From 324e92f879980085c773b192ff71e07bd99fd4b0 Mon Sep 17 00:00:00 2001 From: frosch Date: Thu, 5 Feb 2009 17:48:08 +0000 Subject: (svn r15360) -Fix: Flooding vehicles did not trigger an AI event. --- src/water_cmd.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/water_cmd.cpp') diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 9d6921c10..87f22a5ee 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -32,6 +32,7 @@ #include "newgrf_cargo.h" #include "effectvehicle_func.h" #include "tunnelbridge_map.h" +#include "ai/ai.hpp" #include "table/sprites.h" #include "table/strings.h" @@ -838,6 +839,7 @@ static void FloodVehicle(Vehicle *v) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); + AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, AIEventVehicleCrashed::CRASH_FLOODED)); SetDParam(0, pass); AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED, NS_ACCIDENT_VEHICLE, -- cgit v1.2.3-70-g09d2