From 0e2978720d7e942c5a407adbde7e498d7a3c8654 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 14 Jun 2007 15:24:34 +0000 Subject: (svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the loan commands a little better readable. --- src/misc_cmd.cpp | 49 +++++++++++++++++++++++++++---------------------- src/player.h | 6 ++++++ src/player_gui.cpp | 8 ++++++-- 3 files changed, 39 insertions(+), 24 deletions(-) (limited to 'src') diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index d912b6646..4d3d5ae6f 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -121,23 +121,30 @@ int32 CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * @param tile unused * @param flags operation to perform * @param p1 unused - * @param p2 when set, loans the maximum amount in one go (press CTRL) + * @param p2 when 0: loans LOAN_INTERVAL + * when 1: loans the maximum loan permitting money (press CTRL), */ int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - Player *p; - - p = GetPlayer(_current_player); + Player *p = GetPlayer(_current_player); if (p->current_loan >= _economy.max_loan) { SetDParam(0, _economy.max_loan); return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN); } - if (flags & DC_EXEC) { - /* Loan the maximum amount or not? */ - int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IsHumanPlayer(_current_player) || _patches.ainew_active) ? 10000 : 50000; + int32 loan; + switch (p2) { + default: return CMD_ERROR; // Invalid method + case 0: // Take some extra loan + loan = (IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI; + break; + case 1: // Take a loan as big as possible + loan = _economy.max_loan - p->current_loan; + break; + } + if (flags & DC_EXEC) { p->money64 += loan; p->current_loan += loan; UpdatePlayerMoney32(p); @@ -151,27 +158,25 @@ int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * @param tile unused * @param flags operation to perform * @param p1 unused - * @param p2 when set, pays back the maximum loan permitting money (press CTRL) + * @param p2 when 0: pays back LOAN_INTERVAL + * when 1: pays back the maximum loan permitting money (press CTRL), */ int32 CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - Player *p; - int32 loan; - - p = GetPlayer(_current_player); + Player *p = GetPlayer(_current_player); if (p->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED); - loan = p->current_loan; - - /* p2 is true while CTRL is pressed (repay all possible loan, or max money you have) - * Repay any loan in chunks of 10.000 pounds */ - if (p2) { - loan = min(loan, p->player_money); - loan = max(loan, 10000); - loan -= loan % 10000; - } else { - loan = min(loan, (IsHumanPlayer(_current_player) || _patches.ainew_active) ? 10000 : 50000); + int32 loan; + switch (p2) { + default: return CMD_ERROR; // Invalid method + case 0: // Pay back one step + loan = min(p->current_loan, (IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI); + break; + case 1: // Pay back as much as possible + loan = max(min(p->current_loan, p->player_money), (int32)LOAN_INTERVAL); + loan -= loan % LOAN_INTERVAL; + break; } if (p->player_money < loan) { diff --git a/src/player.h b/src/player.h index 191fc30eb..d6857aa3f 100644 --- a/src/player.h +++ b/src/player.h @@ -149,6 +149,12 @@ struct PlayerAiNew { }; +/* The "steps" in loan size, in British Pounds! */ +enum { + LOAN_INTERVAL = 10000, + LOAN_INTERVAL_OLD_AI = 50000, +}; + typedef uint32 PlayerFace; struct Player { diff --git a/src/player_gui.cpp b/src/player_gui.cpp index 861c4182f..252b14572 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -156,15 +156,19 @@ static void PlayerFinancesWndProc(Window *w, WindowEvent *e) PlayerID player = (PlayerID)w->window_number; const Player *p = GetPlayer(player); + /* Borrow/repay buttons only exist for local player */ if (player == _local_player) { - /* borrow/repay buttons only exist for local player */ + /* Borrow button only shows when there is any more money to loan */ + SetWindowWidgetDisabledState(w, 6, p->current_loan == _economy.max_loan); + + /* Repay button only shows when there is any more money to repay */ SetWindowWidgetDisabledState(w, 7, p->current_loan == 0); } SetDParam(0, p->name_1); SetDParam(1, p->name_2); SetDParam(2, GetPlayerNameString(player, 3)); - SetDParam(4, 10000); + SetDParam(4, LOAN_INTERVAL); DrawWindowWidgets(w); DrawPlayerEconomyStats(p, (byte)WP(w, def_d).data_1); -- cgit v1.2.3-54-g00ecf