From e7a501100a242640d25c21627ec67e75f9645043 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/yapf/yapf_base.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/yapf/yapf_base.hpp') diff --git a/src/yapf/yapf_base.hpp b/src/yapf/yapf_base.hpp index 7ccd4ebf5..d31e2fb9e 100644 --- a/src/yapf/yapf_base.hpp +++ b/src/yapf/yapf_base.hpp @@ -53,7 +53,7 @@ public: protected: Node* m_pBestDestNode; ///< pointer to the destination node found at last round Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found - const YAPFSettings *m_settings; ///< current settings (_settings.yapf) + const YAPFSettings *m_settings; ///< current settings (_settings_game.yapf) int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up const Vehicle* m_veh; ///< vehicle that we are trying to drive @@ -74,7 +74,7 @@ public: FORCEINLINE CYapfBaseT() : m_pBestDestNode(NULL) , m_pBestIntermediateNode(NULL) - , m_settings(&_settings.pf.yapf) + , m_settings(&_settings_game.pf.yapf) , m_max_search_nodes(PfGetSettings().max_search_nodes) , m_veh(NULL) , m_stats_cost_calcs(0) -- cgit v1.2.3-54-g00ecf