From e7a501100a242640d25c21627ec67e75f9645043 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/yapf/yapf_base.hpp | 4 ++-- src/yapf/yapf_rail.cpp | 6 +++--- src/yapf/yapf_road.cpp | 6 +++--- src/yapf/yapf_ship.cpp | 4 ++-- 4 files changed, 10 insertions(+), 10 deletions(-) (limited to 'src/yapf') diff --git a/src/yapf/yapf_base.hpp b/src/yapf/yapf_base.hpp index 7ccd4ebf5..d31e2fb9e 100644 --- a/src/yapf/yapf_base.hpp +++ b/src/yapf/yapf_base.hpp @@ -53,7 +53,7 @@ public: protected: Node* m_pBestDestNode; ///< pointer to the destination node found at last round Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found - const YAPFSettings *m_settings; ///< current settings (_settings.yapf) + const YAPFSettings *m_settings; ///< current settings (_settings_game.yapf) int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up const Vehicle* m_veh; ///< vehicle that we are trying to drive @@ -74,7 +74,7 @@ public: FORCEINLINE CYapfBaseT() : m_pBestDestNode(NULL) , m_pBestIntermediateNode(NULL) - , m_settings(&_settings.pf.yapf) + , m_settings(&_settings_game.pf.yapf) , m_max_search_nodes(PfGetSettings().max_search_nodes) , m_veh(NULL) , m_stats_cost_calcs(0) diff --git a/src/yapf/yapf_rail.cpp b/src/yapf/yapf_rail.cpp index 2651a9df4..d5d95f435 100644 --- a/src/yapf/yapf_rail.cpp +++ b/src/yapf/yapf_rail.cpp @@ -254,7 +254,7 @@ Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack; // check if non-default YAPF type needed - if (_settings.pf.forbid_90_deg) { + if (_settings_game.pf.forbid_90_deg) { pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack; // Trackdir, forbid 90-deg } @@ -311,7 +311,7 @@ bool YapfCheckReverseTrain(Vehicle* v) PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail1::stCheckReverseTrain; // check if non-default YAPF type needed - if (_settings.pf.forbid_90_deg) { + if (_settings_game.pf.forbid_90_deg) { pfnCheckReverseTrain = &CYapfRail2::stCheckReverseTrain; // Trackdir, forbid 90-deg } @@ -341,7 +341,7 @@ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_pe PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay; // check if non-default YAPF type needed - if (_settings.pf.forbid_90_deg) { + if (_settings_game.pf.forbid_90_deg) { pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg } diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp index 6234a7e63..a925ba280 100644 --- a/src/yapf/yapf_road.cpp +++ b/src/yapf/yapf_road.cpp @@ -407,7 +407,7 @@ Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir) PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg // check if non-default YAPF type should be used - if (_settings.pf.yapf.disable_node_optimization) + if (_settings_game.pf.yapf.disable_node_optimization) pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir); @@ -421,7 +421,7 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile) PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg // check if non-default YAPF type should be used - if (_settings.pf.yapf.disable_node_optimization) + if (_settings_game.pf.yapf.disable_node_optimization) pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg // measure distance in YAPF units @@ -450,7 +450,7 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v) PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot; // check if non-default YAPF type should be used - if (_settings.pf.yapf.disable_node_optimization) + if (_settings_game.pf.yapf.disable_node_optimization) pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg Depot* ret = pfnFindNearestDepot(v, tile, trackdir); diff --git a/src/yapf/yapf_ship.cpp b/src/yapf/yapf_ship.cpp index bd433d84d..11a4f1e57 100644 --- a/src/yapf/yapf_ship.cpp +++ b/src/yapf/yapf_ship.cpp @@ -154,9 +154,9 @@ Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg // check if non-default YAPF type needed - if (_settings.pf.forbid_90_deg) + if (_settings_game.pf.forbid_90_deg) pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg - else if (_settings.pf.yapf.disable_node_optimization) + else if (_settings_game.pf.yapf.disable_node_optimization) pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks); -- cgit v1.2.3-70-g09d2