PLAYERS(p) { - UpdateCompanyRatingAndValue(p, false); + Company *c; + FOR_ALL_COMPANIES(c) { + UpdateCompanyRatingAndValue(c, false); } this->timeout = DAY_TICKS * 5; @@ -903,39 +903,39 @@ public: /* Draw standard stuff */ this->DrawWidgets(); - /* Check if the currently selected player is still active. */ - if (player == INVALID_PLAYER || !IsValidPlayerID(player)) { - if (player != INVALID_PLAYER) { + /* Check if the currently selected company is still active. */ + if (company == INVALID_COMPANY || !IsValidCompanyID(company)) { + if (company != INVALID_COMPANY) { /* Raise and disable the widget for the previous selection. */ - this->RaiseWidget(player + PRW_PLAYER_FIRST); - this->DisableWidget(player + PRW_PLAYER_FIRST); + this->RaiseWidget(company + PRW_COMPANY_FIRST); + this->DisableWidget(company + PRW_COMPANY_FIRST); this->SetDirty(); - player = INVALID_PLAYER; + company = INVALID_COMPANY; } - for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { - if (IsValidPlayerID(i)) { - /* Lower the widget corresponding to this player. */ - this->LowerWidget(i + PRW_PLAYER_FIRST); + for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { + if (IsValidCompanyID(i)) { + /* Lower the widget corresponding to this company. */ + this->LowerWidget(i + PRW_COMPANY_FIRST); this->SetDirty(); - player = i; + company = i; break; } } } - /* If there are no active players, don't display anything else. */ - if (player == INVALID_PLAYER) return; + /* If there are no active companies, don't display anything else. */ + if (company == INVALID_COMPANY) return; - /* Paint the player icons */ - for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { - if (!IsValidPlayerID(i)) { - /* Check if we have the player as an active player */ - if (!this->IsWidgetDisabled(i + PRW_PLAYER_FIRST)) { - /* Bah, player gone :( */ - this->DisableWidget(i + PRW_PLAYER_FIRST); + /* Paint the company icons */ + for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { + if (!IsValidCompanyID(i)) { + /* Check if we have the company as an active company */ + if (!this->IsWidgetDisabled(i + PRW_COMPANY_FIRST)) { + /* Bah, company gone :( */ + this->DisableWidget(i + PRW_COMPANY_FIRST); /* We need a repaint */ this->SetDirty(); @@ -943,16 +943,16 @@ public: continue; } - /* Check if we have the player marked as inactive */ - if (this->IsWidgetDisabled(i + PRW_PLAYER_FIRST)) { - /* New player! Yippie :p */ - this->EnableWidget(i + PRW_PLAYER_FIRST); + /* Check if we have the company marked as inactive */ + if (this->IsWidgetDisabled(i + PRW_COMPANY_FIRST)) { + /* New company! Yippie :p */ + this->EnableWidget(i + PRW_COMPANY_FIRST); /* We need a repaint */ this->SetDirty(); } - x = (i == player) ? 1 : 0; - DrawPlayerIcon(i, i * 37 + 13 + x, 16 + x); + x = (i == company) ? 1 : 0; + DrawCompanyIcon(i, i * 37 + 13 + x, 16 + x); } /* The colors used to show how the progress is going */ @@ -961,7 +961,7 @@ public: /* Draw all the score parts */ for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) { - int val = _score_part[player][i]; + int val = _score_part[company][i]; int needed = _score_info[i].needed; int score = _score_info[i].score; @@ -1024,12 +1024,12 @@ public: virtual void OnClick(Point pt, int widget) { /* Check which button is clicked */ - if (IsInsideMM(widget, PRW_PLAYER_FIRST, PRW_PLAYER_LAST + 1)) { + if (IsInsideMM(widget, PRW_COMPANY_FIRST, PRW_COMPANY_LAST + 1)) { /* Is it no on disable? */ if (!this->IsWidgetDisabled(widget)) { - this->RaiseWidget(player + PRW_PLAYER_FIRST); - player = (PlayerID)(widget - PRW_PLAYER_FIRST); - this->LowerWidget(player + PRW_PLAYER_FIRST); + this->RaiseWidget(company + PRW_COMPANY_FIRST); + company = (CompanyID)(widget - PRW_COMPANY_FIRST); + this->LowerWidget(company + PRW_COMPANY_FIRST); this->SetDirty(); } } @@ -1039,15 +1039,15 @@ public: { if (_pause_game != 0) return; - /* Update the player score every 5 days */ + /* Update the company score every 5 days */ if (--this->timeout == 0) { - this->UpdatePlayerStats(); + this->UpdateCompanyStats(); this->SetDirty(); } } }; -PlayerID PerformanceRatingDetailWindow::player = INVALID_PLAYER; +CompanyID PerformanceRatingDetailWindow::company = INVALID_COMPANY; static const Widget _performance_rating_detail_widgets[] = { diff --git a/src/group.h b/src/group.h index 39712c4ad..eccc2498b 100644 --- a/src/group.h +++ b/src/group.h @@ -17,13 +17,13 @@ struct Group : PoolItem { char *name; ///< Group Name uint16 num_vehicle; ///< Number of vehicles wich belong to the group - PlayerByte owner; ///< Group Owner + OwnerByte owner; ///< Group Owner VehicleTypeByte vehicle_type; ///< Vehicle type of the group bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group - uint16 *num_engines; ///< Caches the number of engines of each type the player owns (no need to save this) + uint16 *num_engines; ///< Caches the number of engines of each type the company owns (no need to save this) - Group(PlayerID owner = INVALID_PLAYER); + Group(CompanyID owner = INVALID_COMPANY); virtual ~Group(); bool IsValid() const; @@ -41,7 +41,7 @@ static inline bool IsDefaultGroupID(GroupID index) } /** - * Checks if a GroupID stands for all vehicles of a player + * Checks if a GroupID stands for all vehicles of a company * @param id_g The GroupID to check * @return true is id_g is identical to ALL_GROUP */ @@ -73,7 +73,7 @@ static inline uint GetGroupArraySize(void) * @param id_e The EngineID of the engine to count * @return The number of engines with EngineID id_e in the group */ -uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e); +uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e); static inline void IncreaseGroupNumVehicle(GroupID id_g) { @@ -90,6 +90,6 @@ void InitializeGroup(); void SetTrainGroupID(Vehicle *v, GroupID grp); void UpdateTrainGroupID(Vehicle *v); void RemoveVehicleFromGroup(const Vehicle *v); -void RemoveAllGroupsForPlayer(const PlayerID p); +void RemoveAllGroupsForCompany(const CompanyID company); #endif /* GROUP_H */ diff --git a/src/group_cmd.cpp b/src/group_cmd.cpp index bc6018ac1..5ff58c846 100644 --- a/src/group_cmd.cpp +++ b/src/group_cmd.cpp @@ -48,7 +48,7 @@ static inline void UpdateNumEngineGroup(EngineID i, GroupID old_g, GroupID new_g DEFINE_OLD_POOL_GENERIC(Group, Group) -Group::Group(PlayerID owner) +Group::Group(Owner owner) { this->owner = owner; @@ -58,13 +58,13 @@ Group::Group(PlayerID owner) Group::~Group() { free(this->name); - this->owner = INVALID_PLAYER; + this->owner = INVALID_OWNER; free(this->num_engines); } bool Group::IsValid() const { - return this->owner != INVALID_PLAYER; + return this->owner != INVALID_OWNER; } void InitializeGroup(void) @@ -83,16 +83,16 @@ void InitializeGroup(void) CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { VehicleType vt = (VehicleType)p1; - if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR; + if (!IsCompanyBuildableVehicleType(vt)) return CMD_ERROR; if (!Group::CanAllocateItem()) return CMD_ERROR; if (flags & DC_EXEC) { - Group *g = new Group(_current_player); + Group *g = new Group(_current_company); g->replace_protection = false; g->vehicle_type = vt; - InvalidateWindowData(GetWindowClassForVehicleType(vt), (vt << 11) | VLW_GROUP_LIST | _current_player); + InvalidateWindowData(GetWindowClassForVehicleType(vt), (vt << 11) | VLW_GROUP_LIST | _current_company); } return CommandCost(); @@ -111,7 +111,7 @@ CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!IsValidGroupID(p1)) return CMD_ERROR; Group *g = GetGroup(p1); - if (g->owner != _current_player) return CMD_ERROR; + if (g->owner != _current_company) return CMD_ERROR; if (flags & DC_EXEC) { Vehicle *v; @@ -125,13 +125,13 @@ CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (_backup_orders_data.group == g->index) _backup_orders_data.group = DEFAULT_GROUP; /* If we set an autoreplace for the group we delete, remove it. */ - if (_current_player < MAX_PLAYERS) { - Player *p; + if (_current_company < MAX_COMPANIES) { + Company *c; EngineRenew *er; - p = GetPlayer(_current_player); + c = GetCompany(_current_company); FOR_ALL_ENGINE_RENEWS(er) { - if (er->group_id == g->index) RemoveEngineReplacementForPlayer(p, er->from, g->index, flags); + if (er->group_id == g->index) RemoveEngineReplacementForCompany(c, er->from, g->index, flags); } } @@ -141,7 +141,7 @@ CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type); delete g; - InvalidateWindowData(GetWindowClassForVehicleType(vt), (vt << 11) | VLW_GROUP_LIST | _current_player); + InvalidateWindowData(GetWindowClassForVehicleType(vt), (vt << 11) | VLW_GROUP_LIST | _current_company); } return CommandCost(); @@ -173,7 +173,7 @@ CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!IsValidGroupID(p1)) return CMD_ERROR; Group *g = GetGroup(p1); - if (g->owner != _current_player) return CMD_ERROR; + if (g->owner != _current_company) return CMD_ERROR; bool reset = StrEmpty(_cmd_text); @@ -188,7 +188,7 @@ CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Assign the new one */ g->name = reset ? NULL : strdup(_cmd_text); - InvalidateWindowData(GetWindowClassForVehicleType(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player); + InvalidateWindowData(GetWindowClassForVehicleType(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_company); } return CommandCost(); @@ -213,10 +213,10 @@ CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p if (IsValidGroupID(new_g)) { Group *g = GetGroup(new_g); - if (g->owner != _current_player || g->vehicle_type != v->type) return CMD_ERROR; + if (g->owner != _current_company || g->vehicle_type != v->type) return CMD_ERROR; } - if (v->owner != _current_player || !v->IsPrimaryVehicle()) return CMD_ERROR; + if (v->owner != _current_company || !v->IsPrimaryVehicle()) return CMD_ERROR; if (flags & DC_EXEC) { DecreaseGroupNumVehicle(v->group_id); @@ -237,7 +237,7 @@ CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p /* Update the Replace Vehicle Windows */ InvalidateWindow(WC_REPLACE_VEHICLE, v->type); - InvalidateWindowData(GetWindowClassForVehicleType(v->type), (v->type << 11) | VLW_GROUP_LIST | _current_player); + InvalidateWindowData(GetWindowClassForVehicleType(v->type), (v->type << 11) | VLW_GROUP_LIST | _current_company); } return CommandCost(); @@ -253,7 +253,7 @@ CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p CommandCost CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { VehicleType type = (VehicleType)p2; - if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR; + if (!IsValidGroupID(p1) || !IsCompanyBuildableVehicleType(type)) return CMD_ERROR; if (flags & DC_EXEC) { Vehicle *v; @@ -273,7 +273,7 @@ CommandCost CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, ui } } - InvalidateWindowData(GetWindowClassForVehicleType(type), (type << 11) | VLW_GROUP_LIST | _current_player); + InvalidateWindowData(GetWindowClassForVehicleType(type), (type << 11) | VLW_GROUP_LIST | _current_company); } return CommandCost(); @@ -290,10 +290,10 @@ CommandCost CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, ui CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { VehicleType type = (VehicleType)p2; - if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR; + if (!IsValidGroupID(p1) || !IsCompanyBuildableVehicleType(type)) return CMD_ERROR; Group *g = GetGroup(p1); - if (g->owner != _current_player) return CMD_ERROR; + if (g->owner != _current_company) return CMD_ERROR; if (flags & DC_EXEC) { GroupID old_g = p1; @@ -309,7 +309,7 @@ CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, u } } - InvalidateWindowData(GetWindowClassForVehicleType(type), (type << 11) | VLW_GROUP_LIST | _current_player); + InvalidateWindowData(GetWindowClassForVehicleType(type), (type << 11) | VLW_GROUP_LIST | _current_company); } return CommandCost(); @@ -329,12 +329,12 @@ CommandCost CmdSetGroupReplaceProtection(TileIndex tile, uint32 flags, uint32 p1 if (!IsValidGroupID(p1)) return CMD_ERROR; Group *g = GetGroup(p1); - if (g->owner != _current_player) return CMD_ERROR; + if (g->owner != _current_company) return CMD_ERROR; if (flags & DC_EXEC) { g->replace_protection = HasBit(p2, 0); - InvalidateWindowData(GetWindowClassForVehicleType(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player); + InvalidateWindowData(GetWindowClassForVehicleType(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_company); } return CommandCost(); @@ -398,26 +398,26 @@ void UpdateTrainGroupID(Vehicle *v) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN); } -uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e) +uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e) { if (IsValidGroupID(id_g)) return GetGroup(id_g)->num_engines[id_e]; - uint num = GetPlayer(p)->num_engines[id_e]; + uint num = GetCompany(company)->num_engines[id_e]; if (!IsDefaultGroupID(id_g)) return num; const Group *g; FOR_ALL_GROUPS(g) { - if (g->owner == p) num -= g->num_engines[id_e]; + if (g->owner == company) num -= g->num_engines[id_e]; } return num; } -void RemoveAllGroupsForPlayer(const PlayerID p) +void RemoveAllGroupsForCompany(const CompanyID company) { Group *g; FOR_ALL_GROUPS(g) { - if (p == g->owner) delete g; + if (company == g->owner) delete g; } } diff --git a/src/group_gui.cpp b/src/group_gui.cpp index b9c2abd5e..d310a4c84 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -132,7 +132,7 @@ private: * * @param owner The owner of the window */ - void BuildGroupList(PlayerID owner) + void BuildGroupList(Owner owner) { if (!this->groups.NeedRebuild()) return; @@ -175,7 +175,7 @@ private: public: VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number) { - const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8); + const Owner owner = (Owner)GB(this->window_number, 0, 8); this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); this->caption_color = owner; @@ -286,14 +286,14 @@ public: virtual void OnPaint() { - const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8); + const Owner owner = (Owner)GB(this->window_number, 0, 8); int x = this->widget[GRP_WIDGET_LIST_VEHICLE].left + 2; int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2; int max; int i; - /* If we select the all vehicles, this->list will contain all vehicles of the player - * else this->list will contain all vehicles which belong to the selected group */ + /* If we select the all vehicles, this->list will contain all vehicles of the owner + * else this->list will contain all vehicles which belong to the selected group */ this->BuildVehicleList(owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST); this->SortVehicleList(); @@ -310,26 +310,26 @@ public: } /* Disable all lists management button when the list is empty */ - this->SetWidgetsDisabledState(this->vehicles.Length() == 0 || _local_player != owner, + this->SetWidgetsDisabledState(this->vehicles.Length() == 0 || _local_company != owner, GRP_WIDGET_STOP_ALL, GRP_WIDGET_START_ALL, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN, WIDGET_LIST_END); /* Disable the group specific function when we select the default group or all vehicles */ - this->SetWidgetsDisabledState(IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel) || _local_player != owner, + this->SetWidgetsDisabledState(IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel) || _local_company != owner, GRP_WIDGET_DELETE_GROUP, GRP_WIDGET_RENAME_GROUP, GRP_WIDGET_REPLACE_PROTECTION, WIDGET_LIST_END); - /* Disable remaining buttons for non-local player - * Needed while changing _local_player, eg. by cheats - * All procedures (eg. move vehicle to another group) - * verify, whether you are the owner of the vehicle, - * so it doesn't have to be disabled - */ - this->SetWidgetsDisabledState(_local_player != owner, + /* Disable remaining buttons for non-local companies + * Needed while changing _local_company, eg. by cheats + * All procedures (eg. move vehicle to another group) + * verify, whether you are the owner of the vehicle, + * so it doesn't have to be disabled + */ + this->SetWidgetsDisabledState(_local_company != owner, GRP_WIDGET_CREATE_GROUP, GRP_WIDGET_AVAILABLE_VEHICLES, WIDGET_LIST_END); @@ -705,11 +705,11 @@ static WindowDesc _group_desc = { _group_widgets, }; -void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type) +void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type) { - if (!IsValidPlayerID(player)) return; + if (!IsValidCompanyID(company)) return; _group_desc.cls = GetWindowClassForVehicleType(vehicle_type); - WindowNumber num = (vehicle_type << 11) | VLW_GROUP_LIST | player; + WindowNumber num = (vehicle_type << 11) | VLW_GROUP_LIST | company; AllocateWindowDescFront(&_group_desc, num); } diff --git a/src/group_gui.h b/src/group_gui.h index a20318901..7db3ed9a1 100644 --- a/src/group_gui.h +++ b/src/group_gui.h @@ -7,6 +7,6 @@ #include "vehicle_type.h" -void ShowPlayerGroup(PlayerID player, VehicleType veh); +void ShowCompanyGroup(CompanyID company, VehicleType veh); #endif /* GROUP_GUI_H */ diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 7c78762a1..59f3cc02a 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -420,10 +420,10 @@ static CommandCost ClearTile_Industry(TileIndex tile, byte flags) * with magic_bulldozer cheat you can destroy industries * (area around OILRIG is water, so water shouldn't flood it */ - if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR && + if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR && !_cheats.magic_bulldozer.value) || ((flags & DC_AUTO) != 0) || - (_current_player == OWNER_WATER && + (_current_company == OWNER_WATER && ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) || HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) { SetDParam(0, indspec->name); @@ -852,11 +852,11 @@ static void GetProducedCargo_Industry(TileIndex tile, CargoID *b) b[1] = i->produced_cargo[1]; } -static void ChangeTileOwner_Industry(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner) { /* If the founder merges, the industry was created by the merged company */ Industry *i = GetIndustryByTile(tile); - if (i->founder == old_player) i->founder = (new_player == PLAYER_SPECTATOR) ? OWNER_NONE : new_player; + if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner; } static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6}; @@ -976,17 +976,17 @@ void PlantRandomFarmField(const Industry *i) static bool SearchLumberMillTrees(TileIndex tile, void *user_data) { if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) { ///< 3 and up means all fully grown trees - PlayerID old_player = _current_player; + CompanyID old_company = _current_company; /* found a tree */ - _current_player = OWNER_NONE; + _current_company = OWNER_NONE; _industry_sound_ctr = 1; _industry_sound_tile = tile; SndPlayTileFx(SND_38_CHAINSAW, tile); DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - _current_player = old_player; + _current_company = old_company; return true; } return false; @@ -1361,10 +1361,10 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, uint32 flags, const /* Check if we don't leave the map */ if (TileX(cur_tile) == 0 || TileY(cur_tile) == 0 || TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false; - /* _current_player is OWNER_NONE for randomly generated industries and in editor, or the player who funded or prospected the industry. + /* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry. * Perform terraforming as OWNER_TOWN to disable autoslope. */ - PlayerID old_player = _current_player; - _current_player = OWNER_TOWN; + CompanyID old_company = _current_company; + _current_company = OWNER_TOWN; BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) { curh = TileHeight(tile_walk); @@ -1372,13 +1372,13 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, uint32 flags, const /* This tile needs terraforming. Check if we can do that without * damaging the surroundings too much. */ if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) { - _current_player = old_player; + _current_company = old_company; return false; } /* This is not 100% correct check, but the best we can do without modifying the map. * What is missing, is if the difference in height is more than 1.. */ if (CmdFailed(DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND))) { - _current_player = old_player; + _current_company = old_company; return false; } } @@ -1398,7 +1398,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, uint32 flags, const } END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) } - _current_player = old_player; + _current_company = old_company; return true; } @@ -1502,7 +1502,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind i->last_prod_year = _cur_year; i->last_month_production[0] = i->production_rate[0] * 8; i->last_month_production[1] = i->production_rate[1] * 8; - i->founder = _current_player; + i->founder = _current_company; if (HasBit(indspec->callback_flags, CBM_IND_DECIDE_COLOUR)) { uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE); @@ -1734,8 +1734,8 @@ static void PlaceInitialIndustry(IndustryType type, int amount) num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num); if (_settings_game.difficulty.number_industries != 0) { - PlayerID old_player = _current_player; - _current_player = OWNER_NONE; + CompanyID old_company = _current_company; + _current_company = OWNER_NONE; assert(num > 0); do { @@ -1748,7 +1748,7 @@ static void PlaceInitialIndustry(IndustryType type, int amount) } } while (--num); - _current_player = old_player; + _current_company = old_company; } } @@ -1959,7 +1959,7 @@ static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accept * * @param ind: Industry being investigated. * -* @return: 0 if nobody can service the industry, 2 if the local player can +* @return: 0 if nobody can service the industry, 2 if the local company can * service the industry, and 1 otherwise (only competitors can service the * industry) */ @@ -1974,7 +1974,7 @@ int WhoCanServiceIndustry(Industry* ind) int result = 0; FOR_ALL_VEHICLES(v) { /* Is it worthwhile to try this vehicle? */ - if (v->owner != _local_player && result != 0) continue; + if (v->owner != _local_company && result != 0) continue; /* Check whether it accepts the right kind of cargo */ bool c_accepts = false; @@ -2005,7 +2005,7 @@ int WhoCanServiceIndustry(Industry* ind) if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break; if (stations.find(st) != stations.end()) { - if (v->owner == _local_player) return 2; // Player services industry + if (v->owner == _local_company) return 2; // Company services industry result = 1; // Competitor services industry } } @@ -2026,9 +2026,9 @@ static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int NewsSubtype ns; switch (WhoCanServiceIndustry(ind)) { - case 0: ns = NS_INDUSTRY_NOBODY; break; - case 1: ns = NS_INDUSTRY_OTHER; break; - case 2: ns = NS_INDUSTRY_PLAYER; break; + case 0: ns = NS_INDUSTRY_NOBODY; break; + case 1: ns = NS_INDUSTRY_OTHER; break; + case 2: ns = NS_INDUSTRY_COMPANY; break; default: NOT_REACHED(); break; } SetDParam(2, abs(percent)); @@ -2210,9 +2210,9 @@ static void ChangeIndustryProduction(Industry *i, bool monthly) ns = NS_INDUSTRY_CLOSE; } else { switch (WhoCanServiceIndustry(i)) { - case 0: ns = NS_INDUSTRY_NOBODY; break; - case 1: ns = NS_INDUSTRY_OTHER; break; - case 2: ns = NS_INDUSTRY_PLAYER; break; + case 0: ns = NS_INDUSTRY_NOBODY; break; + case 1: ns = NS_INDUSTRY_OTHER; break; + case 2: ns = NS_INDUSTRY_COMPANY; break; default: NOT_REACHED(); break; } } @@ -2256,8 +2256,8 @@ void IndustryDailyLoop() return; // Nothing to do? get out } - PlayerID old_player = _current_player; - _current_player = OWNER_NONE; + CompanyID old_company = _current_company; + _current_company = OWNER_NONE; /* perform the required industry changes for the day */ for (uint16 j = 0; j < change_loop; j++) { @@ -2270,7 +2270,7 @@ void IndustryDailyLoop() } } - _current_player = old_player; + _current_company = old_company; /* production-change */ InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1); @@ -2279,8 +2279,8 @@ void IndustryDailyLoop() void IndustryMonthlyLoop() { Industry *i; - PlayerID old_player = _current_player; - _current_player = OWNER_NONE; + CompanyID old_company = _current_company; + _current_company = OWNER_NONE; FOR_ALL_INDUSTRIES(i) { UpdateIndustryStatistics(i); @@ -2291,7 +2291,7 @@ void IndustryMonthlyLoop() } } - _current_player = old_player; + _current_company = old_company; /* production-change */ InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1); diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index e81b2ccfb..58116f081 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -359,7 +359,7 @@ public: return; } - _current_player = OWNER_NONE; + _current_company = OWNER_NONE; _generating_world = true; _ignore_restrictions = true; success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); @@ -420,7 +420,7 @@ public: void ShowBuildIndustryWindow() { - if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return; + if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return; if (BringWindowToFrontById(WC_BUILD_INDUSTRY, 0)) return; new BuildIndustryWindow(); } diff --git a/src/landscape.cpp b/src/landscape.cpp index 30a01e5dd..2e4e10c47 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -473,9 +473,9 @@ TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode return _tile_type_procs[GetTileType(tile)]->get_tile_track_status_proc(tile, mode, sub_mode, side); } -void ChangeTileOwner(TileIndex tile, PlayerID old_player, PlayerID new_player) +void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner) { - _tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_player, new_player); + _tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_owner, new_owner); } void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac) @@ -895,7 +895,7 @@ void OnTick_Trees(); void OnTick_Station(); void OnTick_Industry(); -void OnTick_Players(); +void OnTick_Companies(); void OnTick_Train(); void CallLandscapeTick() @@ -905,7 +905,7 @@ void CallLandscapeTick() OnTick_Station(); OnTick_Industry(); - OnTick_Players(); + OnTick_Companies(); OnTick_Train(); } diff --git a/src/livery.h b/src/livery.h index a5f6674c4..719aeb798 100644 --- a/src/livery.h +++ b/src/livery.h @@ -67,10 +67,10 @@ struct Livery { }; /** - * Reset the livery schemes to the player's primary colour. - * This is used on loading games without livery information and on new player start up. - * @param p Player to reset. + * Reset the livery schemes to the company's primary colour. + * This is used on loading games without livery information and on new company start up. + * @param c Company to reset. */ -void ResetPlayerLivery(Player *p); +void ResetCompanyLivery(Company *c); #endif /* LIVERY_H */ diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 7ac736638..414088970 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -49,7 +49,7 @@ void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) if (!success || !_settings_game.economy.give_money) return; char msg[20]; - /* Inform the player of this action */ + /* Inform the company of the action of one of it's clients (controllers). */ snprintf(msg, sizeof(msg), "%d", p1); if (!_network_server) { @@ -67,8 +67,8 @@ void HandleOnEditText(const char *str) switch (_rename_what) { #ifdef ENABLE_NETWORK case 3: { // Give money, you can only give money in excess of loan - const Player *p = GetPlayer(_current_player); - Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate)); + const Company *c = GetCompany(_current_company); + Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate)); uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0 @@ -118,9 +118,9 @@ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2) } #ifdef ENABLE_NETWORK -void ShowNetworkGiveMoneyWindow(PlayerID player) +void ShowNetworkGiveMoneyWindow(CompanyID company) { - _rename_id = player; + _rename_id = company; _rename_what = 3; ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE); } @@ -319,8 +319,8 @@ struct MainWindow : Window if (cio == NULL) break; - /* Only players actually playing can speak to team. Eg spectators cannot */ - if (_settings_client.gui.prefer_teamchat && IsValidPlayerID(cio->client_playas)) { + /* Only companies actually playing can speak to team. Eg spectators cannot */ + if (_settings_client.gui.prefer_teamchat && IsValidCompanyID(cio->client_playas)) { const NetworkClientInfo *ci; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { if (ci->client_playas == cio->client_playas && ci != cio) { @@ -334,7 +334,7 @@ struct MainWindow : Window } break; - case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players + case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all clients if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); break; diff --git a/src/misc.cpp b/src/misc.cpp index 6e2b5d976..3d51bf2b2 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -52,7 +52,7 @@ void InitializeTrees(); void InitializeSigns(); void InitializeStations(); void InitializeCargoPackets(); -void InitializePlayers(); +void InitializeCompanies(); void InitializeCheats(); void InitializeNPF(); void InitializeOldNames(); @@ -101,7 +101,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date) InitializeTrains(); InitializeNPF(); - InitializePlayers(); + InitializeCompanies(); AI_Initialize(); InitializeCheats(); @@ -151,7 +151,7 @@ static const SaveLoadGlobVarList _date_desc[] = { SLEG_VAR(_random.state[1], SLE_UINT32), SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9), SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION), - SLEG_VAR(_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_U32), + SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32), SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32), SLEG_VAR(_trees_tick_ctr, SLE_UINT8), SLEG_CONDVAR(_pause_game, SLE_UINT8, 4, SL_MAX_VERSION), diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index 084949a32..572cf0cef 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -25,26 +25,26 @@ #include "table/strings.h" -/** Change the player's face. +/** Change the company manager's face. * @param tile unused * @param flags operation to perform * @param p1 unused * @param p2 face bitmasked */ -CommandCost CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdSetCompanyManagerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - PlayerFace pf = (PlayerFace)p2; + CompanyManagerFace cmf = (CompanyManagerFace)p2; - if (!IsValidPlayerIDFace(pf)) return CMD_ERROR; + if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR; if (flags & DC_EXEC) { - GetPlayer(_current_player)->face = pf; + GetCompany(_current_company)->face = cmf; MarkWholeScreenDirty(); } return CommandCost(); } -/** Change the player's company-colour +/** Change the company's company-colour * @param tile unused * @param flags operation to perform * @param p1 bitstuffed: @@ -52,7 +52,7 @@ CommandCost CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * p1 bits 8-9 set in use state or first/second colour * @param p2 new colour for vehicles, property, etc. */ -CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdSetCompanyColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (p2 >= 16) return CMD_ERROR; // max 16 colours @@ -63,35 +63,35 @@ CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (scheme >= LS_END || state >= 3) return CMD_ERROR; - Player *p = GetPlayer(_current_player); + Company *c = GetCompany(_current_company); /* Ensure no two companies have the same primary colour */ if (scheme == LS_DEFAULT && state == 0) { - const Player *pp; - FOR_ALL_PLAYERS(pp) { - if (pp != p && pp->player_color == colour) return CMD_ERROR; + const Company *cc; + FOR_ALL_COMPANIES(cc) { + if (cc != c && cc->colour == colour) return CMD_ERROR; } } if (flags & DC_EXEC) { switch (state) { case 0: - p->livery[scheme].colour1 = colour; + c->livery[scheme].colour1 = colour; /* If setting the first colour of the default scheme, adjust the - * original and cached player colours too. */ + * original and cached company colours too. */ if (scheme == LS_DEFAULT) { - _player_colors[_current_player] = colour; - p->player_color = colour; + _company_colours[_current_company] = colour; + c->colour = colour; } break; case 1: - p->livery[scheme].colour2 = colour; + c->livery[scheme].colour2 = colour; break; case 2: - p->livery[scheme].in_use = colour != 0; + c->livery[scheme].in_use = colour != 0; /* Now handle setting the default scheme's in_use flag. * This is different to the other schemes, as it signifies if any @@ -101,16 +101,16 @@ CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 /* If enabling a scheme, set the default scheme to be in use too */ if (colour != 0) { - p->livery[LS_DEFAULT].in_use = true; + c->livery[LS_DEFAULT].in_use = true; break; } /* Else loop through all schemes to see if any are left enabled. * If not, disable the default scheme too. */ - p->livery[LS_DEFAULT].in_use = false; + c->livery[LS_DEFAULT].in_use = false; for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { - if (p->livery[scheme].in_use) { - p->livery[LS_DEFAULT].in_use = true; + if (c->livery[scheme].in_use) { + c->livery[LS_DEFAULT].in_use = true; break; } } @@ -134,9 +134,9 @@ CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 */ CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - Player *p = GetPlayer(_current_player); + Company *c = GetCompany(_current_company); - if (p->current_loan >= _economy.max_loan) { + if (c->current_loan >= _economy.max_loan) { SetDParam(0, _economy.max_loan); return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN); } @@ -145,20 +145,20 @@ CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) switch (p2) { default: return CMD_ERROR; // Invalid method case 0: // Take some extra loan - loan = (IsHumanPlayer(_current_player) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI; + loan = (IsHumanCompany(_current_company) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI; break; case 1: // Take a loan as big as possible - loan = _economy.max_loan - p->current_loan; + loan = _economy.max_loan - c->current_loan; break; } /* Overflow protection */ - if (p->player_money + p->current_loan + loan < p->player_money) return CMD_ERROR; + if (c->money + c->current_loan + loan < c->money) return CMD_ERROR; if (flags & DC_EXEC) { - p->player_money += loan; - p->current_loan += loan; - InvalidatePlayerWindows(p); + c->money += loan; + c->current_loan += loan; + InvalidateCompanyWindows(c); } return CommandCost(EXPENSES_OTHER); @@ -173,42 +173,42 @@ CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) */ CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - Player *p = GetPlayer(_current_player); + Company *c = GetCompany(_current_company); - if (p->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED); + if (c->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED); Money loan; switch (p2) { default: return CMD_ERROR; // Invalid method case 0: // Pay back one step - loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI); + loan = min(c->current_loan, (Money)(IsHumanCompany(_current_company) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI); break; case 1: // Pay back as much as possible - loan = max(min(p->current_loan, p->player_money), (Money)LOAN_INTERVAL); + loan = max(min(c->current_loan, c->money), (Money)LOAN_INTERVAL); loan -= loan % LOAN_INTERVAL; break; } - if (p->player_money < loan) { + if (c->money < loan) { SetDParam(0, loan); return_cmd_error(STR_702E_REQUIRED); } if (flags & DC_EXEC) { - p->player_money -= loan; - p->current_loan -= loan; - InvalidatePlayerWindows(p); + c->money -= loan; + c->current_loan -= loan; + InvalidateCompanyWindows(c); } return CommandCost(); } static bool IsUniqueCompanyName(const char *name) { - const Player *p; + const Company *c; char buf[512]; - FOR_ALL_PLAYERS(p) { - SetDParam(0, p->index); + FOR_ALL_COMPANIES(c) { + SetDParam(0, c->index); GetString(buf, STR_COMPANY_NAME, lastof(buf)); if (strcmp(buf, name) == 0) return false; } @@ -232,9 +232,9 @@ CommandCost CmdRenameCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } if (flags & DC_EXEC) { - Player *p = GetPlayer(_current_player); - free(p->name); - p->name = reset ? NULL : strdup(_cmd_text); + Company *c = GetCompany(_current_company); + free(c->name); + c->name = reset ? NULL : strdup(_cmd_text); MarkWholeScreenDirty(); } @@ -243,11 +243,11 @@ CommandCost CmdRenameCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) static bool IsUniquePresidentName(const char *name) { - const Player *p; + const Company *c; char buf[512]; - FOR_ALL_PLAYERS(p) { - SetDParam(0, p->index); + FOR_ALL_COMPANIES(c) { + SetDParam(0, c->index); GetString(buf, STR_PLAYER_NAME, lastof(buf)); if (strcmp(buf, name) == 0) return false; } @@ -271,15 +271,15 @@ CommandCost CmdRenamePresident(TileIndex tile, uint32 flags, uint32 p1, uint32 p } if (flags & DC_EXEC) { - Player *p = GetPlayer(_current_player); - free(p->president_name); + Company *c = GetCompany(_current_company); + free(c->president_name); if (reset) { - p->president_name = NULL; + c->president_name = NULL; } else { - p->president_name = strdup(_cmd_text); + c->president_name = strdup(_cmd_text); - if (p->name_1 == STR_SV_UNNAMED && p->name == NULL) { + if (c->name_1 == STR_SV_UNNAMED && c->name == NULL) { char buf[80]; snprintf(buf, lengthof(buf), "%s Transport", _cmd_text); @@ -358,34 +358,34 @@ CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return CommandCost(EXPENSES_OTHER, -(int32)p1); } -/** Transfer funds (money) from one player to another. +/** Transfer funds (money) from one company to another. * To prevent abuse in multiplayer games you can only send money to other - * players if you have paid off your loan (either explicitely, or implicitely + * companies if you have paid off your loan (either explicitely, or implicitely * given the fact that you have more money than loan). * @param tile unused * @param flags operation to perform * @param p1 the amount of money to transfer; max 20.000.000 - * @param p2 the player to transfer the money to + * @param p2 the company to transfer the money to */ CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (!_settings_game.economy.give_money) return CMD_ERROR; - const Player *p = GetPlayer(_current_player); + const Company *c = GetCompany(_current_company); CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL)); /* You can only transfer funds that is in excess of your loan */ - if (p->player_money - p->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR; - if (!_networking || !IsValidPlayerID((PlayerID)p2)) return CMD_ERROR; + if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR; + if (!_networking || !IsValidCompanyID((CompanyID)p2)) return CMD_ERROR; if (flags & DC_EXEC) { - /* Add money to player */ - PlayerID old_cp = _current_player; - _current_player = (PlayerID)p2; - SubtractMoneyFromPlayer(CommandCost(EXPENSES_OTHER, -amount.GetCost())); - _current_player = old_cp; + /* Add money to company */ + CompanyID old_company = _current_company; + _current_company = (CompanyID)p2; + SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost())); + _current_company = old_company; } - /* Subtract money from local-player */ + /* Subtract money from local-company */ return amount; } diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 028fd9409..bda46aded 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -104,13 +104,13 @@ public: } LandInfoWindow(TileIndex tile) : Window(&_land_info_desc) { - Player *p = GetPlayer(IsValidPlayerID(_local_player) ? _local_player : PLAYER_FIRST); + Company *c = GetCompany(IsValidCompanyID(_local_company) ? _local_company : COMPANY_FIRST); Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); - Money old_money = p->player_money; - p->player_money = INT64_MAX; + Money old_money = c->money; + c->money = INT64_MAX; CommandCost costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR); - p->player_money = old_money; + c->money = old_money; /* Because build_date is not set yet in every TileDesc, we make sure it is empty */ TileDesc td; @@ -423,14 +423,14 @@ private: uint64 decode_params[20]; StringID message_1; StringID message_2; - bool show_player_face; + bool show_company_manager_face; int y[2]; public: - ErrmsgWindow(Point pt, int width, int height, StringID msg1, StringID msg2, const Widget *widget, bool show_player_face) : + ErrmsgWindow(Point pt, int width, int height, StringID msg1, StringID msg2, const Widget *widget, bool show_company_manager_face) : Window(pt.x, pt.y, width, height, WC_ERRMSG, widget), - show_player_face(show_player_face) + show_company_manager_face(show_company_manager_face) { this->duration = _settings_client.gui.errmsg_duration; CopyOutDParam(this->decode_params, 0, lengthof(this->decode_params)); @@ -476,9 +476,9 @@ public: SwitchToErrorRefStack(); RewindTextRefStack(); - if (this->show_player_face) { - const Player *p = GetPlayer((PlayerID)GetDParamX(this->decode_params, 2)); - DrawPlayerFace(p->face, p->player_color, 2, 16); + if (this->show_company_manager_face) { + const Company *c = GetCompany((CompanyID)GetDParamX(this->decode_params, 2)); + DrawCompanyManagerFace(c->face, c->colour, 2, 16); } DrawStringMultiCenter(this->width - 120, y[1], this->message_2, this->width - 2); @@ -1419,10 +1419,10 @@ struct SaveLoadWindow : public QueryStringBaseWindow { void GenerateFileName() { /* Check if we are not a spectator who wants to generate a name.. - * Let's use the name of player #0 for now. */ - const Player *p = GetPlayer(IsValidPlayerID(_local_player) ? _local_player : PLAYER_FIRST); + * Let's use the name of company #0 for now. */ + const Company *c = GetCompany(IsValidCompanyID(_local_company) ? _local_company : COMPANY_FIRST); - SetDParam(0, p->index); + SetDParam(0, c->index); SetDParam(1, _date); GetString(this->edit_str_buf, STR_4004, &this->edit_str_buf[this->edit_str_size - 1]); SanitizeFilename(this->edit_str_buf); diff --git a/src/network/core/config.h b/src/network/core/config.h index 7d9672036..c41190cce 100644 --- a/src/network/core/config.h +++ b/src/network/core/config.h @@ -29,8 +29,8 @@ enum { NETWORK_UNIQUE_ID_LENGTH = 33, ///< The maximum length of the unique id of the clients, in bytes including '\0' NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0' NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_UNIQUE_ID_LENGTH) - NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0' - NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0' + NETWORK_CLIENTS_LENGTH = 200, ///< The maximum length for the list of clients that controls a company, in bytes including '\0' + NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a client's name, in bytes including '\0' NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0' NETWORK_CHAT_LENGTH = 900, ///< The maximum length of a chat message, in bytes including '\0' diff --git a/src/network/core/game.h b/src/network/core/game.h index 6b8e989b3..714711fe4 100644 --- a/src/network/core/game.h +++ b/src/network/core/game.h @@ -17,7 +17,7 @@ /** * This is the struct used by both client and server * some fields will be empty on the client (like game_password) by default - * and only filled with data a player enters. + * and only filled with data a client enters. */ struct NetworkServerGameInfo { byte clients_on; ///< Current count of clients on server diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h index 16a795e28..6af0d17f8 100644 --- a/src/network/core/tcp.h +++ b/src/network/core/tcp.h @@ -61,7 +61,7 @@ enum { /** Packet that wraps a command */ struct CommandPacket { CommandPacket *next; ///< the next command packet (if in queue) - PlayerByte player; ///< player that is executing the command + CompanyByte company; ///< company that is executing the command uint32 cmd; ///< command being executed uint32 p1; ///< parameter p1 uint32 p2; ///< parameter p2 @@ -81,7 +81,7 @@ enum ClientStatus { STATUS_MAP, ///< The client is downloading the map STATUS_DONE_MAP, ///< The client has downloaded the map STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames - STATUS_ACTIVE, ///< The client is an active player in the game + STATUS_ACTIVE, ///< The client is active within in the game }; /** Base socket handler for all TCP sockets */ diff --git a/src/network/network.cpp b/src/network/network.cpp index e2b355c6f..0033f4030 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -47,7 +47,7 @@ bool _network_available; ///< is network mode available? bool _network_dedicated; ///< are we a dedicated server? bool _is_network_server; ///< Does this client wants to be a network-server? NetworkServerGameInfo _network_game_info; -NetworkPlayerInfo _network_player_info[MAX_PLAYERS]; +NetworkCompanyInfo _network_company_info[MAX_COMPANIES]; NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; uint16 _network_own_client_index; uint16 _redirect_console_to_client; @@ -155,7 +155,7 @@ byte NetworkSpectatorCount() byte count = 0; FOR_ALL_CLIENTS(cs) { - if (DEREF_CLIENT_INFO(cs)->client_playas == PLAYER_SPECTATOR) count++; + if (DEREF_CLIENT_INFO(cs)->client_playas == COMPANY_SPECTATOR) count++; } return count; @@ -335,54 +335,54 @@ char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last) } /* Count the number of active clients connected */ -static uint NetworkCountPlayers() +static uint NetworkCountActiveClients() { NetworkTCPSocketHandler *cs; uint count = 0; FOR_ALL_CLIENTS(cs) { const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs); - if (IsValidPlayerID(ci->client_playas)) count++; + if (IsValidCompanyID(ci->client_playas)) count++; } return count; } -static bool _min_players_paused = false; +static bool _min_active_clients_paused = false; -/* Check if the minimum number of players has been reached and pause or unpause the game as appropriate */ -void CheckMinPlayers() +/* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */ +void CheckMinActiveClients() { if (!_network_dedicated) return; - if (NetworkCountPlayers() < _settings_client.network.min_players) { - if (_min_players_paused) return; + if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) { + if (_min_active_clients_paused) return; - _min_players_paused = true; + _min_active_clients_paused = true; DoCommandP(0, 1, 0, NULL, CMD_PAUSE); NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (not enough players)", NETWORK_SERVER_INDEX); } else { - if (!_min_players_paused) return; + if (!_min_active_clients_paused) return; - _min_players_paused = false; + _min_active_clients_paused = false; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (enough players)", NETWORK_SERVER_INDEX); } } -/** Converts a string to ip/port/player - * Format: IP#player:port +/** Converts a string to ip/port/company + * Format: IP#company:port * - * connection_string will be re-terminated to seperate out the hostname, and player and port will - * be set to the player and port strings given by the user, inside the memory area originally + * connection_string will be re-terminated to seperate out the hostname, and company and port will + * be set to the company and port strings given by the user, inside the memory area originally * occupied by connection_string. */ -void ParseConnectionString(const char **player, const char **port, char *connection_string) +void ParseConnectionString(const char **company, const char **port, char *connection_string) { char *p; for (p = connection_string; *p != '\0'; p++) { switch (*p) { case '#': - *player = p + 1; + *company = p + 1; *p = '\0'; break; case ':': @@ -421,7 +421,7 @@ static NetworkTCPSocketHandler *NetworkAllocClient(SOCKET s) cs->index = _network_client_index++; ci->client_index = cs->index; - ci->client_playas = PLAYER_INACTIVE_CLIENT; + ci->client_playas = COMPANY_INACTIVE_CLIENT; ci->join_date = _date; InvalidateWindow(WC_CLIENT_LIST, 0); @@ -495,7 +495,7 @@ void NetworkCloseClient(NetworkTCPSocketHandler *cs) cs->index = NETWORK_EMPTY_INDEX; ci->client_index = NETWORK_EMPTY_INDEX; - CheckMinPlayers(); + CheckMinActiveClients(); } // A client wants to connect to a server @@ -688,7 +688,7 @@ static void NetworkInitialize() // Clean the client_info memory memset(&_network_client_info, 0, sizeof(_network_client_info)); - memset(&_network_player_info, 0, sizeof(_network_player_info)); + memset(&_network_company_info, 0, sizeof(_network_company_info)); _sync_frame = 0; _network_first_time = true; @@ -729,7 +729,7 @@ void NetworkAddServer(const char *b) { if (*b != '\0') { const char *port = NULL; - const char *player = NULL; + const char *company = NULL; char host[NETWORK_HOSTNAME_LENGTH]; uint16 rport; @@ -738,7 +738,7 @@ void NetworkAddServer(const char *b) ttd_strlcpy(_settings_client.network.connect_to_ip, b, lengthof(_settings_client.network.connect_to_ip)); rport = NETWORK_DEFAULT_PORT; - ParseConnectionString(&player, &port, host); + ParseConnectionString(&company, &port, host); if (port != NULL) rport = atoi(port); NetworkUDPQueryServer(host, rport, true); @@ -812,9 +812,9 @@ static void NetworkInitGameInfo() memset(ci, 0, sizeof(*ci)); ci->client_index = NETWORK_SERVER_INDEX; - ci->client_playas = _network_dedicated ? PLAYER_SPECTATOR : _local_player; + ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : _local_company; - ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name)); + ttd_strlcpy(ci->client_name, _settings_client.network.client_name, sizeof(ci->client_name)); ttd_strlcpy(ci->unique_id, _settings_client.network.network_id, sizeof(ci->unique_id)); } @@ -841,8 +841,8 @@ bool NetworkServerStart() _last_sync_frame = 0; _network_own_client_index = NETWORK_SERVER_INDEX; - /* Non-dedicated server will always be player #1 */ - if (!_network_dedicated) _network_playas = PLAYER_FIRST; + /* Non-dedicated server will always be company #1 */ + if (!_network_dedicated) _network_playas = COMPANY_FIRST; _network_clients_connected = 0; @@ -853,8 +853,8 @@ bool NetworkServerStart() // if the server is dedicated ... add some other script if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0"); - _min_players_paused = false; - CheckMinPlayers(); + _min_active_clients_paused = false; + CheckMinActiveClients(); /* Try to register us to the master server */ _network_last_advertise_frame = 0; @@ -1077,7 +1077,7 @@ void NetworkGameLoop() while (f != NULL && !feof(f)) { if (cp != NULL && _date == next_date && _date_fract == next_date_fract) { - _current_player = cp->player; + _current_company = cp->company; _cmd_text = cp->text; DoCommandP(cp->tile, cp->p1, cp->p2, NULL, cp->cmd); free(cp); @@ -1090,9 +1090,9 @@ void NetworkGameLoop() if (fgets(buff, lengthof(buff), f) == NULL) break; if (strncmp(buff, "ddc:cmd:", 8) != 0) continue; cp = MallocT(1); - int player; - sscanf(&buff[8], "%d;%d;%d;%d;%d;%d;%d;%s", &next_date, &next_date_fract, &player, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text); - cp->player = (Owner)player; + int company; + sscanf(&buff[8], "%d;%d;%d;%d;%d;%d;%d;%s", &next_date, &next_date_fract, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text); + cp->company = (CompanyID)company; } #endif /* DEBUG_DUMP_COMMANDS */ @@ -1238,4 +1238,4 @@ bool IsNetworkCompatibleVersion(const char *other) #endif /* ENABLE_NETWORK */ /* NOTE: this variable needs to be always available */ -PlayerID _network_playas; +CompanyID _network_playas; diff --git a/src/network/network.h b/src/network/network.h index 9c913ceb6..441378563 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -34,7 +34,7 @@ static inline void NetworkDrawChatMessage() {} #endif /* ENABLE_NETWORK */ -/** As which player do we play? */ -extern PlayerID _network_playas; +/** As which company do we play? */ +extern CompanyID _network_playas; #endif /* NETWORK_H */ diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index fe9a85289..552095ec9 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -27,7 +27,7 @@ #include "table/strings.h" -/* The draw buffer must be able to contain the chat message, player name and the "[All]" message, +/* The draw buffer must be able to contain the chat message, client name and the "[All]" message, * some spaces and possible translations of [All] to other languages. */ assert_compile((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH + NETWORK_NAME_LENGTH + 40); @@ -99,7 +99,7 @@ void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *messa ChatMessage *cmsg = &_chatmsg_list[msg_count++]; ttd_strlcpy(cmsg->message, bufp, sizeof(cmsg->message)); - /* The default colour for a message is player colour. Replace this with + /* The default colour for a message is company colour. Replace this with * white for any additional lines */ cmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR; cmsg->end_date = _date + duration; diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 0b07e7da0..d7eeb515b 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -77,17 +77,17 @@ static const char *GenerateCompanyPasswordHash(const char *password) } /** - * Hash the current company password; used when the server 'player' sets his/her password. + * Hash the current company password; used when the server 'company' sets his/her password. */ void HashCurrentCompanyPassword() { - if (StrEmpty(_network_player_info[_local_player].password)) return; + if (StrEmpty(_network_company_info[_local_company].password)) return; _password_game_seed = _settings_game.game_creation.generation_seed; ttd_strlcpy(_password_server_unique_id, _settings_client.network.network_id, sizeof(_password_server_unique_id)); - const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password); - ttd_strlcpy(_network_player_info[_local_player].password, new_pw, sizeof(_network_player_info[_local_player].password)); + const char *new_pw = GenerateCompanyPasswordHash(_network_company_info[_local_company].password); + ttd_strlcpy(_network_company_info[_local_company].password, new_pw, sizeof(_network_company_info[_local_company].password)); } @@ -119,10 +119,10 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN) // Function: Try to join the server // Data: // String: OpenTTD Revision (norev000 if no revision) - // String: Player Name (max NETWORK_NAME_LENGTH) - // uint8: Play as Player id (1..MAX_PLAYERS) + // String: Client Name (max NETWORK_NAME_LENGTH) + // uint8: Play as Company id (1..MAX_COMPANIES) // uint8: Language ID - // String: Unique id to find the player back in server-listing + // String: Unique id to find the client back in server-listing // Packet *p; @@ -131,7 +131,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN) p = NetworkSend_Init(PACKET_CLIENT_JOIN); p->Send_string(_openttd_revision); - p->Send_string(_settings_client.network.player_name); // Player name + p->Send_string(_settings_client.network.client_name); // Client name p->Send_uint8 (_network_playas); // PlayAs p->Send_uint8 (NETLANG_ANY); // Language p->Send_string(_settings_client.network.network_id); @@ -213,7 +213,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp) // Packet: CLIENT_COMMAND // Function: Send a DoCommand to the Server // Data: - // uint8: PlayerID (0..MAX_PLAYERS-1) + // uint8: CompanyID (0..MAX_COMPANIES-1) // uint32: CommandID (see command.h) // uint32: P1 (free variables used in DoCommand) // uint32: P2 @@ -224,7 +224,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp) Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND); - p->Send_uint8 (cp->player); + p->Send_uint8 (cp->company); p->Send_uint32(cp->cmd); p->Send_uint32(cp->p1); p->Send_uint32(cp->p2); @@ -244,7 +244,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType // Data: // uint8: ActionID (see network_data.h, NetworkAction) // uint8: Destination Type (see network_data.h, DestType); - // uint16: Destination Player + // uint16: Destination Company/Client // String: Message (max NETWORK_CHAT_LENGTH) // @@ -290,7 +290,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name) { // // Packet: PACKET_CLIENT_SET_NAME - // Function: Gives the player a new name + // Function: Gives the client a new name // Data: // String: Name // @@ -359,7 +359,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO) if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) { byte total; - PlayerID current; + CompanyID current; total = p->Recv_uint8(); @@ -367,21 +367,21 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO) if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY; current = (Owner)p->Recv_uint8(); - if (current >= MAX_PLAYERS) return NETWORK_RECV_STATUS_CLOSE_QUERY; - - p->Recv_string(_network_player_info[current].company_name, sizeof(_network_player_info[current].company_name)); - _network_player_info[current].inaugurated_year = p->Recv_uint32(); - _network_player_info[current].company_value = p->Recv_uint64(); - _network_player_info[current].money = p->Recv_uint64(); - _network_player_info[current].income = p->Recv_uint64(); - _network_player_info[current].performance = p->Recv_uint16(); - _network_player_info[current].use_password = p->Recv_bool(); + if (current >= MAX_COMPANIES) return NETWORK_RECV_STATUS_CLOSE_QUERY; + + p->Recv_string(_network_company_info[current].company_name, sizeof(_network_company_info[current].company_name)); + _network_company_info[current].inaugurated_year = p->Recv_uint32(); + _network_company_info[current].company_value = p->Recv_uint64(); + _network_company_info[current].money = p->Recv_uint64(); + _network_company_info[current].income = p->Recv_uint64(); + _network_company_info[current].performance = p->Recv_uint16(); + _network_company_info[current].use_password = p->Recv_bool(); for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) - _network_player_info[current].num_vehicle[i] = p->Recv_uint16(); + _network_company_info[current].num_vehicle[i] = p->Recv_uint16(); for (i = 0; i < NETWORK_STATION_TYPES; i++) - _network_player_info[current].num_station[i] = p->Recv_uint16(); + _network_company_info[current].num_station[i] = p->Recv_uint16(); - p->Recv_string(_network_player_info[current].players, sizeof(_network_player_info[current].players)); + p->Recv_string(_network_company_info[current].clients, sizeof(_network_company_info[current].clients)); InvalidateWindow(WC_NETWORK_WINDOW, 0); @@ -398,7 +398,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO) { NetworkClientInfo *ci; uint16 index = p->Recv_uint16(); - PlayerID playas = (Owner)p->Recv_uint8(); + CompanyID playas = (CompanyID)p->Recv_uint8(); char name[NETWORK_NAME_LENGTH]; p->Recv_string(name, sizeof(name)); @@ -414,7 +414,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO) // Client name changed, display the change NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", name); } else if (playas != ci->client_playas) { - // The player changed from client-player.. + // The client changed from client-player.. // Do not display that for now } @@ -451,7 +451,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR) /* We made an error in the protocol, and our connection is closed.... */ case NETWORK_ERROR_NOT_AUTHORIZED: case NETWORK_ERROR_NOT_EXPECTED: - case NETWORK_ERROR_PLAYER_MISMATCH: + case NETWORK_ERROR_COMPANY_MISMATCH: _switch_mode_errorstr = STR_NETWORK_ERR_SERVER_ERROR; break; case NETWORK_ERROR_FULL: @@ -622,21 +622,21 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) // Say we received the map and loaded it correctly! SEND_COMMAND(PACKET_CLIENT_MAP_OK)(); - /* New company/spectator (invalid player) or company we want to join is not active - * Switch local player to spectator and await the server's judgement */ - if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayerID(_network_playas)) { - SetLocalPlayer(PLAYER_SPECTATOR); + /* New company/spectator (invalid company) or company we want to join is not active + * Switch local company to spectator and await the server's judgement */ + if (_network_playas == COMPANY_NEW_COMPANY || !IsValidCompanyID(_network_playas)) { + SetLocalCompany(COMPANY_SPECTATOR); - if (_network_playas != PLAYER_SPECTATOR) { - /* We have arrived and ready to start playing; send a command to make a new player; + if (_network_playas != COMPANY_SPECTATOR) { + /* We have arrived and ready to start playing; send a command to make a new company; * the server will give us a client-id and let us in */ _network_join_status = NETWORK_JOIN_STATUS_REGISTERING; ShowJoinStatusWindow(); - NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL); + NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL); } } else { // take control over an existing company - SetLocalPlayer(_network_playas); + SetLocalCompany(_network_playas); } } @@ -685,7 +685,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND) { CommandPacket *cp = MallocT(1); - cp->player = (PlayerID)p->Recv_uint8(); + cp->company = (CompanyID)p->Recv_uint8(); cp->cmd = p->Recv_uint32(); cp->p1 = p->Recv_uint32(); cp->p2 = p->Recv_uint32(); @@ -733,12 +733,12 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT) ci = NetworkFindClientInfoFromIndex(_network_own_client_index); break; - /* For speaking to company or giving money, we need the player-name */ + /* For speaking to company or giving money, we need the company-name */ case NETWORK_ACTION_GIVE_MONEY: - if (!IsValidPlayerID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY; + if (!IsValidCompanyID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY; /* fallthrough */ case NETWORK_ACTION_CHAT_COMPANY: { - StringID str = IsValidPlayerID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; + StringID str = IsValidCompanyID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; SetDParam(0, ci_to->client_playas); GetString(name, str, lastof(name)); @@ -754,7 +754,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT) } if (ci != NULL) - NetworkTextMessage(action, (ConsoleColour)GetDrawStringPlayerColor(ci->client_playas), self_send, name, "%s", msg); + NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), self_send, name, "%s", msg); return NETWORK_RECV_STATUS_OKAY; } @@ -831,10 +831,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME) { // To trottle the reconnects a bit, every clients waits - // his _local_player value before reconnecting - // PLAYER_SPECTATOR is currently 255, so to avoid long wait periods + // his _local_company value before reconnecting + // COMPANY_SPECTATOR is currently 255, so to avoid long wait periods // set the max to 10. - _network_reconnect = min(_local_player + 1, 10); + _network_reconnect = min(_local_company + 1, 10); _switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT; return NETWORK_RECV_STATUS_SERVER_ERROR; @@ -938,20 +938,20 @@ void NetworkClientSendRcon(const char *password, const char *command) SEND_COMMAND(PACKET_CLIENT_RCON)(password, command); } -void NetworkUpdatePlayerName() +void NetworkUpdateClientName() { NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index); if (ci == NULL) return; /* Don't change the name if it is the same as the old name */ - if (strcmp(ci->client_name, _settings_client.network.player_name) != 0) { + if (strcmp(ci->client_name, _settings_client.network.client_name) != 0) { if (!_network_server) { - SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.player_name); + SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.client_name); } else { - if (NetworkFindName(_settings_client.network.player_name)) { - NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.player_name); - ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name)); + if (NetworkFindName(_settings_client.network.client_name)) { + NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.client_name); + ttd_strlcpy(ci->client_name, _settings_client.network.client_name, sizeof(ci->client_name)); NetworkUpdateClientInfo(NETWORK_SERVER_INDEX); } } @@ -965,7 +965,7 @@ void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const void NetworkClientSetPassword() { - SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password); + SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_company_info[_local_company].password); } #endif /* ENABLE_NETWORK */ diff --git a/src/network/network_data.cpp b/src/network/network_data.cpp index b24b2e498..914f6d40c 100644 --- a/src/network/network_data.cpp +++ b/src/network/network_data.cpp @@ -36,12 +36,12 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma { CommandPacket c; - c.player = _local_player; - c.next = NULL; - c.tile = tile; - c.p1 = p1; - c.p2 = p2; - c.cmd = cmd; + c.company = _local_company; + c.next = NULL; + c.tile = tile; + c.p1 = p1; + c.p2 = p2; + c.cmd = cmd; c.callback = 0; while (c.callback < _callback_table_count && _callback_table[c.callback] != callback) { @@ -95,7 +95,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma // Execute a DoCommand we received from the network void NetworkExecuteCommand(CommandPacket *cp) { - _current_player = cp->player; + _current_company = cp->company; _cmd_text = cp->text; /* cp->callback is unsigned. so we don't need to do lower bounds checking. */ if (cp->callback > _callback_table_count) { @@ -103,7 +103,7 @@ void NetworkExecuteCommand(CommandPacket *cp) cp->callback = 0; } - DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)cp->player, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text); + DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)cp->company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text); DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND, cp->my_cmd); } diff --git a/src/network/network_func.h b/src/network/network_func.h index cd1a5aa5d..fac321506 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -11,7 +11,7 @@ #include "../console_type.h" extern NetworkServerGameInfo _network_game_info; -extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS]; +extern NetworkCompanyInfo _network_company_info[MAX_COMPANIES]; extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; extern uint16 _network_own_client_index; @@ -23,16 +23,16 @@ extern char *_network_host_list[10]; extern char *_network_ban_list[25]; byte NetworkSpectatorCount(); -void CheckMinPlayers(); -void NetworkUpdatePlayerName(); -bool NetworkCompanyHasPlayers(PlayerID company); +void CheckMinActiveClients(); +void NetworkUpdateClientName(); +bool NetworkCompanyHasClients(CompanyID company); bool NetworkChangeCompanyPassword(byte argc, char *argv[]); void NetworkReboot(); void NetworkDisconnect(); void NetworkGameLoop(); void NetworkUDPGameLoop(); void NetworkUDPCloseAll(); -void ParseConnectionString(const char **player, const char **port, char *connection_string); +void ParseConnectionString(const char **company, const char **port, char *connection_string); void NetworkStartDebugLog(const char *hostname, uint16 port); void NetworkPopulateCompanyInfo(); @@ -45,13 +45,13 @@ void NetworkClientSetPassword(); /*** Commands ran by the server ***/ void NetworkServerMonthlyLoop(); void NetworkServerYearlyLoop(); -void NetworkServerChangeOwner(PlayerID current_player, PlayerID new_player); +void NetworkServerChangeOwner(Owner current_owner, Owner new_owner); void NetworkServerShowStatusToConsole(); bool NetworkServerStart(); NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); -const char* GetPlayerIP(const NetworkClientInfo *ci); +const char* GetClientIP(const NetworkClientInfo *ci); void NetworkServerSendRcon(uint16 client_index, ConsoleColour colour_code, const char *string); void NetworkServerSendError(uint16 client_index, NetworkErrorCode error); diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 2340bbd0b..3cc9e17b8 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -87,7 +87,7 @@ enum NetworkGameWindowWidgets { NGWW_CONNECTION, ///< Label in from of connection droplist NGWW_CONN_BTN, ///< 'Connection' droplist button - NGWW_PLAYER, ///< Panel with editbox to set player name + NGWW_CLIENT, ///< Panel with editbox to set client name NGWW_NAME, ///< 'Name' button NGWW_CLIENTS, ///< 'Clients' button @@ -286,7 +286,7 @@ protected: public: NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH, desc) { - ttd_strlcpy(this->edit_str_buf, _settings_client.network.player_name, this->edit_str_size); + ttd_strlcpy(this->edit_str_buf, _settings_client.network.client_name, this->edit_str_size); this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120); @@ -295,7 +295,7 @@ public: this->vscroll.cap = 11; this->resize.step_height = NET_PRC__SIZE_OF_ROW; - this->field = NGWW_PLAYER; + this->field = NGWW_CLIENT; this->server = NULL; this->servers.SetListing(this->last_sorting); @@ -339,10 +339,10 @@ public: SetDParam(1, _lan_internet_types_dropdown[_settings_client.network.lan_internet]); this->DrawWidgets(); - /* Edit box to set player name */ - this->DrawEditBox(NGWW_PLAYER); + /* Edit box to set client name */ + this->DrawEditBox(NGWW_CLIENT); - DrawString(this->widget[NGWW_PLAYER].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD); + DrawString(this->widget[NGWW_CLIENT].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD); /* Sort based on widgets: name, clients, compatibility */ switch (this->servers.SortType()) { @@ -446,8 +446,8 @@ public: { this->field = widget; switch (widget) { - case NGWW_PLAYER: - ShowOnScreenKeyboard(this, NGWW_PLAYER, 0, 0); + case NGWW_CLIENT: + ShowOnScreenKeyboard(this, NGWW_CLIENT, 0, 0); break; case NGWW_CANCEL: // Cancel button @@ -554,7 +554,7 @@ public: virtual void OnMouseLoop() { - if (this->field == NGWW_PLAYER) this->HandleEditBox(NGWW_PLAYER); + if (this->field == NGWW_CLIENT) this->HandleEditBox(NGWW_CLIENT); } virtual void OnInvalidateData(int data) @@ -567,7 +567,7 @@ public: virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; - if (this->field != NGWW_PLAYER) { + if (this->field != NGWW_CLIENT) { if (this->server != NULL) { if (keycode == WKC_DELETE) { // Press 'delete' to remove servers NetworkGameListRemoveItem(this->server); @@ -578,13 +578,13 @@ public: return state; } - if (this->HandleEditBoxKey(NGWW_PLAYER, key, keycode, state) == 1) return state; // enter pressed + if (this->HandleEditBoxKey(NGWW_CLIENT, key, keycode, state) == 1) return state; // enter pressed /* The name is only allowed when it starts with a letter! */ if (!StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') { - ttd_strlcpy(_settings_client.network.player_name, this->edit_str_buf, lengthof(_settings_client.network.player_name)); + ttd_strlcpy(_settings_client.network.client_name, this->edit_str_buf, lengthof(_settings_client.network.client_name)); } else { - ttd_strlcpy(_settings_client.network.player_name, "Player", lengthof(_settings_client.network.player_name)); + ttd_strlcpy(_settings_client.network.client_name, "Player", lengthof(_settings_client.network.client_name)); } return state; } @@ -670,7 +670,7 @@ static const Widget _network_game_window_widgets[] = { { WWT_TEXT, RESIZE_NONE, COLOUR_LIGHT_BLUE, 9, 85, 23, 35, STR_NETWORK_CONNECTION, STR_NULL}, // NGWW_CONNECTION { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 90, 181, 22, 33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NGWW_CONN_BTN -{ WWT_EDITBOX, RESIZE_LR, COLOUR_LIGHT_BLUE, 290, 440, 22, 33, STR_NETWORK_PLAYER_NAME_OSKTITLE, STR_NETWORK_ENTER_NAME_TIP}, // NGWW_PLAYER +{ WWT_EDITBOX, RESIZE_LR, COLOUR_LIGHT_BLUE, 290, 440, 22, 33, STR_NETWORK_PLAYER_NAME_OSKTITLE, STR_NETWORK_ENTER_NAME_TIP}, // NGWW_CLIENT /* LEFT SIDE */ { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, // NGWW_NAME @@ -864,7 +864,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow { _settings_client.network.max_clients = Clamp(_settings_client.network.max_clients + widget - NSSW_CLIENTS_TXT, 2, MAX_CLIENTS); break; case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU: - _settings_client.network.max_companies = Clamp(_settings_client.network.max_companies + widget - NSSW_COMPANIES_TXT, 1, MAX_PLAYERS); + _settings_client.network.max_companies = Clamp(_settings_client.network.max_companies + widget - NSSW_COMPANIES_TXT, 1, MAX_COMPANIES); break; case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: _settings_client.network.max_spectators = Clamp(_settings_client.network.max_spectators + widget - NSSW_SPECTATORS_TXT, 0, MAX_CLIENTS); @@ -874,7 +874,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow { _left_button_clicked = false; break; - case NSSW_CLIENTS_TXT: // Click on number of players + case NSSW_CLIENTS_TXT: // Click on number of clients this->widget_id = NSSW_CLIENTS_TXT; SetDParam(0, _settings_client.network.max_clients); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_CLIENTS, 3, 50, this, CS_NUMERAL, QSF_NONE); @@ -977,7 +977,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow { switch (this->widget_id) { default: NOT_REACHED(); case NSSW_CLIENTS_TXT: _settings_client.network.max_clients = Clamp(value, 2, MAX_CLIENTS); break; - case NSSW_COMPANIES_TXT: _settings_client.network.max_companies = Clamp(value, 1, MAX_PLAYERS); break; + case NSSW_COMPANIES_TXT: _settings_client.network.max_companies = Clamp(value, 1, MAX_COMPANIES); break; case NSSW_SPECTATORS_TXT: _settings_client.network.max_spectators = Clamp(value, 0, MAX_CLIENTS); break; } } @@ -1046,16 +1046,16 @@ static void ShowNetworkStartServerWindow() new NetworkStartServerWindow(&_network_start_server_window_desc); } -static PlayerID NetworkLobbyFindCompanyIndex(byte pos) +static CompanyID NetworkLobbyFindCompanyIndex(byte pos) { - /* Scroll through all _network_player_info and get the 'pos' item that is not empty */ - for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { - if (_network_player_info[i].company_name[0] != '\0') { + /* Scroll through all _network_company_info and get the 'pos' item that is not empty */ + for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { + if (!StrEmpty(_network_company_info[i].company_name)) { if (pos-- == 0) return i; } } - return PLAYER_FIRST; + return COMPANY_FIRST; } /** Enum for NetworkLobbyWindow, referring to _network_lobby_window_widgets */ @@ -1071,11 +1071,11 @@ enum NetworkLobbyWindowWidgets { }; struct NetworkLobbyWindow : public Window { - PlayerID company; ///< Select company + CompanyID company; ///< Select company NetworkGameList *server; ///< Selected server NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) : - Window(desc), company(INVALID_PLAYER), server(ngl) + Window(desc), company(INVALID_COMPANY), server(ngl) { this->vscroll.cap = 10; @@ -1088,7 +1088,7 @@ struct NetworkLobbyWindow : public Window { int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; /* Join button is disabled when no company is selected */ - this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_PLAYER); + this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY); /* Cannot start new company if there are too many */ this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max); /* Cannot spectate if there are too many spectators */ @@ -1107,11 +1107,11 @@ struct NetworkLobbyWindow : public Window { GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour } - DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, TC_BLACK, 135 - 13); - if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, 135, y); + DoDrawStringTruncated(_network_company_info[company].company_name, 13, y, TC_BLACK, 135 - 13); + if (_network_company_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, 135, y); /* If the company's income was positive puts a green dot else a red dot */ - if (_network_player_info[company].income >= 0) income = true; + if (_network_company_info[company].income >= 0) income = true; DrawSprite(SPR_BLOT, income ? PALETTE_TO_GREEN : PALETTE_TO_RED, 145, y); pos++; @@ -1122,7 +1122,7 @@ struct NetworkLobbyWindow : public Window { /* Draw info about selected company when it is selected in the left window */ GfxFillRect(174, 39, 403, 75, 157); DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, TC_FROMSTRING); - if (this->company != INVALID_PLAYER) { + if (this->company != INVALID_COMPANY) { const uint x = 183; const uint trunc_width = this->widget[NLWW_DETAILS].right - x; y = 80; @@ -1134,47 +1134,47 @@ struct NetworkLobbyWindow : public Window { DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD); y += 10; - SetDParamStr(0, _network_player_info[this->company].company_name); + SetDParamStr(0, _network_company_info[this->company].company_name); DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, TC_GOLD, trunc_width); y += 10; - SetDParam(0, _network_player_info[this->company].inaugurated_year); + SetDParam(0, _network_company_info[this->company].inaugurated_year); DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, TC_GOLD); // inauguration year y += 10; - SetDParam(0, _network_player_info[this->company].company_value); + SetDParam(0, _network_company_info[this->company].company_value); DrawString(x, y, STR_NETWORK_VALUE, TC_GOLD); // company value y += 10; - SetDParam(0, _network_player_info[this->company].money); + SetDParam(0, _network_company_info[this->company].money); DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, TC_GOLD); // current balance y += 10; - SetDParam(0, _network_player_info[this->company].income); + SetDParam(0, _network_company_info[this->company].income); DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, TC_GOLD); // last year's income y += 10; - SetDParam(0, _network_player_info[this->company].performance); + SetDParam(0, _network_company_info[this->company].performance); DrawString(x, y, STR_NETWORK_PERFORMANCE, TC_GOLD); // performance y += 10; - SetDParam(0, _network_player_info[this->company].num_vehicle[0]); - SetDParam(1, _network_player_info[this->company].num_vehicle[1]); - SetDParam(2, _network_player_info[this->company].num_vehicle[2]); - SetDParam(3, _network_player_info[this->company].num_vehicle[3]); - SetDParam(4, _network_player_info[this->company].num_vehicle[4]); + SetDParam(0, _network_company_info[this->company].num_vehicle[0]); + SetDParam(1, _network_company_info[this->company].num_vehicle[1]); + SetDParam(2, _network_company_info[this->company].num_vehicle[2]); + SetDParam(3, _network_company_info[this->company].num_vehicle[3]); + SetDParam(4, _network_company_info[this->company].num_vehicle[4]); DrawString(x, y, STR_NETWORK_VEHICLES, TC_GOLD); // vehicles y += 10; - SetDParam(0, _network_player_info[this->company].num_station[0]); - SetDParam(1, _network_player_info[this->company].num_station[1]); - SetDParam(2, _network_player_info[this->company].num_station[2]); - SetDParam(3, _network_player_info[this->company].num_station[3]); - SetDParam(4, _network_player_info[this->company].num_station[4]); + SetDParam(0, _network_company_info[this->company].num_station[0]); + SetDParam(1, _network_company_info[this->company].num_station[1]); + SetDParam(2, _network_company_info[this->company].num_station[2]); + SetDParam(3, _network_company_info[this->company].num_station[3]); + SetDParam(4, _network_company_info[this->company].num_station[4]); DrawString(x, y, STR_NETWORK_STATIONS, TC_GOLD); // stations y += 10; - SetDParamStr(0, _network_player_info[this->company].players); + SetDParamStr(0, _network_company_info[this->company].clients); DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, TC_GOLD, trunc_width); // players } } @@ -1193,7 +1193,7 @@ struct NetworkLobbyWindow : public Window { if (id_v >= this->vscroll.cap) break; id_v += this->vscroll.pos; - this->company = (id_v >= this->server->info.companies_on) ? INVALID_PLAYER : NetworkLobbyFindCompanyIndex(id_v); + this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v); this->SetDirty(); } break; @@ -1204,12 +1204,12 @@ struct NetworkLobbyWindow : public Window { break; case NLWW_NEW: // New company - _network_playas = PLAYER_NEW_COMPANY; + _network_playas = COMPANY_NEW_COMPANY; NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port); break; case NLWW_SPECTATE: // Spectate game - _network_playas = PLAYER_SPECTATOR; + _network_playas = COMPANY_SPECTATOR; NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port); break; @@ -1240,7 +1240,7 @@ static const Widget _network_lobby_window_widgets[] = { { WWT_MATRIX, RESIZE_NONE, COLOUR_LIGHT_BLUE, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP}, // NLWW_MATRIX { WWT_SCROLLBAR, RESIZE_NONE, COLOUR_LIGHT_BLUE, 156, 167, 38, 190, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, -/* company/player info */ +/* company info */ { WWT_PANEL, RESIZE_NONE, COLOUR_LIGHT_BLUE, 173, 404, 38, 190, 0x0, STR_NULL}, // NLWW_DETAILS /* buttons */ @@ -1276,7 +1276,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl) // and also makes able to give money to them, kick them (if server) // and stuff like that. -extern void DrawPlayerIcon(PlayerID pid, int x, int y); +extern void DrawCompanyIcon(CompanyID cid, int x, int y); // Every action must be of this form typedef void ClientList_Action_Proc(byte client_no); @@ -1326,7 +1326,7 @@ static const NetworkClientInfo *NetworkFindClientInfo(byte client_no) // Here we start to define the options out of the menu static void ClientList_Kick(byte client_no) { - if (client_no < MAX_PLAYERS) + if (client_no < MAX_COMPANIES) SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED); } @@ -1341,7 +1341,7 @@ static void ClientList_Ban(byte client_no) } } - if (client_no < MAX_PLAYERS) { + if (client_no < MAX_COMPANIES) { SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED); } } @@ -1402,7 +1402,7 @@ struct NetworkClientListPopupWindow : Window { this->proc[i++] = &ClientList_SpeakToClient; } - if (IsValidPlayerID(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) { + if (IsValidCompanyID(ci->client_playas) || ci->client_playas == COMPANY_SPECTATOR) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(this->action[i])); this->proc[i++] = &ClientList_SpeakToCompany; } @@ -1410,8 +1410,8 @@ struct NetworkClientListPopupWindow : Window { this->proc[i++] = &ClientList_SpeakToAll; if (_network_own_client_index != ci->client_index) { - /* We are no spectator and the player we want to give money to is no spectator and money gifts are allowed */ - if (IsValidPlayerID(_network_playas) && IsValidPlayerID(ci->client_playas) && _settings_game.economy.give_money) { + /* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */ + if (IsValidCompanyID(_network_playas) && IsValidCompanyID(ci->client_playas) && _settings_game.economy.give_money) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i])); this->proc[i++] = &ClientList_GiveMoney; } @@ -1600,7 +1600,7 @@ struct NetworkClientListWindow : Window } /* Filter out spectators */ - if (IsValidPlayerID(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1); + if (IsValidCompanyID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, 64, y + 1); DoDrawString(ci->client_name, 81, y, colour); diff --git a/src/network/network_gui.h b/src/network/network_gui.h index 77276a8fb..d0a5b4996 100644 --- a/src/network/network_gui.h +++ b/src/network/network_gui.h @@ -11,7 +11,7 @@ #include "network_type.h" void ShowNetworkNeedPassword(NetworkPasswordType npt); -void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID +void ShowNetworkGiveMoneyWindow(CompanyID company); void ShowNetworkChatQueryWindow(DestType type, int dest); void ShowJoinStatusWindow(); void ShowNetworkGameWindow(); diff --git a/src/network/network_internal.h b/src/network/network_internal.h index 42c7f66be..37354cb5e 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -91,7 +91,7 @@ enum NetworkLanguage { NETLANG_COUNT }; -extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS]; +extern NetworkCompanyInfo _network_company_info[MAX_COMPANIES]; extern uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode extern uint32 _frame_counter_max; // To where we may go with our clients diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index d1e1614f6..e99ef8bc1 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -47,7 +47,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkTCPSocketHandler // Function: Sends info about a client // Data: // uint16: The index of the client (always unique on a server. 1 = server) - // uint8: As which player the client is playing + // uint8: As which company the client is playing // String: The name of the client // @@ -71,10 +71,10 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO) int i; - Player *player; + Company *company; Packet *p; - byte active = ActivePlayerCount(); + byte active = ActiveCompanyCount(); if (active == 0) { p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO); @@ -88,35 +88,35 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO) NetworkPopulateCompanyInfo(); - FOR_ALL_PLAYERS(player) { + FOR_ALL_COMPANIES(company) { p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO); p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION); p->Send_uint8 (active); - p->Send_uint8 (player->index); + p->Send_uint8 (company->index); - p->Send_string(_network_player_info[player->index].company_name); - p->Send_uint32(_network_player_info[player->index].inaugurated_year); - p->Send_uint64(_network_player_info[player->index].company_value); - p->Send_uint64(_network_player_info[player->index].money); - p->Send_uint64(_network_player_info[player->index].income); - p->Send_uint16(_network_player_info[player->index].performance); + p->Send_string(_network_company_info[company->index].company_name); + p->Send_uint32(_network_company_info[company->index].inaugurated_year); + p->Send_uint64(_network_company_info[company->index].company_value); + p->Send_uint64(_network_company_info[company->index].money); + p->Send_uint64(_network_company_info[company->index].income); + p->Send_uint16(_network_company_info[company->index].performance); /* Send 1 if there is a passord for the company else send 0 */ - p->Send_bool(!StrEmpty(_network_player_info[player->index].password)); + p->Send_bool(!StrEmpty(_network_company_info[company->index].password)); for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) { - p->Send_uint16(_network_player_info[player->index].num_vehicle[i]); + p->Send_uint16(_network_company_info[company->index].num_vehicle[i]); } for (i = 0; i < NETWORK_STATION_TYPES; i++) { - p->Send_uint16(_network_player_info[player->index].num_station[i]); + p->Send_uint16(_network_company_info[company->index].num_station[i]); } - if (_network_player_info[player->index].players[0] == '\0') { + if (StrEmpty(_network_company_info[company->index].clients)) { p->Send_string(""); } else { - p->Send_string(_network_player_info[player->index].players); + p->Send_string(_network_company_info[company->index].clients); } cs->Send_Packet(p); @@ -276,7 +276,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT) NetworkTCPSocketHandler *new_cs; Packet *p; - // Count how many players are waiting in the queue + // Count how many clients are waiting in the queue FOR_ALL_CLIENTS(new_cs) { if (new_cs->status == STATUS_MAP_WAIT) waiting++; } @@ -300,9 +300,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP) // if MAP_PACKET_NORMAL: // piece of the map (till max-size of packet) // if MAP_PACKET_END: - // uint32: seed0 of player - // uint32: seed1 of player - // last 2 are repeated MAX_PLAYERS time + // nothing // static FILE *file_pointer; @@ -476,7 +474,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs // Packet: SERVER_COMMAND // Function: Sends a DoCommand to the client // Data: - // uint8: PlayerID (0..MAX_PLAYERS-1) + // uint8: CompanyID (0..MAX_COMPANIES-1) // uint32: CommandID (see command.h) // uint32: P1 (free variables used in DoCommand) // uint32: P2 @@ -488,7 +486,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND); - p->Send_uint8 (cp->player); + p->Send_uint8 (cp->company); p->Send_uint32(cp->cmd); p->Send_uint32(cp->p1); p->Send_uint32(cp->p2); @@ -619,7 +617,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED) if (!StrEmpty(_settings_client.network.server_password)) { SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD); } else { - if (IsValidPlayerID(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') { + if (IsValidCompanyID(ci->client_playas) && _network_company_info[ci->client_playas].password[0] != '\0') { SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD); } else { SEND_COMMAND(PACKET_SERVER_WELCOME)(cs); @@ -638,7 +636,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) char name[NETWORK_CLIENT_NAME_LENGTH]; char unique_id[NETWORK_UNIQUE_ID_LENGTH]; NetworkClientInfo *ci; - PlayerID playas; + CompanyID playas; NetworkLanguage client_lang; char client_revision[NETWORK_REVISION_LENGTH]; @@ -660,31 +658,31 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) // join another company does not affect these values switch (playas) { - case PLAYER_NEW_COMPANY: /* New company */ - if (ActivePlayerCount() >= _settings_client.network.max_companies) { + case COMPANY_NEW_COMPANY: /* New company */ + if (ActiveCompanyCount() >= _settings_client.network.max_companies) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL); return; } break; - case PLAYER_SPECTATOR: /* Spectator */ + case COMPANY_SPECTATOR: /* Spectator */ if (NetworkSpectatorCount() >= _settings_client.network.max_spectators) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL); return; } break; default: /* Join another company (companies 1-8 (index 0-7)) */ - if (!IsValidPlayerID(playas)) { - SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH); + if (!IsValidCompanyID(playas)) { + SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH); return; } break; } // We need a valid name.. make it Player - if (*name == '\0') ttd_strlcpy(name, "Player", sizeof(name)); + if (StrEmpty(name)) ttd_strlcpy(name, "Player", sizeof(name)); if (!NetworkFindName(name)) { // Change name if duplicate - // We could not create a name for this player + // We could not create a name for this client SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE); return; } @@ -697,7 +695,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) ci->client_lang = client_lang; /* Make sure companies to which people try to join are not autocleaned */ - if (IsValidPlayerID(playas)) _network_player_info[playas].months_empty = 0; + if (IsValidCompanyID(playas)) _network_company_info[playas].months_empty = 0; if (_grfconfig == NULL) { RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)(cs, NULL); @@ -725,7 +723,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD) ci = DEREF_CLIENT_INFO(cs); - if (IsValidPlayerID(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') { + if (IsValidCompanyID(ci->client_playas) && _network_company_info[ci->client_playas].password[0] != '\0') { SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD); return; } @@ -736,7 +734,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD) } else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) { ci = DEREF_CLIENT_INFO(cs); - if (strcmp(password, _network_player_info[ci->client_playas].password) != 0) { + if (strcmp(password, _network_company_info[ci->client_playas].password) != 0) { // Password is invalid SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD); return; @@ -828,17 +826,17 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo * byte flags = GetCommandFlags(cp->cmd); if (flags & CMD_SERVER && ci->client_index != NETWORK_SERVER_INDEX) { - IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci)); + IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_index, GetClientIP(ci)); return false; } if (flags & CMD_OFFLINE) { - IConsolePrintF(CC_ERROR, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci)); + IConsolePrintF(CC_ERROR, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_index, GetClientIP(ci)); return false; } - if (cp->cmd != CMD_PLAYER_CTRL && !IsValidPlayerID(cp->player) && ci->client_index != NETWORK_SERVER_INDEX) { - IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci)); + if (cp->cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp->company) && ci->client_index != NETWORK_SERVER_INDEX) { + IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_index, GetClientIP(ci)); return false; } @@ -863,11 +861,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) } CommandPacket *cp = MallocT(1); - cp->player = (Owner)p->Recv_uint8(); - cp->cmd = p->Recv_uint32(); - cp->p1 = p->Recv_uint32(); - cp->p2 = p->Recv_uint32(); - cp->tile = p->Recv_uint32(); + cp->company = (CompanyID)p->Recv_uint8(); + cp->cmd = p->Recv_uint32(); + cp->p1 = p->Recv_uint32(); + cp->p2 = p->Recv_uint32(); + cp->tile = p->Recv_uint32(); p->Recv_string(cp->text, lengthof(cp->text)); callback = p->Recv_uint8(); @@ -881,7 +879,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) /* Check if cp->cmd is valid */ if (!IsValidCommand(cp->cmd)) { - IConsolePrintF(CC_ERROR, "WARNING: invalid command from client %d (IP: %s).", ci->client_index, GetPlayerIP(ci)); + IConsolePrintF(CC_ERROR, "WARNING: invalid command from client %d (IP: %s).", ci->client_index, GetClientIP(ci)); SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); free(cp); return; @@ -893,35 +891,35 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) return; } - /** Only CMD_PLAYER_CTRL is always allowed, for the rest, playas needs - * to match the player in the packet. If it doesn't, the client has done + /** Only CMD_COMPANY_CTRL is always allowed, for the rest, playas needs + * to match the company in the packet. If it doesn't, the client has done * something pretty naughty (or a bug), and will be kicked */ - if (!(cp->cmd == CMD_PLAYER_CTRL && cp->p1 == 0 && ci->client_playas == PLAYER_NEW_COMPANY) && ci->client_playas != cp->player) { - IConsolePrintF(CC_ERROR, "WARNING: player %d (IP: %s) tried to execute a command as player %d, kicking...", - ci->client_playas + 1, GetPlayerIP(ci), cp->player + 1); - SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH); + if (!(cp->cmd == CMD_COMPANY_CTRL && cp->p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp->company) { + IConsolePrintF(CC_ERROR, "WARNING: client %d (IP: %s) tried to execute a command as company %d, kicking...", + ci->client_playas + 1, GetClientIP(ci), cp->company + 1); + SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH); free(cp); return; } - /** @todo CMD_PLAYER_CTRL with p1 = 0 announces a new player to the server. To give the - * player the correct ID, the server injects p2 and executes the command. Any other p1 + /** @todo CMD_COMPANY_CTRL with p1 = 0 announces a new company to the server. To give the + * company the correct ID, the server injects p2 and executes the command. Any other p1 * is prohibited. Pretty ugly and should be redone together with its function. - * @see CmdPlayerCtrl() players.c:655 + * @see CmdCompanyCtrl() */ - if (cp->cmd == CMD_PLAYER_CTRL) { + if (cp->cmd == CMD_COMPANY_CTRL) { if (cp->p1 != 0) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER); free(cp); return; } - /* XXX - Execute the command as a valid player. Normally this would be done by a + /* XXX - Execute the command as a valid company. Normally this would be done by a * spectator, but that is not allowed any commands. So do an impersonation. The drawback * of this is that the first company's last_built_tile is also updated... */ - cp->player = OWNER_BEGIN; - cp->p2 = cs - _clients; // XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl + cp->company = OWNER_BEGIN; + cp->p2 = cs - _clients; // XXX - UGLY! p2 is mis-used to get the client-id in CmdCompanyCtrl } // The frame can be executed in the same frame as the next frame-packet @@ -1038,7 +1036,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK) NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX); } - CheckMinPlayers(); + CheckMinActiveClients(); /* Execute script for, e.g. MOTD */ IConsoleCmdExec("exec scripts/on_server_connect.scr 0"); @@ -1064,7 +1062,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co ci = NetworkFindClientInfoFromIndex(from_index); /* Display the text locally, and that is it */ if (ci != NULL) - NetworkTextMessage(action, (ConsoleColour)GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg); + NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, "%s", msg); } else { /* Else find the client to send the message to */ FOR_ALL_CLIENTS(cs) { @@ -1081,7 +1079,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co ci = NetworkFindClientInfoFromIndex(from_index); ci_to = NetworkFindClientInfoFromIndex(dest); if (ci != NULL && ci_to != NULL) - NetworkTextMessage(action, (ConsoleColour)GetDrawStringPlayerColor(ci->client_playas), true, ci_to->client_name, "%s", msg); + NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), true, ci_to->client_name, "%s", msg); } else { FOR_ALL_CLIENTS(cs) { if (cs->index == from_index) { @@ -1095,7 +1093,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co case DESTTYPE_TEAM: { bool show_local = true; // If this is false, the message is already displayed // on the client who did sent it. - /* Find all clients that belong to this player */ + /* Find all clients that belong to this company */ ci_to = NULL; FOR_ALL_CLIENTS(cs) { ci = DEREF_CLIENT_INFO(cs); @@ -1109,22 +1107,22 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co ci = NetworkFindClientInfoFromIndex(from_index); ci_own = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) { - NetworkTextMessage(action, (ConsoleColour)GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg); + NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, "%s", msg); if (from_index == NETWORK_SERVER_INDEX) show_local = false; ci_to = ci_own; } - /* There is no such player */ + /* There is no such client */ if (ci_to == NULL) break; // Display the message locally (so you know you have sent it) if (ci != NULL && show_local) { if (from_index == NETWORK_SERVER_INDEX) { char name[NETWORK_NAME_LENGTH]; - StringID str = IsValidPlayerID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; + StringID str = IsValidCompanyID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; SetDParam(0, ci_to->client_playas); GetString(name, str, lastof(name)); - NetworkTextMessage(action, (ConsoleColour)GetDrawStringPlayerColor(ci_own->client_playas), true, name, "%s", msg); + NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci_own->client_playas), true, name, "%s", msg); } else { FOR_ALL_CLIENTS(cs) { if (cs->index == from_index) { @@ -1144,7 +1142,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co } ci = NetworkFindClientInfoFromIndex(from_index); if (ci != NULL) - NetworkTextMessage(action, (ConsoleColour)GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg); + NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, "%s", msg); break; } } @@ -1167,7 +1165,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT) const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs); switch (action) { case NETWORK_ACTION_GIVE_MONEY: - if (!IsValidPlayerID(ci->client_playas)) break; + if (!IsValidCompanyID(ci->client_playas)) break; /* Fall-through */ case NETWORK_ACTION_CHAT: case NETWORK_ACTION_CHAT_CLIENT: @@ -1175,7 +1173,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT) NetworkServerSendChat(action, desttype, dest, msg, cs->index); break; default: - IConsolePrintF(CC_ERROR, "WARNING: invalid chat action from client %d (IP: %s).", ci->client_index, GetPlayerIP(ci)); + IConsolePrintF(CC_ERROR, "WARNING: invalid chat action from client %d (IP: %s).", ci->client_index, GetClientIP(ci)); SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); break; } @@ -1195,8 +1193,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD) p->Recv_string(password, sizeof(password)); ci = DEREF_CLIENT_INFO(cs); - if (IsValidPlayerID(ci->client_playas)) { - ttd_strlcpy(_network_player_info[ci->client_playas].password, password, sizeof(_network_player_info[0].password)); + if (IsValidCompanyID(ci->client_playas)) { + ttd_strlcpy(_network_company_info[ci->client_playas].password, password, sizeof(_network_company_info[0].password)); } } @@ -1301,7 +1299,7 @@ assert_compile(lengthof(_network_server_packet) == PACKET_END); void NetworkPopulateCompanyInfo() { char password[NETWORK_PASSWORD_LENGTH]; - const Player *p; + const Company *c; const Vehicle *v; const Station *s; NetworkTCPSocketHandler *cs; @@ -1309,44 +1307,44 @@ void NetworkPopulateCompanyInfo() uint i; uint16 months_empty; - for (PlayerID pid = PLAYER_FIRST; pid < MAX_PLAYERS; pid++) { - if (!IsValidPlayerID(pid)) memset(&_network_player_info[pid], 0, sizeof(NetworkPlayerInfo)); + for (CompanyID cid = COMPANY_FIRST; cid < MAX_COMPANIES; cid++) { + if (!IsValidCompanyID(cid)) memset(&_network_company_info[cid], 0, sizeof(NetworkCompanyInfo)); } - FOR_ALL_PLAYERS(p) { + FOR_ALL_COMPANIES(c) { // Clean the info but not the password - ttd_strlcpy(password, _network_player_info[p->index].password, sizeof(password)); - months_empty = _network_player_info[p->index].months_empty; - memset(&_network_player_info[p->index], 0, sizeof(NetworkPlayerInfo)); - _network_player_info[p->index].months_empty = months_empty; - ttd_strlcpy(_network_player_info[p->index].password, password, sizeof(_network_player_info[p->index].password)); + ttd_strlcpy(password, _network_company_info[c->index].password, sizeof(password)); + months_empty = _network_company_info[c->index].months_empty; + memset(&_network_company_info[c->index], 0, sizeof(NetworkCompanyInfo)); + _network_company_info[c->index].months_empty = months_empty; + ttd_strlcpy(_network_company_info[c->index].password, password, sizeof(_network_company_info[c->index].password)); // Grap the company name - SetDParam(0, p->index); - GetString(_network_player_info[p->index].company_name, STR_COMPANY_NAME, lastof(_network_player_info[p->index].company_name)); + SetDParam(0, c->index); + GetString(_network_company_info[c->index].company_name, STR_COMPANY_NAME, lastof(_network_company_info[c->index].company_name)); // Check the income - if (_cur_year - 1 == p->inaugurated_year) { - // The player is here just 1 year, so display [2], else display[1] - for (i = 0; i < lengthof(p->yearly_expenses[2]); i++) { - _network_player_info[p->index].income -= p->yearly_expenses[2][i]; + if (_cur_year - 1 == c->inaugurated_year) { + // The company is here just 1 year, so display [2], else display[1] + for (i = 0; i < lengthof(c->yearly_expenses[2]); i++) { + _network_company_info[c->index].income -= c->yearly_expenses[2][i]; } } else { - for (i = 0; i < lengthof(p->yearly_expenses[1]); i++) { - _network_player_info[p->index].income -= p->yearly_expenses[1][i]; + for (i = 0; i < lengthof(c->yearly_expenses[1]); i++) { + _network_company_info[c->index].income -= c->yearly_expenses[1][i]; } } // Set some general stuff - _network_player_info[p->index].inaugurated_year = p->inaugurated_year; - _network_player_info[p->index].company_value = p->old_economy[0].company_value; - _network_player_info[p->index].money = p->player_money; - _network_player_info[p->index].performance = p->old_economy[0].performance_history; + _network_company_info[c->index].inaugurated_year = c->inaugurated_year; + _network_company_info[c->index].company_value = c->old_economy[0].company_value; + _network_company_info[c->index].money = c->money; + _network_company_info[c->index].performance = c->old_economy[0].performance_history; } // Go through all vehicles and count the type of vehicles FOR_ALL_VEHICLES(v) { - if (!IsValidPlayerID(v->owner) || !v->IsPrimaryVehicle()) continue; + if (!IsValidCompanyID(v->owner) || !v->IsPrimaryVehicle()) continue; byte type = 0; switch (v->type) { case VEH_TRAIN: type = 0; break; @@ -1355,13 +1353,13 @@ void NetworkPopulateCompanyInfo() case VEH_SHIP: type = 4; break; default: continue; } - _network_player_info[v->owner].num_vehicle[type]++; + _network_company_info[v->owner].num_vehicle[type]++; } // Go through all stations and count the types of stations FOR_ALL_STATIONS(s) { - if (IsValidPlayerID(s->owner)) { - NetworkPlayerInfo *npi = &_network_player_info[s->owner]; + if (IsValidCompanyID(s->owner)) { + NetworkCompanyInfo *npi = &_network_company_info[s->owner]; if (s->facilities & FACIL_TRAIN) npi->num_station[0]++; if (s->facilities & FACIL_TRUCK_STOP) npi->num_station[1]++; @@ -1372,9 +1370,9 @@ void NetworkPopulateCompanyInfo() } ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); - // Register local player (if not dedicated) - if (ci != NULL && IsValidPlayerID(ci->client_playas)) - ttd_strlcpy(_network_player_info[ci->client_playas].players, ci->client_name, sizeof(_network_player_info[0].players)); + // Register local company (if not dedicated) + if (ci != NULL && IsValidCompanyID(ci->client_playas)) + ttd_strlcpy(_network_company_info[ci->client_playas].clients, ci->client_name, sizeof(_network_company_info[0].clients)); FOR_ALL_CLIENTS(cs) { char client_name[NETWORK_CLIENT_NAME_LENGTH]; @@ -1382,12 +1380,12 @@ void NetworkPopulateCompanyInfo() NetworkGetClientName(client_name, sizeof(client_name), cs); ci = DEREF_CLIENT_INFO(cs); - if (ci != NULL && IsValidPlayerID(ci->client_playas)) { - if (!StrEmpty(_network_player_info[ci->client_playas].players)) { - ttd_strlcat(_network_player_info[ci->client_playas].players, ", ", lengthof(_network_player_info[0].players)); + if (ci != NULL && IsValidCompanyID(ci->client_playas)) { + if (!StrEmpty(_network_company_info[ci->client_playas].clients)) { + ttd_strlcat(_network_company_info[ci->client_playas].clients, ", ", lengthof(_network_company_info[0].clients)); } - ttd_strlcat(_network_player_info[ci->client_playas].players, client_name, lengthof(_network_player_info[0].players)); + ttd_strlcat(_network_company_info[ci->client_playas].clients, client_name, lengthof(_network_company_info[0].clients)); } } } @@ -1424,8 +1422,8 @@ static void NetworkAutoCleanCompanies() { NetworkTCPSocketHandler *cs; const NetworkClientInfo *ci; - const Player *p; - bool clients_in_company[MAX_PLAYERS]; + const Company *c; + bool clients_in_company[MAX_COMPANIES]; if (!_settings_client.network.autoclean_companies) return; @@ -1434,39 +1432,39 @@ static void NetworkAutoCleanCompanies() /* Detect the active companies */ FOR_ALL_CLIENTS(cs) { ci = DEREF_CLIENT_INFO(cs); - if (IsValidPlayerID(ci->client_playas)) clients_in_company[ci->client_playas] = true; + if (IsValidCompanyID(ci->client_playas)) clients_in_company[ci->client_playas] = true; } if (!_network_dedicated) { ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); - if (IsValidPlayerID(ci->client_playas)) clients_in_company[ci->client_playas] = true; + if (IsValidCompanyID(ci->client_playas)) clients_in_company[ci->client_playas] = true; } /* Go through all the comapnies */ - FOR_ALL_PLAYERS(p) { + FOR_ALL_COMPANIES(c) { /* Skip the non-active once */ - if (p->is_ai) continue; + if (c->is_ai) continue; - if (!clients_in_company[p->index]) { + if (!clients_in_company[c->index]) { /* The company is empty for one month more */ - _network_player_info[p->index].months_empty++; + _network_company_info[c->index].months_empty++; /* Is the company empty for autoclean_unprotected-months, and is there no protection? */ - if (_settings_client.network.autoclean_unprotected != 0 && _network_player_info[p->index].months_empty > _settings_client.network.autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') { + if (_settings_client.network.autoclean_unprotected != 0 && _network_company_info[c->index].months_empty > _settings_client.network.autoclean_unprotected && StrEmpty(_network_company_info[c->index].password)) { /* Shut the company down */ - DoCommandP(0, 2, p->index, NULL, CMD_PLAYER_CTRL); - IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d", p->index + 1); + DoCommandP(0, 2, c->index, NULL, CMD_COMPANY_CTRL); + IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d", c->index + 1); } - /* Is the compnay empty for autoclean_protected-months, and there is a protection? */ - if (_settings_client.network.autoclean_protected != 0 && _network_player_info[p->index].months_empty > _settings_client.network.autoclean_protected && _network_player_info[p->index].password[0] != '\0') { + /* Is the company empty for autoclean_protected-months, and there is a protection? */ + if (_settings_client.network.autoclean_protected != 0 && _network_company_info[c->index].months_empty > _settings_client.network.autoclean_protected && !StrEmpty(_network_company_info[c->index].password)) { /* Unprotect the company */ - _network_player_info[p->index].password[0] = '\0'; - IConsolePrintF(CC_DEFAULT, "Auto-removed protection from company #%d", p->index+1); - _network_player_info[p->index].months_empty = 0; + _network_company_info[c->index].password[0] = '\0'; + IConsolePrintF(CC_DEFAULT, "Auto-removed protection from company #%d", c->index + 1); + _network_company_info[c->index].months_empty = 0; } } else { /* It is not empty, reset the date */ - _network_player_info[p->index].months_empty = 0; + _network_company_info[c->index].months_empty = 0; } } } @@ -1625,30 +1623,30 @@ void NetworkServerMonthlyLoop() NetworkAutoCleanCompanies(); } -void NetworkServerChangeOwner(PlayerID current_player, PlayerID new_player) +void NetworkServerChangeOwner(Owner current_owner, Owner new_owner) { /* The server has to handle all administrative issues, for example * updating and notifying all clients of what has happened */ NetworkTCPSocketHandler *cs; NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); - /* The server has just changed from player */ - if (current_player == ci->client_playas) { - ci->client_playas = new_player; + /* The server has just changed from owner */ + if (current_owner == ci->client_playas) { + ci->client_playas = new_owner; NetworkUpdateClientInfo(NETWORK_SERVER_INDEX); } - /* Find all clients that were in control of this company, and mark them as new_player */ + /* Find all clients that were in control of this company, and mark them as new_owner */ FOR_ALL_CLIENTS(cs) { ci = DEREF_CLIENT_INFO(cs); - if (current_player == ci->client_playas) { - ci->client_playas = new_player; + if (current_owner == ci->client_playas) { + ci->client_playas = new_owner; NetworkUpdateClientInfo(ci->client_index); } } } -const char* GetPlayerIP(const NetworkClientInfo* ci) +const char* GetClientIP(const NetworkClientInfo* ci) { struct in_addr addr; @@ -1678,8 +1676,8 @@ void NetworkServerShowStatusToConsole() status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown"); IConsolePrintF(CC_INFO, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'", cs->index, ci->client_name, status, lag, - ci->client_playas + (IsValidPlayerID(ci->client_playas) ? 1 : 0), - GetPlayerIP(ci), ci->unique_id); + ci->client_playas + (IsValidCompanyID(ci->client_playas) ? 1 : 0), + GetClientIP(ci), ci->unique_id); } } @@ -1693,7 +1691,7 @@ void NetworkServerSendError(uint16 client_index, NetworkErrorCode error) SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(client_index), error); } -bool NetworkCompanyHasPlayers(PlayerID company) +bool NetworkCompanyHasClients(CompanyID company) { const NetworkTCPSocketHandler *cs; const NetworkClientInfo *ci; diff --git a/src/network/network_type.h b/src/network/network_type.h index 880a8ffae..b0258a37a 100644 --- a/src/network/network_type.h +++ b/src/network/network_type.h @@ -14,11 +14,11 @@ enum { /** - * How many clients can we have? Like.. MAX_PLAYERS - 1 is the amount of - * players that can really play.. so.. a max of 4 spectators.. gives us.. - * MAX_PLAYERS + 3 + * How many clients can we have? Like.. MAX_COMPANIES is the amount of + * companies that can really play.. so.. a max of 3 spectators.. gives us.. + * MAX_COMPANIES + 3 */ - MAX_CLIENTS = MAX_PLAYERS + 3, + MAX_CLIENTS = MAX_COMPANIES + 3, /** Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1 */ MAX_CLIENT_INFO = MAX_CLIENTS + 1, @@ -34,9 +34,9 @@ enum { NETWORK_EMPTY_INDEX = 0, }; -struct NetworkPlayerInfo { +struct NetworkCompanyInfo { char company_name[NETWORK_COMPANY_NAME_LENGTH]; ///< Company name - char password[NETWORK_PASSWORD_LENGTH]; ///< The password for the player + char password[NETWORK_PASSWORD_LENGTH]; ///< The password for the company Year inaugurated_year; ///< What year the company started in Money company_value; ///< The company value Money money; ///< The amount of money the company has @@ -45,7 +45,7 @@ struct NetworkPlayerInfo { bool use_password; ///< Is there a password uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; ///< How many vehicles are there of this type? uint16 num_station[NETWORK_STATION_TYPES]; ///< How many stations are there of this type? - char players[NETWORK_PLAYERS_LENGTH]; ///< The players that control this company (Name1, name2, ..) + char clients[NETWORK_CLIENTS_LENGTH]; ///< The clients that control this company (Name1, name2, ..) uint16 months_empty; ///< How many months the company is empty }; @@ -53,9 +53,9 @@ struct NetworkClientInfo { uint16 client_index; ///< Index of the client (same as ClientState->index) char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client byte client_lang; ///< The language of the client - PlayerID client_playas; ///< As which player is this client playing (PlayerID) + CompanyID client_playas; ///< As which company is this client playing (CompanyID) uint32 client_ip; ///< IP-address of the client (so he can be banned) - Date join_date; ///< Gamedate the player has joined + Date join_date; ///< Gamedate the client has joined char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him }; @@ -65,9 +65,9 @@ enum NetworkPasswordType { }; enum DestType { - DESTTYPE_BROADCAST, ///< Send message/notice to all players (All) + DESTTYPE_BROADCAST, ///< Send message/notice to all clients (All) DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team) - DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private) + DESTTYPE_CLIENT, ///< Send message/notice to only a certain client (Private) }; /** Actions that can be used for NetworkTextMessage */ @@ -98,7 +98,7 @@ enum NetworkErrorCode { NETWORK_ERROR_WRONG_REVISION, NETWORK_ERROR_NAME_IN_USE, NETWORK_ERROR_WRONG_PASSWORD, - NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND + NETWORK_ERROR_COMPANY_MISMATCH, // Happens in CLIENT_COMMAND NETWORK_ERROR_KICKED, NETWORK_ERROR_CHEATER, NETWORK_ERROR_FULL, diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 7e27ecd4e..c2b0aba8c 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -83,7 +83,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER) ngi.server_lang = _settings_client.network.server_lang; ngi.use_password = !StrEmpty(_settings_client.network.server_password); ngi.clients_max = _settings_client.network.max_clients; - ngi.companies_on = ActivePlayerCount(); + ngi.companies_on = ActiveCompanyCount(); ngi.companies_max = _settings_client.network.max_companies; ngi.spectators_on = NetworkSpectatorCount(); ngi.spectators_max = _settings_client.network.max_spectators; @@ -116,36 +116,36 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) /* Send the amount of active companies */ packet.Send_uint8 (NETWORK_COMPANY_INFO_VERSION); - packet.Send_uint8 (ActivePlayerCount()); + packet.Send_uint8 (ActiveCompanyCount()); /* Fetch the latest version of everything */ NetworkPopulateCompanyInfo(); - Player *player; + Company *company; byte current = 0; - /* Go through all the players */ - FOR_ALL_PLAYERS(player) { + /* Go through all the companies */ + FOR_ALL_COMPANIES(company) { current++; /* Send the information */ packet.Send_uint8 (current); - packet.Send_string(_network_player_info[player->index].company_name); - packet.Send_uint32(_network_player_info[player->index].inaugurated_year); - packet.Send_uint64(_network_player_info[player->index].company_value); - packet.Send_uint64(_network_player_info[player->index].money); - packet.Send_uint64(_network_player_info[player->index].income); - packet.Send_uint16(_network_player_info[player->index].performance); + packet.Send_string(_network_company_info[company->index].company_name); + packet.Send_uint32(_network_company_info[company->index].inaugurated_year); + packet.Send_uint64(_network_company_info[company->index].company_value); + packet.Send_uint64(_network_company_info[company->index].money); + packet.Send_uint64(_network_company_info[company->index].income); + packet.Send_uint16(_network_company_info[company->index].performance); /* Send 1 if there is a passord for the company else send 0 */ - packet.Send_bool (!StrEmpty(_network_player_info[player->index].password)); + packet.Send_bool (!StrEmpty(_network_company_info[company->index].password)); for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++) { - packet.Send_uint16(_network_player_info[player->index].num_vehicle[i]); + packet.Send_uint16(_network_company_info[company->index].num_vehicle[i]); } for (int i = 0; i < NETWORK_STATION_TYPES; i++) { - packet.Send_uint16(_network_player_info[player->index].num_station[i]); + packet.Send_uint16(_network_company_info[company->index].num_station[i]); } } diff --git a/src/newgrf_callbacks.h b/src/newgrf_callbacks.h index 2bae20e0e..d8e1cf8cd 100644 --- a/src/newgrf_callbacks.h +++ b/src/newgrf_callbacks.h @@ -127,7 +127,7 @@ enum CallbackID { /** Called to determine the type (if any) of foundation to draw for industry tile. */ CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // 15 bit callback - /** Called when the player (or AI) tries to start or stop a vehicle. Mainly + /** Called when the company (or AI) tries to start or stop a vehicle. Mainly * used for preventing a vehicle from leaving the depot. */ CBID_VEHICLE_START_STOP_CHECK = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index c42f24674..8a78f17b7 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -445,8 +445,8 @@ static uint8 LiveryHelper(EngineID engine, const Vehicle *v) const Livery *l; if (v == NULL) { - if (!IsValidPlayerID(_current_player)) return 0; - l = GetEngineLivery(engine, _current_player, INVALID_ENGINE, NULL); + if (!IsValidCompanyID(_current_company)) return 0; + l = GetEngineLivery(engine, _current_company, INVALID_ENGINE, NULL); } else if (v->type == VEH_TRAIN) { l = GetEngineLivery((v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ? v->u.rail.first_engine : v->engine_type, v->owner, v->u.rail.first_engine, v); } else { @@ -464,7 +464,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by if (v == NULL) { /* Vehicle does not exist, so we're in a purchase list */ switch (variable) { - case 0x43: return _current_player | (LiveryHelper(object->u.vehicle.self_type, NULL) << 24); // Owner information + case 0x43: return _current_company | (LiveryHelper(object->u.vehicle.self_type, NULL) << 24); // Owner information case 0x46: return 0; // Motion counter case 0x48: return GetEngine(object->u.vehicle.self_type)->flags; // Vehicle Type Info case 0x49: return _cur_year; // 'Long' format build year @@ -542,8 +542,8 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by return cargo_classes | (common_cargo_type << 8) | (common_subtype << 16) | (user_def_data << 24); } - case 0x43: // Player information - return v->owner | (GetPlayer(v->owner)->is_ai ? 0x10000 : 0) | (LiveryHelper(v->engine_type, v) << 24); + case 0x43: // Company information + return v->owner | (GetCompany(v->owner)->is_ai ? 0x10000 : 0) | (LiveryHelper(v->engine_type, v) << 24); case 0x44: // Aircraft information if (v->type != VEH_AIRCRAFT) return UINT_MAX; diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 9622588b8..290e358e2 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -579,10 +579,10 @@ bool CanDeleteHouse(TileIndex tile) { const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); - /* Human players are always allowed to remove buildings, as is water and + /* Humans are always allowed to remove buildings, as is water and * anyone using the scenario editor. */ - if ((IsValidPlayerID(_current_player) && IsHumanPlayer(_current_player)) - || _current_player == OWNER_WATER || _current_player == OWNER_NONE) return true; + if ((IsValidCompanyID(_current_company) && IsHumanCompany(_current_company)) + || _current_company == OWNER_WATER || _current_company == OWNER_NONE) return true; if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) { uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index 55c8da417..d7fd441ae 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -267,16 +267,16 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par /* Layout number */ case 0x44: return industry->selected_layout; - /* player info */ + /* Company info */ case 0x45: { byte colours; bool is_ai = false; - if (IsValidPlayerID(industry->founder)) { - const Player *p = GetPlayer(industry->founder); - const Livery *l = &p->livery[LS_DEFAULT]; + if (IsValidCompanyID(industry->founder)) { + const Company *c = GetCompany(industry->founder); + const Livery *l = &c->livery[LS_DEFAULT]; - is_ai = p->is_ai; + is_ai = c->is_ai; colours = l->colour1 + l->colour2 * 16; } else { colours = GB(Random(), 0, 8); diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp index f90ae845c..103ff25f8 100644 --- a/src/newgrf_station.cpp +++ b/src/newgrf_station.cpp @@ -382,10 +382,10 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by case 0x41: case 0x46: case 0x47: - case 0x49: return 0x2110000; // Platforms, tracks & position - case 0x42: return 0; // Rail type (XXX Get current type from GUI?) - case 0x43: return _current_player; // Station owner - case 0x44: return 2; // PBS status + case 0x49: return 0x2110000; // Platforms, tracks & position + case 0x42: return 0; // Rail type (XXX Get current type from GUI?) + case 0x43: return _current_company; // Station owner + case 0x44: return 2; // PBS status case 0xFA: return Clamp(_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Build date, clamped to a 16 bit value } @@ -782,7 +782,7 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID const RailtypeInfo *rti = GetRailTypeInfo(railtype); SpriteID relocation; SpriteID image; - SpriteID palette = PLAYER_SPRITE_COLOR(_local_player); + SpriteID palette = COMPANY_SPRITE_COLOR(_local_company); uint tile = 2; statspec = GetCustomStationSpec(sclass, station); diff --git a/src/news_gui.cpp b/src/news_gui.cpp index fb4f1e3f9..5018c48aa 100644 --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -51,7 +51,7 @@ static void DrawNewsBankrupcy(Window *w, const NewsItem *ni) { const CompanyNewsInformation *cni = (const CompanyNewsInformation*)ni->free_data; - DrawPlayerFace(cni->face, cni->colour, 2, 23); + DrawCompanyManagerFace(cni->face, cni->colour, 2, 23); GfxFillRect(3, 23, 3 + 91, 23 + 118, PALETTE_TO_STRUCT_GREY, FILLRECT_RECOLOR); SetDParamStr(0, cni->president_name); @@ -123,26 +123,26 @@ struct NewsSubtypeData { * Data common to all news items of a given subtype (actual data) */ static const struct NewsSubtypeData _news_subtype_data[NS_END] = { - /* type, display_mode, flags, callback */ - { NT_ARRIVAL_PLAYER, NM_THIN, NF_VIEWPORT|NF_VEHICLE, NULL }, ///< NS_ARRIVAL_PLAYER - { NT_ARRIVAL_OTHER, NM_THIN, NF_VIEWPORT|NF_VEHICLE, NULL }, ///< NS_ARRIVAL_OTHER - { NT_ACCIDENT, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_ACCIDENT_TILE - { NT_ACCIDENT, NM_THIN, NF_VIEWPORT|NF_VEHICLE, NULL }, ///< NS_ACCIDENT_VEHICLE - { NT_COMPANY_INFO, NM_NORMAL, NF_NONE, DrawNewsBankrupcy }, ///< NS_COMPANY_TROUBLE - { NT_COMPANY_INFO, NM_NORMAL, NF_NONE, DrawNewsBankrupcy }, ///< NS_COMPANY_MERGER - { NT_COMPANY_INFO, NM_NORMAL, NF_NONE, DrawNewsBankrupcy }, ///< NS_COMPANY_BANKRUPT - { NT_COMPANY_INFO, NM_NORMAL, NF_TILE, DrawNewsBankrupcy }, ///< NS_COMPANY_NEW - { NT_INDUSTRY_OPEN, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_INDUSTRY_OPEN - { NT_INDUSTRY_CLOSE, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_INDUSTRY_CLOSE - { NT_ECONOMY, NM_NORMAL, NF_NONE, NULL }, ///< NS_ECONOMY - { NT_INDUSTRY_PLAYER, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_INDUSTRY_PLAYER - { NT_INDUSTRY_OTHER, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_INDUSTRY_OTHER - { NT_INDUSTRY_NOBODY, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_INDUSTRY_NOBODY - { NT_ADVICE, NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NULL }, ///< NS_ADVICE - { NT_NEW_VEHICLES, NM_NORMAL, NF_NONE, DrawNewsNewVehicleAvail }, ///< NS_NEW_VEHICLES - { NT_ACCEPTANCE, NM_SMALL, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_ACCEPTANCE - { NT_SUBSIDIES, NM_NORMAL, NF_TILE|NF_TILE2, NULL }, ///< NS_SUBSIDIES - { NT_GENERAL, NM_NORMAL, NF_TILE, NULL }, ///< NS_GENERAL + /* type, display_mode, flags, callback */ + { NT_ARRIVAL_COMPANY, NM_THIN, NF_VIEWPORT|NF_VEHICLE, NULL }, ///< NS_ARRIVAL_COMPANY + { NT_ARRIVAL_OTHER, NM_THIN, NF_VIEWPORT|NF_VEHICLE, NULL }, ///< NS_ARRIVAL_OTHER + { NT_ACCIDENT, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_ACCIDENT_TILE + { NT_ACCIDENT, NM_THIN, NF_VIEWPORT|NF_VEHICLE, NULL }, ///< NS_ACCIDENT_VEHICLE + { NT_COMPANY_INFO, NM_NORMAL, NF_NONE, DrawNewsBankrupcy }, ///< NS_COMPANY_TROUBLE + { NT_COMPANY_INFO, NM_NORMAL, NF_NONE, DrawNewsBankrupcy }, ///< NS_COMPANY_MERGER + { NT_COMPANY_INFO, NM_NORMAL, NF_NONE, DrawNewsBankrupcy }, ///< NS_COMPANY_BANKRUPT + { NT_COMPANY_INFO, NM_NORMAL, NF_TILE, DrawNewsBankrupcy }, ///< NS_COMPANY_NEW + { NT_INDUSTRY_OPEN, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_INDUSTRY_OPEN + { NT_INDUSTRY_CLOSE, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_INDUSTRY_CLOSE + { NT_ECONOMY, NM_NORMAL, NF_NONE, NULL }, ///< NS_ECONOMY + { NT_INDUSTRY_COMPANY, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_INDUSTRY_COMPANY + { NT_INDUSTRY_OTHER, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_INDUSTRY_OTHER + { NT_INDUSTRY_NOBODY, NM_THIN, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_INDUSTRY_NOBODY + { NT_ADVICE, NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NULL }, ///< NS_ADVICE + { NT_NEW_VEHICLES, NM_NORMAL, NF_NONE, DrawNewsNewVehicleAvail }, ///< NS_NEW_VEHICLES + { NT_ACCEPTANCE, NM_SMALL, NF_VIEWPORT|NF_TILE, NULL }, ///< NS_ACCEPTANCE + { NT_SUBSIDIES, NM_NORMAL, NF_TILE|NF_TILE2, NULL }, ///< NS_SUBSIDIES + { NT_GENERAL, NM_NORMAL, NF_TILE, NULL }, ///< NS_GENERAL }; /** @@ -150,14 +150,14 @@ static const struct NewsSubtypeData _news_subtype_data[NS_END] = { */ NewsTypeData _news_type_data[NT_END] = { /* name, age, sound, display */ - { "arrival_player", 60, SND_1D_APPLAUSE, ND_FULL }, ///< NT_ARRIVAL_PLAYER + { "arrival_player", 60, SND_1D_APPLAUSE, ND_FULL }, ///< NT_ARRIVAL_COMPANY { "arrival_other", 60, SND_1D_APPLAUSE, ND_FULL }, ///< NT_ARRIVAL_OTHER { "accident", 90, SND_BEGIN, ND_FULL }, ///< NT_ACCIDENT { "company_info", 60, SND_BEGIN, ND_FULL }, ///< NT_COMPANY_INFO { "open", 90, SND_BEGIN, ND_FULL }, ///< NT_INDUSTRY_OPEN { "close", 90, SND_BEGIN, ND_FULL }, ///< NT_INDUSTRY_CLOSE { "economy", 30, SND_BEGIN, ND_FULL }, ///< NT_ECONOMY - { "production_player", 30, SND_BEGIN, ND_FULL }, ///< NT_INDUSTRY_PLAYER + { "production_player", 30, SND_BEGIN, ND_FULL }, ///< NT_INDUSTRY_COMPANY { "production_other", 30, SND_BEGIN, ND_FULL }, ///< NT_INDUSTRY_OTHER { "production_nobody", 30, SND_BEGIN, ND_FULL }, ///< NT_INDUSTRY_NOBODY { "advice", 150, SND_BEGIN, ND_FULL }, ///< NT_ADVICE @@ -590,7 +590,7 @@ void DeleteStationNews(StationID sid) while (ni != NULL) { NewsItem *next = ni->next; switch (ni->subtype) { - case NS_ARRIVAL_PLAYER: + case NS_ARRIVAL_COMPANY: case NS_ARRIVAL_OTHER: case NS_ACCEPTANCE: if (ni->data_b == sid) DeleteNewsItem(ni); @@ -968,21 +968,21 @@ static const Widget _message_options_widgets[] = { /* List of news-setting lines (4 widgets for each line). * First widget must be number WIDGET_NEWSOPT_START_OPTION */ -NEWS_SETTINGS_LINE(26, NT_ARRIVAL_PLAYER, STR_0206_ARRIVAL_OF_FIRST_VEHICLE), -NEWS_SETTINGS_LINE(26, NT_ARRIVAL_OTHER, STR_0207_ARRIVAL_OF_FIRST_VEHICLE), -NEWS_SETTINGS_LINE(26, NT_ACCIDENT, STR_0208_ACCIDENTS_DISASTERS), -NEWS_SETTINGS_LINE(26, NT_COMPANY_INFO, STR_0209_COMPANY_INFORMATION), -NEWS_SETTINGS_LINE(26, NT_INDUSTRY_OPEN, STR_NEWS_INDUSTRY_OPEN), -NEWS_SETTINGS_LINE(26, NT_INDUSTRY_CLOSE, STR_NEWS_INDUSTRY_CLOSE), -NEWS_SETTINGS_LINE(26, NT_ECONOMY, STR_020A_ECONOMY_CHANGES), -NEWS_SETTINGS_LINE(26, NT_INDUSTRY_PLAYER, STR_INDUSTRY_CHANGES_SERVED_BY_PLAYER), -NEWS_SETTINGS_LINE(26, NT_INDUSTRY_OTHER, STR_INDUSTRY_CHANGES_SERVED_BY_OTHER), -NEWS_SETTINGS_LINE(26, NT_INDUSTRY_NOBODY, STR_OTHER_INDUSTRY_PRODUCTION_CHANGES), -NEWS_SETTINGS_LINE(26, NT_ADVICE, STR_020B_ADVICE_INFORMATION_ON_PLAYER), -NEWS_SETTINGS_LINE(26, NT_NEW_VEHICLES, STR_020C_NEW_VEHICLES), -NEWS_SETTINGS_LINE(26, NT_ACCEPTANCE, STR_020D_CHANGES_OF_CARGO_ACCEPTANCE), -NEWS_SETTINGS_LINE(26, NT_SUBSIDIES, STR_020E_SUBSIDIES), -NEWS_SETTINGS_LINE(26, NT_GENERAL, STR_020F_GENERAL_INFORMATION), +NEWS_SETTINGS_LINE(26, NT_ARRIVAL_COMPANY, STR_0206_ARRIVAL_OF_FIRST_VEHICLE), +NEWS_SETTINGS_LINE(26, NT_ARRIVAL_OTHER, STR_0207_ARRIVAL_OF_FIRST_VEHICLE), +NEWS_SETTINGS_LINE(26, NT_ACCIDENT, STR_0208_ACCIDENTS_DISASTERS), +NEWS_SETTINGS_LINE(26, NT_COMPANY_INFO, STR_0209_COMPANY_INFORMATION), +NEWS_SETTINGS_LINE(26, NT_INDUSTRY_OPEN, STR_NEWS_INDUSTRY_OPEN), +NEWS_SETTINGS_LINE(26, NT_INDUSTRY_CLOSE, STR_NEWS_INDUSTRY_CLOSE), +NEWS_SETTINGS_LINE(26, NT_ECONOMY, STR_020A_ECONOMY_CHANGES), +NEWS_SETTINGS_LINE(26, NT_INDUSTRY_COMPANY, STR_INDUSTRY_CHANGES_SERVED_BY_PLAYER), +NEWS_SETTINGS_LINE(26, NT_INDUSTRY_OTHER, STR_INDUSTRY_CHANGES_SERVED_BY_OTHER), +NEWS_SETTINGS_LINE(26, NT_INDUSTRY_NOBODY, STR_OTHER_INDUSTRY_PRODUCTION_CHANGES), +NEWS_SETTINGS_LINE(26, NT_ADVICE, STR_020B_ADVICE_INFORMATION_ON_PLAYER), +NEWS_SETTINGS_LINE(26, NT_NEW_VEHICLES, STR_020C_NEW_VEHICLES), +NEWS_SETTINGS_LINE(26, NT_ACCEPTANCE, STR_020D_CHANGES_OF_CARGO_ACCEPTANCE), +NEWS_SETTINGS_LINE(26, NT_SUBSIDIES, STR_020E_SUBSIDIES), +NEWS_SETTINGS_LINE(26, NT_GENERAL, STR_020F_GENERAL_INFORMATION), { WIDGETS_END}, }; diff --git a/src/news_type.h b/src/news_type.h index 5d1cc3215..02e6f1e8f 100644 --- a/src/news_type.h +++ b/src/news_type.h @@ -13,17 +13,17 @@ * Type of news. */ enum NewsType { - NT_ARRIVAL_PLAYER, ///< Cargo arrived for player + NT_ARRIVAL_COMPANY, ///< Cargo arrived for company NT_ARRIVAL_OTHER, ///< Cargo arrived for competitor NT_ACCIDENT, ///< An accident or disaster has occurred NT_COMPANY_INFO, ///< Company info (new companies, bankrupcy messages) NT_INDUSTRY_OPEN, ///< Opening of industries NT_INDUSTRY_CLOSE, ///< Closing of industries NT_ECONOMY, ///< Economic changes (recession, industry up/dowm) - NT_INDUSTRY_PLAYER, ///< Production changes of industry serviced by local player + NT_INDUSTRY_COMPANY,///< Production changes of industry serviced by local company NT_INDUSTRY_OTHER, ///< Production changes of industry serviced by competitor(s) NT_INDUSTRY_NOBODY, ///< Other industry production changes - NT_ADVICE, ///< Bits of news about vehicles of the player + NT_ADVICE, ///< Bits of news about vehicles of the company NT_NEW_VEHICLES, ///< New vehicle has become available NT_ACCEPTANCE, ///< A type of cargo is (no longer) accepted NT_SUBSIDIES, ///< News about subsidies (announcements, expirations, acceptance) @@ -35,7 +35,7 @@ enum NewsType { * News subtypes. */ enum NewsSubtype { - NS_ARRIVAL_PLAYER, ///< NT_ARRIVAL_PLAYER + NS_ARRIVAL_COMPANY, ///< NT_ARRIVAL_COMPANY NS_ARRIVAL_OTHER, ///< NT_ARRIVAL_OTHER NS_ACCIDENT_TILE, ///< NT_ACCIDENT (tile) NS_ACCIDENT_VEHICLE, ///< NT_ACCIDENT (vehicle) @@ -46,7 +46,7 @@ enum NewsSubtype { NS_INDUSTRY_OPEN, ///< NT_INDUSTRY_OPEN NS_INDUSTRY_CLOSE, ///< NT_INDUSTRY_CLOSE NS_ECONOMY, ///< NT_ECONOMY - NS_INDUSTRY_PLAYER, ///< NT_INDUSTRY_PLAYER + NS_INDUSTRY_COMPANY, ///< NT_INDUSTRY_COMPANY NS_INDUSTRY_OTHER, ///< NT_INDUSTRY_OTHER NS_INDUSTRY_NOBODY, ///< NT_INDUSTRY_NOBODY NS_ADVICE, ///< NT_ADVICE @@ -130,7 +130,7 @@ struct CompanyNewsInformation { uint32 face; ///< The face of the president byte colour; ///< The colour related to the company - void FillData(const struct Player *p, const struct Player *other = NULL); + void FillData(const struct Company *c, const struct Company *other = NULL); }; #endif /* NEWS_TYPE_H */ diff --git a/src/npf.cpp b/src/npf.cpp index d5f431b43..7721ceebf 100644 --- a/src/npf.cpp +++ b/src/npf.cpp @@ -573,7 +573,7 @@ static void NPFSaveTargetData(AyStar* as, OpenListNode* current) } /** - * Finds out if a given player's vehicles are allowed to enter a given tile. + * Finds out if a given company's vehicles are allowed to enter a given tile. * @param owner The owner of the vehicle. * @param tile The tile that is about to be entered. * @param enterdir The direction in which the vehicle wants to enter the tile. diff --git a/src/oldloader.cpp b/src/oldloader.cpp index f7a0834c6..db987951e 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -363,7 +363,7 @@ static void FixOldVehicles() * or vehicles that could not have an order would still have a * (loading) order which causes assertions and the like later on. */ - if (!IsPlayerBuildableVehicleType(v) || + if (!IsCompanyBuildableVehicleType(v) || (v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) { v->current_order.MakeDummy(); } @@ -770,60 +770,60 @@ static bool LoadOldIndustry(LoadgameState *ls, int num) return true; } -static PlayerID _current_player_id; +static CompanyID _current_company_id; static int32 _old_yearly; -static const OldChunks player_yearly_chunk[] = { +static const OldChunks _company_yearly_chunk[] = { OCL_VAR( OC_INT32, 1, &_old_yearly ), OCL_END() }; -static bool OldPlayerYearly(LoadgameState *ls, int num) +static bool OldCompanyYearly(LoadgameState *ls, int num) { int i; - Player *p = GetPlayer(_current_player_id); + Company *c = GetCompany(_current_company_id); for (i = 0; i < 13; i++) { - if (!LoadChunk(ls, NULL, player_yearly_chunk)) return false; + if (!LoadChunk(ls, NULL, _company_yearly_chunk)) return false; - p->yearly_expenses[num][i] = _old_yearly; + c->yearly_expenses[num][i] = _old_yearly; } return true; } -static const OldChunks player_economy_chunk[] = { - OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, PlayerEconomyEntry, income ), - OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, PlayerEconomyEntry, expenses ), - OCL_SVAR( OC_INT32, PlayerEconomyEntry, delivered_cargo ), - OCL_SVAR( OC_INT32, PlayerEconomyEntry, performance_history ), - OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, PlayerEconomyEntry, company_value ), +static const OldChunks _company_economy_chunk[] = { + OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ), + OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ), + OCL_SVAR( OC_INT32, CompanyEconomyEntry, delivered_cargo ), + OCL_SVAR( OC_INT32, CompanyEconomyEntry, performance_history ), + OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ), OCL_END() }; -static bool OldPlayerEconomy(LoadgameState *ls, int num) +static bool OldCompanyEconomy(LoadgameState *ls, int num) { int i; - Player *p = GetPlayer(_current_player_id); + Company *c = GetCompany(_current_company_id); - if (!LoadChunk(ls, &p->cur_economy, player_economy_chunk)) return false; + if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false; /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */ - p->cur_economy.income = -p->cur_economy.income; - p->cur_economy.expenses = -p->cur_economy.expenses; + c->cur_economy.income = -c->cur_economy.income; + c->cur_economy.expenses = -c->cur_economy.expenses; for (i = 0; i < 24; i++) { - if (!LoadChunk(ls, &p->old_economy[i], player_economy_chunk)) return false; + if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false; - p->old_economy[i].income = -p->old_economy[i].income; - p->old_economy[i].expenses = -p->old_economy[i].expenses; + c->old_economy[i].income = -c->old_economy[i].income; + c->old_economy[i].expenses = -c->old_economy[i].expenses; } return true; } -static const OldChunks player_ai_build_rec_chunk[] = { +static const OldChunks _company_ai_build_rec_chunk[] = { OCL_SVAR( OC_TILE, AiBuildRec, spec_tile ), OCL_SVAR( OC_TILE, AiBuildRec, use_tile ), OCL_SVAR( OC_UINT8, AiBuildRec, rand_rng ), @@ -842,216 +842,215 @@ static const OldChunks player_ai_build_rec_chunk[] = { static bool OldLoadAIBuildRec(LoadgameState *ls, int num) { - Player *p = GetPlayer(_current_player_id); + Company *c = GetCompany(_current_company_id); switch (num) { - case 0: return LoadChunk(ls, &_players_ai[p->index].src, player_ai_build_rec_chunk); - case 1: return LoadChunk(ls, &_players_ai[p->index].dst, player_ai_build_rec_chunk); - case 2: return LoadChunk(ls, &_players_ai[p->index].mid1, player_ai_build_rec_chunk); - case 3: return LoadChunk(ls, &_players_ai[p->index].mid2, player_ai_build_rec_chunk); + case 0: return LoadChunk(ls, &_companies_ai[c->index].src, _company_ai_build_rec_chunk); + case 1: return LoadChunk(ls, &_companies_ai[c->index].dst, _company_ai_build_rec_chunk); + case 2: return LoadChunk(ls, &_companies_ai[c->index].mid1, _company_ai_build_rec_chunk); + case 3: return LoadChunk(ls, &_companies_ai[c->index].mid2, _company_ai_build_rec_chunk); } return false; } -static const OldChunks player_ai_chunk[] = { - OCL_SVAR( OC_UINT8, PlayerAI, state ), +static const OldChunks _company_ai_chunk[] = { + OCL_SVAR( OC_UINT8, CompanyAI, state ), OCL_NULL( 1 ), ///< Junk - OCL_SVAR( OC_UINT8, PlayerAI, state_mode ), - OCL_SVAR( OC_UINT16, PlayerAI, state_counter ), - OCL_SVAR( OC_UINT16, PlayerAI, timeout_counter ), + OCL_SVAR( OC_UINT8, CompanyAI, state_mode ), + OCL_SVAR( OC_UINT16, CompanyAI, state_counter ), + OCL_SVAR( OC_UINT16, CompanyAI, timeout_counter ), OCL_CHUNK( 4, OldLoadAIBuildRec ), OCL_NULL( 20 ), ///< More junk - OCL_SVAR( OC_UINT8, PlayerAI, cargo_type ), - OCL_SVAR( OC_UINT8, PlayerAI, num_wagons ), - OCL_SVAR( OC_UINT8, PlayerAI, build_kind ), - OCL_SVAR( OC_UINT8, PlayerAI, num_build_rec ), - OCL_SVAR( OC_UINT8, PlayerAI, num_loco_to_build ), - OCL_SVAR( OC_UINT8, PlayerAI, num_want_fullload ), + OCL_SVAR( OC_UINT8, CompanyAI, cargo_type ), + OCL_SVAR( OC_UINT8, CompanyAI, num_wagons ), + OCL_SVAR( OC_UINT8, CompanyAI, build_kind ), + OCL_SVAR( OC_UINT8, CompanyAI, num_build_rec ), + OCL_SVAR( OC_UINT8, CompanyAI, num_loco_to_build ), + OCL_SVAR( OC_UINT8, CompanyAI, num_want_fullload ), OCL_NULL( 14 ), ///< Oh no more junk :| OCL_NULL( 2 ), ///< Loco-id, not used - OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[0] ), - OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[1] ), - OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[2] ), - OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[3] ), - OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[4] ), - OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[5] ), - OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[6] ), - OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[7] ), - OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[8] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[0] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[1] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[2] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[3] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[4] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[5] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[6] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[7] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[8] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[9] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[10] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[11] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[12] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[13] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[14] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[15] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[16] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[17] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[18] ), - OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[19] ), - - OCL_SVAR( OC_UINT16, PlayerAI, start_tile_a ), - OCL_SVAR( OC_UINT16, PlayerAI, start_tile_b ), - OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_a ), - OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_b ), - - OCL_SVAR( OC_UINT8, PlayerAI, start_dir_a ), - OCL_SVAR( OC_UINT8, PlayerAI, start_dir_b ), - OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_a ), - OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_b ), - - OCL_SVAR( OC_UINT8, PlayerAI, banned_tile_count ), - - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[0] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[0] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[1] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[1] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[2] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[2] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[3] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[3] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[4] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[4] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[5] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[5] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[6] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[6] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[7] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[7] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[8] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[8] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[9] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[9] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[10] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[10] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[11] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[11] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[12] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[12] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[13] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[13] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[14] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[14] ), - OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[15] ), - OCL_SVAR( OC_UINT8, PlayerAI, banned_val[15] ), - - OCL_SVAR( OC_UINT8, PlayerAI, railtype_to_use ), - OCL_SVAR( OC_UINT8, PlayerAI, route_type_mask ), + OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[0] ), + OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[1] ), + OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[2] ), + OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[3] ), + OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[4] ), + OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[5] ), + OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[6] ), + OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[7] ), + OCL_SVAR( OC_UINT16, CompanyAI, wagon_list[8] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[0] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[1] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[2] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[3] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[4] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[5] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[6] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[7] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[8] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[9] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[10] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[11] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[12] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[13] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[14] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[15] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[16] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[17] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[18] ), + OCL_SVAR( OC_UINT8, CompanyAI, order_list_blocks[19] ), + + OCL_SVAR( OC_UINT16, CompanyAI, start_tile_a ), + OCL_SVAR( OC_UINT16, CompanyAI, start_tile_b ), + OCL_SVAR( OC_UINT16, CompanyAI, cur_tile_a ), + OCL_SVAR( OC_UINT16, CompanyAI, cur_tile_b ), + + OCL_SVAR( OC_UINT8, CompanyAI, start_dir_a ), + OCL_SVAR( OC_UINT8, CompanyAI, start_dir_b ), + OCL_SVAR( OC_UINT8, CompanyAI, cur_dir_a ), + OCL_SVAR( OC_UINT8, CompanyAI, cur_dir_b ), + + OCL_SVAR( OC_UINT8, CompanyAI, banned_tile_count ), + + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[0] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[0] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[1] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[1] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[2] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[2] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[3] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[3] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[4] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[4] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[5] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[5] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[6] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[6] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[7] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[7] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[8] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[8] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[9] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[9] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[10] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[10] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[11] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[11] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[12] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[12] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[13] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[13] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[14] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[14] ), + OCL_SVAR( OC_TILE, CompanyAI, banned_tiles[15] ), + OCL_SVAR( OC_UINT8, CompanyAI, banned_val[15] ), + + OCL_SVAR( OC_UINT8, CompanyAI, railtype_to_use ), + OCL_SVAR( OC_UINT8, CompanyAI, route_type_mask ), OCL_END() }; -static bool OldPlayerAI(LoadgameState *ls, int num) +static bool OldCompanyAI(LoadgameState *ls, int num) { - return LoadChunk(ls, &_players_ai[_current_player_id], player_ai_chunk); + return LoadChunk(ls, &_companies_ai[_current_company_id], _company_ai_chunk); } uint8 ai_tick; -static const OldChunks player_chunk[] = { +static const OldChunks _company_chunk[] = { OCL_VAR ( OC_UINT16, 1, &_old_string_id ), - OCL_SVAR( OC_UINT32, Player, name_2 ), - OCL_SVAR( OC_UINT32, Player, face ), + OCL_SVAR( OC_UINT32, Company, name_2 ), + OCL_SVAR( OC_UINT32, Company, face ), OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ), - OCL_SVAR( OC_UINT32, Player, president_name_2 ), + OCL_SVAR( OC_UINT32, Company, president_name_2 ), - OCL_SVAR( OC_INT32, Player, player_money ), - OCL_SVAR( OC_INT32, Player, current_loan ), + OCL_SVAR( OC_INT32, Company, money ), + OCL_SVAR( OC_INT32, Company, current_loan ), - OCL_SVAR( OC_UINT8, Player, player_color ), - OCL_SVAR( OC_UINT8, Player, player_money_fraction ), - OCL_SVAR( OC_UINT8, Player, quarters_of_bankrupcy ), - OCL_SVAR( OC_UINT8, Player, bankrupt_asked ), - OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Player, bankrupt_value ), - OCL_SVAR( OC_UINT16, Player, bankrupt_timeout ), + OCL_SVAR( OC_UINT8, Company, colour ), + OCL_SVAR( OC_UINT8, Company, money_fraction ), + OCL_SVAR( OC_UINT8, Company, quarters_of_bankrupcy ), + OCL_SVAR( OC_UINT8, Company, bankrupt_asked ), + OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ), + OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ), - OCL_SVAR( OC_UINT32, Player, cargo_types ), + OCL_SVAR( OC_UINT32, Company, cargo_types ), - OCL_CHUNK( 3, OldPlayerYearly ), - OCL_CHUNK( 1, OldPlayerEconomy ), + OCL_CHUNK( 3, OldCompanyYearly ), + OCL_CHUNK( 1, OldCompanyEconomy ), - OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Player, inaugurated_year), - OCL_SVAR( OC_TILE, Player, last_build_coordinate ), - OCL_SVAR( OC_UINT8, Player, num_valid_stat_ent ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year), + OCL_SVAR( OC_TILE, Company, last_build_coordinate ), + OCL_SVAR( OC_UINT8, Company, num_valid_stat_ent ), - OCL_CHUNK( 1, OldPlayerAI ), + OCL_CHUNK( 1, OldCompanyAI ), - OCL_SVAR( OC_UINT8, Player, block_preview ), + OCL_SVAR( OC_UINT8, Company, block_preview ), OCL_VAR( OC_UINT8, 1, &ai_tick ), - OCL_SVAR( OC_UINT8, Player, avail_railtypes ), - OCL_SVAR( OC_TILE, Player, location_of_HQ ), - OCL_SVAR( OC_UINT8, Player, share_owners[0] ), - OCL_SVAR( OC_UINT8, Player, share_owners[1] ), - OCL_SVAR( OC_UINT8, Player, share_owners[2] ), - OCL_SVAR( OC_UINT8, Player, share_owners[3] ), + OCL_SVAR( OC_UINT8, Company, avail_railtypes ), + OCL_SVAR( OC_TILE, Company, location_of_HQ ), + OCL_SVAR( OC_UINT8, Company, share_owners[0] ), + OCL_SVAR( OC_UINT8, Company, share_owners[1] ), + OCL_SVAR( OC_UINT8, Company, share_owners[2] ), + OCL_SVAR( OC_UINT8, Company, share_owners[3] ), OCL_NULL( 8 ), ///< junk at end of chunk OCL_END() }; -static bool LoadOldPlayer(LoadgameState *ls, int num) +static bool LoadOldCompany(LoadgameState *ls, int num) { - Player *p = new (num) Player(); + Company *c = new (num) Company(); - _current_player_id = (PlayerID)num; + _current_company_id = (CompanyID)num; - if (!LoadChunk(ls, p, player_chunk)) return false; + if (!LoadChunk(ls, c, _company_chunk)) return false; if (_old_string_id == 0) { - delete p; + delete c; return true; } - p->name_1 = RemapOldStringID(_old_string_id); - p->president_name_1 = RemapOldStringID(_old_string_id_2); - _players_ai[_current_player_id].tick = ai_tick; + c->name_1 = RemapOldStringID(_old_string_id); + c->president_name_1 = RemapOldStringID(_old_string_id_2); + _companies_ai[_current_company_id].tick = ai_tick; if (num == 0) { - /* If the first player has no name, make sure we call it UNNAMED */ - if (p->name_1 == 0) - p->name_1 = STR_SV_UNNAMED; + /* If the first company has no name, make sure we call it UNNAMED */ + if (c->name_1 == 0) + c->name_1 = STR_SV_UNNAMED; } else { /* Beside some multiplayer maps (1 on 1), which we don't official support, - all other players are an AI.. mark them as such */ - p->is_ai = true; + * all other companys are an AI.. mark them as such */ + c->is_ai = true; } /* Sometimes it is better to not ask.. in old scenarios, the money - was always 893288 pounds. In the newer versions this is correct, - but correct for those oldies - Ps: this also means that if you had exact 893288 pounds, you will go back - to 10000.. this is a very VERY small chance ;) */ - if (p->player_money == 893288) - p->player_money = p->current_loan = 100000; - - _player_colors[num] = p->player_color; - p->inaugurated_year -= ORIGINAL_BASE_YEAR; - if (p->location_of_HQ == 0xFFFF) - p->location_of_HQ = 0; - - /* State 20 for AI players is sell vehicle. Since the AI struct is not - * really figured out as of now, _players_ai[p->index].cur_veh; needed for 'sell vehicle' + * was always 893288 pounds. In the newer versions this is correct, + * but correct for those oldies + * Ps: this also means that if you had exact 893288 pounds, you will go back + * to 10000.. this is a very VERY small chance ;) */ + if (c->money == 893288) c->money = c->current_loan = 100000; + + _company_colours[num] = c->colour; + c->inaugurated_year -= ORIGINAL_BASE_YEAR; + if (c->location_of_HQ == 0xFFFF) + c->location_of_HQ = 0; + + /* State 20 for AI companies is sell vehicle. Since the AI struct is not + * really figured out as of now, _companies_ai[c->index].cur_veh; needed for 'sell vehicle' * is NULL and the function will crash. To fix this, just change the state * to some harmless state, like 'loop vehicle'; 1 */ - if (!IsHumanPlayer((PlayerID)num) && _players_ai[p->index].state == 20) _players_ai[p->index].state = 1; + if (!IsHumanCompany((CompanyID)num) && _companies_ai[c->index].state == 20) _companies_ai[c->index].state = 1; - if (p->is_ai && (!_networking || _network_server) && _ai.enabled) - AI_StartNewAI(p->index); + if (c->is_ai && (!_networking || _network_server) && _ai.enabled) + AI_StartNewAI(c->index); return true; } @@ -1323,7 +1322,7 @@ static bool LoadOldSign(LoadgameState *ls, int num) } static const OldChunks engine_chunk[] = { - OCL_SVAR( OC_UINT16, Engine, player_avail ), + OCL_SVAR( OC_UINT16, Engine, company_avail ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ), OCL_SVAR( OC_UINT16, Engine, reliability ), @@ -1337,7 +1336,7 @@ static const OldChunks engine_chunk[] = { OCL_SVAR( OC_UINT8, Engine, lifelength ), OCL_SVAR( OC_UINT8, Engine, flags ), - OCL_SVAR( OC_UINT8, Engine, preview_player_rank ), + OCL_SVAR( OC_UINT8, Engine, preview_company_rank ), OCL_SVAR( OC_UINT8, Engine, preview_wait ), OCL_NULL( 2 ), ///< Junk @@ -1542,7 +1541,7 @@ static const OldChunks main_chunk[] = { OCL_CHUNK(250, LoadOldStation ), OCL_CHUNK( 90, LoadOldIndustry ), - OCL_CHUNK( 8, LoadOldPlayer ), + OCL_CHUNK( 8, LoadOldCompany ), OCL_ASSERT( 0x547F2 ), @@ -1577,16 +1576,16 @@ static const OldChunks main_chunk[] = { OCL_CHUNK(256, LoadOldEngineName ), OCL_NULL( 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables - OCL_NULL( 2 ), ///< Company indexes of players, no longer in use + OCL_NULL( 2 ), ///< Company indexes of companies, no longer in use OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ), OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ), OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.units ), - OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ), + OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_company_tick_index ), OCL_NULL( 2 ), ///< Date stuff, calculated automatically - OCL_NULL( 8 ), ///< Player colors, calculated automatically + OCL_NULL( 8 ), ///< Company colors, calculated automatically OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ), OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ), @@ -1693,7 +1692,7 @@ static bool LoadOldMain(LoadgameState *ls) FOR_ALL_ENGINES(e) { if (_date >= (e->intro_date + 365)) { e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; - e->player_avail = (byte)-1; + e->company_avail = (CompanyMask)-1; } } diff --git a/src/openttd.cpp b/src/openttd.cpp index edb65df79..95df73f24 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -98,7 +98,7 @@ void ProcessAsyncSaveFinish(); void CallWindowTickEvent(); extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt); -extern Player* DoStartupNewPlayer(bool is_ai); +extern Company *DoStartupNewCompany(bool is_ai); extern void ShowOSErrorBox(const char *buf, bool system); extern void InitializeRailGUI(); @@ -182,7 +182,7 @@ static void ShowHelp() " -g [savegame] = Start new/save game immediately\n" " -G seed = Set random seed\n" #if defined(ENABLE_NETWORK) - " -n [ip:port#player] = Start networkgame\n" + " -n [ip:port#company]= Start networkgame\n" " -D [ip][:port] = Start dedicated server\n" " -l ip[:port] = Redirect DEBUG()\n" #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32) @@ -307,7 +307,7 @@ static void InitializeDynamicVariables() /* Dynamic stuff needs to be initialized somewhere... */ _industry_mngr.ResetMapping(); _industile_mngr.ResetMapping(); - _Player_pool.AddBlockToPool(); + _Company_pool.AddBlockToPool(); } @@ -341,7 +341,7 @@ static void ShutdownGame() _Group_pool.CleanPool(); _CargoPacket_pool.CleanPool(); _Engine_pool.CleanPool(); - _Player_pool.CleanPool(); + _Company_pool.CleanPool(); free(_config_file); @@ -363,9 +363,9 @@ static void LoadIntroGame() if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) { GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world. WaitTillGeneratedWorld(); - SetLocalPlayer(PLAYER_SPECTATOR); + SetLocalCompany(COMPANY_SPECTATOR); } else { - SetLocalPlayer(PLAYER_FIRST); + SetLocalCompany(COMPANY_FIRST); } _pause_game = 0; @@ -437,7 +437,7 @@ int ttd_main(int argc, char *argv[]) dedicated = true; if (mgo.opt != NULL) { /* Use the existing method for parsing (openttd -n). - * However, we do ignore the #player part. */ + * However, we do ignore the #company part. */ const char *temp = NULL; const char *port = NULL; ParseConnectionString(&temp, &port, mgo.opt); @@ -649,20 +649,20 @@ int ttd_main(int argc, char *argv[]) if (network && _network_available) { if (network_conn != NULL) { const char *port = NULL; - const char *player = NULL; + const char *company = NULL; uint16 rport; rport = NETWORK_DEFAULT_PORT; - _network_playas = PLAYER_NEW_COMPANY; + _network_playas = COMPANY_NEW_COMPANY; - ParseConnectionString(&player, &port, network_conn); + ParseConnectionString(&company, &port, network_conn); - if (player != NULL) { - _network_playas = (PlayerID)atoi(player); + if (company != NULL) { + _network_playas = (CompanyID)atoi(company); - if (_network_playas != PLAYER_SPECTATOR) { + if (_network_playas != COMPANY_SPECTATOR) { _network_playas--; - if (_network_playas >= MAX_PLAYERS) return false; + if (_network_playas >= MAX_COMPANIES) return false; } } if (port != NULL) rport = atoi(port); @@ -719,21 +719,21 @@ static void MakeNewGameDone() /* In a dedicated server, the server does not play */ if (_network_dedicated) { - SetLocalPlayer(PLAYER_SPECTATOR); + SetLocalCompany(COMPANY_SPECTATOR); return; } - /* Create a single player */ - DoStartupNewPlayer(false); + /* Create a single company */ + DoStartupNewCompany(false); - SetLocalPlayer(PLAYER_FIRST); - _current_player = _local_player; + SetLocalCompany(COMPANY_FIRST); + _current_company = _local_company; DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); InitializeRailGUI(); #ifdef ENABLE_NETWORK - /* We are the server, we start a new player (not dedicated), + /* We are the server, we start a new company (not dedicated), * so set the default password *if* needed. */ if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) { char *password = _settings_client.network.default_company_pass; @@ -759,7 +759,7 @@ static void MakeNewGame(bool from_heightmap) static void MakeNewEditorWorldDone() { - SetLocalPlayer(OWNER_NONE); + SetLocalCompany(OWNER_NONE); MarkWholeScreenDirty(); } @@ -774,7 +774,7 @@ static void MakeNewEditorWorld() GenerateWorld(GW_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); } -void StartupPlayers(); +void StartupCompanies(); void StartupDisasters(); extern void StartupEconomy(); @@ -816,12 +816,12 @@ static void StartScenario() /* Inititalize data */ StartupEconomy(); - StartupPlayers(); + StartupCompanies(); StartupEngines(); StartupDisasters(); - SetLocalPlayer(PLAYER_FIRST); - _current_player = _local_player; + SetLocalCompany(COMPANY_FIRST); + _current_company = _local_company; DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); MarkWholeScreenDirty(); @@ -927,9 +927,9 @@ void SwitchMode(int new_mode) if (_saveload_mode == SLD_LOAD_SCENARIO) { StartupEngines(); } - /* Update the local player for a loaded game. It is either always - * player #1 (eg 0) or in the case of a dedicated server a spectator */ - SetLocalPlayer(_network_dedicated ? PLAYER_SPECTATOR : PLAYER_FIRST); + /* Update the local company for a loaded game. It is either always + * company #1 (eg 0) or in the case of a dedicated server a spectator */ + SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST); /* Decrease pause counter (was increased from opening load dialog) */ DoCommandP(0, 0, 0, NULL, CMD_PAUSE); #ifdef ENABLE_NETWORK @@ -951,7 +951,7 @@ void SwitchMode(int new_mode) break; case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */ - SetLocalPlayer(OWNER_NONE); + SetLocalCompany(OWNER_NONE); GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); MarkWholeScreenDirty(); @@ -959,7 +959,7 @@ void SwitchMode(int new_mode) case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */ if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) { - SetLocalPlayer(OWNER_NONE); + SetLocalCompany(OWNER_NONE); _settings_newgame.game_creation.starting_year = _cur_year; } else { SetDParam(0, STR_JUST_RAW_STRING); @@ -987,7 +987,7 @@ void SwitchMode(int new_mode) break; case SM_GENRANDLAND: /* Generate random land within scenario editor */ - SetLocalPlayer(OWNER_NONE); + SetLocalCompany(OWNER_NONE); GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); /* XXX: set date */ MarkWholeScreenDirty(); @@ -1034,7 +1034,7 @@ void StateGameLoop() case VEH_ROAD: { extern byte GetRoadVehLength(const Vehicle *v); if (GetRoadVehLength(v) != v->u.road.cached_veh_length) { - printf("cache mismatch: vehicle %i, player %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); + printf("cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); } } break; @@ -1051,7 +1051,7 @@ void StateGameLoop() length = 0; for (Vehicle *u = v; u != NULL; u = u->Next()) { if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) { - printf("cache mismatch: vehicle %i, player %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length); + printf("cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length); } length++; } @@ -1063,7 +1063,7 @@ void StateGameLoop() uint speed = v->u.air.cached_max_speed; UpdateAircraftCache(v); if (speed != v->u.air.cached_max_speed) { - printf("cache mismatch: vehicle %i, player %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); + printf("cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); } } break; @@ -1075,8 +1075,8 @@ void StateGameLoop() /* All these actions has to be done from OWNER_NONE * for multiplayer compatibility */ - PlayerID p = _current_player; - _current_player = OWNER_NONE; + CompanyID old_company = _current_company; + _current_company = OWNER_NONE; AnimateAnimatedTiles(); IncreaseDate(); @@ -1089,7 +1089,7 @@ void StateGameLoop() CallWindowTickEvent(); NewsLoop(); - _current_player = p; + _current_company = old_company; } } @@ -1104,8 +1104,8 @@ static void DoAutosave() if (_networking) return; #endif /* PSP */ - if (_settings_client.gui.keep_all_autosave && _local_player != PLAYER_SPECTATOR) { - SetDParam(0, _local_player); + if (_settings_client.gui.keep_all_autosave && _local_company != COMPANY_SPECTATOR) { + SetDParam(0, _local_company); SetDParam(1, _date); GetString(buf, STR_4004, lastof(buf)); ttd_strlcat(buf, ".sav", lengthof(buf)); @@ -1203,16 +1203,16 @@ static void UpdateExclusiveRights() Town *t; FOR_ALL_TOWNS(t) { - t->exclusivity = INVALID_PLAYER; + t->exclusivity = INVALID_COMPANY; } /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete) * could be implemented this way: * 1.) Go through all stations - * Build an array town_blocked[ town_id ][ player_id ] - * that stores if at least one station in that town is blocked for a player + * Build an array town_blocked[ town_id ][ company_id ] + * that stores if at least one station in that town is blocked for a company * 2.) Go through that array, if you find a town that is not blocked for - * one player, but for all others, then give him exclusivity. + * one company, but for all others, then give him exclusivity. */ } @@ -1282,13 +1282,13 @@ static bool InitializeWindowsAndCaches() UpdateAllTownVirtCoords(); UpdateAllWaypointSigns(); - Player *p; - FOR_ALL_PLAYERS(p) { - /* For each player, verify (while loading a scenario) that the inauguration date is the current year and set it - * accordingly if it is not the case. No need to set it on players that are not been used already, + Company *c; + FOR_ALL_COMPANIES(c) { + /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it + * accordingly if it is not the case. No need to set it on companies that are not been used already, * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */ - if (_file_to_saveload.filetype == FT_SCENARIO && p->inaugurated_year != MIN_YEAR) { - p->inaugurated_year = _cur_year; + if (_file_to_saveload.filetype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) { + c->inaugurated_year = _cur_year; } } @@ -1307,7 +1307,7 @@ static bool InitializeWindowsAndCaches() bool AfterLoadGame() { TileIndex map_size = MapSize(); - Player *p; + Company *c; if (CheckSavegameVersion(98)) GamelogOldver(); @@ -1334,19 +1334,18 @@ bool AfterLoadGame() * walk through the whole map.. */ if (CheckSavegameVersionOldStyle(4, 3)) { for (TileIndex t = 0; t < map_size; t++) { - if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_PLAYERS) { + if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) { SetTileOwner(t, OWNER_WATER); } } } if (CheckSavegameVersion(84)) { - Player *p; - FOR_ALL_PLAYERS(p) { - p->name = CopyFromOldName(p->name_1); - if (p->name != NULL) p->name_1 = STR_SV_UNNAMED; - p->president_name = CopyFromOldName(p->president_name_1); - if (p->president_name != NULL) p->president_name_1 = SPECSTR_PRESIDENT_NAME; + FOR_ALL_COMPANIES(c) { + c->name = CopyFromOldName(c->name_1); + if (c->name != NULL) c->name_1 = STR_SV_UNNAMED; + c->president_name = CopyFromOldName(c->president_name_1); + if (c->president_name != NULL) c->president_name_1 = SPECSTR_PRESIDENT_NAME; } Station *st; @@ -1369,7 +1368,7 @@ bool AfterLoadGame() } for (uint i = 0; i < GetSignPoolSize(); i++) { - /* invalid signs are determined by si->ower == INVALID_PLAYER now */ + /* invalid signs are determined by si->ower == INVALID_COMPANY now */ Sign *si = GetSign(i); if (!si->IsValid() && si->name != NULL) { si->owner = OWNER_NONE; @@ -1444,11 +1443,11 @@ bool AfterLoadGame() if (CheckSavegameVersion(87)) UpdateVoidTiles(); /* If Load Scenario / New (Scenario) Game is used, - * a player does not exist yet. So create one here. - * 1 exeption: network-games. Those can have 0 players + * a company does not exist yet. So create one here. + * 1 exeption: network-games. Those can have 0 companies * But this exeption is not true for non dedicated network_servers! */ - if (!IsValidPlayerID(PLAYER_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) - DoStartupNewPlayer(false); + if (!IsValidCompanyID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) + DoStartupNewCompany(false); if (CheckSavegameVersion(72)) { /* Locks/shiplifts in very old savegames had OWNER_WATER as owner */ @@ -1589,24 +1588,24 @@ bool AfterLoadGame() /* From version 16.0, we included autorenew on engines, which are now saved, but * of course, we do need to initialize them for older savegames. */ if (CheckSavegameVersion(16)) { - FOR_ALL_PLAYERS(p) { - p->engine_renew_list = NULL; - p->engine_renew = false; - p->engine_renew_months = -6; - p->engine_renew_money = 100000; + FOR_ALL_COMPANIES(c) { + c->engine_renew_list = NULL; + c->engine_renew = false; + c->engine_renew_months = -6; + c->engine_renew_money = 100000; } - /* When loading a game, _local_player is not yet set to the correct value. + /* When loading a game, _local_company is not yet set to the correct value. * However, in a dedicated server we are a spectator, so nothing needs to - * happen. In case we are not a dedicated server, the local player always - * becomes player 0, unless we are in the scenario editor where all the - * players are 'invalid'. + * happen. In case we are not a dedicated server, the local company always + * becomes company 0, unless we are in the scenario editor where all the + * companies are 'invalid'. */ - if (!_network_dedicated && IsValidPlayerID(PLAYER_FIRST)) { - p = GetPlayer(PLAYER_FIRST); - p->engine_renew = _settings_client.gui.autorenew; - p->engine_renew_months = _settings_client.gui.autorenew_months; - p->engine_renew_money = _settings_client.gui.autorenew_money; + if (!_network_dedicated && IsValidCompanyID(COMPANY_FIRST)) { + c = GetCompany(COMPANY_FIRST); + c->engine_renew = _settings_client.gui.autorenew; + c->engine_renew_months = _settings_client.gui.autorenew_months; + c->engine_renew_money = _settings_client.gui.autorenew_money; } } @@ -1808,11 +1807,11 @@ bool AfterLoadGame() } - /* In version 16.1 of the savegame a player can decide if trains, which get + /* In version 16.1 of the savegame a company can decide if trains, which get * replaced, shall keep their old length. In all prior versions, just default * to false */ if (CheckSavegameVersionOldStyle(16, 1)) { - FOR_ALL_PLAYERS(p) p->renew_keep_length = false; + FOR_ALL_COMPANIES(c) c->renew_keep_length = false; } /* In version 17, ground type is moved from m2 to m4 for depots and @@ -1913,11 +1912,11 @@ bool AfterLoadGame() YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK); - if (CheckSavegameVersion(34)) FOR_ALL_PLAYERS(p) ResetPlayerLivery(p); + if (CheckSavegameVersion(34)) FOR_ALL_COMPANIES(c) ResetCompanyLivery(c); - FOR_ALL_PLAYERS(p) { - p->avail_railtypes = GetPlayerRailtypes(p->index); - p->avail_roadtypes = GetPlayerRoadtypes(p->index); + FOR_ALL_COMPANIES(c) { + c->avail_railtypes = GetCompanyRailtypes(c->index); + c->avail_roadtypes = GetCompanyRoadtypes(c->index); } if (!CheckSavegameVersion(27)) AfterLoadStations(); @@ -1928,18 +1927,17 @@ bool AfterLoadGame() Station *st; Waypoint *wp; Engine *e; - Player *player; Industry *i; Vehicle *v; _date += DAYS_TILL_ORIGINAL_BASE_YEAR; _cur_year += ORIGINAL_BASE_YEAR; - FOR_ALL_STATIONS(st) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; - FOR_ALL_WAYPOINTS(wp) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; - FOR_ALL_ENGINES(e) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR; - FOR_ALL_PLAYERS(player) player->inaugurated_year += ORIGINAL_BASE_YEAR; - FOR_ALL_INDUSTRIES(i) i->last_prod_year += ORIGINAL_BASE_YEAR; + FOR_ALL_STATIONS(st) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; + FOR_ALL_WAYPOINTS(wp) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; + FOR_ALL_ENGINES(e) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR; + FOR_ALL_COMPANIES(c) c->inaugurated_year += ORIGINAL_BASE_YEAR; + FOR_ALL_INDUSTRIES(i) i->last_prod_year += ORIGINAL_BASE_YEAR; FOR_ALL_VEHICLES(v) { v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR; @@ -2139,7 +2137,7 @@ bool AfterLoadGame() } } - if (CheckSavegameVersion(49)) FOR_ALL_PLAYERS(p) p->face = ConvertFromOldPlayerFace(p->face); + if (CheckSavegameVersion(49)) FOR_ALL_COMPANIES(c) c->face = ConvertFromOldCompanyManagerFace(c->face); if (CheckSavegameVersion(52)) { for (TileIndex t = 0; t < map_size; t++) { @@ -2337,18 +2335,17 @@ bool AfterLoadGame() } } - /* Set all share owners to PLAYER_SPECTATOR for - * 1) all inactive players - * (when inactive players were stored in the savegame - TTD, TTDP and some - * *really* old revisions of OTTD; else it is already set in InitializePlayers()) - * 2) shares that are owned by inactive players or self - * (caused by cheating players in earlier revisions) */ - Player *p; - FOR_ALL_PLAYERS(p) { + /* Set all share owners to INVALID_COMPANY for + * 1) all inactive companies + * (when inactive companies were stored in the savegame - TTD, TTDP and some + * *really* old revisions of OTTD; else it is already set in InitializeCompanies()) + * 2) shares that are owned by inactive companies or self + * (caused by cheating clients in earlier revisions) */ + FOR_ALL_COMPANIES(c) { for (uint i = 0; i < 4; i++) { - PlayerID o = p->share_owners[i]; - if (o == PLAYER_SPECTATOR) continue; - if (!IsValidPlayerID(o) || o == p->index) p->share_owners[i] = PLAYER_SPECTATOR; + CompanyID company = c->share_owners[i]; + if (company == INVALID_COMPANY) continue; + if (!IsValidCompanyID(company) || company == c->index) c->share_owners[i] = INVALID_COMPANY; } } } @@ -2396,13 +2393,13 @@ bool AfterLoadGame() if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) { Owner o = GetTileOwner(t); - if (o < MAX_PLAYERS && !IsValidPlayerID(o)) { - _current_player = o; - ChangeTileOwner(t, o, PLAYER_SPECTATOR); + if (o < MAX_COMPANIES && !IsValidCompanyID(o)) { + _current_company = o; + ChangeTileOwner(t, o, INVALID_OWNER); } if (IsBuoyTile(t)) { /* reset buoy owner to OWNER_NONE in the station struct - * (even if it is owned by active player) */ + * (even if it is owned by active company) */ GetStationByTile(t)->owner = OWNER_NONE; } } else if (IsTileType(t, MP_ROAD)) { @@ -2410,13 +2407,13 @@ bool AfterLoadGame() for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { /* update even non-existing road types to update tile owner too */ Owner o = GetRoadOwner(t, rt); - if (o < MAX_PLAYERS && !IsValidPlayerID(o)) SetRoadOwner(t, rt, OWNER_NONE); + if (o < MAX_COMPANIES && !IsValidCompanyID(o)) SetRoadOwner(t, rt, OWNER_NONE); } if (IsLevelCrossing(t)) { Owner o = GetTileOwner(t); - if (!IsValidPlayerID(o)) { + if (!IsValidCompanyID(o)) { /* remove leftover rail piece from crossing (from very old savegames) */ - _current_player = o; + _current_company = o; DoCommand(t, 0, GetCrossingRailTrack(t), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL); } } @@ -2551,7 +2548,7 @@ bool AfterLoadGame() Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { Owner owner = (IsRailWaypointTile(wp->xy) ? GetTileOwner(wp->xy) : OWNER_NONE); - wp->owner = IsValidPlayerID(owner) ? owner : OWNER_NONE; + wp->owner = IsValidCompanyID(owner) ? owner : OWNER_NONE; } } @@ -2566,7 +2563,7 @@ bool AfterLoadGame() /* signs with invalid owner left from older savegames */ Sign *si; FOR_ALL_SIGNS(si) { - if (si->owner != OWNER_NONE && !IsValidPlayerID(si->owner)) si->owner = OWNER_NONE; + if (si->owner != OWNER_NONE && !IsValidCompanyID(si->owner)) si->owner = OWNER_NONE; } } @@ -2598,7 +2595,7 @@ void ReloadNewGRFData() /* Check and update house and town values */ UpdateHousesAndTowns(); /* Update livery selection windows */ - for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) InvalidateWindowData(WC_PLAYER_COLOR, i, _loaded_newgrf_features.has_2CC); + for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) InvalidateWindowData(WC_COMPANY_COLOR, i, _loaded_newgrf_features.has_2CC); /* redraw the whole screen */ MarkWholeScreenDirty(); CheckTrainsLengths(); diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index 2a9da30e3..efe853e2f 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -285,7 +285,7 @@ void Order::AssignOrder(const Order &other) /** * Delete all news items regarding defective orders about a vehicle * This could kill still valid warnings (for example about void order when just - * another order gets added), but assume the player will notice the problems, + * another order gets added), but assume the company will notice the problems, * when (s)he's changing the orders. */ static void DeleteOrderWarnings(const Vehicle* v) @@ -437,7 +437,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } } } else { - if (!IsPlayerBuildableVehicleType(v)) return CMD_ERROR; + if (!IsCompanyBuildableVehicleType(v)) return CMD_ERROR; } if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR; @@ -495,7 +495,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); - if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) { + if (v->type == VEH_SHIP && IsHumanCompany(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) { /* Make sure the new destination is not too far away from the previous */ const Order *prev = NULL; uint n = 0; @@ -1390,7 +1390,7 @@ void CheckOrders(const Vehicle* v) if (v->FirstShared() != v) return; /* Only check every 20 days, so that we don't flood the message log */ - if (v->owner == _local_player && v->day_counter % 20 == 0) { + if (v->owner == _local_company && v->day_counter % 20 == 0) { int n_st, problem_type = -1; const Order *order; int message = 0; diff --git a/src/order_gui.cpp b/src/order_gui.cpp index 7a2586676..ce8a61545 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -279,7 +279,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) if (_settings_game.order.gotodepot) { switch (GetTileType(tile)) { case MP_RAILWAY: - if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_player)) { + if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_company)) { if (IsRailDepot(tile)) { order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS); if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); @@ -289,7 +289,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) break; case MP_ROAD: - if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_player)) { + if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_company)) { order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS); if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; @@ -298,7 +298,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) case MP_STATION: if (v->type != VEH_AIRCRAFT) break; - if (IsHangar(tile) && IsTileOwner(tile, _local_player)) { + if (IsHangar(tile) && IsTileOwner(tile, _local_company)) { order.MakeGoToDepot(GetStationIndex(tile), ODTFB_PART_OF_ORDERS); return order; } @@ -306,7 +306,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) case MP_WATER: if (v->type != VEH_SHIP) break; - if (IsShipDepot(tile) && IsTileOwner(tile, _local_player)) { + if (IsShipDepot(tile) && IsTileOwner(tile, _local_company)) { TileIndex tile2 = GetOtherShipDepotTile(tile); order.MakeGoToDepot(GetDepotByTile(tile < tile2 ? tile : tile2)->index, ODTFB_PART_OF_ORDERS); @@ -321,7 +321,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) /* check waypoint */ if (IsRailWaypointTile(tile) && v->type == VEH_TRAIN && - IsTileOwner(tile, _local_player)) { + IsTileOwner(tile, _local_company)) { order.MakeGoToWaypoint(GetWaypointByTile(tile)->index); if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; @@ -331,7 +331,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) StationID st_index = GetStationIndex(tile); const Station *st = GetStation(st_index); - if (st->owner == _current_player || st->owner == OWNER_NONE) { + if (st->owner == _current_company || st->owner == OWNER_NONE) { byte facil; (facil = FACIL_DOCK, v->type == VEH_SHIP) || (facil = FACIL_TRAIN, v->type == VEH_TRAIN) || @@ -668,7 +668,7 @@ public: int sel = OrderGetSel(); const Order *order = GetVehicleOrder(this->vehicle, sel); - if (this->vehicle->owner == _local_player) { + if (this->vehicle->owner == _local_company) { /* Set the strings for the dropdown boxes. */ this->widget[ORDER_WIDGET_COND_VARIABLE].data = _order_conditional_variable[order == NULL ? 0 : order->GetConditionVariable()]; this->widget[ORDER_WIDGET_COND_COMPARATOR].data = _order_conditional_condition[order == NULL ? 0 : order->GetConditionComparator()]; @@ -833,7 +833,7 @@ public: /* Select clicked order */ this->selected_order = sel; - if (this->vehicle->owner == _local_player) { + if (this->vehicle->owner == _local_company) { /* Activate drag and drop */ SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, VHM_DRAG, this); } @@ -1007,7 +1007,7 @@ public: //('?', OrderClick_Service}, }; - if (this->vehicle->owner != _local_player) return ES_NOT_HANDLED; + if (this->vehicle->owner != _local_company) return ES_NOT_HANDLED; for (uint i = 0; i < lengthof(keytoevent); i++) { if (keycode == keytoevent[i].keycode) { @@ -1093,7 +1093,7 @@ public: }; /** - * Widget definition for player train orders + * Widget definition for "your" train orders */ static const Widget _orders_train_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // ORDER_WIDGET_CLOSEBOX @@ -1136,7 +1136,7 @@ static const WindowDesc _orders_train_desc = { }; /** - * Widget definition for player orders (!train) + * Widget definition for "your" orders (!train) */ static const Widget _orders_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // ORDER_WIDGET_CLOSEBOX @@ -1228,7 +1228,7 @@ void ShowOrdersWindow(const Vehicle *v) DeleteWindowById(WC_VEHICLE_ORDERS, veh); DeleteWindowById(WC_VEHICLE_DETAILS, veh); - if (v->owner != _local_player) { + if (v->owner != _local_company) { new OrdersWindow(&_other_orders_desc, v); } else { new OrdersWindow((v->type == VEH_TRAIN || v->type == VEH_ROAD) ? &_orders_train_desc : &_orders_desc, v); diff --git a/src/order_type.h b/src/order_type.h index 01df949be..5ac9f89a1 100644 --- a/src/order_type.h +++ b/src/order_type.h @@ -72,7 +72,7 @@ enum OrderNonStopFlags { * Reasons that could cause us to go to the depot. */ enum OrderDepotTypeFlags { - ODTF_MANUAL = 0, ///< The player initiated this order manually. + ODTF_MANUAL = 0, ///< Manually initiated order. ODTFB_SERVICE = 1 << 0, ///< This depot order is because of the servicing limit. ODTFB_PART_OF_ORDERS = 1 << 1, ///< This depot order is because of a regular order. }; diff --git a/src/player_base.h b/src/player_base.h index e699773a4..17e67d0c6 100644 --- a/src/player_base.h +++ b/src/player_base.h @@ -1,9 +1,9 @@ /* $Id$ */ -/** @file player_base.h Definition of stuff that is very close to a player, like the player struct itself. */ +/** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */ -#ifndef PLAYER_BASE_H -#define PLAYER_BASE_H +#ifndef COMPANY_BASE_H +#define COMPANY_BASE_H #include "player_type.h" #include "oldpool.h" @@ -16,23 +16,23 @@ #include "economy_type.h" #include "tile_type.h" -struct PlayerEconomyEntry { +struct CompanyEconomyEntry { Money income; Money expenses; int32 delivered_cargo; - int32 performance_history; ///< player score (scale 0-1000) + int32 performance_history; ///< company score (scale 0-1000) Money company_value; }; /* The third parameter and the number after >> MUST be the same, - * otherwise more (or less) players will be allowed to be - * created than what MAX_PLAYER specifies! + * otherwise more (or less) companies will be allowed to be + * created than what MAX_COMPANIES specifies! */ -DECLARE_OLD_POOL(Player, Player, 1, MAX_PLAYERS >> 1) +DECLARE_OLD_POOL(Company, Company, 1, MAX_COMPANIES >> 1) -struct Player : PoolItem { - Player(uint16 name_1 = 0, bool is_ai = false); - ~Player(); +struct Company : PoolItem { + Company(uint16 name_1 = 0, bool is_ai = false); + ~Company(); uint32 name_2; uint16 name_1; @@ -42,14 +42,14 @@ struct Player : PoolItem { uint32 president_name_2; char *president_name; - PlayerFace face; + CompanyManagerFace face; - Money player_money; + Money money; + byte money_fraction; Money current_loan; - byte player_color; + byte colour; Livery livery[LS_END]; - byte player_money_fraction; RailTypes avail_railtypes; RoadTypes avail_roadtypes; byte block_preview; @@ -59,49 +59,49 @@ struct Player : PoolItem { TileIndex location_of_HQ; TileIndex last_build_coordinate; - PlayerByte share_owners[4]; + OwnerByte share_owners[4]; Year inaugurated_year; byte num_valid_stat_ent; byte quarters_of_bankrupcy; - byte bankrupt_asked; ///< which players were asked about buying it? + byte bankrupt_asked; ///< which companies were asked about buying it? int16 bankrupt_timeout; Money bankrupt_value; bool is_ai; Money yearly_expenses[3][EXPENSES_END]; - PlayerEconomyEntry cur_economy; - PlayerEconomyEntry old_economy[24]; + CompanyEconomyEntry cur_economy; + CompanyEconomyEntry old_economy[24]; EngineRenewList engine_renew_list; ///< Defined later bool engine_renew; bool renew_keep_length; int16 engine_renew_months; uint32 engine_renew_money; - uint16 *num_engines; ///< caches the number of engines of each type the player owns (no need to save this) + uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this) inline bool IsValid() const { return this->name_1 != 0; } }; -static inline bool IsValidPlayerID(PlayerID index) +static inline bool IsValidCompanyID(CompanyID company) { - return (uint)index < GetPlayerPoolSize() && GetPlayer(index)->IsValid(); + return (uint)company < GetCompanyPoolSize() && GetCompany(company)->IsValid(); } -#define FOR_ALL_PLAYERS_FROM(d, start) for (d = GetPlayer(start); d != NULL; d = (d->index + 1U < GetPlayerPoolSize()) ? GetPlayer(d->index + 1U) : NULL) if (d->IsValid()) -#define FOR_ALL_PLAYERS(d) FOR_ALL_PLAYERS_FROM(d, 0) +#define FOR_ALL_COMPANIES_FROM(d, start) for (d = GetCompany(start); d != NULL; d = (d->index + 1U < GetCompanyPoolSize()) ? GetCompany(d->index + 1U) : NULL) if (d->IsValid()) +#define FOR_ALL_COMPANIES(d) FOR_ALL_COMPANIES_FROM(d, 0) -static inline byte ActivePlayerCount() +static inline byte ActiveCompanyCount() { - const Player *p; + const Company *c; byte count = 0; - FOR_ALL_PLAYERS(p) count++; + FOR_ALL_COMPANIES(c) count++; return count; } -Money CalculateCompanyValue(const Player *p); +Money CalculateCompanyValue(const Company *c); -#endif /* PLAYER_BASE_H */ +#endif /* COMPANY_BASE_H */ diff --git a/src/player_face.h b/src/player_face.h index 2a293e331..6f2a96ff9 100644 --- a/src/player_face.h +++ b/src/player_face.h @@ -1,9 +1,9 @@ /* $Id$ */ -/** @file player_face.h Functionality related to the player's face */ +/** @file company_manager_face.h Functionality related to the company manager's face */ -#ifndef PLAYER_FACE_H -#define PLAYER_FACE_H +#ifndef COMPANY_MANAGER_FACE_H +#define COMPANY_MANAGER_FACE_H #include "core/random_func.hpp" #include "core/bitmath_func.hpp" @@ -21,214 +21,214 @@ enum GenderEthnicity { }; DECLARE_ENUM_AS_BIT_SET(GenderEthnicity); ///< See GenderRace as a bitset -/** Bitgroups of the PlayerFace variable */ -enum PlayerFaceVariable { - PFV_GENDER, - PFV_ETHNICITY, - PFV_GEN_ETHN, - PFV_HAS_MOUSTACHE, - PFV_HAS_TIE_EARRING, - PFV_HAS_GLASSES, - PFV_EYE_COLOUR, - PFV_CHEEKS, - PFV_CHIN, - PFV_EYEBROWS, - PFV_MOUSTACHE, - PFV_LIPS, - PFV_NOSE, - PFV_HAIR, - PFV_JACKET, - PFV_COLLAR, - PFV_TIE_EARRING, - PFV_GLASSES, - PFV_END +/** Bitgroups of the CompanyManagerFace variable */ +enum CompanyManagerFaceVariable { + CMFV_GENDER, + CMFV_ETHNICITY, + CMFV_GEN_ETHN, + CMFV_HAS_MOUSTACHE, + CMFV_HAS_TIE_EARRING, + CMFV_HAS_GLASSES, + CMFV_EYE_COLOUR, + CMFV_CHEEKS, + CMFV_CHIN, + CMFV_EYEBROWS, + CMFV_MOUSTACHE, + CMFV_LIPS, + CMFV_NOSE, + CMFV_HAIR, + CMFV_JACKET, + CMFV_COLLAR, + CMFV_TIE_EARRING, + CMFV_GLASSES, + CMFV_END }; -DECLARE_POSTFIX_INCREMENT(PlayerFaceVariable); +DECLARE_POSTFIX_INCREMENT(CompanyManagerFaceVariable); -/** Information about the valid values of PlayerFace bitgroups as well as the sprites to draw */ -struct PlayerFaceBitsInfo { - byte offset; ///< Offset in bits into the PlayerFace - byte length; ///< Number of bits used in the PlayerFace +/** Information about the valid values of CompanyManagerFace bitgroups as well as the sprites to draw */ +struct CompanyManagerFaceBitsInfo { + byte offset; ///< Offset in bits into the CompanyManagerFace + byte length; ///< Number of bits used in the CompanyManagerFace byte valid_values[GE_END]; ///< The number of valid values per gender/ethnicity SpriteID first_sprite[GE_END]; ///< The first sprite per gender/ethnicity }; -/** Lookup table for indices into the PlayerFace, valid ranges and sprites */ -static const PlayerFaceBitsInfo _pf_info[] = { +/** Lookup table for indices into the CompanyManagerFace, valid ranges and sprites */ +static const CompanyManagerFaceBitsInfo _cmf_info[] = { /* Index off len WM WF BM BF WM WF BM BF */ - /* PFV_GENDER */ { 0, 1, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = male, 1 = female - /* PFV_ETHNICITY */ { 1, 2, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = (Western-)Caucasian, 1 = African(-American)/Black - /* PFV_GEN_ETHN */ { 0, 3, { 4, 4, 4, 4 }, { 0, 0, 0, 0 } }, ///< Shortcut to get/set gender _and_ ethnicity - /* PFV_HAS_MOUSTACHE */ { 3, 1, { 2, 0, 2, 0 }, { 0, 0, 0, 0 } }, ///< Females do not have a moustache - /* PFV_HAS_TIE_EARRING */ { 3, 1, { 0, 2, 0, 2 }, { 0, 0, 0, 0 } }, ///< Draw the earring for females or not. For males the tie is always drawn. - /* PFV_HAS_GLASSES */ { 4, 1, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< Whether to draw glasses or not - /* PFV_EYE_COLOUR */ { 5, 2, { 3, 3, 1, 1 }, { 0, 0, 0, 0 } }, ///< Palette modification - /* PFV_CHEEKS */ { 0, 0, { 1, 1, 1, 1 }, { 0x325, 0x326, 0x390, 0x3B0 } }, ///< Cheeks are only indexed by their gender/ethnicity - /* PFV_CHIN */ { 7, 2, { 4, 1, 2, 2 }, { 0x327, 0x327, 0x391, 0x3B1 } }, - /* PFV_EYEBROWS */ { 9, 4, { 12, 16, 11, 16 }, { 0x32B, 0x337, 0x39A, 0x3B8 } }, - /* PFV_MOUSTACHE */ { 13, 2, { 3, 0, 3, 0 }, { 0x367, 0, 0x397, 0 } }, ///< Depends on PFV_HAS_MOUSTACHE - /* PFV_LIPS */ { 13, 4, { 12, 10, 9, 9 }, { 0x35B, 0x351, 0x3A5, 0x3C8 } }, ///< Depends on !PFV_HAS_MOUSTACHE - /* PFV_NOSE */ { 17, 3, { 8, 4, 4, 5 }, { 0x349, 0x34C, 0x393, 0x3B3 } }, ///< Depends on !PFV_HAS_MOUSTACHE - /* PFV_HAIR */ { 20, 4, { 9, 5, 5, 4 }, { 0x382, 0x38B, 0x3D4, 0x3D9 } }, - /* PFV_JACKET */ { 24, 2, { 3, 3, 3, 3 }, { 0x36B, 0x378, 0x36B, 0x378 } }, - /* PFV_COLLAR */ { 26, 2, { 4, 4, 4, 4 }, { 0x36E, 0x37B, 0x36E, 0x37B } }, - /* PFV_TIE_EARRING */ { 28, 3, { 6, 3, 6, 3 }, { 0x372, 0x37F, 0x372, 0x3D1 } }, ///< Depends on PFV_HAS_TIE_EARRING - /* PFV_GLASSES */ { 31, 1, { 2, 2, 2, 2 }, { 0x347, 0x347, 0x3AE, 0x3AE } } ///< Depends on PFV_HAS_GLASSES + /* CMFV_GENDER */ { 0, 1, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = male, 1 = female + /* CMFV_ETHNICITY */ { 1, 2, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = (Western-)Caucasian, 1 = African(-American)/Black + /* CMFV_GEN_ETHN */ { 0, 3, { 4, 4, 4, 4 }, { 0, 0, 0, 0 } }, ///< Shortcut to get/set gender _and_ ethnicity + /* CMFV_HAS_MOUSTACHE */ { 3, 1, { 2, 0, 2, 0 }, { 0, 0, 0, 0 } }, ///< Females do not have a moustache + /* CMFV_HAS_TIE_EARRING */ { 3, 1, { 0, 2, 0, 2 }, { 0, 0, 0, 0 } }, ///< Draw the earring for females or not. For males the tie is always drawn. + /* CMFV_HAS_GLASSES */ { 4, 1, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< Whether to draw glasses or not + /* CMFV_EYE_COLOUR */ { 5, 2, { 3, 3, 1, 1 }, { 0, 0, 0, 0 } }, ///< Palette modification + /* CMFV_CHEEKS */ { 0, 0, { 1, 1, 1, 1 }, { 0x325, 0x326, 0x390, 0x3B0 } }, ///< Cheeks are only indexed by their gender/ethnicity + /* CMFV_CHIN */ { 7, 2, { 4, 1, 2, 2 }, { 0x327, 0x327, 0x391, 0x3B1 } }, + /* CMFV_EYEBROWS */ { 9, 4, { 12, 16, 11, 16 }, { 0x32B, 0x337, 0x39A, 0x3B8 } }, + /* CMFV_MOUSTACHE */ { 13, 2, { 3, 0, 3, 0 }, { 0x367, 0, 0x397, 0 } }, ///< Depends on CMFV_HAS_MOUSTACHE + /* CMFV_LIPS */ { 13, 4, { 12, 10, 9, 9 }, { 0x35B, 0x351, 0x3A5, 0x3C8 } }, ///< Depends on !CMFV_HAS_MOUSTACHE + /* CMFV_NOSE */ { 17, 3, { 8, 4, 4, 5 }, { 0x349, 0x34C, 0x393, 0x3B3 } }, ///< Depends on !CMFV_HAS_MOUSTACHE + /* CMFV_HAIR */ { 20, 4, { 9, 5, 5, 4 }, { 0x382, 0x38B, 0x3D4, 0x3D9 } }, + /* CMFV_JACKET */ { 24, 2, { 3, 3, 3, 3 }, { 0x36B, 0x378, 0x36B, 0x378 } }, + /* CMFV_COLLAR */ { 26, 2, { 4, 4, 4, 4 }, { 0x36E, 0x37B, 0x36E, 0x37B } }, + /* CMFV_TIE_EARRING */ { 28, 3, { 6, 3, 6, 3 }, { 0x372, 0x37F, 0x372, 0x3D1 } }, ///< Depends on CMFV_HAS_TIE_EARRING + /* CMFV_GLASSES */ { 31, 1, { 2, 2, 2, 2 }, { 0x347, 0x347, 0x3AE, 0x3AE } } ///< Depends on CMFV_HAS_GLASSES }; -assert_compile(lengthof(_pf_info) == PFV_END); +assert_compile(lengthof(_cmf_info) == CMFV_END); /** - * Gets the player's face bits for the given player face variable - * @param pf the face to extract the bits from - * @param pfv the face variable to get the data of - * @param ge the gender and ethnicity of the face - * @pre _pf_info[pfv].valid_values[ge] != 0 + * Gets the company manager's face bits for the given company manager's face variable + * @param cmf the face to extract the bits from + * @param cmfv the face variable to get the data of + * @param ge the gender and ethnicity of the face + * @pre _cmf_info[cmfv].valid_values[ge] != 0 * @return the requested bits */ -static inline uint GetPlayerFaceBits(PlayerFace pf, PlayerFaceVariable pfv, GenderEthnicity ge) +static inline uint GetCompanyManagerFaceBits(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge) { - assert(_pf_info[pfv].valid_values[ge] != 0); + assert(_cmf_info[cmfv].valid_values[ge] != 0); - return GB(pf, _pf_info[pfv].offset, _pf_info[pfv].length); + return GB(cmf, _cmf_info[cmfv].offset, _cmf_info[cmfv].length); } /** - * Sets the player's face bits for the given player face variable - * @param pf the face to write the bits to - * @param pfv the face variable to write the data of - * @param ge the gender and ethnicity of the face - * @param val the new value - * @pre val < _pf_info[pfv].valid_values[ge] + * Sets the company manager's face bits for the given company manager's face variable + * @param cmf the face to write the bits to + * @param cmfv the face variable to write the data of + * @param ge the gender and ethnicity of the face + * @param val the new value + * @pre val < _cmf_info[cmfv].valid_values[ge] */ -static inline void SetPlayerFaceBits(PlayerFace &pf, PlayerFaceVariable pfv, GenderEthnicity ge, uint val) +static inline void SetCompanyManagerFaceBits(CompanyManagerFace &cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge, uint val) { - assert(val < _pf_info[pfv].valid_values[ge]); + assert(val < _cmf_info[cmfv].valid_values[ge]); - SB(pf, _pf_info[pfv].offset, _pf_info[pfv].length, val); + SB(cmf, _cmf_info[cmfv].offset, _cmf_info[cmfv].length, val); } /** - * Increase/Decrease the player face variable by the given amount. + * Increase/Decrease the company manager's face variable by the given amount. * If the new value greater than the max value for this variable it will be set to 0. * Or is it negativ (< 0) it will be set to max value. * - * @param pf the player face to write the bits to - * @param pfv the player face variable to write the data of - * @param ge the gender and ethnicity of the player face + * @param cmf the company manager face to write the bits to + * @param cmfv the company manager face variable to write the data of + * @param ge the gender and ethnicity of the company manager's face * @param amount the amount which change the value * - * @pre 0 <= val < _pf_info[pfv].valid_values[ge] + * @pre 0 <= val < _cmf_info[cmfv].valid_values[ge] */ -static inline void IncreasePlayerFaceBits(PlayerFace &pf, PlayerFaceVariable pfv, GenderEthnicity ge, int8 amount) +static inline void IncreaseCompanyManagerFaceBits(CompanyManagerFace &cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge, int8 amount) { - int8 val = GetPlayerFaceBits(pf, pfv, ge) + amount; // the new value for the pfv + int8 val = GetCompanyManagerFaceBits(cmf, cmfv, ge) + amount; // the new value for the cmfv /* scales the new value to the correct scope */ - if (val >= _pf_info[pfv].valid_values[ge]) { + if (val >= _cmf_info[cmfv].valid_values[ge]) { val = 0; } else if (val < 0) { - val = _pf_info[pfv].valid_values[ge] - 1; + val = _cmf_info[cmfv].valid_values[ge] - 1; } - SetPlayerFaceBits(pf, pfv, ge, val); // save the new value + SetCompanyManagerFaceBits(cmf, cmfv, ge, val); // save the new value } /** - * Checks whether the player bits have a valid range - * @param pf the face to extract the bits from - * @param pfv the face variable to get the data of - * @param ge the gender and ethnicity of the face + * Checks whether the company manager's face bits have a valid range + * @param cmf the face to extract the bits from + * @param cmfv the face variable to get the data of + * @param ge the gender and ethnicity of the face * @return true if and only if the bits are valid */ -static inline bool ArePlayerFaceBitsValid(PlayerFace pf, PlayerFaceVariable pfv, GenderEthnicity ge) +static inline bool AreCompanyManagerFaceBitsValid(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge) { - return GB(pf, _pf_info[pfv].offset, _pf_info[pfv].length) < _pf_info[pfv].valid_values[ge]; + return GB(cmf, _cmf_info[cmfv].offset, _cmf_info[cmfv].length) < _cmf_info[cmfv].valid_values[ge]; } /** - * Scales a player face bits variable to the correct scope - * @param pfv the face variable to write the data of + * Scales a company manager's face bits variable to the correct scope + * @param cmfv the face variable to write the data of * @param ge the gender and ethnicity of the face * @param val the to value to scale - * @pre val < (1U << _pf_info[pfv].length), i.e. val has a value of 0..2^(bits used for this variable)-1 + * @pre val < (1U << _cmf_info[cmfv].length), i.e. val has a value of 0..2^(bits used for this variable)-1 * @return the scaled value */ -static inline uint ScalePlayerFaceValue(PlayerFaceVariable pfv, GenderEthnicity ge, uint val) +static inline uint ScaleCompanyManagerFaceValue(CompanyManagerFaceVariable cmfv, GenderEthnicity ge, uint val) { - assert(val < (1U << _pf_info[pfv].length)); + assert(val < (1U << _cmf_info[cmfv].length)); - return (val * _pf_info[pfv].valid_values[ge]) >> _pf_info[pfv].length; + return (val * _cmf_info[cmfv].valid_values[ge]) >> _cmf_info[cmfv].length; } /** - * Scales all player face bits to the correct scope + * Scales all company manager's face bits to the correct scope * - * @param pf the player face to write the bits to + * @param cmf the company manager's face to write the bits to */ -static inline void ScaleAllPlayerFaceBits(PlayerFace &pf) +static inline void ScaleAllCompanyManagerFaceBits(CompanyManagerFace &cmf) { - IncreasePlayerFaceBits(pf, PFV_ETHNICITY, GE_WM, 0); // scales the ethnicity + IncreaseCompanyManagerFaceBits(cmf, CMFV_ETHNICITY, GE_WM, 0); // scales the ethnicity - GenderEthnicity ge = (GenderEthnicity)GB(pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // gender & ethnicity of the face + GenderEthnicity ge = (GenderEthnicity)GB(cmf, _cmf_info[CMFV_GEN_ETHN].offset, _cmf_info[CMFV_GEN_ETHN].length); // gender & ethnicity of the face /* Is a male face with moustache. Need to reduce CPU load in the loop. */ - bool is_moust_male = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; + bool is_moust_male = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0; - for (PlayerFaceVariable pfv = PFV_EYE_COLOUR; pfv < PFV_END; pfv++) { // scales all other variables + for (CompanyManagerFaceVariable cmfv = CMFV_EYE_COLOUR; cmfv < CMFV_END; cmfv++) { // scales all other variables /* The moustache variable will be scaled only if it is a male face with has a moustache */ - if (pfv != PFV_MOUSTACHE || is_moust_male) { - IncreasePlayerFaceBits(pf, pfv, ge, 0); + if (cmfv != CMFV_MOUSTACHE || is_moust_male) { + IncreaseCompanyManagerFaceBits(cmf, cmfv, ge, 0); } } } /** * Make a random new face. - * If it is for the advanced player face window then the new face have the same gender + * If it is for the advanced company manager's face window then the new face have the same gender * and ethnicity as the old one, else the gender is equal and the ethnicity is random. * - * @param pf the player face to write the bits to - * @param ge the gender and ethnicity of the old player face - * @param adv if it for the advanced player face window + * @param cmf the company manager's face to write the bits to + * @param ge the gender and ethnicity of the old company manager's face + * @param adv if it for the advanced company manager's face window * * @pre scale 'ge' to a valid gender/ethnicity combination */ -static inline void RandomPlayerFaceBits(PlayerFace &pf, GenderEthnicity ge, bool adv) +static inline void RandomCompanyManagerFaceBits(CompanyManagerFace &cmf, GenderEthnicity ge, bool adv) { - pf = InteractiveRandom(); // random all player face bits + cmf = InteractiveRandom(); // random all company manager's face bits /* scale ge: 0 == GE_WM, 1 == GE_WF, 2 == GE_BM, 3 == GE_BF (and maybe in future: ...) */ ge = (GenderEthnicity)((uint)ge % GE_END); - /* set the gender (and ethnicity) for the new player face */ + /* set the gender (and ethnicity) for the new company manager's face */ if (adv) { - SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge); + SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge); } else { - SetPlayerFaceBits(pf, PFV_GENDER, ge, HasBit(ge, GENDER_FEMALE)); + SetCompanyManagerFaceBits(cmf, CMFV_GENDER, ge, HasBit(ge, GENDER_FEMALE)); } - /* scales all player face bits to the correct scope */ - ScaleAllPlayerFaceBits(pf); + /* scales all company manager's face bits to the correct scope */ + ScaleAllCompanyManagerFaceBits(cmf); } /** - * Gets the sprite to draw for the given player face variable - * @param pf the face to extract the data from - * @param pfv the face variable to get the sprite of - * @param ge the gender and ethnicity of the face - * @pre _pf_info[pfv].valid_values[ge] != 0 + * Gets the sprite to draw for the given company manager's face variable + * @param cmf the face to extract the data from + * @param cmfv the face variable to get the sprite of + * @param ge the gender and ethnicity of the face + * @pre _cmf_info[cmfv].valid_values[ge] != 0 * @return sprite to draw */ -static inline SpriteID GetPlayerFaceSprite(PlayerFace pf, PlayerFaceVariable pfv, GenderEthnicity ge) +static inline SpriteID GetCompanyManagerFaceSprite(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge) { - assert(_pf_info[pfv].valid_values[ge] != 0); + assert(_cmf_info[cmfv].valid_values[ge] != 0); - return _pf_info[pfv].first_sprite[ge] + GB(pf, _pf_info[pfv].offset, _pf_info[pfv].length); + return _cmf_info[cmfv].first_sprite[ge] + GB(cmf, _cmf_info[cmfv].offset, _cmf_info[cmfv].length); } -void DrawPlayerFace(PlayerFace face, int color, int x, int y); -PlayerFace ConvertFromOldPlayerFace(uint32 face); -bool IsValidPlayerIDFace(PlayerFace pf); +void DrawCompanyManagerFace(CompanyManagerFace face, int color, int x, int y); +CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face); +bool IsValidCompanyManagerFace(CompanyManagerFace cmf); -#endif /* PLAYER_FACE_H */ +#endif /* COMPANY_MANAGER_FACE_H */ diff --git a/src/player_func.h b/src/player_func.h index cc55f4661..66f5161a9 100644 --- a/src/player_func.h +++ b/src/player_func.h @@ -1,49 +1,49 @@ /* $Id$ */ -/** @file player_func.h Functions related to players. */ +/** @file company_func.h Functions related to companies. */ -#ifndef PLAYER_FUNC_H -#define PLAYER_FUNC_H +#ifndef COMPANY_FUNC_H +#define COMPANY_FUNC_H #include "core/math_func.hpp" #include "player_type.h" #include "tile_type.h" #include "strings_type.h" -void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player); +void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner); void GetNameOfOwner(Owner owner, TileIndex tile); -void SetLocalPlayer(PlayerID new_player); +void SetLocalCompany(CompanyID new_company); -extern PlayerByte _local_player; -extern PlayerByte _current_player; -/* NOSAVE: can be determined from player structs */ -extern byte _player_colors[MAX_PLAYERS]; -extern PlayerFace _player_face; ///< for player face storage in openttd.cfg +extern CompanyByte _local_company; +extern CompanyByte _current_company; -bool IsHumanPlayer(PlayerID pi); +extern byte _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs +extern CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg -static inline bool IsLocalPlayer() +bool IsHumanCompany(CompanyID company); + +static inline bool IsLocalCompany() { - return _local_player == _current_player; + return _local_company == _current_company; } -static inline bool IsInteractivePlayer(PlayerID pi) +static inline bool IsInteractiveCompany(CompanyID company) { - return pi == _local_player; + return company == _local_company; } struct HighScore { char company[100]; - StringID title; ///< NO_SAVE, has troubles with changing string-numbers. + StringID title; ///< NOSAVE, has troubles with changing string-numbers. uint16 score; ///< do NOT change type, will break hs.dat }; extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5 void SaveToHighScore(); void LoadFromHighScore(); -int8 SaveHighScoreValue(const Player *p); +int8 SaveHighScoreValue(const Company *p); int8 SaveHighScoreValueNetwork(); -#endif /* PLAYER_FUNC_H */ +#endif /* COMPANY_FUNC_H */ diff --git a/src/player_gui.cpp b/src/player_gui.cpp index 77a850ead..cd057a681 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -1,6 +1,6 @@ /* $Id$ */ -/** @file player_gui.cpp Player related GUIs. */ +/** @file company_gui.cpp Company related GUIs. */ #include "stdafx.h" #include "openttd.h" @@ -37,10 +37,10 @@ enum { FIRST_GUI_CALL = INT_MAX, ///< default value to specify thuis is the first call of the resizable gui }; -static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); -static void DoSelectPlayerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); +static void DoShowCompanyFinances(CompanyID company, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); +static void DoSelectCompanyManagerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); -static void DrawPlayerEconomyStats(const Player *p, bool small) +static void DrawCompanyEconomyStats(const Company *c, bool small) { int x, y, i, j, year; const Money (*tbl)[EXPENSES_END]; @@ -58,9 +58,9 @@ static void DrawPlayerEconomyStats(const Player *p, bool small) year = _cur_year - 2; j = 3; x = 215; - tbl = p->yearly_expenses + 2; + tbl = c->yearly_expenses + 2; do { - if (year >= p->inaugurated_year) { + if (year >= c->inaugurated_year) { SetDParam(0, year); DrawStringRightAlignedUnderline(x, 15, STR_7010, TC_FROMSTRING); sum = 0; @@ -99,30 +99,30 @@ static void DrawPlayerEconomyStats(const Player *p, bool small) } DrawString(2, y, STR_7026_BANK_BALANCE, TC_FROMSTRING); - SetDParam(0, p->player_money); + SetDParam(0, c->money); DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); y += 10; DrawString(2, y, STR_7027_LOAN, TC_FROMSTRING); - SetDParam(0, p->current_loan); + SetDParam(0, c->current_loan); DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); y += 12; GfxFillRect(182 - 75, y - 2, 182, y - 2, 215); - SetDParam(0, p->player_money - p->current_loan); + SetDParam(0, c->money - c->current_loan); DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); } -enum PlayerFinancesWindowWidgets { - PFW_WIDGET_TOGGLE_SIZE = 2, - PFW_WIDGET_INCREASE_LOAN = 6, - PFW_WIDGET_REPAY_LOAN = 7, +enum CompanyFinancesWindowWidgets { + CFW_WIDGET_TOGGLE_SIZE = 2, + CFW_WIDGET_INCREASE_LOAN = 6, + CFW_WIDGET_REPAY_LOAN = 7, }; -static const Widget _player_finances_widgets[] = { +static const Widget _company_finances_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 379, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 380, 394, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW}, @@ -134,7 +134,7 @@ static const Widget _player_finances_widgets[] = { { WIDGETS_END}, }; -static const Widget _player_finances_small_widgets[] = { +static const Widget _company_finances_small_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 253, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 254, 267, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW}, @@ -146,12 +146,12 @@ static const Widget _player_finances_small_widgets[] = { { WIDGETS_END}, }; -struct PlayerFinancesWindow : Window { +struct CompanyFinancesWindow : Window { bool small; - PlayerFinancesWindow(const WindowDesc *desc, PlayerID player, bool show_small, + CompanyFinancesWindow(const WindowDesc *desc, CompanyID company, bool show_small, bool show_stickied, int top, int left) : - Window(desc, player), + Window(desc, company), small(show_small) { this->caption_color = this->window_number; @@ -169,98 +169,98 @@ struct PlayerFinancesWindow : Window { virtual void OnPaint() { - PlayerID player = (PlayerID)this->window_number; - const Player *p = GetPlayer(player); + CompanyID company = (CompanyID)this->window_number; + const Company *c = GetCompany(company); - /* Recheck the size of the window as it might need to be resized due to the local player changing */ - int new_height = ((player != _local_player) ? 0 : 12) + ((this->small != 0) ? 48 : 74 + 10 * EXPENSES_END); + /* Recheck the size of the window as it might need to be resized due to the local company changing */ + int new_height = ((company != _local_company) ? 0 : 12) + ((this->small != 0) ? 48 : 74 + 10 * EXPENSES_END); if (this->height != new_height) { /* Make window dirty before and after resizing */ this->SetDirty(); this->height = new_height; this->SetDirty(); - this->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player); - this->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player); + this->SetWidgetHiddenState(CFW_WIDGET_INCREASE_LOAN, company != _local_company); + this->SetWidgetHiddenState(CFW_WIDGET_REPAY_LOAN, company != _local_company); } /* Borrow button only shows when there is any more money to loan */ - this->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan); + this->SetWidgetDisabledState(CFW_WIDGET_INCREASE_LOAN, c->current_loan == _economy.max_loan); /* Repay button only shows when there is any more money to repay */ - this->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0); + this->SetWidgetDisabledState(CFW_WIDGET_REPAY_LOAN, company != _local_company || c->current_loan == 0); - SetDParam(0, p->index); - SetDParam(1, p->index); + SetDParam(0, c->index); + SetDParam(1, c->index); SetDParam(2, LOAN_INTERVAL); this->DrawWidgets(); - DrawPlayerEconomyStats(p, this->small); + DrawCompanyEconomyStats(c, this->small); } virtual void OnClick(Point pt, int widget) { switch (widget) { - case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */ + case CFW_WIDGET_TOGGLE_SIZE: {/* toggle size */ bool new_mode = !this->small; bool stickied = !!(this->flags4 & WF_STICKY); int oldtop = this->top; ///< current top position of the window before closing it int oldleft = this->left; ///< current left position of the window before closing it - PlayerID player = (PlayerID)this->window_number; + CompanyID company = (CompanyID)this->window_number; delete this; /* Open up the (toggled size) Finance window at the same position as the previous */ - DoShowPlayerFinances(player, new_mode, stickied, oldtop, oldleft); + DoShowCompanyFinances(company, new_mode, stickied, oldtop, oldleft); } break; - case PFW_WIDGET_INCREASE_LOAN: /* increase loan */ + case CFW_WIDGET_INCREASE_LOAN: /* increase loan */ DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY)); break; - case PFW_WIDGET_REPAY_LOAN: /* repay loan */ + case CFW_WIDGET_REPAY_LOAN: /* repay loan */ DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN)); break; } } }; -static const WindowDesc _player_finances_desc = { +static const WindowDesc _company_finances_desc = { WDP_AUTO, WDP_AUTO, 407, 86 + 10 * EXPENSES_END, 407, 86 + 10 * EXPENSES_END, WC_FINANCES, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, - _player_finances_widgets, + _company_finances_widgets, }; -static const WindowDesc _player_finances_small_desc = { +static const WindowDesc _company_finances_small_desc = { WDP_AUTO, WDP_AUTO, 280, 60, 280, 60, WC_FINANCES, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, - _player_finances_small_widgets, + _company_finances_small_widgets, }; /** - * Open the small/large finance window of the player + * Open the small/large finance window of the company * - * @param player the player who's finances are requested to be seen + * @param company the company who's finances are requested to be seen * @param show_small show large or small version opf the window * @param show_stickied previous "stickyness" of the window * @param top previous top position of the window * @param left previous left position of the window * - * @pre is player a valid player + * @pre is company a valid company */ -static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top, int left) +static void DoShowCompanyFinances(CompanyID company, bool show_small, bool show_stickied, int top, int left) { - if (!IsValidPlayerID(player)) return; + if (!IsValidCompanyID(company)) return; - if (BringWindowToFrontById(WC_FINANCES, player)) return; - new PlayerFinancesWindow(show_small ? &_player_finances_small_desc : &_player_finances_desc, player, show_small, show_stickied, top, left); + if (BringWindowToFrontById(WC_FINANCES, company)) return; + new CompanyFinancesWindow(show_small ? &_company_finances_small_desc : &_company_finances_desc, company, show_small, show_stickied, top, left); } -void ShowPlayerFinances(PlayerID player) +void ShowCompanyFinances(CompanyID company) { - DoShowPlayerFinances(player, false, false); + DoShowCompanyFinances(company, false, false); } /* List of colours for the livery window */ @@ -321,24 +321,24 @@ public: } }; -struct SelectPlayerLiveryWindow : public Window { +struct SelectCompanyLiveryWindow : public Window { private: uint32 sel; LiveryClass livery_class; - enum PlayerLiveryWindowWidgets { - PLW_WIDGET_CLOSE, - PLW_WIDGET_CAPTION, - PLW_WIDGET_CLASS_GENERAL, - PLW_WIDGET_CLASS_RAIL, - PLW_WIDGET_CLASS_ROAD, - PLW_WIDGET_CLASS_SHIP, - PLW_WIDGET_CLASS_AIRCRAFT, - PLW_WIDGET_SPACER_CLASS, - PLW_WIDGET_SPACER_DROPDOWN, - PLW_WIDGET_PRI_COL_DROPDOWN, - PLW_WIDGET_SEC_COL_DROPDOWN, - PLW_WIDGET_MATRIX, + enum SelectCompanyLiveryWindowWidgets { + SCLW_WIDGET_CLOSE, + SCLW_WIDGET_CAPTION, + SCLW_WIDGET_CLASS_GENERAL, + SCLW_WIDGET_CLASS_RAIL, + SCLW_WIDGET_CLASS_ROAD, + SCLW_WIDGET_CLASS_SHIP, + SCLW_WIDGET_CLASS_AIRCRAFT, + SCLW_WIDGET_SPACER_CLASS, + SCLW_WIDGET_SPACER_DROPDOWN, + SCLW_WIDGET_PRI_COL_DROPDOWN, + SCLW_WIDGET_SEC_COL_DROPDOWN, + SCLW_WIDGET_MATRIX, }; void ShowColourDropDownMenu(uint32 widget) @@ -347,11 +347,11 @@ private: const Livery *livery; LiveryScheme scheme; - /* Disallow other player colours for the primary colour */ - if (HasBit(this->sel, LS_DEFAULT) && widget == PLW_WIDGET_PRI_COL_DROPDOWN) { - const Player *p; - FOR_ALL_PLAYERS(p) { - if (p->index != _local_player) SetBit(used_colours, p->player_color); + /* Disallow other company colours for the primary colour */ + if (HasBit(this->sel, LS_DEFAULT) && widget == SCLW_WIDGET_PRI_COL_DROPDOWN) { + const Company *c; + FOR_ALL_COMPANIES(c) { + if (c->index != _local_company) SetBit(used_colours, c->colour); } } @@ -360,36 +360,36 @@ private: if (HasBit(this->sel, scheme)) break; } if (scheme == LS_END) scheme = LS_DEFAULT; - livery = &GetPlayer((PlayerID)this->window_number)->livery[scheme]; + livery = &GetCompany((CompanyID)this->window_number)->livery[scheme]; DropDownList *list = new DropDownList(); for (uint i = 0; i < lengthof(_colour_dropdown); i++) { list->push_back(new DropDownListColourItem(i, HasBit(used_colours, i))); } - ShowDropDownList(this, list, widget == PLW_WIDGET_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget); + ShowDropDownList(this, list, widget == SCLW_WIDGET_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget); } public: - SelectPlayerLiveryWindow(const WindowDesc *desc, PlayerID player) : Window(desc, player) + SelectCompanyLiveryWindow(const WindowDesc *desc, CompanyID company) : Window(desc, company) { - this->caption_color = player; + this->caption_color = company; this->livery_class = LC_OTHER; this->sel = 1; - this->LowerWidget(PLW_WIDGET_CLASS_GENERAL); + this->LowerWidget(SCLW_WIDGET_CLASS_GENERAL); this->OnInvalidateData(_loaded_newgrf_features.has_2CC); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { - const Player *p = GetPlayer((PlayerID)this->window_number); + const Company *c = GetCompany((CompanyID)this->window_number); LiveryScheme scheme = LS_DEFAULT; int y = 51; /* Disable dropdown controls if no scheme is selected */ - this->SetWidgetDisabledState(PLW_WIDGET_PRI_COL_DROPDOWN, this->sel == 0); - this->SetWidgetDisabledState(PLW_WIDGET_SEC_COL_DROPDOWN, this->sel == 0); + this->SetWidgetDisabledState(SCLW_WIDGET_PRI_COL_DROPDOWN, this->sel == 0); + this->SetWidgetDisabledState(SCLW_WIDGET_SEC_COL_DROPDOWN, this->sel == 0); if (this->sel != 0) { for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { @@ -398,8 +398,8 @@ public: if (scheme == LS_END) scheme = LS_DEFAULT; } - SetDParam(0, STR_00D1_DARK_BLUE + p->livery[scheme].colour1); - SetDParam(1, STR_00D1_DARK_BLUE + p->livery[scheme].colour2); + SetDParam(0, STR_00D1_DARK_BLUE + c->livery[scheme].colour1); + SetDParam(1, STR_00D1_DARK_BLUE + c->livery[scheme].colour2); this->DrawWidgets(); @@ -408,17 +408,17 @@ public: bool sel = HasBit(this->sel, scheme) != 0; if (scheme != LS_DEFAULT) { - DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y); + DrawSprite(c->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y); } DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? TC_WHITE : TC_BLACK); - DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour1), 152, y); - DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD); + DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(c->livery[scheme].colour1), 152, y); + DrawString(165, y, STR_00D1_DARK_BLUE + c->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD); - if (!this->IsWidgetHidden(PLW_WIDGET_SEC_COL_DROPDOWN)) { - DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour2), 277, y); - DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD); + if (!this->IsWidgetHidden(SCLW_WIDGET_SEC_COL_DROPDOWN)) { + DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(c->livery[scheme].colour2), 277, y); + DrawString(290, y, STR_00D1_DARK_BLUE + c->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD); } y += 14; @@ -439,17 +439,17 @@ public: switch (widget) { /* Livery Class buttons */ - case PLW_WIDGET_CLASS_GENERAL: - case PLW_WIDGET_CLASS_RAIL: - case PLW_WIDGET_CLASS_ROAD: - case PLW_WIDGET_CLASS_SHIP: - case PLW_WIDGET_CLASS_AIRCRAFT: { + case SCLW_WIDGET_CLASS_GENERAL: + case SCLW_WIDGET_CLASS_RAIL: + case SCLW_WIDGET_CLASS_ROAD: + case SCLW_WIDGET_CLASS_SHIP: + case SCLW_WIDGET_CLASS_AIRCRAFT: { LiveryScheme scheme; - this->RaiseWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL); - this->livery_class = (LiveryClass)(widget - PLW_WIDGET_CLASS_GENERAL); + this->RaiseWidget(this->livery_class + SCLW_WIDGET_CLASS_GENERAL); + this->livery_class = (LiveryClass)(widget - SCLW_WIDGET_CLASS_GENERAL); this->sel = 0; - this->LowerWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL); + this->LowerWidget(this->livery_class + SCLW_WIDGET_CLASS_GENERAL); /* Select the first item in the list */ for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { @@ -459,21 +459,21 @@ public: } } this->height = 49 + livery_height[this->livery_class] * 14; - this->widget[PLW_WIDGET_MATRIX].bottom = this->height - 1; - this->widget[PLW_WIDGET_MATRIX].data = livery_height[this->livery_class] << 8 | 1; + this->widget[SCLW_WIDGET_MATRIX].bottom = this->height - 1; + this->widget[SCLW_WIDGET_MATRIX].data = livery_height[this->livery_class] << 8 | 1; MarkWholeScreenDirty(); break; } - case PLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */ - ShowColourDropDownMenu(PLW_WIDGET_PRI_COL_DROPDOWN); + case SCLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */ + ShowColourDropDownMenu(SCLW_WIDGET_PRI_COL_DROPDOWN); break; - case PLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */ - ShowColourDropDownMenu(PLW_WIDGET_SEC_COL_DROPDOWN); + case SCLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */ + ShowColourDropDownMenu(SCLW_WIDGET_SEC_COL_DROPDOWN); break; - case PLW_WIDGET_MATRIX: { + case SCLW_WIDGET_MATRIX: { LiveryScheme scheme; LiveryScheme j = (LiveryScheme)((pt.y - 48) / 14); @@ -485,7 +485,7 @@ public: /* If clicking on the left edge, toggle using the livery */ if (pt.x < 10) { - DoCommandP(0, j | (2 << 8), !GetPlayer((PlayerID)this->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR); + DoCommandP(0, j | (2 << 8), !GetCompany((CompanyID)this->window_number)->livery[j].in_use, NULL, CMD_SET_COMPANY_COLOR); } if (_ctrl_pressed) { @@ -503,7 +503,7 @@ public: { for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { if (HasBit(this->sel, scheme)) { - DoCommandP(0, scheme | (widget == PLW_WIDGET_PRI_COL_DROPDOWN ? 0 : 256), index, NULL, CMD_SET_PLAYER_COLOR); + DoCommandP(0, scheme | (widget == SCLW_WIDGET_PRI_COL_DROPDOWN ? 0 : 256), index, NULL, CMD_SET_COMPANY_COLOR); } } } @@ -516,16 +516,16 @@ public: has2cc = !!data; - int r = this->widget[has2cc ? PLW_WIDGET_SEC_COL_DROPDOWN : PLW_WIDGET_PRI_COL_DROPDOWN].right; - this->SetWidgetHiddenState(PLW_WIDGET_SEC_COL_DROPDOWN, !has2cc); - this->widget[PLW_WIDGET_CAPTION].right = r; - this->widget[PLW_WIDGET_SPACER_CLASS].right = r; - this->widget[PLW_WIDGET_MATRIX].right = r; + int r = this->widget[has2cc ? SCLW_WIDGET_SEC_COL_DROPDOWN : SCLW_WIDGET_PRI_COL_DROPDOWN].right; + this->SetWidgetHiddenState(SCLW_WIDGET_SEC_COL_DROPDOWN, !has2cc); + this->widget[SCLW_WIDGET_CAPTION].right = r; + this->widget[SCLW_WIDGET_SPACER_CLASS].right = r; + this->widget[SCLW_WIDGET_MATRIX].right = r; this->width = r + 1; } }; -static const Widget _select_player_livery_widgets[] = { +static const Widget _select_company_livery_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 399, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS }, { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_LIVERY_GENERAL_TIP }, @@ -541,34 +541,34 @@ static const Widget _select_player_livery_widgets[] = { { WIDGETS_END }, }; -static const WindowDesc _select_player_livery_desc = { +static const WindowDesc _select_company_livery_desc = { WDP_AUTO, WDP_AUTO, 400, 49 + 1 * 14, 400, 49 + 1 * 14, - WC_PLAYER_COLOR, WC_NONE, + WC_COMPANY_COLOR, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _select_player_livery_widgets, + _select_company_livery_widgets, }; /** - * Draws the face of a player. - * @param pf the player's face + * Draws the face of a company manager's face. + * @param cmf the company manager's face * @param color the (background) color of the gradient * @param x x-position to draw the face * @param y y-position to draw the face */ -void DrawPlayerFace(PlayerFace pf, int color, int x, int y) +void DrawCompanyManagerFace(CompanyManagerFace cmf, int color, int x, int y) { - GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM); + GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM); - bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; - bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0; - bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0; + bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0; + bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0; + bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0; SpriteID pal; /* Modify eye colour palette only if 2 or more valid values exist */ - if (_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2) { + if (_cmf_info[CMFV_EYE_COLOUR].valid_values[ge] < 2) { pal = PAL_NONE; } else { - switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) { + switch (GetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge)) { default: NOT_REACHED(); case 0: pal = PALETTE_TO_BROWN; break; case 1: pal = PALETTE_TO_BLUE; break; @@ -579,90 +579,90 @@ void DrawPlayerFace(PlayerFace pf, int color, int x, int y) /* Draw the gradient (background) */ DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y); - for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) { - switch (pfv) { - case PFV_MOUSTACHE: if (!has_moustache) continue; break; - case PFV_LIPS: /* FALL THROUGH */ - case PFV_NOSE: if (has_moustache) continue; break; - case PFV_TIE_EARRING: if (!has_tie_earring) continue; break; - case PFV_GLASSES: if (!has_glasses) continue; break; + for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) { + switch (cmfv) { + case CMFV_MOUSTACHE: if (!has_moustache) continue; break; + case CMFV_LIPS: /* FALL THROUGH */ + case CMFV_NOSE: if (has_moustache) continue; break; + case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break; + case CMFV_GLASSES: if (!has_glasses) continue; break; default: break; } - DrawSprite(GetPlayerFaceSprite(pf, pfv, ge), (pfv == PFV_EYEBROWS) ? pal : PAL_NONE, x, y); + DrawSprite(GetCompanyManagerFaceSprite(cmf, cmfv, ge), (cmfv == CMFV_EYEBROWS) ? pal : PAL_NONE, x, y); } } -/** Widget description for the normal/simple player face selection dialog */ -static const Widget _select_player_face_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX -{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION -{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 189, 14, 150, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON +/** Widget description for the normal/simple company manager face selection dialog */ +static const Widget _select_company_manager_face_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SCMFW_WIDGET_CLOSEBOX +{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // SCMFW_WIDGET_CAPTION +{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL +{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 189, 14, 150, 0x0, STR_NULL}, // SCMFW_WIDGET_SELECT_FACE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // SCMFW_WIDGET_CANCEL +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // SCMFW_WIDGET_ACCEPT +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // SCMFW_WIDGET_MALE +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // SCMFW_WIDGET_FEMALE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // SCMFW_WIDGET_RANDOM_NEW_FACE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON { WIDGETS_END}, }; -/** Widget description for the advanced player face selection dialog */ -static const Widget _select_player_face_adv_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX -{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION -{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 219, 14, 207, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // PFW_WIDGET_LOAD -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // PFW_WIDGET_FACECODE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // PFW_WIDGET_SAVE -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // PFW_WIDGET_ETHNICITY_EUR -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // PFW_WIDGET_ETHNICITY_AFR -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // PFW_WIDGET_HAS_MOUSTACHE_EARRING -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // PFW_WIDGET_HAS_GLASSES -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_R +/** Widget description for the advanced company manager face selection dialog */ +static const Widget _select_company_manager_face_adv_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SCMFW_WIDGET_CLOSEBOX +{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // SCMFW_WIDGET_CAPTION +{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL +{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 219, 14, 207, 0x0, STR_NULL}, // SCMFW_WIDGET_SELECT_FACE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // SCMFW_WIDGET_CANCEL +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // SCMFW_WIDGET_ACCEPT +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // SCMFW_WIDGET_MALE +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // SCMFW_WIDGET_FEMALE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // SCMFW_WIDGET_RANDOM_NEW_FACE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // SCMFW_WIDGET_LOAD +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // SCMFW_WIDGET_FACECODE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // SCMFW_WIDGET_SAVE +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // SCMFW_WIDGET_ETHNICITY_EUR +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // SCMFW_WIDGET_ETHNICITY_AFR +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // SCMFW_WIDGET_HAS_MOUSTACHE_EARRING +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // SCMFW_WIDGET_HAS_GLASSES +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // SCMFW_WIDGET_EYECOLOUR_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // SCMFW_WIDGET_EYECOLOUR +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // SCMFW_WIDGET_EYECOLOUR_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // SCMFW_WIDGET_CHIN_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // SCMFW_WIDGET_CHIN +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // SCMFW_WIDGET_CHIN_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // SCMFW_WIDGET_EYEBROWS_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // SCMFW_WIDGET_EYEBROWS +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // SCMFW_WIDGET_EYEBROWS_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // SCMFW_WIDGET_LIPS_MOUSTACHE_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // SCMFW_WIDGET_LIPS_MOUSTACHE +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // SCMFW_WIDGET_LIPS_MOUSTACHE_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // SCMFW_WIDGET_NOSE_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // SCMFW_WIDGET_NOSE +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // SCMFW_WIDGET_NOSE_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // SCMFW_WIDGET_HAIR_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // SCMFW_WIDGET_HAIR +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // SCMFW_WIDGET_HAIR_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // SCMFW_WIDGET_JACKET_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // SCMFW_WIDGET_JACKET +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // SCMFW_WIDGET_JACKET_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // SCMFW_WIDGET_COLLAR_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // SCMFW_WIDGET_COLLAR +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // SCMFW_WIDGET_COLLAR_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // SCMFW_WIDGET_TIE_EARRING_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // SCMFW_WIDGET_TIE_EARRING +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // SCMFW_WIDGET_TIE_EARRING_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // SCMFW_WIDGET_GLASSES_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // SCMFW_WIDGET_GLASSES +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // SCMFW_WIDGET_GLASSES_R { WIDGETS_END}, }; -class SelectPlayerFaceWindow : public Window +class SelectCompanyManagerFaceWindow : public Window { - PlayerFace face; // player face bits - bool advanced; // advance player face selection window + CompanyManagerFace face; ///< company manager face bits + bool advanced; ///< advanced company manager face selection window GenderEthnicity ge; bool is_female; @@ -670,58 +670,58 @@ class SelectPlayerFaceWindow : public Window /** * Names of the widgets. Keep them in the same order as in the widget array. - * Do not change the order of the widgets from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R, + * Do not change the order of the widgets from SCMFW_WIDGET_HAS_MOUSTACHE_EARRING to SCMFW_WIDGET_GLASSES_R, * this order is needed for the WE_CLICK event of DrawFaceStringLabel(). */ - enum PlayerFaceWindowWidgets { - PFW_WIDGET_CLOSEBOX = 0, - PFW_WIDGET_CAPTION, - PFW_WIDGET_TOGGLE_LARGE_SMALL, - PFW_WIDGET_SELECT_FACE, - PFW_WIDGET_CANCEL, - PFW_WIDGET_ACCEPT, - PFW_WIDGET_MALE, - PFW_WIDGET_FEMALE, - PFW_WIDGET_RANDOM_NEW_FACE, - PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON, - /* from here is the advanced player face selection window */ - PFW_WIDGET_LOAD, - PFW_WIDGET_FACECODE, - PFW_WIDGET_SAVE, - PFW_WIDGET_ETHNICITY_EUR, - PFW_WIDGET_ETHNICITY_AFR, - PFW_WIDGET_HAS_MOUSTACHE_EARRING, - PFW_WIDGET_HAS_GLASSES, - PFW_WIDGET_EYECOLOUR_L, - PFW_WIDGET_EYECOLOUR, - PFW_WIDGET_EYECOLOUR_R, - PFW_WIDGET_CHIN_L, - PFW_WIDGET_CHIN, - PFW_WIDGET_CHIN_R, - PFW_WIDGET_EYEBROWS_L, - PFW_WIDGET_EYEBROWS, - PFW_WIDGET_EYEBROWS_R, - PFW_WIDGET_LIPS_MOUSTACHE_L, - PFW_WIDGET_LIPS_MOUSTACHE, - PFW_WIDGET_LIPS_MOUSTACHE_R, - PFW_WIDGET_NOSE_L, - PFW_WIDGET_NOSE, - PFW_WIDGET_NOSE_R, - PFW_WIDGET_HAIR_L, - PFW_WIDGET_HAIR, - PFW_WIDGET_HAIR_R, - PFW_WIDGET_JACKET_L, - PFW_WIDGET_JACKET, - PFW_WIDGET_JACKET_R, - PFW_WIDGET_COLLAR_L, - PFW_WIDGET_COLLAR, - PFW_WIDGET_COLLAR_R, - PFW_WIDGET_TIE_EARRING_L, - PFW_WIDGET_TIE_EARRING, - PFW_WIDGET_TIE_EARRING_R, - PFW_WIDGET_GLASSES_L, - PFW_WIDGET_GLASSES, - PFW_WIDGET_GLASSES_R, + enum SelectCompanyManagerFaceWidgets { + SCMFW_WIDGET_CLOSEBOX = 0, + SCMFW_WIDGET_CAPTION, + SCMFW_WIDGET_TOGGLE_LARGE_SMALL, + SCMFW_WIDGET_SELECT_FACE, + SCMFW_WIDGET_CANCEL, + SCMFW_WIDGET_ACCEPT, + SCMFW_WIDGET_MALE, + SCMFW_WIDGET_FEMALE, + SCMFW_WIDGET_RANDOM_NEW_FACE, + SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON, + /* from here is the advanced company manager face selection window */ + SCMFW_WIDGET_LOAD, + SCMFW_WIDGET_FACECODE, + SCMFW_WIDGET_SAVE, + SCMFW_WIDGET_ETHNICITY_EUR, + SCMFW_WIDGET_ETHNICITY_AFR, + SCMFW_WIDGET_HAS_MOUSTACHE_EARRING, + SCMFW_WIDGET_HAS_GLASSES, + SCMFW_WIDGET_EYECOLOUR_L, + SCMFW_WIDGET_EYECOLOUR, + SCMFW_WIDGET_EYECOLOUR_R, + SCMFW_WIDGET_CHIN_L, + SCMFW_WIDGET_CHIN, + SCMFW_WIDGET_CHIN_R, + SCMFW_WIDGET_EYEBROWS_L, + SCMFW_WIDGET_EYEBROWS, + SCMFW_WIDGET_EYEBROWS_R, + SCMFW_WIDGET_LIPS_MOUSTACHE_L, + SCMFW_WIDGET_LIPS_MOUSTACHE, + SCMFW_WIDGET_LIPS_MOUSTACHE_R, + SCMFW_WIDGET_NOSE_L, + SCMFW_WIDGET_NOSE, + SCMFW_WIDGET_NOSE_R, + SCMFW_WIDGET_HAIR_L, + SCMFW_WIDGET_HAIR, + SCMFW_WIDGET_HAIR_R, + SCMFW_WIDGET_JACKET_L, + SCMFW_WIDGET_JACKET, + SCMFW_WIDGET_JACKET_R, + SCMFW_WIDGET_COLLAR_L, + SCMFW_WIDGET_COLLAR, + SCMFW_WIDGET_COLLAR_R, + SCMFW_WIDGET_TIE_EARRING_L, + SCMFW_WIDGET_TIE_EARRING, + SCMFW_WIDGET_TIE_EARRING_R, + SCMFW_WIDGET_GLASSES_L, + SCMFW_WIDGET_GLASSES, + SCMFW_WIDGET_GLASSES_R, }; /** * Draw dynamic a label to the left of the button and a value in the button @@ -754,17 +754,17 @@ class SelectPlayerFaceWindow : public Window void UpdateData() { - this->ge = (GenderEthnicity)GB(this->face, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity + this->ge = (GenderEthnicity)GB(this->face, _cmf_info[CMFV_GEN_ETHN].offset, _cmf_info[CMFV_GEN_ETHN].length); // get the gender and ethnicity this->is_female = HasBit(this->ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female - this->is_moust_male = !is_female && GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge) != 0; // is a male face with moustache + this->is_moust_male = !is_female && GetCompanyManagerFaceBits(this->face, CMFV_HAS_MOUSTACHE, this->ge) != 0; // is a male face with moustache } public: - SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number) + SelectCompanyManagerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number) { this->parent = parent; this->caption_color = this->window_number; - this->face = GetPlayer((PlayerID)this->window_number)->face; + this->face = GetCompany((CompanyID)this->window_number)->face; this->advanced = advanced; this->UpdateData(); @@ -781,105 +781,105 @@ public: virtual void OnPaint() { /* lower the non-selected gender button */ - this->SetWidgetLoweredState(PFW_WIDGET_MALE, !this->is_female); - this->SetWidgetLoweredState(PFW_WIDGET_FEMALE, this->is_female); + this->SetWidgetLoweredState(SCMFW_WIDGET_MALE, !this->is_female); + this->SetWidgetLoweredState(SCMFW_WIDGET_FEMALE, this->is_female); - /* advanced player face selection window */ + /* advanced company manager face selection window */ if (this->advanced) { /* lower the non-selected ethnicity button */ - this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_EUR, !HasBit(this->ge, ETHNICITY_BLACK)); - this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_AFR, HasBit(this->ge, ETHNICITY_BLACK)); + this->SetWidgetLoweredState(SCMFW_WIDGET_ETHNICITY_EUR, !HasBit(this->ge, ETHNICITY_BLACK)); + this->SetWidgetLoweredState(SCMFW_WIDGET_ETHNICITY_AFR, HasBit(this->ge, ETHNICITY_BLACK)); - /* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options + /* Disable dynamically the widgets which CompanyManagerFaceVariable has less than 2 options * (or in other words you haven't any choice). * If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */ /* Eye colour buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_EYE_COLOUR].valid_values[this->ge] < 2, - PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_EYE_COLOUR].valid_values[this->ge] < 2, + SCMFW_WIDGET_EYECOLOUR, SCMFW_WIDGET_EYECOLOUR_L, SCMFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END); /* Chin buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_CHIN].valid_values[this->ge] < 2, - PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_CHIN].valid_values[this->ge] < 2, + SCMFW_WIDGET_CHIN, SCMFW_WIDGET_CHIN_L, SCMFW_WIDGET_CHIN_R, WIDGET_LIST_END); /* Eyebrows buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_EYEBROWS].valid_values[this->ge] < 2, - PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_EYEBROWS].valid_values[this->ge] < 2, + SCMFW_WIDGET_EYEBROWS, SCMFW_WIDGET_EYEBROWS_L, SCMFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END); /* Lips or (if it a male face with a moustache) moustache buttons */ - this->SetWidgetsDisabledState(_pf_info[this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[this->ge] < 2, - PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[this->is_moust_male ? CMFV_MOUSTACHE : CMFV_LIPS].valid_values[this->ge] < 2, + SCMFW_WIDGET_LIPS_MOUSTACHE, SCMFW_WIDGET_LIPS_MOUSTACHE_L, SCMFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END); /* Nose buttons | male faces with moustache haven't any nose options */ - this->SetWidgetsDisabledState(_pf_info[PFV_NOSE].valid_values[this->ge] < 2 || this->is_moust_male, - PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_NOSE].valid_values[this->ge] < 2 || this->is_moust_male, + SCMFW_WIDGET_NOSE, SCMFW_WIDGET_NOSE_L, SCMFW_WIDGET_NOSE_R, WIDGET_LIST_END); /* Hair buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_HAIR].valid_values[this->ge] < 2, - PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_HAIR].valid_values[this->ge] < 2, + SCMFW_WIDGET_HAIR, SCMFW_WIDGET_HAIR_L, SCMFW_WIDGET_HAIR_R, WIDGET_LIST_END); /* Jacket buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_JACKET].valid_values[this->ge] < 2, - PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_JACKET].valid_values[this->ge] < 2, + SCMFW_WIDGET_JACKET, SCMFW_WIDGET_JACKET_L, SCMFW_WIDGET_JACKET_R, WIDGET_LIST_END); /* Collar buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_COLLAR].valid_values[this->ge] < 2, - PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_COLLAR].valid_values[this->ge] < 2, + SCMFW_WIDGET_COLLAR, SCMFW_WIDGET_COLLAR_L, SCMFW_WIDGET_COLLAR_R, WIDGET_LIST_END); /* Tie/earring buttons | female faces without earring haven't any earring options */ - this->SetWidgetsDisabledState(_pf_info[PFV_TIE_EARRING].valid_values[this->ge] < 2 || - (this->is_female && GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge) == 0), - PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_TIE_EARRING].valid_values[this->ge] < 2 || + (this->is_female && GetCompanyManagerFaceBits(this->face, CMFV_HAS_TIE_EARRING, this->ge) == 0), + SCMFW_WIDGET_TIE_EARRING, SCMFW_WIDGET_TIE_EARRING_L, SCMFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END); /* Glasses buttons | faces without glasses haven't any glasses options */ - this->SetWidgetsDisabledState(_pf_info[PFV_GLASSES].valid_values[this->ge] < 2 || GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge) == 0, - PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_GLASSES].valid_values[this->ge] < 2 || GetCompanyManagerFaceBits(this->face, CMFV_HAS_GLASSES, this->ge) == 0, + SCMFW_WIDGET_GLASSES, SCMFW_WIDGET_GLASSES_L, SCMFW_WIDGET_GLASSES_R, WIDGET_LIST_END); } this->DrawWidgets(); - /* Draw dynamic button value and labels for the advanced player face selection window */ + /* Draw dynamic button value and labels for the advanced company manager face selection window */ if (this->advanced) { if (this->is_female) { /* Only for female faces */ - this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge), true ); - this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetCompanyManagerFaceBits(this->face, CMFV_HAS_TIE_EARRING, this->ge), true ); + this->DrawFaceStringLabel(SCMFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetCompanyManagerFaceBits(this->face, CMFV_TIE_EARRING, this->ge), false); } else { /* Only for male faces */ - this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge), true ); - this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetCompanyManagerFaceBits(this->face, CMFV_HAS_MOUSTACHE, this->ge), true ); + this->DrawFaceStringLabel(SCMFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetCompanyManagerFaceBits(this->face, CMFV_TIE_EARRING, this->ge), false); } if (this->is_moust_male) { /* Only for male faces with moustache */ - this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_MOUSTACHE, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetCompanyManagerFaceBits(this->face, CMFV_MOUSTACHE, this->ge), false); } else { /* Only for female faces or male faces without moustache */ - this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetPlayerFaceBits(this->face, PFV_LIPS, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetCompanyManagerFaceBits(this->face, CMFV_LIPS, this->ge), false); } /* For all faces */ - this->DrawFaceStringLabel(PFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge), true ); - this->DrawFaceStringLabel(PFW_WIDGET_HAIR, STR_FACE_HAIR, GetPlayerFaceBits(this->face, PFV_HAIR, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetPlayerFaceBits(this->face, PFV_EYEBROWS, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetPlayerFaceBits(this->face, PFV_EYE_COLOUR, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_GLASSES, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_NOSE, STR_FACE_NOSE, GetPlayerFaceBits(this->face, PFV_NOSE, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_CHIN, STR_FACE_CHIN, GetPlayerFaceBits(this->face, PFV_CHIN, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_JACKET, STR_FACE_JACKET, GetPlayerFaceBits(this->face, PFV_JACKET, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetPlayerFaceBits(this->face, PFV_COLLAR, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetCompanyManagerFaceBits(this->face, CMFV_HAS_GLASSES, this->ge), true ); + this->DrawFaceStringLabel(SCMFW_WIDGET_HAIR, STR_FACE_HAIR, GetCompanyManagerFaceBits(this->face, CMFV_HAIR, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetCompanyManagerFaceBits(this->face, CMFV_EYEBROWS, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetCompanyManagerFaceBits(this->face, CMFV_EYE_COLOUR, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetCompanyManagerFaceBits(this->face, CMFV_GLASSES, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_NOSE, STR_FACE_NOSE, GetCompanyManagerFaceBits(this->face, CMFV_NOSE, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_CHIN, STR_FACE_CHIN, GetCompanyManagerFaceBits(this->face, CMFV_CHIN, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_JACKET, STR_FACE_JACKET, GetCompanyManagerFaceBits(this->face, CMFV_JACKET, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetCompanyManagerFaceBits(this->face, CMFV_COLLAR, this->ge), false); } - /* Draw the player face picture */ - DrawPlayerFace(this->face, GetPlayer((PlayerID)this->window_number)->player_color, 2, 16); + /* Draw the company manager face picture */ + DrawCompanyManagerFace(this->face, GetCompany((CompanyID)this->window_number)->colour, 2, 16); } virtual void OnClick(Point pt, int widget) { switch (widget) { /* Toggle size, advanced/simple face selection */ - case PFW_WIDGET_TOGGLE_LARGE_SMALL: - case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: { - DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE); + case SCMFW_WIDGET_TOGGLE_LARGE_SMALL: + case SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: { + DoCommandP(0, 0, this->face, NULL, CMD_SET_COMPANY_MANAGER_FACE); /* Backup some data before deletion */ int oldtop = this->top; ///< current top position of the window before closing it @@ -890,99 +890,99 @@ public: delete this; /* Open up the (toggled size) Face selection window at the same position as the previous */ - DoSelectPlayerFace(parent, adv, oldtop, oldleft); + DoSelectCompanyManagerFace(parent, adv, oldtop, oldleft); } break; /* OK button */ - case PFW_WIDGET_ACCEPT: - DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE); + case SCMFW_WIDGET_ACCEPT: + DoCommandP(0, 0, this->face, NULL, CMD_SET_COMPANY_MANAGER_FACE); /* Fall-Through */ /* Cancel button */ - case PFW_WIDGET_CANCEL: + case SCMFW_WIDGET_CANCEL: delete this; break; /* Load button */ - case PFW_WIDGET_LOAD: - this->face = _player_face; - ScaleAllPlayerFaceBits(this->face); + case SCMFW_WIDGET_LOAD: + this->face = _company_manager_face; + ScaleAllCompanyManagerFaceBits(this->face); ShowErrorMessage(INVALID_STRING_ID, STR_FACE_LOAD_DONE, 0, 0); this->UpdateData(); this->SetDirty(); break; - /* 'Player face number' button, view and/or set player face number */ - case PFW_WIDGET_FACECODE: + /* 'Company manager face number' button, view and/or set company manager face number */ + case SCMFW_WIDGET_FACECODE: SetDParam(0, this->face); ShowQueryString(STR_JUST_INT, STR_FACE_FACECODE_CAPTION, 10 + 1, 0, this, CS_NUMERAL, QSF_NONE); break; /* Save button */ - case PFW_WIDGET_SAVE: - _player_face = this->face; + case SCMFW_WIDGET_SAVE: + _company_manager_face = this->face; ShowErrorMessage(INVALID_STRING_ID, STR_FACE_SAVE_DONE, 0, 0); break; /* Toggle gender (male/female) button */ - case PFW_WIDGET_MALE: - case PFW_WIDGET_FEMALE: - SetPlayerFaceBits(this->face, PFV_GENDER, this->ge, widget - PFW_WIDGET_MALE); - ScaleAllPlayerFaceBits(this->face); + case SCMFW_WIDGET_MALE: + case SCMFW_WIDGET_FEMALE: + SetCompanyManagerFaceBits(this->face, CMFV_GENDER, this->ge, widget - SCMFW_WIDGET_MALE); + ScaleAllCompanyManagerFaceBits(this->face); this->UpdateData(); this->SetDirty(); break; /* Randomize face button */ - case PFW_WIDGET_RANDOM_NEW_FACE: - RandomPlayerFaceBits(this->face, this->ge, this->advanced); + case SCMFW_WIDGET_RANDOM_NEW_FACE: + RandomCompanyManagerFaceBits(this->face, this->ge, this->advanced); this->UpdateData(); this->SetDirty(); break; /* Toggle ethnicity (european/african) button */ - case PFW_WIDGET_ETHNICITY_EUR: - case PFW_WIDGET_ETHNICITY_AFR: - SetPlayerFaceBits(this->face, PFV_ETHNICITY, this->ge, widget - PFW_WIDGET_ETHNICITY_EUR); - ScaleAllPlayerFaceBits(this->face); + case SCMFW_WIDGET_ETHNICITY_EUR: + case SCMFW_WIDGET_ETHNICITY_AFR: + SetCompanyManagerFaceBits(this->face, CMFV_ETHNICITY, this->ge, widget - SCMFW_WIDGET_ETHNICITY_EUR); + ScaleAllCompanyManagerFaceBits(this->face); this->UpdateData(); this->SetDirty(); break; default: - /* For all buttons from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R is the same function. + /* For all buttons from SCMFW_WIDGET_HAS_MOUSTACHE_EARRING to SCMFW_WIDGET_GLASSES_R is the same function. * Therefor is this combined function. - * First it checks which PlayerFaceVariable will be change and then + * First it checks which CompanyManagerFaceVariable will be change and then * a: invert the value for boolean variables - * or b: it checks inside of IncreasePlayerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */ - if (this->advanced && widget >= PFW_WIDGET_HAS_MOUSTACHE_EARRING && widget <= PFW_WIDGET_GLASSES_R) { - PlayerFaceVariable pfv; // which PlayerFaceVariable shall be edited + * or b: it checks inside of IncreaseCompanyManagerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */ + if (this->advanced && widget >= SCMFW_WIDGET_HAS_MOUSTACHE_EARRING && widget <= SCMFW_WIDGET_GLASSES_R) { + CompanyManagerFaceVariable cmfv; // which CompanyManagerFaceVariable shall be edited - if (widget < PFW_WIDGET_EYECOLOUR_L) { // Bool buttons - switch (widget - PFW_WIDGET_HAS_MOUSTACHE_EARRING) { + if (widget < SCMFW_WIDGET_EYECOLOUR_L) { // Bool buttons + switch (widget - SCMFW_WIDGET_HAS_MOUSTACHE_EARRING) { default: NOT_REACHED(); - case 0: pfv = this->is_female ? PFV_HAS_TIE_EARRING : PFV_HAS_MOUSTACHE; break; // Has earring/moustache button - case 1: pfv = PFV_HAS_GLASSES; break; // Has glasses button + case 0: cmfv = this->is_female ? CMFV_HAS_TIE_EARRING : CMFV_HAS_MOUSTACHE; break; // Has earring/moustache button + case 1: cmfv = CMFV_HAS_GLASSES; break; // Has glasses button } - SetPlayerFaceBits(this->face, pfv, this->ge, !GetPlayerFaceBits(this->face, pfv, this->ge)); - ScaleAllPlayerFaceBits(this->face); + SetCompanyManagerFaceBits(this->face, cmfv, this->ge, !GetCompanyManagerFaceBits(this->face, cmfv, this->ge)); + ScaleAllCompanyManagerFaceBits(this->face); } else { // Value buttons - switch ((widget - PFW_WIDGET_EYECOLOUR_L) / 3) { + switch ((widget - SCMFW_WIDGET_EYECOLOUR_L) / 3) { default: NOT_REACHED(); - case 0: pfv = PFV_EYE_COLOUR; break; // Eye colour buttons - case 1: pfv = PFV_CHIN; break; // Chin buttons - case 2: pfv = PFV_EYEBROWS; break; // Eyebrows buttons - case 3: pfv = this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS; break; // Moustache or lips buttons - case 4: pfv = PFV_NOSE; break; // Nose buttons - case 5: pfv = PFV_HAIR; break; // Hair buttons - case 6: pfv = PFV_JACKET; break; // Jacket buttons - case 7: pfv = PFV_COLLAR; break; // Collar buttons - case 8: pfv = PFV_TIE_EARRING; break; // Tie/earring buttons - case 9: pfv = PFV_GLASSES; break; // Glasses buttons + case 0: cmfv = CMFV_EYE_COLOUR; break; // Eye colour buttons + case 1: cmfv = CMFV_CHIN; break; // Chin buttons + case 2: cmfv = CMFV_EYEBROWS; break; // Eyebrows buttons + case 3: cmfv = this->is_moust_male ? CMFV_MOUSTACHE : CMFV_LIPS; break; // Moustache or lips buttons + case 4: cmfv = CMFV_NOSE; break; // Nose buttons + case 5: cmfv = CMFV_HAIR; break; // Hair buttons + case 6: cmfv = CMFV_JACKET; break; // Jacket buttons + case 7: cmfv = CMFV_COLLAR; break; // Collar buttons + case 8: cmfv = CMFV_TIE_EARRING; break; // Tie/earring buttons + case 9: cmfv = CMFV_GLASSES; break; // Glasses buttons } /* 0 == left (_L), 1 == middle or 2 == right (_R) - button click */ - IncreasePlayerFaceBits(this->face, pfv, this->ge, (((widget - PFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1); + IncreaseCompanyManagerFaceBits(this->face, cmfv, this->ge, (((widget - SCMFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1); } this->UpdateData(); this->SetDirty(); @@ -994,10 +994,10 @@ public: virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; - /* Set a new player face number */ + /* Set a new company manager face number */ if (!StrEmpty(str)) { this->face = strtoul(str, NULL, 10); - ScaleAllPlayerFaceBits(this->face); + ScaleAllCompanyManagerFaceBits(this->face); ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_SET, 0, 0); this->UpdateData(); this->SetDirty(); @@ -1007,58 +1007,56 @@ public: } }; -/** normal/simple player face selection window description */ -static const WindowDesc _select_player_face_desc = { +/** normal/simple company manager face selection window description */ +static const WindowDesc _select_company_manager_face_desc = { WDP_AUTO, WDP_AUTO, 190, 163, 190, 163, - WC_PLAYER_FACE, WC_NONE, + WC_COMPANY_MANAGER_FACE, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _select_player_face_widgets, + _select_company_manager_face_widgets, }; -/** advanced player face selection window description */ -static const WindowDesc _select_player_face_adv_desc = { +/** advanced company manager face selection window description */ +static const WindowDesc _select_company_manager_face_adv_desc = { WDP_AUTO, WDP_AUTO, 220, 220, 220, 220, - WC_PLAYER_FACE, WC_NONE, + WC_COMPANY_MANAGER_FACE, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _select_player_face_adv_widgets, + _select_company_manager_face_adv_widgets, }; /** - * Open the simple/advanced player face selection window + * Open the simple/advanced company manager face selection window * - * @param player the player which face shall be edited - * @param adv simple or advanced player face selection window + * @param parent the parent company window + * @param adv simple or advanced face selection window * @param top previous top position of the window * @param left previous left position of the window - * - * @pre is player a valid player */ -static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left) +static void DoSelectCompanyManagerFace(Window *parent, bool adv, int top, int left) { - if (!IsValidPlayerID((PlayerID)parent->window_number)) return; + if (!IsValidCompanyID((CompanyID)parent->window_number)) return; - if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return; - new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv, top, left); // simple or advanced window + if (BringWindowToFrontById(WC_COMPANY_MANAGER_FACE, parent->window_number)) return; + new SelectCompanyManagerFaceWindow(adv ? &_select_company_manager_face_adv_desc : &_select_company_manager_face_desc, parent, adv, top, left); // simple or advanced window } /* Names of the widgets. Keep them in the same order as in the widget array */ -enum PlayerCompanyWindowWidgets { - PCW_WIDGET_CLOSEBOX = 0, - PCW_WIDGET_CAPTION, - PCW_WIDGET_FACE, - PCW_WIDGET_NEW_FACE, - PCW_WIDGET_COLOR_SCHEME, - PCW_WIDGET_PRESIDENT_NAME, - PCW_WIDGET_COMPANY_NAME, - PCW_WIDGET_BUILD_VIEW_HQ, - PCW_WIDGET_RELOCATE_HQ, - PCW_WIDGET_BUY_SHARE, - PCW_WIDGET_SELL_SHARE, - PCW_WIDGET_COMPANY_PASSWORD, +enum CompanyWindowWidgets { + CW_WIDGET_CLOSEBOX = 0, + CW_WIDGET_CAPTION, + CW_WIDGET_FACE, + CW_WIDGET_NEW_FACE, + CW_WIDGET_COLOR_SCHEME, + CW_WIDGET_PRESIDENT_NAME, + CW_WIDGET_COMPANY_NAME, + CW_WIDGET_BUILD_VIEW_HQ, + CW_WIDGET_RELOCATE_HQ, + CW_WIDGET_BUY_SHARE, + CW_WIDGET_SELL_SHARE, + CW_WIDGET_COMPANY_PASSWORD, }; -static const Widget _player_company_widgets[] = { +static const Widget _company_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 359, 0, 13, STR_7001, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 359, 14, 157, 0x0, STR_NULL}, @@ -1077,9 +1075,9 @@ static const Widget _player_company_widgets[] = { /** * Draws text "Vehicles:" and number of all vehicle types, or "(none)" - * @param player ID of player to print statistics of + * @param company ID of company to print statistics of */ -static void DrawPlayerVehiclesAmount(PlayerID player) +static void DrawCompanyVehiclesAmount(CompanyID company) { const int x = 110; int y = 63; @@ -1092,7 +1090,7 @@ static void DrawPlayerVehiclesAmount(PlayerID player) DrawString(x, y, STR_7039_VEHICLES, TC_FROMSTRING); FOR_ALL_VEHICLES(v) { - if (v->owner == player) { + if (v->owner == company) { switch (v->type) { case VEH_TRAIN: if (IsFrontEngine(v)) train++; break; case VEH_ROAD: if (IsRoadVehFront(v)) road++; break; @@ -1131,29 +1129,29 @@ static void DrawPlayerVehiclesAmount(PlayerID player) } } -int GetAmountOwnedBy(const Player *p, PlayerID owner) +int GetAmountOwnedBy(const Company *c, Owner owner) { - return (p->share_owners[0] == owner) + - (p->share_owners[1] == owner) + - (p->share_owners[2] == owner) + - (p->share_owners[3] == owner); + return (c->share_owners[0] == owner) + + (c->share_owners[1] == owner) + + (c->share_owners[2] == owner) + + (c->share_owners[3] == owner); } /** * Draws list of all companies with shares - * @param p pointer to the Player structure + * @param c pointer to the Company structure */ -static void DrawCompanyOwnerText(const Player *p) +static void DrawCompanyOwnerText(const Company *c) { - const Player *p2; + const Company *c2; uint num = 0; const byte height = GetCharacterHeight(FS_NORMAL); - FOR_ALL_PLAYERS(p2) { - uint amt = GetAmountOwnedBy(p, p2->index); + FOR_ALL_COMPANIES(c2) { + uint amt = GetAmountOwnedBy(c, c2->index); if (amt != 0) { SetDParam(0, amt * 25); - SetDParam(1, p2->index); + SetDParam(1, c2->index); DrawString(120, (num++) * height + 116, STR_707D_OWNED_BY, TC_FROMSTRING); } @@ -1161,16 +1159,13 @@ static void DrawCompanyOwnerText(const Player *p) } /** - * Player company window event definition - * - * @param w window pointer - * @param e event been triggered + * Window with general information about a company */ -struct PlayerCompanyWindow : Window +struct CompanyWindow : Window { - PlayerCompanyWindowWidgets query_widget; + CompanyWindowWidgets query_widget; - PlayerCompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) + CompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->caption_color = this->window_number; this->FindWindowPlacementAndResize(desc); @@ -1178,102 +1173,102 @@ struct PlayerCompanyWindow : Window virtual void OnPaint() { - const Player *p = GetPlayer((PlayerID)this->window_number); - bool local = this->window_number == _local_player; - - this->SetWidgetHiddenState(PCW_WIDGET_NEW_FACE, !local); - this->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME, !local); - this->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local); - this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME, !local); - this->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_HQ == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ; - if (local && p->location_of_HQ != 0) this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built. - this->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_HQ == 0); - this->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_HQ == 0); - this->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE, local); - this->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE, local); - this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking); + const Company *c = GetCompany((CompanyID)this->window_number); + bool local = this->window_number == _local_company; + + this->SetWidgetHiddenState(CW_WIDGET_NEW_FACE, !local); + this->SetWidgetHiddenState(CW_WIDGET_COLOR_SCHEME, !local); + this->SetWidgetHiddenState(CW_WIDGET_PRESIDENT_NAME, !local); + this->SetWidgetHiddenState(CW_WIDGET_COMPANY_NAME, !local); + this->widget[CW_WIDGET_BUILD_VIEW_HQ].data = (local && c->location_of_HQ == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ; + if (local && c->location_of_HQ != 0) this->widget[CW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built. + this->SetWidgetDisabledState(CW_WIDGET_BUILD_VIEW_HQ, !local && c->location_of_HQ == 0); + this->SetWidgetHiddenState(CW_WIDGET_RELOCATE_HQ, !local || c->location_of_HQ == 0); + this->SetWidgetHiddenState(CW_WIDGET_BUY_SHARE, local); + this->SetWidgetHiddenState(CW_WIDGET_SELL_SHARE, local); + this->SetWidgetHiddenState(CW_WIDGET_COMPANY_PASSWORD, !local || !_networking); if (!local) { if (_settings_game.economy.allow_shares) { // Shares are allowed /* If all shares are owned by someone (none by nobody), disable buy button */ - this->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 || - /* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */ - (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) || + this->SetWidgetDisabledState(CW_WIDGET_BUY_SHARE, GetAmountOwnedBy(c, INVALID_OWNER) == 0 || + /* Only 25% left to buy. If the company is human, disable buying it up.. TODO issues! */ + (GetAmountOwnedBy(c, INVALID_OWNER) == 1 && !c->is_ai) || /* Spectators cannot do anything of course */ - _local_player == PLAYER_SPECTATOR); + _local_company == COMPANY_SPECTATOR); - /* If the player doesn't own any shares, disable sell button */ - this->SetWidgetDisabledState(PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) || + /* If the company doesn't own any shares, disable sell button */ + this->SetWidgetDisabledState(CW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(c, _local_company) == 0) || /* Spectators cannot do anything of course */ - _local_player == PLAYER_SPECTATOR); + _local_company == COMPANY_SPECTATOR); } else { // Shares are not allowed, disable buy/sell buttons - this->DisableWidget(PCW_WIDGET_BUY_SHARE); - this->DisableWidget(PCW_WIDGET_SELL_SHARE); + this->DisableWidget(CW_WIDGET_BUY_SHARE); + this->DisableWidget(CW_WIDGET_SELL_SHARE); } } - SetDParam(0, p->index); - SetDParam(1, p->index); + SetDParam(0, c->index); + SetDParam(1, c->index); this->DrawWidgets(); - /* Player face */ - DrawPlayerFace(p->face, p->player_color, 2, 16); + /* Company manager's face */ + DrawCompanyManagerFace(c->face, c->colour, 2, 16); /* "xxx (Manager)" */ - SetDParam(0, p->index); + SetDParam(0, c->index); DrawStringMultiCenter(48, 141, STR_7037_PRESIDENT, MAX_LENGTH_PRESIDENT_NAME_PIXELS); /* "Inaugurated:" */ - SetDParam(0, p->inaugurated_year); + SetDParam(0, c->inaugurated_year); DrawString(110, 23, STR_7038_INAUGURATED, TC_FROMSTRING); /* "Colour scheme:" */ DrawString(110, 43, STR_7006_COLOR_SCHEME, TC_FROMSTRING); /* Draw company-colour bus */ - DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 44); + DrawSprite(SPR_VEH_BUS_SW_VIEW, COMPANY_SPRITE_COLOR(c->index), 215, 44); /* "Vehicles:" */ - DrawPlayerVehiclesAmount((PlayerID)this->window_number); + DrawCompanyVehiclesAmount((CompanyID)this->window_number); /* "Company value:" */ - SetDParam(0, CalculateCompanyValue(p)); + SetDParam(0, CalculateCompanyValue(c)); DrawString(110, 106, STR_7076_COMPANY_VALUE, TC_FROMSTRING); /* Shares list */ - DrawCompanyOwnerText(p); + DrawCompanyOwnerText(c); } virtual void OnClick(Point pt, int widget) { switch (widget) { - case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace(this, false); break; + case CW_WIDGET_NEW_FACE: DoSelectCompanyManagerFace(this, false); break; - case PCW_WIDGET_COLOR_SCHEME: - if (BringWindowToFrontById(WC_PLAYER_COLOR, this->window_number)) break; - new SelectPlayerLiveryWindow(&_select_player_livery_desc, (PlayerID)this->window_number); + case CW_WIDGET_COLOR_SCHEME: + if (BringWindowToFrontById(WC_COMPANY_COLOR, this->window_number)) break; + new SelectCompanyLiveryWindow(&_select_company_livery_desc, (CompanyID)this->window_number); break; - case PCW_WIDGET_PRESIDENT_NAME: - this->query_widget = PCW_WIDGET_PRESIDENT_NAME; + case CW_WIDGET_PRESIDENT_NAME: + this->query_widget = CW_WIDGET_PRESIDENT_NAME; SetDParam(0, this->window_number); ShowQueryString(STR_PLAYER_NAME, STR_700B_PRESIDENT_S_NAME, MAX_LENGTH_PRESIDENT_NAME_BYTES, MAX_LENGTH_PRESIDENT_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT); break; - case PCW_WIDGET_COMPANY_NAME: - this->query_widget = PCW_WIDGET_COMPANY_NAME; + case CW_WIDGET_COMPANY_NAME: + this->query_widget = CW_WIDGET_COMPANY_NAME; SetDParam(0, this->window_number); ShowQueryString(STR_COMPANY_NAME, STR_700A_COMPANY_NAME, MAX_LENGTH_COMPANY_NAME_BYTES, MAX_LENGTH_COMPANY_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT); break; - case PCW_WIDGET_BUILD_VIEW_HQ: { - TileIndex tile = GetPlayer((PlayerID)this->window_number)->location_of_HQ; + case CW_WIDGET_BUILD_VIEW_HQ: { + TileIndex tile = GetCompany((CompanyID)this->window_number)->location_of_HQ; if (tile == 0) { - if ((byte)this->window_number != _local_player) return; + if ((byte)this->window_number != _local_company) return; SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this); SetTileSelectSize(2, 2); - this->LowerWidget(PCW_WIDGET_BUILD_VIEW_HQ); - this->InvalidateWidget(PCW_WIDGET_BUILD_VIEW_HQ); + this->LowerWidget(CW_WIDGET_BUILD_VIEW_HQ); + this->InvalidateWidget(CW_WIDGET_BUILD_VIEW_HQ); } else { if (_ctrl_pressed) { ShowExtraViewPortWindow(tile); @@ -1284,24 +1279,24 @@ struct PlayerCompanyWindow : Window break; } - case PCW_WIDGET_RELOCATE_HQ: + case CW_WIDGET_RELOCATE_HQ: SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this); SetTileSelectSize(2, 2); - this->LowerWidget(PCW_WIDGET_RELOCATE_HQ); - this->InvalidateWidget(PCW_WIDGET_RELOCATE_HQ); + this->LowerWidget(CW_WIDGET_RELOCATE_HQ); + this->InvalidateWidget(CW_WIDGET_RELOCATE_HQ); break; - case PCW_WIDGET_BUY_SHARE: + case CW_WIDGET_BUY_SHARE: DoCommandP(0, this->window_number, 0, NULL, CMD_BUY_SHARE_IN_COMPANY | CMD_MSG(STR_707B_CAN_T_BUY_25_SHARE_IN_THIS)); break; - case PCW_WIDGET_SELL_SHARE: + case CW_WIDGET_SELL_SHARE: DoCommandP(0, this->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN)); break; #ifdef ENABLE_NETWORK - case PCW_WIDGET_COMPANY_PASSWORD: - if (this->window_number == _local_player) ShowNetworkCompanyPasswordWindow(this); + case CW_WIDGET_COMPANY_PASSWORD: + if (this->window_number == _local_company) ShowNetworkCompanyPasswordWindow(this); break; #endif /* ENABLE_NETWORK */ } @@ -1317,7 +1312,7 @@ struct PlayerCompanyWindow : Window { if (DoCommandP(tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS))) ResetObjectToPlace(); - this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button + this->widget[CW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button this->RaiseButtons(); } @@ -1334,29 +1329,29 @@ struct PlayerCompanyWindow : Window switch (this->query_widget) { default: NOT_REACHED(); - case PCW_WIDGET_PRESIDENT_NAME: + case CW_WIDGET_PRESIDENT_NAME: DoCommandP(0, 0, 0, NULL, CMD_RENAME_PRESIDENT | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT)); break; - case PCW_WIDGET_COMPANY_NAME: + case CW_WIDGET_COMPANY_NAME: DoCommandP(0, 0, 0, NULL, CMD_RENAME_COMPANY | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME)); break; } } }; -static const WindowDesc _player_company_desc = { +static const WindowDesc _company_desc = { WDP_AUTO, WDP_AUTO, 360, 170, 360, 170, WC_COMPANY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _player_company_widgets, + _company_widgets, }; -void ShowPlayerCompany(PlayerID player) +void ShowCompany(CompanyID company) { - if (!IsValidPlayerID(player)) return; + if (!IsValidCompanyID(company)) return; - AllocateWindowDescFront(&_player_company_desc, player); + AllocateWindowDescFront(&_company_desc, company); } @@ -1369,15 +1364,15 @@ struct BuyCompanyWindow : Window { virtual void OnPaint() { - Player *p = GetPlayer((PlayerID)this->window_number); + Company *c = GetCompany((CompanyID)this->window_number); SetDParam(0, STR_COMPANY_NAME); - SetDParam(1, p->index); + SetDParam(1, c->index); this->DrawWidgets(); - DrawPlayerFace(p->face, p->player_color, 2, 16); + DrawCompanyManagerFace(c->face, c->colour, 2, 16); - SetDParam(0, p->index); - SetDParam(1, p->bankrupt_value); + SetDParam(0, c->index); + SetDParam(1, c->bankrupt_value); DrawStringMultiCenter(214, 65, STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT, 238); } @@ -1412,9 +1407,9 @@ static const WindowDesc _buy_company_desc = { }; -void ShowBuyCompanyDialog(uint player) +void ShowBuyCompanyDialog(CompanyID company) { - AllocateWindowDescFront(&_buy_company_desc, player); + AllocateWindowDescFront(&_buy_company_desc, company); } /********** HIGHSCORE and ENDGAME windows */ @@ -1465,9 +1460,9 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { this->background_img = SPR_TYCOON_IMG1_BEGIN; - if (_local_player != PLAYER_SPECTATOR) { - const Player *p = GetPlayer(_local_player); - if (p->old_economy[0].performance_history == SCORE_MAX) { + if (_local_company != COMPANY_SPECTATOR) { + const Company *c = GetCompany(_local_company); + if (c->old_economy[0].performance_history == SCORE_MAX) { this->background_img = SPR_TYCOON_IMG2_BEGIN; } } @@ -1478,10 +1473,10 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { this->window_number = lengthof(_highscore_table) - 1; this->rank = SaveHighScoreValueNetwork(); } else { - /* in single player _local player is always valid */ - const Player *p = GetPlayer(_local_player); + /* in single player _local company is always valid */ + const Company *c = GetCompany(_local_company); this->window_number = _settings_game.difficulty.diff_level; - this->rank = SaveHighScoreValue(p); + this->rank = SaveHighScoreValue(c); } MarkWholeScreenDirty(); @@ -1495,24 +1490,24 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { virtual void OnPaint() { - const Player *p; + const Company *c; uint x, y; this->SetupHighScoreEndWindow(&x, &y); - if (!IsValidPlayerID(_local_player)) return; + if (!IsValidCompanyID(_local_company)) return; - p = GetPlayer(_local_player); + c = GetCompany(_local_company); /* We need to get performance from last year because the image is shown * at the start of the new year when these things have already been copied */ if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/ - SetDParam(0, p->index); - SetDParam(1, p->index); - SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); + SetDParam(0, c->index); + SetDParam(1, c->index); + SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640); } else { - SetDParam(0, p->index); - SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); + SetDParam(0, c->index); + SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640); } } diff --git a/src/player_gui.h b/src/player_gui.h index a1ed36fcb..93f382789 100644 --- a/src/player_gui.h +++ b/src/player_gui.h @@ -1,20 +1,20 @@ /* $Id$ */ -/** @file player_gui.h GUI Functions related to players. */ +/** @file company_gui.h GUI Functions related to companies. */ -#ifndef PLAYER_GUI_H -#define PLAYER_GUI_H +#ifndef COMPANY_GUI_H +#define COMPANY_GUI_H #include "player_type.h" -uint16 GetDrawStringPlayerColor(PlayerID player); -void DrawPlayerIcon(PlayerID p, int x, int y); +uint16 GetDrawStringCompanyColor(CompanyID company); +void DrawCompanyIcon(CompanyID p, int x, int y); -void ShowPlayerStations(PlayerID player); -void ShowPlayerFinances(PlayerID player); -void ShowPlayerCompany(PlayerID player); +void ShowCompanyStations(CompanyID company); +void ShowCompanyFinances(CompanyID company); +void ShowCompany(CompanyID company); -void InvalidatePlayerWindows(const Player *p); -void DeletePlayerWindows(PlayerID pi); +void InvalidateCompanyWindows(const Company *c); +void DeleteCompanyWindows(CompanyID company); -#endif /* PLAYER_GUI_H */ +#endif /* COMPANY_GUI_H */ diff --git a/src/player_type.h b/src/player_type.h index aa7aea868..13ea10c48 100644 --- a/src/player_type.h +++ b/src/player_type.h @@ -1,32 +1,32 @@ /* $Id$ */ -/** @file player_type.h Types related to players. */ +/** @file company_type.h Types related to companies. */ -#ifndef PLAYER_TYPE_H -#define PLAYER_TYPE_H +#ifndef COMPANY_TYPE_H +#define COMPANY_TYPE_H #include "core/enum_type.hpp" /** - * Enum for all players/owners. + * Enum for all companies/owners. */ enum Owner { - /* Player identifiers All players below MAX_PLAYERS are playable - * players, above, they are special, computer controlled players */ - OWNER_BEGIN = 0x00, ///< First Owner - PLAYER_FIRST = 0x00, ///< First Player, same as owner - MAX_PLAYERS = 0x08, ///< Maximum numbe rof players + /* All companies below MAX_COMPANIES are playable + * companies, above, they are special, computer controlled 'companies' */ + OWNER_BEGIN = 0x00, ///< First owner + COMPANY_FIRST = 0x00, ///< First company, same as owner + MAX_COMPANIES = 0x08, ///< Maximum number of companies OWNER_TOWN = 0x0F, ///< A town owns the tile, or a town is expanding OWNER_NONE = 0x10, ///< The tile has no ownership OWNER_WATER = 0x11, ///< The tile/execution is done by "water" OWNER_END, ///< Last + 1 owner INVALID_OWNER = 0xFF, ///< An invalid owner - INVALID_PLAYER = 0xFF, ///< And a valid owner + INVALID_COMPANY = 0xFF, ///< An invalid company - /* 'Fake' Players used for networks */ - PLAYER_INACTIVE_CLIENT = 253, ///< The client is joining - PLAYER_NEW_COMPANY = 254, ///< The client wants a new company - PLAYER_SPECTATOR = 255, ///< The client is spectating + /* 'Fake' companies used for networks */ + COMPANY_INACTIVE_CLIENT = 253, ///< The client is joining + COMPANY_NEW_COMPANY = 254, ///< The client wants a new company + COMPANY_SPECTATOR = 255, ///< The client is spectating }; DECLARE_POSTFIX_INCREMENT(Owner); @@ -41,12 +41,12 @@ enum { template <> struct EnumPropsT : MakeEnumPropsT {}; typedef TinyEnumT OwnerByte; -typedef Owner PlayerID; -typedef OwnerByte PlayerByte; +typedef Owner CompanyID; +typedef OwnerByte CompanyByte; -typedef uint8 PlayerMask; +typedef uint8 CompanyMask; -struct Player; -typedef uint32 PlayerFace; ///< player face bits, info see in player_face.h +struct Company; +typedef uint32 CompanyManagerFace; ///< Company manager face bits, info see in company_manager_face.h -#endif /* PLAYER_TYPE_H */ +#endif /* COMPANY_TYPE_H */ diff --git a/src/players.cpp b/src/players.cpp index dc3f8ef94..824c47c91 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -1,6 +1,6 @@ /* $Id$ */ -/** @file players.cpp Handling of players. */ +/** @file company_cmd.cpp Handling of companies. */ #include "stdafx.h" #include "openttd.h" @@ -43,21 +43,21 @@ #include "table/strings.h" #include "table/sprites.h" -PlayerByte _local_player; -PlayerByte _current_player; -/* NOSAVE: can be determined from player structs */ -byte _player_colors[MAX_PLAYERS]; -PlayerFace _player_face; ///< for player face storage in openttd.cfg +CompanyByte _local_company; +CompanyByte _current_company; +/* NOSAVE: can be determined from company structs */ +byte _company_colours[MAX_COMPANIES]; +CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5 -DEFINE_OLD_POOL_GENERIC(Player, Player) +DEFINE_OLD_POOL_GENERIC(Company, Company) -Player::Player(uint16 name_1, bool is_ai) : name_1(name_1), is_ai(is_ai) +Company::Company(uint16 name_1, bool is_ai) : name_1(name_1), is_ai(is_ai) { - for (uint j = 0; j < 4; j++) this->share_owners[j] = PLAYER_SPECTATOR; + for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR; } -Player::~Player() +Company::~Company() { free(this->name); free(this->president_name); @@ -65,26 +65,26 @@ Player::~Player() if (CleaningPool()) return; - DeletePlayerWindows(this->index); + DeleteCompanyWindows(this->index); this->name_1 = 0; } /** - * Sets the local player and updates the patch settings that are set on a - * per-company (player) basis to reflect the core's state in the GUI. - * @param new_player the new player - * @pre IsValidPlayerID(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE + * Sets the local company and updates the patch settings that are set on a + * per-company basis to reflect the core's state in the GUI. + * @param new_company the new company + * @pre IsValidCompanyID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE */ -void SetLocalPlayer(PlayerID new_player) +void SetLocalCompany(CompanyID new_company) { - /* Player could also be PLAYER_SPECTATOR or OWNER_NONE */ - assert(IsValidPlayerID(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE); + /* company could also be COMPANY_SPECTATOR or OWNER_NONE */ + assert(IsValidCompanyID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE); - _local_player = new_player; + _local_company = new_company; /* Do not update the patches if we are in the intro GUI */ - if (IsValidPlayerID(new_player) && _game_mode != GM_MENU) { - const Player *p = GetPlayer(new_player); + if (IsValidCompanyID(new_company) && _game_mode != GM_MENU) { + const Company *p = GetCompany(new_company); _settings_client.gui.autorenew = p->engine_renew; _settings_client.gui.autorenew_months = p->engine_renew_months; _settings_client.gui.autorenew_money = p->engine_renew_money; @@ -92,27 +92,27 @@ void SetLocalPlayer(PlayerID new_player) } } -bool IsHumanPlayer(PlayerID pi) +bool IsHumanCompany(CompanyID company) { - return !GetPlayer(pi)->is_ai; + return !GetCompany(company)->is_ai; } -uint16 GetDrawStringPlayerColor(PlayerID player) +uint16 GetDrawStringCompanyColor(CompanyID company) { /* Get the color for DrawString-subroutines which matches the color - * of the player */ - if (!IsValidPlayerID(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR; - return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR; + * of the company */ + if (!IsValidCompanyID(company)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR; + return (_colour_gradient[_company_colours[company]][4]) | IS_PALETTE_COLOR; } -void DrawPlayerIcon(PlayerID p, int x, int y) +void DrawCompanyIcon(CompanyID p, int x, int y) { - DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y); + DrawSprite(SPR_PLAYER_ICON, COMPANY_SPRITE_COLOR(p), x, y); } /** - * Converts an old player face format to the new player face format + * Converts an old company manager's face format to the new company manager's face format * * Meaning of the bits in the old face (some bits are used in several times): * - 4 and 5: chin @@ -129,100 +129,100 @@ void DrawPlayerIcon(PlayerID p, int x, int y) * @param face the face in the old format * @return the face in the new format */ -PlayerFace ConvertFromOldPlayerFace(uint32 face) +CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face) { - PlayerFace pf = 0; + CompanyManagerFace cmf = 0; GenderEthnicity ge = GE_WM; if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE); if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK); - SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge); - SetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1); - SetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5); - SetPlayerFaceBits(pf, PFV_CHIN, ge, ScalePlayerFaceValue(PFV_CHIN, ge, GB(face, 4, 2))); - SetPlayerFaceBits(pf, PFV_EYEBROWS, ge, ScalePlayerFaceValue(PFV_EYEBROWS, ge, GB(face, 6, 4))); - SetPlayerFaceBits(pf, PFV_HAIR, ge, ScalePlayerFaceValue(PFV_HAIR, ge, GB(face, 16, 4))); - SetPlayerFaceBits(pf, PFV_JACKET, ge, ScalePlayerFaceValue(PFV_JACKET, ge, GB(face, 20, 2))); - SetPlayerFaceBits(pf, PFV_COLLAR, ge, ScalePlayerFaceValue(PFV_COLLAR, ge, GB(face, 22, 2))); - SetPlayerFaceBits(pf, PFV_GLASSES, ge, GB(face, 28, 1)); + SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge); + SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1); + SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5); + SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2))); + SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4))); + SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4))); + SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2))); + SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2))); + SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1)); uint lips = GB(face, 10, 4); if (!HasBit(ge, GENDER_FEMALE) && lips < 4) { - SetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge, true); - SetPlayerFaceBits(pf, PFV_MOUSTACHE, ge, max(lips, 1U) - 1); + SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true); + SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, max(lips, 1U) - 1); } else { if (!HasBit(ge, GENDER_FEMALE)) { lips = lips * 15 / 16; lips -= 3; if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0; } else { - lips = ScalePlayerFaceValue(PFV_LIPS, ge, lips); + lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips); } - SetPlayerFaceBits(pf, PFV_LIPS, ge, lips); + SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips); uint nose = GB(face, 13, 3); if (ge == GE_WF) { nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females } else { - nose = ScalePlayerFaceValue(PFV_NOSE, ge, nose); + nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose); } - SetPlayerFaceBits(pf, PFV_NOSE, ge, nose); + SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose); } uint tie_earring = GB(face, 24, 4); if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring - if (HasBit(ge, GENDER_FEMALE)) SetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge, true); - SetPlayerFaceBits(pf, PFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScalePlayerFaceValue(PFV_TIE_EARRING, ge, tie_earring / 2)); + if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true); + SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2)); } - return pf; + return cmf; } /** - * Checks whether a player's face is a valid encoding. + * Checks whether a company manager's face is a valid encoding. * Unused bits are not enforced to be 0. - * @param pf the fact to check + * @param cmf the fact to check * @return true if and only if the face is valid */ -bool IsValidPlayerIDFace(PlayerFace pf) +bool IsValidCompanyManagerFace(CompanyManagerFace cmf) { - if (!ArePlayerFaceBitsValid(pf, PFV_GEN_ETHN, GE_WM)) return false; - - GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM); - bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; - bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0; - bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0; - - if (!ArePlayerFaceBitsValid(pf, PFV_EYE_COLOUR, ge)) return false; - for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) { - switch (pfv) { - case PFV_MOUSTACHE: if (!has_moustache) continue; break; - case PFV_LIPS: /* FALL THROUGH */ - case PFV_NOSE: if (has_moustache) continue; break; - case PFV_TIE_EARRING: if (!has_tie_earring) continue; break; - case PFV_GLASSES: if (!has_glasses) continue; break; + if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false; + + GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM); + bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0; + bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0; + bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0; + + if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false; + for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) { + switch (cmfv) { + case CMFV_MOUSTACHE: if (!has_moustache) continue; break; + case CMFV_LIPS: /* FALL THROUGH */ + case CMFV_NOSE: if (has_moustache) continue; break; + case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break; + case CMFV_GLASSES: if (!has_glasses) continue; break; default: break; } - if (!ArePlayerFaceBitsValid(pf, pfv, ge)) return false; + if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false; } return true; } -void InvalidatePlayerWindows(const Player *p) +void InvalidateCompanyWindows(const Company *company) { - PlayerID pid = p->index; + CompanyID cid = company->index; - if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0); - InvalidateWindow(WC_FINANCES, pid); + if (cid == _local_company) InvalidateWindow(WC_STATUS_BAR, 0); + InvalidateWindow(WC_FINANCES, cid); } -bool CheckPlayerHasMoney(CommandCost cost) +bool CheckCompanyHasMoney(CommandCost cost) { if (cost.GetCost() > 0) { - PlayerID pid = _current_player; - if (IsValidPlayerID(pid) && cost.GetCost() > GetPlayer(pid)->player_money) { + CompanyID company = _current_company; + if (IsValidCompanyID(company) && cost.GetCost() > GetCompany(company)->money) { SetDParam(0, cost.GetCost()); _error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES; return false; @@ -231,48 +231,48 @@ bool CheckPlayerHasMoney(CommandCost cost) return true; } -static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost) +static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost) { if (cost.GetCost() == 0) return; assert(cost.GetExpensesType() != INVALID_EXPENSES); - p->player_money -= cost.GetCost(); - p->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost(); + c->money -= cost.GetCost(); + c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost(); if (HasBit(1 << EXPENSES_TRAIN_INC | 1 << EXPENSES_ROADVEH_INC | 1 << EXPENSES_AIRCRAFT_INC | 1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) { - p->cur_economy.income -= cost.GetCost(); + c->cur_economy.income -= cost.GetCost(); } else if (HasBit(1 << EXPENSES_TRAIN_RUN | 1 << EXPENSES_ROADVEH_RUN | 1 << EXPENSES_AIRCRAFT_RUN | 1 << EXPENSES_SHIP_RUN | 1 << EXPENSES_PROPERTY | 1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) { - p->cur_economy.expenses -= cost.GetCost(); + c->cur_economy.expenses -= cost.GetCost(); } - InvalidatePlayerWindows(p); + InvalidateCompanyWindows(c); } -void SubtractMoneyFromPlayer(CommandCost cost) +void SubtractMoneyFromCompany(CommandCost cost) { - PlayerID pid = _current_player; + CompanyID cid = _current_company; - if (IsValidPlayerID(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost); + if (IsValidCompanyID(cid)) SubtractMoneyFromAnyCompany(GetCompany(cid), cost); } -void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst) +void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cst) { - Player *p = GetPlayer(player); - byte m = p->player_money_fraction; + Company *c = GetCompany(company); + byte m = c->money_fraction; Money cost = cst.GetCost(); - p->player_money_fraction = m - (byte)cost; + c->money_fraction = m - (byte)cost; cost >>= 8; - if (p->player_money_fraction > m) cost++; - if (cost != 0) SubtractMoneyFromAnyPlayer(p, CommandCost(cst.GetExpensesType(), cost)); + if (c->money_fraction > m) cost++; + if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost)); } void GetNameOfOwner(Owner owner, TileIndex tile) @@ -280,16 +280,14 @@ void GetNameOfOwner(Owner owner, TileIndex tile) SetDParam(2, owner); if (owner != OWNER_TOWN) { - if (!IsValidPlayerID(owner)) { + if (!IsValidCompanyID(owner)) { SetDParam(0, STR_0150_SOMEONE); } else { - const Player* p = GetPlayer(owner); - SetDParam(0, STR_COMPANY_NAME); - SetDParam(1, p->index); + SetDParam(1, owner); } } else { - const Town* t = ClosestTownFromTile(tile, (uint)-1); + const Town *t = ClosestTownFromTile(tile, (uint)-1); SetDParam(0, STR_TOWN); SetDParam(1, t->index); @@ -297,11 +295,11 @@ void GetNameOfOwner(Owner owner, TileIndex tile) } -bool CheckOwnership(PlayerID owner) +bool CheckOwnership(Owner owner) { assert(owner < OWNER_END); - if (owner == _current_player) return true; + if (owner == _current_company) return true; _error_message = STR_013B_OWNED_BY; GetNameOfOwner(owner, 0); return false; @@ -313,26 +311,26 @@ bool CheckTileOwnership(TileIndex tile) assert(owner < OWNER_END); - if (owner == _current_player) return true; + if (owner == _current_company) return true; _error_message = STR_013B_OWNED_BY; - /* no need to get the name of the owner unless we're the local player (saves some time) */ - if (IsLocalPlayer()) GetNameOfOwner(owner, tile); + /* no need to get the name of the owner unless we're the local company (saves some time) */ + if (IsLocalCompany()) GetNameOfOwner(owner, tile); return false; } -static void GenerateCompanyName(Player *p) +static void GenerateCompanyName(Company *c) { TileIndex tile; Town *t; StringID str; - Player *pp; + Company *cc; uint32 strp; char buffer[100]; - if (p->name_1 != STR_SV_UNNAMED) return; + if (c->name_1 != STR_SV_UNNAMED) return; - tile = p->last_build_coordinate; + tile = c->last_build_coordinate; if (tile == 0) return; t = ClosestTownFromTile(tile, (uint)-1); @@ -342,36 +340,36 @@ static void GenerateCompanyName(Player *p) strp = t->townnameparts; verify_name:; - /* No player must have this name already */ - FOR_ALL_PLAYERS(pp) { - if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name; + /* No companies must have this name already */ + FOR_ALL_COMPANIES(cc) { + if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name; } GetString(buffer, str, lastof(buffer)); if (strlen(buffer) >= MAX_LENGTH_COMPANY_NAME_BYTES) goto bad_town_name; set_name:; - p->name_1 = str; - p->name_2 = strp; + c->name_1 = str; + c->name_2 = strp; MarkWholeScreenDirty(); - if (!IsHumanPlayer(p->index)) { + if (!IsHumanCompany(c->index)) { CompanyNewsInformation *cni = MallocT(1); - cni->FillData(p); + cni->FillData(c); SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED); SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR); SetDParamStr(2, cni->company_name); SetDParam(3, t->index); - AddNewsItem(STR_02B6, NS_COMPANY_NEW, p->last_build_coordinate, 0, cni); + AddNewsItem(STR_02B6, NS_COMPANY_NEW, c->last_build_coordinate, 0, cni); } return; } bad_town_name:; - if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) { + if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) { str = SPECSTR_ANDCO_NAME; - strp = p->president_name_2; + strp = c->president_name_2; goto set_name; } else { str = SPECSTR_ANDCO_NAME; @@ -400,7 +398,7 @@ static const Colours _similar_colour[COLOUR_END][2] = { { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE }; -static byte GeneratePlayerColour() +static byte GenerateCompanyColour() { Colours colours[COLOUR_END]; @@ -422,10 +420,10 @@ static byte GeneratePlayerColour() } }; - /* Move the colors that look similar to each player's color to the side */ - Player *p; - FOR_ALL_PLAYERS(p) { - Colours pcolour = (Colours)p->player_color; + /* Move the colors that look similar to each company's color to the side */ + Company *c; + FOR_ALL_COMPANIES(c) { + Colours pcolour = (Colours)c->colour; for (uint i = 0; i < COLOUR_END; i++) { if (colours[i] == pcolour) { @@ -452,25 +450,25 @@ static byte GeneratePlayerColour() NOT_REACHED(); } -static void GeneratePresidentName(Player *p) +static void GeneratePresidentName(Company *c) { - Player *pp; + Company *cc; char buffer[100], buffer2[40]; for (;;) { restart:; - p->president_name_2 = Random(); - p->president_name_1 = SPECSTR_PRESIDENT_NAME; + c->president_name_2 = Random(); + c->president_name_1 = SPECSTR_PRESIDENT_NAME; - SetDParam(0, p->index); + SetDParam(0, c->index); GetString(buffer, STR_PLAYER_NAME, lastof(buffer)); if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94) continue; - FOR_ALL_PLAYERS(pp) { - if (p != pp) { - SetDParam(0, pp->index); + FOR_ALL_COMPANIES(cc) { + if (c != cc) { + SetDParam(0, cc->index); GetString(buffer2, STR_PLAYER_NAME, lastof(buffer2)); if (strcmp(buffer2, buffer) == 0) goto restart; @@ -480,81 +478,81 @@ restart:; } } -void ResetPlayerLivery(Player *p) +void ResetCompanyLivery(Company *c) { for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) { - p->livery[scheme].in_use = false; - p->livery[scheme].colour1 = p->player_color; - p->livery[scheme].colour2 = p->player_color; + c->livery[scheme].in_use = false; + c->livery[scheme].colour1 = c->colour; + c->livery[scheme].colour2 = c->colour; } } /** - * Create a new player and sets all player variables default values + * Create a new company and sets all company variables default values * - * @param is_ai is a ai player? - * @return the player struct + * @param is_ai is a ai company? + * @return the company struct */ -Player *DoStartupNewPlayer(bool is_ai) +Company *DoStartupNewCompany(bool is_ai) { - if (!Player::CanAllocateItem()) return NULL; + if (!Company::CanAllocateItem()) return NULL; - Player *p = new Player(STR_SV_UNNAMED, is_ai); + Company *c = new Company(STR_SV_UNNAMED, is_ai); - memset(&_players_ai[p->index], 0, sizeof(PlayerAI)); - memset(&_players_ainew[p->index], 0, sizeof(PlayerAiNew)); + memset(&_companies_ai[c->index], 0, sizeof(CompanyAI)); + memset(&_companies_ainew[c->index], 0, sizeof(CompanyAiNew)); /* Make a color */ - p->player_color = GeneratePlayerColour(); - ResetPlayerLivery(p); - _player_colors[p->index] = p->player_color; + c->colour = GenerateCompanyColour(); + ResetCompanyLivery(c); + _company_colours[c->index] = c->colour; - p->player_money = p->current_loan = 100000; + c->money = c->current_loan = 100000; - _players_ai[p->index].state = 5; // AIS_WANT_NEW_ROUTE - p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR; + _companies_ai[c->index].state = 5; // AIS_WANT_NEW_ROUTE + c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER; - p->avail_railtypes = GetPlayerRailtypes(p->index); - p->avail_roadtypes = GetPlayerRoadtypes(p->index); - p->inaugurated_year = _cur_year; - RandomPlayerFaceBits(p->face, (GenderEthnicity)Random(), false); // create a random player face + c->avail_railtypes = GetCompanyRailtypes(c->index); + c->avail_roadtypes = GetCompanyRoadtypes(c->index); + c->inaugurated_year = _cur_year; + RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false); // create a random company manager face /* Engine renewal settings */ - p->engine_renew_list = NULL; - p->renew_keep_length = false; - p->engine_renew = _settings_client.gui.autorenew; - p->engine_renew_months = _settings_client.gui.autorenew_months; - p->engine_renew_money = _settings_client.gui.autorenew_money; + c->engine_renew_list = NULL; + c->renew_keep_length = false; + c->engine_renew = _settings_client.gui.autorenew; + c->engine_renew_months = _settings_client.gui.autorenew_months; + c->engine_renew_money = _settings_client.gui.autorenew_money; - GeneratePresidentName(p); + GeneratePresidentName(c); InvalidateWindow(WC_GRAPH_LEGEND, 0); InvalidateWindow(WC_TOOLBAR_MENU, 0); InvalidateWindow(WC_CLIENT_LIST, 0); if (is_ai && (!_networking || _network_server) && _ai.enabled) - AI_StartNewAI(p->index); + AI_StartNewAI(c->index); - p->num_engines = CallocT(GetEnginePoolSize()); + c->num_engines = CallocT(GetEnginePoolSize()); - return p; + return c; } -void StartupPlayers() +void StartupCompanies() { /* The AI starts like in the setting with +2 month max */ _next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1; } -static void MaybeStartNewPlayer() +static void MaybeStartNewCompany() { uint n; - Player *p; + Company *c; /* count number of competitors */ n = 0; - FOR_ALL_PLAYERS(p) { - if (p->is_ai) n++; + FOR_ALL_COMPANIES(c) { + if (c->is_ai) n++; } /* when there's a lot of computers in game, the probability that a new one starts is lower */ @@ -565,7 +563,7 @@ static void MaybeStartNewPlayer() )) { /* Send a command to all clients to start up a new AI. * Works fine for Multiplayer and Singleplayer */ - DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL); + DoCommandP(0, 1, 0, NULL, CMD_COMPANY_CTRL); } /* The next AI starts like the difficulty setting said, with +2 month max */ @@ -573,44 +571,44 @@ static void MaybeStartNewPlayer() _next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS); } -void InitializePlayers() +void InitializeCompanies() { - _Player_pool.CleanPool(); - _Player_pool.AddBlockToPool(); - _cur_player_tick_index = 0; + _Company_pool.CleanPool(); + _Company_pool.AddBlockToPool(); + _cur_company_tick_index = 0; } -void OnTick_Players() +void OnTick_Companies() { if (_game_mode == GM_EDITOR) return; - if (IsValidPlayerID((PlayerID)_cur_player_tick_index)) { - Player *p = GetPlayer((PlayerID)_cur_player_tick_index); - if (p->name_1 != 0) GenerateCompanyName(p); + if (IsValidCompanyID((CompanyID)_cur_company_tick_index)) { + Company *c = GetCompany((CompanyID)_cur_company_tick_index); + if (c->name_1 != 0) GenerateCompanyName(c); if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start) { - MaybeStartNewPlayer(); + MaybeStartNewCompany(); } } - _cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS; + _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES; } -void PlayersYearlyLoop() +void CompaniesYearlyLoop() { - Player *p; + Company *c; /* Copy statistics */ - FOR_ALL_PLAYERS(p) { - memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0])); - memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0])); - InvalidateWindow(WC_FINANCES, p->index); + FOR_ALL_COMPANIES(c) { + memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0])); + memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0])); + InvalidateWindow(WC_FINANCES, c->index); } - if (_settings_client.gui.show_finances && _local_player != PLAYER_SPECTATOR) { - ShowPlayerFinances(_local_player); - p = GetPlayer(_local_player); - if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) { + if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) { + ShowCompanyFinances(_local_company); + c = GetCompany(_local_company); + if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) { SndPlayFx(SND_01_BAD_YEAR); } else { SndPlayFx(SND_00_GOOD_YEAR); @@ -648,17 +646,17 @@ void PlayersYearlyLoop() */ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!IsValidPlayerID(_current_player)) return CMD_ERROR; + if (!IsValidCompanyID(_current_company)) return CMD_ERROR; - Player *p = GetPlayer(_current_player); + Company *c = GetCompany(_current_company); switch (GB(p1, 0, 3)) { case 0: - if (p->engine_renew == HasBit(p2, 0)) return CMD_ERROR; + if (c->engine_renew == HasBit(p2, 0)) return CMD_ERROR; if (flags & DC_EXEC) { - p->engine_renew = HasBit(p2, 0); - if (IsLocalPlayer()) { - _settings_client.gui.autorenew = p->engine_renew; + c->engine_renew = HasBit(p2, 0); + if (IsLocalCompany()) { + _settings_client.gui.autorenew = c->engine_renew; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -666,12 +664,12 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 case 1: if (Clamp((int16)p2, -12, 12) != (int16)p2) return CMD_ERROR; - if (p->engine_renew_months == (int16)p2) return CMD_ERROR; + if (c->engine_renew_months == (int16)p2) return CMD_ERROR; if (flags & DC_EXEC) { - p->engine_renew_months = (int16)p2; - if (IsLocalPlayer()) { - _settings_client.gui.autorenew_months = p->engine_renew_months; + c->engine_renew_months = (int16)p2; + if (IsLocalCompany()) { + _settings_client.gui.autorenew_months = c->engine_renew_months; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -679,12 +677,12 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 case 2: if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR; - if (p->engine_renew_money == p2) return CMD_ERROR; + if (c->engine_renew_money == p2) return CMD_ERROR; if (flags & DC_EXEC) { - p->engine_renew_money = p2; - if (IsLocalPlayer()) { - _settings_client.gui.autorenew_money = p->engine_renew_money; + c->engine_renew_money = p2; + if (IsLocalCompany()) { + _settings_client.gui.autorenew_money = c->engine_renew_money; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -698,14 +696,14 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (!IsValidGroupID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR; if (new_engine_type != INVALID_ENGINE) { - if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_player)) return CMD_ERROR; + if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR; - cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, id_g, flags); + cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, flags); } else { - cost = RemoveEngineReplacementForPlayer(p, old_engine_type, id_g, flags); + cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags); } - if (IsLocalPlayer()) InvalidateAutoreplaceWindow(old_engine_type, id_g); + if (IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g); return cost; } @@ -715,25 +713,25 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR; if (flags & DC_EXEC) { - p->engine_renew = HasBit(p1, 15); - p->engine_renew_months = (int16)GB(p1, 16, 16); - p->engine_renew_money = p2; - - if (IsLocalPlayer()) { - _settings_client.gui.autorenew = p->engine_renew; - _settings_client.gui.autorenew_months = p->engine_renew_months; - _settings_client.gui.autorenew_money = p->engine_renew_money; + c->engine_renew = HasBit(p1, 15); + c->engine_renew_months = (int16)GB(p1, 16, 16); + c->engine_renew_money = p2; + + if (IsLocalCompany()) { + _settings_client.gui.autorenew = c->engine_renew; + _settings_client.gui.autorenew_months = c->engine_renew_months; + _settings_client.gui.autorenew_money = c->engine_renew_money; InvalidateWindow(WC_GAME_OPTIONS, 0); } } break; case 5: - if (p->renew_keep_length == HasBit(p2, 0)) return CMD_ERROR; + if (c->renew_keep_length == HasBit(p2, 0)) return CMD_ERROR; if (flags & DC_EXEC) { - p->renew_keep_length = HasBit(p2, 0); - if (IsLocalPlayer()) { + c->renew_keep_length = HasBit(p2, 0); + if (IsLocalCompany()) { InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN); } } @@ -748,9 +746,9 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 * @param p the current company. * @param other the other company. */ -void CompanyNewsInformation::FillData(const Player *p, const Player *other) +void CompanyNewsInformation::FillData(const Company *c, const Company *other) { - SetDParam(0, p->index); + SetDParam(0, c->index); GetString(this->company_name, STR_COMPANY_NAME, lastof(this->company_name)); if (other == NULL) { @@ -758,184 +756,184 @@ void CompanyNewsInformation::FillData(const Player *p, const Player *other) } else { SetDParam(0, other->index); GetString(this->other_company_name, STR_COMPANY_NAME, lastof(this->other_company_name)); - p = other; + c = other; } - SetDParam(0, p->index); + SetDParam(0, c->index); GetString(this->president_name, STR_7058_PRESIDENT, lastof(this->president_name)); - this->colour = p->player_color; - this->face = p->face; + this->colour = c->colour; + this->face = c->face; } -/** Control the players: add, delete, etc. +/** Control the companies: add, delete, etc. * @param tile unused * @param flags operation to perform * @param p1 various functionality - * - p1 = 0 - create a new player, Which player (network) it will be is in p2 - * - p1 = 1 - create a new AI player - * - p1 = 2 - delete a player. Player is identified by p2 - * - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2 + * - p1 = 0 - create a new company, Which company (network) it will be is in p2 + * - p1 = 1 - create a new AI company + * - p1 = 2 - delete a company. Company is identified by p2 + * - p1 = 3 - merge two companies together. merge #1 with #2. Identified by p2 * @param p2 various functionality, dictated by p1 - * - p1 = 0 - ClientID of the newly created player - * - p1 = 2 - PlayerID of the that is getting deleted - * - p1 = 3 - #1 p2 = (bit 0-15) - player to merge (p2 & 0xFFFF) - * - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF) - * @todo In the case of p1=0, create new player, the clientID of the new player is in parameter + * - p1 = 0 - ClientID of the newly created client + * - p1 = 2 - CompanyID of the that is getting deleted + * - p1 = 3 - #1 p2 = (bit 0-15) - company to merge (p2 & 0xFFFF) + * - #2 p2 = (bit 16-31) - company to be merged into ((p2>>16)&0xFFFF) + * @todo In the case of p1=0, create new company, the clientID of the new client is in parameter * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) * on the server itself. First of all this is unbelievably ugly; second of all, well, * it IS ugly! Someone fix this up :) So where to fix?@n * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received */ -CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (flags & DC_EXEC) _current_player = OWNER_NONE; + if (flags & DC_EXEC) _current_company = OWNER_NONE; InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0); switch (p1) { - case 0: { /* Create a new player */ - /* This command is only executed in a multiplayer game */ - if (!_networking) return CMD_ERROR; + case 0: { /* Create a new company */ + /* This command is only executed in a multiplayer game */ + if (!_networking) return CMD_ERROR; #ifdef ENABLE_NETWORK - /* Joining Client: - * _local_player: PLAYER_SPECTATOR - * _network_playas/cid = requested company/player - * - * Other client(s)/server: - * _local_player/_network_playas: what they play as - * cid = requested company/player of joining client */ - uint16 cid = p2; // ClientID + /* Joining Client: + * _local_company: COMPANY_SPECTATOR + * _network_playas/cid = requested company/clientid + * + * Other client(s)/server: + * _local_company/_network_playas: what they play as + * cid = requested company/company of joining client */ + uint16 cid = p2; // ClientID + + /* Has the network client a correct ClientID? */ + if (!(flags & DC_EXEC)) return CommandCost(); + if (cid >= MAX_CLIENT_INFO) return CommandCost(); + + /* Delete multiplayer progress bar */ + DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + + Company *c = DoStartupNewCompany(false); + + /* A new company could not be created, revert to being a spectator */ + if (c == NULL) { + if (_network_server) { + NetworkClientInfo *ci = &_network_client_info[cid]; + ci->client_playas = COMPANY_SPECTATOR; + NetworkUpdateClientInfo(ci->client_index); + } else if (_local_company == COMPANY_SPECTATOR) { + _network_playas = COMPANY_SPECTATOR; + } + break; + } + + /* This is the joining client who wants a new company */ + if (_local_company != _network_playas && _network_playas == c->index) { + assert(_local_company == COMPANY_SPECTATOR); + SetLocalCompany(c->index); + if (!StrEmpty(_settings_client.network.default_company_pass)) { + char *password = _settings_client.network.default_company_pass; + NetworkChangeCompanyPassword(1, &password); + } - /* Has the network client a correct ClientID? */ - if (!(flags & DC_EXEC)) return CommandCost(); - if (cid >= MAX_CLIENT_INFO) return CommandCost(); + _current_company = _local_company; - /* Delete multiplayer progress bar */ - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + /* Now that we have a new company, broadcast our autorenew settings to + * all clients so everything is in sync */ + NetworkSend_Command(0, + (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, + _settings_client.gui.autorenew_money, + CMD_SET_AUTOREPLACE, + NULL + ); - Player *p = DoStartupNewPlayer(false); + MarkWholeScreenDirty(); + } - /* A new player could not be created, revert to being a spectator */ - if (p == NULL) { if (_network_server) { + /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at + * server-side in network_server.c:838, function + * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */ NetworkClientInfo *ci = &_network_client_info[cid]; - ci->client_playas = PLAYER_SPECTATOR; + ci->client_playas = c->index; NetworkUpdateClientInfo(ci->client_index); - } else if (_local_player == PLAYER_SPECTATOR) { - _network_playas = PLAYER_SPECTATOR; - } - break; - } - - /* This is the joining client who wants a new company */ - if (_local_player != _network_playas && _network_playas == p->index) { - assert(_local_player == PLAYER_SPECTATOR); - SetLocalPlayer(p->index); - if (!StrEmpty(_settings_client.network.default_company_pass)) { - char *password = _settings_client.network.default_company_pass; - NetworkChangeCompanyPassword(1, &password); - } - _current_player = _local_player; - - /* Now that we have a new player, broadcast our autorenew settings to - * all clients so everything is in sync */ - NetworkSend_Command(0, - (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, - _settings_client.gui.autorenew_money, - CMD_SET_AUTOREPLACE, - NULL - ); - - MarkWholeScreenDirty(); - } - - if (_network_server) { - /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at - * server-side in network_server.c:838, function - * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */ - NetworkClientInfo *ci = &_network_client_info[cid]; - ci->client_playas = p->index; - NetworkUpdateClientInfo(ci->client_index); - - if (IsValidPlayerID(ci->client_playas)) { - PlayerID player_backup = _local_player; - _network_player_info[p->index].months_empty = 0; - - /* XXX - When a client joins, we automatically set its name to the - * player's name (for some reason). As it stands now only the server - * knows the client's name, so it needs to send out a "broadcast" to - * do this. To achieve this we send a network command. However, it - * uses _local_player to execute the command as. To prevent abuse - * (eg. only yourself can change your name/company), we 'cheat' by - * impersonation _local_player as the server. Not the best solution; - * but it works. - * TODO: Perhaps this could be improved by when the client is ready - * with joining to let it send itself the command, and not the server? - * For example in network_client.c:534? */ - _cmd_text = ci->client_name; - _local_player = ci->client_playas; - NetworkSend_Command(0, 0, 0, CMD_RENAME_PRESIDENT, NULL); - _local_player = player_backup; + if (IsValidCompanyID(ci->client_playas)) { + CompanyID company_backup = _local_company; + _network_company_info[c->index].months_empty = 0; + + /* XXX - When a client joins, we automatically set its name to the + * client's name (for some reason). As it stands now only the server + * knows the client's name, so it needs to send out a "broadcast" to + * do this. To achieve this we send a network command. However, it + * uses _local_company to execute the command as. To prevent abuse + * (eg. only yourself can change your name/company), we 'cheat' by + * impersonation _local_company as the server. Not the best solution; + * but it works. + * TODO: Perhaps this could be improved by when the client is ready + * with joining to let it send itself the command, and not the server? + * For example in network_client.c:534? */ + _cmd_text = ci->client_name; + _local_company = ci->client_playas; + NetworkSend_Command(0, 0, 0, CMD_RENAME_PRESIDENT, NULL); + _local_company = company_backup; + } } - } #endif /* ENABLE_NETWORK */ - } break; + } break; - case 1: /* Make a new AI player */ - if (!(flags & DC_EXEC)) return CommandCost(); + case 1: /* Make a new AI company */ + if (!(flags & DC_EXEC)) return CommandCost(); - DoStartupNewPlayer(true); - break; + DoStartupNewCompany(true); + break; - case 2: { /* Delete a player */ - Player *p; + case 2: { /* Delete a company */ + Company *c; - if (!IsValidPlayerID((PlayerID)p2)) return CMD_ERROR; + if (!IsValidCompanyID((CompanyID)p2)) return CMD_ERROR; - if (!(flags & DC_EXEC)) return CommandCost(); + if (!(flags & DC_EXEC)) return CommandCost(); - p = GetPlayer((PlayerID)p2); + c = GetCompany((CompanyID)p2); - /* Only allow removal of HUMAN companies */ - if (IsHumanPlayer(p->index)) { - /* Delete any open window of the company */ - DeletePlayerWindows(p->index); + /* Only allow removal of HUMAN companies */ + if (IsHumanCompany(c->index)) { + /* Delete any open window of the company */ + DeleteCompanyWindows(c->index); - CompanyNewsInformation *cni = MallocT(1); - cni->FillData(p); + CompanyNewsInformation *cni = MallocT(1); + cni->FillData(c); - /* Show the bankrupt news */ - SetDParam(0, STR_705C_BANKRUPT); - SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY); - SetDParamStr(2, cni->company_name); - AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, 0, cni); + /* Show the bankrupt news */ + SetDParam(0, STR_705C_BANKRUPT); + SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY); + SetDParamStr(2, cni->company_name); + AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, 0, cni); - /* Remove the company */ - ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); + /* Remove the company */ + ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER); - delete p; - } - } break; + delete c; + } + } break; - case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */ - PlayerID pid_old = (PlayerID)GB(p2, 0, 16); - PlayerID pid_new = (PlayerID)GB(p2, 16, 16); + case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */ + CompanyID cid_old = (CompanyID)GB(p2, 0, 16); + CompanyID cid_new = (CompanyID)GB(p2, 16, 16); - if (!IsValidPlayerID(pid_old) || !IsValidPlayerID(pid_new)) return CMD_ERROR; + if (!IsValidCompanyID(cid_old) || !IsValidCompanyID(cid_new)) return CMD_ERROR; - if (!(flags & DC_EXEC)) return CMD_ERROR; + if (!(flags & DC_EXEC)) return CMD_ERROR; - ChangeOwnershipOfPlayerItems(pid_old, pid_new); - delete GetPlayer(pid_old); - } break; + ChangeOwnershipOfCompanyItems(cid_old, cid_new); + delete GetCompany(cid_old); + } break; - default: return CMD_ERROR; + default: return CMD_ERROR; } return CommandCost(); @@ -967,12 +965,12 @@ StringID EndGameGetPerformanceTitleFromValue(uint value) return _endgame_perf_titles[value]; } -/** Save the highscore for the player */ -int8 SaveHighScoreValue(const Player *p) +/** Save the highscore for the company */ +int8 SaveHighScoreValue(const Company *c) { HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level]; uint i; - uint16 score = p->old_economy[0].performance_history; + uint16 score = c->old_economy[0].performance_history; /* Exclude cheaters from the honour of being in the highscore table */ if (CheatHasBeenUsed()) return -1; @@ -982,8 +980,8 @@ int8 SaveHighScoreValue(const Player *p) if (hs[i].score <= score) { /* move all elements one down starting from the replaced one */ memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1)); - SetDParam(0, p->index); - SetDParam(1, p->index); + SetDParam(0, c->index); + SetDParam(1, c->index); GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string hs[i].score = score; hs[i].title = EndGameGetPerformanceTitleFromValue(score); @@ -994,8 +992,8 @@ int8 SaveHighScoreValue(const Player *p) return -1; // too bad; we did not make it into the top5 } -/** Sort all players given their performance */ -static int CDECL HighScoreSorter(const Player* const *a, const Player* const *b) +/** Sort all companies given their performance */ +static int CDECL HighScoreSorter(const Company* const *a, const Company* const *b) { return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history; } @@ -1004,15 +1002,15 @@ static int CDECL HighScoreSorter(const Player* const *a, const Player* const *b) #define LAST_HS_ITEM lengthof(_highscore_table) - 1 int8 SaveHighScoreValueNetwork() { - const Player* p; - const Player* pl[MAX_PLAYERS]; + const Company *c; + const Company *cl[MAX_COMPANIES]; uint count = 0; - int8 player = -1; + int8 company = -1; - /* Sort all active players with the highest score first */ - FOR_ALL_PLAYERS(p) pl[count++] = p; + /* Sort all active companies with the highest score first */ + FOR_ALL_COMPANIES(c) cl[count++] = c; - GSortT(pl, count, &HighScoreSorter); + GSortT(cl, count, &HighScoreSorter); { uint i; @@ -1023,19 +1021,19 @@ int8 SaveHighScoreValueNetwork() for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) { HighScore* hs = &_highscore_table[LAST_HS_ITEM][i]; - SetDParam(0, pl[i]->index); - SetDParam(1, pl[i]->index); + SetDParam(0, cl[i]->index); + SetDParam(1, cl[i]->index); GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string - hs->score = pl[i]->old_economy[0].performance_history; + hs->score = cl[i]->old_economy[0].performance_history; hs->title = EndGameGetPerformanceTitleFromValue(hs->score); - /* get the ranking of the local player */ - if (pl[i]->index == _local_player) player = i; + /* get the ranking of the local company */ + if (cl[i]->index == _local_company) company = i; } } - /* Add top5 players to highscore table */ - return player; + /* Add top5 companys to highscore table */ + return company; } /** Save HighScore table to file */ @@ -1099,63 +1097,63 @@ void LoadFromHighScore() _settings_client.gui.ending_year = 2051; } -/* Save/load of players */ -static const SaveLoad _player_desc[] = { - SLE_VAR(Player, name_2, SLE_UINT32), - SLE_VAR(Player, name_1, SLE_STRINGID), - SLE_CONDSTR(Player, name, SLE_STR, 0, 84, SL_MAX_VERSION), +/* Save/load of companies */ +static const SaveLoad _company_desc[] = { + SLE_VAR(Company, name_2, SLE_UINT32), + SLE_VAR(Company, name_1, SLE_STRINGID), + SLE_CONDSTR(Company, name, SLE_STR, 0, 84, SL_MAX_VERSION), - SLE_VAR(Player, president_name_1, SLE_UINT16), - SLE_VAR(Player, president_name_2, SLE_UINT32), - SLE_CONDSTR(Player, president_name, SLE_STR, 0, 84, SL_MAX_VERSION), + SLE_VAR(Company, president_name_1, SLE_UINT16), + SLE_VAR(Company, president_name_2, SLE_UINT32), + SLE_CONDSTR(Company, president_name, SLE_STR, 0, 84, SL_MAX_VERSION), - SLE_VAR(Player, face, SLE_UINT32), + SLE_VAR(Company, face, SLE_UINT32), /* money was changed to a 64 bit field in savegame version 1. */ - SLE_CONDVAR(Player, player_money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), - SLE_CONDVAR(Player, player_money, SLE_INT64, 1, SL_MAX_VERSION), + SLE_CONDVAR(Company, money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), + SLE_CONDVAR(Company, money, SLE_INT64, 1, SL_MAX_VERSION), - SLE_CONDVAR(Player, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), - SLE_CONDVAR(Player, current_loan, SLE_INT64, 65, SL_MAX_VERSION), + SLE_CONDVAR(Company, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), + SLE_CONDVAR(Company, current_loan, SLE_INT64, 65, SL_MAX_VERSION), - SLE_VAR(Player, player_color, SLE_UINT8), - SLE_VAR(Player, player_money_fraction, SLE_UINT8), - SLE_CONDVAR(Player, avail_railtypes, SLE_UINT8, 0, 57), - SLE_VAR(Player, block_preview, SLE_UINT8), + SLE_VAR(Company, colour, SLE_UINT8), + SLE_VAR(Company, money_fraction, SLE_UINT8), + SLE_CONDVAR(Company, avail_railtypes, SLE_UINT8, 0, 57), + SLE_VAR(Company, block_preview, SLE_UINT8), - SLE_CONDVAR(Player, cargo_types, SLE_FILE_U16 | SLE_VAR_U32, 0, 93), - SLE_CONDVAR(Player, cargo_types, SLE_UINT32, 94, SL_MAX_VERSION), - SLE_CONDVAR(Player, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Player, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Player, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Player, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION), + SLE_CONDVAR(Company, cargo_types, SLE_FILE_U16 | SLE_VAR_U32, 0, 93), + SLE_CONDVAR(Company, cargo_types, SLE_UINT32, 94, SL_MAX_VERSION), + SLE_CONDVAR(Company, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(Company, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Company, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(Company, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Company, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), + SLE_CONDVAR(Company, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION), - SLE_ARR(Player, share_owners, SLE_UINT8, 4), + SLE_ARR(Company, share_owners, SLE_UINT8, 4), - SLE_VAR(Player, num_valid_stat_ent, SLE_UINT8), + SLE_VAR(Company, num_valid_stat_ent, SLE_UINT8), - SLE_VAR(Player, quarters_of_bankrupcy, SLE_UINT8), - SLE_VAR(Player, bankrupt_asked, SLE_UINT8), - SLE_VAR(Player, bankrupt_timeout, SLE_INT16), - SLE_CONDVAR(Player, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), - SLE_CONDVAR(Player, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION), + SLE_VAR(Company, quarters_of_bankrupcy, SLE_UINT8), + SLE_VAR(Company, bankrupt_asked, SLE_UINT8), + SLE_VAR(Company, bankrupt_timeout, SLE_INT16), + SLE_CONDVAR(Company, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), + SLE_CONDVAR(Company, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION), /* yearly expenses was changed to 64-bit in savegame version 2. */ - SLE_CONDARR(Player, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1), - SLE_CONDARR(Player, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION), + SLE_CONDARR(Company, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1), + SLE_CONDARR(Company, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION), - SLE_CONDVAR(Player, is_ai, SLE_BOOL, 2, SL_MAX_VERSION), + SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION), SLE_CONDNULL(1, 4, 99), /* Engine renewal settings */ SLE_CONDNULL(512, 16, 18), - SLE_CONDREF(Player, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION), - SLE_CONDVAR(Player, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION), - SLE_CONDVAR(Player, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION), - SLE_CONDVAR(Player, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION), - SLE_CONDVAR(Player, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2 + SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION), + SLE_CONDVAR(Company, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION), + SLE_CONDVAR(Company, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION), + SLE_CONDVAR(Company, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION), + SLE_CONDVAR(Company, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2 /* reserve extra space in savegame here. (currently 63 bytes) */ SLE_CONDNULL(63, 2, SL_MAX_VERSION), @@ -1163,73 +1161,73 @@ static const SaveLoad _player_desc[] = { SLE_END() }; -static const SaveLoad _player_economy_desc[] = { +static const SaveLoad _company_economy_desc[] = { /* these were changed to 64-bit in savegame format 2 */ - SLE_CONDVAR(PlayerEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), - SLE_CONDVAR(PlayerEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION), - SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), - SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION), - SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), - SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION), + SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), + SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION), + SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), + SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION), + SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), + SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION), - SLE_VAR(PlayerEconomyEntry, delivered_cargo, SLE_INT32), - SLE_VAR(PlayerEconomyEntry, performance_history, SLE_INT32), + SLE_VAR(CompanyEconomyEntry, delivered_cargo, SLE_INT32), + SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32), SLE_END() }; -static const SaveLoad _player_livery_desc[] = { +static const SaveLoad _company_livery_desc[] = { SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION), SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION), SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION), SLE_END() }; -static void SaveLoad_PLYR(Player* p) +static void SaveLoad_PLYR(Company *c) { int i; - SlObject(p, _player_desc); + SlObject(c, _company_desc); /* Write AI? */ - if (!IsHumanPlayer(p->index)) { - SaveLoad_AI(p->index); + if (!IsHumanCompany(c->index)) { + SaveLoad_AI(c->index); } /* Write economy */ - SlObject(&p->cur_economy, _player_economy_desc); + SlObject(&c->cur_economy, _company_economy_desc); /* Write old economy entries. */ - for (i = 0; i < p->num_valid_stat_ent; i++) { - SlObject(&p->old_economy[i], _player_economy_desc); + for (i = 0; i < c->num_valid_stat_ent; i++) { + SlObject(&c->old_economy[i], _company_economy_desc); } /* Write each livery entry. */ int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END); for (i = 0; i < num_liveries; i++) { - SlObject(&p->livery[i], _player_livery_desc); + SlObject(&c->livery[i], _company_livery_desc); } if (num_liveries < LS_END) { /* We want to insert some liveries somewhere in between. This means some have to be moved. */ - memmove(&p->livery[LS_FREIGHT_WAGON], &p->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(p->livery[0])); - p->livery[LS_PASSENGER_WAGON_MONORAIL] = p->livery[LS_MONORAIL]; - p->livery[LS_PASSENGER_WAGON_MAGLEV] = p->livery[LS_MAGLEV]; + memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0])); + c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL]; + c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV]; } if (num_liveries == LS_END - 4) { /* Copy bus/truck liveries over to trams */ - p->livery[LS_PASSENGER_TRAM] = p->livery[LS_BUS]; - p->livery[LS_FREIGHT_TRAM] = p->livery[LS_TRUCK]; + c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS]; + c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK]; } } static void Save_PLYR() { - Player *p; - FOR_ALL_PLAYERS(p) { - SlSetArrayIndex(p->index); - SlAutolength((AutolengthProc*)SaveLoad_PLYR, p); + Company *c; + FOR_ALL_COMPANIES(c) { + SlSetArrayIndex(c->index); + SlAutolength((AutolengthProc*)SaveLoad_PLYR, c); } } @@ -1237,19 +1235,19 @@ static void Load_PLYR() { int index; while ((index = SlIterateArray()) != -1) { - Player *p = new (index) Player(); - SaveLoad_PLYR(p); - _player_colors[index] = p->player_color; + Company *c = new (index) Company(); + SaveLoad_PLYR(c); + _company_colours[index] = c->colour; /* This is needed so an AI is attached to a loaded AI */ - if (p->is_ai && (!_networking || _network_server) && _ai.enabled) { + if (c->is_ai && (!_networking || _network_server) && _ai.enabled) { /* Clear the memory of the new AI, otherwise we might be doing wrong things. */ - memset(&_players_ainew[index], 0, sizeof(PlayerAiNew)); - AI_StartNewAI(p->index); + memset(&_companies_ainew[index], 0, sizeof(CompanyAiNew)); + AI_StartNewAI(c->index); } } } -extern const ChunkHandler _player_chunk_handlers[] = { +extern const ChunkHandler _company_chunk_handlers[] = { { 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST}, }; diff --git a/src/rail.cpp b/src/rail.cpp index 7c508dd8b..61f9218be 100644 --- a/src/rail.cpp +++ b/src/rail.cpp @@ -174,25 +174,25 @@ RailType GetTileRailType(TileIndex tile) return INVALID_RAILTYPE; } -bool HasRailtypeAvail(const PlayerID p, const RailType railtype) +bool HasRailtypeAvail(const CompanyID company, const RailType railtype) { - return HasBit(GetPlayer(p)->avail_railtypes, railtype); + return HasBit(GetCompany(company)->avail_railtypes, railtype); } bool ValParamRailtype(const RailType rail) { - return HasRailtypeAvail(_current_player, rail); + return HasRailtypeAvail(_current_company, rail); } -RailType GetBestRailtype(const PlayerID p) +RailType GetBestRailtype(const CompanyID company) { - if (HasRailtypeAvail(p, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV; - if (HasRailtypeAvail(p, RAILTYPE_MONO)) return RAILTYPE_MONO; - if (HasRailtypeAvail(p, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC; + if (HasRailtypeAvail(company, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV; + if (HasRailtypeAvail(company, RAILTYPE_MONO)) return RAILTYPE_MONO; + if (HasRailtypeAvail(company, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC; return RAILTYPE_RAIL; } -RailTypes GetPlayerRailtypes(PlayerID p) +RailTypes GetCompanyRailtypes(CompanyID company) { RailTypes rt = RAILTYPES_NONE; @@ -201,7 +201,7 @@ RailTypes GetPlayerRailtypes(PlayerID p) const EngineInfo *ei = &e->info; if (HasBit(ei->climates, _settings_game.game_creation.landscape) && - (HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) { + (HasBit(e->company_avail, company) || _date >= e->intro_date + 365)) { const RailVehicleInfo *rvi = &e->u.rail; if (rvi->railveh_type != RAILVEH_WAGON) { diff --git a/src/rail.h b/src/rail.h index f90105242..04d2aa74d 100644 --- a/src/rail.h +++ b/src/rail.h @@ -210,35 +210,35 @@ Foundation GetRailFoundation(Slope tileh, TrackBits bits); /** - * Finds out if a Player has a certain railtype available - * @param p Player in question + * Finds out if a company has a certain railtype available + * @param company the company in question * @param railtype requested RailType - * @return true if player has requested RailType available + * @return true if company has requested RailType available */ -bool HasRailtypeAvail(const PlayerID p, const RailType railtype); +bool HasRailtypeAvail(const CompanyID company, const RailType railtype); /** * Validate functions for rail building. * @param rail the railtype to check. - * @return true if the current player may build the rail. + * @return true if the current company may build the rail. */ bool ValParamRailtype(const RailType rail); /** - * Returns the "best" railtype a player can build. + * Returns the "best" railtype a company can build. * As the AI doesn't know what the BEST one is, we have our own priority list * here. When adding new railtypes, modify this function - * @param p the player "in action" - * @return The "best" railtype a player has available + * @param company the company "in action" + * @return The "best" railtype a company has available */ -RailType GetBestRailtype(const PlayerID p); +RailType GetBestRailtype(const CompanyID company); /** - * Get the rail types the given player can build. - * @param p the player to get the rail types for. + * Get the rail types the given company can build. + * @param company the company to get the rail types for. * @return the rail types. */ -RailTypes GetPlayerRailtypes(const PlayerID p); +RailTypes GetCompanyRailtypes(const CompanyID p); /** * Reset all rail type information to its default values. diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 5c496ad76..0ae096163 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -155,7 +155,7 @@ static bool CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags /* Let's see if we may build this */ if (flags & DC_NO_RAIL_OVERLAP || HasSignals(tile)) { - /* If we are not allowed to overlap (flag is on for ai players or we have + /* If we are not allowed to overlap (flag is on for ai companies or we have * signals on the tile), check that */ return future == TRACK_BIT_HORZ || future == TRACK_BIT_VERT; } else { @@ -307,7 +307,7 @@ static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits ex /* check track/slope combination */ if ((f_new == FOUNDATION_INVALID) || - ((f_new != FOUNDATION_NONE) && (!_settings_game.construction.build_on_slopes || _is_old_ai_player))) { + ((f_new != FOUNDATION_NONE) && (!_settings_game.construction.build_on_slopes || _is_old_ai_company))) { return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } @@ -344,7 +344,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p !EnsureNoTrainOnTrack(tile, track)) { return CMD_ERROR; } - if (!IsTileOwner(tile, _current_player) || + if (!IsTileOwner(tile, _current_company) || !IsCompatibleRail(GetRailType(tile), railtype)) { /* Get detailed error message */ return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -395,7 +395,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p default: break; case ROADTYPES_TRAM: /* Tram crossings must always have road. */ - if (flags & DC_EXEC) SetRoadOwner(tile, ROADTYPE_ROAD, _current_player); + if (flags & DC_EXEC) SetRoadOwner(tile, ROADTYPE_ROAD, _current_company); roadtypes |= ROADTYPES_ROAD; break; @@ -412,7 +412,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p if ((track == TRACK_X && road == ROAD_Y) || (track == TRACK_Y && road == ROAD_X)) { if (flags & DC_EXEC) { - MakeRoadCrossing(tile, GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile)); + MakeRoadCrossing(tile, GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY), _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile)); UpdateLevelCrossing(tile, false); } break; @@ -442,7 +442,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p } if (flags & DC_EXEC) { - MakeRailNormal(tile, _current_player, trackbit, railtype); + MakeRailNormal(tile, _current_company, trackbit, railtype); if (water_ground) SetRailGroundType(tile, RAIL_GROUND_WATER); } break; @@ -450,7 +450,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p if (flags & DC_EXEC) { MarkTileDirtyByTile(tile); - AddTrackToSignalBuffer(tile, track, _current_player); + AddTrackToSignalBuffer(tile, track, _current_company); YapfNotifyTrackLayoutChange(tile, track); } @@ -474,7 +474,7 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 trackbit = TrackToTrackBits(track); /* Need to read tile owner now because it may change when the rail is removed - * Also, in case of floods, _current_player != owner + * Also, in case of floods, _current_company != owner * There may be invalid tiletype even in exec run (when removing long track), * so do not call GetTileOwner(tile) in any case here */ Owner owner = INVALID_OWNER; @@ -485,7 +485,7 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 case MP_ROAD: { if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit || - (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) || + (_current_company != OWNER_WATER && !CheckTileOwnership(tile)) || (!(flags & DC_BANKRUPT) && !EnsureNoVehicleOnGround(tile))) { return CMD_ERROR; } @@ -505,7 +505,7 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 TrackBits present; if (!IsPlainRailTile(tile) || - (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) || + (_current_company != OWNER_WATER && !CheckTileOwnership(tile)) || !EnsureNoTrainOnTrack(tile, track)) { return CMD_ERROR; } @@ -546,7 +546,7 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 if (flags & DC_EXEC) { /* if we got that far, 'owner' variable is set correctly */ - assert(IsValidPlayerID(owner)); + assert(IsValidCompanyID(owner)); MarkTileDirtyByTile(tile); if (crossing) { @@ -590,7 +590,7 @@ bool FloodHalftile(TileIndex t) TrackBits to_remove = lower_track & rail_bits; if (to_remove != 0) { - _current_player = OWNER_WATER; + _current_company = OWNER_WATER; if (CmdFailed(DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL))) return flooded; // not yet floodable flooded = true; rail_bits = rail_bits & ~to_remove; @@ -789,7 +789,7 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p */ if (tileh != SLOPE_FLAT && ( - _is_old_ai_player || + _is_old_ai_company || !_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !CanBuildDepotByTileh(dir, tileh) @@ -806,12 +806,12 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p if (flags & DC_EXEC) { Depot *d = new Depot(tile); - MakeRailDepot(tile, _current_player, dir, (RailType)p1); + MakeRailDepot(tile, _current_company, dir, (RailType)p1); MarkTileDirtyByTile(tile); d->town_index = ClosestTownFromTile(tile, (uint)-1)->index; - AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_player); + AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company); YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir)); } @@ -971,7 +971,7 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetTrackReservation(tile), track) ? (uint)-1 : 0) & mask)); } MarkTileDirtyByTile(tile); - AddTrackToSignalBuffer(tile, track, _current_player); + AddTrackToSignalBuffer(tile, track, _current_company); YapfNotifyTrackLayoutChange(tile, track); if (v != NULL) TryPathReserve(v, true); } @@ -1200,7 +1200,7 @@ CommandCost CmdRemoveSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint3 } /* Only water can remove signals from anyone */ - if (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR; + if (_current_company != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR; /* Do it? */ if (flags & DC_EXEC) { @@ -1441,7 +1441,7 @@ CommandCost CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) static CommandCost RemoveTrainDepot(TileIndex tile, uint32 flags) { - if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) + if (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) return CMD_ERROR; if (!EnsureNoVehicleOnGround(tile)) @@ -1474,7 +1474,7 @@ static CommandCost ClearTile_Track(TileIndex tile, byte flags) CommandCost ret; if (flags & DC_AUTO) { - if (!IsTileOwner(tile, _current_player)) + if (!IsTileOwner(tile, _current_company)) return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER); if (IsPlainRailTile(tile)) { @@ -1902,7 +1902,7 @@ static void DrawTile_Track(TileInfo *ti) const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); SpriteID image; - _drawtile_track_palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); + _drawtile_track_palette = COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile)); if (IsPlainRailTile(ti->tile)) { TrackBits rails = GetTrackBits(ti->tile); @@ -2039,7 +2039,7 @@ default_waypoint: static void DrawTileSequence(int x, int y, SpriteID ground, const DrawTileSeqStruct* dtss, uint32 offset) { - SpriteID palette = PLAYER_SPRITE_COLOR(_local_player); + SpriteID palette = COMPANY_SPRITE_COLOR(_local_company); DrawSprite(ground, PAL_NONE, x, y); for (; dtss->image.sprite != 0; dtss++) { @@ -2188,7 +2188,7 @@ static void TileLoop_Track(TileIndex tile) case TRACK_BIT_RIGHT: new_ground = RAIL_GROUND_FENCE_VERT2; break; default: { - PlayerID owner = GetTileOwner(tile); + Owner owner = GetTileOwner(tile); if (rail == (TRACK_BIT_LOWER | TRACK_BIT_RIGHT) || ( (rail & TRACK_BIT_3WAY_NW) == 0 && @@ -2414,12 +2414,12 @@ static void GetTileDesc_Track(TileIndex tile, TileDesc *td) } } -static void ChangeTileOwner_Track(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_owner) { - if (!IsTileOwner(tile, old_player)) return; + if (!IsTileOwner(tile, old_owner)) return; - if (new_player != PLAYER_SPECTATOR) { - SetTileOwner(tile, new_player); + if (new_owner != INVALID_OWNER) { + SetTileOwner(tile, new_owner); } else { DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR); } diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index 4ce44acae..ba2951477 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -843,7 +843,7 @@ void ShowBuildRailToolbar(RailType railtype, int button) { BuildRailToolbarWindow *w; - if (!IsValidPlayerID(_current_player)) return; + if (!IsValidCompanyID(_current_company)) return; if (!ValParamRailtype(railtype)) return; // don't recreate the window if we're clicking on a button and the window exists. @@ -1718,7 +1718,7 @@ void ReinitGuiAfterToggleElrail(bool disable) /** Set the initial (default) railtype to use */ static void SetDefaultRailGui() { - if (_local_player == PLAYER_SPECTATOR || !IsValidPlayerID(_local_player)) return; + if (_local_company == COMPANY_SPECTATOR || !IsValidCompanyID(_local_company)) return; extern RailType _last_built_railtype; RailType rt = (RailType)_settings_client.gui.default_rail_type; @@ -1745,11 +1745,11 @@ static void SetDefaultRailGui() switch (rt) { case RAILTYPE_END + 0: rt = RAILTYPE_RAIL; - while (rt < RAILTYPE_END && !HasRailtypeAvail(_local_player, rt)) rt++; + while (rt < RAILTYPE_END && !HasRailtypeAvail(_local_company, rt)) rt++; break; case RAILTYPE_END + 1: - rt = GetBestRailtype(_local_player); + rt = GetBestRailtype(_local_company); break; default: diff --git a/src/road.cpp b/src/road.cpp index af6b5cbd1..add184f69 100644 --- a/src/road.cpp +++ b/src/road.cpp @@ -77,25 +77,25 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb) return org_rb; } -bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts) +bool HasRoadTypesAvail(const CompanyID company, const RoadTypes rts) { RoadTypes avail_roadtypes; - if (p == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) { + if (company == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) { avail_roadtypes = ROADTYPES_ROAD; } else { - if (!IsValidPlayerID(p)) return false; - avail_roadtypes = (RoadTypes)GetPlayer(p)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody + if (!IsValidCompanyID(company)) return false; + avail_roadtypes = (RoadTypes)GetCompany(company)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody } return (rts & ~avail_roadtypes) == 0; } bool ValParamRoadType(const RoadType rt) { - return HasRoadTypesAvail(_current_player, RoadTypeToRoadTypes(rt)); + return HasRoadTypesAvail(_current_company, RoadTypeToRoadTypes(rt)); } -RoadTypes GetPlayerRoadtypes(PlayerID p) +RoadTypes GetCompanyRoadtypes(CompanyID company) { RoadTypes rt = ROADTYPES_NONE; @@ -104,7 +104,7 @@ RoadTypes GetPlayerRoadtypes(PlayerID p) const EngineInfo *ei = &e->info; if (HasBit(ei->climates, _settings_game.game_creation.landscape) && - (HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) { + (HasBit(e->company_avail, company) || _date >= e->intro_date + 365)) { SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); } } diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 417c35010..d6c2ef91e 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -151,8 +151,8 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadType /* Water can always flood and towns can always remove "normal" road pieces. * Towns are not be allowed to remove non "normal" road pieces, like tram * tracks as that would result in trams that cannot turn. */ - if (_current_player == OWNER_WATER || - (rt == ROADTYPE_ROAD && !IsValidPlayerID(_current_player))) return true; + if (_current_company == OWNER_WATER || + (rt == ROADTYPE_ROAD && !IsValidCompanyID(_current_company))) return true; /* Only do the special processing if the road is owned * by a town */ @@ -272,7 +272,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa const RoadBits other = GetOtherRoadBits(tile, rt); const Foundation f = GetRoadFoundation(tileh, present); - if (HasRoadWorks(tile) && _current_player != OWNER_WATER) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); + if (HasRoadWorks(tile) && _current_company != OWNER_WATER) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); /* Autocomplete to a straight road * @li on steep slopes @@ -300,7 +300,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa if (flags & DC_EXEC) { if (HasRoadWorks(tile)) { /* flooding tile with road works, don't forget to remove the effect vehicle too */ - assert(_current_player == OWNER_WATER); + assert(_current_company == OWNER_WATER); Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_EFFECT && TileVirtXY(v->x_pos, v->y_pos) == tile) { @@ -474,8 +474,8 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RoadBits other_bits = ROAD_NONE; /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero - * if a non-player is building the road */ - if ((IsValidPlayerID(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR; + * if a non-company is building the road */ + if ((IsValidCompanyID(_current_company) && p2 != 0) || (_current_company == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR; RoadBits pieces = Extract(p1); @@ -506,7 +506,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } if ((existing & pieces) == pieces) { /* We only want to set the (dis)allowed road directions */ - if (toggle_drd != DRD_NONE && rt != ROADTYPE_TRAM && IsRoadOwner(tile, ROADTYPE_ROAD, _current_player)) { + if (toggle_drd != DRD_NONE && rt != ROADTYPE_TRAM && IsRoadOwner(tile, ROADTYPE_ROAD, _current_company)) { if (crossing) return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION); if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; @@ -569,7 +569,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile))); /* Always add road to the roadtypes (can't draw without it) */ bool reserved = HasBit(GetTrackReservation(tile), AxisToTrack(OtherAxis(roaddir))); - MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2); + MakeRoadCrossing(tile, _current_company, _current_company, _current_company, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2); SetCrossingReservation(tile, reserved); UpdateLevelCrossing(tile, false); MarkTileDirtyByTile(tile); @@ -650,8 +650,8 @@ do_clear:; RoadTileType rtt = GetRoadTileType(tile); if (existing == ROAD_NONE || rtt == ROAD_TILE_CROSSING) { SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt)); - SetRoadOwner(tile, rt, _current_player); - if (_current_player == OWNER_TOWN && rt == ROADTYPE_ROAD) SetTownIndex(tile, p2); + SetRoadOwner(tile, rt, _current_company); + if (_current_company == OWNER_TOWN && rt == ROADTYPE_ROAD) SetTownIndex(tile, p2); } if (rtt != ROAD_TILE_CROSSING) SetRoadBits(tile, existing | pieces, rt); } break; @@ -679,7 +679,7 @@ do_clear:; break; default: - MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_player, _current_player, _current_player); + MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_company, _current_company, _current_company); break; } @@ -883,7 +883,7 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 Depot *dep = new Depot(tile); dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index; - MakeRoadDepot(tile, _current_player, dir, rt); + MakeRoadDepot(tile, _current_company, dir, rt); MarkTileDirtyByTile(tile); } return cost.AddCost(_price.build_road_depot); @@ -891,7 +891,7 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 static CommandCost RemoveRoadDepot(TileIndex tile, uint32 flags) { - if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR; + if (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) return CMD_ERROR; if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; @@ -1203,7 +1203,7 @@ static void DrawTile_Road(TileInfo *ti) case ROAD_TILE_DEPOT: { if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED); - SpriteID palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); + SpriteID palette = COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile)); const DrawTileSprites *dts; if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) { @@ -1243,7 +1243,7 @@ static void DrawTile_Road(TileInfo *ti) void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt) { - SpriteID palette = PLAYER_SPRITE_COLOR(_local_player); + SpriteID palette = COMPANY_SPRITE_COLOR(_local_company); const DrawTileSprites *dts = (rt == ROADTYPE_TRAM) ? &_tram_depot[dir] : &_road_depot[dir]; x += 33; @@ -1559,14 +1559,14 @@ static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int } -static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_Road(TileIndex tile, Owner old_owner, Owner new_owner) { if (IsRoadDepot(tile)) { - if (GetTileOwner(tile) == old_player) { - if (new_player == PLAYER_SPECTATOR) { + if (GetTileOwner(tile) == old_owner) { + if (new_owner == INVALID_OWNER) { DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR); } else { - SetTileOwner(tile, new_player); + SetTileOwner(tile, new_owner); } } return; @@ -1574,17 +1574,17 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { /* Update all roadtypes, no matter if they are present */ - if (GetRoadOwner(tile, rt) == old_player) { - SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player); + if (GetRoadOwner(tile, rt) == old_owner) { + SetRoadOwner(tile, rt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner); } } if (IsLevelCrossing(tile)) { - if (GetTileOwner(tile) == old_player) { - if (new_player == PLAYER_SPECTATOR) { + if (GetTileOwner(tile) == old_owner) { + if (new_owner == INVALID_OWNER) { DoCommand(tile, 0, GetCrossingRailTrack(tile), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL); } else { - SetTileOwner(tile, new_player); + SetTileOwner(tile, new_owner); } } } diff --git a/src/road_func.h b/src/road_func.h index c0baeee3f..264bc21f4 100644 --- a/src/road_func.h +++ b/src/road_func.h @@ -140,26 +140,26 @@ static inline RoadBits AxisToRoadBits(Axis a) } /** - * Finds out, whether given player has all given RoadTypes available - * @param PlayerID ID of player + * Finds out, whether given company has all given RoadTypes available + * @param company ID of company * @param rts RoadTypes to test - * @return true if player has all requested RoadTypes available + * @return true if company has all requested RoadTypes available */ -bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts); +bool HasRoadTypesAvail(const CompanyID company, const RoadTypes rts); /** * Validate functions for rail building. * @param rt road type to check. - * @return true if the current player may build the road. + * @return true if the current company may build the road. */ bool ValParamRoadType(const RoadType rt); /** - * Get the road types the given player can build. - * @param p the player to get the roadtypes for. + * Get the road types the given company can build. + * @param company the company to get the roadtypes for. * @return the road types. */ -RoadTypes GetPlayerRoadtypes(const PlayerID p); +RoadTypes GetCompanyRoadtypes(const CompanyID company); void UpdateLevelCrossing(TileIndex tile, bool sound = true); diff --git a/src/road_gui.cpp b/src/road_gui.cpp index 9a215d127..ca45f35fe 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -421,7 +421,7 @@ struct BuildRoadToolbarWindow : Window { /** * Update the remove button lowered state of the road toolbar * - * @param clicked_widget The widget which the player clicked just now + * @param clicked_widget The widget which the client clicked just now */ void UpdateOptionWidgetStatus(RoadToolbarWidgets clicked_widget) { @@ -676,7 +676,7 @@ static const WindowDesc _build_tramway_desc = { void ShowBuildRoadToolbar(RoadType roadtype) { - if (!IsValidPlayerID(_current_player)) return; + if (!IsValidCompanyID(_current_company)) return; _cur_roadtype = roadtype; DeleteWindowByClass(WC_BUILD_TOOLBAR); diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 3739aa8ce..cf9810be5 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -180,7 +180,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) UnitID unit_num; Engine *e; - if (!IsEngineBuildable(p1, VEH_ROAD, _current_player)) return_cmd_error(STR_ROAD_VEHICLE_NOT_AVAILABLE); + if (!IsEngineBuildable(p1, VEH_ROAD, _current_company)) return_cmd_error(STR_ROAD_VEHICLE_NOT_AVAILABLE); cost = EstimateRoadVehCost(p1); if (flags & DC_QUERY_COST) return cost; @@ -188,7 +188,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* The ai_new queries the vehicle cost before building the route, * so we must check against cheaters no sooner than now. --pasky */ if (!IsRoadDepotTile(tile)) return CMD_ERROR; - if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; + if (!IsTileOwner(tile, _current_company)) return CMD_ERROR; if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE); @@ -218,7 +218,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = new (v) RoadVehicle(); v->unitnumber = unit_num; v->direction = DiagDirToDir(GetRoadDepotDirection(tile)); - v->owner = _current_player; + v->owner = _current_company; v->tile = tile; x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2; @@ -283,10 +283,10 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindowClassesData(WC_ROADVEH_LIST, 0); InvalidateWindow(WC_COMPANY, v->owner); - if (IsLocalPlayer()) + if (IsLocalCompany()) InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Road window - GetPlayer(_current_player)->num_engines[p1]++; + GetCompany(_current_company)->num_engines[p1]++; } return cost; @@ -441,7 +441,7 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3 if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; - return SendAllVehiclesToDepot(VEH_ROAD, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); + return SendAllVehiclesToDepot(VEH_ROAD, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1); } if (!IsValidVehicleID(p1)) return CMD_ERROR; @@ -805,7 +805,7 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st) SetDParam(0, st->index); AddNewsItem( v->u.road.roadtype == ROADTYPE_ROAD ? STR_902F_CITIZENS_CELEBRATE_FIRST : STR_CITIZENS_CELEBRATE_FIRST_PASSENGER_TRAM, - (v->owner == _local_player) ? NS_ARRIVAL_PLAYER : NS_ARRIVAL_OTHER, + (v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER, v->index, st->index ); @@ -817,7 +817,7 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st) SetDParam(0, st->index); AddNewsItem( v->u.road.roadtype == ROADTYPE_ROAD ? STR_9030_CITIZENS_CELEBRATE_FIRST : STR_CITIZENS_CELEBRATE_FIRST_CARGO_TRAM, - (v->owner == _local_player) ? NS_ARRIVAL_PLAYER : NS_ARRIVAL_OTHER, + (v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER, v->index, st->index ); @@ -1043,7 +1043,7 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent if (IsTileType(tile, MP_ROAD)) { if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->u.road.compatible_roadtypes) == 0)) { - /* Road depot owned by another player or with the wrong orientation */ + /* Road depot owned by another company or with the wrong orientation */ trackdirs = TRACKDIR_BIT_NONE; } } else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) { @@ -1358,20 +1358,20 @@ static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev, /** * Can a tram track build without destruction on the given tile? - * @param p the player that would be building the tram tracks + * @param c the company that would be building the tram tracks * @param t the tile to build on. * @param r the road bits needed. * @return true when a track track can be build on 't' */ -static bool CanBuildTramTrackOnTile(PlayerID p, TileIndex t, RoadBits r) +static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r) { - /* The 'current' player is not necessarily the owner of the vehicle. */ - PlayerID original_player = _current_player; - _current_player = p; + /* The 'current' company is not necessarily the owner of the vehicle. */ + CompanyID original_company = _current_company; + _current_company = c; CommandCost ret = DoCommand(t, ROADTYPE_TRAM << 4 | r, 0, 0, CMD_BUILD_ROAD); - _current_player = original_player; + _current_company = original_company; return CmdSucceeded(ret); } @@ -1491,7 +1491,7 @@ again: /* * Taking the 'small' corner for trams only happens when: * - We are not the from vehicle of an articulated tram. - * - Or when the player cannot build on the next tile. + * - Or when the company cannot build on the next tile. * * The 'small' corner means that the vehicle is on the end of a * tram track and needs to start turning there. To do this properly @@ -1502,7 +1502,7 @@ again: tile = v->tile; start_frame = RVC_TURN_AROUND_START_FRAME_SHORT_TRAM; } else { - /* The player can build on the next tile, so wait till (s)he does. */ + /* The company can build on the next tile, so wait till (s)he does. */ v->cur_speed = 0; return false; } @@ -1985,7 +1985,7 @@ void RoadVehicle::OnNewDay() this->profit_this_year -= cost.GetCost(); this->running_ticks = 0; - SubtractMoneyFromPlayerFract(this->owner, cost); + SubtractMoneyFromCompanyFract(this->owner, cost); InvalidateWindow(WC_VEHICLE_DETAILS, this->index); InvalidateWindowClasses(WC_ROADVEH_LIST); @@ -2086,7 +2086,7 @@ CommandCost CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) total_capacity += capacity; - if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) { + if (IsHumanCompany(v->owner) && new_cid != v->cargo_type) { cost.AddCost(GetRefitCost(v->engine_type)); } diff --git a/src/saveload.cpp b/src/saveload.cpp index 01f6f6bf4..ce48465ca 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1300,7 +1300,7 @@ extern const ChunkHandler _misc_chunk_handlers[]; extern const ChunkHandler _name_chunk_handlers[]; extern const ChunkHandler _cheat_chunk_handlers[] ; extern const ChunkHandler _setting_chunk_handlers[]; -extern const ChunkHandler _player_chunk_handlers[]; +extern const ChunkHandler _company_chunk_handlers[]; extern const ChunkHandler _engine_chunk_handlers[]; extern const ChunkHandler _veh_chunk_handlers[]; extern const ChunkHandler _waypoint_chunk_handlers[]; @@ -1333,7 +1333,7 @@ static const ChunkHandler * const _chunk_handlers[] = { _town_chunk_handlers, _sign_chunk_handlers, _station_chunk_handlers, - _player_chunk_handlers, + _company_chunk_handlers, _animated_tile_chunk_handlers, _newgrf_chunk_handlers, _group_chunk_handlers, diff --git a/src/saveload.h b/src/saveload.h index df2dc9f07..f32f15222 100644 --- a/src/saveload.h +++ b/src/saveload.h @@ -160,7 +160,7 @@ enum VarTypes { /* 8 bytes allocated for a maximum of 8 flags * Flags directing saving/loading of a variable */ - SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically player-based + SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically client-based SLF_CONFIG_NO = 1 << 9, ///< do not save to config file SLF_NETWORK_NO = 1 << 10, ///< do not synchronize over network (but it is saved if SSF_SAVE_NO is not set) /* 5 more possible flags */ diff --git a/src/screenshot.cpp b/src/screenshot.cpp index 5a9ef0581..d8c310f05 100644 --- a/src/screenshot.cpp +++ b/src/screenshot.cpp @@ -547,10 +547,10 @@ static char *MakeScreenshotName(const char *ext) int serial; size_t len; - if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) { + if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) { ttd_strlcpy(_screenshot_name, "screenshot", lengthof(_screenshot_name)); } else { - SetDParam(0, _local_player); + SetDParam(0, _local_company); SetDParam(1, _date); GetString(_screenshot_name, STR_4004, lastof(_screenshot_name)); } diff --git a/src/settings.cpp b/src/settings.cpp index b49833131..29343c280 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1089,15 +1089,15 @@ static int32 CheckNoiseToleranceLevel(const char *value) #ifdef ENABLE_NETWORK -static int32 UpdateMinPlayers(int32 p1) +static int32 UpdateMinActiveClients(int32 p1) { - CheckMinPlayers(); + CheckMinActiveClients(); return 0; } -static int32 UpdatePlayerName(int32 p1) +static int32 UpdateClientName(int32 p1) { - NetworkUpdatePlayerName(); + NetworkUpdateClientName(); return 0; } @@ -1180,7 +1180,7 @@ static const SettingDescGlobVarList _misc_settings[] = { SDTG_BOOL("large_aa", S, 0, _freetype.large_aa, false, STR_NULL, NULL), #endif SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL), - SDTG_VAR("player_face", SLE_UINT32, S, 0, _player_face, 0,0,0xFFFFFFFF,0, STR_NULL, NULL), + SDTG_VAR("player_face", SLE_UINT32, S, 0, _company_manager_face,0,0,0xFFFFFFFF,0, STR_NULL, NULL), SDTG_VAR("transparency_options", SLE_UINT, S, 0, _transparency_opt, 0,0,0x1FF,0, STR_NULL, NULL), SDTG_VAR("transparency_locks", SLE_UINT, S, 0, _transparency_lock, 0,0,0x1FF,0, STR_NULL, NULL), SDTG_VAR("invisibility_options", SLE_UINT, S, 0, _invisibility_opt, 0,0, 0xFF,0, STR_NULL, NULL), @@ -1224,7 +1224,7 @@ static const SettingDesc _gameopt_settings[] = { * It is also a bit tricky since you would think that service_interval * for example doesn't need to be synched. Every client assigns the * service_interval value to the v->service_interval, meaning that every client - * assigns his value. If the setting was player-based, that would mean that + * assigns his value. If the setting was company-based, that would mean that * vehicles could decide on different moments that they are heading back to a * service depot, causing desyncs on a massive scale. */ const SettingDesc _patch_settings[] = { @@ -1470,7 +1470,7 @@ const SettingDesc _patch_settings[] = { SDTC_VAR(network.server_port, SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL, NULL), SDTC_BOOL(network.server_advertise, S, NO, false, STR_NULL, NULL), SDTC_VAR(network.lan_internet, SLE_UINT8, S, NO, 0, 0, 1, 0, STR_NULL, NULL), - SDTC_STR(network.player_name, SLE_STRB, S, 0, NULL, STR_NULL, UpdatePlayerName), + SDTC_STR(network.client_name, SLE_STRB, S, 0, NULL, STR_NULL, UpdateClientName), SDTC_STR(network.server_password, SLE_STRB, S, NO, NULL, STR_NULL, UpdateServerPassword), SDTC_STR(network.rcon_password, SLE_STRB, S, NO, NULL, STR_NULL, UpdateRconPassword), SDTC_STR(network.default_company_pass, SLE_STRB, S, 0, NULL, STR_NULL, NULL), @@ -1480,11 +1480,11 @@ const SettingDesc _patch_settings[] = { SDTC_BOOL(network.autoclean_companies, S, NO, false, STR_NULL, NULL), SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S,D0|NO, 12, 0, 240, 0, STR_NULL, NULL), SDTC_VAR(network.autoclean_protected, SLE_UINT8, S,D0|NO, 36, 0, 240, 0, STR_NULL, NULL), - SDTC_VAR(network.max_companies, SLE_UINT8, S, NO, 8, 1, MAX_PLAYERS, 0, STR_NULL, NULL), + SDTC_VAR(network.max_companies, SLE_UINT8, S, NO, 8, 1,MAX_COMPANIES,0, STR_NULL, NULL), SDTC_VAR(network.max_clients, SLE_UINT8, S, NO, 10, 2, MAX_CLIENTS, 0, STR_NULL, NULL), SDTC_VAR(network.max_spectators, SLE_UINT8, S, NO, 10, 0, MAX_CLIENTS, 0, STR_NULL, NULL), SDTC_VAR(network.restart_game_year, SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL), - SDTC_VAR(network.min_players, SLE_UINT8, S, NO, 0, 0, 10, 0, STR_NULL, UpdateMinPlayers), + SDTC_VAR(network.min_active_clients, SLE_UINT8, S, NO, 0, 0, 10, 0, STR_NULL, UpdateMinActiveClients), SDTC_OMANY(network.server_lang, SLE_UINT8, S, NO, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL), SDTC_BOOL(network.reload_cfg, S, NO, false, STR_NULL, NULL), SDTC_STR(network.last_host, SLE_STRB, S, 0, "0.0.0.0", STR_NULL, NULL), @@ -1899,9 +1899,9 @@ CommandCost CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint3 bool SetPatchValue(uint index, int32 value) { const SettingDesc *sd = &_patch_settings[index]; - /* If an item is player-based, we do not send it over the network + /* If an item is company-based, we do not send it over the network * (if any) to change. Also *hack*hack* we update the _newgame version - * of patches because changing a player-based setting in a game also + * of patches because changing a company-based setting in a game also * changes its defaults. At least that is the convention we have chosen */ if (sd->save.conv & SLF_NETWORK_NO) { void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save); @@ -1916,7 +1916,7 @@ bool SetPatchValue(uint index, int32 value) return true; } - /* send non-player-based settings over the network */ + /* send non-company-based settings over the network */ if (!_networking || (_networking && _network_server)) { return DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING); } diff --git a/src/settings_type.h b/src/settings_type.h index c586d3198..adef05995 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -51,7 +51,7 @@ struct GUISettings { bool smooth_scroll; ///< smooth scroll viewports bool measure_tooltip; ///< show a permanent tooltip when dragging tools byte liveries; ///< options for displaying company liveries, 0=none, 1=self, 2=all - bool prefer_teamchat; ///< choose the chat message target with , true=all players, false=your team + bool prefer_teamchat; ///< choose the chat message target with , true=all clients, false=your team uint8 advanced_vehicle_list; ///< use the "advanced" vehicle list uint8 loading_indicators; ///< show loading indicators uint8 default_rail_type; ///< the default rail type for the rail GUI @@ -111,7 +111,7 @@ struct NetworkSettings { char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for rconsole (server side) bool server_advertise; ///< advertise the server to the masterserver uint8 lan_internet; ///< search on the LAN or internet for servers - char player_name[NETWORK_NAME_LENGTH]; ///< name of the player + char client_name[NETWORK_NAME_LENGTH]; ///< name of the player (as client) char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query char network_id[NETWORK_UNIQUE_ID_LENGTH]; ///< semi-unique ID of the client @@ -122,7 +122,7 @@ struct NetworkSettings { uint8 max_clients; ///< maximum amount of clients uint8 max_spectators; ///< maximum amount of spectators Year restart_game_year; ///< year the server restarts - uint8 min_players; ///< minimum amount of players to unpause the game + uint8 min_active_clients; ///< minimum amount of active clients to unpause the game uint8 server_lang; ///< language of the server bool reload_cfg; ///< reload the config file before restarting char last_host[NETWORK_HOSTNAME_LENGTH]; ///< IP address of the last joined server @@ -277,10 +277,10 @@ struct VehicleSettings { bool realistic_acceleration; ///< realistic acceleration for trains bool wagon_speed_limits; ///< enable wagon speed limits bool disable_elrails; ///< when true, the elrails are disabled - UnitID max_trains; ///< max trains in game per player - UnitID max_roadveh; ///< max trucks in game per player - UnitID max_aircraft; ///< max planes in game per player - UnitID max_ships; ///< max ships in game per player + UnitID max_trains; ///< max trains in game per company + UnitID max_roadveh; ///< max trucks in game per company + UnitID max_aircraft; ///< max planes in game per company + UnitID max_ships; ///< max ships in game per company bool servint_ispercent; ///< service intervals are in percents uint16 servint_trains; ///< service interval for trains uint16 servint_roadveh; ///< service interval for road vehicles @@ -302,7 +302,7 @@ struct EconomySettings { bool allow_shares; ///< allow the buying/selling of shares byte dist_local_authority; ///< distance for town local authority, default 20 bool exclusive_rights; ///< allow buying exclusive rights - bool give_money; ///< allow giving other players money + bool give_money; ///< allow giving other companies money bool mod_road_rebuild; ///< roadworks remove unneccesary RoadBits bool multiple_industry_per_town; ///< allow many industries of the same type per town bool same_industry_close; ///< allow same type industries to be built close to each other diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 3d63347b9..172039531 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -176,7 +176,7 @@ void Ship::OnNewDay() this->profit_this_year -= cost.GetCost(); this->running_ticks = 0; - SubtractMoneyFromPlayerFract(this->owner, cost); + SubtractMoneyFromCompanyFract(this->owner, cost); InvalidateWindow(WC_VEHICLE_DETAILS, this->index); /* we need this for the profit */ @@ -349,7 +349,7 @@ static void ShipArrivesAt(const Vehicle* v, Station* st) SetDParam(0, st->index); AddNewsItem( STR_9833_CITIZENS_CELEBRATE_FIRST, - (v->owner == _local_player) ? NS_ARRIVAL_PLAYER : NS_ARRIVAL_OTHER, + (v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER, v->index, st->index ); @@ -757,7 +757,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) UnitID unit_num; Engine *e; - if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_SHIP_NOT_AVAILABLE); + if (!IsEngineBuildable(p1, VEH_SHIP, _current_company)) return_cmd_error(STR_SHIP_NOT_AVAILABLE); value = EstimateShipCost(p1); if (flags & DC_QUERY_COST) return value; @@ -765,7 +765,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* The ai_new queries the vehicle cost before building the route, * so we must check against cheaters no sooner than now. --pasky */ if (!IsShipDepotTile(tile)) return CMD_ERROR; - if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; + if (!IsTileOwner(tile, _current_company)) return CMD_ERROR; unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP); @@ -781,7 +781,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v = new Ship(); v->unitnumber = unit_num; - v->owner = _current_player; + v->owner = _current_company; v->tile = tile; x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2; y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2; @@ -829,10 +829,10 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindowClassesData(WC_SHIPS_LIST, 0); InvalidateWindow(WC_COMPANY, v->owner); - if (IsLocalPlayer()) + if (IsLocalCompany()) InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window - GetPlayer(_current_player)->num_engines[p1]++; + GetCompany(_current_company)->num_engines[p1]++; } return value; @@ -899,7 +899,7 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; - return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); + return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1); } if (!IsValidVehicleID(p1)) return CMD_ERROR; @@ -962,7 +962,7 @@ CommandCost CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } _returned_refit_capacity = capacity; - if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) { + if (IsHumanCompany(v->owner) && new_cid != v->cargo_type) { cost = GetRefitCost(v->engine_type); } diff --git a/src/signal.cpp b/src/signal.cpp index 9a86ceb8f..aa2c753d5 100644 --- a/src/signal.cpp +++ b/src/signal.cpp @@ -473,13 +473,13 @@ static inline void ResetSets() /** * Updates blocks in _globset buffer * - * @param owner player whose signals we are updating + * @param owner company whose signals we are updating * @return state of the first block from _globset - * @pre IsValidPlayerID(owner) + * @pre IsValidCompanyID(owner) */ static SigSegState UpdateSignalsInBuffer(Owner owner) { - assert(IsValidPlayerID(owner)); + assert(IsValidCompanyID(owner)); bool first = true; // first block? SigSegState state = SIGSEG_FREE; // value to return @@ -594,7 +594,7 @@ void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner) DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE }; - /* do not allow signal updates for two players in one run */ + /* do not allow signal updates for two companies in one run */ assert(_globset.IsEmpty() || owner == _last_owner); _last_owner = owner; @@ -619,7 +619,7 @@ void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner) */ void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner) { - /* do not allow signal updates for two players in one run */ + /* do not allow signal updates for two companies in one run */ assert(_globset.IsEmpty() || owner == _last_owner); _last_owner = owner; diff --git a/src/signs.cpp b/src/signs.cpp index a9827c015..c9da4655d 100644 --- a/src/signs.cpp +++ b/src/signs.cpp @@ -28,7 +28,7 @@ SignID _new_sign_id; /* Initialize the sign-pool */ DEFINE_OLD_POOL_GENERIC(Sign, Sign) -Sign::Sign(PlayerID owner) +Sign::Sign(Owner owner) { this->owner = owner; } @@ -40,7 +40,7 @@ Sign::~Sign() if (CleaningPool()) return; DeleteRenameSignWindow(this->index); - this->owner = INVALID_PLAYER; + this->owner = INVALID_OWNER; } /** @@ -105,7 +105,7 @@ CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* When we execute, really make the sign */ if (flags & DC_EXEC) { - Sign *si = new Sign(_current_player); + Sign *si = new Sign(_current_company); int x = TileX(tile) * TILE_SIZE; int y = TileY(tile) * TILE_SIZE; @@ -146,7 +146,7 @@ CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) free(si->name); /* Assign the new one */ si->name = strdup(_cmd_text); - si->owner = _current_player; + si->owner = _current_company; /* Update; mark sign dirty twice, because it can either becom longer, or shorter */ MarkSignDirty(si); diff --git a/src/signs_base.h b/src/signs_base.h index 4d0d05926..1c25656e2 100644 --- a/src/signs_base.h +++ b/src/signs_base.h @@ -17,17 +17,17 @@ struct Sign : PoolItem { int32 x; int32 y; byte z; - PlayerByte owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games. + OwnerByte owner; // placed by this company. Anyone can delete them though. OWNER_NONE for gray signs from old games. /** * Creates a new sign */ - Sign(PlayerID owner = INVALID_PLAYER); + Sign(Owner owner = INVALID_OWNER); /** Destroy the sign */ ~Sign(); - inline bool IsValid() const { return this->owner != INVALID_PLAYER; } + inline bool IsValid() const { return this->owner != INVALID_OWNER; } }; static inline SignID GetMaxSignIndex() diff --git a/src/signs_gui.cpp b/src/signs_gui.cpp index 496444a87..eee35a2c8 100644 --- a/src/signs_gui.cpp +++ b/src/signs_gui.cpp @@ -111,7 +111,7 @@ struct SignListWindow : Window, SignList { for (uint16 i = this->vscroll.pos; i < this->vscroll.cap + this->vscroll.pos && i < this->vscroll.count; i++) { const Sign *si = this->signs[i]; - if (si->owner != OWNER_NONE) DrawPlayerIcon(si->owner, 4, y + 1); + if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, 4, y + 1); SetDParam(0, si->index); DrawString(22, y, STR_SIGN_NAME, TC_YELLOW); @@ -349,7 +349,7 @@ static const WindowDesc _query_sign_edit_desc = { void HandleClickOnSign(const Sign *si) { - if (_ctrl_pressed && si->owner == _local_player) { + if (_ctrl_pressed && si->owner == _local_company) { RenameSign(si->index, NULL); return; } diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 6343a5d83..7be78da54 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -597,7 +597,7 @@ public: /* setup owner table */ if (this->map_type == SMT_OWNER) { - const Player *p; + const Company *c; /* fill with some special colors */ _owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4); @@ -605,10 +605,10 @@ public: _owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA); _owner_colors[OWNER_END] = MKCOLOR(0x20202020); /* industry */ - /* now fill with the player colors */ - FOR_ALL_PLAYERS(p) { - _owner_colors[p->index] = - _colour_gradient[p->player_color][5] * 0x01010101; + /* now fill with the company colours */ + FOR_ALL_COMPANIES(c) { + _owner_colors[c->index] = + _colour_gradient[c->colour][5] * 0x01010101; } } diff --git a/src/sprite.h b/src/sprite.h index 26bdb0595..2b1755432 100644 --- a/src/sprite.h +++ b/src/sprite.h @@ -8,7 +8,7 @@ #include "gfx_type.h" #define GENERAL_SPRITE_COLOR(color) ((color) + PALETTE_RECOLOR_START) -#define PLAYER_SPRITE_COLOR(owner) (GENERAL_SPRITE_COLOR(_player_colors[owner])) +#define COMPANY_SPRITE_COLOR(owner) (GENERAL_SPRITE_COLOR(_company_colours[owner])) /** * Whether a sprite comes from the original graphics files or a new grf file diff --git a/src/station.cpp b/src/station.cpp index 17af0e5ec..0486f1280 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -135,7 +135,7 @@ void Station::AddFacility(byte new_facility_bit, TileIndex facil_xy) random_bits = Random(); } facilities |= new_facility_bit; - owner = _current_player; + owner = _current_company; build_date = _date; } diff --git a/src/station_base.h b/src/station_base.h index 94f88d85f..b6dd45553 100644 --- a/src/station_base.h +++ b/src/station_base.h @@ -139,7 +139,7 @@ public: byte time_since_load; byte time_since_unload; byte delete_ctr; - PlayerByte owner; + OwnerByte owner; byte facilities; byte airport_type; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 1160f433d..cabadaa2a 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -334,7 +334,7 @@ static Station *GetClosestStationFromTile(TileIndex tile) Station *st; FOR_ALL_STATIONS(st) { - if (st->facilities == 0 && st->owner == _current_player) { + if (st->facilities == 0 && st->owner == _current_company) { uint cur_dist = DistanceManhattan(tile, st->xy); if (cur_dist < threshold) { @@ -590,7 +590,7 @@ static void UpdateStationAcceptance(Station *st, bool show_msg) if (old_acc == new_acc) return; /* show a message to report that the acceptance was changed? */ - if (show_msg && st->owner == _local_player && st->facilities) { + if (show_msg && st->owner == _local_company && st->facilities) { /* List of accept and reject strings for different number of * cargo types */ static const StringID accept_msg[] = { @@ -689,12 +689,12 @@ CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint * 1) The tile is "steep" (i.e. stretches two height levels) * -OR- * 2) The tile is non-flat if - * a) the player building is an "old-school" AI + * a) the company building is an "old-school" AI * -OR- * b) the build_on_slopes switch is disabled */ if (IsSteepSlope(tileh) || - ((_is_old_ai_player || !_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) { + ((_is_old_ai_company || !_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } @@ -919,7 +919,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, } } else { /* There's no station here. Don't check the tiles surrounding this - * one if the player wanted to build an adjacent station. */ + * one if the company wanted to build an adjacent station. */ if (HasBit(p1, 24)) check_surrounding = false; } } @@ -935,12 +935,12 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, if (st != NULL) { /* Reuse an existing station. */ - if (st->owner != _current_player) + if (st->owner != _current_company) return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); if (st->train_tile != 0) { /* check if we want to expanding an already existing station? */ - if (_is_old_ai_player || !_settings_game.station.join_stations) + if (_is_old_ai_company || !_settings_game.station.join_stations) return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD); if (!CanExpandRailroadStation(st, finalvalues, axis)) return CMD_ERROR; @@ -958,8 +958,8 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, st->town = ClosestTownFromTile(tile_org, UINT_MAX); st->string_id = GenerateStationName(st, tile_org, STATIONNAMING_RAIL); - if (IsValidPlayerID(_current_player)) { - SetBit(st->town->have_ratings, _current_player); + if (IsValidCompanyID(_current_company)) { + SetBit(st->town->have_ratings, _current_company); } } } @@ -1057,7 +1057,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, tile += tile_delta; } while (--w); - AddTrackToSignalBuffer(tile_org, track, _current_player); + AddTrackToSignalBuffer(tile_org, track, _current_company); YapfNotifyTrackLayoutChange(tile_org, track); tile_org += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta } while (--numtracks); @@ -1179,7 +1179,7 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1 /* Check ownership of station */ Station *st = GetStationByTile(tile2); - if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) { + if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) { continue; } @@ -1252,12 +1252,12 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1 static CommandCost RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags) { /* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */ - if (_current_player == OWNER_WATER && _settings_game.station.nonuniform_stations) { + if (_current_company == OWNER_WATER && _settings_game.station.nonuniform_stations) { return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAILROAD_STATION); } - /* Current player owns the station? */ - if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) return CMD_ERROR; + /* Current company owns the station? */ + if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) return CMD_ERROR; /* determine width and height of platforms */ tile = st->train_tile; @@ -1279,7 +1279,7 @@ static CommandCost RemoveRailroadStation(Station *st, TileIndex tile, uint32 fla if (flags & DC_EXEC) { /* read variables before the station tile is removed */ Track track = GetRailStationTrack(tile); - Owner owner = GetTileOwner(tile); // _current_player can be OWNER_WATER + Owner owner = GetTileOwner(tile); // _current_company can be OWNER_WATER Vehicle *v = NULL; if (GetRailwayStationReservation(tile)) { v = GetTrainForReservation(tile, track); @@ -1354,7 +1354,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) bool town_owned_road = false; RoadTypes rts = (RoadTypes)GB(p2, 2, 3); - if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_player, rts)) return CMD_ERROR; + if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR; /* Trams only have drive through stops */ if (!is_drive_through && HasBit(rts, ROADTYPE_TRAM)) return CMD_ERROR; @@ -1422,7 +1422,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } if (st != NULL) { - if (st->owner != _current_player) { + if (st->owner != _current_company) { return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); } @@ -1437,8 +1437,8 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) st->town = ClosestTownFromTile(tile, UINT_MAX); st->string_id = GenerateStationName(st, tile, STATIONNAMING_ROAD); - if (IsValidPlayerID(_current_player)) { - SetBit(st->town->have_ratings, _current_player); + if (IsValidCompanyID(_current_company)) { + SetBit(st->town->have_ratings, _current_company); } st->sign.width_1 = 0; } @@ -1489,7 +1489,7 @@ static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *) */ static CommandCost RemoveRoadStop(Station *st, uint32 flags, TileIndex tile) { - if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) { + if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) { return CMD_ERROR; } @@ -1566,10 +1566,10 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 /* If the stop was a drive-through stop replace the road */ if ((flags & DC_EXEC) && CmdSucceeded(ret) && is_drive_through) { /* Rebuild the drive throuhg road stop. As a road stop can only be - * removed by the owner of the roadstop, _current_player is the + * removed by the owner of the roadstop, _current_company is the * owner of the road stop. */ MakeRoadNormal(tile, road_bits, rts, is_towns_road ? ClosestTownFromTile(tile, UINT_MAX)->index : 0, - is_towns_road ? OWNER_TOWN : _current_player, _current_player, _current_player); + is_towns_road ? OWNER_TOWN : _current_company, _current_company, _current_company); } return ret; @@ -1815,7 +1815,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (st == NULL) st = GetClosestStationFromTile(tile); if (st != NULL) { - if (st->owner != _current_player) { + if (st->owner != _current_company) { return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); } @@ -1836,8 +1836,8 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) st->town = t; st->string_id = GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT); - if (IsValidPlayerID(_current_player)) { - SetBit(st->town->have_ratings, _current_player); + if (IsValidCompanyID(_current_company)) { + SetBit(st->town->have_ratings, _current_company); } st->sign.width_1 = 0; } @@ -1889,7 +1889,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) static CommandCost RemoveAirport(Station *st, uint32 flags) { - if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) { + if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) { return CMD_ERROR; } @@ -1969,8 +1969,8 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) st->town = ClosestTownFromTile(tile, UINT_MAX); st->string_id = GenerateStationName(st, tile, STATIONNAMING_BUOY); - if (IsValidPlayerID(_current_player)) { - SetBit(st->town->have_ratings, _current_player); + if (IsValidCompanyID(_current_company)) { + SetBit(st->town->have_ratings, _current_company); } st->sign.width_1 = 0; st->dock_tile = tile; @@ -1994,16 +1994,16 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } /** - * Tests whether the player's vehicles have this station in orders - * When player == INVALID_PLAYER, then check all vehicles + * Tests whether the company's vehicles have this station in orders + * When company == INVALID_COMPANY, then check all vehicles * @param station station ID - * @param player player ID, INVALID_PLAYER to disable the check + * @param company company ID, INVALID_COMPANY to disable the check */ -bool HasStationInUse(StationID station, PlayerID player) +bool HasStationInUse(StationID station, CompanyID company) { const Vehicle *v; FOR_ALL_VEHICLES(v) { - if (player == INVALID_PLAYER || v->owner == player) { + if (company == INVALID_COMPANY || v->owner == company) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == station) { @@ -2018,11 +2018,11 @@ bool HasStationInUse(StationID station, PlayerID player) static CommandCost RemoveBuoy(Station *st, uint32 flags) { /* XXX: strange stuff */ - if (!IsValidPlayerID(_current_player)) return_cmd_error(INVALID_STRING_ID); + if (!IsValidCompanyID(_current_company)) return_cmd_error(INVALID_STRING_ID); TileIndex tile = st->dock_tile; - if (HasStationInUse(st->index, INVALID_PLAYER)) return_cmd_error(STR_BUOY_IS_IN_USE); + if (HasStationInUse(st->index, INVALID_COMPANY)) return_cmd_error(STR_BUOY_IS_IN_USE); /* remove the buoy if there is a ship on tile when company goes bankrupt... */ if (!(flags & DC_BANKRUPT) && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR; @@ -2110,7 +2110,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (st == NULL) st = GetClosestStationFromTile(tile); if (st != NULL) { - if (st->owner != _current_player) { + if (st->owner != _current_company) { return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION); } @@ -2128,8 +2128,8 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) st->town = ClosestTownFromTile(tile, UINT_MAX); st->string_id = GenerateStationName(st, tile, STATIONNAMING_DOCK); - if (IsValidPlayerID(_current_player)) { - SetBit(st->town->have_ratings, _current_player); + if (IsValidCompanyID(_current_company)) { + SetBit(st->town->have_ratings, _current_company); } } } @@ -2208,13 +2208,13 @@ static void DrawTile_Station(TileInfo *ti) uint32 relocation = 0; const Station *st = NULL; const StationSpec *statspec = NULL; - PlayerID owner = GetTileOwner(ti->tile); + Owner owner = GetTileOwner(ti->tile); SpriteID palette; - if (IsValidPlayerID(owner)) { - palette = PLAYER_SPRITE_COLOR(owner); + if (IsValidCompanyID(owner)) { + palette = COMPANY_SPRITE_COLOR(owner); } else { - /* Some stations are not owner by a player, namely oil rigs */ + /* Some stations are not owner by a company, namely oil rigs */ palette = PALETTE_TO_GREY; } @@ -2326,7 +2326,7 @@ static void DrawTile_Station(TileInfo *ti) void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image) { int32 total_offset = 0; - SpriteID pal = PLAYER_SPRITE_COLOR(_local_player); + SpriteID pal = COMPANY_SPRITE_COLOR(_local_company); const DrawTileSprites *t = &_station_display_datas[st][image]; if (railtype != INVALID_RAILTYPE) { @@ -2649,7 +2649,7 @@ static void UpdateStationRating(Station *st) (rating += 13, true); } - if (IsValidPlayerID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26; + if (IsValidCompanyID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26; { byte days = ge->days_since_pickup; @@ -2762,7 +2762,7 @@ void StationMonthlyLoop() } -void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius) +void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius) { Station *st; @@ -3044,15 +3044,15 @@ void DeleteOilRig(TileIndex tile) if (st->facilities == 0) delete st; } -static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner) { - if (!IsTileOwner(tile, old_player)) return; + if (!IsTileOwner(tile, old_owner)) return; - if (new_player != PLAYER_SPECTATOR) { + if (new_owner != INVALID_OWNER) { Station *st = GetStationByTile(tile); - SetTileOwner(tile, new_player); - if (!IsBuoy(tile)) st->owner = new_player; // do not set st->owner for buoys + SetTileOwner(tile, new_owner); + if (!IsBuoy(tile)) st->owner = new_owner; // do not set st->owner for buoys InvalidateWindowClassesData(WC_STATION_LIST, 0); } else { if (IsDriveThroughStopTile(tile)) { @@ -3060,13 +3060,13 @@ static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerI DoCommand(tile, 0, (GetStationType(tile) == STATION_TRUCK) ? ROADSTOP_TRUCK : ROADSTOP_BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP); assert(IsTileType(tile, MP_ROAD)); /* Change owner of tile and all roadtypes */ - ChangeTileOwner(tile, old_player, new_player); + ChangeTileOwner(tile, old_owner, new_owner); } else { DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR); /* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE. * Update owner of buoy if it was not removed (was in orders). * Do not update when owned by OWNER_WATER (sea and rivers). */ - if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_player)) SetTileOwner(tile, OWNER_NONE); + if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE); } } } diff --git a/src/station_func.h b/src/station_func.h index d2f66fc63..5493f4e5a 100644 --- a/src/station_func.h +++ b/src/station_func.h @@ -14,7 +14,7 @@ #include "vehicle_type.h" #include -void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius); +void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius); /** A set of stations (\c const \c Station* ) */ typedef std::set StationSet; @@ -31,7 +31,7 @@ void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx); void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image); -bool HasStationInUse(StationID station, PlayerID player); +bool HasStationInUse(StationID station, CompanyID company); RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type); uint GetNumRoadStops(const Station* st, RoadStopType type); diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 0bd274bf3..88d023ea0 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -84,9 +84,9 @@ static void StationsWndShowStationRating(int x, int y, CargoID type, uint amount typedef GUIList GUIStationList; /** - * The list of stations per player. + * The list of stations per company. */ -class PlayerStationsWindow : public Window +class CompanyStationsWindow : public Window { protected: /* Runtime saved values */ @@ -107,13 +107,13 @@ protected: /** * (Re)Build station list * - * @param owner player whose stations are to be in list + * @param owner company whose stations are to be in list */ - void BuildStationsList(const PlayerID owner) + void BuildStationsList(const Owner owner) { if (!this->stations.NeedRebuild()) return; - DEBUG(misc, 3, "Building station list for player %d", owner); + DEBUG(misc, 3, "Building station list for company %d", owner); this->stations.Clear(); @@ -208,7 +208,7 @@ protected: } public: - PlayerStationsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) + CompanyStationsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->caption_color = (byte)this->window_number; this->vscroll.cap = 12; @@ -276,21 +276,21 @@ public: this->FindWindowPlacementAndResize(desc); } - ~PlayerStationsWindow() + ~CompanyStationsWindow() { this->last_sorting = this->stations.GetListing(); } virtual void OnPaint() { - const PlayerID owner = (PlayerID)this->window_number; + const Owner owner = (Owner)this->window_number; this->BuildStationsList(owner); this->SortStationsList(); SetVScrollCount(this, this->stations.Length()); - /* draw widgets, with player's name in the caption */ + /* draw widgets, with company's name in the caption */ SetDParam(0, owner); SetDParam(1, this->vscroll.count); @@ -326,7 +326,7 @@ public: cg_ofst = this->IsWidgetLowered(SLW_FACILALL) ? 2 : 1; DrawString(71 + cg_ofst, y + cg_ofst, STR_ABBREV_ALL, TC_BLACK); - if (this->vscroll.count == 0) { // player has no stations + if (this->vscroll.count == 0) { // company has no stations DrawString(xb, 40, STR_304A_NONE, TC_FROMSTRING); return; } @@ -373,7 +373,7 @@ public: const Station *st = this->stations[id_v]; /* do not check HasStationInUse - it is slow and may be invalid */ - assert(st->owner == (PlayerID)this->window_number || (st->owner == OWNER_NONE && !st->IsBuoy())); + assert(st->owner == (Owner)this->window_number || (st->owner == OWNER_NONE && !st->IsBuoy())); if (_ctrl_pressed) { ShowExtraViewPortWindow(st->xy); @@ -512,7 +512,7 @@ public: { if (_pause_game != 0) return; if (this->stations.NeedResort()) { - DEBUG(misc, 3, "Periodic rebuild station list player %d", this->window_number); + DEBUG(misc, 3, "Periodic rebuild station list company %d", this->window_number); this->SetDirty(); } } @@ -538,15 +538,15 @@ public: } }; -Listing PlayerStationsWindow::last_sorting = {false, 0}; -byte PlayerStationsWindow::facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK; -bool PlayerStationsWindow::include_empty = true; -const uint32 PlayerStationsWindow::cargo_filter_max = UINT32_MAX; -uint32 PlayerStationsWindow::cargo_filter = UINT32_MAX; -const Station *PlayerStationsWindow::last_station = NULL; +Listing CompanyStationsWindow::last_sorting = {false, 0}; +byte CompanyStationsWindow::facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK; +bool CompanyStationsWindow::include_empty = true; +const uint32 CompanyStationsWindow::cargo_filter_max = UINT32_MAX; +uint32 CompanyStationsWindow::cargo_filter = UINT32_MAX; +const Station *CompanyStationsWindow::last_station = NULL; /* Availible station sorting functions */ -GUIStationList::SortFunction *const PlayerStationsWindow::sorter_funcs[] = { +GUIStationList::SortFunction *const CompanyStationsWindow::sorter_funcs[] = { &StationNameSorter, &StationTypeSorter, &StationWaitingSorter, @@ -554,7 +554,7 @@ GUIStationList::SortFunction *const PlayerStationsWindow::sorter_funcs[] = { }; /* Names of the sorting functions */ -const StringID PlayerStationsWindow::sorter_names[] = { +const StringID CompanyStationsWindow::sorter_names[] = { STR_SORT_BY_DROPDOWN_NAME, STR_SORT_BY_FACILITY, STR_SORT_BY_WAITING, @@ -563,7 +563,7 @@ const StringID PlayerStationsWindow::sorter_names[] = { }; -static const Widget _player_stations_widgets[] = { +static const Widget _company_stations_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SLW_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 345, 0, 13, STR_3048_STATIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON}, @@ -589,23 +589,23 @@ static const Widget _player_stations_widgets[] = { { WIDGETS_END}, }; -static const WindowDesc _player_stations_desc = { +static const WindowDesc _company_stations_desc = { WDP_AUTO, WDP_AUTO, 358, 162, 358, 162, WC_STATION_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE, - _player_stations_widgets, + _company_stations_widgets, }; /** - * Opens window with list of player's stations + * Opens window with list of company's stations * - * @param player player whose stations' list show + * @param company whose stations' list show */ -void ShowPlayerStations(PlayerID player) +void ShowCompanyStations(CompanyID company) { - if (!IsValidPlayerID(player)) return; + if (!IsValidCompanyID(company)) return; - AllocateWindowDescFront(&_player_stations_desc, player); + AllocateWindowDescFront(&_company_stations_desc, company); } static const Widget _station_view_widgets[] = { @@ -687,7 +687,7 @@ struct StationViewWindow : public Window { StationViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { - PlayerID owner = GetStation(window_number)->owner; + Owner owner = GetStation(window_number)->owner; if (owner != OWNER_NONE) this->caption_color = owner; this->vscroll.cap = 5; this->resize.step_height = 10; @@ -755,7 +755,7 @@ struct StationViewWindow : public Window { SetVScrollCount(this, (int)cargolist.size() + 1); // update scrollbar /* disable some buttons */ - this->SetWidgetDisabledState(SVW_RENAME, st->owner != _local_player); + this->SetWidgetDisabledState(SVW_RENAME, st->owner != _local_company); this->SetWidgetDisabledState(SVW_TRAINS, !(st->facilities & FACIL_TRAIN)); this->SetWidgetDisabledState(SVW_ROADVEHS, !(st->facilities & FACIL_TRUCK_STOP) && !(st->facilities & FACIL_BUS_STOP)); this->SetWidgetDisabledState(SVW_PLANES, !(st->facilities & FACIL_AIRPORT)); @@ -929,16 +929,16 @@ struct StationViewWindow : public Window { case SVW_PLANES: { // Show a list of scheduled aircraft to this station const Station *st = GetStation(this->window_number); - /* Since oilrigs have no owners, show the scheduled aircraft of current player */ - PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner; + /* Since oilrigs have no owners, show the scheduled aircraft of current company */ + Owner owner = (st->owner == OWNER_NONE) ? _current_company : st->owner; ShowVehicleListWindow(owner, VEH_AIRCRAFT, (StationID)this->window_number); break; } case SVW_SHIPS: { // Show a list of scheduled ships to this station const Station *st = GetStation(this->window_number); - /* Since oilrigs/bouys have no owners, show the scheduled ships of current player */ - PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner; + /* Since oilrigs/bouys have no owners, show the scheduled ships of current company */ + Owner owner = (st->owner == OWNER_NONE) ? _current_company : st->owner; ShowVehicleListWindow(owner, VEH_SHIP, (StationID)this->window_number); break; } diff --git a/src/station_gui.h b/src/station_gui.h index 316daf88c..3435ff16d 100644 --- a/src/station_gui.h +++ b/src/station_gui.h @@ -5,7 +5,7 @@ #ifndef STATION_GUI_H #define STATION_GUI_H -/** Enum for PlayerStations, referring to _player_stations_widgets */ +/** Enum for CompanyStations, referring to _company_stations_widgets */ enum StationListWidgets { SLW_CLOSEBOX = 0, ///< Close 'X' button @@ -27,7 +27,7 @@ enum StationListWidgets { SLW_SORTDROPBTN = 17, ///< Dropdown button SLW_PAN_SORT_RIGHT = 18, ///< Panel right of sorting options - SLW_CARGOSTART = 19, ///< Widget numbers used for list of cargo types (not present in _player_stations_widgets) + SLW_CARGOSTART = 19, ///< Widget numbers used for list of cargo types (not present in _company_stations_widgets) }; /** Enum for StationView, referring to _station_view_widgets and _station_view_expanded_widgets */ diff --git a/src/statusbar_gui.cpp b/src/statusbar_gui.cpp index 47cac9ecb..692b0a8a5 100644 --- a/src/statusbar_gui.cpp +++ b/src/statusbar_gui.cpp @@ -78,15 +78,15 @@ struct StatusBarWindow : Window { virtual void OnPaint() { - const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player); + const Company *c = (_local_company == COMPANY_SPECTATOR) ? NULL : GetCompany(_local_company); this->DrawWidgets(); SetDParam(0, _date); DrawStringCentered(70, 1, (_pause_game || _settings_client.gui.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING); - if (p != NULL) { - /* Draw player money */ - SetDParam(0, p->player_money); + if (c != NULL) { + /* Draw company money */ + SetDParam(0, c->money); DrawStringCentered(this->widget[2].left + 70, 1, STR_0004, TC_FROMSTRING); } @@ -101,16 +101,16 @@ struct StatusBarWindow : Window { /* Draw the scrolling news text */ if (!DrawScrollingStatusText(&_statusbar_news_item, this->ticker_scroll, this->widget[1].right - this->widget[1].left - 2)) { this->ticker_scroll = -1280; - if (p != NULL) { + if (c != NULL) { /* This is the default text */ - SetDParam(0, p->index); + SetDParam(0, c->index); DrawStringCenteredTruncated(this->widget[1].left + 1, this->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING); } } } else { - if (p != NULL) { + if (c != NULL) { /* This is the default text */ - SetDParam(0, p->index); + SetDParam(0, c->index); DrawStringCenteredTruncated(this->widget[1].left + 1, this->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING); } } @@ -133,7 +133,7 @@ struct StatusBarWindow : Window { { switch (widget) { case 1: ShowLastNewsMessage(); break; - case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break; + case 2: if (_local_company != COMPANY_SPECTATOR) ShowCompanyFinances(_local_company); break; default: ResetObjectToPlace(); } } diff --git a/src/strings.cpp b/src/strings.cpp index 5d0fa5675..845113297 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -49,7 +49,7 @@ uint64 _decode_parameters[20]; static char *StationGetSpecialString(char *buff, int x, const char* last); static char *GetSpecialTownNameString(char *buff, int ind, uint32 seed, const char* last); -static char *GetSpecialPlayerNameString(char *buff, int ind, const int64 *argv, const char* last); +static char *GetSpecialNameString(char *buff, int ind, const int64 *argv, const char* last); static char *FormatString(char *buff, const char *str, const int64 *argv, uint casei, const char* last); @@ -130,7 +130,7 @@ static char *GetStringWithArgs(char *buffr, uint string, const int64 *argv, cons case 14: if (index >= 0xE4) - return GetSpecialPlayerNameString(buffr, index - 0xE4, argv, last); + return GetSpecialNameString(buffr, index - 0xE4, argv, last); break; case 15: @@ -959,39 +959,39 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c } case SCC_COMPANY_NAME: { // {COMPANY} - const Player *p = GetPlayer((PlayerID)GetInt32(&argv)); + const Company *c = GetCompany((CompanyID)GetInt32(&argv)); - if (p->name != NULL) { - buff = strecpy(buff, p->name, last); + if (c->name != NULL) { + buff = strecpy(buff, c->name, last); } else { int64 args[1]; - args[0] = p->name_2; - buff = GetStringWithArgs(buff, p->name_1, args, last); + args[0] = c->name_2; + buff = GetStringWithArgs(buff, c->name_1, args, last); } break; } case SCC_COMPANY_NUM: { // {COMPANYNUM} - PlayerID player = (PlayerID)GetInt32(&argv); + CompanyID company = (CompanyID)GetInt32(&argv); - /* Nothing is added for AI or inactive players */ - if (IsValidPlayerID(player) && IsHumanPlayer(player)) { + /* Nothing is added for AI or inactive companies */ + if (IsValidCompanyID(company) && IsHumanCompany(company)) { int64 args[1]; - args[0] = player + 1; + args[0] = company + 1; buff = GetStringWithArgs(buff, STR_7002_PLAYER, args, last); } break; } case SCC_PLAYER_NAME: { // {PLAYERNAME} - const Player *p = GetPlayer((PlayerID)GetInt32(&argv)); + const Company *c = GetCompany((CompanyID)GetInt32(&argv)); - if (p->president_name != NULL) { - buff = strecpy(buff, p->president_name, last); + if (c->president_name != NULL) { + buff = strecpy(buff, c->president_name, last); } else { int64 args[1]; - args[0] = p->president_name_2; - buff = GetStringWithArgs(buff, p->president_name_1, args, last); + args[0] = c->president_name_2; + buff = GetStringWithArgs(buff, c->president_name_1, args, last); } break; } @@ -1165,7 +1165,7 @@ static char *GenPresidentName(char *buff, uint32 x, const char* last) return buff; } -static char *GetSpecialPlayerNameString(char *buff, int ind, const int64 *argv, const char* last) +static char *GetSpecialNameString(char *buff, int ind, const int64 *argv, const char* last) { switch (ind) { case 1: // not used diff --git a/src/subsidy_gui.cpp b/src/subsidy_gui.cpp index 96008db84..53fe13647 100644 --- a/src/subsidy_gui.cpp +++ b/src/subsidy_gui.cpp @@ -153,8 +153,7 @@ struct SubsidyListWindow : Window { SetupSubsidyDecodeParam(s, 1); - PlayerID player = GetStation(s->to)->owner; - SetDParam(3, player); + SetDParam(3, GetStation(s->to)->owner); /* Displays the two connected stations */ xt = DrawStringTruncated(x + 2, y, STR_202C_FROM_TO, TC_FROMSTRING, width - 2); diff --git a/src/table/sprites.h b/src/table/sprites.h index e4a14efb2..d3091e41c 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -242,7 +242,7 @@ enum Sprites { /* Manager face sprites */ SPR_GRADIENT = 874, // background gradient behind manager face - /* Icon showing player colour. */ + /* Icon showing company colour. */ SPR_PLAYER_ICON = 747, /* is itself no foundation sprite, because tileh 0 has no foundation */ @@ -1530,7 +1530,7 @@ enum PaletteSprites { PALETTE_TO_DARK_GREEN = 0x30E, PALETTE_TO_BLUE = 0x30F, PALETTE_TO_CREAM = 0x310, - //maybe don't use as player color because it doesn't display in the graphs? + //maybe don't use as company color because it doesn't display in the graphs? PALETTE_TO_MAUVE = 0x311, PALETTE_TO_PURPLE = 0x312, PALETTE_TO_ORANGE = 0x313, diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index 753f34cc0..7e0fcf146 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -327,7 +327,7 @@ static const WindowDesc _terraform_desc = { void ShowTerraformToolbar(Window *link) { - if (!IsValidPlayerID(_current_player)) return; + if (!IsValidCompanyID(_current_company)) return; Window *w = AllocateWindowDescFront(&_terraform_desc, 0); if (w != NULL && link != NULL) { /* Align the terraform toolbar under the main toolbar and put the linked @@ -487,7 +487,7 @@ enum EditorTerraformToolbarWidgets { ETTW_INCREASE_SIZE = ETTW_BUTTONS_END, ///< Upwards arrow button to increase terraforming size ETTW_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size ETTW_NEW_SCENARIO, ///< Button for generating a new scenario - ETTW_RESET_LANDSCAPE, ///< Button for removing all player-owned property + ETTW_RESET_LANDSCAPE, ///< Button for removing all company-owned property }; /** @@ -557,22 +557,22 @@ static OnButtonClick * const _editor_terraform_button_proc[] = { static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) { if (confirmed) { - Player *p; + Company *c; /* Set generating_world to true to get instant-green grass after removing - * player property. */ + * company property. */ _generating_world = true; - /* Delete all stations owned by a player */ + /* Delete all stations owned by a company */ Station *st; FOR_ALL_STATIONS(st) { - if (IsValidPlayerID(st->owner)) delete st; + if (IsValidCompanyID(st->owner)) delete st; } - /* Delete all players */ - FOR_ALL_PLAYERS(p) { - ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); - delete p; + /* Delete all companies */ + FOR_ALL_COMPANIES(c) { + ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER); + delete c; } _generating_world = false; } diff --git a/src/tile_cmd.h b/src/tile_cmd.h index ad3935b02..9faa1f0da 100644 --- a/src/tile_cmd.h +++ b/src/tile_cmd.h @@ -81,7 +81,7 @@ typedef void GetProducedCargoProc(TileIndex tile, CargoID *b); typedef void ClickTileProc(TileIndex tile); typedef void AnimateTileProc(TileIndex tile); typedef void TileLoopProc(TileIndex tile); -typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player); +typedef void ChangeTileOwnerProc(TileIndex tile, Owner old_owner, Owner new_owner); /** @see VehicleEnterTileStatus to see what the return values mean */ typedef VehicleEnterTileStatus VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y); @@ -123,7 +123,7 @@ extern const TileTypeProcs * const _tile_type_procs[16]; TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side = INVALID_DIAGDIR); void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac); -void ChangeTileOwner(TileIndex tile, PlayerID old_player, PlayerID new_player); +void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner); void AnimateTile(TileIndex tile); void ClickTile(TileIndex tile); void GetTileDesc(TileIndex tile, TileDesc *td); diff --git a/src/tile_map.h b/src/tile_map.h index 108cc5adb..96678cdc4 100644 --- a/src/tile_map.h +++ b/src/tile_map.h @@ -122,7 +122,7 @@ static inline bool IsValidTile(TileIndex tile) * * This function returns the owner of a tile. This cannot used * for tiles which type is one of MP_HOUSE, MP_VOID and MP_INDUSTRY - * as no player owned any of these buildings. + * as no company owned any of these buildings. * * @param tile The tile to check * @return The owner of the tile diff --git a/src/timetable_gui.cpp b/src/timetable_gui.cpp index 4dfa376e2..0007b63f1 100644 --- a/src/timetable_gui.cpp +++ b/src/timetable_gui.cpp @@ -146,7 +146,7 @@ struct TimetableWindow : Window { SetVScrollCount(this, v->num_orders * 2); - if (v->owner == _local_player) { + if (v->owner == _local_company) { bool disable = true; if (selected != -1) { const Order *order = GetVehicleOrder(v, ((selected + 1) / 2) % v->num_orders); diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 17622061f..99cf36a43 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -80,7 +80,7 @@ enum ToolbarNormalWidgets { TBN_SUBSIDIES, TBN_STATIONS, TBN_FINANCES, - TBN_PLAYERS, + TBN_COMPANIES, TBN_GRAPHICS, TBN_LEAGUE, TBN_INDUSTRIES, @@ -143,7 +143,7 @@ public: }; /** - * Drop down list entry for showing a company entry, with player 'blob'. + * Drop down list entry for showing a company entry, with companies 'blob'. */ class DropDownListCompanyItem : public DropDownListItem { public: @@ -161,20 +161,20 @@ public: uint Width() const { char buffer[512]; - PlayerID player = (PlayerID)result; - SetDParam(0, player); - SetDParam(1, player); + CompanyID company = (CompanyID)result; + SetDParam(0, company); + SetDParam(1, company); GetString(buffer, STR_7021, lastof(buffer)); return GetStringBoundingBox(buffer).width + 19; } void Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const { - PlayerID player = (PlayerID)result; - DrawPlayerIcon(player, x + 2, y + 1); + CompanyID company = (CompanyID)result; + DrawCompanyIcon(company, x + 2, y + 1); - SetDParam(0, player); - SetDParam(1, player); + SetDParam(0, company); + SetDParam(1, company); int col; if (this->greyed) { col = TC_GREY; @@ -201,21 +201,21 @@ static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count /** * Pop up a generic company list menu. */ -static void PopupMainPlayerToolbMenu(Window *w, int widget, int grey = 0) +static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0) { DropDownList *list = new DropDownList(); - if (widget == TBN_PLAYERS && _networking) { - /* Add the client list button for the Players menu */ + if (widget == TBN_COMPANIES && _networking) { + /* Add the client list button for the companies menu */ list->push_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST, -1, false)); } - for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) { - if (!IsValidPlayerID(p)) continue; - list->push_back(new DropDownListCompanyItem(p, false, HasBit(grey, p))); + for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { + if (!IsValidCompanyID(c)) continue; + list->push_back(new DropDownListCompanyItem(c, false, HasBit(grey, c))); } - ShowDropDownList(w, list, _local_player == PLAYER_SPECTATOR ? -1 : _local_player, widget, 240, true, true); + ShowDropDownList(w, list, _local_company == COMPANY_SPECTATOR ? -1 : _local_company, widget, 240, true, true); SndPlayFx(SND_15_BEEP); } @@ -418,31 +418,31 @@ static void MenuClickSubsidies(int index) static void ToolbarStationsClick(Window *w) { - PopupMainPlayerToolbMenu(w, TBN_STATIONS); + PopupMainCompanyToolbMenu(w, TBN_STATIONS); } static void MenuClickStations(int index) { - ShowPlayerStations((PlayerID)index); + ShowCompanyStations((CompanyID)index); } /* --- Finances button menu --- */ static void ToolbarFinancesClick(Window *w) { - PopupMainPlayerToolbMenu(w, TBN_FINANCES); + PopupMainCompanyToolbMenu(w, TBN_FINANCES); } static void MenuClickFinances(int index) { - ShowPlayerFinances((PlayerID)index); + ShowCompanyFinances((CompanyID)index); } /* --- Company's button menu --- */ -static void ToolbarPlayersClick(Window *w) +static void ToolbarCompaniesClick(Window *w) { - PopupMainPlayerToolbMenu(w, TBN_PLAYERS); + PopupMainCompanyToolbMenu(w, TBN_COMPANIES); } static void MenuClickCompany(int index) @@ -450,7 +450,7 @@ static void MenuClickCompany(int index) if (_networking && index == -1) { ShowClientList(); } else { - ShowPlayerCompany((PlayerID)index); + ShowCompany((CompanyID)index); } } @@ -496,7 +496,7 @@ static void MenuClickLeague(int index) static void ToolbarIndustryClick(Window *w) { /* Disable build-industry menu if we are a spectator */ - PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, (_current_player == PLAYER_SPECTATOR) ? 1 : 2); + PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, (_current_company == COMPANY_SPECTATOR) ? 1 : 2); } static void MenuClickIndustry(int index) @@ -517,7 +517,7 @@ static void ToolbarVehicleClick(Window *w, VehicleType veh) FOR_ALL_VEHICLES(v) { if (v->type == veh && v->IsPrimaryVehicle()) ClrBit(dis, v->owner); } - PopupMainPlayerToolbMenu(w, TBN_VEHICLESTART + veh, dis); + PopupMainCompanyToolbMenu(w, TBN_VEHICLESTART + veh, dis); } @@ -528,7 +528,7 @@ static void ToolbarTrainClick(Window *w) static void MenuClickShowTrains(int index) { - ShowVehicleListWindow((PlayerID)index, VEH_TRAIN); + ShowVehicleListWindow((CompanyID)index, VEH_TRAIN); } /* --- Road vehicle button menu --- */ @@ -540,7 +540,7 @@ static void ToolbarRoadClick(Window *w) static void MenuClickShowRoad(int index) { - ShowVehicleListWindow((PlayerID)index, VEH_ROAD); + ShowVehicleListWindow((CompanyID)index, VEH_ROAD); } /* --- Ship button menu --- */ @@ -552,7 +552,7 @@ static void ToolbarShipClick(Window *w) static void MenuClickShowShips(int index) { - ShowVehicleListWindow((PlayerID)index, VEH_SHIP); + ShowVehicleListWindow((CompanyID)index, VEH_SHIP); } /* --- Aircraft button menu --- */ @@ -564,7 +564,7 @@ static void ToolbarAirClick(Window *w) static void MenuClickShowAir(int index) { - ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT); + ShowVehicleListWindow((CompanyID)index, VEH_AIRCRAFT); } /* --- Zoom in button --- */ @@ -591,11 +591,11 @@ static void ToolbarZoomOutClick(Window *w) static void ToolbarBuildRailClick(Window *w) { - const Player *p = GetPlayer(_local_player); + const Company *c = GetCompany(_local_company); DropDownList *list = new DropDownList(); for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { const RailtypeInfo *rti = GetRailTypeInfo(rt); - list->push_back(new DropDownListStringItem(rti->strings.menu_text, rt, !HasBit(p->avail_railtypes, rt))); + list->push_back(new DropDownListStringItem(rti->strings.menu_text, rt, !HasBit(c->avail_railtypes, rt))); } ShowDropDownList(w, list, _last_built_railtype, TBN_RAILS, 140, true, true); SndPlayFx(SND_15_BEEP); @@ -611,14 +611,14 @@ static void MenuClickBuildRail(int index) static void ToolbarBuildRoadClick(Window *w) { - const Player *p = GetPlayer(_local_player); + const Company *c = GetCompany(_local_company); DropDownList *list = new DropDownList(); for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) { /* Highways don't exist */ if (rt == ROADTYPE_HWAY) continue; /* The standard road button is *always* available */ - list->push_back(new DropDownListStringItem(STR_180A_ROAD_CONSTRUCTION + rt, rt, !(HasBit(p->avail_roadtypes, rt) || rt == ROADTYPE_ROAD))); + list->push_back(new DropDownListStringItem(STR_180A_ROAD_CONSTRUCTION + rt, rt, !(HasBit(c->avail_roadtypes, rt) || rt == ROADTYPE_ROAD))); } ShowDropDownList(w, list, _last_built_roadtype, TBN_ROADS, 140, true, true); SndPlayFx(SND_15_BEEP); @@ -958,7 +958,7 @@ static ToolbarButtonProc * const _toolbar_button_procs[] = { ToolbarSubsidiesClick, ToolbarStationsClick, ToolbarFinancesClick, - ToolbarPlayersClick, + ToolbarCompaniesClick, ToolbarGraphsClick, ToolbarLeagueClick, ToolbarIndustryClick, @@ -1001,9 +1001,9 @@ struct MainToolbarWindow : Window { /* If spectator, disable all construction buttons * ie : Build road, rail, ships, airports and landscaping * Since enabled state is the default, just disable when needed */ - this->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_current_company == COMPANY_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END); /* disable company list drop downs, if there are no companies */ - this->SetWidgetsDisabledState(ActivePlayerCount() == TBN_PAUSE, TBN_STATIONS, TBN_FINANCES, TBN_TRAINS, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, WIDGET_LIST_END); + this->SetWidgetsDisabledState(ActiveCompanyCount() == TBN_PAUSE, TBN_STATIONS, TBN_FINANCES, TBN_TRAINS, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, WIDGET_LIST_END); this->SetWidgetDisabledState(TBN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN)); this->SetWidgetDisabledState(TBN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); @@ -1030,16 +1030,16 @@ struct MainToolbarWindow : Window { case WKC_F4: ShowSmallMap(); break; case WKC_F5: ShowTownDirectory(); break; case WKC_F6: ShowSubsidiesList(); break; - case WKC_F7: ShowPlayerStations(_local_player); break; - case WKC_F8: ShowPlayerFinances(_local_player); break; - case WKC_F9: ShowPlayerCompany(_local_player); break; + case WKC_F7: ShowCompanyStations(_local_company); break; + case WKC_F8: ShowCompanyFinances(_local_company); break; + case WKC_F9: ShowCompany(_local_company); break; case WKC_F10: ShowOperatingProfitGraph(); break; case WKC_F11: ShowCompanyLeagueTable(); break; case WKC_F12: ShowBuildIndustryWindow(); break; - case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; - case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; - case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; - case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; + case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_company, VEH_TRAIN); break; + case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_company, VEH_ROAD); break; + case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_company, VEH_SHIP); break; + case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_company, VEH_AIRCRAFT); break; case WKC_NUM_PLUS: // Fall through case WKC_EQUALS: // Fall through case WKC_SHIFT | WKC_EQUALS: // Fall through @@ -1121,7 +1121,7 @@ static const Widget _toolb_normal_widgets[] = { { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, // TBN_STATIONS { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, // TBN_FINANCES -{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, // TBN_PLAYERS +{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, // TBN_COMPANIES { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, // TBN_GRAPHICS { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, // TBN_LEAGUE { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, // TBN_INDUSTRIES diff --git a/src/town.h b/src/town.h index 65cfe6cbb..bff83a87f 100644 --- a/src/town.h +++ b/src/town.h @@ -81,7 +81,7 @@ DECLARE_ENUM_AS_BIT_SET(HouseZones) enum HouseExtraFlags { NO_EXTRA_FLAG = 0, BUILDING_IS_HISTORICAL = 1U << 0, ///< this house will only appear during town generation in random games, thus the historical - BUILDING_IS_PROTECTED = 1U << 1, ///< towns and AI will not remove this house, while human players will be able tp + BUILDING_IS_PROTECTED = 1U << 1, ///< towns and AI will not remove this house, while human players will be able to SYNCHRONISED_CALLBACK_1B = 1U << 2, ///< synchronized callback 1B will be performed, on multi tile houses CALLBACK_1A_RANDOM_BITS = 1U << 3, ///< callback 1A needs random bits }; @@ -120,15 +120,15 @@ struct Town : PoolItem { /* level of noise that all the airports are generating */ uint16 noise_reached; - /* Which players have a statue? */ + /* Which companies have a statue? */ byte statues; - /* Player ratings as well as a mask that determines which players have a rating. */ - PlayerMask have_ratings; - uint8 unwanted[MAX_PLAYERS]; ///< how many months companies aren't wanted by towns (bribe) - PlayerByte exclusivity; ///< which player has exslusivity - uint8 exclusive_counter; ///< months till the exclusivity expires - int16 ratings[MAX_PLAYERS]; + /* Company ratings as well as a mask that determines which companies have a rating. */ + CompanyMask have_ratings; + uint8 unwanted[MAX_COMPANIES]; ///< how many months companies aren't wanted by towns (bribe) + CompanyByte exclusivity; ///< which company has exclusivity + uint8 exclusive_counter; ///< months till the exclusivity expires + int16 ratings[MAX_COMPANIES]; /* Maximum amount of passengers and mail that can be transported. */ uint32 max_pass; diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index b68f9cf70..58454636e 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -488,7 +488,7 @@ static void TileLoop_Town(TileIndex tile) } } - _current_player = OWNER_TOWN; + _current_company = OWNER_TOWN; if (hs->building_flags & BUILDING_HAS_1_TILE && HasBit(t->flags12, TOWN_IS_FUNDED) && @@ -503,7 +503,7 @@ static void TileLoop_Town(TileIndex tile) if (GB(r, 24, 8) >= 12) BuildTownHouse(t, tile); } - _current_player = OWNER_NONE; + _current_company = OWNER_NONE; } /** @@ -529,8 +529,8 @@ static CommandCost ClearTile_Town(TileIndex tile, byte flags) _cleared_town_rating += rating; Town *t = _cleared_town = GetTownByTile(tile); - if (IsValidPlayerID(_current_player)) { - if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) { + if (IsValidCompanyID(_current_company)) { + if (rating > t->ratings[_current_company] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) { SetDParam(0, t->index); return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES); } @@ -638,7 +638,7 @@ static TrackStatus GetTileTrackStatus_Town(TileIndex tile, TransportType mode, u return 0; } -static void ChangeTileOwner_Town(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_Town(TileIndex tile, Owner old_owner, Owner new_owner) { /* not used */ } @@ -1284,9 +1284,9 @@ static bool GrowTown(Town *t) { 0, 0} }; - /* Current player is a town */ - PlayerID old_player = _current_player; - _current_player = OWNER_TOWN; + /* Current "company" is a town */ + CompanyID old_company = _current_company; + _current_company = OWNER_TOWN; TileIndex tile = t->xy; // The tile we are working with ATM @@ -1295,7 +1295,7 @@ static bool GrowTown(Town *t) for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) { if (GetTownRoadBits(tile) != ROAD_NONE) { int r = GrowTownAtRoad(t, tile); - _current_player = old_player; + _current_company = old_company; return r != 0; } tile = TILE_ADD(tile, ToTileIndexDiff(*ptr)); @@ -1309,14 +1309,14 @@ static bool GrowTown(Town *t) if (!IsTileType(tile, MP_HOUSE) && GetTileSlope(tile, NULL) == SLOPE_FLAT) { if (CmdSucceeded(DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR))) { DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD); - _current_player = old_player; + _current_company = old_company; return true; } } tile = TILE_ADD(tile, ToTileIndexDiff(*ptr)); } - _current_player = old_player; + _current_company = old_company; return false; } @@ -1455,10 +1455,10 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize t->act_food = 0; t->act_water = 0; - for (uint i = 0; i != MAX_PLAYERS; i++) t->ratings[i] = RATING_INITIAL; + for (uint i = 0; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL; t->have_ratings = 0; - t->exclusivity = INVALID_PLAYER; + t->exclusivity = INVALID_COMPANY; t->exclusive_counter = 0; t->statues = 0; @@ -2143,17 +2143,17 @@ extern const byte _town_action_costs[8] = { static void TownActionAdvertiseSmall(Town *t) { - ModifyStationRatingAround(t->xy, _current_player, 0x40, 10); + ModifyStationRatingAround(t->xy, _current_company, 0x40, 10); } static void TownActionAdvertiseMedium(Town *t) { - ModifyStationRatingAround(t->xy, _current_player, 0x70, 15); + ModifyStationRatingAround(t->xy, _current_company, 0x70, 15); } static void TownActionAdvertiseLarge(Town *t) { - ModifyStationRatingAround(t->xy, _current_player, 0xA0, 20); + ModifyStationRatingAround(t->xy, _current_company, 0xA0, 20); } static void TownActionRoadRebuild(Town *t) @@ -2161,7 +2161,7 @@ static void TownActionRoadRebuild(Town *t) t->road_build_months = 6; char *company_name = MallocT(64); - SetDParam(0, _current_player); + SetDParam(0, _current_company); GetString(company_name, STR_COMPANY_NAME, company_name + 64); SetDParam(0, t->index); @@ -2182,14 +2182,14 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id) return false; } - PlayerID old = _current_player; - _current_player = OWNER_NONE; + CompanyID old = _current_company; + _current_company = OWNER_NONE; CommandCost r = DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - _current_player = old; + _current_company = old; if (CmdFailed(r)) return false; - MakeStatue(tile, _current_player, town_id); + MakeStatue(tile, _current_company, town_id); MarkTileDirtyByTile(tile); return true; @@ -2217,7 +2217,7 @@ static void TownActionBuildStatue(Town *t) TileIndex tile = t->xy; if (CircularTileSearch(&tile, 9, SearchTileForStatue, &t->index)) { - SetBit(t->statues, _current_player); // Once found and built, "inform" the Town + SetBit(t->statues, _current_company); // Once found and built, "inform" the Town } } @@ -2237,35 +2237,35 @@ static void TownActionBuyRights(Town *t) if (!_settings_game.economy.exclusive_rights) return; t->exclusive_counter = 12; - t->exclusivity = _current_player; + t->exclusivity = _current_company; - ModifyStationRatingAround(t->xy, _current_player, 130, 17); + ModifyStationRatingAround(t->xy, _current_company, 130, 17); } static void TownActionBribe(Town *t) { if (Chance16(1, 14)) { /* set as unwanted for 6 months */ - t->unwanted[_current_player] = 6; + t->unwanted[_current_company] = 6; /* set all close by station ratings to 0 */ Station *st; FOR_ALL_STATIONS(st) { - if (st->town == t && st->owner == _current_player) { + if (st->town == t && st->owner == _current_company) { for (CargoID i = 0; i < NUM_CARGO; i++) st->goods[i].rating = 0; } } /* only show errormessage to the executing player. All errors are handled command.c * but this is special, because it can only 'fail' on a DC_EXEC */ - if (IsLocalPlayer()) ShowErrorMessage(STR_BRIBE_FAILED_2, STR_BRIBE_FAILED, 0, 0); + if (IsLocalCompany()) ShowErrorMessage(STR_BRIBE_FAILED_2, STR_BRIBE_FAILED, 0, 0); /* decrease by a lot! * ChangeTownRating is only for stuff in demolishing. Bribe failure should * be independent of any cheat settings */ - if (t->ratings[_current_player] > RATING_BRIBE_DOWN_TO) { - t->ratings[_current_player] = RATING_BRIBE_DOWN_TO; + if (t->ratings[_current_company] > RATING_BRIBE_DOWN_TO) { + t->ratings[_current_company] = RATING_BRIBE_DOWN_TO; InvalidateWindow(WC_TOWN_AUTHORITY, t->index); } } else { @@ -2285,7 +2285,7 @@ static TownActionProc *const _town_action_proc[] = { TownActionBribe }; -extern uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t); +extern uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t); /** Do a town action. * This performs an action such as advertising, building a statue, funding buildings, @@ -2301,7 +2301,7 @@ CommandCost CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Town *t = GetTown(p1); - if (!HasBit(GetMaskOfTownActions(NULL, _current_player, t), p2)) return CMD_ERROR; + if (!HasBit(GetMaskOfTownActions(NULL, _current_company, t), p2)) return CMD_ERROR; CommandCost cost(EXPENSES_OTHER, (_price.build_industry >> 8) * _town_action_costs[p2]); @@ -2315,11 +2315,11 @@ CommandCost CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) static void UpdateTownGrowRate(Town *t) { - /* Increase player ratings if they're low */ - const Player *p; - FOR_ALL_PLAYERS(p) { - if (t->ratings[p->index] < RATING_GROWTH_MAXIMUM) { - t->ratings[p->index] = min((int)RATING_GROWTH_MAXIMUM, t->ratings[p->index] + RATING_GROWTH_UP_STEP); + /* Increase company ratings if they're low */ + const Company *c; + FOR_ALL_COMPANIES(c) { + if (t->ratings[c->index] < RATING_GROWTH_MAXIMUM) { + t->ratings[c->index] = min((int)RATING_GROWTH_MAXIMUM, t->ratings[c->index] + RATING_GROWTH_UP_STEP); } } @@ -2330,12 +2330,12 @@ static void UpdateTownGrowRate(Town *t) if (DistanceSquare(st->xy, t->xy) <= t->squared_town_zone_radius[0]) { if (st->time_since_load <= 20 || st->time_since_unload <= 20) { n++; - if (IsValidPlayerID(st->owner)) { + if (IsValidCompanyID(st->owner)) { int new_rating = t->ratings[st->owner] + RATING_STATION_UP_STEP; t->ratings[st->owner] = min(new_rating, INT16_MAX); // do not let it overflow } } else { - if (IsValidPlayerID(st->owner)) { + if (IsValidCompanyID(st->owner)) { int new_rating = t->ratings[st->owner] + RATING_STATION_DOWN_STEP; t->ratings[st->owner] = max(new_rating, INT16_MIN); } @@ -2344,7 +2344,7 @@ static void UpdateTownGrowRate(Town *t) } /* clamp all ratings to valid values */ - for (uint i = 0; i < MAX_PLAYERS; i++) { + for (uint i = 0; i < MAX_COMPANIES; i++) { t->ratings[i] = Clamp(t->ratings[i], RATING_MINIMUM, RATING_MAXIMUM); } @@ -2412,21 +2412,21 @@ static void UpdateTownAmounts(Town *t) static void UpdateTownUnwanted(Town *t) { - const Player *p; + const Company *c; - FOR_ALL_PLAYERS(p) { - if (t->unwanted[p->index] > 0) t->unwanted[p->index]--; + FOR_ALL_COMPANIES(c) { + if (t->unwanted[c->index] > 0) t->unwanted[c->index]--; } } bool CheckIfAuthorityAllows(TileIndex tile) { - if (!IsValidPlayerID(_current_player)) return true; + if (!IsValidCompanyID(_current_company)) return true; Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); if (t == NULL) return true; - if (t->ratings[_current_player] > RATING_VERYPOOR) return true; + if (t->ratings[_current_company] > RATING_VERYPOOR) return true; _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES; SetDParam(0, t->index); @@ -2491,19 +2491,19 @@ static int GetRating(const Town *t) return (*it).second; } } - return t->ratings[_current_player]; + return t->ratings[_current_company]; } void ChangeTownRating(Town *t, int add, int max) { /* if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff */ if (t == NULL || - !IsValidPlayerID(_current_player) || + !IsValidCompanyID(_current_company) || (_cheats.magic_bulldozer.value && add < 0)) { return; } - SetBit(t->have_ratings, _current_player); + SetBit(t->have_ratings, _current_company); int rating = GetRating(t); if (add < 0) { @@ -2520,7 +2520,7 @@ void ChangeTownRating(Town *t, int add, int max) if (_town_rating_test) { _town_test_ratings[t] = rating; } else { - t->ratings[_current_player] = rating; + t->ratings[_current_company] = rating; InvalidateWindow(WC_TOWN_AUTHORITY, t->index); } } @@ -2536,7 +2536,7 @@ static const int _default_rating_settings [3][3] = { bool CheckforTownRating(uint32 flags, Town *t, byte type) { /* if magic_bulldozer cheat is active, town doesn't restrict your destructive actions */ - if (t == NULL || !IsValidPlayerID(_current_player) || _cheats.magic_bulldozer.value) + if (t == NULL || !IsValidCompanyID(_current_company) || _cheats.magic_bulldozer.value) return true; /* check if you're allowed to remove the street/bridge/tunnel/industry @@ -2562,7 +2562,7 @@ void TownsMonthlyLoop() if (t->road_build_months != 0) t->road_build_months--; if (t->exclusive_counter != 0) - if (--t->exclusive_counter == 0) t->exclusivity = INVALID_PLAYER; + if (--t->exclusive_counter == 0) t->exclusivity = INVALID_COMPANY; UpdateTownGrowRate(t); UpdateTownAmounts(t); diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 356fbfea1..59b73bae9 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -69,20 +69,20 @@ DECLARE_ENUM_AS_BIT_SET(TownActions); /** Get a list of available actions to do at a town. * @param nump if not NULL add put the number of available actions in it - * @param pid the player that is querying the town + * @param cid the company that is querying the town * @param t the town that is queried * @return bitmasked value of enabled actions */ -uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) +uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t) { int num = 0; TownActions buttons = TACT_NONE; /* Spectators and unwanted have no options */ - if (pid != PLAYER_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[pid])) { + if (cid != COMPANY_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[cid])) { /* Things worth more than this are not shown */ - Money avail = GetPlayer(pid)->player_money + _price.station_value * 200; + Money avail = GetCompany(cid)->money + _price.station_value * 200; Money ref = _price.build_industry >> 8; /* Check the action bits for validity and @@ -90,16 +90,16 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) for (uint i = 0; i != lengthof(_town_action_costs); i++) { const TownActions cur = (TownActions)(1 << i); - /* Is the player not able to bribe ? */ - if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[pid] >= RATING_BRIBE_MAXIMUM)) + /* Is the company not able to bribe ? */ + if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[cid] >= RATING_BRIBE_MAXIMUM)) continue; - /* Is the player not able to buy exclusive rights ? */ + /* Is the company not able to buy exclusive rights ? */ if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights) continue; - /* Is the player not able to build a statue ? */ - if (cur == TACT_BUILD_STATUE && HasBit(t->statues, pid)) + /* Is the company not able to build a statue ? */ + if (cur == TACT_BUILD_STATUE && HasBit(t->statues, cid)) continue; if (avail >= _town_action_costs[i] * ref) { @@ -162,7 +162,7 @@ public: virtual void OnPaint() { int numact; - uint buttons = GetMaskOfTownActions(&numact, _local_player, this->town); + uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); SetVScrollCount(this, numact + 1); @@ -177,18 +177,18 @@ public: DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, TC_FROMSTRING); - /* Draw list of players */ + /* Draw list of companies */ int y = 25; - const Player *p; - FOR_ALL_PLAYERS(p) { - if ((HasBit(this->town->have_ratings, p->index) || this->town->exclusivity == p->index)) { - DrawPlayerIcon(p->index, 2, y); + const Company *c; + FOR_ALL_COMPANIES(c) { + if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) { + DrawCompanyIcon(c->index, 2, y); - SetDParam(0, p->index); - SetDParam(1, p->index); + SetDParam(0, c->index); + SetDParam(1, c->index); - int r = this->town->ratings[p->index]; + int r = this->town->ratings[c->index]; StringID str; (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling (str++, r <= RATING_VERYPOOR) || // Very Poor @@ -200,7 +200,7 @@ public: (str++, true); // Outstanding SetDParam(2, str); - if (this->town->exclusivity == p->index) { // red icon for player with exclusive rights + if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y); } @@ -243,7 +243,7 @@ public: if (!IsInsideMM(y, 0, 5)) return; - y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, this->town), y + this->vscroll.pos - 1); + y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1); if (y >= 0) { this->sel_index = y; this->SetDirty(); @@ -780,7 +780,7 @@ static const WindowDesc _scen_edit_town_gen_desc = { void ShowBuildTownWindow() { - if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return; + if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return; AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); } diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index fa31605ae..5ec65ce3d 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -655,7 +655,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 fla v->x_pos = x; v->y_pos = y; v->z_pos = GetSlopeZ(x, y); - v->owner = _current_player; + v->owner = _current_company; v->u.rail.track = TRACK_BIT_DEPOT; v->vehstatus = VS_HIDDEN | VS_DEFPAL; @@ -692,10 +692,10 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 fla UpdateTrainGroupID(v->First()); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); - if (IsLocalPlayer()) { + if (IsLocalCompany()) { InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Train window } - GetPlayer(_current_player)->num_engines[engine]++; + GetCompany(_current_company)->num_engines[engine]++; } } @@ -759,14 +759,14 @@ static void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool buildin */ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - /* Check if the engine-type is valid (for the player) */ - if (!IsEngineBuildable(p1, VEH_TRAIN, _current_player)) return_cmd_error(STR_RAIL_VEHICLE_NOT_AVAILABLE); + /* Check if the engine-type is valid (for the company) */ + if (!IsEngineBuildable(p1, VEH_TRAIN, _current_company)) return_cmd_error(STR_RAIL_VEHICLE_NOT_AVAILABLE); /* Check if the train is actually being built in a depot belonging - * to the player. Doesn't matter if only the cost is queried */ + * to the company. Doesn't matter if only the cost is queried */ if (!(flags & DC_QUERY_COST)) { if (!IsRailDepotTile(tile)) return CMD_ERROR; - if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; + if (!IsTileOwner(tile, _current_company)) return CMD_ERROR; } const RailVehicleInfo *rvi = RailVehInfo(p1); @@ -807,7 +807,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 v->unitnumber = unit_num; v->direction = DiagDirToDir(dir); v->tile = tile; - v->owner = _current_player; + v->owner = _current_company; v->x_pos = x; v->y_pos = y; v->z_pos = GetSlopeZ(x, y); @@ -874,11 +874,11 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindowClassesData(WC_TRAINS_LIST, 0); InvalidateWindow(WC_COMPANY, v->owner); - if (IsLocalPlayer()) { + if (IsLocalCompany()) { InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Train window } - GetPlayer(_current_player)->num_engines[p1]++; + GetCompany(_current_company)->num_engines[p1]++; } } @@ -1450,7 +1450,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) new_f->CopyVehicleConfigAndStatistics(first); /* If we deleted a window then open a new one for the 'new' train */ - if (IsLocalPlayer() && w != NULL) ShowVehicleViewWindow(new_f); + if (IsLocalCompany() && w != NULL) ShowVehicleViewWindow(new_f); } } else { /* We are selling a free wagon, and construct a new train at the same time. @@ -2110,7 +2110,7 @@ CommandCost CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 struct TrainFindDepotData { uint best_length; TileIndex tile; - PlayerID owner; + Owner owner; /** * true if reversing is necessary for the train to get to this depot * This value is unused when new depot finding and NPF are both disabled @@ -2227,7 +2227,7 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; - return SendAllVehiclesToDepot(VEH_TRAIN, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); + return SendAllVehiclesToDepot(VEH_TRAIN, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1); } if (!IsValidVehicleID(p1)) return CMD_ERROR; @@ -2916,7 +2916,7 @@ static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir /* it is first time the problem occurred, set the "path not found" flag */ SetBit(v->u.rail.flags, VRF_NO_PATH_TO_DESTINATION); /* and notify user about the event */ - if (_settings_client.gui.lost_train_warn && v->owner == _local_player) { + if (_settings_client.gui.lost_train_warn && v->owner == _local_company) { SetDParam(0, v->unitnumber); AddNewsItem( STR_TRAIN_IS_LOST, @@ -3272,7 +3272,7 @@ static void TrainEnterStation(Vehicle *v, StationID station) SetDParam(0, st->index); AddNewsItem( STR_8801_CITIZENS_CELEBRATE_FIRST, - v->owner == _local_player ? NS_ARRIVAL_PLAYER : NS_ARRIVAL_OTHER, + v->owner == _local_company ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER, v->index, st->index ); @@ -4254,7 +4254,7 @@ static void TrainLocoHandler(Vehicle *v, bool mode) if (HasBit(v->u.rail.flags, VRF_TRAIN_STUCK) && v->load_unload_time_rem > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) { /* Show message to player. */ - if (_settings_client.gui.lost_train_warn && v->owner == _local_player) { + if (_settings_client.gui.lost_train_warn && v->owner == _local_company) { SetDParam(0, v->unitnumber); AddNewsItem( STR_TRAIN_IS_STUCK, @@ -4401,7 +4401,7 @@ void Train::OnNewDay() this->profit_this_year -= cost.GetCost(); this->running_ticks = 0; - SubtractMoneyFromPlayerFract(this->owner, cost); + SubtractMoneyFromCompanyFract(this->owner, cost); InvalidateWindow(WC_VEHICLE_DETAILS, this->index); InvalidateWindowClasses(WC_TRAINS_LIST); @@ -4419,7 +4419,7 @@ void TrainsYearlyLoop() FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN && IsFrontEngine(v)) { /* show warning if train is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) */ - if (_settings_client.gui.train_income_warn && v->owner == _local_player && v->age >= 730 && v->GetDisplayProfitThisYear() < 0) { + if (_settings_client.gui.train_income_warn && v->owner == _local_company && v->age >= 730 && v->GetDisplayProfitThisYear() < 0) { SetDParam(1, v->GetDisplayProfitThisYear()); SetDParam(0, v->unitnumber); AddNewsItem( diff --git a/src/transparency.h b/src/transparency.h index efac5bfea..71073b75b 100644 --- a/src/transparency.h +++ b/src/transparency.h @@ -17,7 +17,7 @@ enum TransparencyOption { TO_TREES, ///< trees TO_HOUSES, ///< town buildings TO_INDUSTRIES, ///< industries - TO_BUILDINGS, ///< player buildings - depots, stations, HQ, ... + TO_BUILDINGS, ///< company buildings - depots, stations, HQ, ... TO_BRIDGES, ///< bridges TO_STRUCTURES, ///< unmovable structures TO_CATENARY, ///< catenary diff --git a/src/transparency_gui.cpp b/src/transparency_gui.cpp index 12f5f90aa..feff1c4ee 100644 --- a/src/transparency_gui.cpp +++ b/src/transparency_gui.cpp @@ -24,7 +24,7 @@ class TransparenciesWindow : public Window TTW_WIDGET_TREES, ///< Make trees transparent TTW_WIDGET_HOUSES, ///< Make houses transparent TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent - TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent + TTW_WIDGET_BUILDINGS, ///< Make company buildings and structures transparent TTW_WIDGET_BRIDGES, ///< Make bridges transparent TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent TTW_WIDGET_CATENARY, ///< Make catenary transparent @@ -99,7 +99,7 @@ static const Widget _transparency_widgets[] = { {WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 207, 218, 0, 13, STR_NULL, STR_STICKY_BUTTON}, /* transparency widgets: - * transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures, catenary and loading indicators */ + * transparent signs, trees, houses, industries, company's buildings, bridges, unmovable structures, catenary and loading indicators */ { WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC}, { WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC}, { WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC}, diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 07da7b56f..7f30f977d 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -390,7 +390,7 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } } - if (_game_mode != GM_EDITOR && IsValidPlayerID(_current_player)) { + if (_game_mode != GM_EDITOR && IsValidCompanyID(_current_company)) { Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM); } @@ -533,7 +533,7 @@ static CommandCost ClearTile_Trees(TileIndex tile, byte flags) { uint num; - if (IsValidPlayerID(_current_player)) { + if (IsValidCompanyID(_current_company)) { Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM); } @@ -754,7 +754,7 @@ static TrackStatus GetTileTrackStatus_Trees(TileIndex tile, TransportType mode, return 0; } -static void ChangeTileOwner_Trees(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_Trees(TileIndex tile, Owner old_owner, Owner new_owner) { /* not used */ } diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp index 460549c4d..a310628fe 100644 --- a/src/tree_gui.cpp +++ b/src/tree_gui.cpp @@ -180,6 +180,6 @@ static const WindowDesc _build_trees_desc = { void ShowBuildTreesToolbar() { - if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return; + if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return; AllocateWindowDescFront(&_build_trees_desc, 0); } diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 914625237..c5869fce9 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -222,7 +222,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p switch (transport_type) { case TRANSPORT_ROAD: roadtypes = (RoadTypes)GB(p2, 8, 3); - if (!AreValidRoadTypes(roadtypes) || !HasRoadTypesAvail(_current_player, roadtypes)) return CMD_ERROR; + if (!AreValidRoadTypes(roadtypes) || !HasRoadTypesAvail(_current_company, roadtypes)) return CMD_ERROR; break; case TRANSPORT_RAIL: @@ -304,8 +304,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p return_cmd_error(STR_1007_ALREADY_BUILT); } - /* Do not allow replacing another player's bridges. */ - if (!IsTileOwner(tile_start, _current_player) && !IsTileOwner(tile_start, OWNER_TOWN)) { + /* Do not allow replacing another company's bridges. */ + if (!IsTileOwner(tile_start, _current_company) && !IsTileOwner(tile_start, OWNER_TOWN)) { return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER); } @@ -318,7 +318,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p } else { /* Build a new bridge. */ - bool allow_on_slopes = (!_is_old_ai_player && _settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER); + bool allow_on_slopes = (!_is_old_ai_company && _settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER); /* Try and clear the start landscape */ ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -364,7 +364,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p /* do the drill? */ if (flags & DC_EXEC) { DiagDirection dir = AxisToDiagDir(direction); - Owner owner = (replace_bridge && IsTileOwner(tile_start, OWNER_TOWN)) ? OWNER_TOWN : _current_player; + Owner owner = (replace_bridge && IsTileOwner(tile_start, OWNER_TOWN)) ? OWNER_TOWN : _current_company; switch (transport_type) { case TRANSPORT_RAIL: @@ -443,7 +443,7 @@ not_valid_below:; if (flags & DC_EXEC && transport_type == TRANSPORT_RAIL) { Track track = AxisToTrack(direction); - AddSideToSignalBuffer(tile_start, INVALID_DIAGDIR, _current_player); + AddSideToSignalBuffer(tile_start, INVALID_DIAGDIR, _current_company); YapfNotifyTrackLayoutChange(tile_start, track); } @@ -451,10 +451,10 @@ not_valid_below:; * It's unnecessary to execute this command every time for every bridge. So it is done only * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated */ - if (!(flags & DC_QUERY_COST) || (IsValidPlayerID(_current_player) && GetPlayer(_current_player)->is_ai)) { + if (!(flags & DC_QUERY_COST) || (IsValidCompanyID(_current_company) && GetCompany(_current_company)->is_ai)) { bridge_len += 2; // begin and end tiles/ramps - if (IsValidPlayerID(_current_player) && !_is_old_ai_player) + if (IsValidCompanyID(_current_company) && !_is_old_ai_company) bridge_len = CalcBridgeLenCostFactor(bridge_len); cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8); @@ -491,7 +491,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 if (!ValParamRailtype((RailType)p1)) return CMD_ERROR; } else { const RoadTypes rts = (RoadTypes)GB(p1, 0, 3); - if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_player, rts)) return CMD_ERROR; + if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR; } start_tileh = GetTileSlope(start_tile, &start_z); @@ -571,13 +571,13 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 if (flags & DC_EXEC) { if (transport_type == TRANSPORT_RAIL) { - MakeRailTunnel(start_tile, _current_player, direction, (RailType)GB(p1, 0, 4)); - MakeRailTunnel(end_tile, _current_player, ReverseDiagDir(direction), (RailType)GB(p1, 0, 4)); - AddSideToSignalBuffer(start_tile, INVALID_DIAGDIR, _current_player); + MakeRailTunnel(start_tile, _current_company, direction, (RailType)GB(p1, 0, 4)); + MakeRailTunnel(end_tile, _current_company, ReverseDiagDir(direction), (RailType)GB(p1, 0, 4)); + AddSideToSignalBuffer(start_tile, INVALID_DIAGDIR, _current_company); YapfNotifyTrackLayoutChange(start_tile, DiagDirToDiagTrack(direction)); } else { - MakeRoadTunnel(start_tile, _current_player, direction, (RoadTypes)GB(p1, 0, 3)); - MakeRoadTunnel(end_tile, _current_player, ReverseDiagDir(direction), (RoadTypes)GB(p1, 0, 3)); + MakeRoadTunnel(start_tile, _current_company, direction, (RoadTypes)GB(p1, 0, 3)); + MakeRoadTunnel(end_tile, _current_company, ReverseDiagDir(direction), (RoadTypes)GB(p1, 0, 3)); } } @@ -588,7 +588,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile) { /* Floods can remove anything as well as the scenario editor */ - if (_current_player == OWNER_WATER || _game_mode == GM_EDITOR) return true; + if (_current_company == OWNER_WATER || _game_mode == GM_EDITOR) return true; /* Obviously if the bridge/tunnel belongs to us, or no-one, we can remove it */ if (CheckTileOwnership(tile) || IsTileOwner(tile, OWNER_NONE)) return true; /* Otherwise we can only remove town-owned stuff with extra patch-settings, or cheat */ @@ -1295,12 +1295,12 @@ static TrackStatus GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType return CombineTrackStatus(TrackBitsToTrackdirBits(DiagDirToDiagTrackBits(dir)), TRACKDIR_BIT_NONE); } -static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_TunnelBridge(TileIndex tile, Owner old_owner, Owner new_owner) { - if (!IsTileOwner(tile, old_player)) return; + if (!IsTileOwner(tile, old_owner)) return; - if (new_player != PLAYER_SPECTATOR) { - SetTileOwner(tile, new_player); + if (new_owner != INVALID_OWNER) { + SetTileOwner(tile, new_owner); } else { if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR))) { /* When clearing the bridge/tunnel failed there are still vehicles on/in diff --git a/src/unmovable.h b/src/unmovable.h index a1db81723..ebcaa7513 100644 --- a/src/unmovable.h +++ b/src/unmovable.h @@ -5,6 +5,6 @@ #ifndef UNMOVABLE_H #define UNMOVABLE_H -void UpdateCompanyHQ(Player *p, uint score); +void UpdateCompanyHQ(Company *c, uint score); #endif /* UNMOVABLE_H */ diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp index 9e8a8ad93..7bf37a414 100644 --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -36,33 +36,33 @@ /** Destroy a HQ. * During normal gameplay you can only implicitely destroy a HQ when you are * rebuilding it. Otherwise, only water can destroy it. - * @param pid Player requesting the destruction of his HQ + * @param cid Company requesting the destruction of his HQ * @param flags docommand flags of calling function * @return cost of the operation */ -static CommandCost DestroyCompanyHQ(PlayerID pid, uint32 flags) +static CommandCost DestroyCompanyHQ(CompanyID cid, uint32 flags) { - Player *p = GetPlayer(pid); + Company *c = GetCompany(cid); if (flags & DC_EXEC) { - TileIndex t = p->location_of_HQ; + TileIndex t = c->location_of_HQ; DoClearSquare(t + TileDiffXY(0, 0)); DoClearSquare(t + TileDiffXY(0, 1)); DoClearSquare(t + TileDiffXY(1, 0)); DoClearSquare(t + TileDiffXY(1, 1)); - p->location_of_HQ = 0; // reset HQ position - InvalidateWindow(WC_COMPANY, pid); + c->location_of_HQ = 0; // reset HQ position + InvalidateWindow(WC_COMPANY, cid); } /* cost of relocating company is 1% of company value */ - return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(p) / 100); + return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100); } -void UpdateCompanyHQ(Player *p, uint score) +void UpdateCompanyHQ(Company *c, uint score) { byte val; - TileIndex tile = p->location_of_HQ; + TileIndex tile = c->location_of_HQ; if (tile == 0) return; @@ -90,25 +90,25 @@ extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags */ CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - Player *p = GetPlayer(_current_player); + Company *c = GetCompany(_current_company); CommandCost cost(EXPENSES_PROPERTY); cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL); if (CmdFailed(cost)) return cost; - if (p->location_of_HQ != 0) { // Moving HQ - cost.AddCost(DestroyCompanyHQ(_current_player, flags)); + if (c->location_of_HQ != 0) { // Moving HQ + cost.AddCost(DestroyCompanyHQ(_current_company, flags)); } if (flags & DC_EXEC) { - int score = UpdateCompanyRatingAndValue(p, false); + int score = UpdateCompanyRatingAndValue(c, false); - p->location_of_HQ = tile; + c->location_of_HQ = tile; - MakeCompanyHQ(tile, _current_player); + MakeCompanyHQ(tile, _current_company); - UpdateCompanyHQ(p, score); - InvalidateWindow(WC_COMPANY, p->index); + UpdateCompanyHQ(c, score); + InvalidateWindow(WC_COMPANY, c->index); } return cost; @@ -116,7 +116,7 @@ CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 /** Purchase a land area. Actually you only purchase one tile, so * the name is a bit confusing ;p - * @param tile the tile the player is purchasing + * @param tile the tile the company is purchasing * @param flags for this command type * @param p1 unused * @param p2 unused @@ -126,7 +126,7 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 { CommandCost cost(EXPENSES_CONSTRUCTION); - if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) { + if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_company)) { return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT); } @@ -134,7 +134,7 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 if (CmdFailed(cost)) return CMD_ERROR; if (flags & DC_EXEC) { - MakeOwnedLand(tile, _current_player); + MakeOwnedLand(tile, _current_company); MarkTileDirtyByTile(tile); } @@ -143,7 +143,7 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 /** Sell a land area. Actually you only sell one tile, so * the name is a bit confusing ;p - * @param tile the tile the player is selling + * @param tile the tile the company is selling * @param flags for this command type * @param p1 unused * @param p2 unused @@ -152,7 +152,7 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (!IsOwnedLandTile(tile)) return CMD_ERROR; - if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR; + if (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) return CMD_ERROR; if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; @@ -192,14 +192,14 @@ static void DrawTile_Unmovable(TileInfo *ti) if (IsInvisibilitySet(TO_STRUCTURES)) break; - AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES)); + AddSortableSpriteToDraw(SPR_STATUE_COMPANY, COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES)); break; case UNMOVABLE_OWNED_LAND: DrawClearLandTile(ti, 0); AddSortableSpriteToDraw( - SPR_BOUGHT_LAND, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), + SPR_BOUGHT_LAND, COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) ); DrawBridgeMiddle(ti); @@ -209,7 +209,7 @@ static void DrawTile_Unmovable(TileInfo *ti) assert(IsCompanyHQ(ti->tile)); if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED); - SpriteID palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); + SpriteID palette = COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile)); const DrawTileSprites *t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)]; DrawGroundSprite(t->ground.sprite, palette); @@ -251,7 +251,7 @@ static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh) static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags) { if (IsCompanyHQ(tile)) { - if (_current_player == OWNER_WATER) { + if (_current_company == OWNER_WATER) { return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC); } else { return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN); @@ -263,7 +263,7 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags) } /* checks if you're allowed to remove unmovable things */ - if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) + if (_game_mode != GM_EDITOR && _current_company != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); if (IsStatue(tile)) { @@ -357,7 +357,7 @@ static TrackStatus GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mo static void ClickTile_Unmovable(TileIndex tile) { - if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile)); + if (IsCompanyHQ(tile)) ShowCompany(GetTileOwner(tile)); } @@ -433,20 +433,20 @@ void GenerateUnmovables() } } -static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_Unmovable(TileIndex tile, Owner old_owner, Owner new_owner) { - if (!IsTileOwner(tile, old_player)) return; + if (!IsTileOwner(tile, old_owner)) return; - if (IsOwnedLand(tile) && new_player != PLAYER_SPECTATOR) { - SetTileOwner(tile, new_player); + if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) { + SetTileOwner(tile, new_owner); } else if (IsStatueTile(tile)) { TownID town = GetStatueTownID(tile); Town *t = GetTown(town); - ClrBit(t->statues, old_player); - if (new_player != PLAYER_SPECTATOR && !HasBit(t->statues, new_player)) { + ClrBit(t->statues, old_owner); + if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) { /* Transfer ownership to the new company */ - SetBit(t->statues, new_player); - SetTileOwner(tile, new_player); + SetBit(t->statues, new_owner); + SetTileOwner(tile, new_owner); } else { DoClearSquare(tile); } diff --git a/src/variables.h b/src/variables.h index 0304195f2..c69d400fa 100644 --- a/src/variables.h +++ b/src/variables.h @@ -27,7 +27,7 @@ VARDEF uint32 _cur_town_ctr; /* Frequency iterator at the same place */ VARDEF uint32 _cur_town_iter; -VARDEF uint _cur_player_tick_index; +VARDEF uint _cur_company_tick_index; VARDEF uint _next_competitor_start; /* Determines how often to run the tree loop */ @@ -44,7 +44,7 @@ VARDEF int _palette_animation_counter; VARDEF uint32 _frame_counter; VARDEF uint32 _realtime_tick; -VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..) +VARDEF bool _is_old_ai_company; // current company is an oldAI company? (enables a lot of cheats..) VARDEF bool _do_autosave; VARDEF int _autosave_ctr; diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 660406016..c060ea9af 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -101,16 +101,16 @@ DEFINE_OLD_POOL_GENERIC(Vehicle, Vehicle) * @param *p The vehicle owner * @return true if the vehicle is old enough for replacement */ -bool Vehicle::NeedsAutorenewing(const Player *p) const +bool Vehicle::NeedsAutorenewing(const Company *c) const { - /* We can always generate the Player pointer when we have the vehicle. - * However this takes time and since the Player pointer is often present + /* We can always generate the Company pointer when we have the vehicle. + * However this takes time and since the Company pointer is often present * when this function is called then it's faster to pass the pointer as an * argument rather than finding it again. */ - assert(p == GetPlayer(this->owner)); + assert(c == GetCompany(this->owner)); - if (!p->engine_renew) return false; - if (this->age - this->max_age < (p->engine_renew_months * 30)) return false; + if (!c->engine_renew) return false; + if (this->age - this->max_age < (c->engine_renew_months * 30)) return false; if (this->age == 0) return false; // rail cars don't age and lacks a max age return true; @@ -131,7 +131,7 @@ bool Vehicle::NeedsServicing() const if (_settings_game.order.no_servicing_if_no_breakdowns && _settings_game.difficulty.vehicle_breakdowns == 0) { /* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off. * Note: If servicing is enabled, we postpone replacement till next service. */ - return EngineHasReplacementForPlayer(GetPlayer(this->owner), this->engine_type, this->group_id); + return EngineHasReplacementForCompany(GetCompany(this->owner), this->engine_type, this->group_id); } return _settings_game.vehicle.servint_ispercent ? @@ -619,7 +619,7 @@ uint CountVehiclesInChain(const Vehicle* v) return count; } -/** Check if a vehicle is counted in num_engines in each player struct +/** Check if a vehicle is counted in num_engines in each company struct * @param *v Vehicle to test * @return true if the vehicle is counted in num_engines */ @@ -632,7 +632,7 @@ bool IsEngineCountable(const Vehicle *v) !IsRearDualheaded(v); // rear parts of multiheaded engines case VEH_ROAD: return IsRoadVehFront(v); case VEH_SHIP: return true; - default: return false; // Only count player buildable vehicles + default: return false; // Only count company buildable vehicles } } @@ -647,8 +647,8 @@ void Vehicle::PreDestructor() } if (IsEngineCountable(this)) { - GetPlayer(this->owner)->num_engines[this->engine_type]--; - if (this->owner == _local_player) InvalidateAutoreplaceWindow(this->engine_type, this->group_id); + GetCompany(this->owner)->num_engines[this->engine_type]--; + if (this->owner == _local_company) InvalidateAutoreplaceWindow(this->engine_type, this->group_id); if (IsValidGroupID(this->group_id)) GetGroup(this->group_id)->num_engines[this->engine_type]--; if (this->IsPrimaryVehicle()) DecreaseGroupNumVehicle(this->group_id); @@ -781,8 +781,8 @@ void CallVehicleTicks() v = _first_veh_in_depot_list; if (v != NULL) { while (v != NULL) { - /* Autoreplace needs the current player set as the vehicle owner */ - _current_player = v->owner; + /* Autoreplace needs the current company set as the vehicle owner */ + _current_company = v->owner; /* Buffer v->depot_list and clear it. * Autoreplace might clear this so it has to be buffered. */ @@ -802,13 +802,13 @@ void CallVehicleTicks() int y = v->y_pos; int z = v->z_pos; - const Player *p = GetPlayer(_current_player); - SubtractMoneyFromPlayer(CommandCost(EXPENSES_NEW_VEHICLES, (Money)p->engine_renew_money)); + const Company *c = GetCompany(_current_company); + SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, (Money)c->engine_renew_money)); CommandCost res = DoCommand(0, v->index, 0, DC_EXEC, CMD_AUTOREPLACE_VEHICLE); if (res.Succeeded()) v = NULL; // no longer valid - SubtractMoneyFromPlayer(CommandCost(EXPENSES_NEW_VEHICLES, -(Money)p->engine_renew_money)); + SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, -(Money)c->engine_renew_money)); - if (IsLocalPlayer()) { + if (IsLocalCompany()) { if (res.Succeeded()) { ShowCostOrIncomeAnimation(x, y, z, res.GetCost()); } else { @@ -839,7 +839,7 @@ void CallVehicleTicks() v = w; } - _current_player = OWNER_NONE; + _current_company = OWNER_NONE; } } @@ -1069,10 +1069,10 @@ static const StringID _vehicle_type_names[4] = { static void ShowVehicleGettingOld(Vehicle *v, StringID msg) { - if (v->owner != _local_player) return; + if (v->owner != _local_company) return; /* Do not show getting-old message if autorenew is active (and it can replace the vehicle) */ - if (GetPlayer(v->owner)->engine_renew && GetEngine(v->engine_type)->player_avail != 0) return; + if (GetCompany(v->owner)->engine_renew && GetEngine(v->engine_type)->company_avail != 0) return; SetDParam(0, _vehicle_type_names[v->type]); SetDParam(1, v->unitnumber); @@ -1189,7 +1189,7 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uin uint32 id = p1; uint16 window_type = p2 & VLW_MASK; - GenerateVehicleSortList(&list, vehicle_type, _current_player, id, window_type); + GenerateVehicleSortList(&list, vehicle_type, _current_company, id, window_type); } else { /* Get the list of vehicles in the depot */ BuildDepotVehicleList(vehicle_type, tile, &list, NULL); @@ -1271,7 +1271,7 @@ CommandCost CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uin VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8); bool all_or_nothing = HasBit(p2, 0); - if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_player)) return CMD_ERROR; + if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR; /* Get the list of vehicles in the depot */ BuildDepotVehicleList(vehicle_type, tile, &list, &list, true); @@ -1463,8 +1463,8 @@ CommandCost CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } /* Since we can't estimate the cost of cloning a vehicle accurately we must - * check whether the player has enough money manually. */ - if (!CheckPlayerHasMoney(total_cost)) { + * check whether the company has enough money manually. */ + if (!CheckCompanyHasMoney(total_cost)) { if (flags & DC_EXEC) { /* The vehicle has already been bought, so now it must be sold again. */ DoCommand(w_front->tile, w_front->index, 1, flags, GetCmdSellVeh(w_front)); @@ -1480,11 +1480,11 @@ CommandCost CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * @param type type of vehicle * @param flags the flags used for DoCommand() * @param service should the vehicles only get service in the depots - * @param owner PlayerID of owner of the vehicles to send + * @param owner owner of the vehicles to send * @param vlw_flag tells what kind of list requested the goto depot * @return 0 for success and CMD_ERROR if no vehicle is able to go to depot */ -CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id) +CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, Owner owner, uint16 vlw_flag, uint32 id) { VehicleList list; @@ -1603,18 +1603,18 @@ void VehicleEnterDepot(Vehicle *v) v->current_order.MakeDummy(); if (t.IsRefit()) { - _current_player = v->owner; + _current_company = v->owner; CommandCost cost = DoCommand(v->tile, v->index, t.GetRefitCargo() | t.GetRefitSubtype() << 8, DC_EXEC, GetCmdRefitVeh(v)); if (CmdFailed(cost)) { v->leave_depot_instantly = false; // We ensure that the vehicle stays in the depot - if (v->owner == _local_player) { + if (v->owner == _local_company) { /* Notify the user that we stopped the vehicle */ SetDParam(0, _vehicle_type_names[v->type]); SetDParam(1, v->unitnumber); AddNewsItem(STR_ORDER_REFIT_FAILED, NS_ADVICE, v->index, 0); } - } else if (v->owner == _local_player && cost.GetCost() != 0) { + } else if (v->owner == _local_company && cost.GetCost() != 0) { ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost()); } } @@ -1626,7 +1626,7 @@ void VehicleEnterDepot(Vehicle *v) } else if (t.GetDepotActionType() & ODATFB_HALT) { /* Force depot visit */ v->vehstatus |= VS_STOPPED; - if (v->owner == _local_player) { + if (v->owner == _local_company) { StringID string; switch (v->type) { @@ -1912,7 +1912,7 @@ UnitID GetFreeUnitNumber(VehicleType type) /* Fill the cache */ FOR_ALL_VEHICLES(u) { - if (u->type == type && u->owner == _current_player && u->unitnumber != 0 && u->unitnumber <= max) + if (u->type == type && u->owner == _current_company && u->unitnumber != 0 && u->unitnumber <= max) cache[u->unitnumber] = true; } @@ -1936,9 +1936,9 @@ UnitID GetFreeUnitNumber(VehicleType type) */ bool CanBuildVehicleInfrastructure(VehicleType type) { - assert(IsPlayerBuildableVehicleType(type)); + assert(IsCompanyBuildableVehicleType(type)); - if (!IsValidPlayerID(_current_player)) return false; + if (!IsValidCompanyID(_current_company)) return false; if (_settings_client.gui.always_build_infrastructure) return true; UnitID max; @@ -1955,7 +1955,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type) /* Can we actually build the vehicle type? */ const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, type) { - if (HasBit(e->player_avail, _local_player)) return true; + if (HasBit(e->company_avail, _local_company)) return true; } return false; } @@ -1963,22 +1963,22 @@ bool CanBuildVehicleInfrastructure(VehicleType type) /* We should be able to build infrastructure when we have the actual vehicle type */ const Vehicle *v; FOR_ALL_VEHICLES(v) { - if (v->owner == _local_player && v->type == type) return true; + if (v->owner == _local_company && v->type == type) return true; } return false; } -const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v) +const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v) { - const Player *p = GetPlayer(player); + const Company *c = GetCompany(company); LiveryScheme scheme = LS_DEFAULT; CargoID cargo_type = v == NULL ? (CargoID)CT_INVALID : v->cargo_type; /* The default livery is always available for use, but its in_use flag determines * whether any _other_ liveries are in use. */ - if (p->livery[LS_DEFAULT].in_use && (_settings_client.gui.liveries == 2 || (_settings_client.gui.liveries == 1 && player == _local_player))) { + if (c->livery[LS_DEFAULT].in_use && (_settings_client.gui.liveries == 2 || (_settings_client.gui.liveries == 1 && company == _local_company))) { /* Determine the livery scheme to use */ switch (GetEngine(engine_type)->type) { default: NOT_REACHED(); @@ -2051,14 +2051,14 @@ const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID pa } /* Switch back to the default scheme if the resolved scheme is not in use */ - if (!p->livery[scheme].in_use) scheme = LS_DEFAULT; + if (!c->livery[scheme].in_use) scheme = LS_DEFAULT; } - return &p->livery[scheme]; + return &c->livery[scheme]; } -static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v) +static SpriteID GetEngineColourMap(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v) { SpriteID map = (v != NULL) ? v->colormap : PAL_NONE; @@ -2086,7 +2086,7 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine if (map == PAL_NONE) map = twocc ? (SpriteID)SPR_2CCMAP_BASE : (SpriteID)PALETTE_RECOLOR_START; - const Livery *livery = GetEngineLivery(engine_type, player, parent_engine_type, v); + const Livery *livery = GetEngineLivery(engine_type, company, parent_engine_type, v); map += livery->colour1; if (twocc) map += livery->colour2 * 16; @@ -2096,9 +2096,9 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine return map; } -SpriteID GetEnginePalette(EngineID engine_type, PlayerID player) +SpriteID GetEnginePalette(EngineID engine_type, CompanyID company) { - return GetEngineColourMap(engine_type, player, INVALID_ENGINE, NULL); + return GetEngineColourMap(engine_type, company, INVALID_ENGINE, NULL); } SpriteID GetVehiclePalette(const Vehicle *v) @@ -2440,7 +2440,7 @@ void Load_VEHS() SlObject(v, GetVehicleDescription(vtype)); - if (_cargo_count != 0 && IsPlayerBuildableVehicleType(v)) { + if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v)) { /* Don't construct the packet with station here, because that'll fail with old savegames */ CargoPacket *cp = new CargoPacket(); cp->source = _cargo_source; diff --git a/src/vehicle_base.h b/src/vehicle_base.h index d0bc4188c..d3368d2fc 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -256,7 +256,7 @@ public: byte z_pos; DirectionByte direction; // facing - PlayerByte owner; // which player owns the vehicle? + OwnerByte owner; // which company owns the vehicle? byte spritenum; // currently displayed sprite index // 0xfd == custom sprite, 0xfe == custom second head sprite // 0xff == reserved for another custom sprite @@ -532,7 +532,7 @@ public: this->service_interval = src->service_interval; } - bool NeedsAutorenewing(const Player *p) const; + bool NeedsAutorenewing(const Company *c) const; /** * Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for service or replacement. diff --git a/src/vehicle_func.h b/src/vehicle_func.h index ec679776d..6b0c36930 100644 --- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -68,7 +68,7 @@ void TrainConsistChanged(Vehicle *v, bool same_length); void TrainPowerChanged(Vehicle *v); Money GetTrainRunningCost(const Vehicle *v); -CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); +CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, Owner owner, uint16 vlw_flag, uint32 id); void VehicleEnterDepot(Vehicle *v); bool CanBuildVehicleInfrastructure(VehicleType type); @@ -86,7 +86,7 @@ struct GetNewVehiclePosResult { GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v); Direction GetDirectionTowards(const Vehicle *v, int x, int y); -static inline bool IsPlayerBuildableVehicleType(VehicleType type) +static inline bool IsCompanyBuildableVehicleType(VehicleType type) { switch (type) { case VEH_TRAIN: @@ -99,20 +99,20 @@ static inline bool IsPlayerBuildableVehicleType(VehicleType type) } } -static inline bool IsPlayerBuildableVehicleType(const BaseVehicle *v) +static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v) { - return IsPlayerBuildableVehicleType(v->type); + return IsCompanyBuildableVehicleType(v->type); } -const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v); +const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v); /** * Get the colour map for an engine. This used for unbuilt engines in the user interface. * @param engine_type ID of engine - * @param player ID of player + * @param company ID of company * @return A ready-to-use palette modifier */ -SpriteID GetEnginePalette(EngineID engine_type, PlayerID player); +SpriteID GetEnginePalette(EngineID engine_type, CompanyID company); /** * Get the colour map for a vehicle. diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 5f9045a82..79c21d62a 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -90,11 +90,11 @@ const StringID BaseVehicleListWindow::vehicle_sorter_names[] = { INVALID_STRING_ID }; -void BaseVehicleListWindow::BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type) +void BaseVehicleListWindow::BuildVehicleList(Owner owner, uint16 index, uint16 window_type) { if (!this->vehicles.NeedRebuild()) return; - DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index); + DEBUG(misc, 3, "Building vehicle list for company %d at station %d", owner, index); GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type); @@ -684,7 +684,7 @@ enum VehicleListWindowWidgets { VLW_WIDGET_EMPTY_TOP_RIGHT, VLW_WIDGET_LIST, VLW_WIDGET_SCROLLBAR, - VLW_WIDGET_OTHER_PLAYER_FILLER, + VLW_WIDGET_OTHER_COMPANY_FILLER, VLW_WIDGET_AVAILABLE_VEHICLES, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, VLW_WIDGET_STOP_ALL, @@ -702,7 +702,7 @@ static const Widget _vehicle_list_widgets[] = { { WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 248, 259, 14, 25, 0x0, STR_NULL}, { WWT_MATRIX, RESIZE_RB, COLOUR_GREY, 0, 247, 26, 181, 0x0, STR_NULL}, { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 248, 259, 26, 181, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, - /* Widget to be shown for other players hiding the following 6 widgets */ + /* Widget to be shown for other companies hiding the following 6 widgets */ { WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 0, 247, 182, 193, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 105, 182, 193, 0x0, STR_AVAILABLE_ENGINES_TIP}, @@ -795,7 +795,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehic * Window for the (old) vehicle listing. * * bitmask for w->window_number - * 0-7 PlayerID (owner) + * 0-7 CompanyID (owner) * 8-10 window type (use flags in vehicle_gui.h) * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed) * 16-31 StationID or OrderID depending on window type (bit 8-10) @@ -805,15 +805,15 @@ struct VehicleListWindow : public BaseVehicleListWindow { VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number) { uint16 window_type = this->window_number & VLW_MASK; - PlayerID player = (PlayerID)GB(this->window_number, 0, 8); + CompanyID company = (CompanyID)GB(this->window_number, 0, 8); this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); - this->caption_color = player; + this->caption_color = company; /* Hide the widgets that we will not use in this window * Some windows contains actions only fit for the owner */ - if (player == _local_player) { - this->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER); + if (company == _local_company) { + this->HideWidget(VLW_WIDGET_OTHER_COMPANY_FILLER); this->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD); } else { this->SetWidgetsHiddenState(true, @@ -937,7 +937,7 @@ struct VehicleListWindow : public BaseVehicleListWindow { virtual void OnPaint() { int x = 2; - const PlayerID owner = (PlayerID)this->caption_color; + const Owner owner = (Owner)this->caption_color; const uint16 window_type = this->window_number & VLW_MASK; const uint16 index = GB(this->window_number, 16, 16); @@ -1103,9 +1103,9 @@ struct VehicleListWindow : public BaseVehicleListWindow { if (_pause_game != 0) return; if (this->vehicles.NeedResort()) { StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION; - PlayerID owner = (PlayerID)this->caption_color; + Owner owner = (Owner)this->caption_color; - DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", this->vehicle_type, owner, station); + DEBUG(misc, 3, "Periodic resort %d list company %d at station %d", this->vehicle_type, owner, station); this->SetDirty(); } } @@ -1139,26 +1139,26 @@ static WindowDesc _vehicle_list_desc = { _vehicle_list_widgets, }; -static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number) +static void ShowVehicleListWindowLocal(CompanyID company, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number) { - if (!IsValidPlayerID(player)) return; + if (!IsValidCompanyID(company)) return; _vehicle_list_desc.cls = GetWindowClassForVehicleType(vehicle_type); - WindowNumber num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player; + WindowNumber num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | company; AllocateWindowDescFront(&_vehicle_list_desc, num); } -void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type) +void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type) { /* If _settings_client.gui.advanced_vehicle_list > 1, display the Advanced list - * if _settings_client.gui.advanced_vehicle_list == 1, display Advanced list only for local player + * if _settings_client.gui.advanced_vehicle_list == 1, display Advanced list only for local company * if _ctrl_pressed, do the opposite action (Advanced list x Normal list) */ - if ((_settings_client.gui.advanced_vehicle_list > (uint)(player != _local_player)) != _ctrl_pressed) { - ShowPlayerGroup(player, vehicle_type); + if ((_settings_client.gui.advanced_vehicle_list > (uint)(company != _local_company)) != _ctrl_pressed) { + ShowCompanyGroup(company, vehicle_type); } else { - ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0); + ShowVehicleListWindowLocal(company, VLW_STANDARD, vehicle_type, 0); } } @@ -1173,12 +1173,12 @@ void ShowVehicleListWindow(const Vehicle *v) ShowVehicleListWindowLocal(v->owner, VLW_SHARED_ORDERS, v->type, v->FirstShared()->index); } -void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station) +void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station) { - ShowVehicleListWindowLocal(player, VLW_STATION_LIST, vehicle_type, station); + ShowVehicleListWindowLocal(company, VLW_STATION_LIST, vehicle_type, station); } -void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile) +void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile) { uint16 depot_airport_index; @@ -1189,7 +1189,7 @@ void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex if (depot == NULL) return; // no depot to show depot_airport_index = depot->index; } - ShowVehicleListWindowLocal(player, VLW_DEPOT_LIST, vehicle_type, depot_airport_index); + ShowVehicleListWindowLocal(company, VLW_DEPOT_LIST, vehicle_type, depot_airport_index); } @@ -1381,7 +1381,7 @@ struct VehicleDetailsWindow : Window { const Vehicle *v = GetVehicle(this->window_number); byte det_tab = this->tab; - this->SetWidgetDisabledState(VLD_WIDGET_RENAME_VEHICLE, v->owner != _local_player); + this->SetWidgetDisabledState(VLD_WIDGET_RENAME_VEHICLE, v->owner != _local_company); if (v->type == VEH_TRAIN) { this->DisableWidget(det_tab + VLD_WIDGET_DETAILS_CARGO_CARRIED); @@ -1843,21 +1843,21 @@ struct VehicleViewWindow : Window { const Vehicle *v = GetVehicle(this->window_number); StringID str; - bool is_localplayer = v->owner == _local_player; + bool is_localcompany = v->owner == _local_company; bool refitable_and_stopped_in_depot = IsVehicleRefitable(v); - this->SetWidgetDisabledState(VVW_WIDGET_GOTO_DEPOT, !is_localplayer); + this->SetWidgetDisabledState(VVW_WIDGET_GOTO_DEPOT, !is_localcompany); this->SetWidgetDisabledState(VVW_WIDGET_REFIT_VEH, - !refitable_and_stopped_in_depot || !is_localplayer); - this->SetWidgetDisabledState(VVW_WIDGET_CLONE_VEH, !is_localplayer); + !refitable_and_stopped_in_depot || !is_localcompany); + this->SetWidgetDisabledState(VVW_WIDGET_CLONE_VEH, !is_localcompany); if (v->type == VEH_TRAIN) { - this->SetWidgetDisabledState(VVW_WIDGET_FORCE_PROCEED, !is_localplayer); - this->SetWidgetDisabledState(VVW_WIDGET_TURN_AROUND, !is_localplayer); + this->SetWidgetDisabledState(VVW_WIDGET_FORCE_PROCEED, !is_localcompany); + this->SetWidgetDisabledState(VVW_WIDGET_TURN_AROUND, !is_localcompany); /* Cargo refit button is disabled, until we know we can enable it below. */ - if (is_localplayer) { + if (is_localcompany) { /* See if any vehicle can be refitted */ for (const Vehicle *u = v; u != NULL; u = u->Next()) { if (EngInfo(u->engine_type)->refit_mask != 0 || diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index dc740975c..8bc87b6a7 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -65,9 +65,9 @@ uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine); void ShowVehicleListWindow(const Vehicle *v); void ShowVehicleListWindow(const Waypoint *wp); -void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type); -void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station); -void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile); +void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type); +void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station); +void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile); /* ChangeVehicleViewWindow() moves all windows for one vehicle to another vehicle. @@ -82,7 +82,7 @@ static inline uint GetVehicleListHeight(VehicleType type) /** Get WindowClass for vehicle list of given vehicle type * @param vt vehicle type to check * @return corresponding window class - * @note works only for player buildable vehicle types + * @note works only for company buildable vehicle types */ static inline WindowClass GetWindowClassForVehicleType(VehicleType vt) { diff --git a/src/vehicle_gui_base.h b/src/vehicle_gui_base.h index 311c648b9..a9ebad0e7 100644 --- a/src/vehicle_gui_base.h +++ b/src/vehicle_gui_base.h @@ -32,7 +32,7 @@ struct BaseVehicleListWindow: public Window { void DrawVehicleListItems(int x, VehicleID selected_vehicle); void SortVehicleList(); - void BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type); + void BuildVehicleList(Owner owner, uint16 index, uint16 window_type); }; struct Sorting { diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp index 62125d0db..c6d487bf5 100644 --- a/src/vehiclelist.cpp +++ b/src/vehiclelist.cpp @@ -61,7 +61,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine * Generate a list of vehicles based on window type. * @param list Pointer to list to add vehicles to * @param type Type of vehicle - * @param owner Player to generate list for + * @param owner Company to generate list for * @param index This parameter has different meanings depending on window_type *
    *
  • VLW_STATION_LIST: index of station to generate a list for
  • @@ -73,7 +73,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine *
* @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h */ -void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type) +void GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, uint32 index, uint16 window_type) { list->Clear(); diff --git a/src/vehiclelist.h b/src/vehiclelist.h index 2635d493c..662cbec7b 100644 --- a/src/vehiclelist.h +++ b/src/vehiclelist.h @@ -9,7 +9,7 @@ typedef SmallVector VehicleList; -void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); +void GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, uint32 index, uint16 window_type); void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list, bool individual_wagons = false); #endif /* VEHICLELIST_H */ diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index 6577bd6b7..89cec2df9 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -260,8 +260,8 @@ void VideoDriver_Dedicated::MainLoop() // Load the dedicated server stuff _is_network_server = true; _network_dedicated = true; - _network_playas = PLAYER_SPECTATOR; - _local_player = PLAYER_SPECTATOR; + _network_playas = COMPANY_SPECTATOR; + _local_company = COMPANY_SPECTATOR; /* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */ if (_switch_mode != SM_LOAD) { diff --git a/src/viewport.cpp b/src/viewport.cpp index ae7df8a6e..a4d9de0d4 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1068,7 +1068,7 @@ static void ViewportAddTownNames(DrawPixelInfo *dpi) static void AddStation(const Station *st, StringID str, uint16 width) { - AddStringToDraw(st->sign.left + 1, st->sign.top + 1, str, st->index, st->facilities, (st->owner == OWNER_NONE || st->facilities == 0) ? 0xE : _player_colors[st->owner], width); + AddStringToDraw(st->sign.left + 1, st->sign.top + 1, str, st->index, st->facilities, (st->owner == OWNER_NONE || st->facilities == 0) ? 0xE : _company_colours[st->owner], width); } @@ -1132,7 +1132,7 @@ static void ViewportAddStationNames(DrawPixelInfo *dpi) static void AddSign(const Sign *si, StringID str, uint16 width) { - AddStringToDraw(si->sign.left + 1, si->sign.top + 1, str, si->index, 0, (si->owner == OWNER_NONE) ? 14 : _player_colors[si->owner], width); + AddStringToDraw(si->sign.left + 1, si->sign.top + 1, str, si->index, 0, (si->owner == OWNER_NONE) ? 14 : _company_colours[si->owner], width); } @@ -1861,8 +1861,8 @@ static bool CheckClickOnSign(const ViewPort *vp, int x, int y) { const Sign *si; - /* Signs are turned off, or they are transparent and invisibility is ON, or player is a spectator */ - if (!HasBit(_display_opt, DO_SHOW_SIGNS) || IsInvisibilitySet(TO_SIGNS) || _current_player == PLAYER_SPECTATOR) return false; + /* Signs are turned off, or they are transparent and invisibility is ON, or company is a spectator */ + if (!HasBit(_display_opt, DO_SHOW_SIGNS) || IsInvisibilitySet(TO_SIGNS) || _current_company == COMPANY_SPECTATOR) return false; switch (vp->zoom) { case ZOOM_LVL_NORMAL: diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 95ba515bf..ae728f546 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -224,8 +224,8 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 Depot *depot = new Depot(tile); depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index; - MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis, wc1); - MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, wc2); + MakeShipDepot(tile, _current_company, DEPOT_NORTH, axis, wc1); + MakeShipDepot(tile2, _current_company, DEPOT_SOUTH, axis, wc2); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); } @@ -314,7 +314,7 @@ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 fla } if (flags & DC_EXEC) { - MakeLock(tile, _current_player, dir, wc_lower, wc_upper); + MakeLock(tile, _current_company, dir, wc_lower, wc_upper); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile - delta); MarkTileDirtyByTile(tile + delta); @@ -418,7 +418,7 @@ CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } else if (p2 == 2) { MakeRiver(tile, Random()); } else { - MakeCanal(tile, _current_player, Random()); + MakeCanal(tile, _current_company, Random()); } MarkTileDirtyByTile(tile); MarkCanalsAndRiversAroundDirty(tile); @@ -482,7 +482,7 @@ static CommandCost ClearTile_Water(TileIndex tile, byte flags) }; if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); - if (_current_player == OWNER_WATER) return CMD_ERROR; + if (_current_company == OWNER_WATER) return CMD_ERROR; /* move to the middle tile.. */ return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags); } @@ -741,7 +741,7 @@ static void DrawTile_Water(TileInfo *ti) case WATER_TILE_DEPOT: DrawWaterClassGround(ti); - DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0, false); + DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile)), 0, false); break; } } @@ -754,7 +754,7 @@ void DrawShipDepotSprite(int x, int y, int image) for (; wdts->delta_x != 0x80; wdts++) { Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z); - DrawSprite(wdts->image, PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y); + DrawSprite(wdts->image, COMPANY_SPRITE_COLOR(_local_company), x + pt.x, y + pt.y); } } @@ -993,7 +993,7 @@ static void DoFloodTile(TileIndex target) bool flooded = false; // Will be set to true if something is changed. - _current_player = OWNER_WATER; + _current_company = OWNER_WATER; Slope tileh = GetTileSlope(target, NULL); if (tileh != SLOPE_FLAT) { @@ -1045,7 +1045,7 @@ static void DoFloodTile(TileIndex target) UpdateSignalsInBuffer(); } - _current_player = OWNER_NONE; + _current_company = OWNER_NONE; } /** @@ -1053,7 +1053,7 @@ static void DoFloodTile(TileIndex target) */ static void DoDryUp(TileIndex tile) { - _current_player = OWNER_WATER; + _current_company = OWNER_WATER; switch (GetTileType(tile)) { case MP_RAILWAY: @@ -1089,7 +1089,7 @@ static void DoDryUp(TileIndex tile) default: NOT_REACHED(); } - _current_player = OWNER_NONE; + _current_company = OWNER_NONE; } /** @@ -1213,12 +1213,12 @@ static void ClickTile_Water(TileIndex tile) } } -static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player) +static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_owner) { - if (!IsTileOwner(tile, old_player)) return; + if (!IsTileOwner(tile, old_owner)) return; - if (new_player != PLAYER_SPECTATOR) { - SetTileOwner(tile, new_player); + if (new_owner != INVALID_OWNER) { + SetTileOwner(tile, new_owner); return; } @@ -1227,7 +1227,7 @@ static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID /* Set owner of canals and locks ... and also canal under dock there was before. * Check if the new owner after removing depot isn't OWNER_WATER. */ - if (IsTileOwner(tile, old_player)) SetTileOwner(tile, OWNER_NONE); + if (IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE); } static VehicleEnterTileStatus VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y) diff --git a/src/waypoint.cpp b/src/waypoint.cpp index f455dde5f..ecf8bbb6e 100644 --- a/src/waypoint.cpp +++ b/src/waypoint.cpp @@ -144,7 +144,7 @@ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile) uint thres = 8; FOR_ALL_WAYPOINTS(wp) { - if (wp->deleted && (wp->owner == OWNER_NONE || wp->owner == _current_player)) { + if (wp->deleted && (wp->owner == OWNER_NONE || wp->owner == _current_company)) { uint cur_dist = DistanceManhattan(tile, wp->xy); if (cur_dist < thres) { @@ -310,7 +310,7 @@ CommandCost RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove) /* Make sure it's a waypoint */ if (!IsRailWaypointTile(tile) || - (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) || + (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) || !EnsureNoVehicleOnGround(tile)) { return CMD_ERROR; } diff --git a/src/waypoint.h b/src/waypoint.h index 2692ad5ea..a4afbba43 100644 --- a/src/waypoint.h +++ b/src/waypoint.h @@ -25,7 +25,7 @@ struct Waypoint : PoolItem { ViewportSign sign; ///< Dimensions of sign (not saved) Date build_date; ///< Date of construction - PlayerByte owner; ///< Whom this waypoint belongs to + OwnerByte owner; ///< Whom this waypoint belongs to byte stat_id; ///< ID of waypoint within the waypoint class (not saved) uint32 grfid; ///< ID of GRF file diff --git a/src/widget.cpp b/src/widget.cpp index dda7854cd..4ae7497c1 100644 --- a/src/widget.cpp +++ b/src/widget.cpp @@ -476,7 +476,7 @@ void Window::DrawWidgets() const DrawFrameRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, wi->color, (this->caption_color == 0xFF) ? FR_LOWERED | FR_DARKENED : FR_LOWERED | FR_DARKENED | FR_BORDERONLY); if (this->caption_color != 0xFF) { - GfxFillRect(r.left + 2, r.top + 2, r.right - 2, r.bottom - 2, _colour_gradient[_player_colors[this->caption_color]][4]); + GfxFillRect(r.left + 2, r.top + 2, r.right - 2, r.bottom - 2, _colour_gradient[_company_colours[this->caption_color]][4]); } DrawStringCenteredTruncated(r.left + 2, r.right - 2, r.top + 2, wi->data, TC_FROMSTRING); diff --git a/src/window.cpp b/src/window.cpp index 3d7bdf5c0..abf66042c 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -483,11 +483,11 @@ restart_search: } } -/** Delete all windows of a player. We identify windows of a player - * by looking at the caption colour. If it is equal to the player ID - * then we say the window belongs to the player and should be deleted - * @param id PlayerID player identifier */ -void DeletePlayerWindows(PlayerID id) +/** Delete all windows of a company. We identify windows of a company + * by looking at the caption colour. If it is equal to the company ID + * then we say the window belongs to the company and should be deleted + * @param id company identifier */ +void DeleteCompanyWindows(CompanyID id) { Window* const *wz; @@ -503,26 +503,26 @@ restart_search: } } - /* Also delete the player specific windows, that don't have a player-colour */ + /* Also delete the company specific windows, that don't have a company-colour */ DeleteWindowById(WC_BUY_COMPANY, id); } -/** Change the owner of all the windows one player can take over from another - * player in the case of a company merger. Do not change ownership of windows +/** Change the owner of all the windows one company can take over from another + * company in the case of a company merger. Do not change ownership of windows * that need to be deleted once takeover is complete - * @param old_player PlayerID of original owner of the window - * @param new_player PlayerID of the new owner of the window */ -void ChangeWindowOwner(PlayerID old_player, PlayerID new_player) + * @param old_owner original owner of the window + * @param new_owner the new owner of the window */ +void ChangeWindowOwner(Owner old_owner, Owner new_owner) { Window* const *wz; FOR_ALL_WINDOWS(wz) { Window *w = *wz; - if (w->caption_color != old_player) continue; + if (w->caption_color != old_owner) continue; switch (w->window_class) { - case WC_PLAYER_COLOR: + case WC_COMPANY_COLOR: case WC_FINANCES: case WC_STATION_LIST: case WC_TRAINS_LIST: @@ -534,7 +534,7 @@ void ChangeWindowOwner(PlayerID old_player, PlayerID new_player) continue; default: - w->caption_color = new_player; + w->caption_color = new_owner; break; } } @@ -1635,12 +1635,12 @@ void HandleKeypress(uint32 raw_key) * During the generation of the world, there might be * another thread that is currently building for example * a road. To not interfere with those tasks, we should - * NOT change the _current_player here. + * NOT change the _current_company here. * * This is not necessary either, as the only events that * can be handled are the 'close application' events */ - if (!IsGeneratingWorld()) _current_player = _local_player; + if (!IsGeneratingWorld()) _current_company = _local_company; /* Setup event */ uint16 key = GB(raw_key, 0, 16); @@ -1914,12 +1914,12 @@ void HandleMouseEvents() * During the generation of the world, there might be * another thread that is currently building for example * a road. To not interfere with those tasks, we should - * NOT change the _current_player here. + * NOT change the _current_company here. * * This is not necessary either, as the only events that * can be handled are the 'close application' events */ - if (!IsGeneratingWorld()) _current_player = _local_player; + if (!IsGeneratingWorld()) _current_company = _local_company; /* Mouse event? */ MouseClick click = MC_NONE; diff --git a/src/window_func.h b/src/window_func.h index 0f396f3d2..f60ce517a 100644 --- a/src/window_func.h +++ b/src/window_func.h @@ -11,7 +11,7 @@ void SetWindowDirty(const Window *w); Window *FindWindowById(WindowClass cls, WindowNumber number); -void ChangeWindowOwner(PlayerID old_player, PlayerID new_player); +void ChangeWindowOwner(Owner old_owner, Owner new_owner); void ResizeWindow(Window *w, int x, int y); int PositionMainToolbar(Window *w); diff --git a/src/window_gui.h b/src/window_gui.h index 0a58add42..2824f337f 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -214,7 +214,7 @@ public: Scrollbar vscroll2; ///< Second vertical scroll bar ResizeInfo resize; ///< Resize information - byte caption_color; ///< Background color of the window caption, contains PlayerID + byte caption_color; ///< Background color of the window caption, contains CompanyID ViewportData *viewport; ///< Pointer to viewport data, if present Widget *widget; ///< Widgets of the window diff --git a/src/window_type.h b/src/window_type.h index 0150f64da..04f03ad68 100644 --- a/src/window_type.h +++ b/src/window_type.h @@ -40,7 +40,7 @@ enum WindowClass { WC_BUILD_DEPOT, WC_COMPANY, WC_FINANCES, - WC_PLAYER_COLOR, + WC_COMPANY_COLOR, WC_QUERY_STRING, WC_SAVELOAD, WC_SELECT_GAME, @@ -49,7 +49,7 @@ enum WindowClass { WC_OPERATING_PROFIT, WC_TOOLTIPS, WC_INDUSTRY_VIEW, - WC_PLAYER_FACE, + WC_COMPANY_MANAGER_FACE, WC_LAND_INFO, WC_TOWN_AUTHORITY, WC_SUBSIDIES_LIST, diff --git a/src/yapf/follow_track.hpp b/src/yapf/follow_track.hpp index 16d405eea..e990424b6 100644 --- a/src/yapf/follow_track.hpp +++ b/src/yapf/follow_track.hpp @@ -288,7 +288,7 @@ protected: m_err = EC_NO_WAY; return false; } - // don't try to enter other player's depots + // don't try to enter other company's depots if (GetTileOwner(m_new_tile) != m_veh_owner) { m_err = EC_OWNER; return false; diff --git a/src/yapf/yapf_base.hpp b/src/yapf/yapf_base.hpp index f09a97d61..418a36d9f 100644 --- a/src/yapf/yapf_base.hpp +++ b/src/yapf/yapf_base.hpp @@ -91,7 +91,7 @@ protected: FORCEINLINE Tpf& Yapf() {return *static_cast(this);} public: - /// return current settings (can be custom - player based - but later) + /// return current settings (can be custom - company based - but later) FORCEINLINE const YAPFSettings& PfGetSettings() const { return *m_settings; diff --git a/src/yapf/yapf_destrail.hpp b/src/yapf/yapf_destrail.hpp index a048ebfd4..da5d82a5c 100644 --- a/src/yapf/yapf_destrail.hpp +++ b/src/yapf/yapf_destrail.hpp @@ -139,13 +139,13 @@ public: Waypoint *wp = GetWaypoint(v->current_order.GetDestination()); if (wp == NULL) { /* Invalid waypoint in orders! */ - DEBUG(yapf, 0, "Invalid waypoint in orders == 0x%04X (train %d, player %d)", v->current_order.GetDestination(), v->unitnumber, (PlayerID)v->owner); + DEBUG(yapf, 0, "Invalid waypoint in orders == 0x%04X (train %d, company %d)", v->current_order.GetDestination(), v->unitnumber, (CompanyID)v->owner); break; } m_destTile = wp->xy; if (m_destTile != v->dest_tile) { /* Something is wrong with orders! */ - DEBUG(yapf, 0, "Invalid v->dest_tile == 0x%04X (train %d, player %d)", v->dest_tile, v->unitnumber, (PlayerID)v->owner); + DEBUG(yapf, 0, "Invalid v->dest_tile == 0x%04X (train %d, company %d)", v->dest_tile, v->unitnumber, (CompanyID)v->owner); } m_dest_station_id = INVALID_STATION; m_destTrackdirs = TrackToTrackdirBits(AxisToTrack(GetWaypointAxis(wp->xy))); -- cgit v1.2.3-54-g00ecf