From 33970ddeedb8af0fe101b4b2889478e2bfe5d286 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 21 Dec 2014 20:49:15 +0000 Subject: (svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared after being set to show a shadow --- src/disaster_vehicle.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/disaster_vehicle.cpp b/src/disaster_vehicle.cpp index 90c016fca..d75e2d460 100644 --- a/src/disaster_vehicle.cpp +++ b/src/disaster_vehicle.cpp @@ -126,6 +126,8 @@ void DisasterVehicle::UpdateImage() DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target) : SpecializedVehicleBase(), big_ufo_destroyer_target(big_ufo_destroyer_target) { + this->vehstatus = VS_UNCLICKABLE; + this->x_pos = x; this->y_pos = y; switch (subtype) { @@ -164,7 +166,6 @@ DisasterVehicle::DisasterVehicle(int x, int y, Direction direction, DisasterSubT this->subtype = subtype; this->UpdateDeltaXY(INVALID_DIR); this->owner = OWNER_NONE; - this->vehstatus = VS_UNCLICKABLE; this->image_override = 0; this->current_order.Free(); -- cgit v1.2.3-54-g00ecf