From 06d3669bb54143c588bd7b3abddbbb79582c94ee Mon Sep 17 00:00:00 2001 From: belugas Date: Thu, 22 Mar 2007 03:42:43 +0000 Subject: (svn r9400) -Codechange: Use some more representative enum names for landscape types. --- src/ai/default/default.cpp | 4 +-- src/clear_cmd.cpp | 4 +-- src/economy.cpp | 2 +- src/genworld_gui.cpp | 22 +++++++------- src/gfx.cpp | 8 ++--- src/gfxinit.cpp | 2 +- src/industry_cmd.cpp | 12 ++++---- src/intro_gui.cpp | 8 ++--- src/landscape.cpp | 10 +++---- src/main_gui.cpp | 4 +-- src/newgrf.cpp | 4 +-- src/newgrf_house.cpp | 4 +-- src/newgrf_spritegroup.cpp | 2 +- src/newgrf_station.cpp | 4 +-- src/openttd.h | 8 ++--- src/rail_cmd.cpp | 6 ++-- src/road_cmd.cpp | 6 ++-- src/roadveh_cmd.cpp | 2 +- src/ship_cmd.cpp | 2 +- src/smallmap_gui.cpp | 2 +- src/station_cmd.cpp | 2 +- src/strings.cpp | 4 +-- src/table/build_industry.h | 74 +++++++++++++++++++++++----------------------- src/tgp.cpp | 8 ++--- src/town_cmd.cpp | 6 ++-- src/train_cmd.cpp | 2 +- src/tree_cmd.cpp | 28 +++++++++--------- src/tunnelbridge_cmd.cpp | 4 +-- src/unmovable_cmd.cpp | 4 +-- 29 files changed, 124 insertions(+), 124 deletions(-) (limited to 'src') diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index f77bd8a00..edbd0f9c4 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -2461,7 +2461,7 @@ handle_nocash: bool is_pass = ( p->ai.cargo_type == CT_PASSENGERS || p->ai.cargo_type == CT_MAIL || - (_opt.landscape == LT_NORMAL && p->ai.cargo_type == CT_VALUABLES) + (_opt.landscape == LT_TEMPERATE && p->ai.cargo_type == CT_VALUABLES) ); Order order; @@ -3203,7 +3203,7 @@ static void AiStateBuildRoadVehicles(Player *p) bool is_pass = ( p->ai.cargo_type == CT_PASSENGERS || p->ai.cargo_type == CT_MAIL || - (_opt.landscape == LT_NORMAL && p->ai.cargo_type == CT_VALUABLES) + (_opt.landscape == LT_TEMPERATE && p->ai.cargo_type == CT_VALUABLES) ); Order order; diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 08999edb3..097aa7655 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -668,8 +668,8 @@ static void TileLoop_Clear(TileIndex tile) TileLoopClearHelper(tile); switch (_opt.landscape) { - case LT_DESERT: TileLoopClearDesert(tile); break; - case LT_HILLY: TileLoopClearAlps(tile); break; + case LT_TROPIC: TileLoopClearDesert(tile); break; + case LT_ARCTIC: TileLoopClearAlps(tile); break; } switch (GetClearGround(tile)) { diff --git a/src/economy.cpp b/src/economy.cpp index 12b5bb5ee..3620d4d2c 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1119,7 +1119,7 @@ int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, C byte f; /* zero the distance if it's the bank and very short transport. */ - if (_opt.landscape == LT_NORMAL && cs->label == 'VALU' && dist < 10) + if (_opt.landscape == LT_TEMPERATE && cs->label == 'VALU' && dist < 10) dist = 0; f = 255; diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 76a5a593a..55817304b 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -240,7 +240,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) SetWindowWidgetDisabledState(w, GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0); } /* Disable snowline if not hilly */ - SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_HILLY); + SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC); /* Disable town, industry and trees in SE */ SetWindowWidgetDisabledState(w, GLAND_TOWN_TEXT, _game_mode == GM_EDITOR); SetWindowWidgetDisabledState(w, GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR); @@ -251,13 +251,13 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) SetWindowWidgetDisabledState(w, GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); SetWindowWidgetDisabledState(w, GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); - SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY); - SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY); + SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC); + SetWindowWidgetDisabledState(w, GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_ARCTIC); - SetWindowWidgetLoweredState(w, GLAND_TEMPERATE, _opt_newgame.landscape == LT_NORMAL); - SetWindowWidgetLoweredState(w, GLAND_ARCTIC, _opt_newgame.landscape == LT_HILLY); - SetWindowWidgetLoweredState(w, GLAND_TROPICAL, _opt_newgame.landscape == LT_DESERT); - SetWindowWidgetLoweredState(w, GLAND_TOYLAND, _opt_newgame.landscape == LT_CANDY); + SetWindowWidgetLoweredState(w, GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); + SetWindowWidgetLoweredState(w, GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); + SetWindowWidgetLoweredState(w, GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC); + SetWindowWidgetLoweredState(w, GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); DrawWindowWidgets(w); y = (mode == GLWP_HEIGHTMAP) ? 22 : 0; @@ -589,10 +589,10 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e) SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0); SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= 15); - SetWindowWidgetLoweredState(w, CSCEN_TEMPERATE, _opt_newgame.landscape == LT_NORMAL); - SetWindowWidgetLoweredState(w, CSCEN_ARCTIC, _opt_newgame.landscape == LT_HILLY); - SetWindowWidgetLoweredState(w, CSCEN_TROPICAL, _opt_newgame.landscape == LT_DESERT); - SetWindowWidgetLoweredState(w, CSCEN_TOYLAND, _opt_newgame.landscape == LT_CANDY); + SetWindowWidgetLoweredState(w, CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); + SetWindowWidgetLoweredState(w, CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); + SetWindowWidgetLoweredState(w, CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC); + SetWindowWidgetLoweredState(w, CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); DrawWindowWidgets(w); DrawStringRightAligned(211, 97, STR_MAPSIZE, 0); diff --git a/src/gfx.cpp b/src/gfx.cpp index 3f0a72a55..d6d1f8f25 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -1555,7 +1555,7 @@ void DoPaletteAnimations() memcpy(old_val, d, c * sizeof(*old_val)); /* Dark blue water */ - s = (_opt.landscape == LT_CANDY) ? ev->ac : ev->a; + s = (_opt.landscape == LT_TOYLAND) ? ev->ac : ev->a; j = EXTR(320, 5); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -1564,7 +1564,7 @@ void DoPaletteAnimations() } /* Glittery water */ - s = (_opt.landscape == LT_CANDY) ? ev->bc : ev->b; + s = (_opt.landscape == LT_TOYLAND) ? ev->bc : ev->b; j = EXTR(128, 15); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -1624,7 +1624,7 @@ void DoPaletteAnimations() /* Animate water for old DOS graphics */ if (_use_dos_palette) { /* Dark blue water DOS */ - s = (_opt.landscape == LT_CANDY) ? ev->ac : ev->a; + s = (_opt.landscape == LT_TOYLAND) ? ev->ac : ev->a; j = EXTR(320, 5); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -1633,7 +1633,7 @@ void DoPaletteAnimations() } /* Glittery water DOS */ - s = (_opt.landscape == LT_CANDY) ? ev->bc : ev->b; + s = (_opt.landscape == LT_TOYLAND) ? ev->bc : ev->b; j = EXTR(128, 15); for (i = 0; i != 5; i++) { *d++ = s[j]; diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index 28dd902e7..01c1ded80 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -357,7 +357,7 @@ static void LoadSpriteTables() } /* Load additional sprites for climates other than temperate */ - if (_opt.landscape != LT_NORMAL) { + if (_opt.landscape != LT_TEMPERATE) { LoadGrfIndexed( files->landscape[_opt.landscape - 1].filename, _landscape_spriteindexes[_opt.landscape - 1], diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index f237dcf7b..a3a8bc6b0 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -814,14 +814,14 @@ static void PlantFarmField(TileIndex tile, IndustryID industry) uint field_type; int type; - if (_opt.landscape == LT_HILLY) { + if (_opt.landscape == LT_ARCTIC) { if (GetTileZ(tile) + TILE_HEIGHT * 2 >= GetSnowLine()) return; } /* determine field size */ r = (Random() & 0x303) + 0x404; - if (_opt.landscape == LT_HILLY) r += 0x404; + if (_opt.landscape == LT_ARCTIC) r += 0x404; size_x = GB(r, 0, 8); size_y = GB(r, 8, 8); @@ -852,7 +852,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry) END_TILE_LOOP(cur_tile, size_x, size_y, tile) type = 3; - if (_opt.landscape != LT_HILLY && _opt.landscape != LT_DESERT) { + if (_opt.landscape != LT_ARCTIC && _opt.landscape != LT_TROPIC) { type = _plantfarmfield_type[Random() & 0xF]; } @@ -1016,7 +1016,7 @@ static bool CheckNewIndustry_NULL(TileIndex tile) static bool CheckNewIndustry_Forest(TileIndex tile) { - if (_opt.landscape == LT_HILLY) { + if (_opt.landscape == LT_ARCTIC) { if (GetTileZ(tile) < HighestSnowLine() + TILE_HEIGHT * 2U) { _error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED; return false; @@ -1048,7 +1048,7 @@ static bool CheckNewIndustry_OilRig(TileIndex tile) static bool CheckNewIndustry_Farm(TileIndex tile) { - if (_opt.landscape == LT_HILLY) { + if (_opt.landscape == LT_ARCTIC) { if (GetTileZ(tile) + TILE_HEIGHT * 2 >= HighestSnowLine()) { _error_message = STR_0239_SITE_UNSUITABLE; return false; @@ -1766,7 +1766,7 @@ static void ChangeIndustryProduction(Industry *i) case INDUSTRYLIFE_PRODUCTION: /* decrease or increase */ - if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL) + if (type == IT_OIL_WELL && _opt.landscape == LT_TEMPERATE) only_decrease = true; if (only_decrease || CHANCE16(1,3)) { diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index 2d5b39daa..fe941e203 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -55,10 +55,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break; case WE_PAINT: - SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL); - SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY); - SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT); - SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY); + SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_TEMPERATE); + SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_ARCTIC); + SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_TROPIC); + SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_TOYLAND); SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); DrawWindowWidgets(w); break; diff --git a/src/landscape.cpp b/src/landscape.cpp index 9ed7d9df1..3fbb6165a 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -692,15 +692,15 @@ void GenerateLandscape(byte mode) uint32 r; if (mode == GW_HEIGHTMAP) { - SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_DESERT) ? 1 + gwp_desert_amount : 1); + SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_TROPIC) ? 1 + gwp_desert_amount : 1); LoadHeightmap(_file_to_saveload.name); IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); } else if (_patches.land_generator == LG_TERRAGENESIS) { - SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_DESERT) ? 3 + gwp_desert_amount : 3); + SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3); GenerateTerrainPerlin(); } else { switch (_opt.landscape) { - case LT_HILLY: + case LT_ARCTIC: SetGeneratingWorldProgress(GWP_LANDSCAPE, 2); for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) { @@ -716,7 +716,7 @@ void GenerateLandscape(byte mode) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); break; - case LT_DESERT: + case LT_TROPIC: SetGeneratingWorldProgress(GWP_LANDSCAPE, 3 + gwp_desert_amount); for (i = ScaleByMapSize((Random() & 0x7F) + 170); i != 0; --i) { @@ -753,7 +753,7 @@ void GenerateLandscape(byte mode) ConvertGroundTilesIntoWaterTiles(); - if (_opt.landscape == LT_DESERT) CreateDesertOrRainForest(); + if (_opt.landscape == LT_TROPIC) CreateDesertOrRainForest(); } void OnTick_Town(); diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 4d3aeda49..6f3be6341 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -1211,7 +1211,7 @@ static void EditorTerraformClick_RockyArea(Window *w) static void EditorTerraformClick_DesertLightHouse(Window *w) { - HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse); + HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse); } static void EditorTerraformClick_Transmitter(Window *w) @@ -1275,7 +1275,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) switch (e->event) { case WE_CREATE: /* XXX - lighthouse button is widget 10!! Don't forget when changing */ - w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; + w->widget[10].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; break; case WE_PAINT: diff --git a/src/newgrf.cpp b/src/newgrf.cpp index d113b8244..749b5f7a2 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -1306,8 +1306,8 @@ static bool TownHouseChangeInfo(uint hid, int numinfo, int prop, byte **bufp, in /* If value of goods is negative, it means in fact food or, if in toyland, fizzy_drink acceptance. * Else, we have "standard" 3rd cargo type, goods or candy, for toyland once more */ - housespec[i]->accepts_cargo[2] = (goods >= 0) ? ((_opt.landscape == LT_CANDY) ? CT_CANDY : CT_GOODS) : - ((_opt.landscape == LT_CANDY) ? CT_FIZZY_DRINKS : CT_FOOD); + housespec[i]->accepts_cargo[2] = (goods >= 0) ? ((_opt.landscape == LT_TOYLAND) ? CT_CANDY : CT_GOODS) : + ((_opt.landscape == LT_TOYLAND) ? CT_FIZZY_DRINKS : CT_FOOD); housespec[i]->cargo_acceptance[2] = abs(goods); // but we do need positive value here } diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 888b5764f..e6ba75693 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -252,8 +252,8 @@ static uint32 GetNumHouses(HouseID house_id, const Town *town) static uint32 GetTerrainType(TileIndex tile) { switch (_opt.landscape) { - case LT_DESERT: return GetTropicZone(tile) == TROPICZONE_DESERT ? 1 : 2; - case LT_HILLY: return GetTileZ(tile) >= GetSnowLine() ? 4 : 0; + case LT_TROPIC: return GetTropicZone(tile) == TROPICZONE_DESERT ? 1 : 2; + case LT_ARCTIC: return GetTileZ(tile) >= GetSnowLine() ? 4 : 0; default: return 0; } } diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp index 95d5a2f7a..2ee9951c4 100644 --- a/src/newgrf_spritegroup.cpp +++ b/src/newgrf_spritegroup.cpp @@ -94,7 +94,7 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, by case 0x1A: return UINT_MAX; case 0x1B: return GB(_display_opt, 0, 6); case 0x1C: return object->last_value; - case 0x20: return _opt.landscape == LT_HILLY ? GetSnowLine() : 0xFF; + case 0x20: return _opt.landscape == LT_ARCTIC ? GetSnowLine() : 0xFF; /* Not a common variable, so evalute the feature specific variables */ default: return object->GetVariable(object, variable, parameter, available); diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp index f964525c4..18b597cfa 100644 --- a/src/newgrf_station.cpp +++ b/src/newgrf_station.cpp @@ -389,8 +389,8 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by case 0x40: return GetPlatformInfoHelper(tile, false, false, false); case 0x41: return GetPlatformInfoHelper(tile, true, false, false); case 0x42: // Terrain and rail type - return ((_opt.landscape == LT_HILLY && GetTileZ(tile) > GetSnowLine()) ? 4 : 0) | - (_opt.landscape == LT_DESERT ? GetTropicZone(tile) : 0) | + return ((_opt.landscape == LT_ARCTIC && GetTileZ(tile) > GetSnowLine()) ? 4 : 0) | + (_opt.landscape == LT_TROPIC ? GetTropicZone(tile) : 0) | (GetRailType(tile) << 8); case 0x43: return st->owner; // Station owner case 0x44: return 2; // PBS status diff --git a/src/openttd.h b/src/openttd.h index 4fa9fbf9a..0b1f1649f 100644 --- a/src/openttd.h +++ b/src/openttd.h @@ -183,10 +183,10 @@ enum { /* Landscape types */ enum { - LT_NORMAL = 0, - LT_HILLY = 1, - LT_DESERT = 2, - LT_CANDY = 3, + LT_TEMPERATE = 0, + LT_ARCTIC = 1, + LT_TROPIC = 2, + LT_TOYLAND = 3, NUM_LANDSCAPE = 4, }; diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 6a3f0a043..ed6f39649 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -1294,7 +1294,7 @@ static void DrawTile_Track(TileInfo *ti) // adjust ground tile for desert // don't adjust for snow, because snow in depots looks weird - if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_DESERT) { + if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_TROPIC) { if (image != SPR_FLAT_GRASS_TILE) { image += rti->snow_offset; // tile with tracks } else { @@ -1738,14 +1738,14 @@ static void TileLoop_Track(TileIndex tile) RailGroundType new_ground; switch (_opt.landscape) { - case LT_HILLY: + case LT_ARCTIC: if (GetTileZ(tile) > GetSnowLine()) { new_ground = RAIL_GROUND_ICE_DESERT; goto set_ground; } break; - case LT_DESERT: + case LT_TROPIC: if (GetTropicZone(tile) == TROPICZONE_DESERT) { new_ground = RAIL_GROUND_ICE_DESERT; goto set_ground; diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index fdc03a009..b95df8bc1 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -864,14 +864,14 @@ static const Roadside _town_road_types_2[][2] = { static void TileLoop_Road(TileIndex tile) { switch (_opt.landscape) { - case LT_HILLY: + case LT_ARCTIC: if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) { ToggleSnow(tile); MarkTileDirtyByTile(tile); } break; - case LT_DESERT: + case LT_TROPIC: if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) { ToggleDesert(tile); MarkTileDirtyByTile(tile); @@ -909,7 +909,7 @@ static void TileLoop_Road(TileIndex tile) { /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */ - const Roadside* new_rs = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp]; + const Roadside* new_rs = (_opt.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp]; Roadside cur_rs = GetRoadside(tile); /* We have our desired type, do nothing */ diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 74d7aa7a8..fe118bbaa 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -639,7 +639,7 @@ static void HandleBrokenRoadVeh(Vehicle *v) InvalidateWindow(WC_VEHICLE_DETAILS, v->index); if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { - SndPlayVehicleFx((_opt.landscape != LT_CANDY) ? + SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ? SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v); } diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 5ee9582fa..0fde8ce5f 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -208,7 +208,7 @@ static void HandleBrokenShip(Vehicle *v) InvalidateWindow(WC_VEHICLE_DETAILS, v->index); if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { - SndPlayVehicleFx((_opt.landscape != LT_CANDY) ? + SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ? SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); } diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index cc1388b50..06591b0e9 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -492,7 +492,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { - bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); + bits = (_opt.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); } else { bits = MKCOLOR(0x54575754); } diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 3865b41e1..09153ba39 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -250,7 +250,7 @@ static bool GenerateStationName(Station *st, TileIndex tile, int flag) CountMapSquareAround(tile, MP_TREES, 0) >= 8 || CountMapSquareAround(tile, MP_INDUSTRY, IT_FOREST) >= 2) ) { - found = _opt.landscape == LT_DESERT ? + found = _opt.landscape == LT_TROPIC ? M(STR_SV_STNAME_FOREST) : M(STR_SV_STNAME_WOODS); goto done; } diff --git a/src/strings.cpp b/src/strings.cpp index b855b7baa..977cdaa40 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -953,7 +953,7 @@ static char *GenAndCoName(char *buff, uint32 arg, const char* last) const char* const* base; uint num; - if (_opt_ptr->landscape == LT_CANDY) { + if (_opt_ptr->landscape == LT_TOYLAND) { base = _silly_surname_list; num = lengthof(_silly_surname_list); } else { @@ -983,7 +983,7 @@ static char *GenPresidentName(char *buff, uint32 x, const char* last) buff = strecpy(buff, initial, last); } - if (_opt_ptr->landscape == LT_CANDY) { + if (_opt_ptr->landscape == LT_TOYLAND) { base = _silly_surname_list; num = lengthof(_silly_surname_list); } else { diff --git a/src/table/build_industry.h b/src/table/build_industry.h index 804cef641..e8934b250 100644 --- a/src/table/build_industry.h +++ b/src/table/build_industry.h @@ -1100,7 +1100,7 @@ static const IndustrySpec _industry_specs[] = { IT_POWER_STATION, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_COAL, 15, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL | 1 << LT_HILLY, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC, STR_4802_COAL_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4836_NEW_COAL_SEAM_FOUND_AT, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1108,7 +1108,7 @@ static const IndustrySpec _industry_specs[] = { IT_COAL_MINE, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_INVALID, 0, CT_INVALID, 0, 5, CT_COAL, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_NORMAL | 1 << LT_HILLY, + INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TEMPERATE | 1 << LT_ARCTIC, STR_4803_POWER_STATION, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1116,7 +1116,7 @@ static const IndustrySpec _industry_specs[] = { IT_FOREST, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_GOODS, 0, CT_INVALID, 0, 5, CT_WOOD, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_CLOSABLE, 1 << LT_NORMAL, + INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE, STR_4804_SAWMILL, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1124,7 +1124,7 @@ static const IndustrySpec _industry_specs[] = { IT_SAWMILL, IT_PAPER_MILL, IT_INVALID, CHECK_FOREST, CT_WOOD, 13, CT_INVALID, 0, 30, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL | 1 << LT_HILLY, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC, STR_4805_FOREST, STR_482E_NEW_BEING_PLANTED_NEAR, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_483A_INSECT_INFESTATION_CAUSES), @@ -1132,7 +1132,7 @@ static const IndustrySpec _industry_specs[] = { IT_OIL_RIG, IT_INVALID, IT_INVALID, CHECK_REFINERY, CT_GOODS, 0, CT_INVALID, 0, 5, CT_OIL, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_CLOSABLE, 1 << LT_NORMAL | 1 << LT_HILLY | 1 << LT_DESERT, + INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE | 1 << LT_ARCTIC | 1 << LT_TROPIC, STR_4806_OIL_REFINERY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1140,7 +1140,7 @@ static const IndustrySpec _industry_specs[] = { IT_OIL_REFINERY, IT_INVALID, IT_INVALID, CHECK_OIL_RIG, CT_OIL, 15, CT_PASSENGERS, 2, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE, STR_4807_OIL_RIG, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4837_NEW_OIL_RESERVES_FOUND, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1148,7 +1148,7 @@ static const IndustrySpec _industry_specs[] = { IT_FARM, IT_STEEL_MILL, IT_INVALID, CHECK_NOTHING, CT_GOODS, 0, CT_INVALID, 0, 5, CT_LIVESTOCK, CT_GRAIN, CT_STEEL, - INDUSTRYLIFE_CLOSABLE, 1 << LT_NORMAL, + INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE, STR_4808_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1156,7 +1156,7 @@ static const IndustrySpec _industry_specs[] = { IT_PAPER_MILL, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_GOODS, 0, CT_INVALID, 0, 5, CT_PAPER, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_CLOSABLE, 1 << LT_HILLY, + INDUSTRYLIFE_CLOSABLE, 1 << LT_ARCTIC, STR_4809_PRINTING_WORKS, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1164,7 +1164,7 @@ static const IndustrySpec _industry_specs[] = { IT_IRON_MINE, IT_FACTORY, IT_INVALID, CHECK_NOTHING, CT_STEEL, 0, CT_INVALID, 0, 5, CT_IRON_ORE, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_CLOSABLE, 1 << LT_NORMAL, + INDUSTRYLIFE_CLOSABLE, 1 << LT_TEMPERATE, STR_480A_STEEL_MILL, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1172,7 +1172,7 @@ static const IndustrySpec _industry_specs[] = { IT_FACTORY, IT_FOOD_PROCESS, IT_INVALID, CHECK_FARM, CT_GRAIN, 10, CT_LIVESTOCK, 10, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL | 1 << LT_HILLY, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC, STR_480B_FARM, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES), @@ -1180,7 +1180,7 @@ static const IndustrySpec _industry_specs[] = { IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_COPPER_ORE, 10, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, STR_480C_COPPER_ORE_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1188,7 +1188,7 @@ static const IndustrySpec _industry_specs[] = { IT_OIL_REFINERY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_OIL, 12, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL | 1 << LT_HILLY | 1 << LT_DESERT, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE | 1 << LT_ARCTIC | 1 << LT_TROPIC, STR_480D_OIL_WELLS, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4837_NEW_OIL_RESERVES_FOUND, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1196,7 +1196,7 @@ static const IndustrySpec _industry_specs[] = { IT_BANK_TEMP, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_VALUABLES, 6, CT_INVALID, 0, 5, CT_VALUABLES, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_NORMAL, + INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TEMPERATE, STR_480E_BANK, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1204,7 +1204,7 @@ static const IndustrySpec _industry_specs[] = { IT_FRUIT_PLANTATION, IT_FARM, IT_FARM_2, CHECK_NOTHING, CT_FOOD, 0, CT_INVALID, 0, 5, CT_FRUIT, CT_MAIZE, CT_INVALID, - INDUSTRYLIFE_CLOSABLE, 1 << LT_HILLY | 1 << LT_DESERT, + INDUSTRYLIFE_CLOSABLE, 1 << LT_ARCTIC | 1 << LT_TROPIC, STR_480F_FOOD_PROCESSING_PLANT, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1212,7 +1212,7 @@ static const IndustrySpec _industry_specs[] = { IT_FOREST, IT_PRINTING_WORKS, IT_INVALID, CHECK_NOTHING, CT_PAPER, 0, CT_INVALID, 0, 5, CT_WOOD, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_CLOSABLE, 1 << LT_HILLY, + INDUSTRYLIFE_CLOSABLE, 1 << LT_ARCTIC, STR_4810_PAPER_MILL, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1220,7 +1220,7 @@ static const IndustrySpec _industry_specs[] = { IT_BANK_TROPIC_ARCTIC, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_GOLD, 7, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, STR_4811_GOLD_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1228,7 +1228,7 @@ static const IndustrySpec _industry_specs[] = { IT_GOLD_MINE, IT_DIAMOND_MINE, IT_INVALID, CHECK_NOTHING, CT_INVALID, 0, CT_INVALID, 0, 5, CT_GOLD, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_HILLY | 1 << LT_DESERT, + INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_ARCTIC | 1 << LT_TROPIC, STR_4812_BANK, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1236,7 +1236,7 @@ static const IndustrySpec _industry_specs[] = { IT_BANK_TROPIC_ARCTIC, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_DIAMONDS, 7, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, STR_4813_DIAMOND_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1244,7 +1244,7 @@ static const IndustrySpec _industry_specs[] = { IT_STEEL_MILL, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_IRON_ORE, 10, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_NORMAL, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TEMPERATE, STR_4814_IRON_ORE_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1252,7 +1252,7 @@ static const IndustrySpec _industry_specs[] = { IT_FOOD_PROCESS, IT_INVALID, IT_INVALID, CHECK_PLANTATION, CT_FRUIT, 10, CT_INVALID, 0, 15, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, STR_4815_FRUIT_PLANTATION, STR_482E_NEW_BEING_PLANTED_NEAR, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES), @@ -1260,7 +1260,7 @@ static const IndustrySpec _industry_specs[] = { IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_PLANTATION, CT_RUBBER, 10, CT_INVALID, 0, 15, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, STR_4816_RUBBER_PLANTATION, STR_482E_NEW_BEING_PLANTED_NEAR, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES), @@ -1268,7 +1268,7 @@ static const IndustrySpec _industry_specs[] = { IT_WATER_TOWER, IT_INVALID, IT_INVALID, CHECK_WATER, CT_WATER, 12, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, STR_4817_WATER_SUPPLY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1276,7 +1276,7 @@ static const IndustrySpec _industry_specs[] = { IT_WATER_SUPPLY, IT_INVALID, IT_INVALID, CHECK_WATER, CT_INVALID, 0, CT_INVALID, 0, 5, CT_WATER, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_DESERT, + INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TROPIC, STR_4818_WATER_TOWER, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1284,7 +1284,7 @@ static const IndustrySpec _industry_specs[] = { IT_RUBBER_PLANTATION, IT_COPPER_MINE, IT_LUMBER_MILL, CHECK_PLANTATION, CT_GOODS, 0, CT_INVALID, 0, 5, CT_RUBBER, CT_COPPER_ORE, CT_WOOD, - INDUSTRYLIFE_CLOSABLE, 1 << LT_DESERT, + INDUSTRYLIFE_CLOSABLE, 1 << LT_TROPIC, STR_4819_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1292,7 +1292,7 @@ static const IndustrySpec _industry_specs[] = { IT_FOOD_PROCESS, IT_INVALID, IT_INVALID, CHECK_PLANTATION, CT_MAIZE, 11, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_DESERT, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TROPIC, STR_481A_FARM, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES), @@ -1300,7 +1300,7 @@ static const IndustrySpec _industry_specs[] = { IT_FACTORY_2, IT_INVALID, IT_INVALID, CHECK_LUMBERMILL, CT_WOOD, 0, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_CLOSABLE, 1 << LT_DESERT, + INDUSTRYLIFE_CLOSABLE, 1 << LT_TROPIC, STR_481B_LUMBER_MILL, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4834_LACK_OF_NEARBY_TREES_CAUSES, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1308,7 +1308,7 @@ static const IndustrySpec _industry_specs[] = { IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_COTTON_CANDY, 13, CT_INVALID, 0, 30, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, STR_481C_COTTON_CANDY_FOREST, STR_482E_NEW_BEING_PLANTED_NEAR, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1316,7 +1316,7 @@ static const IndustrySpec _industry_specs[] = { IT_COTTON_CANDY, IT_TOFFEE_QUARRY, IT_SUGAR_MINE, CHECK_NOTHING, CT_CANDY, 0, CT_INVALID, 0, 5, CT_SUGAR, CT_TOFFEE, CT_COTTON_CANDY, - INDUSTRYLIFE_CLOSABLE, 1 << LT_CANDY, + INDUSTRYLIFE_CLOSABLE, 1 << LT_TOYLAND, STR_481D_CANDY_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1324,7 +1324,7 @@ static const IndustrySpec _industry_specs[] = { IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_BATTERIES, 11, CT_INVALID, 0, 30, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, STR_481E_BATTERY_FARM, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4838_IMPROVED_FARMING_METHODS, STR_483A_INSECT_INFESTATION_CAUSES), @@ -1332,7 +1332,7 @@ static const IndustrySpec _industry_specs[] = { IT_FIZZY_DRINK_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_COLA, 12, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, STR_481F_COLA_WELLS, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1340,7 +1340,7 @@ static const IndustrySpec _industry_specs[] = { IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_INVALID, 0, CT_INVALID, 0, 5, CT_TOYS, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_CANDY, + INDUSTRYLIFE_NOT_CLOSABLE, 1 << LT_TOYLAND, STR_4820_TOY_SHOP, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1348,7 +1348,7 @@ static const IndustrySpec _industry_specs[] = { IT_PLASTIC_FOUNTAINS, IT_BATTERY_FARM, IT_TOY_SHOP, CHECK_NOTHING, CT_TOYS, 0, CT_INVALID, 0, 5, CT_PLASTIC, CT_BATTERIES, CT_INVALID, - INDUSTRYLIFE_CLOSABLE, 1 << LT_CANDY, + INDUSTRYLIFE_CLOSABLE, 1 << LT_TOYLAND, STR_4821_TOY_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1356,7 +1356,7 @@ static const IndustrySpec _industry_specs[] = { IT_TOY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_PLASTIC, 14, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, STR_4822_PLASTIC_FOUNTAINS, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1364,7 +1364,7 @@ static const IndustrySpec _industry_specs[] = { IT_COLA_WELLS, IT_BUBBLE_GENERATOR, IT_INVALID, CHECK_NOTHING, CT_FIZZY_DRINKS, 0, CT_INVALID, 0, 5, CT_COLA, CT_BUBBLES, CT_INVALID, - INDUSTRYLIFE_CLOSABLE, 1 << LT_CANDY, + INDUSTRYLIFE_CLOSABLE, 1 << LT_TOYLAND, STR_4823_FIZZY_DRINK_FACTORY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4833_SUPPLY_PROBLEMS_CAUSE_TO, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1372,7 +1372,7 @@ static const IndustrySpec _industry_specs[] = { IT_FIZZY_DRINK_FACTORY, IT_INVALID, IT_INVALID, CHECK_BUBBLEGEN, CT_BUBBLES, 13, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, STR_4824_BUBBLE_GENERATOR, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1380,7 +1380,7 @@ static const IndustrySpec _industry_specs[] = { IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_TOFFEE, 10, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, STR_4825_TOFFEE_QUARRY, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), @@ -1388,7 +1388,7 @@ static const IndustrySpec _industry_specs[] = { IT_CANDY_FACTORY, IT_INVALID, IT_INVALID, CHECK_NOTHING, CT_SUGAR, 11, CT_INVALID, 0, 5, CT_INVALID, CT_INVALID, CT_INVALID, - INDUSTRYLIFE_PRODUCTION, 1 << LT_CANDY, + INDUSTRYLIFE_PRODUCTION, 1 << LT_TOYLAND, STR_4826_SUGAR_MINE, STR_482D_NEW_UNDER_CONSTRUCTION, STR_4832_ANNOUNCES_IMMINENT_CLOSURE, STR_4835_INCREASES_PRODUCTION, STR_4839_PRODUCTION_DOWN_BY_50), }; diff --git a/src/tgp.cpp b/src/tgp.cpp index addc3d16f..cfdb037ff 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -398,8 +398,8 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max) fheight = (double)(*h - h_min) / (double)(h_max - h_min); /* Apply sine transform depending on landscape type */ switch(_opt.landscape) { - case LT_CANDY: - case LT_NORMAL: + case LT_TOYLAND: + case LT_TEMPERATE: /* Move and scale 0..1 into -1..+1 */ fheight = 2 * fheight - 1; /* Sine transform */ @@ -408,7 +408,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max) fheight = 0.5 * (fheight + 1); break; - case LT_HILLY: + case LT_ARCTIC: { /* Arctic terrain needs special height distribution. * Redistribute heights to have more tiles at highest (75%..100%) range */ @@ -429,7 +429,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max) } break; - case LT_DESERT: + case LT_TROPIC: { /* Desert terrain needs special height distribution. * Half of tiles should be at lowest (0..25%) heights */ diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 115d02d42..004fce6bd 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1231,7 +1231,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile) uint rad = GetTownRadiusGroup(t, tile); int land = _opt.landscape; - if (land == LT_HILLY && z >= _opt.snow_line) land = -1; + if (land == LT_ARCTIC && z >= _opt.snow_line) land = -1; bitmask = (1 << rad) + (1 << (land + 12)); } @@ -1698,10 +1698,10 @@ static void UpdateTownGrowRate(Town *t) m = _grow_count_values[min(n, 5) - 1]; } - if (_opt.landscape == LT_HILLY) { + if (_opt.landscape == LT_ARCTIC) { if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) return; - } else if (_opt.landscape == LT_DESERT) { + } else if (_opt.landscape == LT_TROPIC) { if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->act_food==0 || t->act_water==0) && t->population > 60) return; } diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 676a43396..7a0b839f9 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3214,7 +3214,7 @@ static void HandleBrokenTrain(Vehicle *v) InvalidateWindow(WC_VEHICLE_DETAILS, v->index); if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { - SndPlayVehicleFx((_opt.landscape != LT_CANDY) ? + SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ? SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); } diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index d52d0b63a..fff660560 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -28,13 +28,13 @@ enum TreePlacer { static TreeType GetRandomTreeType(TileIndex tile, uint seed) { switch (_opt.landscape) { - case LT_NORMAL: + case LT_TEMPERATE: return (TreeType)(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE); - case LT_HILLY: + case LT_ARCTIC: return (TreeType)(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC); - case LT_DESERT: + case LT_TROPIC: switch (GetTropicZone(tile)) { case TROPICZONE_INVALID: return (TreeType)(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL); case TROPICZONE_DESERT: return (TreeType)((seed > 12) ? TREE_INVALID : TREE_CACTUS); @@ -54,7 +54,7 @@ static void PlaceTree(TileIndex tile, uint32 r) MakeTree(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6), TREE_GROUND_GRASS, 0); // above snowline? - if (_opt.landscape == LT_HILLY && GetTileZ(tile) > GetSnowLine()) { + if (_opt.landscape == LT_ARCTIC && GetTileZ(tile) > GetSnowLine()) { SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3); SetTreeCounter(tile, (TreeGround)GB(r, 24, 3)); } else { @@ -151,7 +151,7 @@ void PlaceTreesRandomly() j = GetTileZ(tile) / TILE_HEIGHT * 2; while (j--) { /* Above snowline more trees! */ - if (_opt.landscape == LT_HILLY && ht > GetSnowLine()) { + if (_opt.landscape == LT_ARCTIC && ht > GetSnowLine()) { PlaceTreeAtSameHeight(tile, ht); PlaceTreeAtSameHeight(tile, ht); }; @@ -162,7 +162,7 @@ void PlaceTreesRandomly() } while (--i); /* place extra trees at rainforest area */ - if (_opt.landscape == LT_DESERT) { + if (_opt.landscape == LT_TROPIC) { i = ScaleByMapSize(15000); do { @@ -187,16 +187,16 @@ void GenerateTrees() if (_patches.tree_placer == TP_NONE) return; - if (_opt.landscape != LT_CANDY) PlaceMoreTrees(); + if (_opt.landscape != LT_TOYLAND) PlaceMoreTrees(); switch (_patches.tree_placer) { - case TP_ORIGINAL: i = _opt.landscape == LT_HILLY ? 15 : 6; break; - case TP_IMPROVED: i = _opt.landscape == LT_HILLY ? 4 : 2; break; + case TP_ORIGINAL: i = _opt.landscape == LT_ARCTIC ? 15 : 6; break; + case TP_IMPROVED: i = _opt.landscape == LT_ARCTIC ? 4 : 2; break; default: NOT_REACHED(); return; } total = ScaleByMapSize(1000); - if (_opt.landscape == LT_DESERT) total += ScaleByMapSize(15000); + if (_opt.landscape == LT_TROPIC) total += ScaleByMapSize(15000); total *= i; SetGeneratingWorldProgress(GWP_TREE, total); @@ -524,8 +524,8 @@ static void TileLoopTreesAlps(TileIndex tile) static void TileLoop_Trees(TileIndex tile) { switch (_opt.landscape) { - case LT_DESERT: TileLoopTreesDesert(tile); break; - case LT_HILLY: TileLoopTreesAlps(tile); break; + case LT_TROPIC: TileLoopTreesDesert(tile); break; + case LT_ARCTIC: TileLoopTreesAlps(tile); break; } TileLoopClearHelper(tile); @@ -538,7 +538,7 @@ static void TileLoop_Trees(TileIndex tile) switch (GetTreeGrowth(tile)) { case 3: /* regular sized tree */ - if (_opt.landscape == LT_DESERT && + if (_opt.landscape == LT_TROPIC && GetTreeType(tile) != TREE_CACTUS && GetTropicZone(tile) == TROPICZONE_DESERT) { AddTreeGrowth(tile, 1); @@ -613,7 +613,7 @@ void OnTick_Trees() TreeType tree; /* place a tree at a random rainforest spot */ - if (_opt.landscape == LT_DESERT && + if (_opt.landscape == LT_TROPIC && (r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) && IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile) && diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index ae7711f96..aa2279d7d 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1178,7 +1178,7 @@ static void TileLoop_TunnelBridge(TileIndex tile) { bool snow_or_desert = IsTunnelTile(tile) ? HasTunnelSnowOrDesert(tile) : HasBridgeSnowOrDesert(tile); switch (_opt.landscape) { - case LT_HILLY: + case LT_ARCTIC: if (snow_or_desert != (GetTileZ(tile) > GetSnowLine())) { if (IsTunnelTile(tile)) { SetTunnelSnowOrDesert(tile, !snow_or_desert); @@ -1189,7 +1189,7 @@ static void TileLoop_TunnelBridge(TileIndex tile) } break; - case LT_DESERT: + case LT_TROPIC: if (GetTropicZone(tile) == TROPICZONE_DESERT && !snow_or_desert) { if (IsTunnelTile(tile)) { SetTunnelSnowOrDesert(tile, true); diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp index 229f87a1b..cbed97cda 100644 --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -344,7 +344,7 @@ void GenerateUnmovables() uint maxx; uint maxy; - if (_opt.landscape == LT_CANDY) return; + if (_opt.landscape == LT_TOYLAND) return; /* add radio tower */ i = ScaleByMapSize(1000); @@ -362,7 +362,7 @@ void GenerateUnmovables() } } while (--i); - if (_opt.landscape == LT_DESERT) return; + if (_opt.landscape == LT_TROPIC) return; /* add lighthouses */ i = li; -- cgit v1.2.3-54-g00ecf