From c3e87f345ddd60082d6470f6401a1659094a3011 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 15 Mar 2009 00:32:18 +0000 Subject: (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too --- src/video/cocoa/cocoa_keys.h | 4 ++-- src/video/dedicated_v.cpp | 10 +++++----- src/video/win32_v.cpp | 38 +++++++++++++++++++------------------- 3 files changed, 26 insertions(+), 26 deletions(-) (limited to 'src/video') diff --git a/src/video/cocoa/cocoa_keys.h b/src/video/cocoa/cocoa_keys.h index 579cd1f45..94992527d 100644 --- a/src/video/cocoa/cocoa_keys.h +++ b/src/video/cocoa/cocoa_keys.h @@ -5,8 +5,8 @@ #ifndef COCOA_KEYS_H #define COCOA_KEYS_H -/* From SDL_QuartzKeys.h */ -/* These are the Macintosh key scancode constants -- from Inside Macintosh */ +/* From SDL_QuartzKeys.h + * These are the Macintosh key scancode constants -- from Inside Macintosh */ #define QZ_ESCAPE 0x35 #define QZ_F1 0x7A diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index 456ee7b84..93ea1c7e2 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -44,7 +44,7 @@ static void OS2_SwitchToConsoleMode() DosGetInfoBlocks(&tib, &pib); - // Change flag from PM to VIO + /* Change flag from PM to VIO */ pib->pib_ultype = 3; } #endif @@ -144,14 +144,14 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm) #if defined(WINCE) /* WinCE doesn't support console stuff */ #elif defined(WIN32) - // For win32 we need to allocate a console (debug mode does the same) + /* For win32 we need to allocate a console (debug mode does the same) */ CreateConsole(); CreateWindowsConsoleThread(); SetConsoleTitle(_T("OpenTTD Dedicated Server")); #endif #ifdef __OS2__ - // For OS/2 we also need to switch to console mode instead of PM mode + /* For OS/2 we also need to switch to console mode instead of PM mode */ OS2_SwitchToConsoleMode(); #endif @@ -252,7 +252,7 @@ void VideoDriver_Dedicated::MainLoop() signal(SIGQUIT, DedicatedSignalHandler); #endif - // Load the dedicated server stuff + /* Load the dedicated server stuff */ _is_network_server = true; _network_dedicated = true; _network_playas = COMPANY_SPECTATOR; @@ -277,7 +277,7 @@ void VideoDriver_Dedicated::MainLoop() } } - // Done loading, start game! + /* Done loading, start game! */ if (!_networking) { DEBUG(net, 0, "Dedicated server could not be started, aborting"); diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index ce1c42585..f4d61c431 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -148,14 +148,14 @@ static bool AllocateDibSection(int w, int h); static void ClientSizeChanged(int w, int h) { - // allocate new dib section of the new size + /* allocate new dib section of the new size */ if (AllocateDibSection(w, h)) { - // mark all palette colors dirty + /* mark all palette colors dirty */ _pal_first_dirty = 0; _pal_count_dirty = 256; GameSizeChanged(); - // redraw screen + /* redraw screen */ if (_wnd.running) { _screen.dst_ptr = _wnd.buffer_bits; UpdateWindows(); @@ -164,8 +164,8 @@ static void ClientSizeChanged(int w, int h) } #ifdef _DEBUG -// Keep this function here.. -// It allows you to redraw the screen from within the MSVC debugger +/* Keep this function here.. + * It allows you to redraw the screen from within the MSVC debugger */ int RedrawScreenDebug() { HDC dc, dc2; @@ -220,7 +220,7 @@ static bool MakeWindow(bool full_screen) { _fullscreen = full_screen; - // recreate window? + /* recreate window? */ if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) { DestroyWindow(_wnd.main_wnd); _wnd.main_wnd = 0; @@ -252,7 +252,7 @@ static bool MakeWindow(bool full_screen) return false; // the request failed } } else if (_wnd.fullscreen) { - // restore display? + /* restore display? */ ChangeDisplaySettings(NULL, 0); } #endif @@ -500,21 +500,21 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP return 0; } - case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */ + case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu switch (wParam) { case VK_RETURN: - case 'F': /* Full Screen on ALT + ENTER/F */ + case 'F': // Full Screen on ALT + ENTER/F ToggleFullScreen(!_wnd.fullscreen); return 0; - case VK_MENU: /* Just ALT */ + case VK_MENU: // Just ALT return 0; // do nothing - case VK_F10: /* F10, ignore activation of menu */ + case VK_F10: // F10, ignore activation of menu HandleKeypress(MapWindowsKey(wParam) << 16); return 0; - default: /* ALT in combination with something else */ + default: // ALT in combination with something else HandleKeypress(MapWindowsKey(wParam) << 16); break; } @@ -590,13 +590,13 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP } #endif -// needed for wheel +/* needed for wheel */ #if !defined(WM_MOUSEWHEEL) # define WM_MOUSEWHEEL 0x020A -#endif //WM_MOUSEWHEEL +#endif /* WM_MOUSEWHEEL */ #if !defined(GET_WHEEL_DELTA_WPARAM) # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam)) -#endif //GET_WHEEL_DELTA_WPARAM +#endif /* GET_WHEEL_DELTA_WPARAM */ case WM_MOUSEWHEEL: { int delta = GET_WHEEL_DELTA_WPARAM(wParam); @@ -723,8 +723,8 @@ static void FindResolutions() { uint n = 0; #if defined(WINCE) - /* EnumDisplaySettingsW is only supported in CE 4.2+ */ - /* XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */ + /* EnumDisplaySettingsW is only supported in CE 4.2+ + * XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */ #else uint i; DEVMODEA dm; @@ -778,7 +778,7 @@ const char *VideoDriver_Win32::Start(const char * const *parm) DEBUG(driver, 2, "Resolution for display: %dx%d", _cur_resolution.width, _cur_resolution.height); - // fullscreen uses those + /* fullscreen uses those */ _wnd.width_org = _cur_resolution.width; _wnd.height_org = _cur_resolution.height; @@ -858,7 +858,7 @@ void VideoDriver_Win32::MainLoop() _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0; _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0; - // determine which directional keys are down + /* determine which directional keys are down */ if (_wnd.has_focus) { _dirkeys = (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) + -- cgit v1.2.3-54-g00ecf