From 2d10b0f11d0300eebabccb48399f35c9acb55be0 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 28 Aug 2010 19:13:20 +0000 Subject: (svn r20669) -Codechange: trigger the whole object every 256 ticks instead of every 250 ticks --- src/landscape.cpp | 2 -- src/newgrf_animation_type.h | 2 +- src/object_cmd.cpp | 21 +++++---------------- 3 files changed, 6 insertions(+), 19 deletions(-) (limited to 'src') diff --git a/src/landscape.cpp b/src/landscape.cpp index 1672e2f60..4804ea215 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -952,7 +952,6 @@ void GenerateLandscape(byte mode) if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest(); } -void OnTick_Objects(); void OnTick_Town(); void OnTick_Trees(); void OnTick_Station(); @@ -967,6 +966,5 @@ void CallLandscapeTick() OnTick_Station(); OnTick_Industry(); - OnTick_Objects(); OnTick_Companies(); } diff --git a/src/newgrf_animation_type.h b/src/newgrf_animation_type.h index feb2bdfd8..660cec990 100644 --- a/src/newgrf_animation_type.h +++ b/src/newgrf_animation_type.h @@ -57,7 +57,7 @@ enum AirpAnimationTrigger { enum ObjectAnimationTrigger { OAT_BUILT, ///< Triggered when the object is built (for all tiles at the same time). OAT_TILELOOP, ///< Triggered in the periodic tile loop. - OAT_250_TICKS, ///< Triggered every 250 ticks (for all tiles at the same time). + OAT_256_TICKS, ///< Triggered every 256 ticks (for all tiles at the same time). }; #endif /* NEWGRF_ANIMATION_TYPE_H */ diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index dbfc6fda7..f10ed4f40 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -439,7 +439,11 @@ static void GetTileDesc_Object(TileIndex tile, TileDesc *td) static void TileLoop_Object(TileIndex tile) { const ObjectSpec *spec = ObjectSpec::GetByTile(tile); - if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectTileAnimation(Object::GetByTile(tile), tile, OAT_TILELOOP, spec); + if (spec->flags & OBJECT_FLAG_ANIMATION) { + const Object *o = Object::GetByTile(tile); + TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec); + if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec); + } if (IsTileOnWater(tile)) TileLoop_Water(tile); @@ -491,21 +495,6 @@ static void AnimateTile_Object(TileIndex tile) AnimateNewObjectTile(tile); } -/** Call the ticks on the objects. */ -void OnTick_Objects() -{ - const Object *o; - FOR_ALL_OBJECTS(o) { - /* Run 250 tick interval trigger for object animation. - * Object index is included so that triggers are not all done - * at the same time. */ - if ((_tick_counter + o->index) % 250 == 0) { - const ObjectSpec *spec = ObjectSpec::GetByTile(o->location.tile); - if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_250_TICKS, spec); - } - } -} - /* checks, if a radio tower is within a 9x9 tile square around tile */ static bool IsRadioTowerNearby(TileIndex tile) { -- cgit v1.2.3-70-g09d2