From 1c0700e0c0aa233b8850eba8358862f44574856d Mon Sep 17 00:00:00 2001 From: glx22 Date: Tue, 19 Oct 2021 03:06:01 +0200 Subject: Fix #9624: compilation with RANDOM_DEBUG --- src/network/network_client.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 22f7278f3..bc5f24ac3 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -858,7 +858,11 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p #ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME /* Test if the server supports this option * and if we are at the frame the server is */ - if (p->pos + 1 < p->size) { +#ifdef NETWORK_SEND_DOUBLE_SEED + if (p->CanReadFromPacket(sizeof(uint32) + sizeof(uint32))) { +#else + if (p->CanReadFromPacket(sizeof(uint32))) { +#endif _sync_frame = _frame_counter_server; _sync_seed_1 = p->Recv_uint32(); #ifdef NETWORK_SEND_DOUBLE_SEED -- cgit v1.2.3-54-g00ecf