From 932abe6d5cd2a0e0a63f36b9c970b5ef672972b7 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Fri, 19 Feb 2021 11:03:15 +0100 Subject: Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed --- src/video/sdl2_v.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/video') diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp index bdfdbdaf1..c8f239448 100644 --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -778,11 +778,11 @@ void VideoDriver_SDL::LoopOnce() if (cur_ticks >= next_game_tick || (_fast_forward && !_pause_mode)) { if (_fast_forward && !_pause_mode) { - next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK); + next_game_tick = cur_ticks + this->GetGameInterval(); } else { - next_game_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK); + next_game_tick += this->GetGameInterval(); /* Avoid next_game_tick getting behind more and more if it cannot keep up. */ - if (next_game_tick < cur_ticks - std::chrono::milliseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_game_tick = cur_ticks; + if (next_game_tick < cur_ticks - ALLOWED_DRIFT * this->GetGameInterval()) next_game_tick = cur_ticks; } /* The gameloop is the part that can run asynchronously. The rest -- cgit v1.2.3-70-g09d2