From 0849fb8d36160edb163eeea563b050b3ce641edc Mon Sep 17 00:00:00 2001 From: alberth Date: Fri, 21 Sep 2012 09:47:21 +0000 Subject: (svn r24535) -Doc: Two additions, lots of small spelling fixes, and some Doxygen improvements. --- src/engine.cpp | 6 ++++++ src/newgrf.cpp | 6 +++--- src/newgrf_industries.h | 2 +- src/script/api/script_text.hpp | 4 ++-- src/station_base.h | 4 ++-- src/station_cmd.cpp | 12 ++++++------ src/tgp.cpp | 18 +++++++++--------- src/vehicle.cpp | 8 ++++---- 8 files changed, 33 insertions(+), 27 deletions(-) (limited to 'src') diff --git a/src/engine.cpp b/src/engine.cpp index 541c025dd..c84a3a686 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -900,6 +900,7 @@ static void NewVehicleAvailable(Engine *e) if (e->type == VEH_SHIP) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_WATER); } +/** Monthly update of the availability, reliability, and preview offers of the engines. */ void EnginesMonthlyLoop() { if (_cur_year < _year_engine_aging_stops) { @@ -932,6 +933,11 @@ void EnginesMonthlyLoop() } } +/** + * Is \a name still free as name for an engine? + * @param name New name of an engine. + * @return \c false if the name is being used already, else \c true. + */ static bool IsUniqueEngineName(const char *name) { const Engine *e; diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 0a5fb30a7..89e5a1c5a 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -58,7 +58,7 @@ * * Contains portions of documentation by TTDPatch team. * Thanks especially to Josef Drexler for the documentation as well as a lot - * of help at #tycoon. Also thanks to Michael Blunck for is GRF files which + * of help at #tycoon. Also thanks to Michael Blunck for his GRF files which * served as subject to the initial testing of this codec. */ /** List of all loaded GRF files */ @@ -284,7 +284,7 @@ static const uint MAX_STATIONS = 256; /** Temporary engine data used when loading only */ struct GRFTempEngineData { - /** Summary state of refitability properties */ + /** Summary state of refittability properties */ enum Refittability { UNSET = 0, ///< No properties assigned. Default refit masks shall be activated. EMPTY, ///< GRF defined vehicle as not-refittable. The vehicle shall only carry the default cargo. @@ -1970,7 +1970,7 @@ static ChangeInfoResult CanalChangeInfo(uint id, int numinfo, int prop, ByteRead ChangeInfoResult ret = CIR_SUCCESS; if (id + numinfo > CF_END) { - grfmsg(1, "CanalChangeInfo: Canal feature %u is invalid, max %u, ignoreing", id + numinfo, CF_END); + grfmsg(1, "CanalChangeInfo: Canal feature %u is invalid, max %u, ignoring", id + numinfo, CF_END); return CIR_INVALID_ID; } diff --git a/src/newgrf_industries.h b/src/newgrf_industries.h index dc9b2e8ea..370dd97e2 100644 --- a/src/newgrf_industries.h +++ b/src/newgrf_industries.h @@ -24,7 +24,7 @@ enum IndustryTrigger { INDUSTRY_TRIGGER_CARGO_DELIVERY = 4, }; -/** From where is callback CBID_INDUSTRY_PROBABILITY been called */ +/** From where has callback #CBID_INDUSTRY_PROBABILITY been called */ enum IndustryAvailabilityCallType { IACT_MAPGENERATION, ///< during random map generation IACT_RANDOMCREATION, ///< during creation of random ingame industry diff --git a/src/script/api/script_text.hpp b/src/script/api/script_text.hpp index cd2bca45f..43a6037ef 100644 --- a/src/script/api/script_text.hpp +++ b/src/script/api/script_text.hpp @@ -30,7 +30,7 @@ public: }; /** - * Interal used class to create a raw text in a Text object. + * Internally used class to create a raw text in a Text object. * @api -all */ class RawText : public Text { @@ -105,7 +105,7 @@ public: #else /** * Set the parameter to a value. - * @param parameter Which parameter t oset. + * @param parameter Which parameter to set. * @param value The value of the parameter. Has to be string, integer or an instance of the class ScriptText. */ void SetParam(int parameter, Object value); diff --git a/src/station_base.h b/src/station_base.h index af403e11a..fe3b74b19 100644 --- a/src/station_base.h +++ b/src/station_base.h @@ -47,7 +47,7 @@ struct GoodsEntry { byte acceptance_pickup; ///< Status of this cargo, see #GoodsEntryStatus. byte days_since_pickup; ///< Number of days since the last pickup for this cargo (up to 255). - byte rating; ///< Station rating for this cargo. + byte rating; ///< %Station rating for this cargo. byte last_speed; ///< Maximum speed of the last vehicle that picked up this cargo (up to 255). byte last_age; ///< Age in years of the last vehicle that picked up this cargo. byte amount_fract; ///< Fractional part of the amount in the cargo list @@ -59,7 +59,7 @@ struct Airport : public TileArea { Airport() : TileArea(INVALID_TILE, 0, 0) {} uint64 flags; ///< stores which blocks on the airport are taken. was 16 bit earlier on, then 32 - byte type; ///< Type of this airport, @see AirportTypes. + byte type; ///< Type of this airport, @see AirportTypes byte layout; ///< Airport layout number. Direction rotation; ///< How this airport is rotated. diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 0480d755a..f603c4e15 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1618,7 +1618,7 @@ CommandCost RemoveRailStation(T *st, DoCommandFlag flags) /** * Remove a rail station - * @param tile TileIndex been queried + * @param tile Tile of the station. * @param flags operation to perform * @return cost or failure of operation */ @@ -1639,7 +1639,7 @@ static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags) /** * Remove a rail waypoint - * @param tile TileIndex been queried + * @param tile Tile of the waypoint. * @param flags operation to perform * @return cost or failure of operation */ @@ -1655,7 +1655,7 @@ static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags) /** - * @param truck_station Determines whether a stop is ROADSTOP_BUS or ROADSTOP_TRUCK + * @param truck_station Determines whether a stop is #ROADSTOP_BUS or #ROADSTOP_TRUCK * @param st The Station to do the whole procedure for * @return a pointer to where to link a new RoadStop* */ @@ -1695,12 +1695,12 @@ static CommandCost FindJoiningRoadStop(StationID existing_stop, StationID statio * @param tile Northernmost tile of the stop. * @param flags Operation to perform. * @param p1 bit 0..7: Width of the road stop. - * bit 8..15: Lenght of the road stop. + * bit 8..15: Length of the road stop. * @param p2 bit 0: 0 For bus stops, 1 for truck stops. * bit 1: 0 For normal stops, 1 for drive-through. * bit 2..3: The roadtypes. * bit 5: Allow stations directly adjacent to other stations. - * bit 6..7: Entrance direction (DiagDirection). + * bit 6..7: Entrance direction (#DiagDirection). * bit 16..31: Station ID to join (NEW_STATION if build new one). * @param text Unused. * @return The cost of this operation or an error. @@ -1720,7 +1720,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin /* Check if the requested road stop is too big */ if (width > _settings_game.station.station_spread || lenght > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); - /* Check for incorrect width / lenght. */ + /* Check for incorrect width / length. */ if (width == 0 || lenght == 0) return CMD_ERROR; /* Check if the first tile and the last tile are valid */ if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, lenght - 1) == INVALID_TILE) return CMD_ERROR; diff --git a/src/tgp.cpp b/src/tgp.cpp index b01ffbd6d..f8dd1f70c 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -53,7 +53,7 @@ * using a simple (0, 0) to (X, Y), with a varying seed. * * - * Other things i have had to do: mountainous wasnt mountainous enough, and + * Other things i have had to do: mountainous wasn't mountainous enough, and * since we only have 0..15 heights available, I add a second generated map * (with a modified seed), onto the original. This generally raises the * terrain, which then needs scaling back down. Overall effect is a general @@ -62,8 +62,8 @@ * However, the values on the top of mountains are then almost guaranteed to go * too high, so large flat plateaus appeared at height 15. To counter this, I * scale all heights above 12 to proportion up to 15. It still makes the - * mountains have flatish tops, rather than craggy peaks, but at least they - * arent smooth as glass. + * mountains have flattish tops, rather than craggy peaks, but at least they + * aren't smooth as glass. * * * For a full discussion of Perlin Noise, please visit: @@ -81,12 +81,12 @@ * * The following implementation uses optimized algorithm that should produce * the same quality result with much less computations, but more memory accesses. - * The overal speedup should be 300% to 800% depending on CPU and memory speed. + * The overall speedup should be 300% to 800% depending on CPU and memory speed. * * I will try to explain it on the example below: * - * Have a map of 4 x 4 tiles, our simplifiead noise generator produces only two - * values -1 and +1, use 3 octaves with wave lenght 1, 2 and 4, with amplitudes + * Have a map of 4 x 4 tiles, our simplified noise generator produces only two + * values -1 and +1, use 3 octaves with wave length 1, 2 and 4, with amplitudes * 3, 2, 1. Original algorithm produces: * * h00 = lerp(lerp(-3, 3, 0/4), lerp(3, -3, 0/4), 0/4) + lerp(lerp(-2, 2, 0/2), lerp( 2, -2, 0/2), 0/2) + -1 = lerp(-3.0, 3.0, 0/4) + lerp(-2, 2, 0/2) + -1 = -3.0 + -2 + -1 = -6.0 @@ -290,7 +290,7 @@ static inline height_t RandomHeight(amplitude_t rMax) * One interpolation and noise round * * The heights on the map are generated in an iterative process. - * We start off with a frequency of 1 (log_frequency == 0), and generate heights only for corners on the most coarsly mesh + * We start off with a frequency of 1 (log_frequency == 0), and generate heights only for corners on the most coarsely mesh * (i.e. only for x/y coordinates which are multiples of the minimum edge length). * * After this initial step the frequency is doubled (log_frequency incremented) each iteration to generate corners on the next finer mesh. @@ -688,8 +688,8 @@ static double perlin_coast_noise_2D(const double x, const double y, const double /** * This routine sculpts in from the edge a random amount, again a Perlin * sequence, to avoid the rigid flat-edge slopes that were present before. The - * Perlin noise map doesnt know where we are going to slice across, and so we - * often cut straight through high terrain. the smoothing routine makes it + * Perlin noise map doesn't know where we are going to slice across, and so we + * often cut straight through high terrain. The smoothing routine makes it * legal, gradually increasing up from the edge to the original terrain height. * By cutting parts of this away, it gives a far more irregular edge to the * map-edge. Sometimes it works beautifully with the existing sea & lakes, and diff --git a/src/vehicle.cpp b/src/vehicle.cpp index be5cf0cdb..fce09cb4a 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1633,10 +1633,10 @@ bool CanBuildVehicleInfrastructure(VehicleType type) /** * Determines the #LiveryScheme for a vehicle. - * @param engine_type EngineID of the vehicle - * @param parent_engine_type EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself. - * @param v the vehicle. NULL if in purchase list etc. - * @return livery scheme to use + * @param engine_type Engine of the vehicle. + * @param parent_engine_type Engine of the front vehicle, #INVALID_ENGINE if vehicle is at front itself. + * @param v the vehicle, \c NULL if in purchase list etc. + * @return livery scheme to use. */ LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v) { -- cgit v1.2.3-70-g09d2